Character Sheet


Stress
0​
Office Stress
0​
XP
5​

Matsura Asuka
Head Designer for Ohara Airworks
Age 24 (Legally 25)
Year 12 AF (After Flight)


Design Stats
Aerodynamics Engineering - +2
Structural Engineering - +2
Chemical Engineering - +1
Mechanical Engineering - +1
Ballistics Engineering - +1
Electrical Engineering - 0

Personal/Political Stats
Social Skills - 0
Politics Skills - 0
Importance - 2
Income - 1
Investments - Ohara

Resources
Power - 0
Wealth - 2

Designs
Type 1 Series - Military Variation (Designated T1M1)
Type 2 Racer (World Speed Record October 1910-April 1911, 180kph)
Model 2 Scout (Designated T1M2)
Navy Scout Prototype (Drowned Rat)
Dive Bomber B1M1 "Duck"
Machine Gun Carrier R1A "Dragonfly" (World Speed Record May-July 1911, 200kph)
Naval Rescue Water-Landing Supply Plane NR1M0 "Dolphin" (World speed record 240kph)
Rhino Demon Train Hunter
The world's first airliner
The world's first pulsejet airplane

Assets
Slide Rule
Computator (1 Reroll per Routine)

Languages
Albian
Gallian

Familiar Vices
Drinking
Prostitutes
Dancing

Family Life
- Engaged to Arita Yachi, formerly the leading Ace in the Imperial Army. Designated #1 Cutest Army Boy, he's having some serious problems with PTSD right now.
- Taking a second try at dating Mikami Kiho, ex-dockerwork from the south.

Upgrades
- 3 XP to upgrade a stat.

Ohara Airworks
Start Up, Imperial Capital, Akitsukuni

Owner
- Mr. Ohara, Rich. Aircraft Enthusiast. Business guy.

Engineers

Kibe Koume, 26, Office Manager
Tiny & angry, Kibe went to school in Albia, picking up the language, the religion, and a fuckload of swear words. Speaks Albian.
Mechanical +2, Ballistics +1
Office Manager: If Kibe is not assigned to a team, the Office Stress is reduced by 1.

Sakane Jun, 26, Second Team Leader
A soured patriot, Sakane is married and has a young child being raised gender-neutrally. His two brothers who fought in the war.
Structural +2, Aerodynamics +1
Team Leader: If there are any additional projects, Sakane will lead them.
Joinery: Sakane has training in the traditional Akitsukuni carpentry art of joinery, creating complex self-supporting joints with no fasteners or glue. When working with non-monocoque wooden spars or ribs, +1 Structural.

Tezuka Kenji, ???
A stoner with occasional flashes of insight. Nobody really knows what he does, but he's probably useful?
Aerodynamics +2, Chemical +1
Flashes of Brilliance: Each natural 10 rolled by any team Tezuka is assigned to gives +1 forward to the next research roll.

Hasegawa Morio, 26
A hopeless nerd with a photography habit, mostly on account of developing his own film, Hasegawa seems to do nothing but work and stack card houses, but somehow has an incredible attractive boyfriend. Speaks Gallian.
Chemical +2, Ballistic +1
Silent Workhorse: Hasegawa can work on two different projects at once for no cost to Office Stress, providing they use different stats.

Kawamura Yosai, 25.
Serially successful womanizer and incredibly attractive, Kawamura doesn't seem to have much of a personality outside of seducing women. Well, except for that time he seduced Asuka, which nobody talks about. Speaks Dyske.
Structural +2, Electrical +1, Social +1
Easily Distracted: If Kawamura is working on the same team as a female or non-binary employee, the team is at -1d10.

Koide Hatsu, 24.
One of the few female graduates of an Akitsukuni engineering school, Koide is brilliant and incredibly driven, but her first job at Akibara was both humiliating and exposed her to an abusive coworker. Her father is a rich businessman with factories in Joseon, and she's engaged to Ken from Castles of Steel. Speaks Joseon.
Mechanical +2, Structural +1
No Sleep: If you let her, Koide will work herself to death. She can work a second project for no Office Stress, but all her stats will be reduced to 1 for the routine.

