The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
The Ork warboss is so dumb we have the luxury of deciding which world to fight him on.

This is usually not a thing that happens.
So we should risk a unbuilt hive and deal with the cost of constantly fighting invasions. The war boss does not matter if we constantly have to deal with war damage and risk Avernus. There are plenty of reasons not to let the Waagh hit.

1 we have unfinished hives when the Waagh attack.

2 we would have to repair the damage done. We were finally doing well in resources agian and these will cost more to fix than the last war. The Waagh is literally over ten times the size of the crusade.

3 the wildlife just acknowledge orks as another life form and they do not suffer from attrition to the degree other invaders due.

4 There are orks on Avernus who will join the other Waagh.

5 Svartalfhiem defense are at a high rate and underground.

6 we can fit more people at Svartalfhiem behind there defense.

7 the ork warboss is stupid enough to awaken something dangerous. While it would kill there is a chance it will kill us too.

8 we can easily assure the warboss lives on Svartalfhiem since it is not a deathworld that has literally everything trying to kill you.
 
I beliefe that the warboss is likely to pulb anything below Magma Wyrm level by himself. And stuff that dangerous shows only up in extreme situations.
Yeah these guy is stupid enough to piss off something everything else would grun screaming from. I am actually worrreid that the planet hive mind may do something to us for getting the orks there.
 
3 the wildlife just acknowledge orks as another life form and they do not suffer from attrition to the degree other invaders due.
To clarify this, Avernus seems to view a waaaargh of orks as a single powerful entity, likely because of their combined waaargh field.

My guess is that Avernite creatures avoid Alpha level creatures as they don't come close to Ophelia. They must read as an apex predator or something.

7 the ork warboss is stupid enough to awaken something dangerous. While it would kill there is a chance it will kill us too.
Depends is it in orbit, or on the ground.

Though I do wonder if the Planet Mind has any Old One Warships?
 
[X] svartalfheim, freyr variant

So far, the arguments for Svartalfheim have been more convincing than the ones against it or for Avernus, and I have a few thoughts that I would like to throw out.

1. Svartalfheim can recover faster than Avernus can, both in population and infrastructure, as they aren't taking constant damage from wildlife.

2. The resulting ork population is not going to be a threat, as durin has said that there would only be a few dozens of them at a time.

3. Depending on where the malaise from war weariness go and how long they last, Avernus could end up taking more damage from the wildlife and chaos psykers than they do from the orks.

4. The ork war boss is going to do the dumbest thing that he can at all times, on Avernus this means things like trying to kill a sphinx for a rug or go have a picnic in the forbidden zone.

5. The Well of Urd is only two more turns away from completion, and after that the Adeptus Mechanicus is going to want to start on the Rockside expedition. so we are going to be loosing some of our Mechanicus actions at the lest.
 
[X] svartalfheim, freyr variant

The wildlife on Avernus will be just as much if not more of a hindrance for Trust forces as it will be for Orks.
 
So we should risk a unbuilt hive and deal with the cost of constantly fighting invasions. The war boss does not matter if we constantly have to deal with war damage and risk Avernus. There are plenty of reasons not to let the Waagh hit.

1 we have unfinished hives when the Waagh attack.

2 we would have to repair the damage done. We were finally doing well in resources agian and these will cost more to fix than the last war. The Waagh is literally over ten times the size of the crusade.

3 the wildlife just acknowledge orks as another life form and they do not suffer from attrition to the degree other invaders due.

4 There are orks on Avernus who will join the other Waagh.

5 Svartalfhiem defense are at a high rate and underground.

6 we can fit more people at Svartalfhiem behind there defense.

7 the ork warboss is stupid enough to awaken something dangerous. While it would kill there is a chance it will kill us too.

8 we can easily assure the warboss lives on Svartalfhiem since it is not a deathworld that has literally everything trying to kill you.
1. Those Hives will be mostly complete.
1a. Stupid Orkwarboss.
2. We just got an action done to reduce cost of repairs.
2a. We're essentially tossing the costs at the Trust and Svartalfheim, at higher costs due their not-being-Avernus.
3. See: Stupid Ork Warboss.
4. We would absolutely do a culling of those orks.
5. Avernus has really good defences and Wildlife; Svartalfheim's military frankly isn't as good, the Trust would suffer more overall
6. Svartalfheim would suffer quite a bit.
7. Highly improbable, TBH.
8. Keeping the stupid ork warboss alive should be a simple matter of not targetting the warboss.

Why Avernus should be the target:
1. Political Capital. We'll want it when we inevitably propose something that eats it up.
a. Or just convert it into tax rebates.
2. More veterancy for Avernites.
3. Improve relations with Svartalfheim owing to them not having to tank an Ork Invasion.
4. Don't disrupt or risk Svaratalfheim's AM/EM's production.
5. Ork Warboss doing something stupid on Svartalfheim can well lead to attacking somewhere we'd really like them not to.
 
Tanking this Waaargh would give Rotbart a LOT of leeway politically, members of the High and Security Councils are privately crapping themselves over the appearance of this Waaargh and if the world that takes the hit takes a significant hit the integrity of the Trust will be damaged, we are built to resist like no other world. It would be a short term drain on resource for us but will give us significant clout when it comes to dictating Trust policy during the coming proper High Council meeting, if we want to have as much weight to our voice during that meeting as we can then Avernus is the way to go.
 
