[X] Teach Dace the ways of Proper Pureblood Money Throwing : Unlocks and Activates Dace's Basic Estates Skill : Gain 45625 G/T ( Will also take a Stewardship action next turn)
[X]Lineup
-[X]T1 :Sprites : Swift, Flying, No retaliation/
-[X]T2 Wolves [Owned] Double attack, Unfettered (Nature)
-[X]T3 Elves [Owned] Double attack, Chaos ward
-[X]T4 : White tigers : First strike : No matter who is attacking, they will always strike first.
-[X]T5 Druids
-[X]T6 Treants : Camouflage, Root.
-[X]T7 Phoenix : Flying, Rebirth, Breath attack, fire resistance.

[X] Names
-[X] Twin 1: Caerwyn
-[X] Twin 2: Caradoc

[X] Twin 2 is eldest
[X] LifeQuest : Hello darkness my old friend...
 
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Where do you want your bonus?
Either saving up for a miracle point to have Cherry choke to death on a fishbone, or have Loki trick her into canceling our vassalage
Or using them to ensure we steal the philosopher's stone.

If we get the Philosopher's Stone, it will prevent Dace from dying due to heartbreak as long as we have possession of it.

She didn't appreciate being dunked in cold water.
Can confirm, babies cry during baptisms.

Don't like this eating up a Stewardship action, but It'll have to do.
[X] Teach Dace the ways of Proper Pureblood Money Throwing : Unlocks and Activates Dace's Basic Estates Skill : Gain 45625 G/T ( Will also take a Stewardship action next turn)

Earth has some undead spells and Necromancy is necromancy. I'm never voting to give Cherry more influence over us. I think having Water Magic for utility is better than Sorcery.
[X] Basic Water Magic: increases the effectiveness spells and reduces costs of the spells from School of Water Magic.

I don't care what Cherry is offering. Also poison is useless against undead enemies.
[X]Lineup
-[X]T1 :Sprites : Swift, Flying, No retaliation/
-[X]T2 Wolves [Owned] Double attack, Unfettered (Nature)
-[X]T3 Elves [Owned] Double attack, Chaos ward
-[X]T4 Amazonian bull: Gains special ability upon upgrade.
-[X]T5 Druids
-[X]T6 Treants : Camouflage, Root.
-[X]T7 Phoenix : Flying, Rebirth, Breath attack, fire resistance.

I looked up some Welsh names. I would like to take this space to remind Cherry that Caradoc was a knight of the round table and that she shouldn't try to turn his namesake into a necromancer.
[X] Names
-[X] Twin 1: Caerwyn
-[X] Twin 2: Caradoc
[X] Twin 2 is eldest

Let's see how Dad's doing.
[X] LifeQuest : Hello darkness my old friend...
 
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Updated the info section! ( it's getting rather big though, I may need to create a new tab for the ones who reveal their full stats to the MC...)
 
On tier two I would say wolves are better, simply by the virtue that we can summon a big number of them, and it will only increase as Urie gets stronger. If we chose Lizardmen we lose the option to strengthen the wolves, which as a whole would hurt us more than what we gain from having a few ranged. I think.
We already have the wolf upgrade and Homm3 usually only has the one. Either way, you don't always need a town-based creature dwelling to get the upgrade.

That being said, we might want to switch Urie away from Wolves. Because more Ranged is just that much of an advantage. As such, @LordPenguin are the Fairy summons a different unit from the Pixie unit?
I don't care what Cherry is offering. Also poison is useless against undead enemies.
Arrows are still useful though. And stronger in the hands of a wielder of Air magic(because they can cast Precision), though equally also weaker against users of Air magic(because Air Shield protects against projectiles)
 
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Fairy summons a different unit from the Pixie unit?

No? He'll summon whatever unit from the line you can produce naturally at home. Quantity is dictated by exp costs.

LIke, if you keep the wolves, and choose to upgrade the doggos to direwolves, Urie would start summoning direwolves instead.

weaker against users of Air magic(because protection from Air protects against projectiles)

There's also that nice Order type spell called blur :3
 
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Earth has some undead spells and Necromancy is necromancy. I'm never voting to give Cherry more influence over us. I think having Water Magic for utility is better than Sorcery.
Animate Dead is more for reanimating undead that were already animated once than actual necromancy. And while it has Animate Dead, it also has Resurrection to bring the living back from the dead.

Anyway valuable Earth spells are Town Portal(take an army from anywhere to any town you own) which becomes more important the more territory we take over(specially if we start expanding abroad), Earthquake(siege), Implosion(hero killer) and their T1 spell range(slow for anti-zombie, also a lot of defensive buffs).
No? He'll summon whatever unit from the line you can produce naturally at home. Quantity is dictated by exp costs.

LIke, if you keep the wolves, and choose to upgrade the doggos to direwolves, Urie would start summoning direwolves instead.
Right, so Urie can continue summoning.

If we switch to Lizardmen, would he be able to summon Lizardmen?
 
