Star Wars: The Chosen One (An Anakin Skywalker Quest)

The main reason I would recommend the Comm Call sooner rather than later, and certainly before we leave Naboo, is that if something happens that would prompt investigation or intervention on Anakin's behalf, it's going to be much easier to get to Tatooine from Naboo than Serenno. Naboo and Tatooine are both on the Perlemian Trade Route and it's a fairly short hop from one to the other, as we see in TPM. Serenno, on the other hand, is in rather dramatically to the galactic north and west.

Getting from Naboo to Tatooine, and then back to the Hydian Way isn't much of a schlep or a delay. The Perlemian Trade Route runs from beyond Tatooine through to the Hydian Way, so we're going to be taking it in one direction or the other anyway, once we leave Naboo. The question of comming is basically, "do it now when we're near enough that its effectively casual to check up on the family" or "do it later, when crossing the galaxy entire is required to check up on the family."
 
The issue with the Center of the Force perk tree is that it is a huge investment that will take a long time to pay off.

Anakin doesn't have the time to afford waiting out multiple-level ups followed by the training sessions that will return the investment. He's only 10 and look at the way that events have revolved and will continue to revolve around him. With him out of the Temple and out doing very dangerous work, that will be at an even greater premium. The Force won't throw him into safety every time. He has a destiny, and he needs to grow and mature - inevitably in defining moments and decisions when he needs to be strong and smart.

A lot of times, it's a great idea to spend resources on perks that stifle current progress in order to hyper-accelerate future growth. But those perks are too expensive, and Anakin's needs too immediate.

ADDED: I'll also be honest and say that an older and mature Anakin (i.e. a knight or at least close to one) coming into his own as Center of the Force seems a lot more narrative-ly sound and appealing to me than scrawny young Anakin suddenly bursting with that level of the Force (the Kreia comment about looking at Revan -> staring into the heart of the Force is how I understand the perk(s) might manifest character-wise, correct me if wrong though).
 
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Ehh, its just my opinion, and I'm prolly not going to change it.

Also, I don't wanna make the GM write immediate results for every writein. I think that'd get annoying rather fast

I don't really want/need level 5 of Shatterpoint either. But we should at least get level 2, especially if we are going for a high cha/wis build. It would be very useful in negotiations and keeping Dooku away from the breaking point.

Level 1: +2 Intelligence, +2 Wisdom, Begin to see shatter points in the physical world around you. Decisions Unlocked.
Level 2: +4 Intelligence, +4 WIsdom, Begin to see shatterpoints in people's personalities.Decisions Unlocked.
 
1. Very valid point about training rolls and the DCs increase. But I haven't seen any rhyme or reason to them so far besides being around what we can do and really hard things requiring a near 20. But there probably will be some increase from either you mentioning it or how the QM has the quest set up.

2. No evidence training will be damaged. But I do understand the point about the DCs. But you also made my point about a lot of sessions needing for a Force ability tree. By getting the perks, we only need to train the Force in general and not a specific ability tree.

3. It all depends if the QM runs this quest like Elder Scrolls and have our opponents scale with our level. They could scale with time or by situation.

4. Sure there may be combat, but I would fight smarter rather than harder. As I mentioned above. Also leveling/maxing out Force powers gives a much greater increase in stats that just picking individual stats.

2) My point about damaging training refers to the DCs. If we don't level stats and simply save for the larger perks, we might not be able to train our Force abilities to as high a level as a character who took a stat increase every time. We would eventually get the Force ability training perk, but we would be behind in training. Also, as far as I know, the Force training perks only apply to the choice to train received every level up. We would still be training to use certain trees in story. This perk is not as essential as it seems considering that level ups become scarce and that we don't choose to train every level up.

3) When I say underpowered, I mean underpowered for our level not underpowered compared to another character. A character should have a number of stat increases equal to their level. If we don't have that, we're underpowered and functionally a different level than our actual one.

4) From what I've seen of duels, there aren't a lot of choices we can make mid-fight. We won't have the option to micromanage fights. We have to rely on our previously trained skills, and the characters' stats affect the outcomes.

I'd like to point out that my plan has us buying all of the physical stats for two reasons:

1) We're going for a high charisma build, and charisma increases are locked until all our physical stats are at least at amateur.

2) We're behind on leveling our stats. I would like to just level 1 stat per level and use our points for something else, but we need to catch up.

It's not like we need to massively invest in our stats every level up. It will just cost 1 CP per level up.
 
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With respect to DCs, every +1 to your roll is precious. Even if it just seems like "we have to roll amazingly well anyway, what's the difference," needing a 16 versus a 17 can make a world of difference.

