Heavy Industry. This is a pressing concern. We need it to be pushed to 5 before the Lamenters finish their power armor project.
And we have basically 4 turns to do it in.
Heavy Industry. This is a pressing concern. We need it to be pushed to 5 before the Lamenters finish their power armor project.
Please let's not nail down psykers!Oh shit got to stop the new guys from fucking everything up rapidly! Also time to do what we spoke of, and nail down psykers soon.
FUCK FUCK FUCK FUCK[] [General] Stop The Madness In Theta-Sigma 44c (Write-In Ships/SAGs/Diplomatic Approach)
The uncontacted Xenos within Theta-Sigma 44c have begun to transition from Children to Travelers, and they do so without Gellar Fields! Stopping them from doing so isn't a matter of morality, but faith, as they are directly stepping into the maws of Chaos in their ignorance, potentially dooming their entire species!
(Gain: Information about what is going on. A choice to end what could be the start of a Chaos Polity within the sub-sector.)
Heavy Industry. This is a pressing concern. We need it to be pushed to 5 before the Lamenters finish their power armor project.
And we have basically 4 turns to do it in.
This, and also medical services definitely deserves some love.Don't forget about doing Heavy Industry guys, that way our boys have only the best Armor and weaponry we can provide them.
And action needed for improving the power armor is action not being spent elsewhere and basically redoing something that was already done when we could have gotten it done with one project.I honestly disagree? Like, Heavy Industry is great, but I'm baffled at the idea that we're required to complete it... they'll have adequate Space Marine Armor either way and we can improve it for a coming generation/etc.
Integrate action will tick over on its own. So it's more efficient to ignore it this turn and do it next turn imo.[] [General] Integrate the Kil'drabi Kin (0/2)
[] [General] Stop The Madness In Theta-Sigma 44c (Write-In Ships/SAGs/Diplomatic Approach)
[] [General] Colonize (Itani - Magdab (Volcanic and Frozen)) (1/2 Actions)
This is what I'm thinking, obviously thinking over the specifics but this gets us within 1 of a big boost to infrastructure almost across the board.
I honestly disagree? Like, Heavy Industry is great, but I'm baffled at the idea that we're required to complete it... they'll have adequate Space Marine Armor either way and we can improve it for a coming generation/etc.
Heavy Industry is more than just power armor, no?Adequate armor is good.
But why should we stop at just adequate?
We'll have an even greater pay off if we give them stuff that's above what Space Marines typically get gear wise, maybe dare I say, as good as what Primaris Marines get (hopefully we won't ever have to fight Primaris Marines, those guys are nearly Primarch sized and almost as skilled I think).
And action needed for improving the power armor is action not being spent elsewhere and basically redoing something that was already done when we could have gotten it done with one project.
Integrate action will tick over on its own. So it's more efficient to ignore it this turn and do it next turn imo.
Adequate armor is good.
But why should we stop at just adequate?
We'll have an even greater pay off if we give them stuff that's above what Space Marines typically get gear wise, maybe dare I say, as good as what Primaris Marines get (hopefully we won't ever have to fight Primaris Marines, those guys are nearly Primarch sized and almost as skilled I think).
Heavy Industry 5 unlocks RnD for everything basically.Heavy Industry is more than just power armor, no?
I'd imagine any other industry would be bottlenecked eventually if we don't upgrade it, for lack of construction/resource extraction capabilities.
Also to clarify, we've never before had an Integrate Action that automatically completed. What was talked about was that there would be automatic progress on updating their ships to code depending on if we allowed them access to our tech. Except we're going FAR beyond that.
Hmm, given the +1s to HI and VI, I'm willing to spend at least one action on it this turn as being functionally identical to stuff we needed to take either, but the other two are pretty much required to be "Unfuck the potential crisis point going on here" and "Lock Down Itani before it's too late"