Shepard Quest Mk VII, Age of Revy (ME/MCU)

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"The seventh installment in the Grand Adventure of Rebecca 'Revy' Shepard as she and her band of competent henchmen (and women!) attempt to take over the galaxy and spread the truth that Orks are the best fac-ah! Stop! Mom! Stop! That hurts!"

Join us as Revy Shepard attempts to make her own place in the galaxy with nothing but her big brain and a whole lot of money. Beware Reapers, she has a real superpower on her hands, or more like in her banks.
Turn 19.2 2174-Q3 Back To Work
Actions for 2174-Q3:

Revy's head slammed onto the desk jolting her awake as she quickly looked around the room to make sure no one (besides Cortana) noticed her slip in awareness.

"Damn it, mom's not gonna nag me again if she saw me dozing off again." Revy said massaging her forehead out of psychometric need instead of genuine pain. Her peak human gene treatment was almost complete so her body was much tougher than it was before. That included her stamina which made her dozing off even more glaring.

She had been keeping track of her PMC's actions and AAR's to both keep an eye on the situation and her people. Sure she trusted the commanders and the soldiers she hired, but it never hurt to double check, especially since they had the most advanced hardware she could provide.

In addition to that she had been pulling several consecutive all nighters in secret with her newfound endurance allowing her to get even more research done than before as well as double checking the frigate productions. Pulling up a holoscreen, Revy smiled in pride at the 28 skeletal frames surrounded by welding torch flares as they were being assembled.

28 frigates. If someone told her half a decade ago that she would be making essentially a fleet of the most advanced ships every 3 months she would have told them to stop dreaming. Now however? It was a fact. Sure they were all going to be immediately sold off to the System Alliance, but hey, still her work!

Suppressing another yawn that tried to erupt from her mouth Revy looked at the digital clock on the screen and blinked. Barely anytime had passed in-between her dozing off and hitting her head.

Rubbing at her forehead again Revy had only one whining thought in her head as she left her office/lab and went to her bedroom to find her soft luxury bed.

'That's so not fair! I'm still so tired even though it felt like I was asleep for years!'

Beginning Budget: $2,214,015,790
End of Turn Budget Post Taxes and Upkeep: $2,183,415,972,556


ParSec Intelligence: ParSec has a functioning intelligence division. While we've created a general net of in informants in SA space we haven't actually done much. Are there any investigations or networks we should set up?
ParSec Intelligence
[ ] Investigate
-[ ] Who or What?
[ ] Setup a Network
-[ ]Where?


Jack: The problem with Jack is that she really can't go anywhere. The amount of oversight she needs combined with her lethal and violent nature is just to high. Even sending her to the biotics school is not a good idea. The best parents for her as is would be a pair of Krogan Battlemasters, but that would never fly. In the end all you and the government can figure out to do is keep her at PI HQ. Of course someone needs to be legally responsible for her. You have to opportunity to suggest someone to take that role, there is no guarantee they will accept though.
Jack's Legal Guardian:
-[ ] Who?


Colonial Construction Inc.: You have a construction company. While you did have them work on some fortress city designs it's better to have them get to work.
Work on:
[ ] Some Project?
[ ] Making money/reducing PI construction costs. (+20 million credits/quarter yearly)
Expand the company?
[ ] Yes (will take time, current estimates are 20% return on investment)
-[ ]How Much?
[ ]No investment in CCI

What do you do with the recovered eezo from the assault?
[ ] Refine salvaged eezo in factories, 1,000,000 production for 500 billion credits of eezo.
[ ] Sell salvaged eezo, 50 billion credits


New Projects:
Treaty Negotiations: The Treaty of Farixen is being renegotiated; there have been discussion about doing so for a while but the Council has finally called together representatives to discuss the possibility of updating the Treaty. As we are a weapons company that makes starships we should consider some lobbying. From what we have heard there are two proposals on the table, restrictions by weapon energy level and/or power level, and re-balancing the restrictions based on economics, possibly with dreadnought allowances being salable (mostly to avoid issues with Turian fleet levels).

In the second idea, each government's dreadnought allowance would be proportional to their economic power. Additional dreadnought allowances might be bought from other governments not using theirs or possibly from the Citadel. A more extreme option suggests making each government's fleet be proportional to their economic power and doing away with dreadnought restrictions; it is not a very very popular option.

We could support one or some combination of the two or suggest our own plan. Remember that the goal of the treaty is to prevent an expensive arms race and to put a minor limitation on anti-city weapons with repeated use. We also could lobby directly or work though the Systems Alliance. This is going to take some time. A year at least if not longer.
Lobbying:
[ ] Through the Systems Alliance
[ ] Directly
For:
[ ] What position will you encourage?
Spending:
[ ] How much money will you put into this?


Some Other Project: Is there another project you would like to start?
[ ] Write-in

Paragon Industry Actions:
[ ] Build Things
-[ ] What and were
[ ] Produce items for in house use
-[ ] What and how many

All production spent towards supplying Paragon Security and construction Lite Laser Pyndas for Systems Alliance (28 to be constructed this quarter)

[ ] Marketing/Ads
[ ] Lobbying (Spend money and try to convince politicians to do something)
[ ] Sand an expedition to Intai'sei (Prothean Box Treasure Hunt)
-[ ] Funds and other resources/preparation?
[ ] Apply for AI License
[ ] Write-in

Paragon Security Actions: N/A (Already completed last update.)

Spare Time (pick two):
[ ] Train
-[ ] Non Research Skill
-[ ] Biotic Techniques (Requires/Depends on Instructor. See listing, may pick two)
-[ ] Instructor?

Sustained Barrier: Used by some biotics instead of shields. A biotic trained in this technique can continually project a barrier that's strength depend on their power. In addition the technique requires almost no concentration. The continuous nature of this barrier makes it an excellent anti-assassination tool.

Throw: Known by several names this technique allows the user to strike targets with blasts of telekinetic force. Most combat level biotics can send their targets flying giving this technique its name.

Lift: A useful technique that can be used to levitate targets. Well know or it combat use where the biotic leaves the target hanging "helplessly" in the air.

Yank: Often described as the opposite of throw this technique violently pulls a target to the user.

Construct: A technique for producing simple objects out of biotic force fields. This level only produces weak objects of extremely simple geometries. (Cubes, Pyramids, Spheres) Many biotics develop their own personal advanced constructs or controllable ones based off of this technique. For example Gaver Dor's Biotic Hand technique.

Develop Biotic Technique: Invent your own technique or try to learn a technique you don't have a teacher for. Success depends on you mastery of biotics and the difficulty of the technique. [Hard, counts as two choices].
[ ] Spend Time With [Person(s)]
-[ ] Doing what?
[ ] Meet New People
-[ ] Around Landing
-[ ] Employees
-[ ] Write-In
[ ] Explore/Visit
-[ ] Landing
-[ ] Elysium
-[ ] Earth (Where?)
-[ ] Citadel
-[ ] Elsewhere
[ ] Study (Subject)
[ ] Headhunt a research hero (this will not necessarily come into fruition immediately).
-[ ] Specify area of expertise.
[ ] Install Wetware
-[ ] What?
[ ] Continue Peak Human Treatment (Full Captain America Upgrade, Part 4/5 Done)
- [ ] Mental Action? (Unlocked by ANI)
[ ] Treasure Hunt on Intai'sei (Go yourself)
-[ ] Funds and other resources/preparation?
[ ] Write-in


Vehicles:
[ ] Medium Armor [400]: The early tanks were nothing more than cars with a lot of steel plating stuck to them, the modern armor is a more refined beast, and a beast that would benefit more than a little from your careful touch and keen intellect.

[ ] 5 Meter Mech [400]: You have an old, washed-out shirt that used to belong to your father with the inscription "Giant robots. Because life isn't dangerous enough." Now, you will have them.

Material Science:
[ ] Unobtainium [3200]: There are materials even more advanced than your own superalloys. This cannot stand. The Unobtainable will be yours! Even if you have to reduce your self to jibbering madness to discover how to make them! (Does not include actual threat of jibbering madness unless you were already on the edge anyway, does allow insane combinations and levels of material properties. Up to what ever level the GM will let you get away with, maybe expensive)

Computing:
[ ] Blue Box AI [1600]: Research using a quantum blue box to house an AI. The blue box will provide impressive computation abilities and make the fuzzy logic easier, but the AI will be bound to the box much like people are to their brains. Oh and develop your first AI... good luck. (Currently illegal, as you lack an AI License)

[ ] Pure Software AI [3200]: Research using making an AI from using pure data, hardware be damned (as long as it can run the machine code, though the AI will be able to switch if it knows the two codes). The AI will be able to freely move about as an Infomorph and grow to match it hardware (assuming you let it). On the downside it can be 'trapped' in low-speed hardware or is that an upside? Oh and develop your first AI... good luck. (Currently illegal, as you lack an AI License)

[ ] Swarm Networking [800]: Distributed processing isn't anything new. The real challenge here is threefold. One must allow elements to dynamically enter and exist the computing system without compromising algorithm execution, secure the network from noise and hostile action and prevent AI formation. That Geth thing didn't end well for the Quarians. On the plus side you get better performance for swarm objects and it makes for some damned effective security as a hacked element can be recovered by the others.

Biotech:
[ ] Adrenal Implant [400]: Almost everyone has an anecdote about a mother lifting a car to get to their child, or a man pulling a tree out of the ground to bash in an assailant's head. Adrenaline's power to make people stronger and faster is well documented, and many people have wished it were possible to stimulate adrenalin production safely. Well, now it is. (The implant makes the user faster and stronger for a limited time. Overuse is bad for your health.)