Kobayashi Ayao, ???
Disowned heiress of the Kobayashi family, all Kobayashi wanted was a career and to be a modern woman. For her trouble, a cousin threw acid on her, scarring her face, neck, much of her torso, and her left arm. Despite appearing serene and above it all, she's actually an avowed communist activist and baseball player.
Aerodynamics +2, Social +2

Adachi Ren, 24
Adachi learned chemistry from her father, one of the most famous chemical engineers in the country, rather than through formal schooling. She's married, has a kid, and takes spirituality very seriously. Yes, you did the math right, she had Yuki when she was 17. It's 1912, folks.
Chemical +2, Electrical +1
Young Mother: Adachi will cause double Office Stress if she has to work multiple tasks.

Uyeno Sei, Ballistics Engineer, 31.
The oldest member of the crew, this is Uyeno's second career. Her first was as an officer in the Imperial Navy with specialized technical training: her very promising career was cut short by her transition. Her work in a naval arsenal on machine-guns landed her the job here. Briefly dated Satomi (the age range is a bit creepy but again, 1912), she's missing a piece of her ear and is deaf on that side, from an exploding cannon. Recently returned from Varnmark from experimental surgery, she's known for her skill navigating gendered bureaucracy.
Ballistic +3

Mi Kyung-Jae, 23
A recent graduate of the Imperial College of Heijo, Mi is from the recently annexed territory of Joseon. For those keeping track at home, that means he's a Korean national living in Imperial Japan in 1912. We haven't seen much of his personality because he's rightfully terrified of everything around him. He has a specialty in endurance engine design and modification. Speaks Joseon.
Mechanical +1, Chemical +1
Endurance Engines: Mi has an excellent understanding of metallurgy and tolerances. Any engine he works on gains +1 Reliability if a 16+ is rolled.
Pulsejet Wizard: Mi is now one of the world's leading experts on the pulsejet engine. He can be given his own project to custom-craft pulsejet engines, and he gives +1 to any pulsejet-related project.
Joseon National: Mi does not have security clearance to work on any top-secret projects.

Miyoshi Shigeri, 23.
A non-binary person and admirer of Asuka's work, they were in an support role in the Army before joining the company.
Structural +1, Mechanical +1, Aerodynamic +1
Mechanic: Miyoshi has some experience repairing and refurbishing aircraft. They get +1 if assigned on the clean-up phase.


Other Employees
- Ohara Satomi, 22, Mr. Ohara's niece and the company test pilot, Ohara is a general lesbian disaster. She's good at flying planes, driving cars, and kissing girls. She's bad at being patient, being respectable, and sticking to literally anyones conceptions of gender roles. Deeply in lesbians with Coralie D'Amboise.
- Fujkikawa Sotatsu, old, modelmaker. He's an old man and toymaker and we don't see much of him because he locks himself in his workshop a lot. He's friends with Kawamura?

Assets
- Engine Test Rig (Allows engine tweaking and optimization.
- Wind Tunnel (+1 Aerodynamics)
- Rapid Prototype Lab (+1 Clean Up)
Expanded Cast

Akitsukuni Industry
- Homura Mohoko: Head Engine Designer for Kobayashi. First female engineer in the country. A lot of sex appeal.
- Okumura: Head of Akibara aircraft design.
- Yamanaka Hajime: Kobayashi engineer. Young and eager.
- Igarashi Masazumi: Kobayashi engineer. Reserved and experienced.
- Admiral Akibara Toru: Imperial Navy Admiral. Maximum nepotism. Maximum douchebag.
- Lt.Cmnd Akibara Shinzo: The above's son. A hottie but very forward.



