The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Basically don't worry about the debt yet.

As far as I can tell it only becomes a problem when one world tries to call it in, or when people use threatening to default on it as a political weapon that I see it as a serious threat.

Currently it's a niggling issue, but we've got more pressing concerns...namely survival.
 
Basically don't worry about the debt yet.

As far as I can tell it only becomes a problem when one world tries to call it in, or when people use threatening to default on it as a political weapon that I see it as a serious threat.

Currently it's a niggling issue, but we've got more pressing concerns...namely survival.

except its NOT a consern of survival. we have 100 years...thats like 20 turns! TWENTY..... it only takes 3-4 turns to do the expansion. we can afford to wait and get out of debt.


also do you really think that being in debt has NO consequences? even if you CAN just say "no, im not paying cas I have the bigger army" is also telling the everyone ELSE that you can't be trusted on such things....which means no one will ever let you go into debt to THEM since.....you don't pay it.

not to mention other people might decide to not pay their debts to YOU to spite you.

and yes, I know in this case the trust is ....well....trusting. but why should we force the issue when its NOT necessary? (cas we still have another 15 turns before it becomes critical.)

speaking of critical. I would add that the only way this will be worth it in this upcomming invasion is if they send a army (the expansion won't help against a navy afterall)
AND that the army is not so big that we can't beat it on land with or without it (unlikely, but possable)
AND that the army is not so SMALL that we don't need the extra solders....

that seems even LESS liekly....but maybe the reason they are even trying is cas they have some superweapon that renders a army useless?...then the extra size does nothing?

and I'm pretty sure this is the army with the superweapon right?. so they are probably not going to send a army. they will send some sort of shinanigin to make our army useless regardless of size.....what difference does a extra million solders do when the enemy throws a nuke?
 
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Teelpathica

-Y1: Greater Divination (Turoq, Attack Plans)
-Y2: Greater Divination (Turoq, Superweapon)
-Y3: Contact Eldrad Ulthran (Give Dark Eldar and Destroyer/Ctann info - he probably knows already, but doesn't hurt to be on the safe side. Do not go deeper into talks, but not without proper clearance from the Council. If we get council approval, talk about what was approved in trade negotiations.)
-double down
- repeat if failed till success
-Y4: Fanning the Flames
_Y5: Divination ( Transcendence path)
-Y6: Mentoring (Alphas)
SLOT A - Year 1 (Xavier)
-Y1: Mentoring (Alphas)
-Y2: Hellflame Compression

1. You're missing the slot label.
2. Regular Divination actions take two years. Your year 5 pick is invalid.
3. What is "Transcendence Path"? Are you hoping to divine Ridcully getting a Transcendent trait? I wouldn't bother. That's probably not something we can divine - traits increase when the characters get involved in things and do stuff. Wars, spying on gods, etc. There's no way that Durin is just going to hand us the information, IMO.

I suggest copying my section on this.


Also, tally:
Adhoc vote count started by Enjou on Jul 1, 2018 at 9:46 PM, finished with 434 posts and 32 votes.
 
It seems as if people vote to get a tie or the differences of the plans are really splitting the voters.

For the tie fractions: Durin once said he would throw a coin.
 
except its NOT a consern of survival. we have 100 years...thats like 20 turns! TWENTY..... it only takes 3-4 turns to do the expansion. we can afford to wait and get out of debt.


also do you really think that being in debt has NO consequences? even if you CAN just say "no, im not paying cas I have the bigger army" is also telling the everyone ELSE that you can't be trusted on such things....which means no one will ever let you go into debt to THEM since.....you don't pay it.

not to mention other people might decide to not pay their debts to YOU to spite you.

and yes, I know in this case the trust is ....well....trusting. but why should we force the issue when its NOT necessary? (cas we still have another 15 turns before it becomes critical.)

speaking of critical. I would add that the only way this will be worth it in this upcomming invasion is if they send a army (the expansion won't help against a navy afterall)
AND that the army is not so big that we can't beat it on land with or without it (unlikely, but possable)
AND that the army is not so SMALL that we don't need the extra solders....

that seems even LESS liekly....but maybe the reason they are even trying is cas they have some superweapon that renders a army useless?...then the extra size does nothing?

and I'm pretty sure this is the army with the superweapon right?. so they are probably not going to send a army. they will send some sort of shinanigin to make our army useless regardless of size.....what difference does a extra million solders do when the enemy throws a nuke?
Yes, but getting it done ASAP, means that we can do other actions in the time alloted, perhaps even actions that were before locked because we couldn't do it.

