Judge Mental
Stranger In a Strange Land
[x] Awaken 1d10 skeletons.
[x] Awaken 1d10 skeletons.
Wake up, you lazy bonebags!
[x] Awaken 1d10 skeletons.
Wake up, you lazy bonebags!
I do agree we need a siege T-rex though. I'm hoping to become a buff focused intelligent boy when my time comes.
They don't have a wall so much as a hill:
and no mention of any gate. We don't need ladders to climb a hill.Their homes are covered with dirt, then grass grown over them. They do something similar with a village wall a round hill circles around the village into almost an entire circle, the "wall" has wooden spikes poking outwards all over it. Stopping large numbers from attacking from any direction together. Five wooden towers can house archers, one at each side of the entrance and the other three separated equal distance apart.
-A Warrior/Special: 879 (my skeleton a.k.a the Undying Warrior) is both a warrior and has regeneration making him a pretty good option to use as part of a Forlorn hope, also combat buffs/rolls and tactics.
If we raise them all people might wonder why there are no bodies.
Nobody is actually voting to attack tho, which only the leaders/High Skellies can write in...
They can't get more intelligent, but if they roll three 10s then they can give another intelligence.Aargh! The person who is already an intelligent skelly rolls multiple 10s! The universe is fundamentally cruel and unjust!
A warrior is still far better then a generic in crafting and intelligent skellies can herd the non-intelligent skellies with the carrot of rerolls on 9.I'm honestly not in a hurry for intelligence atm. We now need some crafters and researchers, and I know I'm not interested in that.
There's only glorious h2h for me.