Control: Wisdom Modifier +perks
Neutral
Tutaminis:
Tutaminis (Neutral Power):
Level 1: +2Constitution
Level 2: +2 Constitution
Level 3: +2 Constitution; Decrease energy damage by 1/4.
Level 4:+2 Constitution
Level 5: +2 Constitution; Decrease Force Damage by 1/4, Cruitorn Unlocked.
Level 6: +4 Constitution
Level 7:+4 Constitution; Decrease Energy/Force energy Damage by 1/2.
Level 8:+4 Constitution
Level 9:+4 Constitution
Level 10: +4 Constitution; Immune to Energy/ Force Energy Damage
Force Stealth
Level 1: +2Wisdom, +2 Stealth
Level 2: +2 Wisdom, +4 Stealth
Level 3: +2 Wisdom, +6 Stealth, Non-force users cannot see you if you do not wish to be seen. Combat breaks this.
Level 4: +2 Wisdom, +8 Stealth.
Level 5: +2 Wisdom, +10 Stealth, May Cloak your force signature from force users.
Level 6: +4 Wisdom, +12 Stealth.
Level 7:+4 Wisdom, +14 Stealth. First Three Turns of Combat are from Stealth. (Double damage)
Level 8:+4 Wisdom, +16 Stealth.
Level 9:+4 Wisdom, +18 Stealth.
Level 10: +4 Wisdom, +20 Stealth. First Five Turns of Comabt are from Stealth. (Double damage.)
Force Speed
Level 1: 2 Dexterity, +2 to Initiative Rolls
Level 2: 2 Dexterity, +4 to Initiative Rolls
Level 3: 2 Dexterity, +6 to Initiative Rolls; First Three Turns To Hit is increased by 1.25x.
Level 4: 2 Dexterity, +8 to Initiative Rolls
Level 5: 2 Dexterity, +10 to Initiative Rolls; First Five Turns To hit is Increased by 1.25x
Level 6: 4 Dexterity, +12 to Initiative Rolls
Level 7: 4 Dexterity, +14 to Initiative Rolls; First Five Turns To Hit is increased by 1.5x
Level 8: 4Dexterity, +16 to Initiative Rolls
Level 9: 4Dexterity, +18 to Initiative Rolls
Level 10: 4 Dexterity, +20 to Initiative Rolls First Five Turns To Hit is increased by 2x.
LIGHT
Healing
Level 1: 2 Constitution, +2 Wisdom
Level 2: 2 Constitution, +2 Wisdom
Level 3:2 Constitution, +2 Wisdom, Upon beginning of third round, heal for 1/4 of your total HP.
Level 4: 2 Constitution, +2 Wisdom
Level 5: 2 Constitution, +2 Wisdom, Upon beginning of third round, heal for 1/2 of your total HP. Force Resurrection tree unlocked.
Level 6: +2 Constitution, +2 Wisdom
Level 7: 2 Constitution, +2 Wisdom; Upon Beginning of Third Round, Heal allies for 1/4 your total HP.
Level 8: 2 Constitution, +2 Wisdom
Level 9: 2 Constitution, +2 Wisdom
Level 10: 2 Constitution, +2 Wisdom; Upon Beginning of Third Round, Heal allies for 1/2 your total HP.
