The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
6. You may want to send in Frederick and Xavier to personally kill daemons, especially if you're deploying Jane to do the same.
Having Frederick personally fight will take away his martial bonus for the armies. Leading from near the front maybe, but let's keep him doing what he's best suited for.

Or better yet, direct from the Palace and give the Sword to Jacob.
 
Having Frederick personally fight will take away his martial bonus for the armies. Leading from near the front maybe, but let's keep him doing what he's best suited for.

Or better yet, direct from the Palace and give the Sword to Jacob.
Jacob doesn't have a Terror-causing trait, though. He might after the war finishes, but until then he won't have an effect on daemon morale other than through permakilling daemons with the BCS.
 
Jacob doesn't have a Terror-causing trait, though. He might after the war finishes, but until then he won't have an effect on daemon morale other than through permakilling daemons with the BCS.
I doubt @Durin would be that inflexible with the mechanics; we've only killed one 3rd Circle Angyl and the summons are already less effective. Jacob might cause Angylls to have morale checks after killing another 3rd Circle in front of them.

Plus the terror trait kicked in for Rotbart immediately after he killed the Keeper of Secrets IIRC. Dis was safe for weeks before the Incursion ended for real.
 
Your delays seem pointless. Why would we not do step three and step one at the same time? The only thing delaying will do is give the enemy more time to complete the ritual and prepare for our attack.
A few major reasons:
  1. Most of our game-changer for a single round of combat aces are effectively one-shots. Berserk gas will be useful once. Deathstrikes are single-shot weapons. Throwing every airplane we have at intact air defenses works much better the first round than after the losses they take. As such, waiting until they are most useful (and we can apply the most stacking bonuses to their use) is just good sense.
  2. Hitting them really hard with non-regenerating resources before they actually start the summoning means we can't use the non-regenerating resources to actually impact specific rituals—we increase the constraints they have to set up the ritual, but we don't actually interfere with anything they've set in motion/sunk costs on.
  3. Many of our non-regenerating resources can significantly benefit from attritional damage being done; more so than further attritional damage benefits from the non-regenerating resource scoring a hit. A bit of orbital bombardment to soften them up and some sabotage should vastly increase the damage things like Deathstrike volleys or bombing runs do (as well as, in the latter case, reducing casualties).
  4. Stacking bonuses give the largest effects. Staggering our ace usage allows us to stack far more effects. A large part of the importance of steps 1 & 2 in the outline you quoted is to allow enough time for all of our effective bonuses to come online while going after the low-hanging fruit that doesn't actually need massive bonuses to be achievable at minimal cost.
 
If the 1st Circle does get summoned I say we give Jacob all the Black Crystal and send him against it alone. Sure, he'll die... But so will the Archangyl.
 
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If the 1st Cricle does get summoned I say we give Jacob all the Black Crystal and send him against it alone. Sure, he'll die... But so will the Archangyl.
No it will not. It has too much HP. If the First Circle gets summoned, we'll need to deathstar Jacob beforehand in addition to giving him all the BCJ to have even a small chance of beating it.
 
No it will not. It has too much HP. If the First Circle gets summoned, we'll need to deathstar Jacob beforehand in addition to giving him all the BCJ to have even a small chance of beating it.
Jacob has one last hit upon dying that gets x100 to his modifier. I honestly think that would be enough. And if it's not enough? The Archangyl would be low on hitpoints.
 