Character Families
- Matsura(?) Mizuko: Asuka's sister. Was paralyzed in an accident in Asuka's first flight. Lives Elsewhere and is married now. Can't forgive Asuka, even though she's tried.
- Adachi Motoki: Adachi's husband, an accountant. Legally blind.
- Adachi Yuki: Adachi's 7 year old daughter and wannabe pilot. Very adorable.
- Yachi's Brother: Exists.
- Sakane's Wife: Exists. Drives him a bit crazy, but he loves her.
- Yachi's Brother's Wife: Exists. Is statistically likely to be pregnant.
- Lt. Coralie D'Amboise: Gallian pilot in exile. Satomi's girlfriend. 25. Accomplished bisexual duelist. She flew in the war for a single day, and for her troubles got a hole blown in her cheek and had her left arm paralyzed.

Akisukuni Army & Ex-Army
- Lt. Torio Tanaka: Yachi's former observer as an enlisted man. Was jumped up to fly Ducks and lost a leg on his first mission. A trained painter, married to Torio Saya.
- Captain Amari Shiro: A Dragonfly pilot who ended up flying as Yachi's partner. Kind of delightfully twinky. They sorta slept together at one point, which wasn't great. He lost his previous boyfriend in the April Offensive and turned his plane into a shrine. He was shot in the gut and is still recovering.
- Major Izuhara: Logistics officer, Imperial Army, this bespectled officer stood up to the Caspian Crown Prince and accidentally kicked off the Akitsikuni-Caspian War. The guilt was so much that, after almost a year of running Army procurement, he shot himself in a phone both.
- Captain Nakai Sekien: Army scout pilot. First person to drop a bomb from an airplane, later head of the Duck Squadrons.
- Captain Teshima: A Desk pilot that fought with Yachi. Lost an arm in the process, took over for Major Izuhara after his death. Seems cheery despite it all.
- Captain Nashio: A real piece of shit dude and probably a rapist, he's also a war hero as the second-highest scoring ace on the Akitsukuni side. He was a young shitty kid in way over his head but it's no excuse.
- Lt. Kinjo: Kind of a dumb lump and Nashio's friend, one of the desk pilots. Dead at 19.
- Lt. Okazaki: Yachi's friend from before the war and pilot, he died in a spin in his dragonfly. His death probably hit Yachi the hardest.

Westerners
- Rose & Antoinette Sears: Pioneers of flight. Sisters. Black in 1910s not!America. Yikes.
- Timina Guasti: Famous aircraft designer from Otrusia. Likes big planes and green.
- Prince Protasov Vasilyevich: Crown Prince of Great Caspia. Real dick. You gotta hand it to him though, a decent flier.
- Count von Zeppelin: Invented rigid airships. Runs a successful airline business. Damned impressive.
- Bennhold: Aircraft Engineer. Experimenting with metal aircraft.
- Aileen Middlemiss: Albian reporter for the Artimis Times. Well meaning and oblivious.
Available Tech
  • Materials: Wood, Duralumin, Molded Wood, Wood & Silk Composite, etc
  • All engine mounts
  • All wing types
  • Basic reinforcement
  • Wing warping and ailerons
  • Basic water radiators
  • Flying Wings
  • Semi-Monocoque design (requires at least half the slots have frame pieces)
  • Valved pulsejets
  • Basic weapon mounts and turrets
Tech not Yet Developed
  • Custom engines
  • Monocoque construction
  • Cantilever Wings and associated tech
  • V and T tails
  • Tailless designs
  • Aluminum and titanium
  • Cellulose surfacing
  • Any kind of radar
  • Weapon accessability mods
  • Interruptor gear
  • Geared propellers
  • And Maybe Other Stuff
Akitsukuni
Island Nation

Government
Constitutional Monarchy
- The democratic portions of the government are dubiously legitimate.
- The head of state is the Empress of Akitsukuni. She gives her blessing to newly formed governments.
- The Navy and a small number of families have undue influence on politics.

