The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Maybe after a raid or two we have Ridcully divine for Turoq's spies so the Inquisition can start feeding the guy some bad intel in order to hopefully cause them to make some mistakes?
 
Ok here is my plan somewhat with Randomss idea.

These is a ruff outline
-1 we use Ridicully to find out where is raiding.
-2 we use stealth tech on assault shuttles and defenses
-3 we lay ambushes for him with the forces using the stealth tech and troops but not all the places
-4 Turoq now has to assume everywhere is some type of trap

Ok we cannot attack him and cannot get him into a big battle or use anything that has been seen before. We know that Sarnow has said that stealth assault shuttles would be dangerous if they have avernites in them and that significant forces would be needed to counter them. Let's also throw in some battle psykers and hero units. We literally have 5 hero's that can solo a ship. I am also trying to see if we can use these situation to try to get stealth tech with everything we have said we wanted in the past. Don't know if we can pass armor but it is worth a try.

@Durin how does these plan sound so far?
 
Last edited:
@Durin
1. Could we use a stealth ship to deliver Space Marines to enemy space based infrastructure to wreck it?
2. How effective would this sort of attack be at reducing their ability to deploy ships against us?
3. What sort of problems do people see with this plan?

Basically my idea is we spend only a tiny amount of resources for a disproportionate effect by landing space marines on their shipyards to sabotage them. This would deplete their ability to repair their fleets and thus their ability to raid us. We can replenish space marine losses quite quickly now so we don't stand to lose much. Plus the forces required are small so don't significantly reduce our garrisons in the way a full frontal assault would.
 
@Durin
1. Could we use a stealth ship to deliver Space Marines to enemy space based infrastructure to wreck it?
2. How effective would this sort of attack be at reducing their ability to deploy ships against us?
3. What sort of problems do people see with this plan?

Basically my idea is we spend only a tiny amount of resources for a disproportionate effect by landing space marines on their shipyards to sabotage them. This would deplete their ability to repair their fleets and thus their ability to raid us. We can replenish space marine losses quite quickly now so we don't stand to lose much. Plus the forces required are small so don't significantly reduce our garrisons in the way a full frontal assault would.

they have demons watching the warp they would see the ships coming , they are to far away (like years of travel far ) so it would not be viable without a staging area near by , also time passes diffrently on deamon worlds so anything
less than an ork whaaah wont have a lasting effect if any
 
they have demons watching the warp they would see the ships coming
It was already said we could use warded stealth ships to get there.

they are to far away (like years of travel far ) so it would not be viable without a staging area near by
This is hilarious exaggeration that is disproved by the last update:
The Princedom of Turoq is a Chaos Domain of the Changer of Ways that's nearest world is over a hundred Light-years from the Imperial Trust, around two months travel by your fastest ships and close to a weeks travel by their ships.
also time passes diffrently on deamon worlds so anything
less than an ork whaaah wont have a lasting effect if any
Chaos realms aren't all daemon worlds. Generally there's only a couple daemon worlds and a bunch of corrupted worlds. There's 55 worlds in the Princedom and only one is confirmed to be a daemon world.

Valinor was a chaos polity of sixteen worlds and only had one daemon world.

People rarely attack daemon worlds, but you can cripple a chaos polity by attacking every other world. And the whole point of this idea is disproportionate damage by using a small expendable strike force where they're weak.
 
Last edited:
It was already said we could use warded stealth ships to get there.

This is hilarious exaggeration that is disproved by the last update:

Chaos realms aren't all daemon worlds. Generally there's only a couple daemon worlds and a bunch of corrupted worlds. There's 55 worlds in the Princedom and only one is confirmed to be a daemon world.

Valinor was a chaos polity of sixteen worlds and only had one daemon world.

a lot of what you just said is news to me

good to know thanks
 
@Durin

1) Has the Trust created plans and measures in the case of Ridcully's death due to how important he is?
1a) If so would it help things in the event of his death to look into him potentially personally training the most skilled diviners?

I know that it's probably really unlikely for him to die but it's not impossible and as shown with two Alpha + showing up literally years apart despite it being incredibly unlikely. So thought it might be a good idea to come up with ways to lessen the impact of his death by still having ways to do things like fanning the flames and other similar things he can do that no one else can do even if it wouldn't be as good as Ridcully doing it himself. That and we did just get two primaris alpha diviners last turn.
 
