Star Wars: The Chosen One (An Anakin Skywalker Quest)

I want us to send Aayla a Bursa after taking the get a pet for your friends ambition. From Wookiepedia:

Bursas were a species of semi-sentient, four-legged carnivorous creatures native to Naboo. They had tusked snouts and feathery tufts of brown hair on their thick-skinned bodies, and were known to build and live in mud huts in the planet's swamps.

Bursas were thought to have predated even the Gungan race on Naboo. Early Gungans were attacked by the native wild bursas[1] while exploring their world. Such behavior was not uncommon in the bursas, who were known to mercilessly destroy Gungan settlements. Bursas led by the warlord Boss Rogoe destroyed Boss Gallo's village, Otoh Sancture,[2] in 3000 BBY.[3] However, Gallo's forces healed an injured bursa chief, and a clan of bursas allied with Gallo in the siege of Rogoe's Keep.[2]

Since then, bursas appeared across the galaxy, mostly as pets to the Hutts or in circuses. On Naboo, however, it was believed wild bursas were driven to extinction by the Gungan Grand Army, though a tamer variety survived into the era of the Clone Wars. The Amaran species took to capturing, breeding, and selling these creatures, which could be trained to dance on their hind legs.[4]


Fluffy but not that small. It will be a cute gift. :)

I originally voted for going to the Followers of Palawa, and then I voted to stay with the Jedi. I planned on completing Anakin's Jedi training as fast as possible before leaving to go to train with Arden. My goals are to grow Anakin's powers and skills while making friends and gaining influence. Can we all agree now that we'll stay with Dooku and be the best noble/Jedi/Follower of Palawa/Separatist we can be instead of chasing after the next shiny option?

@Arthellion Will Dooku be able to knight us eventually? When will Jedi classes be unlocked? When will Anakin meditate on the meaning of his dream? Sorry if you already answered these questions. I might have missed something since we've added like 50 pages in a couple of days.
 
@Arthellion Will Dooku be able to knight us eventually? When will Jedi classes be unlocked? When will Anakin meditate on the meaning of his dream? Sorry if you already answered these questions. I might have missed something since we've added like 50 pages in a couple of days.

Jedi Classes will be unlocked when you get to Serenno. By that time you should be level three in all force powers and in shii-cho.

Dooku, any other Jedi secto, or the Force itself can knight you.
 
I want us to send Aayla a Bursa after taking the get a pet for your friends ambition. From Wookiepedia:



Fluffy but not that small. It will be a cute gift. :)

I originally voted for going to the Followers of Palawa, and then I voted to stay with the Jedi. I planned on completing Anakin's Jedi training as fast as possible before leaving to go to train with Arden. My goals are to grow Anakin's powers and skills while making friends and gaining influence. Can we all agree now that we'll stay with Dooku and be the best noble/Jedi/Follower of Palawa/Separatist we can be instead of chasing after the next shiny option?

@Arthellion Will Dooku be able to knight us eventually? When will Jedi classes be unlocked? When will Anakin meditate on the meaning of his dream? Sorry if you already answered these questions. I might have missed something since we've added like 50 pages in a couple of days.

Too big. We need to get her a) something small and cute or b) something that helps her survive but isn't a monster.
Jedi Classes will be unlocked when you get to Serenno. By that time you should be level three in all force powers and in shii-cho.

Damn, Dooku's route really is the accelerated route. It would have taken us two more years to get Jedi classes unlocked back as an initiative.
 
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Well, Dooku is teaching us personally, and we're out on the field. It's not like Initiate classes back at the Temple.

We'd have to keep up with the increased pace and difficulty of things.
 
The Consequences of Loss and Growth Chapter 4
Did as Dooku asked and practiced and read.46 Votes
46x4=184xp
+3 Lawful

[Bunny] Accepted T'da as your pet. 33 Votes
33 x4=132XP
+1 LS

[Ambition] To improve your relationship with Dooku (+1000 XP)26
26x4=104XP


To Find out who Killed Qui-gon and Obi-wan? (+2000XP, +1 CP)
27x4=108

+3 Lawful
+1Light
+528 XP

The Consequences of Loss and Growth Chapter 4
You stared at the history book. You'd already performed your exercises and ordered some food. You sipped on a Naboo drink that you weren't sure the name of, but tasted sweet to your lips. You considered searching out Padme, but decided that it would be best to obey your new Master. No reason to upset him so early. Before beginning to read, you decided to feed T'da. The Cat-bunny stared at you irritably. It obviously did not like being away from Aayla. You attempted to calm the creature

DC: 20
Roll:14+13=27
Success!
+500XP

and were rewarded with T'da hopping into your lap and falling asleep. You turned over the first page of the book and begin to read,

Chapter 1: Origins
Serenno, Jewel of the Outer Rim. The planet of Serenno acts as an economic and technological powerhouse in the Outer Rim. The origins of the planet date back 3.4 million years ago from the founding of the Republic as asteroids formed around its sun.. The fourth planet from the sun, the planet of Serrenno is the only planet in the solar system capable of sustaining carbon-based life forms. The planet possesses three moons, one of which is known for its cortosis production. The planet developed the ability to sustain life approximately 350,000 years before the founding of the Republic, but was not colonized until ten thousand years after the founding of the Republic.

