The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
@Durin
  1. Are the Orks close to going down a level in their Waaagh based on the losses they've sustained so far?
  2. If so, is it impossible, improbable, probable, or certain for that to happen if we achieve significant success in breaking the current sieges?
 
Do we have normal Deathstrikes for the Big Horde? If we do I think now is the time to use them along with all the Spider-mines.
 
And to think Rotbart started out as just a weedy Administratum Adept. Now he's cutting down Ork Warbosses while picking apart the flaws in their fighting style.
 
Ok I see two ways these goes. We continue harassment and the air campaign with hopefully better rolls we won't loose so many aircraft. Further buying us time to crush more hoardes and be able to deploy more forces next turn. Also give us a good enough chance to bring down the Waagh power making these easier.

The second we stop harassment and the pull back the Air Force. These saves us on casualties but we face the hoarde sooner. We can than spend the turn slowly whittle him down. But we will be a little thin.
 
I think we should swap scry and fry for air defence, we are dominating the ground and we will still dominate with just psyker support for them. Exchanging targeting individual threats for effective harrasment and bombing on whole hoards is a good exchange.
 
So I think we have 2 main paths to take?
1)We try to bring down the Waaagh level down before Headcrusha gets to the city.
This includes killing as many of their Warbossess and hordes as we can, continuing an aggressive harassment campaign (to slow Headcrusha down) and expending the last of our mines.
This will cause casualties, especially in air (probably good to put psykers to air defense), but potentially allow to face a weakened final wave, that we can focus on exclusively.
2)We play it safe, whittling down the enemy force without overextending.
So probably withdrawing our harassment force, deploying our heroes to deal with remaining Warbosses and saving the mines for a final all-out fight.
It'll improve the kill/death ratio, but final boss will be at the peak of his strength.

I strongly suggest option number 1.
Why?
HEADCRUSHA CAN KOOL-AID THROUGH OUR GODDAMNED WALLS.
He's dumb, his actions split an otherwise unstoppable horde, and many considered preserving him, so that he can weaken further Waaaghs.
But all his worth, all his potential was min-maxed to make him the equivalent of a demon prince of Khorne.
For all we know, he could probably survive the planet's detonation, twice. He could last a few rounds of combat against freaking Horus.
Do we really want to face him at the peak of his potential? Do we want to find out what he can do to our heroes and elites?

This Waaagh was, and still is, laughable in how easy it is. It's like cutting through butter.
But that's because all this softness hides a core of wolfram.
 
One thing is we have the option to deploy forces to weaken the current sieges enough to free up the elites and super heavies already committed, if we that with harassment then we buy more time fore those forces to finish off the ork hordes and redeploy to face the main horde.
 
Sigh
This sword maiden thing seems incredibly forced.
The reasoning doesn't amount to much at all, a vague idea that they may provide a small amount of help in a number of field that we already have organizations working on in a dedicated manner.
Also hope for some reason is thrown in there <shrug>.
There seems to be no actual reason for them just a bunch of attempted excuses for shoehorning in gender segregation.

*shrug* fantasy?

I just think it could be cool if done correctly.
 
[X] Defanging the Beast
-[X] Cripple Warboss Scalpchoppa's Horde by deploying the rest of your knights - A few Courts of Aesir Knights should be enough to wipe out Scalpchoppa's Gargents allowing the rest of your superheavies to be withdrawn..
-[X] Cripple Warboss Eadwhacka's Horde by deploying the Svartalfar Guard -A few Divisions of the Svartalfar Guard will be enough to massacre the elites within Eadwhacka's Horde Headcrusha reaches Khazad-dum without using your very best troops.
-[X] Cripple the minor warbosses by deploying thirteen Grenadier Armies (out of 17) - by deploying your Grenadiers to the minor cities currently under siege you should be able to cause enough damage to their besiegers to make it safe to pull out almost all of your forces to help combat Headcrusha's Horde
--[X] Governor-General Aelfric
-[X] Low- Continue as things are, sacrificing fighters in order to cover a campaign of harassment on the ground which would be supported by bombers
-[X] Harassment Option 2: Continue with your current harassment. - This will slow the Orks advance and inflict some damage at the cost of suffering casualties. Not advised without air cover.
-[X] High
-[X] Mine Option 2: Use a Quarter of original mines- This will inflict some damage and provide some opportunities to your harassers by expending all of your mines.
-[X] Air Defence- Your Pyromancers and Teleknetics could turn their attention to taking out the Orks aircraft.
-
[X] Scry and Fry- Your Diviners could work with your other psykers to locate the most dangerous foes and take them out.

