The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
My point still stands that looking into the wards as soon as possible seem far more worthwhile than a single Alpha who would still have low odds of passing if it leads to the rest of our psykers having way better odds and thus more psykers for us.
Won't the long-term pay-off be greater if Tamia's the one to research the Rune of Warding? She has learning 37, Xavier has 18.
I mean, it has a "Chance of Success: 30% (uses learning)", so it'll be more likely to succeed the first time if we have Tamia on the job, anyway.
 
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Turn Last Updated: 113

This Turn: 114

I just checked the Patreon spreadsheets. We've got one coming up right now, and another next turn.

Generally that means that it was updated at the end of the turn. And I know nothing of the Patreon spreadsheets, which are not available to the rest of us. What I do have available is the public spreadsheet, which shows five Betas being ready for testing this turn, as opposed to the six that were tested during last turn. I also remember checking it when planning last turn, and the current state matches my recollection of what it should be. So I'm inclined to believe the public sheet is correct.

@Durin,
1. Can you please confirm whether or not an Alpha is ready for the trials this turn or not?
 
Honestly I doubt Xavier can do nearly as good a job on the wards as Tamia will be able to, and this is a situation where quality trumps speed by a massive margin. Not only are Tamia's stats far better suited to this research, but she has more experience with warding and is by far our greatest expert on runes in general, in addition to having done the preliminary research for this one.

Hell, I'm honestly surprised that the text for the action doesn't explicitly limit it to her doing the action. That might even be oversight on Durin's part.

I like the idea of having Xavier handle the Alkehestry though. He has a good research trait already, and while Tamia would unarguably be better at it, she already has a huge number of projects (runes, any Songweaving stuff, general research). That leaves only Aria (no research traits, meh learning) or Ridcully (busy with resonance research and Divination) as alternatives to Xavier, and in my mind the choice is pretty clear.
 
So, I am considering switching from doing Basic Alkestry to studying how the Rune of Warding and Gellar Fields interact - ships that are immune to psychic attack or could be made undetectable in the Warp seem like they would be more relevant to the Turoq situation. Anyone have any opinions on that?
Too expensive. Keep it to alkahestry.

We can't study without a AI and we can't get a AI till all the conservatives die or things get so bad that we need to use a AI.
Actually, it's only if things get too bad. It wouldn't matter if all the conservatives died because Durin said that even the progressives consider AI to be a last resort.
 
Generally that means that it was updated at the end of the turn. And I know nothing of the Patreon spreadsheets, which are not available to the rest of us. What I do have available is the public spreadsheet, which shows five Betas being ready for testing this turn, as opposed to the six that were tested during last turn. I also remember checking it when planning last turn, and the current state matches my recollection of what it should be. So I'm inclined to believe the public sheet is correct.

@Durin,
1. Can you please confirm whether or not an Alpha is ready for the trials this turn or not?
Enjou, we didn't have an alpha last turn. The Patreon spreadsheets are the ones Durin uses, he just locks us from viewing a few of his private ones.
 
Enjou, we didn't have an alpha last turn. The Patreon spreadsheets are the ones Durin uses, he just locks us from viewing a few of his private ones.

I know we didn't have an Alpha last turn. I never said we did. As I recall, the public sheet indicated two turns until the next Alpha was ready before it was updated at the end of last turn. We had six betas take the trials last turn, rather than the five the public sheet indicates are currently slated, so I believe the sheet was updated at the end of Turn 113. Because the end of the turn is when Durin normally updates that sheet.

And keep in mind that Durin makes errors when updating spreadsheets sometimes, which can include the Patreon ones. He's been asked. He'll clarify, and I'll make changes accordingly.

Have some freakin' patience. (like, seriously, you couldn't even wait more than a half hour for me to respond and possibly make a change regarding what you pointed out before posting an alternate plan around it)
 
A Shark in the warp
A Shark in the warp

My name is Mal'orta the Lord of Shade of the Charcharodons. I have lead this chapter for over a millennia now. The lord of Shade Tyberos finally dying killing a ork warboss that was leading a Waagh into the old Imperium. I think it is fitting that so many have also died stemming the tied fighting green skins recently. The orks for the last century since the green awakening have gotten worse. Smarter cleaver and even more brutal.

They are even beganing to grow more brutal than my chapter. We have always been able to use our devourer squads to sneak inclose and engage the Ork leaders in close combat breaking them with our skill. But the last Waagh cost us 3 companies of the 19 we had. Even the Red Breathen lost squads getting us close enough. Each terminator armor lost a tragedy. But we will continue on we have our fleet, and our will. The fleet was still big but we needed to find a place to berth in the next decade. We also had one more thing, we had Fel Zharost

He showed up with a squad of grey night a small fleet and claiming to be a lost long brother whith red gauntlets. We had no record of him or his abilities. But he beared a writ from Holy Terra before it fell. So we accepted him into the chapter. And ever since than he has been slowly changing the chapter. Trying to channel the chapters more ruthless tendencies into more creative works. Weather it is bringing down a corrupt govenor without being spotted, pointing out members close to falling to chaos, help trains psykers,cleansing salvage, helping astartes channel the blinding rage, or just help killing something and using its flayed remains as a warning. He even gets long with the lowely serfs abroad the Battle barge.