You looked up from the text and yawned. It would be another few hours before evening. You were tempted to take a nap,

DC: 18
Roll 18+12 Wisdom=30
Success
+500XP

but decided to focuse on reading instead. You learned about the early history of the planet and its resources. It was when you reached chapter three, however, that you realized why your Master had wanted you to read the text.

Chapter Three: The Great Houses

Ruled by the Six great houses, the leadership of Serenno goes back millenia. The Six Great houses of Serenno are Demici, Nalju, Malvern, Vemec, Borgin, and Dooku. The First House Demici are the oldest house. They are the keepers of knowledge upon Serenno. Many Demici are known to be Force Sensitive and many of their members enter the Jedi Order. Prior to the Ruusan Reformation, the Demici Jedi Lords ruled over the planet with House Dooku as their primary rivals. The Nalju are the merchants of Serenno. Masters of economics and trade, the Nalju are responsible for seeing to the continued wealth of the planet. The Malvern are the nobility most associated with the Craftsmen and common people of Serenno. Similary, the Vemec see to the craftsmen. The Borgin are masters of entertainment and the Dooku are the Lords of foreign affairs. Like House Demici, Houses Nalju, Malvern, and Dooku produced many Jedi Lords over their history, but none supplanted House Demici in power.

"Jedi Lords?" You murmured. You would have to do some research on those. You continued to read and were fascinated by the history of the planet. Though Master Dooku had only required you to read through Chapter Three, you found yourself halfway through Chapter Five before your Master entered the room. The man glanced at your reading and raised his brow,

"A budding historian, I see."

You felt,

Personality
[] [Historian] Pleased. History was enjoyable.
[] [Historian] Annoyed. You weren't a bookworm.
[] [Historian] Apathetic. All knowledge is useful.
[] [Historian] Write-In?: ???

"It's good information," you offered. The man nodded. You decided to ask,

"What were the Jedi Lords?"

"Oh, you're curious about them are you?" Dooku stroked his beard and took a seat upon the couch. The man tilted his head at you, "The Jedi Lords existed for one hundred years prior to the Ruusan reformation. The Republic lacked the ability to push back the Sith and so the Jedi made their way to the outer rim. There, they protected the peoples. The people made them their rulers. The Jedi Lords ended during the Ruusan reformation and became once again, the peacekeeping force of the Republic."

"I see."

Dooku nodded and stood. The man said,

"I am going to shower and sleep. Be on your guard, my apprentice. There is a darkness here beneath the surface. Tomorrow, I would like you to meet with the Queen as she requested. Perhaps you might be able to discover some information I might not."

"Master?" You responded in bewilderment. How would you be better for a task than him?

"She trusts you, that is apparent. I'm not asking you to be anything other than a friend...and do not tell her you have left the order."

"Understood, Master." You murmured. You weren't sure how you felt about that.

You began that morning with exercises Master Dooku had set for you, but your Master had let you know that you would be having lunch with the queen that afternoon. You felt a bit nervous. It felt like a lifetime since you had seen Padme. So much had changed. Your status in the Jedi...Obi-wan's death...It seemed like a lifetime ago that the queen of Naboo walked into Watto's shop. You weren't sure how to feel. You dressed in your Jedi tunic. You felt like an impostor.

You were surprised to enter the dining hall to find that it was empty save for yourself, Padme, and the guards at the entrance. You did not think yourself so important that she would have scheduled her lunch solely for you. The woman smiled and motioned for you to join you at the table.

"It's so good to see you, Anakin, I was worried it would be longer before we spoke again," Padme smiled.

"It's good to see you too, Padme," the name slipped from your mouth and you briefly wondered if it was a breach of protocol to call her by her name, but the woman simply smiled and took a sip of the drink in front of her. You offered,

"You look happier."

"Oh, do your Jedi senses tell you that?" her gaze was mischievious and you felt your palms began to sweat. Why did this always happen around her? It was so weird! The woman laughed at your expression and said, "I'm just teasing you, Anakin. I am much happier now that my people are safe."

"And you're married?" You did not know why you said that. It just slipped and there was a slight bite to your tone. Padme's eyes widened for a moment before beginning to giggle. She attempted to speak, but her giggled preventing her as she fell into a laughing fit. You weren't sure what was so funny. Padme finally composed herself and shook her head,

"I'm sorry, Anakin, that was rude. Yes, I am married...as will every Queen of Naboo be for their term of office. Its a symbolic gesture. Nothing more!"

"So you don't love Jar-Jar?" You asked hesitantly.

"No! Nothing more than as a friend," She paused and giggled once more, "Why Anakin Skywalker, if I didn't know better, I would say you are jealous!"

You decided to respond,

Jealous?
[] [Jealous] I just might be. (Unlocked due to high charisma/Wisdom/Intelligence)
[] [Jealous] Ewww! No! Girls are weird!
[] [Jealous] Why would you say that?
[] [Jealous] Write In: ???

Padme laughed at your response and shook her head in amusement.

"So tell me about your Jedi training? What's Master Dooku like?'

You internally frowned. Master Dooku had told you not to tell her that you weren't a Jedi anymore and you understood why. You,

Truth
[] [Truth] Told her the whole Truth. (Unlocked by Chaotic)
[] [Truth] Told her the whole Truth. (Unlocked by Light)

[] [Truth] Felt shame at hiding the Truth, and told her. Unlocked by Dark
[] [Truth] Told her about your training, but left out the parts about you leaving the order.
[] [Truth] Praised Master Dooku as an awesome Master, but left out the parts about you leaving the order.
[] [Truth] Told her only the bare minimum about life as a Jedi and asked a question about the Naboo efforts to recover.