[X] Teach Dace the ways of Proper Pureblood Money Throwing : Unlocks and Activates Dace's Basic Estates Skill : Gain 45625 G/T

[X] Basic Earth Magic: increases the effectiveness and reduces costs of spells from the School of Earth Magic.

[X] Remus
[X] Romelus
[X] Romelus

[X]Lineup
-[X]T1 :Sprites : Swift, Flying, No retaliation/
-[X]T2 Wolves [Owned] Double attack, Unfettered (Nature)
-[X]T3 Elves [Owned] Double attack, Chaos ward
-[X]T4 Amazonian bull: Gains special ability upon upgrade.
-[X]T5 Druids
-[X]T6 Hydra : No retaliation. Attacks all adjacent hexes.
-[X]T7 Phoenix : Flying, Rebirth, Breath attack, fire resistance.


[X] ChaosQuest : Two down, two to go.

Will hopefully give us an idea of where he intends to go next, so we can avoid going there. Remus, because it sounds like a nice way to insult Alfie. Mostly nature because I fear our patron influence, but a trained Hydra and Basilisk is a nice bonus. I also adore Hydra's

I also need to know what part of my omake was semi-canon. I need to know.
 
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I also need to know what part of my omake was semi-canon. I need to know.

It was nearly canon, but she's never on her own, considering she's got Scath the elder for a bodyguard. She's also got her poney ( read unicorn baby), her dog ( Hassan) and her kitten ( white tiger named Mister Fluffles) with her whenever she goes outside. And more often than not, Oliver's also nearby.

Also, Scrimgeour can't gain muscles, no matter how much he tries, because Order leader.

Otherwise, sure, muscles everywhere because they're gearing up for [ OOC knowledge alert!]
 
[X] Teach Dace the ways of Proper Pureblood Money Throwing : Unlocks and Activates Dace's Basic Estates Skill : Gain 45625 G/T ( Will also take a Stewardship action next turn)
Eh whatever, I'd rather Dace not spend his slots on Estates but if we're trying to ensure he isn't on the front lines in the future it should be fine.

[X] Basic Earth Magic: increases the effectiveness and reduces costs of spells from the School of Earth Magic.

Water has healing, some buffs and some AoE but Earth has the buffs on T1, also has AoE and offers map control.
I'd rather get Advanced Air Magic, Advanced Diplomacy or Expert Wisdom but them's the breaks.

[X] Mortarion
[X] Romulus
[X] Mortarion is the oldest

This world already has a Remus that the world needs to get rid of.


[X]Lineup
-[X]T1 :Sprites : Swift, Flying, No retaliation/
-[X]T2 Wolves [Owned] Double attack, Unfettered (Nature)
-[X]T3 Elves [Owned] Double attack, Chaos ward
-[X]T4 Amazonian bull: Gains special ability upon upgrade.
-[X]T5 Druids
-[X]T6 Hydra : No retaliation. Attacks all adjacent hexes.
-[X]T7 Phoenix : Flying, Rebirth, Breath attack, fire resistance.

[X] OrderQuest : Fudge? Fudge no, Fudge stahp!

This makes our army better suited to direct confrontations, with the Swamp Bull being a tank compared to the Tiger(which might mean being able to make something out of their leather) to the point where their only natural predator is a Rust Dragon, which is considered a non-faction T10 monster. and the Lizardmen giving us a lot more Dakka from behind our frontline.

Going Basilisk would push us further in this direction but between Voldemort, Tom Riddle and our high-diplo daughter running around, I'd like to avoid having killer Snek minions. Especially since Phoenixes are also good PR.
Gnolls>Sprites might also technically push us in this direction but fast flyers with no retaliation is almost good enough to compete with ranged units.

A full speedster build would probably be:
[ ]Lineup
-[ ]T1 :Sprites : Swift, Flying, No retaliation/
-[ ]T2 Lizardmen : Ranged. 15% Chances to inflict poison to an enemy.
-[ ]T3 Serpent fly : Flying. Dispels all beneficial effects from target.
-[ ]T4 : White tigers : First strike : No matter who is attacking, they will always strike first.
-[ ]T5 Wyvern: Flying. Inflicts poison to target.
-[ ]T6 Hydra : No retaliation. Attacks all adjacent hexes.
-[ ]T7 Phoenix : Flying, Rebirth, Breath attack, fire resistance.

Where the Hydra isn't fast so much as the Treant is slow. Either way, it would be good for campaign movement but bad for our vulnerability to AoE.

Edit: Going wolves for fluff and future mount combos.
 
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Could you not tempt the QM into turning Dace's life into a Greek Roman tragedy? We screw up his life enough as it is.

I did say what was going to happen if that joke passed :V

Also, As a freebie :
-Death x Devil, Chaos x black dragon, Order x mechadragon, Life x angel, Renegades x Golden dragons, Rebellion x Giants, Barbarians x Nukes.
-Dragogeddon will be a thing.
 