Economy
Developing Mixed Market
- Most industry is controlled by a small number of wealthy, family-owned companies.
- The state provides most contracts to industry. Consumer good market is anemic.
- Exports are few, mostly cultural.
- Imports are raw minerals, food, oil, and expertise.
- Currently suffering an economic crash after the last war.

Politics
The Diet is currently ruled by a Constitutional Nationalist government. It has a system of nonlocal proportional representation, with representatives appointed by the party in accordance to their share of the vote.
- Constitutional Nationalists: 50%
- Purity Club: 9%
- New Independents: 26%
- Fairness Association: 11%
- United Communist League: 2%
- Monarchists: 1%
- Assorted Fringe Parties: 5%

Demographics
Akitsukuni is mostly very ethnically homogeneous. Around 5% of the population are various minorities, most from nearby countries. Roughly .1% are westerners here for business or in advisory positions.
- Population: 55 Million
- Religion: Mostly Kodo. Roughly 2% of the population follows western religions.
- Wealth: Most wealth is concentrated in the top 5% of the country. Nearly 20% of the population lives in conditions indistinguishable from peasantry.
- Urbanization: Heavily urbanized for a small economy: 35% and rapidly growing.

Military
At Peace
- Imperial Akitsukuni Navy (IAN): The 6th largest in the world, and the most experienced.
- Imperial Akitsukuni Army (IAA): 150,000 highly experienced soldiers, and a considerable reserve.

Aspects
- Poor Resources: Aluminum costs +1.
- Damn Akitsukuni Engines!: Engines have -1 Reliability.



The Main Character Of This Quest Is Nonbinary And Uses They/Them Pronouns.

I Am Putting This Here Because The Next Person To Misgender Them Is Getting Yeeted Into The Trash


Also here's the Gayaverse TV Tropes page, because why not.
 
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There are a comparative shortage of Akitsukuni army boys in the vicinity, especially if selection criteria are reduced to cute ones. Yachi in particular (designated cutest army boy) is on the opposite side of the planet.

If we send Asuka out on a "cute army boys" search, especially drunk, we're liable to get back an Albian grenadier or something. And given that Asuka's wearing a kimono, and the Albians don't have a concept of nonbinary gender, things uh... miiiight not work out in a way conducive to lowering Asuka's stress.
Asuka has prostitution as a vice, and I'm sure there's plenty of rent boys in Not!London...
 
[X] Plan Tourist??
- ride as many engine powered machines that you can to travel around not London, and attempt to inquire about their marvelous? machinery (maybe get a look at the engine compartments if the drivers allow alongside your other engineers)
- take in the sights of not London and enjoy yourself under a new culture and location
- get plastered at the same time, since you are a tourist
 
So it'd be great for a pre-radar stealth plane.
One built to very, very light, low drag standards in order to maximize the range one can get out of the batteries.
The main problem with this approach is that 'stealth' doesn't really mean anything in this era. Planes fly low and slow; the main means of spotting them is visual and in any kind of normal warfare scenario, they can and will be spotted visually. There's not much advantage to the element of surprise. It might let you sneak up on a ground target but planes of the 1910s just don't have enough of a payload to hit a ground target very hard, so all it accomplishes is pinpricks. It won't let you sneak up on enemy planes because even if you have an internal combustion engine, the enemy planes can't hear you over their own engine noise and, again, all detection is visual.

Asuka has prostitution as a vice, and I'm sure there's plenty of rent boys in Not!London...
Not!England is operating under some weird juxtaposition of Victorian/Edwardian and modern sexual and cultural mores. We don't know what the rules are, let alone Asuka. Asuka is entirely ignorant of said mores, and wouldn't know an Albian prostitute of either sex if one walked up to our dear protagonist and hit them over the head with a red-light district. Furthermore, Asuka's command of the Albian language is at best shaky and based on our limited sample size, rather over-loaded with profanity.