End Chapter 4

Gainz:

+1528x2.5Master Mod=3820XP​

Character Sheet

Name: Anakin Skywalker
Sex: Male
Species: Human
Age: 10
Occupation: Dooku's Apprentice
Level: 12
Hit Points: (Level+Con) x2.5= 43
Armor Class: (Dex+Con+Str)/3 = 5
Mental AC= (Wisdom+Intelligence+Charisma/3= 15
Initiative: +6
Weapons: Teras Kasi Fists, 2D8, Training Saber: 1d4
Unarmed to Hit= +6
Saber to Hit= -0
Blaster to Hit= +6
Force to Hit= +12
Experience: 807
Experience Needed:19200
Alignment:
Lawful Dark
Lawful-----39-40----60-----Chaotic
Light-----40-----60-61-----Dark

Chosen Points: 9CP
Attributes:
Strength: 19 (+4)
Constitution: 21 (+5)
Dexterity: 23 (+6)
Wisdom: 33 (+12)
Charisma: 30(+10)
Intelligence: 27 (+8)


Skills:
Handle Animal (CHR):+16
Computer Use (Int): +11
Security (Int +Dex): +14
Mechanics(Int + Str Mods): +23
Persuasion (Chr +Wis): +22
Awareness (Wis):+20
Piloting (Int +Dex): +26

History Skill(Int): +11
Math Skill(Int):+11
Medicine Skill(Int) +11
Research Skill(Int): +11
Science Skill(Int): +11
Legal Skill(Int +Char):+21
Political Skill(Wis+Char):+22
Music Skill(Chr): +13
Acting Skill(Chr): +13
Athletics Skill(Dex+Str): +13
Cooking Skill(Int): +11
Economics Skill(Int): +11
Strategy Skill(Int): +11
Artistic Skill(Char):+13

Languages:
Basic
Huttese
Binary
High Galactic
Rodese
1. To become a Jedi Knight: You've heard stories of the powerful Jedi. It would be so cool to become a Jedi Knight (30,000 Experience Points. 10 Chosen Points)
2. To Master Teras Kasi: Your training has opened your eyes to your physical capabilities and potential. (25,000 XP, +5 Chosen Points)
3.[Ambition] To improve your relationship with Dooku (+1000 XP)
4.To Find out who Killed Qui-gon and Obi-wan? (+2000XP, +1 CP)
5.To Avenge Qui-Gon and Obi-wan. (+30,000XP, +5 CP.)


1. To Build a Droid: You always wanted to build your own droid. (1,000 Experience Points. 1 Chosen Points)
2. To Make Owen Your Friend: You are tired of the unfriendly relationship you have with your step brother and wish it to be better. (300 Experience Points.)
3. To Meet an Angel: You remember some of the Spacer's at Gardula's Palace speaking about angels as the most beautiful of all creatures in the galaxy. You wish to meet one. (750 Experience Points. 1 Chosen Points)
4.To become an Ace Pilot: You love piloting. Achieve a skill of +15 in Piloting. (5,000 Experience Points. 1 Chosen Points.)
5. To leave Tatooine: You wish to leave the planet (500 XP)
6. To Be Accepted into the Jedi Order. (1,000 XP, +1 Chosen Point)
6. To Save the Naboo! (+1,000XP, +1 Chosen Point) New!
Money: 35 Gold Peggats
Saber Training
The Jedi Path
Varya Holocron
Sidreona Holocron
Seeking Excellence Trait: When failing a training roll, may retry once.
Wanderlust:
Gain 100XP for each new planet you visit
Fast Learner:
Gain Double Chosen Points upon Level up
Young Philospher Trait (From Voter Discussion):
+1 Wisdom.
Force Precognition:
+1 Wisdom
+4 Awareness
Mechanic Background:
Results in Mechanic vote options unlocked.
Unlocked Repair Skill
Unlocked Piloting Skill
+2 to Strength.
+2 to Intelligence.
+2 to Dexterity.
+2 to Constitution.
+5 to Repair Skill.

Droid Background:
Droid Vote Options Unlocked
Unlocked Computer Use Skill
Unlocked Security Use Skill
+4 to Intelligence
+2 to Dexterity
+ 3 to Repair Skill
One Additional Language

Fairy Tale Background:

Gained Cliegg/Owen Relationship
+2 Charisma
+4 Wisdom

Adept Speaker:
+2 Charisma
+3 Charisma
+4 Charisma
+5 Charisma

Novice Brute
+2 Strength
Novice Farmer
+2 Constitution
Novice Athlete
+ 2 Dexterity