You roll once and live with the results of that roll. Like Sheev is right now!
 
The comm-call can wait. Right now, we're very good friends with the Queen of Naboo -- setting aside waifu potential, that's a phenomenal relationship for developing political skills and cultivating useful allies.

The problem is getting Padme to switch from friend to queen. Yes, there are numerous political benefits, but we aren't likely to access them because Anakin's only thought in Padme's presence is about her not confusing politics, and Padme only views him as little Ani, perhaps someone to confide in for comfort but nothing more.

And, again Dooku isn't time-critical. Rather save CP to help resolve the mission instead of fluff or accelerated training.
 
The main reason I would recommend the Comm Call sooner rather than later, and certainly before we leave Naboo, is that if something happens that would prompt investigation or intervention on Anakin's behalf, it's going to be much easier to get to Tatooine from Naboo than Serenno. Naboo and Tatooine are both on the Perlemian Trade Route and it's a fairly short hop from one to the other, as we see in TPM. Serenno, on the other hand, is in rather dramatically to the galactic north and west.

Getting from Naboo to Tatooine, and then back to the Hydian Way isn't much of a schlep or a delay. The Perlemian Trade Route runs from beyond Tatooine through to the Hydian Way, so we're going to be taking it in one direction or the other anyway, once we leave Naboo. The question of comming is basically, "do it now when we're near enough that its effectively casual to check up on the family" or "do it later, when crossing the galaxy entire is required to check up on the family."

No matter what, we're going to need to pass a Persuasion check to convince Dooku to let us visit the folks. Considering what fate I believe awaits us, I'm personally waiting for the Maul investigation to lead us there naturally.


[] [Jealous] Ewww! No! Girls are weird!

I don't want Anakin to get cooties!

For once, a line actually worse than the prequels.
 
Hmmmmmmmmmmmmm, there are a lot of good points about which direction to go.

So I am a big fan of following through on plans that have been started. Charisma has been a focus and has useful stuff outside of combat. So I can see getting other stats to get more Charisma in the future. Since we went with Dooku we might as well get as much benefits out of him as we can. I also want that tasty EXP bonus out of him as well.

[] Plan Publicola
-[] Amateur Athlete: +3 Dexterity
-[] Amateur Brute: +3 Strength
-[] Amateur Farmer: +3 Constitution
-[] Additional training with Dooku

So I agree with this plan, with the thought in mind to use the saved CP and any CP earned until the next level up to buy a Force perk. No one has made a compelling argument for Padme, since the age/situation right now isn't correct for politics and wasting CP to spend time with her has limited benefits. As for calling home, I agree that it would probably be a part of the questline. Also the family is either fine or they are dead. Rushing back/panicking now won't do much and is a waste of CP. The plan above is a good compromise in terms of CP.

I have been really wishy washy this vote, but people did have good points that were well articulated.
 
[] [Historian] Pleased. History was enjoyable.

Teacher's Pet:
History Skill Unlocked

[] [Jealous] I just might be. (Unlocked due to high charisma/Wisdom/Intelligence)

Let's use what we spent our points for.

[] [Truth] Told her about your training, but left out the parts about you leaving the order.

I don't know why, but I don't want to shift the focus on Dooku. It kinda seems easier/safer to just talk about trivial temple life.

[] Plan Iandude0 1.0
-[]Amateur Athlete: +3 Dexterity
-[]Amateur Brute: +3 Strength
-[] Amateur Farmer: +3 Constitution
-[] Additional training with Dooku
-[] Meet with Padme
-[] Practice Piloting with the Naboo Pilots

Stat points and the training with Dooku feel like a necessary level-up and now is the best time for it.
I see no draw-backs to spending time with Padme and I enjoy their interaction.
It's been too long since we used Anakin's technical gifts. Plus, this option might open doors to military/navy insights like protocols, command structure and so on.

Mechanic Background:
Results in Mechanic vote options unlocked.
Unlocked Repair Skill
Unlocked Piloting Skill
+2 to Strength.
+2 to Intelligence.
+2 to Dexterity.
+2 to Constitution.
+5 to Repair Skill.

Droid Background:
Droid Vote Options Unlocked
Unlocked Computer Use Skill
Unlocked Security Use Skill
+4 to Intelligence
+2 to Dexterity
+ 3 to Repair Skill
One Additional Language

Apprentice Pilot :
+5 Piloting
+4 Piloting

Edit: Regarding Padme, I think she's currently the only connection outside the force, that gives Anakin the chance to interact like regular people and without talk about light, dark, fate and fear. AND he enjoys her company.
 