But that is not why he has apparently called a meeting when I was busy getting information out of a dark Eldar. We captured a ship after catching them busy raiding a planet. It hasn't even started crying from flaying it's skin. It was still defies my will. I will break it and watch the life leave its eyes. Than murder it's brethern.

"Lord of Shade we have we have too fleets incoming. One slow and heavily warded. Most likely former imperial or from some form of Mechanicus domain. The other large hundreds of capitals ships and few thousand excorts." Fel says with almost mirth in his black eyes.

"So we will wait till they exit the warp and hit the Chaos forces from behind. Than extort the hopefully none Chaos human forces" Our usual way of dealing with fleets.

"Not quite my Lord it may be best to help them on the errand they are on than see about recruiting from them afterwards, maybe even supplies. The techmarines have been complaining about the need for several items, ships need repairs, and we could use a safe operating base for a while." Comes from the lips of the ancient Librarian.

@Durin I always thought the space sharks would get along with Rotbart. Both have a ruthless reputation willing to do anything to win, hate chaos, don't care for tradition, and follow their mission from the Emperor to the utmost.
 
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@Enjou on thinking I'd like to ask you to swap to Allkhestry.

Runes are Tamia's thing and I think she's more likely to get good results out of em ect.
 
Hmm, plans this turn look pretty similar. Not actually complaining here though—most of the choices are just common sense, and some of the less obvious ones follow my personal preference.

I like the Nurgle Telepathica actions—getting Xavier to start gathering Alkehestry knowledge beats out having him try his hand at the super complex rune of warding in my mind—but I have some issues with his choice to focus so much on the nature of Tzneentch. Adding another action to it only boosts its overall success chance by 20%, which corresponds to boosting it from a 46% chance to a 66% chance. Adding another action with a 46% chance is just mathematically better when it comes to ensuring that we finish all of them. And as for crits, due to the low success chance the only way we crit is if we roll a natural 100—even with the extra 20 on the roll, it is mathematically impossible for us to get to 75 above the target number.

One thing I would like people to consider as well would be to see if we can use Administration Assistance to use an admin action to build a lunar forge city. The text for the assistance action doesn't support that, of course, but that might just be because it hasn't been updated since the lunar forge city construction option became possible. If so, that would be an area where a few Thaddeus actions would be able to massively boost our economy by expanding our AM, EM, and RM production without requiring us to spend Scott actions.
 
Enjou already switched it to the wards. Which is pretty expensive considering that the base research costs 5 relic material and he doubled down on that pushing it to 10 relic material.
All the more reason to have Tamia on it instead and lower the risk of having to repeat the project.

see if we can use Administration Assistance to use an admin action to build a lunar forge city.
no it is not [(quoter's note) possible to build a lunar forge-hive (don't know if it's possible with cities))]
 
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@Enjou Would you consider switching out wards for Alkhestry? People have noted that Tamia would have much better odds of suceeding and even getting more out of it. It's also very expensive just to research which is made worse with the double down which doubles the cost.
 
Exactly what would Alkahestry do for us in the current context, we have to implement it and stuff? If we wait for Tamia we won't get anything done on ship warding for like 14 years.

Also I'm pretty sure Xavier will have all of Tamia's notes and stuff.
 
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Exactly what would Alkahestry do for us in the current context, we have to implement it and stuff?
Poisons, miner healing potions, basic stuff to start with. Highest levels can create poisons that kill demons, allow us to alter creatures, better healing potions, make a knock off version of Jacob, etc.

But the most important thing is that it gives us something we can export to other worlds that cannot be duplicated since the materials comes from Avernus. We desperately need something we can sell besides juvent and it's higher forms.

But Xavier is not as smart as Tamia. She literally has double his intelligence.

Anybody got a omake for the expedition to Rokslide?

Edit ok it is journeyman that we can make poisons. But we can get to master levels.
 
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Exactly what would Alkahestry do for us in the current context, we have to implement it and stuff? If we wait for Tamia we won't get anything done on ship warding for like 14 years.

Also I'm pretty sure Xavier will have all of Tamia's notes and stuff.

I checked and it would just take 1-2 turns for her to be able to start and she can start it when her current project ends in the next turn.
 
Point is that it'll take approximately the whole war with Turoq before we really get benefits from Alkahestry (which are in a form not very relevant in the war against Turoq). I'm not opposed to Alkahestry research per se, but the Rune of Warding and Ships interactions has such massive potential payoffs in the context of the war that it is difficult to justify not doing it. Or even delaying it for awhile.
 
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