The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
I dunno about that.

I mean I've no idea how much a Zhaar is, but he's growing by 1 every 2 years.
Aryz tells you that Quartoks reach adulthood fifty years after being born and are general about one thousand two hundred and fifty Zhaar, or around two and a half meters. He tells you that after reaching adulthood a Quartok will grow by one Zhaar per Zha, the Quartok year around two standard years, from that point on.
1250 Zhaar = 2.5 Metres
500 Zhaar = 1.0 Metre
1 Zhaar = 0.002 Metre = 2 Millimetre

He's growing 1 millimetre every year which means every 2 turns he'd have grown a centimetre. Alright that's pretty significant. We could make his stuff deliberately oversized to grow into, but that'd distract him in combat.
 
Or suffocate under their own weight. A Quartok Council of Elders must involve lots of forklifts.
As amusing as that image is probably not :)

Its still a funny image :D

I'm pretty sure I believe Azyr when he says that people his age are very rare among the Quartoks...I'm fairly sure he's the oldest member of his species present by a pretty good margin.

We only know they have a theoretical age limit thanks to our advanced medical technology cause as far as they know one of their number has never died of old age.
 
Fun fact: Once they've used up their few remaining titans, space marines and knight titans they'll have basically nothing left that can harm our own Titans and various Titan weight tanks. This next bit is going to be fun :D
 
Fun fact: Once they've used up their few remaining titans, space marines and knight titans they'll have basically nothing left that can harm our own Titans and various Titan weight tanks. This next bit is going to be fun :D
It will mostly be a week of slaughtering literally billions of not-quite-helpless cannon fodder. We have had our epic confrontation. The remainder will be drudge work.

Assuming we stop the ritual anyway. If the 1st Circle turns up things will become… troublesome.
 
1250 Zhaar = 2.5 Metres
500 Zhaar = 1.0 Metre
1 Zhaar = 0.002 Metre = 2 Millimetre

He's growing 1 millimetre every year which means every 2 turns he'd have grown a centimetre. Alright that's pretty significant. We could make his stuff deliberately oversized to grow into, but that'd distract him in combat.
That would make him (1646 - 50) * 0.001 + 2.5 = 4.1 meter tall or 161.5 inch or 13' 5.5'' feet.

Giant is real. Ogryns only reach up to 3 meter for comparison. He is aproaching the size of a dreadnought...
 
You will have that week to disrupt the ritual, either by disrupting enough of the ritual sites, killing the sorcerers or preventing them getting the 1.25 billion sacrifices that they need

1. did they have to prepare the ritual sites ahead of time? and if so can we find them?

2. not related to the above, but how long until we think we can take the orbitals.
 
It will mostly be a week of slaughtering literally billions of not-quite-helpless cannon fodder. We have had our epic confrontation. The remainder will be drudge work.

Assuming we stop the ritual anyway. If the 1st Circle turns up things will become… troublesome.
Right. That's why my plan is literally "Fire the deathstrikes, then march our 25 titans, dozens of baneblades and fellswords, Macharuis heavies, Capitol Imperialis, our Leviathan, and our Adjucator right through their shattered center, then disgorge all the black irons on their crying psykers. Then turn around, and march right back into the city and let the wildlife deal with the rest."
 
So, idea/plan for going forward.

Step one is the current phase, which will trigger the summoning once their Titans die. As of now we no longer need to worry about prematurely triggering the summoning, as they're going to be starting at the end anyway. The thing is that it doesn't follow that we should use every ace we have right off the bat though. While I bet we could make a decent start on a counter-attack into the territory they hold within our city, we would really like them to have at least some of the ritual sites within 'easily' accessible areas for us, and our aces will be needed if we're going to have a chance to crack their toughest potential ritual sites.

I'd say our best bet now is to have most of our psykers doing maximum sustainable efforts denying their shit and handling Scry and Fry, with the exception of the Telekinetic choirs who would go all-out in protecting our anti-Titan forces (as they seem to be more useful against them than in anti-psyker duties this turn or next) and the second Divination Choir, which can preemptively look for ritual sites and divine weaknesses in them.

