In my opinion, the original Chicago by Night for Vampire: The Masquerade 1E is the best setting supplement White Wolf ever made and one of the best RPG campaign settings period.
 
@davebrookshaw 's let's plays. Especially the second one, set in England.
Which book do you think describes/explains Awakening the best. Not merely what they are, but gives an impression of what they are like, gives evocative prose on how it might be, so on and so forth?
Here's the link. The one I was talking about was called Soul Cage, though The Broken Diamond and The Man Comes Around are also good. Note that The Man Comes Around is unfinished.
 
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The Convention of Thorns Announcement
Well this is apparently a Thing now;

The Long Night returns! White Wolf and Dziobak Larp Studios high concept Vampire:The Dark Ages larp, The Convention of Thorns returns for an encore engagement in 2017!
Set at a pivitiol time in the history of the kindred, this fully immersive larp hosted at a castle in Poland is unlike any that has come before it.
Take part in this unique "what if" event where you decide the future of World of Darkness!
Additional information and ticketing information for Convention of Thorns 2 can be found at http://www.cotlarp.com/
 
Per my usual bias the obvious answer is Luchador: The Vigil.
I'm armchair speculating it should be Luchadors on level of Compacts?

Luchador shouldn't just be a Hunter Compact. Luchadores should be their own splat.



Really, Luchadores are spread out between many organizations. The WWE (formerly WWF) is a massive Conspiracy whose members include actual undead bikers from hell, among other things, and provides its mundane members with supernatural drugs that give them the strength and stamina to keep up with the most powerful monsters.
 
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Luchador shouldn't just be a Hunter Compact. Luchadores should be their own splat.



Really, Luchadores are spread out between many orginizations. The WWE (formerly WWF) is a massive Conspiracy whose members include actual undead bikers from hell, among other things, and provides its mundane members with supernatural drugs that give them the strength and stamina to keep up with the most powerful monsters.
Nah, Professional Wrestling is the way that the various splats have hit upon for settling intra-splat disputes. The reason nobody believes it's real is all the various masquerade enforcement powers all going off at once.
 
@Generalissimo, could you recommend some books on the Cheiron group?
Happy to help.
Outside main Hunter: The Vigil book Conspiracies and Compacts would be your best source for information.
They do show up a bit in other main Hunter books (Night Stalkers/Witch finders/Miscellaneous Vigil) but nothing truly outstanding.
Cheiron ought be, like anything else in toolbox, compatible with Mirrors if you're looking for alternate setting.
Sadly we're lacking a Cheiron Group themed adventuring module :cry:

Are you looking for corporate themed media to help set mood for a Cheiron game?
Maybe something about cyborg implants and/or genetic enhancement?
 
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Sadly we're lacking a Cheiron Group themed adventuring module :cry:
Funny thing from Conspiracies and Compacts. . .
Field Research's willingness to hire monsters really seems like a good excuse for a multi splat campaign!
That being said implating monsters Thaumatechnology as hinted sounds like a bad idea.
Feels like getting dangerously close to stacking of splats.
What do such abominable builds even look like?
Opposite side of spectrum. . .
. . . what happens when you graft Vampire parts on a Vampire, Geist parts on a Geist, Mage parts on a Mage, Changeling parts on a Cangeling, or Wherewolf parts on a Werewolf?
Bonus Question: Why does a Mage need Thaumatechnology enhancement anyway?
 
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Funny thing from Conspiracies and Compacts. . .
Field Research's willingness to hire monsters really seems like a good excuse for a multi splat campaign!
That being said implating monsters Thaumatechnology as hinted sounds like a bad idea.
Feels like getting dangerously close to stacking of splats.
What do such abominable builds even look like?
Opposite side of spectrum. . .
. . . what happens when you graft Vampire parts on a Vampire, Geist parts on a Geist, Mage parts on a Mage, Changeling parts on a Cangeling, or Wherewolf parts on a Werewolf?
Bonus Question: Why does a Mage need Thaumatechnology enhancement anyway?
Because Magic.

The other supernaturals contain the lost divinities of mankind, awakened by their transformation at the cost of true singular divinity that all men strive for, by using their flesh you will build your Ladder and Throne from their meat, bone and blood.
 
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Happy to help.
Outside main Hunter: The Vigil book Conspiracies and Compacts would be your best source for information.
They do show up a bit in other main Hunter books (Night Stalkers/Witch finders/Miscellaneous Vigil) but nothing truly outstanding.
Cheiron ought be, like anything else in toolbox, compatible with Mirrors if you're looking for alternate setting.
Sadly we're lacking a Cheiron Group themed adventuring module :cry:

Thank you for the advice; I'll be sure to pick those books up.

Are you looking for corporate themed media to help set mood for a Cheiron game?
Maybe something about cyborg implants and/or genetic enhancement?

That would be nice. I've been on a bit of a transhumanist/cyberpunk kick lately.
 
Because Magic.

The other supernaturals contain the lost divinities of mankind, awakkened by their transformation at the cost of true singular divinity that all men strive for, by using their flesh you will build your Ladder and Throne from their meat, bone and blood.
I see no flaws in your fantastic justifications for atrocities logic.
 
Because Magic.

The other supernaturals contain the lost divinities of mankind, awakened by their transformation at the cost of true singular divinity that all men strive for, by using their flesh you will build your Ladder and Throne from their meat, bone and blood.
Silver Throne's general philosophy outside their organization is hilariously appreciated.

"Justification? No such thing. Now come here Heir, so that your teeth will either be at my throat or at my fingers."
There is a disadvantage for a mage getting those implants. . .
. . . . in having Arcane Experience instead of Practical Experience he can't ever install anything himself.
(don't really need to rely on tactics for harvesting or preserving because magic does it better)
You'll be depending on surgeons who aren't mages to install hardware directly into your brain.
 
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This is a minor question, but I can't remember the answer: does a new Mage (as in, brand new) start with both of their Ruling Arcana at 1?

Also, someone posted the link to the #s/statistics stuff davebrks did with regards to Mage, can someone direct me to where that is in this thread?
 
This is a minor question, but I can't remember the answer: does a new Mage (as in, brand new) start with both of their Ruling Arcana at 1?
I can't find anything, so I'd say that it varies. Some mages come out of an awakening with a full set of Arcanum, some come out with their ruling Arcana at 1. All come out with at least the latter though, and pretty commonly with a third at 1.
 
I swear I saw a 'newbie mage' thing in one of the books. Like, "If you want to play a brand new baby mage, here's the Arcana spread." But now I can't remember where it was.
Yup, Rulings both are at 1, as they are the basic enlightnment of a Path. Mysterium and TotM both talk about newly awakened mages a bit, and Mysterium also gives them a 3rd dot of their choice, although I'm not sure if that's still meant to represent "fresh from Awakening" or "had a few weeks to figure out what's what".
 
Totally, one of the things in Intruders is in fact an Abyss spirit

Thank you for the information. Do not be alarmed, Quest voter.

Also, I know I'm repeating this, but DaveB had these posts on, like, the percentages of people at each Gnosis in a city and etc, and someone linked them to me months ago when I was asking then, and I'm asking now, but am not sure if I'll be able to find it in the thread.
 
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