The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
@Durin

1. Would deploying an additional army to the cities besieged by the minor hordes inflict additional casualties
2. In addition would there be time to redeploy them to counter the second wave of minor hordes
3. Are the ork fighters concentrated or split between the major hordes or all the hordes
4. Is it possible to lure the ork fighters away from the hordes into battle with our own fighters and supported by our AA but out of range of their own AA
 
@Durin

1. Would deploying an additional army to the cities besieged by the minor hordes inflict additional casualties
2. In addition would there be time to redeploy them to counter the second wave of minor hordes
3. Are the ork fighters concentrated or split between the major hordes or all the hordes
4. Is it possible to lure the ork fighters away from the hordes into battle with our own fighters and supported by our AA but out of range of their own AA
1. not really, as things are most of the army would only be there to act as reserves, only a corps or so can fight at a time from the upper city defences
2. yes
3. split
4. you can try, however you probably wont be able to do it to many times and the longer any such fight goes on the more Orks will arrive and the greater their outnumbering bonus will get
 
Or in the tunneks between the upper and lower city.

@Durin
1. Can mines be used between the upper and lower city?
2. Would they have any effect given the existing defences?
 
The larger hordes led by Headcrushas lieutenants are a bigger threat, due to greater numbers, a good fore of Gargents and the higher number of Ork elties within them. Of these the first to worry about is Warboss Facesnappa's Horde , whose combination of large numbers of Big Gunz with Kommandos has the potential to be a worryingly good siege force, though you one that would still have trouble with the defences of the lower city. This would best be coutnered with elites to raid the Big Gunz and stop any attempts to infiltrate by the kommandos. Next is Warboss Scalpchoppa's Horde, whose massive number of walkers and wierdboyz has the potential to both breach the cities defences and be an absolute nightmare in a city fight. You will need to deploy psykers and some of your own superheavies to counter this force. Then there is Warboss Slaystampa's Horde, whose masses of Stormboyz are likely to be able to take the upper city in short order, bypassing many of the defences, and could be a threat to the lower city. Simple numbers and a large number of Hydras should be enough to slaughter this assault.

in verse thease forces would have been in place for a year or more. I wonder if the locals wonderd why their city in particular got an extra helping of AA? I also wonder if the other comaners low key tried to figure out the implications of rotbart assigning forces where he did.
 
Vote is one sided anyone else want to vote or come up with a different plan?
Adhoc vote count started by Nurgle on May 23, 2018 at 7:52 PM, finished with 38 posts and 9 votes.

  • [X] Plan Opportunistic
    -[X] Counter Warboss Facesnappa's Horde by deploying elites. - Deploying a division of Helguard and a few Astartes companies should be sufficient.
    --[X] Chapter Master Julius goes here
    -[X] Counter Warboss Scalpchoppa's Horde by deploying Psykers and heavies - A Grandmaster Psyker leading a few choirs, a Knight Court and a dozen regiments of Fellblades should do.
    --[X] Lord-Marshal Sigurd goes here
    -[X] Counter Warboss Slaystampa's Horde by deploying Iron Guard Regiments - A Iron Guard army with an additional AA corps should do.
    --[X] Governor-General Aelfric goes here
    -[X] Counter the minor warbosses by deploying sixteen Guard Armies (out of 66) - A full Guard army should be able to defended even the upper city for an extended period of time.
    --[X] General Schwarz concentrates his efforts in commanding these forces
    -[X] Opportunistic - Deploy your air forces whenever there is a major opening, otherwise keep them back.
    -[X] Harassment Option 1: Remain back- This will preserve your harassment forces for later actions.
    -[X] Psyker Support - Your Diviners, Telepaths and Biomancers could support your ground and air forces, improving their impact and preserving their lives.
    -[X] Scry and Fry- Your Diviners could work with your other psykers to locate the most dangerous foes and take them out.
 
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