Force Valour
Level 1: 2 Constitution, +2 Wisdom
Level 2: 2 Constitution, +2 Wisdom
Level 3:2 Constitution, +2 Wisdom, Boost AC/To Hit by 10 For First Three Rounds
Level 4: 2 Constitution, +2 Wisdom
Level 5: 2 Constitution, +2 Wisdom, Boost AC/To Hit by 10 For First Five Rounds
Level 6: +2 Constitution, +2 Wisdom
Level 7: 2 Constitution, +2 Wisdom; Boost AC/To Hit by 20 For First Three Rounds
Level 8: 2 Constitution, +2 Wisdom
Level 9: 2 Constitution, +2 Wisdom
Level 10: 2 Constitution, +2 Wisdom; Boost AC/To Hit by 20 For First Five Rounds
Dark
Force Rage:
Level 1: 2 Constitution, +2 Strength
Level 2: 2 Constitution, +2 Strength
Level 3:2 Constitution, +2 Strength, Boost AC/To Hit by 10 For First Three Rounds
Level 4: 2 Constitution, +2 Strength
Level 5: 2 Constitution, +2 Strength, Boost AC/To Hit by 10 For First Five Rounds
Level 6: +2 Constitution, +2 Strength
Level 7: 2 Constitution, +2 Strength; Boost AC/To Hit by 20 For First Three Rounds
Level 8: 2 Constitution, ++2 Strength
Level 9: 2 Constitution, +2 Strength
Level 10: 2 Constitution, +2 Strength; Boost AC/To Hit by 20 For First Five Rounds
Force Sacrifice
Level 1: 6 Constitution
Level 2:6 Constitution
Level 3:6 Constitution, Upon beginning of third round, lose 10HP. Damage is multiplied by 1.5 for round.
Level 4: 6 Constitution
Level 5: 6 Constitution, Upon beginning of Fifth round, lose 5HP. Damage is multiplied by 2 for round.
Level 6: 6 Constitution
Level 7: 6 Constitution Upon Beginning of Third Round, Ally damage is multiplied by 1.5 for round.
Level 8: 6 Constitution
Level 9: 6 Constitution
Level 10: 6 Constitution; Upon beginning of the Fifth round, Ally Damage is Multiplied by 2 for round.
Sense:Wisdom Modifier +perks
Neutral
Life Detection:
Level 1: Can sense life within 1/4 Mile.
Level 2: Can Sense Life within 1/2 Yards.
Level 3: Can Sense Life within 1 mile. Force Sight tree Unlocked.
Level 4: Can sense life within 10 Miles.
Level 5: Can Sense life within 100 miles. Battle Meditation Unlocked tree if not already purchased.
Level 6: +1 Charisma
Level 7: +1 Charisma
Level 8: +1 Charisma
Level 9: +1 Charisma
Level 10: +1 Charisma
Sense Force:
Level 1: Can sense status of the force within 1/4 Mile. Force Empathy tree Unlocked
Level 2: Can Sense status of the force within 1/2 Yards.
Level 3: Can Sense status of the force within 1 mile. Battle Precognition tree Unlocked
Level 4: Can sense status of the force within 10 Miles.
Level 5: Can Sense status of the force within 100 miles. Shatterpoint tree Unlocked if not already purchased.
Level 6: +1 Intelligence
Level 7: +1 Intelligence
Level 8: +1 Intelligence
Level 9: +1 Intelligence
Level 10: +1 Intelligence
Force Sight:
Level 1: Gain Ability to Seen for miles.
Level 2: +1 Wisdom,
Level 3: Gain Ability to See for events on a different Planet, Force Projection Unlocked
Level 4: +1 Wisdom
Level 5: Gain Ability to See for events in the past, Flow Walk Unlocked
Level 6: +1 Wisdom
Level 7: +1 Wisdom
Level 8: +1 Wisdom
Level 9: +1 Wisdom
Level 10: +1 Wisdom
Force Empathy:
Level 1: Gain Ability to Sense Others Emotions. Dialogue.
Level 2: +1 Wisdom,
Level 3: Gain Ability to Influence others emotions. Dialogue
Level 4: +1 Wisdom
Level 5: AutoSuccess on Manipulating Non FOrce User's emotions. Dialogue
Level 6: +1 Wisdom
Level 7: +1 Wisdom
Level 8: +1 Wisdom
Level 9: +1 Wisdom
Level 10: +1 Wisdom
Telepathy:
Level 1: +1 Wisdom, Comprehend Speech. Dialogue Options.
Level 2: +1 Wisdom,
Level 3: +1 Wisdom, , Jedi Mind Trick Unlocked. Dialogue Options.
