The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
@Nurgle
Economics is hard to talk about. My opinion is that we are in deep problems for Thrones as the militia action is extremly Throne heavy.

@Durin
1. What happened to Lin's "Cleans World" action? Has the corruption lessened enough or is someone already colonizing the worlds?
2. Mechanical question: If a character gets a transended trait will it replace the paragon one they had in it before?
2a. If not does we know what Arethea's paragon control trait is?
3. Maybe something for the FAQ: Abonomation angryls makes it easy for as they have tiers (lower number tier = stronger deamon) but the other demonic realms have a naming sheme. Could you order to what abonomation tier these naming suffixes represent? And maybe what suffixes I have missed?
3a. Greater Deamon
3b. Honored GD
3c. Exalted GD
3d. Revered GD
3e. Named GD (like "An'ggrath the Unbound")
 
3e. Named GD (like "An'ggrath the Unbound")
An'ggrath would be exalted which is the highest order of daemons.

Honoured is below them, but the rest of chaos in general doesn't seem to have as easy hard and fast classification system.

In any case the abomination seems to go

Angyels-->Cherubim-->Seraphim and then the five circles of archangyls with the first circle containing the Exalteds.
 
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2. Mechanical question: If a character gets a transended trait will it replace the paragon one they had in it before?
It looks like Transcend traits are a straight upgrade to the Paragon trait, so one could say it does replace. (In the sense that a Master Primaris isn't an Elite Primaris)
 
[X] Plan We Have Reserves
-[X] Sell 5,000,000,000 Promethium per year, 10,000 Cr, 400 Cargo
-[X] Sell 30,000,000,000 Metal per year, 45,000 Cr, 3,600 Cargo
-[X] Buy 34,375,000,000 Thrones per year, 34,375 Cr, 0 Cargo
 
Hey guys what up I slept in today oh we have a trade update and Enjou took care of it ok....

[X] Plan We Have Reserves

Ok well that take cares of that.

@Portec our throne situation is easily taken care of since we are about to be the biggest exporter of metal in two turns. What I am worri d about is the AM situation. We desperately need AM to keep our forces growing and to stay ahead of most of our enemies. We can out tech most of our enemies easily and with the AM we are getting we can stay far ahead most of our enemies. Since we have a much easier time of uniform logistics than chaos ever will.
 
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Was just looking at the info sheets.
I'm vaguely convinced that our local Necrons are going to become a much larger threat the instant the War in the Void ends. Could we figure out how to spare a divination to check on how the local dynasty specifically will act once their forces are freed up, and maybe also to check on how many forces they have and whether they've been building new things/otherwise expanding.
 
Absolutely disgusting, our paradise must be the best at everything. EVERYTHING. How have we become like that ancient Terran nation Amerika.
But in all seriousness why do you keep expanding the ground forces when our current ground force is sufficient. What we really need is more economic stimulus.
 
Absolutely disgusting, our paradise must be the best at everything. EVERYTHING. How have we become like that ancient Terran nation Amerika.
But in all seriousness why do you keep expanding the ground forces when our current ground force is sufficient. What we really need is more economic stimulus.

Until the Trust has enough forces to defeat an attack by one of the galaxy's larger powers and still be powerful enough to give the others pause we are not even close to having sufficient forces. The Trust hits above its weight due to high quality and tech, but we will constantly nb expanding our forces.
 
How do we know that? It has never happened observably in the quest.
We do however have Areatha, who is the only transcendence we have a character sheet for.

Note that her transcendence is in control and that she does not have a paragon of control.

But in all seriousness why do you keep expanding the ground forces when our current ground force is sufficient. What we really need is more economic stimulus.
Because if we don't then the significantly larger more developed polities will crush us into paste.

Until the Trust has enough forces to defeat an attack by one of the galaxy's larger powers and still be powerful enough to give the others pause we are not even close to having sufficient forces. The Trust hits above its weight due to high quality and tech, but we will constantly nb expanding our forces.
Basically until we reach what I'm thinking of calling the middle tier we can't stop.

When we reach the size and power where we can force a group like the Black Imperium to consider whether it is worth the resources to try and kill us then we can...potentially slow down slightly.

Also interesting, but Imperium Quartius and the Black Imperium are not at war...does this mean that Abaddon has dealt with the level 4 and is recovering, did it do so much damage that he can't risk it, or has he done cost benefit analysis and determined that its better to leave the Imperium alone?