[ ] Plug and Play Skills [800]: Want to learn Kung Fu? Here's a chip to slot into your brain. So long as the chip is installed you know what the chip knows once you get used to the new skills. It can also function as a teacher. Only challenge can be finding some one to record the skills from.

[ ] Advanced Prosthetics [800]: Once you've got wires in your brain giving you robo limbs is easy! We can make them almost in distinguishable from your normal limbs. Or even better. Allows just about every limb type prosthetic imaginable.

[ ] Eternal Youth [1600]: Death from "old age" is an issue many races have to face. Humanity has been slowly increasing the expected life span as new technologies allow damaged organs and parts to be replaced. However, the body was young once and if one could reset the clock and regenerate what is damaged old age will not be able to claim a single human life again. The Krogan and Asari prove that it can be done biologically. (Produces a treatment that will make the recipient immune to aging).

[ ] Advanced Xenobiology [800]: You've solved many issue for humanity, now it time to consider how to spread the benefits to other races, as well as considering any unique issue they may have. (Allows the application of human biotech to other races.)

[ ] Extremis (Locked) [1600]: Super nanite enhanced super people, what's not to love? Integrates flesh and machine on a fundamental level applying the best of your technology. May have strange side effects that look kind of like super powers depending on the programming. Also Illegal.

Energy Weapons:
[ ] Miniaturized Energy Weapons [400]: A lot of things go into making a laser, but people have made them for literally centuries, so there are few great mysteries left. The major problem in making smaller lasers is containing the energy. Fortunately, you have some knowledge in designing new materials, and now you'll be making cavities and resonators that will make your competitors weep. (What it says on the tin.)

[ ] High Gigawatt Range Lasers [800]: More power! There are totally justifiable uses for lasers that carve gaping holes in warship from hundreds of kilometers away. Like carving gaping holes in warships. You have to upgrade a lot of elements to make it work though. (Also what it says on the tin.)

[ ] UV Lasers [400]: Used by the Salarians these weapons have a far better range than an IR laser. The Salarians get a piddly six times the range of a IR laser. You're aiming for at least 300 times. (Again what it says on the tin.)

Ships:
[ ] Light Cruisers (<500m) [10/600]: The increased size of the cruiser class makes things even more complicated. In addition the cruiser class of vessels is usually optimized for different things than fighters or frigate meaning you have to reconsider several design choices.

Missiles:
[ ] Dark Energy Warhead [800]: Eezo can be use to produce all kinds of exotic effects, from warps to pseudo-singularities (and rumor has it real ones). Stick it in a missile and shoot it at some one you don't like. (Allows the creation of advanced Disruptor (Warp) Torpedoes and if you have the right tech other dark energy using missiles. Counts as Mass Effect/Dark Energy)

[ ] Bombardment Missiles [800]: For destroying things on planets or other large-scale destruction. These large missiles are designed to drive at the planet at ludicrous speeds and remove that pesky geographic feature. Oops was that mountain important? Alternatively they are good at hammering away at hardened positions. (Can make large missiles for planetary assault or for use on other large targets)

Arc-Reactor:
[ ] Thermal Compensator [1600]: Current existing power conduits and transmission systems were never meant to channel the sheer amount of power that your Arc-Reactors could output. They definitely would not be able to handle any future iterations of your magnum opus. Sounds like something you are going to have to work on if you ever want to make full use of the bounty provided by your Arc-Reactors in the future.

[ ] Generation III Arc-Reactor [1600]:
Palladium is pretty expensive even with mining operations around the galaxy looking for more. Also they can only generate so much power as fuel despite your best efforts. Solution? Make a new core that can! You'll have to scour the periodic table for something that would work, but if none of them do? Then you'll simply have to make an element that can, won't you? A new Arc-Reactor capable of far more power than before, lasts longer, and can be scaled down even smaller than before and the last was already the size of your last digit on your pinky!

Mass Effect/Dark Energy:
[ ] Total Internal Reflection Systems [1600]: Mass effect fields refract light, thus a strong enough field will produce total internal reflection. Used properly a multi-layered field could be used to produce a double TIR effect making the surrounded object invisible. Stealth! In Space! On the other hand you should probably experiment with this in space. (Allows TIR stealth as well as TIR shields that will reduce laser damage, Requires a deep space lab).

[ ] Quantum Entanglement Communications [121/1600]: Getting functional FTL data transmission from quantum entanglement isn't easy. This technology has been in development for ages by the galactic community. But it has always been far too complicated and expensive to be useful. However, you might be able to improve on it.

[ ] Multi-core Eezo Systems [800]: Using multiple cores in a ship or other system presents a way to get around the limitations of discharge. Using multiple large cores you could cycle a "full" one out and slowly bleed the charge out while another takes over. Or you could have several smaller cores that don't discharge dangerous amounts of energy when they overload. Beyond that multiple cores allow for several interesting future applications. (Ships equipped with these systems cost more but do not have drive charge limitations)

[ ] Tractor Beams [800]: A relatively simple application of mass effect technology applied to a larger scale. The trick is to make it work at a useful range and cheap enough that its feasible to deploy. (What It says on the tin.)

[ ] Comm Buoy Construction [1600]: Barring a truly incredible leap in other communication technologies Comm Buoys are the best way to get large amounts of data around with low response time. The expensive but critical devices allow the galactic extranet to function and hold the galactic community together. They also are a stepping stone toward making one's own Mass Relays. (Requires a deep space lab)

[ ] Anti-matter Production [1600]: Anti-matter is a controlled substance on the galactic scale. It is also one of the primary warship "fuels", making it quite valuable. On the other hand It makes for some nasty bombs. Anti-matter takes a fair amount of power to make and arc-reactor technology provides that power. (Allows the creation of anti-matter production plants)

[ ] Gravitational Wave Detectors [800]: One of these could have a great deal of value in space if it had long range and could be made small enough. Allowing vessels surrounded by a TIR field to see outside easily and also allowing the detection of such vessels. Not to mention the scientific potential.

Space Stations:
[ ] Very Large Space Stations [1600]: People of all races have been proposing giant space stations for ages. Why not develop and build one? They're not quite citadel sized, but they're far bigger then any race would normally build. (What it says on the tin)

Mass Accelerator Weapons:
[ ] Basic Vehicle Scale Weapon Mods [200]: Weapon mods are been used by infantry to fine tune their guns for the task at had. You can do the same for vehicles scale weapons.

[ ] Small Ship Scale Mods [800]: Applying weapon mod technology to starship scale weapons should provide several advantages to the owners of such technology. Mind you'd need to upgrade the guns to use the tech. It also wouldn't be particularly fast to swap the mods out without specialized support systems (Allows the production of Starship Ammo/Weapon Mods and Modable Mass Accelerators)

[ ] Advanced Ammo Mods [600]: Some ammo mods are simple, others are rather complex. Items like warp ammo and cryo ammo aren't simple so applying them to larger weapons will take some more work. Also upgrades the basic ammo mods.

[ ] 500m MAC [800]: Stepping up to the next size of mass accelerator cannon will require solving many of the same problems all over again. However the end result will be a weapon that delivers terajoules of kinetic hurt.

Conrad's Special Projects:
[ ] The Invisible Tank [200]: Now that you had perfected the means to cloak people, obviously the next step is go bigger! A invisible hyper Kasumi was already a nightmare, so what could be better than a invisible hyper tank! You would have to improve the VI required to properly process the increased amounts of fluctuating variables to maintain stealth effectiveness. As well as improving the sound, thermal, and radar capabilities of the system to handle the amount generated from a massive vehicle running at reduced or even full power compared to that of a singular person, but you've had harder challenges and at least you had the groundwork done already.

[ ] The Invisible Fighter [600]: From the very beginning of flight people have always dreamed of invisible planes. In movies, comics, and tv they are there. The same held true for even the military, for who wouldn't want a invisible war machine undetectable by the enemy. Now you were going to take a shot to apply the concept of your invisible suits on a much larger scale, with equally larger problems to overcome. Bring it on.

[ ] The black fucking gun [1600]: Conrad knows pretty much how the "Black Hole Gun, but not really" that they entered into the competition works. It does, however, have more than a few safety issues, and you really don't want a gun that will make General Alexander call you and ask what the hell happened to his entire right flank. The core idea is good, but the problem is that Conrad, smart though he is, is very bad at adapting his designs to the constraints posed by reality. (Build the M-490 Blackstorm, though you get to pick a new name for it if you'd like. Counts as Mass Effect/Dark Energy)

[ ] Time is an illusion [???]: Have Conrad and his team continue the work he started in his dissertation. Time manipulation of any kind would be pretty awesome, but this is as bleeding edge as research gets, and you have no idea what's on the other side, or how far away it is. (This may or may not give you limited control over time. It may or may not have other prerequisite techs. Counts as Mass Effect/Dark Energy)

Gaver Dor's Projects:
[ ] Reactive Barriers [200]: Okay take everything I said about Warp Barriers and insert biotic detonations instead of warp effects. Sounds nuts, but its basically the same idea as reactive armor. Yeah it's not an amazing idea, but we just found a Prothean dark energy mêlée weapon, so that's what I got. (Counts as Mass Effect/Dark Energy)

[ ] Stasis Plate [1600]: Stasis makes the effected object almost invulnerable if mostly immobile. So apply it to armor plating and bam! Awesome armor that's good against anything, including lasers. Down side is the effected plate can't move fast due to the speed of light so no FTL or, hell, probably no cruising either, and shields of any sort can't be used while its on, barrier interference principle and all that. It'll also burn power like nobodies business, which is why no one ever considered trying this before. Small price to pay for an incredible defense. Oh and not actual invulnerability, just really hard to hurt. (Counts as Mass Effect/Dark Energy)

Mordin Solus' Projects:
[ ] Improved Colonization/Bioforming Genetics Package [800]: Increase the speed of safe bioforming and amount of types of worlds that could be changed to be habitable, bringing down the timeline from centuries to mere decades. Would open up much greater range of worlds the package could apply to. (Biotech)

[ ] Omni-tool Upgrades [37/200]: More power, better omni-tool functions. Improvements to both fabrication and assorted "tech" applications. Only regret, lack of small arc-reactor to install directly.