Amateur Philosopher
+2 Wisdom
+3 Wisdom

Amateur Student
+2 Intelligence
+3 Intelligence

Apprentice Pilot :
+5 Piloting
+4 Piloting
Teacher's Pet:
History Skill Unlocked
Math Skill Unlocked
Medicine Skill Unlocked
Research Skill Unlocked
Science Skill Unlocked
Legal Skill Unlocked
Political Skill Unlocked
Music Skill Unlocked
Acting Skill Unlocked
Athletics Skill Unlocked
Cooking Skill Unlocked
Economics Skill Unlocked
Strategy Skill Unlocked
Artistic Skill Unlocked
+1 to Strength
+1 to Constitution
+1 to Dexterity
+1 to Wisdom
+1 to Intelligence
+2 to Charisma
+3 to All Currently Unlocked Skills
CQC Combat:
Level 1: ???, Not Unlocked
Level 2: ???, Not Unlocked
Level 3:???, Not Unlocked
Level 4: ???, Not Unlocked
Level 5: ???, Not Unlocked
Teras Kasi Combat:
Level 1: +2 to All Physical Attributes, No Combat Penalty to fighting Unarmed
Level 2: +2 to All Physical Attributes, +4 to Hit when Fighting Unarmed, Hands Count as a 2D8 Weapon
Level 3: Increase Health Modifier to x2.5, Not Unlocked GM: Default Health is (Level +Con Mod) x 2. This would increase it to (Level+Con Mod) x 2.5.

Level 4: +4 to All Physical Attributes, +4 to hit when fighting Unarmed, Hands Count as a 2D10 Weapon, Not Unlocked
Level 5: + 4 to All Physical Attributes, Immunity to all Mental Force Abilities, Hands count as a 2D12 Weapon, Not Unlocked


Shii-Cho:
(Base Penalty is -8)
Level 1: -6 to hit Penalty to Lightsaber Combat
Level 2: -4 to hit Penalty to Lightsaber Combat
Control: Wisdom Modifier +perks
Neutral
Tutaminis:

Tutaminis (Neutral Power):
Level 1: +2Constitution
Level 2: +2 Constitution
Level 3: +2 Constitution; Decrease energy damage by 1/4.
Level 4:+2 Constitution
Level 5: +2 Constitution; Decrease Force Damage by 1/4, Cruitorn Unlocked.
Level 6: +4 Constitution
Level 7:+4 Constitution; Decrease Energy/Force energy Damage by 1/2.
Level 8:+4 Constitution
Level 9:+4 Constitution
Level 10: +4 Constitution; Immune to Energy/ Force Energy Damage


Force Stealth
Level 1: +2Wisdom, +2 Stealth
Level 2: +2 Wisdom, +4 Stealth
Level 3: +2 Wisdom, +6 Stealth, Non-force users cannot see you if you do not wish to be seen. Combat breaks this.
Level 4: +2 Wisdom, +8 Stealth.
Level 5: +2 Wisdom, +10 Stealth, May Cloak your force signature from force users.

Level 6: +4 Wisdom, +12 Stealth.
Level 7:+4 Wisdom, +14 Stealth. First Three Turns of Combat are from Stealth. (Double damage)
Level 8:+4 Wisdom, +16 Stealth.
Level 9:+4 Wisdom, +18 Stealth.
Level 10: +4
Wisdom, +20 Stealth. First Five Turns of Comabt are from Stealth. (Double damage.)

Force Speed
Level 1: 2 Dexterity, +2 to Initiative Rolls
Level 2: 2 Dexterity, +4 to Initiative Rolls

Level 3: 2 Dexterity, +6 to Initiative Rolls; First Three Turns To Hit is increased by 1.25x.
Level 4: 2 Dexterity, +8 to Initiative Rolls
Level 5: 2 Dexterity, +10 to Initiative Rolls; First Five Turns To hit is Increased by 1.25x

Level 6: 4 Dexterity, +12 to Initiative Rolls
Level 7: 4 Dexterity, +14 to Initiative Rolls; First Five Turns To Hit is increased by 1.5x
Level 8: 4Dexterity, +16 to Initiative Rolls
Level 9: 4Dexterity, +18 to Initiative Rolls
Level 10: 4 Dexterity, +20 to Initiative Rolls First Five Turns To Hit is increased by 2x.


LIGHT
Healing

Level 1: 2 Constitution, +2 Wisdom
Level 2: 2 Constitution, +2 Wisdom
Level 3:2 Constitution, +2 Wisdom, Upon beginning of third round, heal for 1/4 of your total HP.
Level 4: 2 Constitution, +2 Wisdom
Level 5: 2 Constitution, +2 Wisdom, Upon beginning of third round, heal for 1/2 of your total HP. Force Resurrection tree unlocked.

Level 6: +2 Constitution, +2 Wisdom
Level 7: 2 Constitution, +2 Wisdom; Upon Beginning of Third Round, Heal allies for 1/4 your total HP.
Level 8: 2 Constitution, +2 Wisdom
Level 9: 2 Constitution, +2 Wisdom
Level 10: 2 Constitution, +2 Wisdom; Upon Beginning of Third Round, Heal allies for 1/2 your total HP.


Force Valour
Level 1: 2 Constitution, +2 Wisdom
Level 2: 2 Constitution, +2 Wisdom
Level 3:2 Constitution, +2 Wisdom, Boost AC/To Hit by 10 For First Three Rounds
Level 4: 2 Constitution, +2 Wisdom
Level 5: 2 Constitution, +2 Wisdom, Boost AC/To Hit by 10 For First Five Rounds

Level 6: +2 Constitution, +2 Wisdom
Level 7: 2 Constitution, +2 Wisdom; Boost AC/To Hit by 20 For First Three Rounds
Level 8: 2 Constitution, +2 Wisdom
Level 9: 2 Constitution, +2 Wisdom
Level 10: 2 Constitution, +2 Wisdom; Boost AC/To Hit by 20 For First Five Rounds