I'm vaguely convinced that our local Necrons are going to become a much larger threat the instant the War in the Void ends. Could we figure out how to spare a divination to check on how the local dynasty specifically will act once their forces are freed up, and maybe also to check on how many forces they have and whether they've been building new things/otherwise expanding.
Depends.

Its possible they'll leave us alone and focus down the Orks in the region. Or they may retreat inwards to repair. Remember the War in the Void has cost the Crons a lot so letting one of the three Guardians of the Galaxy do the thing seems like a good idea.

Of course there is the risk that the Destroyer Virus activates in which case...well we're in trouble.
 
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More important Callumite assets

The Ring

Possibly one of the most impressive feats of human engineering since the fall of the Imperium of man, the Ring is the culmination of Boros Lethe's dedication to increase the might of Callamus even further.

Inspired by stories he had been taught of the ancient Ring of Iron that wrapped around lost Mars, he decided that he needed to create their own ring. Alas to his dismay he found that such a task would be far harder than he anticipated.

The faintly hilarious secret of the Iron Ring was that it was not an intentional design. In perhaps one of the most productive blunders of the Imperium's long history, the ring sprouted during the Great Crusade merely as the centre point for vast orbital production facilities and grew from there, with additional orbital spires added to facilitate the transport of resources, orbital pathways to make it quicker to move completed parts around etc. In fact, the whole orbit of Mars became such a mess that the Emperor himself had to step in to stabilise it.

Dismayed, but not dissuaded, Boros worked first as Archmagos and then rose to Fabricator General working upon this project determined to make it reality. However, he did not have the confidence that he could repeat the ancient Magi's unintentional success, and the Emperor was certainly not going to fix any mistakes he made.

Thus, over a century he innovated new ways of dealing with the strains such a structure would have to endure, how to make it as efficient as possible. It took such a long time, not due to a lack of enthusiasm, or fear of progress, but because of an earnest desire to create the best for his home as well as a clear knowledge of the consequence of failure.

When at last it was completed, and peer reviewed to his satisfaction he ordered the economic might of Callamus to go to work.

Pillars with cables thicker than titans appeared first, the base structures that would hold the Great Ring up high, while also transporting the energy, materials and more the Ring would need into orbit, until it could be properly established.

Afterwards then the real work began. Vast quantities of resources were dedicated to ensuring the project went ahead, as even the immense bounty of Callamus was strained nearly to the breaking point providing for it, but it was finished.

The ring of Callamus, circumnavigating the entire planet, complete with ship yards, solar panels, defence stations, mining and processing facilities and more.

The structure can be considered the most impressive feat of human macro construction since the fall of the Imperium, if not even longer and has capabilities to match…although it is easy to see why some argue the reach of the Mechanicus has exceeded its grasp.

The facility is enormous, but it is so resource intensive to maintain that it would be impossible to do so, without the miraculous regenerative metal provided by the lost Holy World of Avernus and the application of Callamus's unique gravity technology without which it would assuredly collapse.

However, its abilities cannot be denied and since its construction the number of ships produced by Callamus has skyrocketed, able to produce unmatchable numbers of ships in record times.

The Coffeanator-9000

If one were to ask a Callumite tech priest what they would put as the reason their polity survived and flourished while many did not you would get a variety of responses.

Some would praise the foresight and abilities of their Fabricator Generals, others their push for military expansion even before the end of the Imperium. Still others would cite their drive to uplift their fellow worlds and man for the benefit of all, their cooperation with their fellow Forge Worlds and some would say that it was their realisation that things had to change.

All would acknowledge that to Coffeanator is probably at the heart of it though.

The Coffeanator holds a special place in the heart of the Callumite magi not simply for producing coffee, but because it was the first STC recovered by their colony, rescued from a burning building by their first Fabricator General, Arkadia Lethe…the first.

While considered to be of little value to Callamus's sponsor Magnotrude and to Mars, Callamus believed it had struck gold and indeed it had.

While recaf and other caffeinated beverages exist, true coffee is a luxury of unspeakable value in the Imperium and the Coffeanator held the ability to make a facsimile of the legendary beverage that was indistinguishable from the real thing. Thus, Arkadia Lethe made the odd and at the time controversial decision to start exporting the Coffeanator to the sector around her in large quantities. This ingratiated herself to the sector leadership, letting her import menials, additional resources and establish mechanicus enclaves with almost a bare minimum of effort and cause her colony to swiftly boom and take advantage of its bountiful resources far quicker.