[ ] Brain Shield [400]: Prothean technology presents terrifying possibilities for technological assault on sapient minds. Should begin developing countermeasures immediately. Initial iteration probably effective only against weaker non-hostile efforts. Considerable amounts of research required. (Counts as Biotech)

Starship Block Upgrades:
[ ] Geneva Class Cruiser Block 4 Upgrade (100 RP): A lighter cruiser for Skirmishing. 250 million credits development money. (Requires Light Cruisers)

[ ] Tokyo Class Cruiser Block 3 Upgrade (100 RP): The main combatant of the SA's space forces. 350 million credits development money. (Requires Heavy Cruisers)

[ ] Everest Class Dreadnought Block 7 Upgrade (150 RP): The elder of the SA's two Dreadnaught designs. 500 million credits development money. (Requires Dreadnaughts)

[ ] Kilimanjaro Class Dreadnaught Block 2 Upgrade (150 RP): The SA's brand new warship design. Already out of date. 600 million credits development money. (Requires Dreadnaughts)

Minor Projects:
[ ] Dream Entertainment Drugs (100): The Litinana sold you several case of drugs as "entertainment media". The drug seems harmless if not beneficial but you feel like you should take a closer look before do anything else with the stuff. (Counts as Biotech)

[ ] Relay Codes (100): Turns out some of the stuff Liara got at her first dig were mass Relay codes of some sort. You'll need a ship and a Relay to test them though. Hopefully they're not the self-destruct codes. (Restricted until you have permission to screw around with a Relay)

[ ] Prothean Data (50): The Mars archive has masses of data available. You could get some of it copied and shipped to you for analysis.(Results are highly random and depend on you're ability to decode Protean data, may be repeated any number of times per turn)
_________________________________________________________________________________________
QM Note: Vote in plan format please.
 
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Turn 19.3 2174-Q3 Parsec Results and PI Construction and Research Results
ParSec Intelligence:
[X] Investigate
-[X] Keep track of colony defenses, Batarian/Slaver/Pirate attack patterns, and Allied/Hostile fleet positions so that ParSec can accept contracts with the colonies most at risk of attack.
[X] Setup a Network
-[X] Terminus Systems

(+25 from Money, -25 from Apprehensive relations with Terminus Systems Relations, +20 from VI's, +20 from High Quality Hardware, +20 from High Quality Software, -20 from Keeping Low Profile, +0 from Competent Cyberwarfare Teams, +0 from Normal Network Access)
Total Bonus: +40 on ParSec Side.

1d100+40 vs 1d100

Set Up
66 vs 96
Defeat, no info gained, no information network created in Terminus Systems

Detection
127 vs 97
Success, Not Detected!

You had thought it was a slam dunk thing. Several teams of your PMC, veterans one and all with trained engineers and infiltrators among them, all armed with military grade gear, VI's, and a lot of money. All to infiltrate and begin setting up the beginning of a intelligence network within Terminus Space to collect information on enemy movements. Turns out making a information network is a slow and steady kind of thing that just couldn't be rushed, especially in the Terminus Systems. People there were naturally more suspicious of everyone not of their own due to the constant wars, piracy, and criminal operations that take place within their own backyard. So they were naturally slow to open up to your agents at best and rightfully paranoidally suspicious at worst, trying to divine their secrets instead. In addition all the constant illegal activities also covered the digital kind as well which bred a surprisingly robust and effective computer cyberdefense architecture that managed to rebuff all of your agent's efforts with ease. Luckily, in both cases none of your agents were detected or revealed so their existence was still safe, it just meant that your men and women would have to take a bit more time before anything of use could be gained.

Results: No information network created this turn, will be completed next turn upon successful roll. Now aware of Terminus System cyberdefense strength. Basic Hacking VI project unlocked.

What do you do with the recovered eezo from the assault?
-[X] Sell salvaged eezo, 50 billion credits

You quickly sold off the eezo for cool 50 billion credits that you added to your budget for this quarter to fund the construction of the frigates which would quickly more than make up for the costs. You going to be positively flushed with credits by the time the last frigate left your factories, far more credits than you have ever had before by several magnitudes, and quickly began lining up various building projects to make use of it. After all credits just sitting in a bank might as well not exist. Besides it's not like you had any need for so much eezo right now.

Treaty Negotiations:
-[X] Through the Systems Alliance
-[X] What position will you encourage?
--[X] Restrictions by weapon energy level and/or power level
---[X] DRAFT REVISION OF THE CONFERENCE ON THE LIMITATION OF ARMAMENT
-[X] How much money will you put into this?
--[X] 30 billion credits this quarter. Review next quarter.

(+20 from omake/draft, +20 from Cordial Relationship, +10 from money, -10 from Asari Fear, -10 from Turian Desires)
Total Bonus:+30 on Systems Alliance Side
DC: 80/100/120

80-Discussion will continue for another quarter, DC reduced
100-Dreadnought numbers will be limited by economic strength
120-Ships can have hypermodular weapons/shield systems

Failure: Clamp down on hypermodular ships, all ships cannot have hypermodular weapon or shield systems, must recall all such ships and remove the feature. Also dreadnought numbers will not be based on economic strength and must remain under ratio provided under Turian numbers.

1d100+30
93

The new Treaty of Farixen was going to be aimed towards your designs no doubt about it. Kinda hard not to see when they only came up with this after the introduction of your Arc Reactors. So you did the most obvious thing you could do (after discussing/complaining to your parents about it). Call up your affected customer Admiral Hackett and asked him if you could help. Sadly, no you could not, you lacked enough influence to truly make a difference in the committee despite your admittedly vital part for the reason the committee's existence in the first place. Also, you simply did not have anyone whose skills would be better than what the System's Alliance already have among their staff trained specifically for such matters. The only thing you could do however was offer quite a substantial amount of money as a donation to help in someway. Admiral Hackett smiled and thanked you for the contribution and promised to keep you updated. That was a couple months a go and the last you heard from various news agencies the discussions were still taking place. Darn this was a frustrating situation to be in!

Result: The Citadel Council continues to debate the new treaty and will consider the considerations of the Systems Alliance representatives seriously. A initial draft of the treaty is already undergoing examination. DC Reduced. Ideas for improving your legal teams or diplomacy based tech are germinating.

Some Other Project:
[X] Contract a high class animation studio, preferably one originating from Japan as Kasumi says they are the best, to produce a Magical Girl series.

1d100+10
108

As you sat with your family and friends around the large TV screen watching the ending of the latest episode of Sailor Moon Remastered you had to wonder how you got to this point. Of all the things to make the next big wave among the galaxy, it certainly was not a old 20th century animation about a team of magical girls fighting monsters in the name of Truth and Love. The animation studio you contracted in Japan was more than eager to accept your funding and request for a quality Magical Girl series, quickly deciding that it was time for a revival of a age old classic. In little two months the first season was complete and began airing out through Alliance networks to much approval with episodes spreading like wildfire among Asari fans through the various alien tourists in Alliance space sending back videos to family. The studio, Tenshi Animations, was ecstatic at the increase in their viewership, fanbase, and profits. They were currently upsizing and head hunting to further increase their...well, everything. They also sent you the first credit transfer of the dividends from the profits. It was not much to you, but it was still nice to see. As an additional bonus your association and cause for revival of the series has made you a bit more popular with mostly everyone.

Result: Tenshi Animation Studios now a popular name, Sailor Moon has revived from the grave and has a growing Asari fanbase. Sales of merchandise are rising rapidly. +15 million per quarter from sales. +1 relationship with Alliance, Independent Colonies, and Asari.

-[X] Continue Peak Human Treatment (Full Captain America Upgrade, Part 4/5 Done)
--[X] Mental Action? (Unlocked by ANI)
---[X] Headhunt a research hero (this will not necessarily come into fruition immediately).
----[X] Starships

+25 from Reputation and shiny toys.
DC: 90
1d100+25
90
Hero Found

Hero Quality
DC: 2/90/100
1d100
61

As you laid in bed recovering from the final treatment your mind sorted through the various applications of scientists, researchers, and developers that applied or responded to recruitment announcement for a new head researcher. Sadly, only one person met the minimum requirements that you needed, and he happened to be a Turian. Shatom Vivuvian, a Turian ship designer from a well known Turian ship building company that was willing to resign from his current workplace in order to come onboard with you. Reason? He was doing too much actual work making the same old ship types with no freedom to innovate. He hopes to continue his dream of becoming the greatest ship builder in the galaxy and create the greatest ship in the galaxy as a part of Paragon Industries. Intrigued you tentatively accepted his application and ordered a full background check on him. If nothing comes up then you will most likely have your first Turian head researcher among your heads. Heh, just need an Asari, and you would have a full set. Heh.