If Asuka goes out trying to solicit a male prostitute, the likelihood of anything other than nation-humiliating optionally-hilarious disaster is probably greater than in the previous scenario where we send our illustrious designer out in search of cute (Albian) army boys to come back without cash changing hands.

[X] Plan Tourist??
- ride as many engine powered machines that you can to travel around not London, and attempt to inquire about their marvelous? machinery (maybe get a look at the engine compartments if the drivers allow alongside your other engineers)
- take in the sights of not London and enjoy yourself under a new culture and location
- get plastered at the same time, since you are a tourist
 
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If Asuka goes out trying to solicit a male prostitute, the likelihood of anything other than nation-humiliating optionally-hilarious disaster is probably greater than in the previous scenario where we send our illustrious designer out in search of cute (Albian) army boys to come back without cash changing hands.

[X] Plan Tourist??
- ride as many engine powered machines that you can to travel around not London, and attempt to inquire about their marvelous? machinery (maybe get a look at the engine compartments if the drivers allow alongside your other engineers)
- take in the sights of not London and enjoy yourself under a new culture and location
- get plastered at the same time, since you are a tourist
Point taken; too much chance for disaster and Asuka wouldn't know where the local queer scene is.

[X] Plan machines, drugs and rock and roll.
- ride as many engine powered machines that you can to travel around not London, and attempt to inquire about their marvelous? machinery (maybe get a look at the engine compartments if the drivers allow alongside your other engineers)
- take in the sights of not London and enjoy yourself under a new culture and location
- get plastered at the same time, since you are a tourist
- Listen to local music.
- Think of trying to get laid then think better of it.
 
[X] Plan machines, drugs and rock and roll.
- ride as many engine powered machines that you can to travel around not London, and attempt to inquire about their marvelous? machinery (maybe get a look at the engine compartments if the drivers allow alongside your other engineers)
- take in the sights of not London and enjoy yourself under a new culture and location
- get plastered at the same time, since you are a tourist
- Listen to local music.
- Think of trying to get laid then think better of it.

I like this.
 
[] Plan machines, drugs and rock and roll.
- ride as many engine powered machines that you can to travel around not London, and attempt to inquire about their marvelous? machinery (maybe get a look at the engine compartments if the drivers allow alongside your other engineers)
- take in the sights of not London and enjoy yourself under a new culture and location
- get plastered at the same time, since you are a tourist
- Listen to local music.
- Think of trying to get laid then think better of it.
This plan is not materially different from the pre-existing plan I voted for; entry (4) is a subcomponent of (2) and (5) is just a restatement of clearly expressed intentions I am quite sure @open_sketchbook will factor in if the plan wins. All you're accomplishing is to fragment the vote further.
 
2-8
You spent the first few days in Artemis not straying far from the hotel. You were simply exhausted from the journey and the work, and that bed really was quite soft. The others only went out in groups to do tourist-y things, Kibe lugging around Hasagawa's camera and taking pictures of everything for him. You weren't really up for a big social expedition right now, so you spent a lot of time in the lobby. You had considered going swimming, but you didn't own any western swim wear and you were also fairly sure walking the halls of the hotel in them would be frowned upon. There were change rooms at the pool but that was a whole other can of worms...

You didn't like swimming that much anyway. Swimming is for fish and sailors.

You spent a lot of time sketching the city outside your window. You had a beautiful view; you could see the Towers of Parliament easily out your window. The city seemed to stretch on forever, chimneys and coal smoke and steep roofs disappearing into the fog and near-constant rain. You got to watch in awe as a new, massive steel-ribbed zeppelin drifted over the city every night, one of the Dysklandic airlines with service direct between the capitals. One of those might contain the Dysklandic crew and plane...