Step two would begin once the ritual starts. At that point I'd say use the largest conventional-force hammer (with special support) to clear out the city of ritual sites, while our Scry and Fry continues on the less accessible targets . This should do some real damage to their ritual without revealing any of our aces and allowing the reinforcing Void forces to at least start taking back the orbitals.

Step three would be starting to really use our aces to disrupt the outer rituals. Orbital bombardment, massed Deathstrikes (boosted by Pyromancers and aimed by Diviner), infiltration and Void shield sabotage, Berserk gas and targeted mental domination are all strong options here. It'd probably make the most sense to stagger and group these options up a bit to maximize effectiveness—you know, combine the Berserk gas and targeted mental domination to create confusion for the infiltration mission to take advantage of, and use the Deathstrike volleys after the shields are sabotaged (but hopefully before the confusion wears off). Psykers acting in direct support of one of our aces would probably be better off going all-out rather than 75% too, as their effects should be vastly magnified by the stacking of bonuses, enough so to trivialize needing to dial it back to 50% with a -10 to -15 Malus the next turn.

Step four would be the 'Oh fuck' measures as the ritual starts getting close to finishing up if it comes to it. Sending in irreplaceable heroes, throwing our Air Force at inact air defenses, massed infantry assault—just about anything would be on the table here if it has a chance to work. We do NOT want a First Circle successfully summoned, as all the losses we could potentially take with this option would likely be a best-case if Firsty shows up.
 
So, idea/plan for going forward.

Step one is the current phase, which will trigger the summoning once their Titans die. As of now we no longer need to worry about prematurely triggering the summoning, as they're going to be starting at the end anyway. The thing is that it doesn't follow that we should use every ace we have right off the bat though. While I bet we could make a decent start on a counter-attack into the territory they hold within our city, we would really like them to have at least some of the ritual sites within 'easily' accessible areas for us, and our aces will be needed if we're going to have a chance to crack their toughest potential ritual sites.

I'd say our best bet now is to have most of our psykers doing maximum sustainable efforts denying their shit and handling Scry and Fry, with the exception of the Telekinetic choirs who would go all-out in protecting our anti-Titan forces (as they seem to be more useful against them than in anti-psyker duties this turn or next) and the second Divination Choir, which can preemptively look for ritual sites and divine weaknesses in them.

Step two would begin once the ritual starts. At that point I'd say use the largest conventional-force hammer (with special support) to clear out the city of ritual sites, while our Scry and Fry continues on the less accessible targets . This should do some real damage to their ritual without revealing any of our aces and allowing the reinforcing Void forces to at least start taking back the orbitals.

Step three would be starting to really use our aces to disrupt the outer rituals. Orbital bombardment, massed Deathstrikes (boosted by Pyromancers and aimed by Diviner), infiltration and Void shield sabotage, Berserk gas and targeted mental domination are all strong options here. It'd probably make the most sense to stagger and group these options up a bit to maximize effectiveness—you know, combine the Berserk gas and targeted mental domination to create confusion for the infiltration mission to take advantage of, and use the Deathstrike volleys after the shields are sabotaged (but hopefully before the confusion wears off). Psykers acting in direct support of one of our aces would probably be better off going all-out rather than 75% too, as their effects should be vastly magnified by the stacking of bonuses, enough so to trivialize needing to dial it back to 50% with a -10 to -15 Malus the next turn.

Step four would be the 'Oh fuck' measures as the ritual starts getting close to finishing up if it comes to it. Sending in irreplaceable heroes, throwing our Air Force at inact air defenses, massed infantry assault—just about anything would be on the table here if it has a chance to work. We do NOT want a First Circle successfully summoned, as all the losses we could potentially take with this option would likely be a best-case if Firsty shows up.
Your delays seem pointless. Why would we not do step three and step one at the same time? The only thing delaying will do is give the enemy more time to complete the ritual and prepare for our attack.
 