With no more work to be done on account of Cortana's efficiency and your daily ANI usage hour limit reached, you laid in bed groaning wallowing in the boredom and occasional bodily aches. At least after this you would be able to work faster and longer with no problem in the future. Silver linings and all that.

Result: Gain Extra Spare time Action. Increased Personal Combat Skill progression to (3/4). 1 quarter worth of training needed to rank up to B.
Result 2: Gained Research Hero Shatom Vivuvian.

Research SkillsLevelRP Required to Rank Up
EnergyC500
RoboticsD250
ProgrammingC500
PhysicsC500
HardwareB1000
EngineeringB1000
ChemistryC500
BiologyE50
Mass EffectC500
Military DesignB1000
StarshipsB1000
ExoticsE50
XenobiologyE50
PsychologyE50
NanotechnologyE50
AstronomyE50

Colonial Construction Inc.:
-[X] Making money/reducing PI construction costs. (+20 million credits/quarter yearly)
Expand the company?
-[X] Yes (will take time, current estimates are 20% return on investment)
--[X] Five Billion Credits.

Lab III (Elysium) - $500,000,000 (Total: $500,000,000)
Lab III (Benning) - $500,000,000 (Total: $1,000,000,000)
Lab III (Demeter) - $500,000,000 (Total: $1,500,000,000)

Bombardment Grade City Shield (Elysium) - $50,000,000,000 (Total: $51,500,000,000)
Bombardment Grade City Shield (Benning) - $50,000,000,000 (Total: $101,500,000,000)
Bombardment Grade City Shield (Demeter) - $50,000,000,000 (Total: $161,500,000,000)

Small Shipyard (Mindoir) - $500,000,000 (Total: $162,000,000,000)
Small Shipyard (Elysium) - $500,000,000 (Total: $162,500,000,000)
Small Shipyard (Benning) - $500,000,000 (Total: $163,000,000,000)
Small Shipyard (Demeter) - $500,000,000 (Total: $163,500,000,000)

Medium Shipyard (Mindoir) - $2,000,000,000 (Total: $163,500,000,000)
Medium Shipyard (Elysium) - $2,000,000,000 (Total: $165,500,000,000)

Large Shipyard (Mindoir) - $12,500,000,000 (Total: $178,000,000,000)

Space Factory II (Elysium) - $100,000,000,000 (Total: $278,000,000,000)
Space Factory II (Benning) - $100,000,000,000 (Total: $378,000,000,000)
Space Factory II (Demeter) - $100,000,000,000 (Total: $478,000,000,000)

10x Factory III (Mindoir) - 10 x $1,000,000,000=$10,000,000,000 (Total: $488,000,000,000)
10x Factory III (Elysium) - 10 x $1,000,000,000=$10,000,000,000 (Total: $498,000,000,000)
10x Factory III (Benning) - 10 x $1,000,000,000=$10,000,000,000 (Total: $508,000,000,000)
10x Factory III (Demeter) - 10 x $1,000,000,000=$10,000,000,000 (Total: $518,000,000,000)

500x Large Ground MA Turret (Mindoir) - 500 x $5,000,000=$2,500,000,000 (Total: $520,500,000,000)
500x Large Ground MA Turret (Elysium) - 500 x $5,000,000=$2,500,000,000 (Total: $523,000,000,000)
500x Large Ground MA Turret (Benning) - 500 x $5,000,000=$2,500,000,000 (Total: $525,500,000,000)
500x Large Ground MA Turret (Demeter) - 500 x $5,000,000=$2,500,000,000 (Total: $528,000,000,000)

2500x Large Ground GARDIAN Turret (Mindoir) - 2500 x $1,000,000=$2,500,000,000 (Total: $530,500,000,000)
2500x Large Ground GARDIAN Turret (Elysium) - 2500 x $1,000,000=$2,500,000,000 (Total: $533,000,000,000)
2500x Large Ground GARDIAN Turret (Benning) - 2500 x $1,000,000=$2,500,000,000 (Total: $535,500,000,000)
2500x Large Ground GARDIAN Turret (Demeter) - 2500 x $1,000,000=$2,500,000,000 (Total: $538,000,000,000)

Space Factory III (Mindoir) - $1,000,000,000,000 (Total: $1,538,000,000,000)

Your eyes scrolled through the thousands of reports as your newly acquired construction company flexed its newly funded muscles and began a mass hiring campaign in order to satisfy your admittedly insane build orders. Oh the factories, space stations, and even shipyards all being built at once were reasonable enough given your funding of them, but constructing 12,000 Turrets spread out over 4 planets in just 3 months? In addition to working on everything else? You half expected the construction boss to just outright refuse, but instead he just calmed down and asked that PI provided VI's to help manage all the construction projects and help conduct a recruiting spree which was more than fair. Now you were flooded with constant construction reports as large spaces were cleared and foundations set while vast deliveries of building materials and pre fabricated structures were constantly being produced and flown in. The local governments were happy at least at the massive upgrade in defensive weapons spread out around the population centers, and even more glad at the bombardment grade city shields that would be installed as well, with all upkeep paid by you. If you had never invented the Arc Reactor such building plans would have been utterly infeasible due to energy costs, but now you could simply have some Arc Reactors power entire fields of these lasers. You would hate to be the next pirate group that decided to attack of these planets that's for sure.

Result: Massive fortification construction underway on Mindoir, Elysium, Benning, and Demeter. Systems Alliance getting slightly worried at such blatant massive military build up by a private company despite them all being only defensive and their position at the edge of Alliance Space.

Conrad + 1 Lab III (300*1.85+277.5=832.5) - Multi Core Eezo Systems (0/800 -> 832.5/800)
Mordin + 1 Lab III (300*1.85+277.5=832.5) - Advanced Xenobiology (0/800 -> 832.5/800)
Revy + Personal Lab (1600/1900) - Generation III Arc Reactor (0/1600 -> 1600/1600)
Gaven + Revy (35/300) + 1 Lab III (150*1.85+35+277.5=590) - Light Cruisers (<500m) (10/600 -> 600/600)
Hwan + 1 Lab II (150*1.85+185=462.5) - Medium Armor (0/400 -> 462.5/400)
Revy (200/265) - Basic Vehicle Scale Weapon Mods (0/200 -> 200/200)
Lab III + Lab I + Revy (22.5/65) (277.5+100+22.5=400) - Brain Shield (0/400 -> 400/400)
Revy (42.5) - Miniaturized Energy Weapons (0/400 -> 42.5/400)

Multi Core Eezo Systems (0/800 -> 832.5/800) COMPLETE!
Light Cruisers (<500m) (10/600 -> 600/600) COMPLETE!

Compared to learning about how to design frigates learning about light cruisers was much easier since you learned most of the mistakes the last time. So instead of many hours of watching your virtual crew and ship self destruct in engineering failures it was only a few hours this time. Most of the planned improvements would be similar to that of the frigates, just upscaled. More than enough time was left over for you to toy around with the idea of multiple eezo cores and actually make it work without causing the ship to explode into a giant biotic warp at the slightest impact or electrical disruption. You are pretty sure a few of your researchers have been abusing aspirin while watching you work and you think you could even hear a few of them praying for some reason. Strange. Still the sight of a ship exploding into a giant storm of biotic energy did give you a crazy idea. Why can't you make machines use biotic techniques its all just nervous system commands after all, and what are nerves besides fleshy biologically programmed mechanical conduits?

Result: Can now design light cruisers and block upgrades, ships can now be upgraded/designed with multi Core Eezo system for increased cost but allows for farther operational range and speed. Unlocked project Mechanical Biotic Caster.

Advanced Xenobiology (0/800 -> 832.5/800) COMPLETE!

Mordin Solus examined the substance within the vial in his grasp as he gave it a light swish that revealed the various materials floating within. He shook his head at the reaction within, no to volatile, would trigger multiple organ failures within subject. He was quite pleased to have been assigned on this particular project it felt good to feel that his skills were being used to its fullest and for a good cause. He was glad that his assessment on Ms. Shepard was not incorrect. After seeing the data on the peak human treatments that she developed he easily realized the implications on just how easy it could have been for her to just keep this a secret and essentially create a huge hidden army of super soldiers that no one would have realized existed till it was too late. Humans truly were a fascinating species in regards to their natural capabilities, as that would have been what it was, no true augmentation, but the allowance of the Human body to reach its own natural peak. Fascinating. Shepard's decision to not militarize this treatment fully and instead make the more general benefits of the treatment accessible to all relieved Mordin regarding some of his still lingering doubts. Especially since he was now being tasked with essentially figuring out how to make such treatments available to more than just Humanity. That spoke well of her character. It would take sometime still, biology was a fickle thing, especially when converting treatments meant for one species for another, but now at least he had a solid handle on the workings of Humanities' new gene treatment and could reliably begin making headway towards tailoring them for the rest of the galaxy once their gene data was delivered soon. He hoped that Shepard was not illogical enough to take him from leading such future projects. Someone else might get it wrong, and it felt good to make something to help people again.
Result: Human Biotech now possible to converted to other species use. Unlock projects to make Human gene treatments safe for other species. One project per species required.

Medium Armor (0/400 -> 462.5/400) COMPLETE!
Basic Vehicle Scale Weapon Mods (0/200 -> 200/200) COMPLETE!