Dark
Force Rage:
Level 1: 2 Constitution, +2 Strength
Level 2: 2 Constitution, +2 Strength
Level 3:2 Constitution, +2 Strength, Boost AC/To Hit by 10 For First Three Rounds
Level 4: 2 Constitution, +2 Strength
Level 5: 2 Constitution, +2 Strength, Boost AC/To Hit by 10 For First Five Rounds

Level 6: +2 Constitution, +2 Strength
Level 7: 2 Constitution, +2 Strength; Boost AC/To Hit by 20 For First Three Rounds
Level 8: 2 Constitution, ++2 Strength
Level 9: 2 Constitution, +2 Strength
Level 10:
2 Constitution, +2 Strength; Boost AC/To Hit by 20 For First Five Rounds

Force Sacrifice
Level 1: 6 Constitution
Level 2:6 Constitution
Level 3:6 Constitution, Upon beginning of third round, lose 10HP. Damage is multiplied by 1.5 for round.
Level 4: 6 Constitution
Level 5: 6 Constitution, Upon beginning of Fifth round, lose 5HP. Damage is multiplied by 2 for round.

Level 6: 6 Constitution
Level 7: 6 Constitution Upon Beginning of Third Round, Ally damage is multiplied by 1.5 for round.
Level 8: 6 Constitution
Level 9: 6 Constitution
Level 10:
6 Constitution; Upon beginning of the Fifth round, Ally Damage is Multiplied by 2 for round.


Sense:Wisdom Modifier +perks
Neutral
Life Detection:
Level 1: Can sense life within 1/4 Mile.
Level 2: Can Sense Life within 1/2 Yards.
Level 3: Can Sense Life within 1 mile. Force Sight tree Unlocked.
Level 4: Can sense life within 10 Miles.
Level 5: Can Sense life within 100 miles. Battle Meditation Unlocked tree if not already purchased.
Level 6: +1 Charisma
Level 7: +1 Charisma
Level 8: +1 Charisma
Level 9: +1 Charisma
Level 10: +1 Charisma


Sense Force:
Level 1: Can sense status of the force within 1/4 Mile. Force Empathy tree Unlocked
Level 2: Can Sense status of the force within 1/2 Yards.
Level 3: Can Sense status of the force within 1 mile. Battle Precognition tree Unlocked
Level 4: Can sense status of the force within 10 Miles.
Level 5: Can Sense status of the force within 100 miles. Shatterpoint tree Unlocked if not already purchased.
Level 6: +1 Intelligence
Level 7: +1 Intelligence
Level 8: +1 Intelligence
Level 9: +1 Intelligence
Level 10: +1 Intelligence


Force Sight:
Level 1: Gain Ability to Seen for miles.

Level 2: +1 Wisdom,
Level 3: Gain Ability to See for events on a different Planet, Force Projection Unlocked
Level 4: +1 Wisdom
Level 5: Gain Ability to See for events in the past, Flow Walk Unlocked

Level 6: +1 Wisdom
Level 7: +1 Wisdom
Level 8: +1 Wisdom
Level 9: +1 Wisdom
Level 10: +1 Wisdom


Force Empathy:
Level 1: Gain Ability to Sense Others Emotions. Dialogue.
Level 2: +1 Wisdom,
Level 3: Gain Ability to Influence others emotions. Dialogue
Level 4: +1 Wisdom
Level 5: AutoSuccess on Manipulating Non FOrce User's emotions. Dialogue

Level 6: +1 Wisdom
Level 7: +1 Wisdom
Level 8: +1 Wisdom
Level 9: +1 Wisdom
Level 10: +1 Wisdom


Telepathy:
Level 1: +1 Wisdom, Comprehend Speech. Dialogue Options.
Level 2: +1 Wisdom,
Level 3: +1 Wisdom, , Jedi Mind Trick Unlocked. Dialogue Options.
Level 4: +1 Wisdom, , Comprehend Speech. Dialogue Options.
Level 5: ++1 Wisdom, Illusions Tree Unlocked

Level 6: +1 Charisma
Level 7: +1 Charisma
Level 8: +1 Charisma
Level 9: +1 Charisma
Level 10: +1 Charisma


Battle Precognition:
Level 1: +2 Dexterity, +1 AC.
Level 2: +2 Dexterity, +1 AC.
Level 3: +2 Dexterity, +1 AC.
Level 4: +2 Dexterity, +1 AC.
Level 5: +2 Dexterity, +1 AC.

Level 6:+2 Dexterity, +1 AC.
Level 7: +2 Dexterity, +1 AC.
Level 8: +2 Dexterity, +1 AC.
Level 9: +2 Dexterity, +1 AC.
Level 10: +2 Dexterity, +1AC.




Alter: Wisdom Modifier +perks
Neutral
Force Jump:
LeveL 1: +2 Strength, May Jump One Story Buildings
Level 2: + 2 Strength, May Jump Three Story Buildings
Level 3: + 2 Strength , May Jump Five Story Buildings
Level 4: ++ 2 Strength, May Jump Seven Story Buildings
Level 5: + 2 Strength, May Jump Nine Story Buildings

Level 6: +4 Strength
Level 7: +4 Strength
Level 8: +4 Strength
Level 9: +4 Strength
Level 10:
+4 Strength, Flight.

