Recent content by Dr. Snark

  1. Dr. Snark

    May The Invisible Hand Be With You - (Star Wars CK2-Style Quest)

    Sci-Fi 
    Noted and accounted for/edited in. Not surprised I missed that one given the hiatus. Hey, there was a reason Cerulian was vague about the details. It's so that I can be vague about the details in case I need to walk them back later for whatever reason :V Hoth: So. The thought bomb. Kaan...
  2. Dr. Snark

    May The Invisible Hand Be With You - (Star Wars CK2-Style Quest)

    Sci-Fi 
    Dooku's status as an ex-Jedi is effectively public knowledge for anyone who wants to ask. And he's fighting against the Jedi Order. Not exactly a big leap of logic for pretty much anyone admittedly...
  3. Dr. Snark

    May The Invisible Hand Be With You - (Star Wars CK2-Style Quest)

    Sci-Fi 
    Fixed, thanks. A fair point and one I edited in further details on. Mentioning Palpy's name would admittedly make things...messy if someone decided to have second thoughts. It's a bit hard to walk back "to save the galaxy, we need to launch a coup d'etat on the Republic" after all :V
  4. Dr. Snark

    May The Invisible Hand Be With You - (Star Wars CK2-Style Quest)
    Threadmarks: Interlude - Something Worth Fighting For

    Sci-Fi 
    Green Jedi Enclave, Coronet City Corellia As a small fighter entered Corellia's atmosphere, an elderly man within the Jedi Enclave paused as he was just about to take a sip of herbal tea. Glancing in the direction of the ship, though it had already faded out of sight, the man dryly chuckled to...
  5. Dr. Snark

    May The Invisible Hand Be With You - (Star Wars CK2-Style Quest)

    Sci-Fi 
    Whenever this conversation topic comes up, the thought that always comes to mind is "alt-me has to be the BIGGEST asshole on the planet, and I don't know why his thread hasn't rage-quit yet." :V
  6. Dr. Snark

    May The Invisible Hand Be With You - (Star Wars CK2-Style Quest)

    Sci-Fi 
    Commenting on things! Not in the slightest! That sounds like excellent omake fodder right there. All of those are fine astromech names, yes. Correct on all three counts! Dunno if I explicitly stated as such but that sums things up nicely. e a t t h e p a t h It is unironically a...
  7. Dr. Snark

    May The Invisible Hand Be With You - (Star Wars CK2-Style Quest)
    Threadmarks: Turn 30 Results

    Sci-Fi 
    [X] Making Inroads In The Republic Military: Now is a good a time as any to begin dechipping and potentially subverting different groups in the Republic military. Any clone not chipped means one less clone that will try to kill you once you make your move, and of course you can always use more...
  8. Dr. Snark

    May The Invisible Hand Be With You - (Star Wars CK2-Style Quest)

    Sci-Fi 
    Right-o, still around but still plotting out what's going to be happening. In the meantime have a reroll: Corellian Secrets: 4 36 +20+20+30 = 106 (Super Critical Success) Spicy but I've seen crazier. This turn. Dear lord. Also: This is absolutely something I could see Ciaran doing as a...
  9. Dr. Snark

    May The Invisible Hand Be With You - (Star Wars CK2-Style Quest)

    Sci-Fi 
    You're not going to find anything because they're an original unit for this quest. They were a unit created without inhibitor chips, among other details that aren't super important right this second.
  10. Dr. Snark

    May The Invisible Hand Be With You - (Star Wars CK2-Style Quest)

    Sci-Fi 
    Not particularly, because: 1. It'd be a bit of a pain to convey mechanically 2. All things considered, no action taken really justifies that level of DC anyway 3. If it involved an action taken against you, that level of DC would basically mean that you are fucked anyway Don't forget, once the...
  11. Dr. Snark

    May The Invisible Hand Be With You - (Star Wars CK2-Style Quest)

    Sci-Fi 
    I do appreciate the honesty, and I also want to point out that I'm not actually that frustrated over things like this happening. It's less "RAAARGH I HATE THIS RAEEEGGGG" and more "welp, time to rewrite my plans for the sixth time, now with More Explosions. What a pity, I guess I'll just have to...
  12. Dr. Snark

    May The Invisible Hand Be With You - (Star Wars CK2-Style Quest)

    Sci-Fi 
    Got it in one. I'm 100% aware that those rerolls would not have caused fails with the bonuses but it was good enough to establish how they operate.
  13. Dr. Snark

    May The Invisible Hand Be With You - (Star Wars CK2-Style Quest)

    Sci-Fi 
    ... ...... ......... .............Y'know, I thought that the turn that involved Ciaran going to frigging Mortis was a crazy turn as it was. 41st: 76 +15+5+20+15 = 131 (Extreme Critical Success) 412th: 74 4 (Sidious' Direct Notice) +15+5+20 = 44 (Success) Malevolence: 64 +20+20 = 104 (Super...
  14. Dr. Snark

    May The Invisible Hand Be With You - (Star Wars CK2-Style Quest)

    Sci-Fi 
    Right then, voting is now closed. Plan Risk-Adverse Audacity is the winner, rolls will be posted soon-ish.
  15. Dr. Snark

    May The Invisible Hand Be With You - (Star Wars CK2-Style Quest)

    Sci-Fi 
    Right then, we're gonna take a quick look at the votes... Vote Tally : May The Invisible Hand Be With You - (Star Wars CK2-Style Quest) Sci-Fi | Page 959 | Sufficient Velocity [Posts: 24070-24140] ##### NetTally 3.1.4 [X] Plan Risk-Averse Audacity No. of Votes: 16 [◈] Plan: Risk-Averse...
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