Fun fact: Once they've used up their few remaining titans, space marines and knight titans they'll have basically nothing left that can harm our own Titans and various Titan weight tanks. This next bit is going to be fun :D
No they still got tens of millions of their own tanks.

I mean I'm sure we could go out to attack, but it seems like a bad idea.

He is aproaching the size of a dreadnought...
According to his character sheet he's already reached it.

then march our 25 titans
Pretty sure we're keeping them at Storms End though with N steps ahead.

That being said I'm opposed to plans that use the titans given the enhanced nature of the aboms guns and the fact that they likely have their own titan killers like Shadow Swords.
 
Sending out the Titans should be fine. They don't have any weapons which can kill Titans quickly, so we can always withdraw them if they're taking too much damage.
 
Sending out the Titans should be fine. They don't have any weapons which can kill Titans quickly, so we can always withdraw them if they're taking too much damage.
On the one hand they've got more than enough tanks to focus fire them down especially with their buffed guns thanks to the abomination.

On the other I find it very unlikely they haven't got some Titan killers of their own like Shadow Swords.

I mean if we need to use them then sure, but if we don't have too I'd rather we stick to other methods...preferably.

night night.
 
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[X] Plan Start the Ritual
-[X] Titans
--[X] District 145- Meeting them in District 145 will give you some time at the cost of allowing more damage to be done to Dis.
--[X] The Black Irons- The Black Irons are the most expendable option that still has the ability to make a difference
--[X] The Psyker Regiments- The Psyker Regiments abilities will give them a real advantage, but not enough to prevent them suffering heavy losses
--[X] The Varangian Guard - The Varangian Guard's equipment and abilities makes them deadly foes for Titans, but the reverse is also true.
--[X] Primaris Executioner Forces
-[X] Psykers
--[X] Scry and Fry (Sorcerers): Tamia + Xavier + Ridcully + 1st Pyromancer Choir; 1st Diviner Choir + 2nd Pyromancer Choir
--[X] Banish Daemons: Sirens, 1st Daemonology Choir
--[X] Counter-Telepathy: 1st Telepathy Choir, 2nd Telepathy Choir
--[X] General Dispelling: Lulana, 2nd Daemonology Choir
--[X] Supporting Troops: 1st+2nd Biomancer Choir, 1st+2nd Telekinetic Choirs, 2nd Diviner Choir
-[X] Other
--[X] Phase-Tigers on ambushing Chaos Warbands.
--[X] Last Hunters to assassinate Sorcerers where possible.
--[X] Continue EW on the Abomination.
 
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[X] Plan Stage Set
-[X] District 145- Meeting them in District 145 will give you some time at the cost of allowing more damage to be done to Dis.
-[X] The Black Irons- The Black Irons are the most expendable option that still has the ability to make a difference
-[X] The Psyker Regiments- The Psyker Regiments abilities will give them a real advantage, but not enough to prevent them suffering heavy losses
-[X] The Vargarain Guard - The Vargarin Guard's equipment and abilities makes them deadly foes for Titans, but the reverse is also true.
-[X] Xavier, Pyromancy Choir 1 & 2, Ridcully, Divination Choir 1 to Scry and Fry at maximum sustainable effort, targeting enemy psykers.
-[X] Tamia (with Black Crystal necklace), Telepathy Choirs 1 & 2 to counter enemy Telepathy at maximum sustainable effort.
-[X] Luana and Daemonology Choirs 1 & 2 on general counterspelling duty at maximum sustainable effort.
-[X] Biomancy Choirs 1 & 2 on buffing our troops at maximum sustainable effort.
-[X] Telekinetic Choirs 1 & 2 on defending our counter-Titan forces at maximum power.
-[X] Divination Choir 2 on divining ritual sites and discovering weaknesses/vulnerabilities.
-[X] Sirens on anti-Daemon duty
-[X] Troll Geomancers to begin to covertly construct infiltration tunnels to enemy-held fortifications.
-[X] EW on disrupting Abomination Titan targeting. If such disruption is unfeasible or ineffective, instead disrupt communication.
-[X] Jane, Jacob (with Black Crystal Sword), Phase Tigers, Last Hunters, and psyker infiltration regiment to hunt exposed enemy elites and higher-level Angyls


