- Location
- Back in Cali
[X] Plan Nurgle T116
I want more ships and monitors for ourselves now that we are more vulnerable.
I want more ships and monitors for ourselves now that we are more vulnerable.
And Cheshire also hasIt'll work, but it's also not optimal. Cheshire is more likely to die in battle than Khol:
vs
And that's enough for me.
Bah, somehow I missed that trait. Alright I withdraw my objection to Cheshire's promotion. I'll keep my plan up for Khol supporters.And Cheshire also has
Helguard Founder (+4M, +8I, +1L, +4P, +1D, +8C, far harder to kill)
in addition to six more combat.
Saying she's more likely to die on the strength of the single trait each regardless of the actual scenario is ridiculous.
1. Cheshire provides not bonuses, Khol provides a minusHmm.
@Durin:
1) how do Khol and Cheshire compare mechanically when it comes to cooperating with Trust forces during military campaigns?
2) will Khol's lower Diplomacy have significantly negative affect on the Trust worlds' views of Avernus?
3) how do Cheshire and Khol's battle survivability compare, with all traits and stats factored in?
I am watching Durin updating his spreadsheets.
This isn't final, but I think we will only have 3.5M Deep Cultists.
at the moment it is 47 million left after the first year, without taking all actions into accountI am watching Durin updating his spreadsheets.
This isn't final, but I think we will only have 3.5M Deep Cultists.
1. Angelsteel@Durin
1. Out of curiosity, what's our strongest material available (that we can produce) for purposes of runes? I was wondering if Banishment Angelsteel Bullets or like might be viable, even if only for rare occasions when a Greater Daemon is beating down on your walls. (Relic-Grade Ammunition? Only on Avernus)
2. Can a Psyker have multiple force weapons?
3. Is there a limit to what can be turned into a Force Weapon, for example is Ridcully's Super-Exitus Rifle a Force Weapon?
As a note, that is around the total cultists we found the first year after the first daemonic incursion and one fourth of the maximum remaining cultists from that year. It seems like a safe bet that the actions selected in all leading plans will be enough to discover all of those assuming our capabilities have scaled with our population growth.at the moment it is 47 million left after the first year, without taking all actions into account
Paladium is the only name I remember suggested.
The character is adept at rationalising words and text and stripping them of their power over him. If called to make a Test against Fear, Insanity, or Corruption as a result of reading or hearing forbidden words or language (such as from reading a corrupted tome), the character may reroll any failed Willpower Tests substituting his Intelligence for Willpower on the reroll.
So yeah. Even criminal scum can remain pure even after a decade of service in a Chaos cult, even up to the point where they become elite guards. Admittedly these guys were really above-average in terms of faith, but still. Our people aren't trying hard enough. We should do something about that.One notable success took place on Malfi when the Adeptus Arbites conscripted several small Hive gangs to infiltrate a suspected blood cult. Judge Chal York coerced a troubled Kestrali noble dynasty to enter into the slave trade, selling his Cult-Stalkers into the pit fights. York was assassinated shortly afterwards. The nobles of the Kestrali dynasty, unable to prove their innocence in the sanctioned operation, were put to death in the wake of the Judge's death. The Cult-Stalkers were forgotten to the Adeptus Arbites.
Nearly a decade later, Inquisitor Medina uncovered the blood cult in her investigations. The ex-gang's numbers had dwindled to only a handful, but they were now the elite guard and some of the cults most trusted members. Never failing in their duties or faith, these former criminals had proven that they were loyal to the God-Emperor above all else. They presented their years of meticulously gathered information to the Inquisitor, and on her authority executed over a thousand citizens in one bloody night, and presented themselves for execution. Their sacrifice ended a daemonic incursion before it even began.
Quite a few ways for agents to infiltrate cults.The character has undergone indoctrination so that he may blend into a Chaos cult. Depending on the type of cult he has been tasked with infiltrating, he gains the following benefits:
Political: The character has spent weeks memorizing the intricate relationships of noble families, powerful local Governors, cabinet advisors and military personnel. The character may treat all Common Lore Skills as Basic Skills. In addition, he is treated as having the Total Recall Talent when attempting to recall someone's name within one world's political or social elite.
Heretek: The character has spent hours alongside Tech-Priests, learning their ways and examining their mannerisms. He has been implanted with a single augmetic designed to appear "questionable" to Mechanicus observers. He is trained in the Tech Use Skill and gains one of the following Talents: Autosanguine, Logis Implant, Orthoproxy or Technical Knock.
Pleasure: Steady doses of poison within controlled environments, chemical treatments, and dozens of surgeries have prepared the character to resist the call of a pleasure cult while simultaneously making them look like a perfect candidate. The character gains +5 Fellowship and chooses either the Chem-Geld or Decadence Talent.
Infestation: These cults can be some of the hardest to infiltrate, requiring years of training and surgery to prepare an Acolyte to be a plausible candidate. The character is trained in the Medicae Skill and gains the Hardy Talent.
Blood: Endless hours of martial training and physical conditioning have prepared the Acolyte to impress cult members with his martial prowess. The character gains the Melee Weapon Training (any, choose one) and Frenzy Talents.
Culture: Hypno-indoctrination and months of linguistic drills have prepared the character to blend seamlessly in with a society alien to his own and work his way into the halls of power. The character chooses one Homeworld other than his own and gains all the Traits associated with that Homeworld (both negative and positive).
Apparently there's a "Collegia Exterminatus". Sounds ominous.Within the Collegia Exterminatus it is considered a blessing that summoning a powerful Daemon is not easy; it can take a lifetime of devotion and hundreds of years of preparation.
Prophecies aren't really something we can do anything with, by seances are definitely in our alley. It might be a good idea to gather together a bunch of people who can find True Names instead of having to rely on Ridcully for it.Daemonym Seekers employ every resource they can in their search for the names of daemons, from the study of ancient prophesy to dangerous séances.
Relic Ammunition gogogo.
This holy weapon was "restored", implying that these kinds of relics can indeed be repaired if damaged. Just something reassuring to know.Farulfr served the Holy Ordos for the rest of his life, carrying his faith and the pick into battle after battle. Upon his death, the pitted and ruined pick was restored and placed within the Grand Reliquarium beneath the Tricorn palace.
Moot point because of the Emperor's death, but still.At the end of the process the Acolyte creating the weapon must permanently burn one Fate Point. Acolytes who have no remaining Fate Points may still craft Anointed weapons but the cost is ultimately up to the GM and will no doubt be very steep indeed.
at the moment it is 47 million left after the first year, without taking all actions into account