In turn she also accidentally created the foundations for what would later allow Callamus to practically take over the entire sector and survive the fall of the Imperium in such an easy manner.

In the modern day the Coffeanator is held up with almost legendary awe and indeed there is a phrase both within and without Callamus that states that the techpriests there "run" on coffee.

On rare occasions the forces of Chaos have even attempted to sabotage the Callumites supply of coffee and found to their surprise that in a handful of instances this can make the difference in battle, either positively or negatively, as sometimes this will be a staggering blow to the usually unshakeable moral of the tech priests or cause them to fly into a fury and charge.

Callumite politics

In any polity the size of Callamus trying to make broad political statements about factions is of course a doomed enterprise. However, for sake of ease there are generally considered to be six political parties that dominate the internal make up of the Forge Realm, each with their own colour to distinguish themselves.

To show one's affiliation with a party a Tech Priest need only wear some of that parties' colour on their robes. More than one colour maybe worn of course, however only the Fabricator General is expected wears the colours of all six parties as they are expected to act as a neutral arbitrator and show the unity of the polity despite these differences, although it is of course expected that they have their own personal affiliation.

In broad terms each party has a vision of how the Mechanicus should be, although there are of course internal factions, which does not even begin to get into the issues with cross party affiliations.

The Novus and the Old Guard
Colours: Blue and Dark Red

Known as the old arguments, these parties fight over differences in technological advancement. The Novus can be best described as equivalent to the Trust's progressives, although probably more extreme due to 1000 years of doctrinal progress.

They can be said to be the strongest drivers of innovation, reverse engineering of xeno tech and in general try to get away from the "outdated" traditions of the mechanicus as possible. While their success can be undeniable, they have also been responsible for some of the greatest accidents within Callamus as their enthusiasm gets away from them. However, without them the polity would have likely fallen as they have improved industrial production, weaponry and more without which Callamus would have fallen.

By contrast the Old Guard are best equivocated with the Moderates of the Trust. The views of the Old Guard can be best described as wanting to keep with the Old Mechanicus values and take the slow and steady path towards progress. As such they disapprove of innovating new technologies without the greatest need, reverse engineering of xenotech and the implementation of rediscovered technologies without extensive testing. Instead they prefer to send out expeditionary fleets to rediscover lost technologies. However, as the galaxy grows more dangerous fewer and fewer fleets are launched.

In general both parties are in a state of equilibrium with the Novus coming up with ideas and attempting to work on them, while the Old Guard tend to act as watch dogs, anticipating accidents and trying to shut down blatantly dangerous or foolish study, when such things arise.

The Organists and Mechanists
Colours: Green and Yellow

These parties differ on the subject of what is best for a tech priest in how to augment one's self a topic that became very pertinent in Callamus due to the Fabricator Generals steadfast refusal to dictate what is superior.

The Organists believe that the body is another machine that can be turned towards the good of the Omnisiah. As such they are biological experts without equal and make up the majority of the polity's biologists and medical professionals.

The Mechanists are those that preach that the flesh is weak and should be removed. They craft the best cybernetic augmentations in the polity.

These two are perhaps the weakest individual parties but are the most divided over all. Many members of other parties will wear their colours in different capacities. Old Guard for example often affiliates with the Mechanists, while Novus with the Organists. However, it is no sure-fire thing. For example, there is a dedicated Novus sect of the Mechanists that wishes to attain mechanical apotheosis via mind transference into a mechanical body.

The Praelia and the Almatia
Colours: Black and White

Probably the strongest factions within Callamus, they look at how the Mechanicus should project itself.

The Praelia are the war makers. It is very rare for a Callumite commander to not wear the Black somewhere on their robes and they dedicate themselves to the art of war absolutely. Their origins are found back when Callamus started to pre-emptively send its forces into battle rather than wait for threats to arise. They command immense influence within the Callumite military and especially the Myrmidon Legion. An odd sponsor are survivors of the ancient Ordo Reductor that have been incorporated into them.

