> Exit.
While you'd prefer to have more than a measly two abilities with which to defend yourself, you're unfortunately rather certain that's all you're going to get, so you suppose you'll move on. Specifically, on to leaving, as you'd really quite like to get out of here. While it's only been a few minutes, this blank void is not only getting tiring to look at, but is also kind of unsettling, and while it's true you can now change said blankness to at least appear to be something else, you feel as though that would be rather missing the point. You're not sure if it's even possible for you to outright leave your barrier/labyrinth/dimension/whatever — something to try later, perhaps — but you can surely at least find some other section of this place to settle down in.
You rotate in place, looking for something that could indicate a potential way out. You see nothing of course, because this place has nothing in it to see. Which is itself quite weird — the terms "labyrinth" and "barrier" are usually fairly interchangeable when it comes to this sort of place, but you're pretty sure only the latter applies here, because this has got to be the least labyrinth-like barrier you've ever seen. In fact, it's the literal antithesis of one, what with its complete lack of walls, impediments, or entrances, apparently.
After about 30 seconds of pointless turning, you decide that this doesn't make any sense. You've never seen a barrier without at least two distinct sections to it, so surely there's more to this place than the literal sea of nothingness that currently surrounds you. Or at least, you really hope so. Maybe you can just...
You give yourself a pretend mental poke. Hey, witchstincts? Care to chime in on this?
For a third time over, a stream of foreign information seems to less flow into your mind, so much as make its pre-existing presence known. Oh, wow. Ask and ye shall receive, it seems. Convenient! Now- oooooh...
While you're now conscious of the fact that you can open a portal to your barrier's outer layer simply by willing it, it's another bit of info that really captures your attention. Slowly, you concentrate, reaching outwards with a sense you didn't possess before-
-and abruptly reel back like you've been struck, overwhelmed by the mental influx from the second field of vision you're now aware of, which is in fact less a field, so much as a sphere. Horizontally, vertically, diagonally; from every angle, you have a 360 degree view of your environment — that is, your barrier's environment. Somehow, despite not having physically moved in the slightest, you are now looking at the outside world.
...pity it's so disorienting, and thus not giving you any information you can really make much sense of. This might take a moment.
You struggle to narrow your focus on the outside to something vaguely resembling human vision, managing to do so after a minute or two of effort. As expected, you're still situated in a patch of trees off the side of a road, just outside of Sengeitsu City. Yep, there's the sound blocker you were speared to — you can tell from the blood all over the bottom, and the giant hole that girl's harpoon made in it — and there's...
Whatever you now have in place of blood seems to freeze and boil simultaneously. There's the magical girl who killed you, standing on top of said sound blocker. Her ripped, piratical schoolgirl outfit and short purple hair are blowing around wildly in the wind created by passing cars, but she seems to be too busy angrily snarling at the road for some reason to care. You can't hear what she's saying from in here, but from the expressions she's making, coupled with how she spoke to you before, you highly doubt it's anything pleasant.
As you watch, the girl turns around and jumps down into the grass, still looking extremely irritated. The soul gem on her neck briefly dissolves into violet energy, before re-manifesting in egg form atop the palm of her hand. She holds it up, and it begins to repeatedly flash with light, the rapid speed of the pulses indicating that there's a witch extremely close by.
Oh... that would be you, wouldn't it?
The girl's frown twists itself into a smirk as she begins walking in your general direction, eyes darting back and forth repeatedly.
[-] Wait. You'll let her in, and when she gets here, you intend to pay her back for your death in full.
[-] Run. You're not dying to this girl a second time.
[-] Write in.
[-] Ah... our inspiration...