Finally, on one chilly autumn afternoon, after checking the skies (clear), you decided there was nothing for it. You put on your best clothes, threw a coat over it, and walked out into the streets. You were in the largest and most modern city in the world, and you were going to enjoy it, practice your Albian, and get a good drink.

It started to rain about ten minutes after you left.

---

You had a few advantages in your adventure. Kibe had given you a map of the city with some helpful notes in Akitsukuni, like the big red STAY OUT lines around several districts and various arrows pointing to various attractions. Your first stop was to buy an umbrella at a nearby stand. After spending what felt like an hour trying to figure out how to pay from the pile of coins in your pocket (you were an aircraft engineer you should be able to understand currency how are there 13 half-pennies in a florin and 2 florin in a shilling but a shilling makes 20 pennies????) (?????) you braved the streets again with your modern black umbrella and wandered the streets, looking into curio shops and taking in the sights as best as you could.

The streets of Artemis were a rather strange place to be. For one thing, everyone was tall, and most of them were wearing hats which made them even taller. It made you feel even more isolated in your clothing. Secondly, they spoke about you as if you weren't there, or more likely as if they didn't expect you to understand. Questioning your clothes, appearance, and gender everywhere you went. It was rapidly getting maddening.

You eventually found something you knew Yachi would love in the form of a little steel model of the Artemis Bridge, about four inches long, which had an actual little winch system. You knew he had a passing interest in architecture from your date, so you figured he'd appreciate it. You found a post office to ship it back ahead of you with a cute note. "Sure, it's impressive, but ours is longer." You were walking out of the office when you realized the innuendo, and it took every ounce of your willpower to commit to it.

Your hunt for a bathhouse went... rather more poorly. You soon discovered that, rather than a luxurious place to clean off and relax in hot water, Albian bath houses were industrial affairs catering primarily to the poor, and people were washing clothes and dishes in the same water they washed their bodies. Fucking ew. You turned right around and headed out to look for a drink.

Kibe had told you that any building with a sign whose illustration didn't make any sense was a pub. You passed over a few examples that seemed too sensible before finding one which depicted a headless woman swinging a snake at a police officer. You observed the place through the window from the other side of the street for a while to learn the etiquette, then you steeled yourself and walked in.

"Oi, lookit this one! A Cathayman!" The bartender said immediately upon your entry, and all eyes turned to you. Murmurs and some laughter broke out. "What boat you get lost from, huh?"

You walked right up to the bar, leaned over it like you saw the regulars do, and remembered the words Kibe taught you. "One fucking beer, please."

The pub burst out laughing, but the hostility in the space was much lessened. The bartender immediately slid you a glass (a pint) of dark amber liquid and you took it to a table, sat back against the padded chair, and took a sip.

This is when you came to the sudden realization that your entire life was a lie. Akitsukuni beer didn't deserve the name. Spirits help you, you'd never touch another drop of the stuff. This was the best beer you'd ever had, and you were pretty sure this was their cheap swill. A new world was open to you. Westerners couldn't make food to save their life, but when your beer was this good, who cares?

If poor Asuka had gone to Germany they'd have fucking died on the spot here. Roll me 1d20!
 
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2-9
Your incursion for a quick drink became somewhat more involved. You got some (predictably terrible) food with your second pint, and found yourself entertaining a few guests to your table as you ate. Alcohol was rapidly making up for the lack of confidence with the language.

"I am a big aircraft design back home. Made the racer for my country. Fastest plane that goes." You explained, breaking out your sketch paper as you did so. "You foreigners are in for a surprise, you know?"

"I bet it ain't even that fast. How would you even know?" A man with a rough red beard said. "What, you run along side it?"

"There's a..." you swirled your finger around as you searched for a word, then gave up. "There's a thing on the wing. Air makes it spin and spin makes um, electricity, uh..." You pointed to a wire leading to an electric light until somebody guessed. "Yes, e-lect-ricity. Makes a little stick move on numbers to tell how fast you go."