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1. To become a Jedi Knight: You've heard stories of the powerful Jedi. It would be so cool to become a Jedi Knight (30,000 Experience Points. 10 Chosen Points)
2. To Master Teras Kasi: Your training has opened your eyes to your physical capabilities and potential. (25,000 XP, +5 Chosen Points)
3.[Ambition] To improve your relationship with Dooku (+1000 XP)
4.To Find out who Killed Qui-gon and Obi-wan? (+2000XP, +1 CP)
5.To Avenge Qui-Gon and Obi-wan. (+30,000XP, +5 CP.)

This set of ambitions makes me sad: Revenge, learning how to fight better and forming an emotional bond with a figure of authority.
 
Edit: Regarding Padme, I think she's currently the only connection outside the force, that gives Anakin the chance to interact like regular people and without talk about light, dark, fate and fear. AND he enjoys her company.

Padme is not 'regular people'. She is a ruler of an agricultural world. Anakin has Organa and can make new friends later on. That was a big reason for leaving the Temple, to get away from canon. Let's not go down the Padme path. He has a crush on her, but that is very different from enjoying time spent with an individual. As an individual she was incredibly annoying/incompetent/crazy. I look at what she did as a politician and just /sigh so hard. Running off onto Separatist ships unprotected, being naive about war, and so many other things.

It's been too long since we used Anakin's technical gifts. Plus, this option might open doors to military/navy insights like protocols, command structure and so on.

Naboo has no navy/military. They have a Royal Guard and that is it. Their equipment is not cutting edge or special in any way. At best we would get piloting experience and maybe the comm frequency to a nearby Republic base they call for help if they need some. Compared to other options, this doesn't seem very impressive when we have to waste CP on this. Better to save it for later story/Force options and not waste all the CP on this vote.

This set of ambitions makes me sad: Revenge, learning how to fight better and forming an emotional bond with a figure of authority.
It is kind of sad/depressing. But that is what happens when you are the Chosen On and choose to leave home.
 

To bring the murderer of our friends to justice.

learning how to fight better

To have the abilities to stand up to the murderer, maybe to protect future bonds and to channel our negative emotions into something productive.

bond with a figure of authority

A Teacher, a man we are going to spend a considerable amount of time with.

Still, you are right, I would have preferred Level 3 in Shii-Cho (+750 XP), Learn More about the Sith! (500XP) and Build a Combat Droid (+1000XP), too.
They are comparatively quick and easy.

Edit:
Naboo has no navy/military. They have a Royal Guard and that is it. Their equipment is not cutting edge or special in any way.

It isn't about equipment, it's to show Anakin, that pilots don't just hop into a cockpit and shoot at whatever comes across their path.
 
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Level 3: Gain Ability to Influence others emotions. Dialogue

Level 3: +1 Wisdom, , Jedi Mind Trick Unlocked. Dialogue Options.

Level 3: +2 Wisdom, Can lift large Speeders; Upon third round, May attack Opponent with 6D4 debris.

Level 3: +2 Constitution; Decrease energy damage by 1/4.


I am very tempted to take force prodigy now just because of those. Dialogue options are very important. 6D4 and decreased energy damage reduction can save our ass in a case of unexpected combat. We are not in the safety in the temple, we can't afford luxury of a slow build up anymore. Force Prodigy gives a huge immediate impact that no other 5 CP option can give. Also, unless I misunderstand the rules, with force prodigy we can take shatterpoint next time and immediately get first level in it with no need to train it
 
I am very tempted to take force prodigy now just because of those. Dialogue options are very important. 6D4 and decreased energy damage reduction can save our ass in a case of unexpected combat. We are not in the safety in the temple, we can't afford luxury of a slow build up anymore. Force Prodigy gives a huge immediate impact that no other 5 CP option can give. Also, unless I misunderstand the rules, with force prodigy we can take shatterpoint next time and immediately get first level in it with no need to train it

The issue is that Force Prodigy can be used at the higher levels which take much longer to train. So it gives a large boost now, but it would give a much larger boost later on. Better to take it when a number of skills are just 1-2 levels from max.

It isn't about equipment, it's to show Anakin, that pilots don't just hop into a cockpit and shoot at whatever comes across their path.

That is literally all fighter pilots do. Jedi pilots more so than others since they have greater reflexes/pre-cog. I don't get what you want him to learn besides piloting from them? Since that is literally all they could offer. Maybe a minor in mechanics, but they probably have other staff for that.
 