Tanks were pretty much an outdated unit in today's age ever since the discovery of Mass Effect. Why? Three things. Shields, Mobility, and Logistics. With shields why would you need so much armor when you could just simply get out of the line of fire for a bit and wait for the shield to recharge. With tanks, they had no mobility which did not really work with shields as they would never recharge and on another note would never be fast enough to catch the enemy whenever they got of their line of fire for their own shields to recharge. A sitting armored duck. Third, tanks took up so much more space than the IFV's that could be deployed in greater numbers. IFV's were just simply everything that tanks were not. Speed, Space, Shields. The drop in damage output was a negligible concern due to the fact that such combat styles reduced the amount of armor overall on both sides thus reducing the need for such heavy firepower like those on tanks. Plus this is not even taking to account things like orbital strikes, and the prolific amount of man portable heavy weapons.

With all of these problems the solution was simple, just make it better. Now it sounds stupid to say it like that, but none of the ones saying it were you! You had access to materials that utterly dwarfed previous materials in terms of defensive properties, you had access to designs that could easily create vehicles that could be compressed down to save space like a assault rifle, you had access to a power source capable of improving the weapon, shield, and engine systems of vehicles to literally astronomical heights!

All you had to do was put it all together!

And so you did. What you got was a tank that basically counted a fortress that could fly if it wanted. It had no wheels, instead using a series of underside mounted repulsors that could also function as a bombardment system when in the air, but it was still the size of a full Krogan Tomkah. It basically looked like a brick. A brick where the top half could rotate, reminding people of that of a rubics cube actually now that you think about it. A large metallic square that was festooned with various modular weapon emplacements all around it. Several repulsors on all sides allowed it unprecedented mobility even in space, with the top repulsors also functioning as anti air and missile defenses when set to either rapid fire or high energy mode. The cavernous interior of the tank allowed for the addition of twice the amount of armor thickness than that of the Tomkah but with the effect of 4X the actual strength, rendering it utterly immune to small arms fire and immensely resistant to heavy firepower. That is if it actually reached the armor as the amount of space within allowed for the installation of three shield systems since virtually no space was used for energy generation or fuel supplies due to Arc Reactors powering everything. All critical systems were condensed together in the center of the tank in the form of an armored pillar, making so that even if all armor sections were breached the tank could still operate at near full capacity. In addition there was still enough excess space to allow for transport capability of a team of 6 in addition to the crew of 3 ideally required to pilot the behemoth though just one could be used in a pinch. The greatest feature in your opinion overall however was its ability to compress and fold in on itself due to its centralized critical systems and modular design of its other systems. Like some kind of origami design project the entire tank could be manually folded up from the outside in (after manually releasing several reinforced support latch locks of course to prevent accidentally crushing of the crew) till the tomkah sized vehicle was reduced to that of a Mako where then the onboard AI could use a few repulsors to gently lift the now compressed vehicle to transport in or out of any other transports. You have taken to calling it the Jack-in-the-box due to its resemblance to the children's toy, thought some of the designers preferred to call it the Jack-of-all-trades due to the sheer number of hardpoints that could fit any number of weapons to fit the situation and that the space within could easily be reconfigured to function from anything like a field hospital to a command center. You have no doubt that you were going to have very happy customers with this thing. Even if it did look bland.

Result: Creation of the Jack, short for Jack-in-the-box, or Jack-of-all-trades. A rubics cube of modular death that is void rated and can be compressed down to a IFV size vehicle for ease of storage and transport.

Brain Shield (0/400 -> 400/400) COMPLETE!

Revy looked down at the reams of data streaming up her datapad as the experimental came in real time. Looking up she watched the collection of lab mice, all equipped with various forms of varying technological helmets while strapped down. All of whom were being exposed one by one to the prothean data shard that Liara discovered. She examined the effects on their neurochemistry and the ways their brains lit up as their minds processed the data within the shard. Some of them immediately died while some survived with brain damage, the experimental brain shield helmets doing nothing for those that died, while having limited effect for the ones that did survive. She sighed as it looked like it was back to the drawing board when a beep on her pad caught her attention. One of the mice had not suffered any major cerebral damage. Looking at the mice in question she saw that it was prototype 24 that succeeded in partially blocking out some of the mental data transfer through the use of various EM waves. She was going to have to take that one apart and figure out exactly how it was interacting with the shard to see how it stopped some of the data flow but at least now she had a lead and some idea on how the Prothean technology did its magic.

Result: Rough Brain Shield Prototype complete, foundational work in Brain Shield science started. Brain Shield MK II project unlocked.

Miniaturized Energy Weapons (0/400 -> 42.5/400) IN PROGRESS!
Result: Revy has doodled some designs while daydreaming about running a Imperial Guard army in her next fight against Kasumi's Eldar army. Nearby researchers attempt to peek before getting a headache.

Generation III Arc Reactor (0/1600 -> 1600/1600) COMPLETE!

You looked down upon your latest and greatest creation to date and probably for a long while yet. You came up with this project on a whim pretty much, remove dependence on palladium to cut down cost and if possible increase power production which in turn should let you make it smaller while maintaining previous power production levels. So you did, you tried every material and element known to the galaxy and found them all wanting. So you had to make your own. This was probably the longest time you actually spent focused on a single part of a project that you can remember. Months spent on simulations, calculations, and theorizing potential atomic structures and production methods. Failure after failure after simulated explosive failures till one night, you had it. A stable atomic structure that you could synthesize and theoretically provide what you wanted.

You got to immediate work creating a miniaturized particle accelerator in your personal workshop and an easily synthesized a brand new element. You gently plucked the glowing triangle from its containment ring and placed it within the new arc reactor designed for it and smiled as it powered up with a gentle hum, releasing a calm blue glow as your VI announced that the reactor was operating at full capacity with no malfunctions detected.

However, as you stared at your new arc reactor you had to wonder, now what? You original arc reactor designs had changed the face of warfare practically overnight. Everyone was starting to develop and deploy power armored soldiers and were now beginning to work on better ships, vehicles, weapons, shields. You were keeping ahead right now, but what would happen if you revealed that you had just made a power source that, judging by the output data scrolling past the screens, blew the previous ones out of the water? You knew that people would demand that you sell it to them to use for war. What could they do out of sight with such power? You thought back to the unidentified power armored intruder that invaded last time and tried to imagine what it could have been like if it had one of these powering it. It did not make for a pleasant mental image.

Of course you did not have to reveal it or sell it to others. This was after all YOUR invention, you had the right to withhold it and not let anyone else have it after all. Plus the Gen II's were already more than sufficient to power entire worlds in sufficient numbers. Even the largest of cities would require only a few hundred reactors to meet all their power needs. With your newest reactor you could power entire worlds with ease. You could destroy worlds with the same ease as well.

So what shall you do? Should you let everyone know about your latest invention? Should you sell it? Should you not? Or should you hold onto it and keep it in house?

Result: Gen III Arc Reactors created (30 GW) ($10,000, 0.075 Pr)

[] Name of new element?

[] Reveal the existence of your Gen III Arc Reactor
-[] Sell it
-[] Do not sell it

[] Do not reveal the existence of your Gen III Arc Reactor
-[] Use it for your own forces
-[] Use it only for your own personal use

Jack's Legal Guardian:
-[X] Revy's Parents

-[X] Spend Time With [Revy's Parents]
--[X] Persuading them that taking in Jack is a good idea and just generally destressing.

1d100+20
76

In between your heavy workload you relaxed with your parents and attempted to persuade them to adopt Jack. They were unsure if they were suitable for such a role of raising and caring for Jack given her situation. It took many reassurances before they were convinced and willing to give it a shot and everyone was introduced. Jack was shy and fearful at first meeting but Indigo's prompting and the offer of cookies quickly manage to sway her point of view. Jack was snoring away at the end of the night after a few games of biotic ball on the couch in a blanket with a smile on her face and two smiling parents smiling at her from across the room, with an equally smug smile on your own.

Results: Jack is now part of the family.

____________________________________________________________________________________________
AN: @UberJJK will correct all the data you pointed out by next turn update. Thanks for the hard work.
Next turn update will hopefully be next weekend, maybe not, gonna be working on a story update for my own fanfic.
Will integrate all the suggestions and fix all the errors point out after the initial quest post to improve quest quality.
Thank you for your patience with a newbie QMer
Please reply on how you felt this chapter was and if anything can be improved.
Enjoy!
 
Last edited:
Turn 20 2174-Q4 Next Phase (News, Political Review, PI, and ParSec)
Next Phase (News, Political Review, PI, and ParSec)
2174-Q4

News:
Batarians Attacked The Sol System!
A Batarian fleet exited the Sol Relay without passing through the Arcturus Relay showing the Batarians have discovered another connection to Humanity's relays. Fortunately the prescience of Admiral Hackett's decision to refuse reinforcements from the Alliance First Fleet showed its' result when the Batarian fleet emerged into the Sol System right into a full volley of concentrated fire from the entire First Fleet. With that initial heavy blow the momentum was on the Alliance's side and never stopped. The invading force was easily destroyed leaving the First Fleet practically unscathed. Now we will have to see how the System's Alliance will respond to this brazen attack on their home system.

Colony Fortifications
In a bold and unprecedented move Paragon Industries funded and constructed thousands of military grade defense turrets along with heavy kinetic shields on the colony worlds of Mindoir, Elysium, Benning, and Demeter. No doubt in response to the recent attacks on Alliance space and on the colony worlds. The people of the independent colonies are singing praises to Paragon Industries CEO Rebecca Shepard at her generosity with the Systems Alliance praising the young CEO on her dedication to keeping Humanity safe. In addition they also began construction of several shipyards and additional factories on the colonies as well further increasing their importance and productiveness.