The Almatia are "peace makers." Their beliefs are that the Mechanicus has been derelict in its duties towards humanity for tens of thousands of years, hoarding technology that should have benefitted all and is one of the ones directly responsible for the creation of the Abomination. In the Mechanicus their diplomatic skills are unsurpassed, as are their abilities in industry, creating phantom economies and ensuring creature comforts to the menials that make up the polity. However, they also serve a darker purpose, specifically as spy masters, keeping watchful eyes upon the menials to ensure that they do not fall to darker powers.

Grav tech

Callamus's only major discovery (though the Callumites would protest that) before the fall of the Imperium was a data core which contained information on a peculiar type of gravity technology. Unlike the kind found within vehicles like the Land Speeder, this grav did nothing more than lighten what it was attached too, without providing thrust.

What is more the information coming without any designs to apply it too thus if anything were to come of it the Priests would need to come up with them on their own.

This technology and the arguments over its use is often directly linked to Callamus being pushed in the direction of innovation. In the modern day this technology sees frequent usage in many aspects of Callumite technology as its advantages simply make it incredibly valuable.

Its most obvious and grand usage is in the vast Ring, but smaller ones are present in flying grav platforms, stacked factories, power armour and more.

However, these are not the only gravetic secrets recovered by Callamus. Much more controversial was the salvaging of strange gravity generators within an Orkish space hulk, slightly before the Awakening.

These generators were quickly snatched up by the Novus who started to experiment in one of their laboratories isolated safely on an asteroid where they eventually managed to activate them…successfully.

The resulting explosion tore through the core of the asteroid, but the well-designed lab was left unharmed and gained the information needed to unlock the secrets of the devices. Aside from being non-human in origin the exact capabilities of these devices are unknown. So far they have proven able to move objects, similar to common Imperial grav devices, but much more violently than a regular device.

So far, the Novus have created a pair of devices from these, a "flux" bomb, which produces a gravetic wave and a tractor beam to drag asteroids or even ships. Both devices are unstable, but when they work they can produce incredibly potent effects.

Observation groups from the Old Guard report that the Novus are working on refining these devices out of acknowledgement of the dangers they could pose, and are working on applying it to hover devices as well.



Stacked Lances

An incomplete and badly damaged design recovered from a destroyed ship that drifted into one of Callamus's vassal Forges, the Stacked Lances were reverse engineered by Novus experts in ship design.

On the surface the design appears to be an almost idiotic design, with nine barrels, each of which with a proper lance weapon. The gun then rotates and each lance fires one after another, allowing a ship equipped with such a gun to fire at an incredible rate.

The reconstruction however, was flawed. Lacking access to a savant like Archmagos Extremis Tranth the Novus made do with what they had and managed an impressive amount despite this. The gun remains expensive, power greedy and prone to overheating due to inferior capacitors and cooling modules that do not equal those created by the Ancients.

This ensures that it remains a common sight on system defences that can have larger reactors.

With advanced technology provided by the Trust such flaws maybe rectified.

More stuff for Callumas

@Durin
Honestly? There's a bit to much Trust wanking in this. I mean apparently Callamus cant do anything without technology from Avernus enabling them(despite having access to the private stores of who knows how many other Forge Worlds), so how the hell did they become a major power? Yeah, we got DAOT tech, but Callamus has Rank 15 tech on their own merits(with an industrial focus at that), equal to what the Quartus Imperium has with their Primarchs and Great Crusade era technology.

Especially as our tech has a weapons technology focus rather then an industrial or materials focus. We can give them better weapons, and some niche materials like the self repairing alloy, silversteel, the low mass alloy, muspelheim grade ceramite and the stuff our ships use for armor, all of which would be nice, but none of that is stuff is actually required to build things like an orbital ring.

Hell odds our they have their own equivalent to muspelheim grade ceramite of their own by now since they live in a volcano world as well(and that's if Durin doesn't give them ceramantium).
 
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Honestly? There's a bit to much Trust wanking in this. I mean apparently Callamus cant do anything without technology from Avernus enabling them(despite having access to the private stores of who knows how many other Forge Worlds), so how the hell did they become a major power? Yeah, we got DAOT tech, but Callamus has Rank 15 tech on their own merits(with an industrial focus at that), equal to what the Quartus Imperium has with their Primarchs and Great Crusade era technology.

Especially as our tech has a weapons technology focus rather then an industrial or materials focus. We can give them better weapons, and some niche materials like the self repairing alloy, silversteel, the low mass alloy, muspelheim grade ceramite and the stuff our ships use for armor, all of which would be nice, but none of that is stuff is actually required to build things like an orbital ring.