We continue harassing them, with psyker focus shifting towards air rather than ground forces (Scry and Fry remains, cause Gargents are a danger of their own).
We try to cripple everyone we are currently facing.

Tempted to switch to High level of harrassment, if only to make sure Headcrusha can't get here too soon. Could allow us to clear off all current enemy forces, and make the Waaagh level drop certain.
Edit: Did just that, because our chances of doing as well dropped, due to lesser amount of mines and changed psyker focus.

@Durin
1. Can we assign two generals to the task of crippling the minor Warbosses?
 
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I think we should go high on harrassment. We need to buy two days. Headcrusher can travel 20 kilometers a day. We need to get as good or better roll than before. We have less mines and if we put the psykers on air defense we need to make that modifier too.
 
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I think we should go high of harrassment. We need to buy two days. Headcrusher can travel 20 kilometers a day. We need to get as good or better roll than before. We have less mines and if we put the psykers on air defense we need to make that modifier too.
You are pretty much exactly right in your calculations.
The problem with High harassment is the number of casualties:
Your harassment forces killed a tenth of Headcrusha's Horde and delayed its advance by several days, though at the cost of almost a tenth of their own number.
We currently suffer 1:1 K/D ratio. High harassment would mean even 2:1 ratio. Losing one fifth to their one tenth.
Those are serious casualties.
Harassment roll d100=53+10(home ground)+50(terrain)+15(scouting)+25(mines)+214(Martial)+5(psykers)=372
Ork Defence Roll d100=87+25(Orks)+50(numbers)-50(martial)=112
Harassment re-roll d100=68+10(home ground)+50(terrain)+15(scouting)+25(mines)+214(Martial)+5(psykers)+15(paragon Diviner)=402 Selected
Ork Defence re-Roll d100=34+25(Orks)+50(numbers)-50(martial)=59 Selected
Ork Speed reduced by 34%
68 for us, 34 for them, in two rolls.
Let's try using the cool probability tree to see what's the chance of getting worse rolls:
67% chance of rolling worse than 68, which we chose.
0.67*0.67 = 0.45
66% chance of Orks rolling better than they did (more than 34).
0.66*0.66 = 0.44
Squared both chances because Ridcully gives us rerolls.

0.44*0.45 = 0.21
The chance of both rolls being worse than before is equal to 21%.
Chance of both rolls being better is
0.55*0.56 = 0.31
31% to roll better.
So, in the end we face the odds of:
31% to roll both better
48% to roll a mixed result
21% to roll both worse
On harassment rolls.
That's with this turn's rolls.
...
However, we can only use half the mines we used now.
That's at least -10 to our rolls.
Also if we focus on preserving aircraft, our psyker won't give us the +5 we need.
Applying those penalties to my calculations, we get these chances:
0.52*0.58 = 0.3
0.48*0.42 = 0.2
20% for a better result
50% for a mixed result
30% for a worse result
Which is far worse, frankly. We may need to step up our game if we want to keep the main horde away for a week.

I'd say the Medium => High change in harassment intensity would be worthwhile, then.
Changing my plan to do just that. Those sacrifices would be nothing compared to the carnage of full-power main horde.
 
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[X] Plan Defanging the Beast

These is everything I wanted. The only bad thing is Harrassment forces are going to take a beating.
 