You sketched out an anemometer as you spoke to try to show them how it worked. They didn't seem very interested in the mechanics, but you noticed that sketching seemed to make them treat you a lot better. It probably humanized you to them, made you seem intelligence despite your broken Albian, and apparently it was working because people seemed a lot more friendly. They weren't talking like you couldn't hear them anymore, and they didn't speak to you like an idiot when they saw you could draw.

"You got plans, Cathayman?" A woman asked as you sketched her for her friends.

"I am not from Cathay. I am from Akitsukuni. My name is Matsura Asuka." You insisted until they repeated it and got it right. "I have no plans. I am just doing tourism."

This was followed by a babble of suggestions from around the table of places to go and events to take part in. You heard something about a music hall, and after confirming that such a place would not involve any dancing, you asked for directions to one, took your leave, figured out how to pay, and flagged down a cab to get to Wessex Music Hall.

The setup was very interesting. A little theater with a raised stage, there were tables set out (with more, even better beer) and there was a woman on the stage in a white and green dress singing something. Much of the hall was singing along, and even though you only understood maybe every other word (it sounded somehow vaguely patriotic while also using a lot of Kibe's favourite words) the sheer energy of the room made you grin.

You took a seat near the back, and after a few minutes (you could see the waiters discussing your presence in the distance) a woman came over and took your order. Your inquiry into what they had to drink returned some things you'd never heard of before, and you picked one name at random before settling in. The woman finished her song to applause and whistles, she bowed and left the stage, and the next act made their way down the stage.

You will get to make more votes after this next update. I'm just starting you off with some reasonable drinking because a lot of people wanted it and your shit is badly fucked up re: stress. Roll 2d20!
 
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Rolling.

I know people sometimes get weird about this sort of thing, and dice in RPGs really fucks with the human brain's already flawed intuitions about probability and cause and effect and all that, so if people would prefer that I not immediately hop on these when no one else has yet, let me know. My stance tends to be that the sooner someone rolls, the sooner she writes and we all get to read.
brmj threw 2 20-faced dice. Total: 19
7 7 12 12
 
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A single failure means time for a dare!!! Remember, not doing the dare means even though the stress goes away, you still roll against it at the end of the night...

[ ] Do something physically dangerous.
[ ] Do something gravely financially irresponsible.
[ ] Reveal a dark secret about your character.
[ ] Get a teammate to break their Trust in you.
[ ] Show a teammate what you really think of them.
[ ] Confront or upset local authority.
[ ] Make a romantic or sexual connection.
[ ] Start a fight.​
 
Do we even have any dark secrets? As for physically dangerous and starting a fight, let's not. Seems more unwise than usual. Likewise, no romantic or sexual connection, because attempting that under the circumstances could end really, really poorly. We probably don't have enough money on us for anything we do with it to be gravely irresponsible, and if we do, having it on hand right now probably automatically counts as gravely financially irresponsible under the circumstances. It's kind of setting ourselves up to be robbed or swindled. Maybe upsetting local authority? Should be easy enough to do that in a way that ends in at worst embarrassment, a fine and perhaps a night in jail to sleep it off, not that the last doesn't open its own nasty can of worms.

[X] Confront or upset local authority.

In the spirit of playtesting, I will admit I find this mechanic somewhat annoying, though that might be different in a real-time game with multiple player characters.
 
In the spirit of playtesting, I will admit I find this mechanic somewhat annoying, though that might be different in a real-time game with multiple player characters.
It's primary purpose is to spur on action, basically, to keep players tumbling forward in social scenes where it's easy to get caught up. You always have something you can do; go do a vice, and that'll tell you what to get up to next.

An unfortunate distinction exists in that in the main game, you are pilots and you are explicitly in a town temporarily, and you are also the sort of financial juggernaut that confers certain immunities to minor consequences. Here you are a nerdy Japanese aircraft designer with glasses. I will ponder on this for the future of the quest.

