Thank you for the information. Do not be alarmed, Quest voter.

Also, I know I'm repeating this, but DaveB had these posts on, like, the percentages of people at each Gnosis in a city and etc, and someone linked them to me months ago when I was asking then, and I'm asking now, but am not sure if I'll be able to find it in the thread.

Note about Gnosis is that a they can get in a Legacy at 2 in 2e
 
That would be nice. I've been on a bit of a transhumanist/cyberpunk kick lately.
I'll compile a list for Saturday/Friday.
Meanwhile thinking of transhumanist/cyberpunk stuff had me considering supernatural escalation that direction without breaking any masquerade.
Cheiron Group openly releasing Thaumatechnology implants!
Available for anyone with the finances but certainly not revealing what's in raw materials.
How is that for a Cyberpunk take on World of Darkness?
 
The actual difficulty I'm going to ask for help with as far as Legacy goes, is: is there a cheat sheet or something? Because since so many people have to join Legacies...it makes it difficult, as you might guess, to do it by flipping through books and saying, "What works?"
Here's a list, though it doesn't go into detail. You'll have to google some of them for more detail. Also, note that by virtue of your setting there will be some Legacies that have fallen out of favor over the years but are still around in the 20's, and some that haven't been created yet.
 
Here's a list, though it doesn't go into detail. You'll have to google some of them for more detail. Also, note that by virtue of your setting there will be some Legacies that have fallen out of favor over the years but are still around in the 20's, and some that haven't been created yet.

And also some Legacies that are cued to/made be/associated with the Nameless Orders I'm going to have.
 
And also some Legacies that are cued to/made be/associated with the Nameless Orders I'm going to have.
With some nameless orders it's entirely probable that the order and the legacy are virtually indistinguishable in all but the least experienced members. Also, can you include the Parliament of the Needle from Soul Cage? IIRC they were originally active in the '20s.
 
What's their hat? Or whatnot?
They have access to a joint Onieros, and can always enter it. This allows them to share magical lore, give each other tips of whatever they're doing (if someone can be arsed to help), and, most notably, live beyond physical death. If you die as a member of the Legacy, your Onieros remains connected to the group Onieros, and you can still hang out with people there. You can also explore the Underworld, and the Tenemos, but only those two locations. It was also created by Dave Brookshaw, so it's practically canon.
 
They have access to a joint Onieros, and can always enter it. This allows them to share magical lore, give each other tips of whatever they're doing (if someone can be arsed to help), and, most notably, live beyond physical death. If you die as a member of the Legacy, your Onieros remains connected to the group Onieros, and you can still hang out with people there. You can also explore the Underworld, and the Tenemos, but only those two locations. It was also created by Dave Brookshaw, so it's practically canon.

Hrm, not sure. The one doubt there is that that does seem to cheapen...like, Liches and people who try to live forever shouldn't look like idiots for doing so, if that makes sense?
 
Hrm, not sure. The one doubt there is that that does seem to cheapen...like, Liches and people who try to live forever shouldn't look like idiots for doing so, if that makes sense?
You're effectively bound to two whole planes, and are likely to encounter similar issues to the Scions of God. In that while there's a being running around with a lot of your outlook and abilities it isn't exactly human, and has issues stemming from that (though admittedly Astral entities tend to be somewhat more human-esque than Spirits). As well as quite possibly having issues with growth or change. Admittedly haven't read them in particular.
 
Hrm, not sure. The one doubt there is that that does seem to cheapen...like, Liches and people who try to live forever shouldn't look like idiots for doing so, if that makes sense?
Well they clearly are given that you can reverse your own aging with a Life... 3? spell? The only reason more people don't do it is because it takes a long time, uses up a spell slot, and isn't sexy.
 
Well they clearly are given that you can reverse your own aging with a Life... 3? spell? The only reason more people don't do it is because it takes a long time, uses up a spell slot, and isn't sexy.
More importantly it can be dispelled. Lich methods are about not having that huge glaring weak point for the instant you anger an Obrimos or Thyrsus. While I'm sure one or two Mages have made a habit of skipping town and breaking sympathetic ties whenever anyone at all might be annoyed with them it's not a convenient lifestyle. Compare to Mister Tremere, who only has to leave someone soulless every so often to keep himself nice and young.
 