Telekinesis
Level 1: +2 Wisdom, can lift R2D2 level objects Unlock Force Push/Force Choke
Level 2: +2 Wisdom, Can lift small speeder objects

Level 3: +2 Wisdom, Can lift large Speeders; Upon third round, May attack Opponent with 6D4 debris.
Level 4: +2 Wisdom, Can lift AT-AT Level craft
Level5: +2 Wisdom, Can Lift Starship Level Craft, Unlock Telekinetic Saber Style

Level 6: +4 Wisdom
Level 7: +4 Wisdom
Level 8: +4 Wisdom
Level 9: +4 Wisdom

Level 10: +4 Wisdom

Force Push
Level 1: +2 Wisdom, May do 1D4+Wisdom Damage to opponent upon first round.
Level 2: +2 Wisdom,

Level 3: +2 Wisdom, May do 1D6+ Wisdom damage upon third round
Level 4: +2 Wisdom,
Level5: +2 Wisdom, May do 1d8+Wisdom Damage upon Fifth round

Level 6: +4 Wisdom
Level 7: +4 Wisdom; May do 1d10+Wisdom Damage to two Opponents upon Seventh round
Level 8: +4 Wisdom;
Level 9: +4 Wisdom
Level 10: +4 WisdomMay do 1d12+Wisdom Damage to all Opponents upon Seventh round


Light
Force Stun:
Level 1: + 2 Wisdom, 1 Opponent may be stunned at beginning of the fight
Level 2: +4 Wisdom,
Level 3: +6 Wisdom, 1Opponent may be stunned at round 3 of the fight
Level 4: +8 Wisdom,
Level 5: +10 Wisdom, 1 Opponent may be stunned at round 5 of the fight.

Level 6: +4 Wisdom
Level 7: +4 Wisdom 1 Opponent may be stunned at round 7 of the fight
Level 8: +4 Wisdom
Level 9: +4 Wisdom
Level 10:
+4 Wisdom; Abilities of force stun apply to all opponents

Animal Friendship:
Level 1: +2 Handle Animal; Sense Animal thoughts/instincts/urges.
Level 2: +4 Handle Animal; Calm creature
Level 3: +6 Handle Animal;
Level 4: +8 Handle Animal;
Level 5: +10 Handle Animal Control over one creature for five turns

Level 6: +4 Charisma
Level 7: +4 Charisma Control over two creature for three turns
Level 8: +4 Charisma
Level 9: +4 Charisma
Level 10:
+4 Charisma; Control over all creatures in area for five turns

Darkside:
Force Choke:
Level 1: + 2 Wisdom, 1 Opponent may be stunned at beginning of the fight and loses 1D4 Damage
Level 2: +4 Wisdom,
Level 3: +6 Wisdom, 1Opponent may be stunned at round 3 of the fight and loses 1D8 Damage
Level 4: +8 Wisdom,
Level 5: +10 Wisdom, 2 Opponent may be stunned at round 5 of the fight and loses 1D10 Damage

Level 6: +4 Wisdom
Level 7: +4 Wisdom; 4 Opponent may be stunned at round 7 of the fight and loses 1D12 Damage
Level 8: +4 Wisdom
Level 9: +4 Wisdom
Level 10: +4 Wisdom; Abilities of force Choke apply to all opponents and lose 2D12 Damage


Force Lightning:
Level 1: + 2 Wisdom, 1 opponent may takes 1d10 Damage at beginning of the fight
Level 2: +4 Wisdom,
Level 3: +6 Wisdom, 1 Opponent may takes 1d12 Damage at round 3 of the fight
Level 4: +8 Wisdom,
Level 5: +10 Wisdom, 1 Opponents may takes 2d12 damage at round 5 of the fight.

Level 6: +4 Wisdom
Level 7: +4 Wisdom 1 Opponent may take 3D12 at round 7 of the fight
Level 8: +4 Wisdom
Level 9: +4 Wisdom
Level 10:
+4 Wisdom; Abilities of Force lightning apply to all opponents


ESOTERIC:
Neutral:
Shatterpoint:
Level 1: +2 Intelligence, +2 Wisdom, Begin to see shatter points in the physical world around you. Decisions Unlocked.
Level 2: +4 Intelligence, +4 WIsdom, Begin to see shatterpoints in people's personalities.Decisions Unlocked.
Level 3: +4 Intelligence, +4 WIsdom, Instinctively see Shatterpoints in combat. Insta-crit on all damage given.
Level 4: +6 Intelligence, +6 WIsdom, Begin to see shatterpoints in battlefields. Decisions Unlocked.
Level 5: +6 Intelligence, +6 WIsdom, Begin to see shatterpoints in time. Decisions Unlocked. See the results of a decision before vote occurs.

Battle Meditation:
Level 1: +2 Intelligence,+ 4 Strategy; Army/Navy health is multiplied by 1.5
Level 2: +4 Intelligence, +6 Strategy, Army/Navy is immune to Demoralization
Level 3: +4 Intelligence, +8 Strategy, Opponent's Army/Navy is demoralized (negative modifiers for Battlefields)
Level 4: +8 Intelligence, +10 Strategy, Army/Navy health is doubled.
Level 5: +10 Intelligence, +10 Strategy, Army/Navy Combat Strength is double.