Treaty of Farixen Negotiations
The Council is still in negotiation as they take the time needed to properly discuss the far reaching impact of the latest and possibly future technologies will have on the treaty and ship building in general.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Politics (Laurence Freeman):
Terminus
No real change as of last Quarter.

Citadel
The political tide has firmly pushed back against the Batarians here especially once the report on their attempted invasion of the Sol System. The fact that the Batarians dared to try to strike a Council Race's homeworld still pales to the fact that the Batarians have discovered some means of bypassing relays entirely. With no real idea on the limits of such a tactic the worst has been assumed and that any relay location could be assaulted in the future. The Council while not outright declaring war publicly, yet, have already begun to deploy Spectres and STG operatings towards Batarian space to try to ascertain the truth behind their mobility.

Systems Alliance
The Systems Alliance is still fighting a delaying action against pirates and the occasional proper Batarian fleet while they build up a proper counter attack force in response to the attempted invasion of Sol. The Alliance wants a strong first strike and make sure that it stays strong. Orders for military hardware has increased on all fronts and they are soon going to be asking for the best that the military industrial complex can provide. Your Pyndas have not been mentioned as of late seemingly disappearing into thin air after their delivery. Curious.

Mindoir
Mindoir will become a member state of the SA next quarter, we'll have the opportunity to meddle in local politics when it begins. The people out their are almost outright chanting your name, and if you ever decide to run for planetary governorship you'll no doubt win by a landslide. I'll keep you informed.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
PI (Lindsey Bradley):
A small chunk of our Quarter's production has been taken up fulfilling their Arc Reactor contract, good news is that they are willing to hold off on asking for anymore for the immediate future as they have enough for their current military needs. The Asari are beginning to supply their inferior versions of the Arc Reactor to the Asari civilian markets and to the rest of Council space reducing the immediate need for your arc reactors. Of course they will come to you for more arc reactors as it is clearly the superior version and purchasing substandard power supplies for their power armored troops is just asking for problems in the field.

The System's Alliance is pleased with last Quarter's delivery of 40 Lite Pyndas and are would like another equal sized delivery, but remarks that any amount produced for them would be acceptable, citing that keeping the Council happy is more important now that it seemed that they were swinging towards supporting them in the war against the Batarians. However, they would like to purchase whatever non-ship military hardware we can produce this quarter at market price, with a priority on more legionary suits and arc reactors.

You brought up your new tank design, affectionally called the "Jack" in house and your SA liaison/scientist Dr Kahlee Sanders giving it the public name of "Hammerhead". The Alliance Brass read the specs for the new tank and needless to say they were surprised, questioning Dr Sanders about several performance data points about their veracity. The part they were most skeptical about was the ability of the tank to be collapsed like a mass effect rifle for easier storage and transport. A quick showing of your prototypes demonstration video from collapsed form to air drop to combat test then back to storage had them convinced. Normally they would have liked to do a personal test, but your track record for creating 'impossible' things spoke for itself and the video was proof enough. Of course they still needed to properly field test it and devise new strategies to include it into their overall strategies. So they decided to purchase up to a max of a dozen for this quarter where they will be deployed on various missions to see how effective they are and how many more they will need to buy next quarter. As if it was already a forgone conclusion that they WILL be buying more. You had to say you were very flattered and your ego grew two sizes that day. Well maybe two and a half.

[Please Ignore General Finance Information Data for this Turn, financial data already provided below.]
Starting Budget: 1,437,082,580,556 (After Taxes, existing revenue streams, and current contract payments)
Free Production: 4,858,401 (All taken contracts have been automatically fulfilled with required production removed)
Excess Production exchange rate: 260,000 Credits/Production (All unused production points shall be converted at end of turn to be added to beginning of next turn.)



Colonial Construction Inc.: You have a construction company. While you did have them work on some fortress city designs it's better to have them get to work. They are still digesting the amount of funds provided last time and are busy consolidating their new growth so no further investing for now.
Work on:
[ ] Some Project?

[ ] Making money/reducing PI construction costs. (+20 million credits/quarter yearly)
Expand the company?
[ ] Yes (will take time, current estimates are 20% return on investment)

-[ ]How Much?
[X]No investment in CCI


Some Other Project: Is there another project you would like to start?
[ ] Write-in

Revy puts away her new Revium core Arc Reactor or just Gen III for short as she decided not to reveal this bad boy to the galaxy. She could always do that later, maybe after that one Asari company tries to get uppity and dares to try to say she surpassed your baby or something? Would be fun to see her reaction you guess. Bah! Enough woolgathering, there's SCIENCE to be done!

Paragon Industry Actions:
[ ] Build Things
-[ ] What and where
[ ] Produce items for in house use
-[ ] What and how many
[ ] Marketing/Ads
[ ] Lobbying (Spend money and try to convince politicians to do something)
[ ] Sand an expedition to Intai'sei (Prothean Box Treasure Hunt)
-[ ] Funds and other resources/preparation?
[ ] Apply for AI License
[ ] Write-in


[] What Shall you do with all the turrets?
-[] Keep
-[] Donate to Systems Alliance
-[] Donate to Colonies

[] What will you do with the shipyards?
-[] Keep
--[] Allow Systems Alliance to use for repairs/maintenance
--[] Keep for company use only
-[] Donate to Systems Alliance

[] Do you want to buy your very own world? If yes then where?
-[] Deep In Alliance Space (More Expensive, More Safety, More oversight, Max relationship growth with Systems Alliance, Least relationship growth with Council Races)
-[] Edge of Alliance Space (Less Expensive, Less Safety, Less oversight, Greater relationship growth with Systems Alliance, Lesser relationship growth with Council Races)
-[] Deep in Council Space (More Expensive, More Safety, More oversight, Max relationship growth with Council, Least relationship growth with Systems Alliance)
-[] Edge of Council Space (Less Expensive, More Safety, More oversight, Greater relationship growth with Council, Lesser relationship growth with Systems Alliance)
-[] Unclaimed Space (Low Cost, Least Safety, Minimum Oversight, lesser relationship growth with Systems Alliance or Council)
-[] Self explore and claim a previously undiscovered world/system? (Variable Cost, No Safety, No Oversight, no relationship growth with Systems Alliance or Council)

Spare Time (pick three):
[ ] Train
-[ ] Non Research Skill
-[ ] Biotic Techniques (Requires/Depends on Instructor. See listing, may pick two)
-[ ] Instructor?

Sustained Barrier: Used by some biotics instead of shields. A biotic trained in this technique can continually project a barrier that's strength depend on their power. In addition the technique requires almost no concentration. The continuous nature of this barrier makes it an excellent anti-assassination tool.

Throw: Known by several names this technique allows the user to strike targets with blasts of telekinetic force. Most combat level biotics can send their targets flying giving this technique its name.

Lift: A useful technique that can be used to levitate targets. Well know or it combat use where the biotic leaves the target hanging "helplessly" in the air.

Yank: Often described as the opposite of throw this technique violently pulls a target to the user.

Construct: A technique for producing simple objects out of biotic force fields. This level only produces weak objects of extremely simple geometries. (Cubes, Pyramids, Spheres) Many biotics develop their own personal advanced constructs or controllable ones based off of this technique. For example Gaver Dor's Biotic Hand technique.

Develop Biotic Technique: Invent your own technique or try to learn a technique you don't have a teacher for. Success depends on you mastery of biotics and the difficulty of the technique. [Hard, counts as two choices].
[ ] Spend Time With [Person(s)]
-[ ] Doing what?
[ ] Meet New People
-[ ] Around Landing
-[ ] Employees
-[ ] Write-In
[ ] Explore/Visit
-[ ] Landing
-[ ] Elysium
-[ ] Earth (Where?)
-[ ] Citadel
-[ ] Elsewhere
[ ] Study (Subject)
[ ] Headhunt a research hero (this will not necessarily come into fruition immediately).
-[ ] Specify area of expertise.
[ ] Install Wetware
-[ ] What?
[ ] Write-in


Vehicles:
[ ] Heavy Armor [1200] (Requires Military Design and Engineering Skill Rank B): Take the problems held by Medium Armor and scale them up. Larger, heavier, and slower, three things that existing combat doctrine hates. Fixing these issues will involve solving the same issues as with Medium Armor, but requiring much better solutions. These would require a ship bigger than a frigate to carry them on their underbellies and drop them from orbit to be transported.

[ ] Mammoth Tanks [1600] (Requires Heavy Armor tech, Military Design, and Engineering Skill Rank A): When you really want a giant moving fortress, the obscene size of these tanks would make any serious researcher wonder if they were even viable. But there's something about having an enemy soldier ask the question "Is that castle moving?" that appeals to you. Would require a dedicated transport craft or just make them into spaceships, either or.

[ ] 5 Meter Mech [400]: You have an old, washed-out shirt that used to belong to your father with the inscription "Giant robots. Because life isn't dangerous enough." Now, you will have them.