Last edited:
@Durin
1. Could we use a stealth ship to deliver Space Marines to enemy space based infrastructure to wreck it?
2. How effective would this sort of attack be at reducing their ability to deploy ships against us?
3. What sort of problems do people see with this plan?

Basically my idea is we spend only a tiny amount of resources for a disproportionate effect by landing space marines on their shipyards to sabotage them. This would deplete their ability to repair their fleets and thus their ability to raid us. We can replenish space marine losses quite quickly now so we don't stand to lose much. Plus the forces required are small so don't significantly reduce our garrisons in the way a full frontal assault would.
The only problem. I see is that we don't have stealth assault shuttles or orbital shuttles and there is a good chance that would be a suicide mission.
 
Ok, posting a plan. Will add any items I think are good to add, but here's what I've got thus far:

[X] Plan Additions
-[X] Chapter Master Julius's plan is sound. Rotbart has no objections or changes to it.
-[X] We will have Ridcully spending some time predicting enemy attacks. There's not likely any among the enemy who are better, though we should still not rely overly on this given the nature of the enemy.
-[X] We can feed spies information to help trap the enemy. This will be less effective than normal though, given the opponent and their awareness that we use such traps.
-[X] It may be useful to create some highly warded fleet elements that are difficult for the enemy to divine and detect in the Warp. We will also prioritize research on the Siren Rune of Warding, which is likely to help.
-[X] We will ask the Ancient Wanderer if she is aware of any Avernus people's who might be able to help sabotage enemy efforts without leaving the planet. Everything that lives on Avernus hates Chaos.
-[X] Propose the seconding of the Ramilles star fort to the Trust Navy with Deployment based on the Security Council needs for the duration of this crisis
-[X] Avernus will loan out half the Last Hunters to help assassinate enemy leaders, spies, psykers, etc.
 
Last edited:
Chaos realms aren't all daemon worlds. Generally there's only a couple daemon worlds and a bunch of corrupted worlds. There's 55 worlds in the Princedom and only one is confirmed to be a daemon world.
Actually not even a couple, Daemon worlds may seem great on paper, but too much of a good thing ya know.

Lot of risk and very expensive.

mmm, seems good.

Maybe if Julius thinks its possible using the Vangrian Guard's librarian astropath bonus to set up a quick warning system to ensure minimum delays from Chaos arriving to us responding....

Ah crud we should have mandated the deployment of a sensor net like ours just in case other people haven't done it yet.
 
@Durin 1 how much to ward a fleet? I want to know if it is viable.
2 can we use these to get the conservatives to go along with stealth tech being used in new ways? Stealth assault shuttles, defenses, mines etc
3 would using Shard idea of placing more ships in certin system to set up a ambush work?
4would my idea of using stealth assault shuttle work well?
5 would Doomed wombat Idea of pulling ships out of the warp work or would it cost too many lives?
 
[X] Plan Additions

@Enjou how about adding a bit about asking Avernite natives about a better FTL method? If we're gonna ask the Eldar, we might as well ask Avernus too.
-[X] We will ask the Ancient Wanderer if she is aware of any Avernus people's who might be able to help sabotage enemy efforts without leaving the planet. Everything that lives on Avernus hates Chaos.
 
Most of them don't even have technology, much less space faring type. In fact, they're pretty much disinterested in leaving. I honestly doubt any of them have any FTL tech at all.
Well there's the level 20 guys...but lets be honest the most likely method of FTL Avernus has is the Old Ones web way and that's less than helpful...

I mean probably the fastest method of travel in setting, but...not something we can use.

IIRC @Durin mentioned that there's a Guardian race who have 20+ Tech Level. It's a long shot, but I think it's worth asking.
There are and I believe we even know about em IC from Areatha, but again I have to agree with Enjou. Avernus doesn't want to leave so its unlikely they have FTL tech and if any species can leave they likely have access to the Old One's web way.
 
Last edited:
-[X] It may be useful to create some highly warded fleet elements that are difficult for the enemy to divine and detect in the Warp. We will also prioritize research on the Siren Rune of Warding, which is likely to help.
How will this help our war with Turoq? There are potential ways that it can help but you haven't given any examples.
 
How will this help our war with Turoq? There are potential ways that it can help but you haven't given any examples.
Its confirmed that it'll let us hide what's in the ships reducing information advantage, reduce the ability of super charged sorcerers to affect them and warp effects on the ships.

IIRC it also makes the ships faster.
 
Back
Top