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[] svartalfheim, freyr variant

Isn't a valid vote, it doesn't even have arguments inside it.
 
A Major factory or some area that you normally wouldn't bother attacking at all. I admit to not knowing Svaratalfheim very well.

The main reason I'd like the orks to hit Avernus are the Political Capital and Avernus' having lots of wildlife specie for the stupid Ork Warboss to hunt or attempt to exterminate (Or screw up in some manner). Of course, part of it is that I don't know Svart's enviro well, and it seems like it'd turn into a basic ordinary clash with a normal room for screwing up (Thereby losing some of the Ork Warboss' stupidity advantage to us).
 
What about the orc fleet?
We can defeat the orcs on the ground, but then there's still going to be a huge ork fleet in Trust void-space. What are we going to do about that, besides hit-and-run tactics? Will those be enough to deal with it before the orcs decide to do something orky with their hulks and kroozers?
 
[] svartalfheim, freyr variant

Isn't a valid vote, it doesn't even have arguments inside it.
Yes it is, we aren't required to try to sway others to our point through argument. We've got (probably) five people including us voting for it just from initial votes, so I don't see being especially persuasive as being all that important.
 
Inserted tally
Adhoc vote count started by Nurgle on Apr 28, 2018 at 3:51 PM, finished with 95119 posts and 36 votes.
  • 38

    [X] svartalfheim, freyr variant
    [X] Plan Deathworld Avernus
    -[X][Plan]Middle Ground, Avernus
    -[X][Argument] Avernus' status as a Deathworld greatly increases the amount of attrition the Orks are subject to, particularly with an idiotic Warlord in charge of it maximizing the damage they suffer; Avernus also already has an Ork Infestation from previous invasions, so the long-term effects on it are minor.
    [X] Plan Avernus Stands
    -[X][Plan]Middle Ground, Avernus
    -[X][Argument] Avenues is the most difficult planet in the Tryst to take from the ground and our Void defences are considerable. With the Warbasses sheer stupidity, it's likely he'll have his Orks fighting wildlife intentionally before ever getting near our cities. However, they will get to our cities eventually. The Emperor demands we exist for war, and so we shall fight this war. But do not expect us to hold on our own forever. Not even Cadia could hold out forever, and neither can we without assistance. But no matter the difficulties, we shall fight. Avernus shall stand.
    [X] Plan Thamuzz
    -[X][Plan] Svartalfheim, Freyr variant
    -[X][Argument] The heavily defended, underground cities of Svartalfheim reduce the effectiveness of the two main strengths of WAAAGH!!! Hedcrusha: gargants and orbital bombardment. Orks do not provoke the extreme responses from Avernus that Necrons and Chaos do, reducing one of Avernus's advantages as a battleground while subjecting Trust forces to that same threat.
    [x] Plan Svartalfhiem, Freyr variant
    -[X] Vanaheim would inflict to many casualties on our fleet, while Avernus would split the casualties some of the cities are currently expanding and wven Avernites can get war fatigued. Svartalfhiem has strong ground defenses and we can easily replace ground loses sooner and easier than fleet loses.
    [X] Option 2: Svartalfheim
    - [X] Freyr 's Addend Addendum
    [X] Plan Three
    [X] svartalfheim, freyr variant
    -[X][Argument] The heavily defended, underground cities of Svartalfheim reduce the effectiveness of the two main strengths of WAAAGH!!! Hedcrusha: gargants and orbital bombardment. Orks do not provoke the extreme responses from Avernus that Necrons and Chaos do, reducing one of Avernus's advantages as a battleground while subjecting Trust forces to that same threat.
 
[X] svartalfheim, freyr variant

I think Avernus' fleet and orbital defenses could use a little breathing space from having to constantly enact large-scale repair and rebuilding efforts every few decades. :tongue:

Besides, Svartalfheim is no slouch in the defense department and it's obvious that the main danger is going to lie in dealing with the Ork naval forces instead of the ground ones when you consider their Warboss' apparent ineptitude.
 
I'm sorry, let me be clear.
I do want to vote for Avernus however Plan Avernus Stands is not based in any reality I'm familiar with. And so don't want to support something that seems to disregard facts and history in favour of nationalism and vague complaints that we aren't getting enought support without actually clarifying what we would consider sufficient.
If there where an alternate plan I'd vote for that however as it is I'd rather see us lose to Svartfelheim rather than insult everyone else present for no apparent reason with the implicit suggestion that we're the only one pulling our weight. Keep in mind after all the phrase in the trust is 'Dutiful as a Midgardian.'... Although I suppose that 'Arrogant as an Avernite' also applies.

"However, they will get to our cities eventually. The Emperor demands we exist for war, and so we shall fight this war. But do not expect us to hold on our own forever. Not even Cadia could hold out forever, and neither can we without assistance. But no matter the difficulties, we shall fight. Avernus shall stand." is this what your talking about?

cas I think I agree...

but still want avernus to be the defender tho...we CAN just simply change the arguement....it was only prepared by one person I think
 
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