Material Science:
[ ] Unobtainium [3200] (Requires Mass Effect and Physics Skill Rank A): There are materials even more advanced than your own superalloys. This cannot stand. The Unobtainable will be yours! Even if you have to reduce your self to jibbering madness to discover how to make them! (Does not include actual threat of jibbering madness unless you were already on the edge anyway, does allow insane combinations and levels of material properties. Up to what ever level the GM will let you get away with, maybe expensive)

Computing:
[ ] Basic Hacking VI [400]: When you want a hacker but can't afford to pay one. A sophisticated program that can interface with a variety of operating systems and hardware to both improve cybersecurity as well as allow field operatives to have a specialized assistant for infiltration endeavors.

[ ] Basic Diplomacy/Legal Assistance VI [400]: A helper program similar to current VIs but with a larger knowledge base and increased versatility. Programmed with the knowledge of galactic legalese and cultural practices, now you too can fake being an expert on Vorcha greeting rituals.

[ ] Improved Computer Software [1000] (Requires Programming Skill Rank B): The arcane language of the computer, a creation centuries old. It's so incredibly powerful, yet so inefficient. Taking a proverbial hammer to it, now you to can reduce computer scientists to weeping messes as you force them to relearn an entirely new set of programming languages.

[ ] Advance Electronic Warfare VI [800] (Requires Programming Skill Rank B): Taking the existing electronic warfare VI and making it better in every way. Truly the motto of Paragon Industries. But overturning existing knowledge and technologies is practical a normal Tuesday for Revy.

[ ] Advance Security VI [800] (Requires Programming Skill Rank B): As if Revy wasn't scary enough, she also uses what she has learned and makes her past projects better. Dissecting the rather anticlimactic death of the superbiotic, along with analyzing the more dangerous mech attack, along with inputting battlefield data from centuries of warfare, we can now create a security VI that would intimidate generals everywhere. Possible even replace them.

[ ] Advance Research VI [50/800] (Requires Programming Skill Rank B): Better assistants mean more time to research. And more time to research means more and more technologies get turned upside the head in a faster timeframe. Who doesn't want a computer program telling them that they're wrong before they even start looking into a particular subbranch?

[ ] Basic Combat Analysis VI [400]: Ever look at a battlefield and wonder what the hell is going on? Me neither, but that doesn't mean we can't write a program to answer that question anyways. Plus the ability to look at a situation and say, this maneuver was dumb is sure to be helpful.

[ ] Basic Construction VI [400]: Ever have to construct over a trillion credits worth of facilities at the drop of a hat? Paragon Industries' construction company did, and it took up a massive amount of manpower and computing power. Having a dedicated VI for the task would help streamline the process and prevent managers from screaming into their pillows at night when they learn that next quarter another trillion credits are going to be spent on construction.

[ ] Construction Drones (Basic construction VI required) [800]: Swarms of drones helped deal with the last assault on PI, but using them for more constructive uses is an interesting idea. It'd save on cost and improve safety. All we need is a VI to control them.

[ ] Blue Box AI [1600] (Requires Programming and Hardware Skill Rank A): Research using a quantum blue box to house an AI. The blue box will provide impressive computation abilities and make the fuzzy logic easier, but the AI will be bound to the box much like people are to their brains. Oh and develop your first AI... good luck. (Currently illegal, as you lack an AI License)

[ ] Pure Software AI [3200] (Requires Programming Rank A): Research using making an AI from using pure data, hardware be damned (as long as it can run the machine code, though the AI will be able to switch if it knows the two codes). The AI will be able to freely move about as an Infomorph and grow to match it hardware (assuming you let it). On the downside it can be 'trapped' in low-speed hardware or is that an upside? Oh and develop your first AI... good luck. (Currently illegal, as you lack an AI License)

[ ] Swarm Networking [800] (Requires Programming Skill Rank B): Distributed processing isn't anything new. The real challenge here is threefold. One must allow elements to dynamically enter and exist the computing system without compromising algorithm execution, secure the network from noise and hostile action and prevent AI formation. That Geth thing didn't end well for the Quarians. On the plus side you get better performance for swarm objects and it makes for some damned effective security as a hacked element can be recovered by the others.

[ ] Hegemony Cryptography [250/?] (Requires Programming Rank A): Initial attempts at getting anything from the Batarian frigate systems had your company, the SA intelligence service, and yourself giving up in short order. SA intelligence is brute-forcing it back on Earth, but brute-forcing is a notoriously slow process when you are just trying to get through mundane encryption. There is no telling how long it could take with this monstrosity. You don't know how the Batarians managed to secure their systems to such a ridiculous degree, but you will crack this thing open. Armed with your new and hyper-efficient programming language you might be the only one who can.


Biotech:
[ ] Adrenal Implant [400]: Almost everyone has an anecdote about a mother lifting a car to get to their child, or a man pulling a tree out of the ground to bash in an assailant's head. Adrenaline's power to make people stronger and faster is well documented, and many people have wished it were possible to stimulate adrenalin production safely. Well, now it is. (The implant makes the user faster and stronger for a limited time. Overuse is bad for your health.)

[ ] Plug and Play Skills [800] (Requires Biology and Programming Skill Rank B): Want to learn Kung Fu? Here's a chip to slot into your brain. So long as the chip is installed you know what the chip knows once you get used to the new skills. It can also function as a teacher. Only challenge can be finding some one to record the skills from.

[ ] Advanced Prosthetics [800] (Requires Biology Skill Rank B): Once you've got wires in your brain giving you robo limbs is easy! We can make them almost in distinguishable from your normal limbs. Or even better. Allows just about every limb type prosthetic imaginable.

[ ] Human Converted Gene Treatments (Input race) [800] (Requires Biology Skill Rank B): You have done it and unlocked the secrets of gene modification. However, this is just the beginning. With the improved understanding, you can begin adjusting the existing treatments to work on other aliens. Such as the Asari, Salarians, Turians. etc.

[ ] Eternal Youth [2500] (Requires Biology Skill Rank A) : Death from "old age" is an issue many races have to face. Humanity has been slowly increasing the expected life span as new technologies allow damaged organs and parts to be replaced. However, the body was young once and if one could reset the clock and regenerate what is damaged old age will not be able to claim a single human life again. The Krogan and Asari prove that it can be done biologically. (Produces a treatment that will make the recipient immune to aging).

[ ] Extremis (Locked) [2500] (Requires Prereq tech ???, Biology, Programming, Hardware, and Nanotech Skill Rank A): Super nanite enhanced super people, what's not to love? Integrates flesh and machine on a fundamental level applying the best of your technology. May have strange side effects that look kind of like super powers depending on the programming. Also Illegal.

Energy Weapons:
[ ] Miniaturized Energy Weapons [42.5/400]: A lot of things go into making a laser, but people have made them for literally centuries, so there are few great mysteries left. The major problem in making smaller lasers is containing the energy. Fortunately, you have some knowledge in designing new materials, and now you'll be making cavities and resonators that will make your competitors weep. (What it says on the tin.)

[ ] High Gigawatt Range Lasers [800]: More power! There are totally justifiable uses for lasers that carve gaping holes in warship from hundreds of kilometers away. Like carving gaping holes in warships. You have to upgrade a lot of elements to make it work though. (Also what it says on the tin.)

[ ] UV Lasers [400]: Used by the Salarians these weapons have a far better range than an IR laser. The Salarians get a piddly six times the range of a IR laser. You're aiming for at least 300 times. (Again what it says on the tin.)

Ships:
[ ] Heavy Cruisers [1200]: The increased tonnage and armor of the heavy cruiser class make things even more complicated. In addition, the heavy cruiser class of vessels is usually optimized for different things than fighters, frigates, or light cruisers, meaning you have to reconsider several design choices.

[ ] Advance Aerospace (Insert Vehicle Type) (400): The Gladius fighter is a brilliant ship, but it can be better. With advancements in the design of frigates and other vessels, along with the emergence of common energy weapons, the fighter class would benefit from a redesign. (Fighter, Shuttle, Gunship)

Missiles:
[ ] Dark Energy Warhead [800]: Eezo can be use to produce all kinds of exotic effects, from warps to pseudo-singularities (and rumor has it real ones). Stick it in a missile and shoot it at some one you don't like. (Allows the creation of advanced Disruptor (Warp) Torpedoes and if you have the right tech other dark energy using missiles. Counts as Mass Effect/Dark Energy)

[ ] Bombardment Missiles [800]: For destroying things on planets or other large-scale destruction. These large missiles are designed to drive at the planet at ludicrous speeds and remove that pesky geographic feature. Oops was that mountain important? Alternatively they are good at hammering away at hardened positions. (Can make large missiles for planetary assault or for use on other large targets)

Arc-Reactor:
[ ] Thermal Compensator [1600] (Requires Engineering and Energy Skill Rank B): Current existing power conduits and transmission systems were never meant to channel the sheer amount of power that your Arc-Reactors could output. They definitely would not be able to handle any future iterations of your magnum opus, especially with the amount of heat that would be generated from the amount of power flowing through them. Sounds like something you are going to have to work on if you ever want to make full use of the bounty provided by your Arc-Reactors in the future. Idea could be used for other things now that you think about it.

Mass Effect/Dark Energy:
[ ] Artificial Biotic Caster [600]: Is there a reason why mechanical casters don't exist? Probably. Does Revy care? Not really. Revolutionize yet another field of research by shattering all conceived possibilities. Oh, and give another series of conferences on the topic.

[ ] Gravitational Wave Detectors [800]: One of these could have a great deal of value in space if it had long range and could be made small enough. Allowing vessels surrounded by a TIR field to see outside easily and also allowing the detection of such vessels. Not to mention the scientific potential.