100 Years is indeed a very long time, but we do have to be economic with our time.

And no I do think it can be a problem I'm very clear on that.

As far as I can tell it only becomes a problem when one world tries to call it in, or when people use threatening to default on it as a political weapon that I see it as a serious threat.
What I don't think is that it's an immediate problem.

I can't see say...us calling in all the debt on Vanaheim, because that would be stupid we would destroy their economy and everyone else's. It's like dropping an economic hydrogen bomb, a MAD scenario. I'm not an economic's expert, but I am a historian. Calling in debt enmass never ends well for everyone. That's why I doubt it will happen.

Same with using the default either as a weapon or out of necessity.

If other people start using debt as a weapon out of spite then their the ones with whom the rest of the Trust has an issue and the Trust will bring the full force of the law and possibly military down on the idiot's head. In other words unlikely, but the general idea is the same for any world under any situation.

Because it isn't an issue. Vanaheim is in significantly more debt to us alone, never mind it's other debts and its nowhere near an issue.

I'm confident in saying there's no if about it though the expansion of the Helguard would help an orbital invasion more super elite boarding troops.

Mate you do remember this is chaos right? One of their big advantages is that they have significantly more manoeuvrability compared to us and if Tzeench is giving this his seal of approval and aid (remember he really wants humanity off Avernus so we don't accidentally make it kill all life in the galaxy) He can move trillions of men, hundreds of thousands of ships, thousands of Astartes, hundreds of titans and decades of Sorcerer Lords to make this happen.

On top of this, Tzeench is the sorcerer lord. As in ya thought the Abomination brought a lot a Daemons ****ing watch this "THOUSANDS SONS ACTIVATE!"

Depending on how well this is sanctioned we could be looking at anything from an over confident polity gunning for us, to a near Black Crusade whose only purpose is to rip our heads off. One that unfortunately has a very easy into our territory if it can negotiate passage through Valinor from the Slaaneshi domain.

As for the Superweapon...we dunno. It could be something they use on the ground, which could range from something that applies a massive debuff, a permanently active Daemon gate, a super warp laser or heck just something to supercharge a psyker. Or it could be an orbital weapon, designed to infect our ships with scrap code, pummel us from long range or summon daemons into our ship. All we know is that a Lord of Change has been keeping it hidden from divination so I'd wager its something impressive.
 
first time in a while Enjou has lost a turn Plan.

@Durin do you got the link to your paetron or should I just search for you there?
 
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first time in a while Enjou has lost a turn Plan.

Nope. Mine was two ahead.
Adhoc vote count started by Andres110 on Jul 2, 2018 at 8:00 PM, finished with 444 posts and 37 votes.
 
*checks*

Nope. Your Astra Telepathica sections are different. @Durin, FYI.

EDIT - Also, your Astra Telepathica section is invalid, due to having more than three Greater Divinations total.
I got three greater divination and the free one we get. Unless it is just 3 greater divinations with the free one we get.

@Durin is it 3 greater divnations a turn including the free one or can we do 3 greater divinations and get the free one?
 
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3 including the free one
Ok than I am changing it to be like Enjou with no fanning the flame and diving Turoq.

Also the amount of work you have in the backround is impressive. You are more detailed than what I have to do keeping the creditials up to date of the people I work with. Good work!
 
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@ilbgar123 and I have the same plan and he told Durin to count his votes and mine as the same.
This is kind of ridiculous, the appropriate thing to do is to just approval vote, like so:

[] Plan A
[] Plan B

Not make your plan basically a proxy vote for another plan.

What kind of 'compromise' plan is basically another plan with a different name? And they aren't the same plan, regardless.
 
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Ok than I am changing it to be like Enjou with no fanning the flame and diving Turoq.

Also the amount of work you have in the backround is impressive. You are more detailed than what I have to do keeping the creditials up to date of the people I work with. Good work!
**Head Scratch**

I don't think it's possible to change the vote plan after the vote gets called.
 
Gotta say I'm iffy on the concept of 'count votes for my plan as votes for X plan'. Sure, you can change your plan without needing everyone to re-vote for it after changes, but I view that as different from being able to effectively reassign votes you get to another person.

I see the 'correct' way to do something like that as changing your own vote to the other plan and messaging the people that voted for yours that the plan is defunct and which plan you're voting for. Of course, given that it's his quest, Durin's the ultimate authority on how he wants to handle that sort of thing.
 
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