Shard
One and Many
- Location
- Malaysia
So, having looked through our problems with Turoq's domain, the problem actually exists in multiple angles.
1. Mobility Advantage.
- This is actually a MASSIVE point. Essentially, Turoq can concentrate wherever we aren't, and can react to any action we take. Practically speaking, maneuver is effectively impossible against an opponent who has a mobility advantage on one or more magnitudes.
2. No FoW (From Turoq's perspective).
- This compounds the above factor, meaning our opponents basically engage on their own terms. Forever.
Now, these two factors combined, they resemble something, doesn't it?
Yep! It resembles N-Steps Ahead. Except this is like a better version of the Transcendent N-Steps Ahead in quite some ways.
Whoop. So, having reduced the problem into something more recognizable, we can now consider how to solve this solution. Unfortunately, like all Transcendant traits, N-Steps ahead is a goddamn pain to counter on the strategic and tactical scale.
Solution A: Force an engagement.
Essentially, we eliminate the FoW and Mobility Advantages possessed by Turoq by forcing them to engage.. somewhere. The difficulty is that Turoq has effectively free reign to reinforce, counterattack and basically outmaneuver us in such a fight. Also, we'd need to target like a Daemonworld to force them to engage - Or alternatively, we can send a roving fleet that must be able to defeat Turoq's combined Navy, and have it demolish nondaemon world after nondaemonworld. Those worlds are still important, right?
Cons: We need to survive without that massive Doomball fleet for an extended period of time. That extended period of time can quite easily suck. A LOT.
Solution B: Eliminate either factors 1 or 2.
So far, our available methods speeding up ships in the warp is prohibitively expensive and insufficient.
Our ability to mitigate FoW is somewhat less bad, but still pretty bad. Daemon Tracking is kind of a hard-to-counter thing. Maybe the Telepathica has some ideas, or maybe we can try to transport ships without the warp (hahahahhaha... actually maybe the Tau's slowwarp drive might be untraceable...??!?!?!?!)
Solution C: Have a strategy that can beat a guy with N-Steps Ahead.
I don't know, maybe Rotbart/Ridcully has some ideas. I don't.
1. Mobility Advantage.
- This is actually a MASSIVE point. Essentially, Turoq can concentrate wherever we aren't, and can react to any action we take. Practically speaking, maneuver is effectively impossible against an opponent who has a mobility advantage on one or more magnitudes.
2. No FoW (From Turoq's perspective).
- This compounds the above factor, meaning our opponents basically engage on their own terms. Forever.
Now, these two factors combined, they resemble something, doesn't it?
Yep! It resembles N-Steps Ahead. Except this is like a better version of the Transcendent N-Steps Ahead in quite some ways.
Whoop. So, having reduced the problem into something more recognizable, we can now consider how to solve this solution. Unfortunately, like all Transcendant traits, N-Steps ahead is a goddamn pain to counter on the strategic and tactical scale.
Solution A: Force an engagement.
Essentially, we eliminate the FoW and Mobility Advantages possessed by Turoq by forcing them to engage.. somewhere. The difficulty is that Turoq has effectively free reign to reinforce, counterattack and basically outmaneuver us in such a fight. Also, we'd need to target like a Daemonworld to force them to engage - Or alternatively, we can send a roving fleet that must be able to defeat Turoq's combined Navy, and have it demolish nondaemon world after nondaemonworld. Those worlds are still important, right?
Cons: We need to survive without that massive Doomball fleet for an extended period of time. That extended period of time can quite easily suck. A LOT.
Solution B: Eliminate either factors 1 or 2.
So far, our available methods speeding up ships in the warp is prohibitively expensive and insufficient.
Our ability to mitigate FoW is somewhat less bad, but still pretty bad. Daemon Tracking is kind of a hard-to-counter thing. Maybe the Telepathica has some ideas, or maybe we can try to transport ships without the warp (hahahahhaha... actually maybe the Tau's slowwarp drive might be untraceable...??!?!?!?!)
Solution C: Have a strategy that can beat a guy with N-Steps Ahead.
I don't know, maybe Rotbart/Ridcully has some ideas. I don't.