[X] Plan Where Daemons Fear to Tread
-[X] Titans
--[X] District 145- Meeting them in District 145 will give you some time at the cost of allowing more damage to be done to Dis.
--[X] The Black Irons- The Black Irons are the most expendable option that still has the ability to make a difference
--[X] The Psyker Regiments- The Psyker Regiments abilities will give them a real advantage, but not enough to prevent them suffering heavy losses
--[X] The Varangian Guard - The Varangian Guard's equipment and abilities makes them deadly foes for Titans, but the reverse is also true.
--[X] Primaris Executioner Forces
-[X] Psykers
--[X] Scry and Fry (Sorcerers): Tamia + Ridcully + 1st Pyromancer Choir; 1st Diviner Choir + 2nd Pyromancer Choir
--[X] Banish Daemons (focusing on Cherubim and under): Sirens, 1st Daemonology Choir
--[X] Counter-Telepathy: 1st Telepathy Choir, 2nd Telepathy Choir
--[X] General Dispelling: Lulana, 2nd Daemonology Choir
--[X] Supporting Troops: 1st+2nd Biomancer Choir, 1st+2nd Telekinetic Choirs, 2nd Diviner Choir
--[X] Xavier to permakill as many daemons ranked Seraphim and higher as possible. He will take whatever support he wants with him.
-[X] Other
--[X] Phase-Tigers on ambushing Chaos Warbands.
--[X] Last Hunters to assassinate Sorcerers where possible.
--[X] Electronic warfare on enemy sensors to assist the Phase-Tigers and Last Hunters.
--[X] Jacob (with Black Crystal Sword) and Jane to permakill as many daemons ranked Seraphim and higher as possible. They will take whatever support they want with them.
--[X] Aryz to enter the battle.

The purpose of this is to kill daemons ranked Seraphim and above and cause the daemons to take a morale check and fail it, hopefully multiple times. Both will make it more difficult for the enemy to summon future daemons, including the First Circle. Furthermore, if the daemons fail the morale check, it's likely that Valinor's regular troops will also be forced to take a morale check. Aryz's presence on the battlefield gives a penalty to all enemy morale checks, which is why I've included him in the plan.
 
So, I have been thinking about what the enemy commander will think his options for the
ritual are, and the pros and cons of the different ritual sites. Right now, there are four places he thinks he can put them.

The ships in Dis.

Pros

· Heavily defended

· Demon! battle barges

· Best wards

Cons

· We have a force that just ate most of his space marines

· Easily cut off from reinforcements and sacrifices

· Hard to move the numbers that are needed through. Must move the body's somewhere so the next sacrifice can have their turn

· No orbital support

The Dis siege camp.

Pros

· Second-best defenses

· Plenty of troops for sacrifices, if it can hold, it can complete the ritual

· Most elites are here or in Dis

Cons

· It is in Dis artillery shadow, so the army units there can't maneuver unless they want to be chewed up by Dis, and if the shields go down it will take a beating.

· Defenders can sally forth

· To close to Dis, No orbital support

The landing site.

Pros

· Plenty of troops for sacrifices, if it can hold, it can complete the ritual

· Far from enemy troops

· Orbital support

· Remaining aircraft can be deployed

Cons

· Weakest defenses

· No, or few, elites

In Spaaaace!

Pros

· Enemy armies can't get here

· Great wards

Cons

· Hard to move the numbers that are needed through, transports can be intercepted and teleportation is slow for the scale this ritual works on

· Gamble, if the enemy fleet receives reinforcements will most likely be destroyed

I don't think that the abomination commander has much in the way of divination support, and what he does have will not be looking out for fleet things. He does not know that his orbital support is going to go away in the next three days. So, he will not be planning around it.

He will go for a spread, with the most rituals happening in the landing site, as he probably thinks that most of our army is in Dis. So, the siege camp can try to keep us bottled up, or at least slow us down. Add a few rituals happening in the ships in Dis, so we can't ignore them. And he should think that we will have no hope of stopping him.

Anything that I am missing? I am not any kind of expert on 40K, so I'd honestly be more surprised that I didn't over look something.
 
I don't think that the abomination commander has much in the way of divination support, and what he does have will not be looking out for fleet things. He does not know that his orbital support is going to go away in the next three days. So, he will not be planning around it.

keep in mind, he's seen reinforcements trickling in for a while now, and he's not going to be doing the summoning for about a week. He's probably not going to be able to go for space.
 
He may order the fleet out of the system.
Why? By that point he willl already be starting the summoning, and only value the ships will have to him will be how much they can delay and weaken our fleet to make summoning more likely to succeed. He doesn't care whether Valinor survives past this or not, he only cares about completing the objective to earn enough cred with the Abomination for a resurrection and hopefully a power-boost. He can't retreat either since if he tries to run after essentially wasting all these forces he's guaranteed a Spawning or sone other fate worse than death.
 
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Mind, if we get really lucky, we could Nat100vNat1 on Scry and Fry, we could render the whole matter moot. 0.01% chance, but could happen. :V
 
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