I did say what was going to happen if that joke passed :V

Also, As a freebie :
-Death x Devil, Chaos x black dragon, Order x mechadragon, Life x angel, Renegades x Golden dragons, Rebellion x Giants, Barbarians x Nukes.
-Dragogeddon will be a thing.
:( I am saddened that we lost the Dragons(and that we apparently lost the opportunity for Dwarves in our capital when we turned the terrain into Swampland).

That being said, does Life have the opportunity to switch to Phoenixes due to Fawkes?
Or, for maximum troll points, can Dace convince Fawkes to join him if we build a dwelling for Phoenixes?
 
After looking at our advisers we should spend a SL on our ex-wife. Worst, we get closer to 10 SL. Best, we get knowledge of what is happening in the world.

Also


vs


I want us to have something big. When our enemies takes out their huge monstrous beings I don't want to match that with a 1 m tall fire chicken.

Phoenix is good. Champion material. Good PR and all that. Yet, its not the picture of might. We need to show people that we have might on our side too. What looks stronger. Walking trees or a hydra?
 
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Over Dumbledore's corpse!
"I was asking Fawkes, not you dad."

Still, Phoenixes should help with presenting an image of not being Dark.

Oh, yeah, forgot to write it and all, but votes end at 3 PM GMT an all that.
What happens when there's a three-way tie on the lineup?
Phoenix is good. Champion material. Good PR and all that. Yet, its not the picture of might. We need to show people that we have might on our side too. What looks stronger. Walking trees or a hydra?


Much better for communicating power than having cats in a swamp.

Dendroids vs Hydras is more a case of slow tank vs bloodthirsty predator.
 
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The big difference about the 2 nature lineups are that in Rampart's case, it's divided in 2 : one part tanky and slow that makes home defense easy, the other half is swift, which makes it good for scouting and hit and run. This one requires more micromanaging.

Fortress as I modified it has more of a common theme, that is grind down the opposition en masse.

Fort/Order is about battlefield control , Chaos is 'screw everything in that general direction', Life is about blessings, Death is about curses.
 
So, we need to expand soon to get a fortress and formalize our alliance with Life and Order.
Once we have an army that's actually ment for directly fighting things and not just a Bush tactics and scouting we can coordinate with our allies and take out both death and chaos. (Not necessary in that order).
 
The big difference about the 2 nature lineups are that in Rampart's case, it's divided in 2 : one part tanky and slow that makes home defense easy, the other half is swift, which makes it good for scouting and hit and run. This one requires more micromanaging.

Fortress as I modified it has more of a common theme, that is grind down the opposition en masse.

Fort/Order is about battlefield control , Chaos is 'screw everything in that general direction', Life is about blessings, Death is about curses.
Rampart T5 and T6 are the most obvious slow tanks, do they have a third? Or does the Phoenix count as both?

So, we need to expand soon to get a fortress and formalize our alliance with Life and Order.
Once we have an army that's actually ment for directly fighting things and not just a Bush tactics and scouting we can coordinate with our allies and take out both death and chaos. (Not necessary in that order).
Eh, unless we're getting the Basilisk for the Magic Dampening ability T1 is going to get slaughtered by enemy AoE every time regardless of whether or not we pick Gnolls. So we may as well stick with Sprites.

T2 is probably also going to get slaughtered but that's more because Wolves seem to fall in the swift category given the unfettered trait. At least the Lizardmen have a better shot of staying clear of the AoE blast zone and dealing some damage before their opponents close in thanks to them being ranged.

T3... well, the Fortress unit might be more durable(also ridiculously fast in-game) but again, the ranged unit might be able to stay out of the blast zone and deal some damage before their opponents close. It's probably at the point where the weaker AoE might be survivable when cast by a weaker hero though.

T4 is the important turning point, with the Swamp Bulls looking vastly more durable than the Tigers and the Tier being one where focus is probably going to have a pretty important impact on whether or not the unit gets to survive the AoE.

T5 and T6 are the tanky rampart units as far as I can tell(and Druids are apparently a ranged unit) and T7 will survive regardless(though again, Basilisks would help protect low-tier units against enemy AoE).

Seriously though, choose scales, not fur.
 
[X] Teach Dace the ways of Proper Pureblood Money Throwing : Unlocks and Activates Dace's Basic Estates Skill : Gain 45625 G/T ( Will also take a Stewardship action next turn)

[X] Basic Earth Magic: increases the effectiveness and reduces costs of spells from the School of Earth Magic.

[X] Lineup: T1 Gnolls : Carnivorous : Gain regains 25% of damage inflicted to living creatures as health
T2 Lizardmen : Ranged. 15% Chances to inflict poison to an enemy.
T3 Serpent fly : Flying. Dispels all beneficial effects from target.
T4 Amazonian bull: Gains special ability upon upgrade.
T5 Wyvern: Flying. Inflicts poison to target.
T6 Hydra : No retaliation. Attacks all adjacent hexes.
T7 : Basilisk : Killing gaze, magic dampener.

[X] Twin 1: Cadfael
[X] Twin 2: Madoc

[X] Twin 1 is eldest

[X] OrderQuest : Fudge? Fudge no, Fudge stahp!
 
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