More importantly it can be dispelled. Lich methods are about not having that huge glaring weak point for the instant you anger an Obrimos or Thyrsus. While I'm sure one or two Mages have made a habit of skipping town and breaking sympathetic ties whenever anyone at all might be annoyed with them it's not a convenient lifestyle. Compare to Mister Tremere, who only has to leave someone soulless every so often to keep himself nice and young.
But if you dispel it you just age normally.

For instance:

Amy is 50. She puts a spell to reverse her aging, and leaves it on for one year. After one year, it is dispelled. She resumes aging normally, with a biological age of 49.
 
The thing is that mage magic doesn't treat a reversal of aging as healing. It's not a lasting effect. The only lasting way to do it with awakened magic is to steal it from someone else. If you're using perfecting spells to extend your life beyond your normal life span and someone dispels that spell you die.

The obvious answer to this is to use time spells to stop you from ageing in the first place but that can have other problems.
 
The thing is that mage magic doesn't treat a reversal of aging as healing. It's not a lasting effect. The only lasting way to do it with awakened magic is to steal it from someone else. If you're using perfecting spells to extend your life beyond your normal life span and someone dispels that spell you die.

The obvious answer to this is to use time spells to stop you from ageing in the first place but that can have other problems.
Hmm. This distinction seems to hinge very much on whether one uses magic to reverse aging, or uses magic to change the properties of the lifeform (temporarily granting it reconstructive ability that would heal it much in the same way as some 'immortal' lifeforms can do). Or did they remove the mages' ability to temporarily grant lifeforms traits of other lifeforms in Awakening?
 
Well, the thing with the Parliament was that their cushy Astral afterlife (technically, they were Morpheans, the astral equivalent of ghost mages) was built by exchanging the Daimons of members.

The difficulty being that removing someone's inner sense of self-improvement and replacing it with someone else's is not a zero-sum game. Members of the Legacy who underwent the process were knocked ever-so-slightly off-kilter.

For example (the main example from the Let's Play they were in), take a meglomaniac whose Daimon is based around getting him to slow down by pointing out and mocking his flaws so his ego doesn't get out of control. Then take a cautious slacker whose Daimon is based around getting her to plan for the future and strive after goals. Swap their Daimons. Tragedy ensues.
 
Well, the thing with the Parliament was that their cushy Astral afterlife (technically, they were Morpheans, the astral equivalent of ghost mages) was built by exchanging the Daimons of members.

The difficulty being that removing someone's inner sense of self-improvement and replacing it with someone else's is not a zero-sum game. Members of the Legacy who underwent the process were knocked ever-so-slightly off-kilter.

For example (the main example from the Let's Play they were in), take a meglomaniac whose Daimon is based around getting him to slow down by pointing out and mocking his flaws so his ego doesn't get out of control. Then take a cautious slacker whose Daimon is based around getting her to plan for the future and strive after goals. Swap their Daimons. Tragedy ensues.

Well, Tragedy for the slacker, but Awesome for the megalomaniac.
 
That would be nice. I've been on a bit of a transhumanist/cyberpunk kick lately.
I'll compile a list for Saturday/Friday.
We're not actually going to have a lot of conversation about Cyberpunk against opening of The Laurent's new quest.
https://forums.sufficientvelocity.com/threads/the-roaring-age-nwod.34770/
Its rough act to follow.

So far as Cyberpunk going to begin with genre's best of 2014.
Covers everything from terrible anarchism versus terrible corporatism, intentionally wrecking your soul with cybernetics, and of course Dragons!
 
We're not actually going to have a lot of conversation about Cyberpunk against opening of The Laurent's new quest.
https://forums.sufficientvelocity.com/threads/the-roaring-age-nwod.34770/
Its rough act to follow.

So far as Cyberpunk going to begin with genre's best of 2014.
Covers everything from terrible anarchism versus terrible corporatism, intentionally wrecking your soul with cybernetics, and of course Dragons!


Thanks for the compliment.
 
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