The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
@Durin

Would it be possible with Ridcully's help to time the Detonation of an Exterminatus Class Warhead to the instant the Daemons lose but before the Orks truly win and destroy the planet while both sides are at their weakest and neither has full control/influence over the local Warp Space?
The enemy's main threat seems to be their fleet. so that wouldn't help much
 
Chapter Master Julies of the Varangian Guard tells you that thanks to his large number of veterans acting as trainers and the incredible number of Aspirants that the Imperial Trust is able to provide that the Varangian Guard will be able to deploy twenty companies of Astartes and five scout companies to contest the Waaagh, along with five PDF armies.
Wow, the Varangian Guard recruit like fucking crazy for Space Marines.
 
Inserted tally
Adhoc vote count started by Nurgle on Apr 25, 2018 at 12:54 AM, finished with 94706 posts and 2 votes.

  • [X] our fleet still has not fully recovered but we will deploy what we have. Also 80 percent of our ground forces and 66 percent of psykers.
    [X] Avernus will contribute 75% of the regular forces and 60% of the psykers.
 
Looked at the stats for impalers in 43k and decided to compare the Impaler Carbine to a Plasma Gun.
Impaler Carbine|Plasma Gun
Range: 100|90
RoF: S/2/4|S/2/-
Damage: 2d10+5 Impact|1d10+7 Energy
Penetration: 6|6
Clip: 60|40
Reload: 1 full action|5 full actions
Special: Tearing|Maximal, Overheats
Weight: 9 kg|18 kg
Availability: Scarce|Very Rare

Longer range, full auto capability, -1 minimum damage but +8 maximum damage, bigger clip, five times faster reload, doesn't overheat, half the weight, and two levels of availability cheaper. Impaler carbines in 43k are overpowered.
 
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I asked Durin about how much naval assets we can send before we risk losing institutional knowledge, but I think he missed the question. I'll fix the vote to include naval assets within a vague limit.
you can pretty much send all of your fleet, it is highly unliekly that it will suffer the 80% losses that will cause problems
 
Why only 60%? A lot less than 40% are needed at Avernus and it's not like they'd have anything better to do.
Durin gave these numbers for safe deployment:
@Durin - with our current numbers, how much can we deploy safely without making things dangerous against the wildlife?
around 80% of the regulars 66% of the psykers
But he also implied that there's a chance that that may not be enough to keep Avernus safe from the uptick in rogue psykers:
@Durin with the Lord of Change dead, do we need to keep more PDF at home to cover for increased casualties to Chaos psykers?
maybe, hopefully your anti psykers can keep casualties lower enough
It's probably nothing to worry about, but I don't want to take chances with Chaos Alpha psykers. So I rounded the numbers down a bit until they looked nice.

EDIT:
Probably won't make that much difference now that I think about it, but it certainly feels nice.
 
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@Durin
Quick question: Would you mind disclosing what the reward was from the To Catch a Predator omake I did? Didn't see anything from it on the disclosed rolls for the Daemon fight and was curious...
 
So I'm just wondering. Is it possible for any of our minor battle psykers to receive like, hellguard training?
 
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