Hell odds our they have their own equivalent to muspelheim grade ceramite of their own by now since they live in a volcano world as well(and that's if Durin doesn't give them ceramantium).
ehhh...

Dude the only "trust wanking" in the whole thing is the regenerative metal making the upkeep for the ring viable (something they already have) and the noting that trust technology could probably fix the deficiencies in some of their tech like the stacked lances...

Was it not clear that the Ring and the technologies put into it were something they created themselves/already had...*

I mean I wrote the damn thing I can't find more than the two things I listed.

And just because we have weapons focus doesn't mean we don't have industrial techs mate. We've probably a lot to offer them in that regard.

Doubtful. Better Ceramite certainly, but not as good as the muspal ceramite.

*We do actually have the ability to create a ring of our own, just not the resources.
 
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ehhh...

Dude the only "trust wanking" in the whole thing is the regenerative metal making the upkeep for the ring viable (something they already have) and the noting that trust technology could probably fix the deficiencies in some of their tech like the stacked lances...

Was it not clear that the Ring and the technologies put into it were something they created themselves/already had...*

I mean I wrote the damn thing I can't find more than the two things I listed.

And just because we have weapons focus doesn't mean we don't have industrial techs mate. We've probably a lot to offer them in that regard.

Doubtful. Better Ceramite certainly, but not as good as the muspal ceramite.

*We do actually have the ability to create a ring of our own, just not the resources.
The way you put it made it seem as if Callamus needed help from Avernus's tech to just to make their ring practical.
The structure can be considered the most impressive feat of human macro construction since the fall of the Imperium, if not even longer and has capabilities to match…although it is easy to see why some argue the reach of the Mechanicus has exceeded its grasp.

The facility is enormous, but it is so resource intensive to maintain that it would be impossible to do so, without the miraculous regenerative metal provided by the lost Holy World of Avernus and the application of Callamus's unique gravity technology without which it would assuredly collapse.

Callamus. A planet that's basically another Bakka in terms of geology and resources and with access to over a hundred sectors and countless forge worlds worth of resources. Our regenerative metal would be a nice bonus and appreciable save on resources, but it shouldn't be considered necessary.


Stacked Lances

An incomplete and badly damaged design recovered from a destroyed ship that drifted into one of Callamus's vassal Forges, the Stacked Lances were reverse engineered by Novus experts in ship design.

On the surface the design appears to be an almost idiotic design, with nine barrels, each of which with a proper lance weapon. The gun then rotates and each lance fires one after another, allowing a ship equipped with such a gun to fire at an incredible rate.

The reconstruction however, was flawed. Lacking access to a savant like Archmagos Extremis Tranth the Novus made do with what they had and managed an impressive amount despite this. The gun remains expensive, power greedy and prone to overheating due to inferior capacitors and cooling modules that do not equal those created by the Ancients.

This ensures that it remains a common sight on system defences that can have larger reactors.

With advanced technology provided by the Trust such flaws maybe rectified.
And what deficiencies in the stacked lances? That's a tech Callamus got from an OC forge world that specialized in starship construction and starship technology. The most Avernus tech could do is give Callamus a better reactor for their starships(so the guns have more energy) and give them more powerful lances.(like Deus Ex Callamus did with their own Las tech Savant).

But the way you described their history, not only are stacked lances some form of recovered tech, but tech they couldn't even build right because they don't have Tranth. That's just insulting, that Callamus needs to suck on the teet of Avernus just so their own tech doesn't suck. Not make better like giving them more powerful guns and better reactors to power said guns but outright not suck.
 
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Depends.

Its possible they'll leave us alone and focus down the Orks in the region. Or they may retreat inwards to repair. Remember the War in the Void has cost the Crons a lot so letting one of the three Guardians of the Galaxy do the thing seems like a good idea.

Of course there is the risk that the Destroyer Virus activates in which case...well we're in trouble.
I suppose it depends on how they roll with those last three waves, if the Tyranids get past the Necrons, or if it's a close Necron victory then the Necrons might not have the forces to spare.
 
Doesn't explain why the Almita hold as much overt political power as the guys who are famous for killing xenos and heretics. Diplomacy is pointless, because the Forge-Empire has no non-hostile neighbours.