As for dark secrets... yeah, Asuka seems pretty dark secret-less. They like airplanes, cute boys, motorcycles, and drawing. I can't really fathom what their dark secret might be.
 
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Ahh, the music hall. A hallmark of Glorianan-era Albian culture.

[ ] Do something physically dangerous.
[ ] Do something gravely financially irresponsible.
[ ] Reveal a dark secret about your character.
[ ] Get a teammate to break their Trust in you.
[ ] Show a teammate what you really think of them.
[ ] Confront or upset local authority.
[ ] Make a romantic or sexual connection.
[ ] Start a fight.
Starting a fight would be out of character, causing a break of Trust just feels like wrong for the situation. Beyond that? I'm torn.

In the spirit of playtesting, I will admit I find this mechanic somewhat annoying, though that might be different in a real-time game with multiple player characters.
The game system is actually designed to enable a gaming group to role-play a squadron of hard-drinking, hard-partying, hard-bitten flying mercenary aces in a fantastic pastiche setting.

So having every mission be followed by the entire crew going on massive drunken benders and doing all manner of reckless and absurd things, to the point where unless you roll very well you're not deciding IF your character does something stupid while partying, but WHICH stupid thing(s) they do...

...Is part of the point.

It fits a bit less optimally for a lone mild-mannered gender-bending aviation engineer like Asuka, but we're still enjoying ourselves on the whole. :D

It's primary purpose is to spur on action, basically, to keep players tumbling forward in social scenes where it's easy to get caught up. You always have something you can do; go do a vice, and that'll tell you what to get up to next.

An unfortunate distinction exists in that in the main game, you are pilots and you are explicitly in a town temporarily, and you are also the sort of financial juggernaut that confers certain immunities to minor consequences. Here you are a nerdy Japanese aircraft designer with glasses. I will ponder on this for the future of the quest.
Aaand here's the game designer's observation!

Well, in this instance, you-as-QM are in a good position to calibrate the consequences and creatively reinterpret the dares as necessary. I'm sure it can be made to work. Just think "this would make for good anime comedy" instead of "this would make good rough-and-tumble in a 1930s pulp story" as would be the goal in the main game.
 
I will say I'm not going to come down super hard on you unless you consciously, as a group, vote to do something seriously fucked up. You can get in trouble, maybe chewed out or something, you might have awkward or embarrassing scenes or be forced to dig yourself deeper, but I'm not going to fucking murder you or jail you forever because the dice weren't great. If you're going into a situation light-hearted, so will I. So don't worry about single-handedly trashing the reputation of your nation (too much).
 
So it'd be great for a pre-radar stealth plane.
One built to very, very light, low drag standards in order to maximize the range one can get out of the batteries.
The main problem with this approach is that 'stealth' doesn't really mean anything in this era. Planes fly low and slow; the main means of spotting them is visual and in any kind of normal warfare scenario, they can and will be spotted visually. There's not much advantage to the element of surprise. It might let you sneak up on a ground target but planes of the 1910s just don't have enough of a payload to hit a ground target very hard, so all it accomplishes is pinpricks. It won't let you sneak up on enemy planes because even if you have an internal combustion engine, the enemy planes can't hear you over their own engine noise and, again, all detection is visual.
Actually I was thinking more along the lines of VIP transport, like in order too ferry influential officers on time sensitive trips to and from various places. If it's dead quiet and we're able to develop a fuselage that does not rattle and creak in the air, we might be able to get an early in on the airline industry. Rather than rely on the military, we can also sell to wealthy industrialists.

Also, I'm thinking of doing something like air mail which might be profitable

Actually air mail might be something the army might like as well. Imagine that high com has documents or complex maneuvers that they need to get to the front. Rather than send out a horse or send it on a ship, or have some poor ensign transmit each word, they run a few copies and then put them on a plane, and fly the full documents anywhere they need to ba.
 
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