Crucitorn
Level 1: +5 Constitution. Damage Inflicted upon for yourself for three rounds is also inflicted upon opponent.
Level 2: +6 Constitution, Damage Inflicted upon for yourself for Four rounds is also inflicted upon opponent.
Level 3: +7 Constitutione, Damage Inflicted upon for yourself for five rounds is also inflicted upon opponent.
Level 4: +8 Constitution, Damage Inflicted upon for yourself for six rounds is also inflicted upon opponent.
Level 5: +9 Constitution, Damage Inflicted upon for yourself for seven rounds is also inflicted upon opponent.


Illusions
Level 1: +5 intelligence. Mirror image. Damage for first round may be inflicted on your illusory self.
Level 2: +6 intelligence. Mirror image. Damage for second round may be inflicted on your illusory self.
Level 3: +7 intelligence. Mirror image. Damage for third round may be inflicted on your illusory self.
Level 4: +8 intelligence. Mirror image. Damage for fourth round may be inflicted on your illusory self.
Level 5: +9 intelligence. Mirror image. Damage for fifth round may be inflicted on your illusory self
Count Dooku, Your master
Shmi Lars: Your mother. Staunchest Ally
Cliegg Lars: Your Step-Father, Loving Step-Father
Owen Lars: Your Step-brother, Brothers for Life
C-3P0: Your Droid, You are His Maker
Beru: Close Friend
Greedo: Close Friend
Watto: Family Friend and Junk Dealer

Padme: Acquaintance
R2D2: Acquaintance
Jar-Jar: Acquaintance

Captain Panak: Acquaintance
Siri Tachi: Jedi Knight,Bear Clan Master
Darra Tel-Thanis, Initiate, Friend
Aayla Secura, Initiate, Friend
Ferus Olin, Initiate, Acquaintance
Tru Vel, Initiate, Initiate, Acquatiance
Xiaan Amseru, Initiate, Acquaintance
Yoda: Master of the Order
Mace Windu: Master of the Order
Qui-Gon Jinn: Decease
Obi-Wan Kenobi: Deceased, Friend
Sheev Palpatine: Vice Chancellor, Acquaintance
Bail Organa: Chancellor, Acquaintance
Mon Mothma, Senator, Acquaintance
Master Arden Zan: Teras Kasi Master, Teacher


LEVEL UP!
You have 9 CP!
Voted by Plan!

[] Save Perk Points

Stat Perks (1 Chosen Point Cost):
[]Skilled Speaker: +6 Charisma Locked until other stats at least Amateur Level
[]Amateur Athlete: +3 Dexterity
[]Amateur Brute: +3 Strength
[] Adept Philosopher: +5 Wisdom
[] Adept Student: + 5 Intelligence
[] Amateur Farmer: +3 Constitution

Story Perks (2 Chosen Point Cost):
[] Ask to borrow a Comm to Call your family
[] Meet with Captain Panaka
[] Meet with King Jar Jar
[] Meet with Padme
[] Additional training with Dooku
[] Practice Piloting with the Naboo Pilots
[] Write-In: Must be approved before vote

Chosen Perks (More will appear in time):
[] A visit from a Ghost (7 Points): The Balance Questline Part 3.
[] Center of the Force (10 Points): Remove Penalties for using Force Abilities outside of alignment.
[] Battle Meditation (5 points): You gain access to the Battle Meditation ability
[] Flow Walk (6 points) You gain access to the ability to travel and observe the past.
[] Shatter Point (5 points) You gain access to the force ability Shatterpoint
[] Combat Prodigy (2 Points): Upon unlocked a Saber style, you immediate gain level one.
[] Force Prodigy (2 Points):Upon unlocking a Force ability, you immediately gain level one.
[] You are One (10 Points: Prereq Center of the Force): May train Lightside, Neutral Darkside Powers alongside each other. Example: Vote changes from Alter Neutral to simply Alter.
[] You are the Force (10 Points/Prerequisite: You are One): May Train All force Powers as One training vote. Example: Vote Changes from Alter to Simple Train Force.
[] Double or nothing (2 points): You roll the dice. 50/50 chance. You win and your current Chosen Points are double. Lose...and you lose all your Chosen Points.



Vote Format! Please Use! Votes not in this format will not be counted.

Historian
[] [Historian] Choose one


Jealousy:
[] [Jealous] Choose One

Story

[] [Truth] Choose one

Level Up Vote by plan
[] [Level UP] Plan Example
-[] Choose One
-[] Choose One
-[] Choose One


Six hour Moratorium on votes!

Discuss away!
 
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[] [Historian] Pleased. History was enjoyable.



[] [Jealous] I just might be. (Unlocked due to high charisma/Wisdom/Intelligence)

Because let's keep it open with her.

[] [Truth] Praised Master Dooku as an awesome Master, but left out the parts about you leaving the order.

[] Plan Iandude0 1.0
-[]Amateur Athlete: +3 Dexterity
-[]Amateur Brute: +3 Strength
-[] Amateur Farmer: +3 Constitution

Get the basic stat boosts we missed last time.

[] Additional training with Dooku

Training with best master is good.

[] Meet with Padme

Gotta spend time with our favorite senator!

[] Practice Piloting with the Naboo Pilots

Piloting is a good skill to have.
 
A lovely update indeed. So, as far as the first two choices go I'm leaning towards the following.

[] [Historian] Pleased. History was enjoyable.
[] [Jealous] I just might be. (Unlocked due to high charisma/Wisdom/Intelligence)

I'm tempted to go for a write-in for the first to the tune of '[] Pleased. You loved to learn new things,' but that smacks a bit of overreaching, so I can take it or leave it. As far as the second option goes, I find it hilarious, and so it must be chosen. It is the only path.