I strongly disagree. Diplomacy is useful for a large number of situations and it would have been useful in the early days of the Callamus empire where they were expanding and were convincing many planets and sectors in joining them. It's also pretty useful for when they want to make sure all the factions and planets in the Empire stay connected and working together. Just look at the Trust and how much effort Avernus puts into diplomacy.

Honestly? There's a bit to much Trust wanking in this. I mean apparently Callamus cant do anything without technology from Avernus enabling them(despite having access to the private stores of who knows how many other Forge Worlds), so how the hell did they become a major power? Yeah, we got DAOT tech, but Callamus has Rank 15 tech on their own merits(with an industrial focus at that), equal to what the Quartus Imperium has with their Primarchs and Great Crusade era technology.

Especially as our tech has a weapons technology focus rather then an industrial or materials focus. We can give them better weapons, and some niche materials like the self repairing alloy, silversteel, the low mass alloy, muspelheim grade ceramite and the stuff our ships use for armor, all of which would be nice, but none of that is stuff is actually required to build things like an orbital ring.

Hell odds our they have their own equivalent to muspelheim grade ceramite of their own by now since they live in a volcano world as well(and that's if Durin doesn't give them ceramantium).

I don't understand how that is wanking, Ember Callamus is pretty much based on Deus Ex Mechanicus Callamus which managed to become one of the biggest players in the setting of the quest. They got that way by way of pretty much ditching the Admechs most toxic habits that caused stagnation and a number of other problems.

Callamus had not only a very powerful military but had collosal influence by exploiting their power in politics outside the Mechanicus which was unheard of in the Admech. They also focused on sharing tech from every single forgeworld that joined them making them more powerful than individual forgeworlds due to having access to far more tech but they focused on mass producing tech rather than specializing in anything more exotic which combined with their immense tech library from sharing tech with alll allied forgeworlds meant they had a collosal advantage that they could have exploited to become one of the biggest players in the galaxy.

Truth be told one of the main things holding back the canon AdMech is a lot of toxic traditions. A far saner Admech would probably look a lot like Callamus.
 
I strongly disagree. Diplomacy is useful for a large number of situations and it would have been useful in the early days of the Callamus empire where they were expanding and were convincing many planets and sectors in joining them. It's also pretty useful for when they want to make sure all the factions and planets in the Empire stay connected and working together. Just look at the Trust and how much effort Avernus puts into diplomacy.



I don't understand how that is wanking, Ember Callamus is pretty much based on Deus Ex Mechanicus Callamus which managed to become one of the biggest players in the setting of the quest. They got that way by way of pretty much ditching the Admechs most toxic habits that caused stagnation and a number of other problems.

Callamus had not only a very powerful military but had collosal influence by exploiting their power in politics outside the Mechanicus which was unheard of in the Admech. They also focused on sharing tech from every single forgeworld that joined them making them more powerful than individual forgeworlds due to having access to far more tech but they focused on mass producing tech rather than specializing in anything more exotic which combined with their immense tech library from sharing tech with alll allied forgeworlds meant they had a collosal advantage that they could have exploited to become one of the biggest players in the galaxy.

Truth be told one of the main things holding back the canon AdMech is a lot of toxic traditions. A far saner Admech would probably look a lot like Callamus.
Read my last post. I said Trust wanking, not Callamus wanking. Because apparently Callamus needs Avernus's tech to make their own stuff either practical or even just not suck despite having access to the private tech stores of countless other Forge Worlds.
 
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Callamus. A planet that's basically another Bakka in terms of geology and resources and with access to over a hundred sectors and countless forge worlds worth of resources. Our regenerative metal would be a nice bonus and appreciable save on resources, but it shouldn't be considered necessary.
We have an entire moon of metal on its own and the Trust cannot support a ship yard a quarter the size of the Ring without vast imports of metal to Vanaheim, never mind support everything else.

It Callamus could say reduce the number of Tech legions or Titan legions it operated then yeah it probably could afford the ring on its own. But, having to keep and grow its forces, while dealing with increased upkeep from additional ships...

So yeah they used technology that was available to them to make it practical, achieve something that is superior to the Ring of Iron in its way, because the Ring of Iron only worked because it had the resources of the entire imperium following in.

Was the metal needed to make in in the first place, no it was not. Was it needed to make it viable yes and that isn't wanking.