[X] Plan: Intensify Air
-[X] Cripple Warboss Scalpchoppa's Horde by deploying the rest of your knights - A few Courts of Aesir Knights should be enough to wipe out Scalpchoppa's Gargents allowing the rest of your superheavies to be withdrawn..
-[X] Cripple Warboss Eadwhacka's Horde by deploying Helltroopers -A few Divisions of Avernite Helltroopers will be enough to massacre the elites within Eadwhacka's Horde before Headcrusha reaches Khazad-dum
-[X] Cripple the minor warbosses by deploying sixty-eight Helltrooper Divisions (out of 75) - by deploying your Helltroopers to the minor cities currently under siege you should be able to cause enough damage to their besiegers to make it safe to pull out almost all of your forces to help combat Headcrusha's Horde
--[X] General Schwarz
-[X] Low- Continue as things are, sacrificing fighters in order to cover a campaign of harassment on the ground which would be supported by bombers. - Currently selected
-[X] Harassment Option 2: Continue with your current harassment. - This will slow the Orks advance and inflict some damage at the cost of suffering casualties. Not advised without air cover.
-[X] Medium- The default option that balances damage for exchange rates and casualties.- Currently selected
-[X] Mine Option 2: Use a Quarter of original mines- This will inflict some damage and provide some opportunities to your harassers by expending all of your mines.
-[X] Air Defence- Your Pyromancers and Teleknetics could turn their attention to taking out the Orks aircraft.
-[X] Psyker Support - Your Diviners, Telepaths and Biomancers could support your ground and air forces, improving their impact and preserving their lives.

OK, this plan set's our helltroopers on the incoming hoards to achieve a quick wipeout so that we can quickly regroup our regulars, I picked Schwarz to assist with this because he is the all rounder where Aelfric is the regular specialist so he should handle the helltroopers better. I'm continuing the current harassment but putting our psykers on air defense to help out our fighters, with psykers buffing them and attacking the ork fighta's as well we should get better exchange rates. I skipped on scry fry because our ground can handle the gargants with just the psyker assistance this round and I want the best result for our air as possible so want to go all in on psyker support for them.
 
New
[X] Plan: Intensify Air
-[X] Cripple Warboss Scalpchoppa's Horde by deploying the rest of your knights - A few Courts of Aesir Knights should be enough to wipe out Scalpchoppa's Gargents allowing the rest of your superheavies to be withdrawn..
-[X] Cripple Warboss Eadwhacka's Horde by deploying Helltroopers -A few Divisions of Avernite Helltroopers will be enough to massacre the elites within Eadwhacka's Horde before Headcrusha reaches Khazad-dum
-[X] Cripple the minor warbosses by deploying sixty-eight Helltrooper Divisions (out of 75) - by deploying your Helltroopers to the minor cities currently under siege you should be able to cause enough damage to their besiegers to make it safe to pull out almost all of your forces to help combat Headcrusha's Horde
--[X] General Schwarz
-[X] Low- Continue as things are, sacrificing fighters in order to cover a campaign of harassment on the ground which would be supported by bombers. - Currently selected
-[X] Harassment Option 2: Continue with your current harassment. - This will slow the Orks advance and inflict some damage at the cost of suffering casualties. Not advised without air cover.
-[X] Medium- The default option that balances damage for exchange rates and casualties.- Currently selected
-[X] Mine Option 2: Use a Quarter of original mines- This will inflict some damage and provide some opportunities to your harassers by expending all of your mines.
-[X] Air Defence- Your Pyromancers and Teleknetics could turn their attention to taking out the Orks aircraft.
-[X] Psyker Support - Your Diviners, Telepaths and Biomancers could support your ground and air forces, improving their impact and preserving their lives.
 
I don't get why the hordes of Facesnapper and Scalpchoppa took only 434 and 334 divisions of casualties respectively. I expected that their casualties would get worse as they lost their numerical advantage. It's not like they've ground down the defenders all that much.

Another oddity is that we didn't get any AA damage to their aircraft roll this turn. Whereas in the previous turn we had that in addition to our air force killing their aircraft.

We currently suffer 1:1 K/D ratio. High harassment would mean even 2:1 ratio. Losing one fifth to their one tenth.
Those are serious casualties.
I feel it necessary to deflate the rhetoric a little here. We inflicted 20:1 K/D ratio, it's just there were 20x as many of them.
 
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I don't get why the hordes of Facesnapper and Scalpchoppa took only 434 and 334 divisions of casualties respectively. I expected that their casualties would get worse as they lost their numerical advantage. It's not like they've ground down the defenders all that much.

Another oddity is that we didn't get any AA damage to their aircraft roll this turn. Whereas in the previous turn we had that in addition to our air force killing their aircraft.
Is there a difference in the composition of their hordes? Cause they could be down to mostly their elites which reduces the casualties.

mmm, possibly added to the general aircraft roll, but I'd ask Durin just in case.

I feel it necessary to deflate the rhetoric a little here. We inflicted 20:1 K/D ratio, it's just there were 20x as many of them.
On the toughest in the army no less.
 
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