The issue is that Force Prodigy can be used at the higher levels which take much longer to train. So it gives a large boost now, but it would give a much larger boost later on. Better to take it when a number of skills are just 1-2 levels from max.
It is a very questionable approach. Immediate benefits help us to pass checks better NOW. It opens new story options NOW. It gives us more XP and CP to reach that higher levels and it may help us to get that level tens in something sooner, not later. I would agree with such slow pace in the Jedi temple but we are in a dangerous world now.

Also, it will be plain silly to become a "prodigy" while being ~25 year old. I won't be surprised if option will dispensary before that

I think I am going to vote for:

[]Plan May force be with us
-[] Additional training with Dooku
-[] Force Prodigy (5 Points)

Those two work well together, may be enough to complete the Dooku ambition immediately by impressing him with a sudden influx of skill and\or new dialogue options.
 
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[]Plan May force be with us, forever. And no naboo romance.

[] [Historian] Pleased. History was enjoyable.
[]There's nothing to be jealous about.
[] [Truth] Felt shame at hiding the Truth, and told her. Unlocked by Dark
[]Plan May force be with us
 
Historian
[X] [Historian] Pleased. History was enjoyable.

Jealousy:
[X] [Jealous] I just might be. (Unlocked due to high charisma/Wisdom/Intelligence)

Story
[X] [Truth] Praised Master Dooku as an awesome Master, but left out the parts about you leaving the order.

Level Up Vote by plan
[X][Level Up] Plan Publicola
-[X] Amateur Athlete: +3 Dexterity
-[X] Amateur Brute: +3 Strength
-[X] Amateur Farmer: +3 Constitution
-[X] Additional training with Dooku

***
Since 6 hours are up, might as well start with the voting. Bring out your salt. ;p

I liked the post about how the one time we looked into history we discovered Jedi Lords, so it would be something to cultivate. While not adventure, I doubt we are going to be reading books the entire quest. The Jealous option seems to be a very self aware choice. Better to confront and analyze stupid crushes/feelings now, rather than later. Also it should be entertaining. Following Dooku's orders and praising him prevents needless drama and improving the relationship hopefully.

The CP plan is based on a couple key factors. Thanks goes to @Publicola for it. The fact is Anakin has centered on Charisma from a number of previous votes. Charisma can only be advanced by taking points in other skills. Charisma has non-combat applications and generates quite a bit of experience. The training with Dooku is necessary to improve Force skills and improve our relationship. The rest of the points are saved for later story options or Force Powers.

Speaking with Padme more does nothing except create more friendship. Anakin is too young for anything else and it is too soon for anything political. As for the pilot training, spending 2 CP for a single lesson in piloting is not worth while, especially when we won't be back to Naboo for a long time. Better to save the 4 CP for later story options/Force Powers. While piloting is a good skill, there will probably be opportunities on Sereno to get lessons. Force Prodigy is a good option, but waiting until we are knighted will make it a great option when more Force skills are unlocked/at a higher level.
 
It lost against dejm jo.

It lost because it was a duel between an old man and a young fierce warrior. The old man had the force but the young was the choosen one. Makashi is the best form against lightsaber, it's not for nothing that Dooku was consider like the best duelist of the temple with Windu and Yoda.

Vaapad is best overall style, but i wish to create one even better.

It's why I don't like Vaapad. I don't like the idea that their are A form superior at all others. For me all lightsabers form have their advantages and weaknesses in fight.
 
[X] [Historian] Pleased. History was enjoyable.

[X] [Jealous] I just might be. (Unlocked due to high charisma/Wisdom/Intelligence)

[X] [Truth] Told her about your training, but left out the parts about you leaving the order.

[X] [Level Up] Plan Destiny
-[x]Amateur Athlete: +3 Dexterity
-[x]Amateur Brute: +3 Strength
-[x] Amateur Farmer: +3 Constitution
-[x] Additional training with Dooku
-[x] Meet with Padme
-[x] Ask to borrow a Comm to Call your family

A balanced mix of Stat and story perks, just as the GM told us to do.

The physical attributes perks will allow us to keep up with other NPC of our level, remember in terms of physical we are behind most characters of the same level, they will also open up further charisma perks.

Anakin saw a vision of his family dying, he would want to contact them as soon as possible, to ensure they are safe.

Dooku because we have an ambition to get closer to him and it is a good idea to get to know our master better as soon as possible, also provides training in case we enter combat in Naboo.

Padme because she is our only non-jedi friend, Anakin would like to spend more time with her, he is not going to meet her again for a long while. Let's make sure we leave a good impression. She can open up options during the Separatist crises and a Senator friend is always useful to have for information and shit.

We may even succeed in making Naboo join the separatists, Palpatine's face would be something to behold if that happens and it would look very bad to the Galaxy, that the Chancellor's own planet is opposing him.
 
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