Level 4: +1 Wisdom, , Comprehend Speech. Dialogue Options.
Level 5: ++1 Wisdom, Illusions Tree Unlocked
Level 6: +1 Charisma
Level 7: +1 Charisma
Level 8: +1 Charisma
Level 9: +1 Charisma
Level 10: +1 Charisma
Battle Precognition:
Level 1: +2 Dexterity, +1 AC.
Level 2: +2 Dexterity, +1 AC.
Level 3: +2 Dexterity, +1 AC.
Level 4: +2 Dexterity, +1 AC.
Level 5: +2 Dexterity, +1 AC.
Level 6:+2 Dexterity, +1 AC.
Level 7: +2 Dexterity, +1 AC.
Level 8: +2 Dexterity, +1 AC.
Level 9: +2 Dexterity, +1 AC.
Level 10: +2 Dexterity, +1AC.
Alter: Wisdom Modifier +perks
Neutral
Force Jump:
LeveL 1: +2 Strength, May Jump One Story Buildings
Level 2: + 2 Strength, May Jump Three Story Buildings
Level 3: + 2 Strength , May Jump Five Story Buildings
Level 4: ++ 2 Strength, May Jump Seven Story Buildings
Level 5: + 2 Strength, May Jump Nine Story Buildings
Level 6: +4 Strength
Level 7: +4 Strength
Level 8: +4 Strength
Level 9: +4 Strength
Level 10: +4 Strength, Flight.
Telekinesis
Level 1: +2 Wisdom, can lift R2D2 level objects Unlock Force Push/Force Choke
Level 2: +2 Wisdom, Can lift small speeder objects
Level 3: +2 Wisdom, Can lift large Speeders; Upon third round, May attack Opponent with 6D4 debris.
Level 4: +2 Wisdom, Can lift AT-AT Level craft
Level5: +2 Wisdom, Can Lift Starship Level Craft, Unlock Telekinetic Saber Style
Level 6: +4 Wisdom
Level 7: +4 Wisdom
Level 8: +4 Wisdom
Level 9: +4 Wisdom
Level 10: +4 Wisdom
Force Push
Level 1: +2 Wisdom, May do 1D4+Wisdom Damage to opponent upon first round.
Level 2: +2 Wisdom,
Level 3: +2 Wisdom, May do 1D6+ Wisdom damage upon third round
Level 4: +2 Wisdom,
Level5: +2 Wisdom, May do 1d8+Wisdom Damage upon Fifth round
Level 6: +4 Wisdom
Level 7: +4 Wisdom; May do 1d10+Wisdom Damage to two Opponents upon Seventh round
Level 8: +4 Wisdom;
Level 9: +4 Wisdom
Level 10: +4 WisdomMay do 1d12+Wisdom Damage to all Opponents upon Seventh round
Light
Force Stun:
Level 1: + 2 Wisdom, 1 Opponent may be stunned at beginning of the fight
Level 2: +4 Wisdom,
Level 3: +6 Wisdom, 1Opponent may be stunned at round 3 of the fight
Level 4: +8 Wisdom,
Level 5: +10 Wisdom, 1 Opponent may be stunned at round 5 of the fight.
Level 6: +4 Wisdom
Level 7: +4 Wisdom 1 Opponent may be stunned at round 7 of the fight
Level 8: +4 Wisdom
Level 9: +4 Wisdom
Level 10: +4 Wisdom; Abilities of force stun apply to all opponents
Animal Friendship:
Level 1: +2 Handle Animal; Sense Animal thoughts/instincts/urges.