[] Plan A Strong Body and a Strong Will
-[] Amateur Athlete: +3 Dexterity
-[] Amateur Brute: +3 Strength
-[] Amateur Farmer: +3 Constitution
-[] Ask to borrow a Comm to Call your family
-[] Additional training with Dooku

Now, as to level up, Arthellion has repeatedly said that a balanced approach of Stat and Story is best. Thus, I think we should pick up the last 3 Amateur Stat boosts. Beyond that, as far as story options go, I want to do some additional training with Dooku, to cement that Anakin's a hard worker, and I want to make that Comm Call, just to be on the safe side. We're here, it's an easy option, and it will provide much needed In Character Information.

Now, all together this adds up to 7 points, leaving us another 2 to work with. I'm not sure where we want to go for that, so I'm open to suggestion. Any thoughts from the thread for a good pick, or alteration?
 
Great chapter.

[] Save Perk Points
I am going to say we should save our CP for now. We want 'You are the One' and 'You are the Force' chain and 'Center of the Force'. That is a lot of CP but they are really good perks and would speed up training quite a bit. The Balance Questline can wait and calling home can wait until we are knighted.

[] [Historian] Annoyed. You weren't a bookworm.
We want more combat training. Dooku is a lightsaber master, might as well learn from him. We also want adventures, not reading old tomes. Sure reading is great, but adventures are better.

[] [Jealous] I just might be. (Unlocked due to high charisma/Wisdom/Intelligence)
Why not, that conversation would be hilarious. He is young, but they aren't going to do anything. Time to make this a Harem quest, also if we get Sith Alchemy we can make it a Furry quest. /hides behind a wall ;p

[] [Truth] Praised Master Dooku as an awesome Master, but left out the parts about you leaving the order.
This, just cause it sounds the best. No need to ask for pointless drama.
 
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[] Flow Walk (6 points) You gain access to the ability to travel and observe the past.
That sounds sick.

NO! There is a very real risk with that technique and viewing Abeloth. She is the center of a massive force nexus at the dawn in time/civilization in the galaxy and our most likely future. There is also a very good chance she could observe us if we used this technique. This is the kind of skill you pick when you want to get to the end boss.

Ben Skywalker encountered her while Flow Walking which turned him off of it. Also Jacen Solo went dark due to the technique showing him something he didn't like. Sure it may be fine, but we do not poke Abeloth, ever, at all, in any way. She was 10x stronger than Luke at his peak and is protected by multiple prophecies/the Force.
 
NO! There is a very real risk with that technique and viewing Abeloth. She is the center of a massive force nexus at the dawn in time/civilization in the galaxy and our most likely future. There is also a very good chance she could observe us if we used this technique. This is the kind of skill you pick when you want to get to the end boss.

Ben Skywalker encountered her while Flow Walking which turned him off of it. Also Jacen Solo went dark due to the technique showing him something he didn't like. Sure it may be fine, but we do not poke Abeloth, ever, at all, in any way. She was 10x stronger than Luke at his peak and is protected by multiple prophecies/the Force.
I just sorta thought the description sounded awesome xD but I guess we can invest in battle meditation or shatter point or something.
 
I'm not the hugest fan of saving for big purchases like the entire Center tree. This story is heavily narrative and roll driven, and progress compounds on itself. I think at the end of the day it's more important to just keep Anakin improving, growing, learning, interacting. And as he keeps doing so, Anakin will earn exp and CP at increasing rates and so perhaps we won't even have reached them that much slower.

Saving CP points obviously isn't like stalling progress, but it does have some similarities.
 
[] [Historian] Pleased. History was enjoyable.
[] [Jealous] I just might be. (Unlocked due to high charisma/Wisdom/Intelligence)
[] [Truth] Praised Master Dooku as an awesome Master, but left out the parts about you leaving the order.
[] Plan A Strong Body and a Strong Will
-[] Amateur Athlete: +3 Dexterity
-[] Amateur Brute: +3 Strength
-[] Amateur Farmer: +3 Constitution
-[] Ask to borrow a Comm to Call your family
-[] Additional training with Dooku
 
I just sorta thought the description sounded awesome xD but I guess we can invest in battle meditation or shatter point or something.

It is an awesome skill, but the danger to the pay off....Shatterpoint would be nice to see how choices would play out, but the debate would be killer.

I'm not the hugest fan of saving for big purchases like the entire Center tree. This story is heavily narrative and roll driven, and progress compounds on itself. I think at the end of the day it's more important to just keep Anakin improving, growing, learning, interacting. And as he keeps doing so, Anakin will earn exp and CP at increasing rates and so perhaps we won't even have reached them that much slower.

Saving CP points obviously isn't like stalling progress, but it does have some similarities.
The ability to train all Force skills at the same time is a huge advantage. That kind of pay off is worth waiting another couple rounds. We won't get 10 CP unless we choose to save up for it. But either way is fine. I am not opposed to training stats or other things with CP, just I want all the Force skills.
 
Meeting padme is a must, if we want to later attempt to get Naboo join the separatist movement.
 
We can call our family after completing the grow closer to Dooku ambition. Which if we train with him as an option might actually happen in 2 updates at least. Loving what you are doing with the story so far@Arthellion thank you for making it so enjoyable no matter what option we pick.
 
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