General idea here: delaying them starting their summoning a bit by letting the Titans get further in while doing attritional damage to their psykers/conventional forces, hitting their Titans with as much force as is practical with some defensive Psyker support in order to minimize the damage they do our fighting ability, and setting ourselves up to start hitting them really fucking hard next turn. I'm keeping Tamia on anti-Telepathy duty as it's going to be business as usual this turn for their psykers and decreasing the malus to all our forces from them will really decrease the losses our anti-Titan forces take as well.

While we could start swinging hard this turn, I don't see much benefit to it. As Durin said in the last update, the forces they have in-city can stand off up to a 'light assault' by our forces without their aces. Starting in on them now doesn't really free up much of our forces for the next turn, but it does drastically increase the odds that they consider their foothold in the city insecure, which would mean they wouldn't stick a major ritual in it—increasing the number of of relatively inaccessible major rituals for us.

While we could start to take a more offensive posture against their outer footholds like their siege fortifications and the landing site, I'm not sure that would be worthwhile either. Places that are easy to take we can take after they've started their ritual, increasing the number of minor (and hopefully major) rituals we can easily and quickly disrupt at the cost of spreading our own forces out a bit more. Places that are especially hard to take we could get started on I guess, but that would tie up a much larger portion of our available forces and the fights would likely have a significantly worse exchange rate (as they would have far more psyker support this turn).
 
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-[X] Psykers
--[X] Scry and Fry (Sorcerers): Tamia + Xavier + Ridcully + 1st Pyromancer Choir; 1st Diviner Choir + 2nd Pyromancer Choir
--[X] Banish Daemons: Sirens, 1st Daemonology Choir
--[X] Counter-Telepathy: 1st Telepathy Choir, 2nd Telepathy Choir
--[X] General Dispelling: Lulana, 2nd Daemonology Choir
--[X] Supporting Troops: 1st+2nd Biomancer Choir, 1st+2nd Telekinetic Choirs, 2nd Diviner Choir
-[X] Other
--[X] Phase-Tigers on ambushing Chaos Warbands.
--[X] Last Hunters to assassinate Sorcerers where possible.
1. Electronic warfare to disrupt the enemy's sensors. It should allow the Phase-Tigers and Last Hunters to get more kills and suffer less casualties.
2. If you're trying to cause a morale check, add Aryz to the battle. He causes -10 to enemy morale checks.
3. If you're not having the Trolls do anything, make them Deny the Witch. I know you don't like making psykers do this but it really is the optimal way to use them.
4. You may want to put the diviners on helping the Last Hunters kill sorcerers. With biomancer and telekine support our troops should have no trouble completing their objectives.
5. Send Jane into the battle. You can have her assist the Last Hunters in killing sorcerers or you can send her to permakill Seraphim+. Either will make it more difficult for them to summon the First Circle. Her ability to cause True Death and the Terror effect of her Paragon trait may cause the angyl force to break.
6. You may want to send in Frederick and Xavier to personally kill daemons, especially if you're deploying Jane to do the same. If the daemons face two Terror-causing characters and one Fear-causing characters while losing members to True Death, it is very likely they'll take a morale check and do so at a significant penalty. The True Deaths and possibly the failed morale check will make it more difficult to summon future daemons. Seeing the daemons flee may also cause a morale check in Valinor's other troops.
7. If Jacob is fully healed, you may want to have him kill sorcerers with the Last Hunters. The more sorcerers we can kill this turn, the better. Alternatively, if you're not sending in Frederick, give him the BCS and have him permakill Seraphim+.
 
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