Nando
they, them
Okay, so, you know what the best dodge move in close combat is?
"Reaction: move."
As in: boost Movement and take a Move action, so that you're now nearby and they simply can not hit you anymore. I thought this was pretty obvious, but...apparently it's not.
As in: boost Movement and take a Move action, so that you're now nearby and they simply can not hit you anymore. I thought this was pretty obvious, but...apparently it's not.
If you want to play a high mobility style, play a high mobility style.
If your plan is to stand in front of your opponent and trade blows, Durability should be the superior defensive choice.
What Coat just posted.
If you plan on dodging everything the way to do that, is by not being there.
Even if y'all insist on trying to go for min-maxed "I have this one strategy, and I'll break the system, before I change it" builds, I will point it out, again and again, that that is not the intended use of this system.
Yes, you can specialize.
No, you can not expect that one solution will always work.
This is not only directed at you, DMW, but I feel like y'all keep getting stuck on the specific things that were provided as examples and then try to stuff everything into neat little boxes, while Coat tried to put in dozens of labels how that's not the intended way of playing this.
People harked about "Laser" Astrid, and she just ran into a Tree that eats Light (as plants are wont to do). That was not specifically planned as a counter to that character, but what it is, is a great example of how being a "one trick pony" does not work in this game.
Similar things could happen to any one specific strategy you might've come up with.
Yes, this is a fantasy setting, and it runs on narrativium fueled, Rule of Coolness abiding, creativity machines.
It's still grounded, at least that's what I think, in the core of realism that makes the Written World so compelling. "Every Norseman is a Farmer."
You are playing warriors, merchants, farmers, sailors and whatever else, all in the package of one (more or less) human being.
You're neither playing hyper-specialized super soldiers, nor some "eastern" cultivation Old Monsters that have spend millennia contemplating one thing, so that they can now apply it to every obstacle they encounter.
tl;dr: Dodging has it's mechanic. Twists have their mechanic. Tricks have another mechanic. Don't break the systems intent, to fit your ideal. Find ways of achieving what you want with what the system offers you.
@CoatRackRanger sorry about going on this huge tangent about the game philosophy and stuff. Maybe it's best if you make a judgement call about this thing about Tricks copying effects of Twists, since that seems to be the core question, from a game mechanics point of view.
((And also sorry to you, @DeadmanwalkingXI, I don't want to dismiss your concerns or ideas for how you want to build your character. It's just been a bit more 'arguing' these past few days than I really enjoy, and I don't like 'debate' style conversation, especially not over the internet. Tends to make me write stuff like this post...oh well. Also, it's closing in on 2am, so I should go to be no (it's finally cooled down some)...))