And what deficiencies in the stacked lances? That's a tech Callamus got from an OC forge world that specialized in starship construction and starship technology. The most Avernus tech could do is give Callamus a better reactor for their starships(so the guns have more energy) and give them more powerful lances.(like Deus Ex Callamus did with their own Las tech Savant).

But the way you described their history, not only are stacked lances some form of recovered tech, but tech they couldn't even build right because they don't have Tranth. That's just insulting, that Callamus needs to suck on the teet of Avernus just so their own tech doesn't suck. Not make better like giving them more powerful guns and better reactors to power said guns but outright not suck.
No it isn't.

You want one example of something that could change their entire polity off the top of my head, how about the tech we got from the Well of Urd, the starship construction tech.

Boosts the number of Shipyard slips by 1/3 and increases the speed of production for only third more maintenance. Can you imagine how big a boost that will be to them? I can't, but I can assure you they don't have it, because the Well is a singular entity and the tech involved is confined to this area of the Segmentum Pacificus.

How about

Nor is it insulting to say that they couldn't replicate a level 20 something piece of technology on their own lacking a Tranth who is widley acknowledged as the single greatest tech priest who ever lived in terms of reverse engineering shit.

Instead they're working with what they have and managing results that are superior to the Admech, but this is really really complex technology. Avernus as it exists would not exist without Tranth being a one off genius and if we lost him then its entirely possible the Trust would never recover.

At worst you could accuse them needing to suckle off the teet of Tranth, lord knows we've been doing that a lot.

So yeah there are issues with their reverse engineered tech.

To give an example from the original Deus Ex, how bout them coil guns. You know the ones that they couldn't do right because they lacked the technology needed for it, specifically the highly advanced nanites?

Same problem. They can replicate the design, but the materials they are using are fundamentally inferior and they lack the knowledge needed to quickly replicate entire new areas of super conductors etc. to make em work like they did originally.

Oh wait we already have those super conductors? Why yes we do, because as you pointed out we have DAoT guns, with the super conductors and capacitors they need to make the guns work at maximum capacity without needing to figure out literal thousands of years of improved capacitors.

They are not at fault for not building them right, they're at fault for admech being a bunch of ****ing idiots for 10,000 years and not reinventing the **** that would let them do it right.

Read my last post. I said Trust wanking, not Callamus wanking. Because apparently Callamus needs Avernus's tech to make their own stuff either practical or even just not suck despite having access to the private tech stores of countless other Forge Worlds.
Big deal, those private stores will also contain a lot of inferior designs, things they already have, things that don't work and things that are impractical.

Not everything is made of gold, and I do not consider it wanking the Trust for Callamus to not make everything perfect when they're a level 15 polity trying to replicate things intended for a level 22 polity or for using the technology they have in the best way possible in context of the quest.

Edit: Also I know you read the last one of these I did, though I dunno about the Callamus tech omake, so why this now huh? I'm pretty sure I had references to Tech from the Trust there as well.
 
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Callamus. A planet that's basically another Bakka in terms of geology and resources and with access to over a hundred sectors and countless forge worlds worth of resources. Our regenerative metal would be a nice bonus and appreciable save on resources, but it shouldn't be considered necessary.

to me it came off more that the ring is on the very edge of being to expensive to maintain, and that the regenerative metal STC was what put it over the edge into being practical.
 
Read my last post. I said Trust wanking, not Callamus wanking. Because apparently Callamus needs Avernus's tech to make their own stuff either practical or even just not suck despite having access to the private tech stores of countless other Forge Worlds.

Oh, in that case it's still not wanking on the Trust's side. Due note that the cap for Forgeworlds is 14 with Callamus only being able to reach 15 through innovation. Sure they have access to more tech due to sharing but it should be noted that all those tech were likely around level 1-14. The tech level isn't the total of their tech level but what they can make generally. Example being that if we had several level 20 tech we would still be capped at level 18 tech wise since we couldn't mass produce the higher level tech easily and only supply them in low numbers.

Also note that Callamus despite being pressed on all sides by Chaos, Orks and the Dark Admech has been doing incredibly well. It outright says in quest that they are one of the biggest human polities right up there with the ones run by four Primarchs. They don't exactly 'need' our tech to survive but it would make their survival a lot more likely if they had access to DaoT weapons technology which would be a big boost for anyone including the Empire run by four Primarchs.
 
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