Level 2: +4 Handle Animal; Calm creature
Level 3: +6 Handle Animal;
Level 4: +8 Handle Animal;
Level 5: +10 Handle Animal Control over one creature for five turns
Level 6: +4 Charisma
Level 7: +4 Charisma Control over two creature for three turns
Level 8: +4 Charisma
Level 9: +4 Charisma
Level 10: +4 Charisma; Control over all creatures in area for five turns
Darkside:
Force Choke:
Level 1: + 2 Wisdom, 1 Opponent may be stunned at beginning of the fight and loses 1D4 Damage
Level 2: +4 Wisdom,
Level 3: +6 Wisdom, 1Opponent may be stunned at round 3 of the fight and loses 1D8 Damage
Level 4: +8 Wisdom,
Level 5: +10 Wisdom, 2 Opponent may be stunned at round 5 of the fight and loses 1D10 Damage
Level 6: +4 Wisdom
Level 7: +4 Wisdom; 4 Opponent may be stunned at round 7 of the fight and loses 1D12 Damage
Level 8: +4 Wisdom
Level 9: +4 Wisdom
Level 10: +4 Wisdom; Abilities of force Choke apply to all opponents and lose 2D12 Damage
Force Lightning:
Level 1: + 2 Wisdom, 1 opponent may takes 1d10 Damage at beginning of the fight
Level 2: +4 Wisdom,
Level 3: +6 Wisdom, 1 Opponent may takes 1d12 Damage at round 3 of the fight
Level 4: +8 Wisdom,
Level 5: +10 Wisdom, 1 Opponents may takes 2d12 damage at round 5 of the fight.
Level 6: +4 Wisdom
Level 7: +4 Wisdom 1 Opponent may take 3D12 at round 7 of the fight
Level 8: +4 Wisdom
Level 9: +4 Wisdom
Level 10: +4 Wisdom; Abilities of Force lightning apply to all opponents
ESOTERIC:
Neutral:
Shatterpoint:
Level 1: +2 Intelligence, +2 Wisdom, Begin to see shatter points in the physical world around you. Decisions Unlocked.
Level 2: +4 Intelligence, +4 WIsdom, Begin to see shatterpoints in people's personalities.Decisions Unlocked.
Level 3: +4 Intelligence, +4 WIsdom, Instinctively see Shatterpoints in combat. Insta-crit on all damage given.
Level 4: +6 Intelligence, +6 WIsdom, Begin to see shatterpoints in battlefields. Decisions Unlocked.
Level 5: +6 Intelligence, +6 WIsdom, Begin to see shatterpoints in time. Decisions Unlocked. See the results of a decision before vote occurs.
Battle Meditation:
Level 1: +2 Intelligence,+ 4 Strategy; Army/Navy health is multiplied by 1.5
Level 2: +4 Intelligence, +6 Strategy, Army/Navy is immune to Demoralization
Level 3: +4 Intelligence, +8 Strategy, Opponent's Army/Navy is demoralized (negative modifiers for Battlefields)
Level 4: +8 Intelligence, +10 Strategy, Army/Navy health is doubled.
Level 5: +10 Intelligence, +10 Strategy, Army/Navy Combat Strength is double.
Crucitorn
Level 1: +5 Constitution. Damage Inflicted upon for yourself for three rounds is also inflicted upon opponent.
Level 2: +6 Constitution, Damage Inflicted upon for yourself for Four rounds is also inflicted upon opponent.
Level 3: +7 Constitutione, Damage Inflicted upon for yourself for five rounds is also inflicted upon opponent.
Level 4: +8 Constitution, Damage Inflicted upon for yourself for six rounds is also inflicted upon opponent.
Level 5: +9 Constitution, Damage Inflicted upon for yourself for seven rounds is also inflicted upon opponent.
Illusions
Level 1: +5 intelligence. Mirror image. Damage for first round may be inflicted on your illusory self.
Level 2: +6 intelligence. Mirror image. Damage for second round may be inflicted on your illusory self.
Level 3: +7 intelligence. Mirror image. Damage for third round may be inflicted on your illusory self.
Level 4: +8 intelligence. Mirror image. Damage for fourth round may be inflicted on your illusory self.
Level 5: +9 intelligence. Mirror image. Damage for fifth round may be inflicted on your illusory self