[ ] Tractor Beams [800]: A relatively simple application of mass effect technology applied to a larger scale. The trick is to make it work at a useful range and cheap enough that its feasible to deploy. (What It says on the tin.)

[ ] Comm Buoy Construction [1600]: Barring a truly incredible leap in other communication technologies Comm Buoys are the best way to get large amounts of data around with low response time. The expensive but critical devices allow the galactic extranet to function and hold the galactic community together. They also are a stepping stone toward making one's own Mass Relays. (Requires a deep space lab)

[ ] Anti-matter Production [1600] (Requires Energy Skill Rank B): Anti-matter is a controlled substance on the galactic scale. It is also one of the primary warship "fuels", making it quite valuable. On the other hand It makes for some nasty bombs. Anti-matter takes a fair amount of power to make and arc-reactor technology provides that power. (Allows the creation of anti-matter production plants)

[ ] Total Internal Reflection Systems [1600] (Requires Exotic and Mass Effect Skill Rank B): Mass effect fields refract light, thus a strong enough field will produce total internal reflection. Used properly a multi-layered field could be used to produce a double TIR effect making the surrounded object invisible. Stealth! In Space! On the other hand you should probably experiment with this in space. (Allows TIR stealth as well as TIR shields that will reduce laser damage, Requires a deep space lab).

[ ] Quantum Entanglement Communications [121/1600] (Requires Mass Effect Skill Rank B): Getting functional FTL data transmission from quantum entanglement isn't easy. This technology has been in development for ages by the galactic community. But it has always been far too complicated and expensive to be useful. However, you might be able to improve on it.

[ ] Ultra-Compact Core Design [1600] (Requires Mass Effect Skill Rank A): Eezo cores are proportional to the size of the ship in many cases. Scaling them down won't be an easy process, but improvements in power generation, knowledge of mass effect theory, and improved materials should allow for a major size decrease.

[ ] Eezo Production [3200] (Requires Mass Effect Skill Rank A): Artificial Eezo is the holy grail for civilizations across the galaxy. While you're unlikely to reach such a lofty goal, supplementing production with a variety of improvements should be possible for you. And perhaps, if you're lucky and skilled enough, you may be the one to find that holy grail.

Space Stations:
[ ] Very Large Space Stations [1600] (Requires Engineering Skill Rank B): People of all races have been proposing giant space stations for ages. Why not develop and build one? They're not quite citadel sized, but they're far bigger then any race would normally build. (What it says on the tin)

Mass Accelerator Weapons:
[ ] Advanced Vehicle Scale Weapon Mods [600]: With existing weapon mods scaled up to vehicles, more advanced modifications can be introduced, ones that are more suited to the purpose of vehicular weapons.

[ ] Small Ship Scale Mods [800]: Applying weapon mod technology to starship scale weapons should provide several advantages to the owners of such technology. Mind you'd need to upgrade the guns to use the tech. It also wouldn't be particularly fast to swap the mods out without specialized support systems (Allows the production of Starship Ammo/Weapon Mods and Modable Mass Accelerators)

[ ] Advanced Ammo Mods [600]: Some ammo mods are simple, others are rather complex. Items like warp ammo and cryo ammo aren't simple so applying them to larger weapons will take some more work. Also upgrades the basic ammo mods.

[ ] 500m MAC [800]: Stepping up to the next size of mass accelerator cannon will require solving many of the same problems all over again. However the end result will be a weapon that delivers terajoules of kinetic hurt.

Conrad's Special Projects:
[ ] The Invisible Tank [200]: Now that you had perfected the means to cloak people, obviously the next step is go bigger! A invisible hyper Kasumi was already a nightmare, so what could be better than a invisible hyper tank! You would have to improve the VI required to properly process the increased amounts of fluctuating variables to maintain stealth effectiveness. As well as improving the sound, thermal, and radar capabilities of the system to handle the amount generated from a massive vehicle running at reduced or even full power compared to that of a singular person, but you've had harder challenges and at least you had the groundwork done already.

[ ] The Invisible Fighter [600]: From the very beginning of flight people have always dreamed of invisible planes. In movies, comics, and tv they are there. The same held true for even the military, for who wouldn't want a invisible war machine undetectable by the enemy. Now you were going to take a shot to apply the concept of your invisible suits on a much larger scale, with equally larger problems to overcome. Bring it on.

[ ] The black fucking gun [1600] (Requires Exotic Skill Rank A): Conrad knows pretty much how the "Black Hole Gun, but not really" that they entered into the competition works. It does, however, have more than a few safety issues, and you really don't want a gun that will make General Alexander call you and ask what the hell happened to his entire right flank. The core idea is good, but the problem is that Conrad, smart though he is, is very bad at adapting his designs to the constraints posed by reality. (Build the M-490 Blackstorm, though you get to pick a new name for it if you'd like. Counts as Mass Effect/Dark Energy)

[ ] Time is an illusion [???] (Requires Exotic Skill Rank A): Have Conrad and his team continue the work he started in his dissertation. Time manipulation of any kind would be pretty awesome, but this is as bleeding edge as research gets, and you have no idea what's on the other side, or how far away it is. (This may or may not give you limited control over time. It may or may not have other prerequisite techs. Counts as Mass Effect/Dark Energy)

Gaver Dor's Projects:
[ ] Reactive Barriers [200]: Okay take everything I said about Warp Barriers and insert biotic detonations instead of warp effects. Sounds nuts, but its basically the same idea as reactive armor. Yeah it's not an amazing idea, but we just found a Prothean dark energy mêlée weapon, so that's what I got. (Counts as Mass Effect/Dark Energy)

[ ] Stasis Plate [1600] (Requires Mass Effect Skill Rank B): Stasis makes the effected object almost invulnerable if mostly immobile. So apply it to armor plating and bam! Awesome armor that's good against anything, including lasers. Down side is the effected plate can't move fast due to the speed of light so no FTL or, hell, probably no cruising either, and shields of any sort can't be used while its on, barrier interference principle and all that. It'll also burn power like nobodies business, which is why no one ever considered trying this before. Small price to pay for an incredible defense. Oh and not actual invulnerability, just really hard to hurt. (Counts as Mass Effect/Dark Energy)

Mordin Solus' Projects:
[ ] Improved Colonization/Bioforming Genetics Package [800] (Requires Biology Skill Rank B): Increase the speed of safe bioforming and amount of types of worlds that could be changed to be habitable, bringing down the timeline from centuries to mere decades. Would open up much greater range of worlds the package could apply to. (Biotech)

[ ] Omni-tool Upgrades [37/200]: More power, better omni-tool functions. Improvements to both fabrication and assorted "tech" applications. Only regret, lack of small arc-reactor to install directly.

[ ] Brain Shield MKII [600] (Requires Biology Skill Rank B): Prothean technology presents worrying possibilities. Should begin developing countermeasures immediately. Initial prototype only effective on weaker, non-hostile efforts on smaller mammals. More research required.

Starship Block Upgrades:
[ ] Geneva Class Cruiser Block 4 Upgrade (100 RP): A lighter cruiser for Skirmishing. 250 million credits development money. (Requires Light Cruisers)

[ ] Tokyo Class Cruiser Block 3 Upgrade (100 RP): The main combatant of the SA's space forces. 350 million credits development money. (Requires Heavy Cruisers)

[ ] Everest Class Dreadnought Block 7 Upgrade (150 RP) (Requires Military Design Skill Rank B): The elder of the SA's two Dreadnaught designs. 500 million credits development money. (Requires Dreadnaughts)

[ ] Kilimanjaro Class Dreadnaught Block 2 Upgrade (150 RP) (Requires Military Design Skill Rank B): The SA's brand new warship design. Already out of date. 600 million credits development money. (Requires Dreadnaughts)

Minor Projects:
[ ] Prothean Data (50): The Mars archive has masses of data available. You could get some of it copied and shipped to you for analysis.(Results are highly random and depend on you're ability to decode Protean data, may be repeated any number of times per turn)

[ ] Dream Entertainment Drugs (100): The Litinana sold you several case of drugs as "entertainment media". The drug seems harmless if not beneficial but you feel like you should take a closer look before do anything else with the stuff. (Counts as Biotech)

[ ] Relay Codes (100): Turns out some of the stuff Liara got at her first dig were mass Relay codes of some sort. You'll need a ship and a Relay to test them though. Hopefully they're not the self-destruct codes. (Restricted until you have permission to screw around with a Relay)

[ ] Prothean Data (50): The Mars archive has masses of data available. You could get some of it copied and shipped to you for analysis.(Results are highly random and depend on you're ability to decode Protean data, may be repeated any number of times per turn)

[ ] Improved Hardsuits (100): A downgrade from the Iron Man suit, hardsuits are also far more common and cheaper. Entering the market for them would involve stripping out a lot of the features of PI's existing armor, but the much larger market would allow for substantial profits to be made. Besides most people would not have a reason to use power armor anyway, especially civilians, for now.

[ ] Improved Personal Mass Effect Small Arms (100): Your current in house developed weapons are great no doubts about that, however they are all meant to be wielded by either power armored individuals or vehicles. Despite your efforts and the Council, powered armored troops will not be the norm in combat or even daily use for many MANY years. Most people still make do with personal hardsuits and small arms, both which you can improve with your new meta materials and tech.Taking a staple of the galaxy and making it better in every way, there's a lot of improvement possible for this field. Adding in an arc reactor is probably out of the question due to the cost, but adding in improvements in Eezo use, projectile design, and shot cycling should allow for improvements in reliability, rate of fire, projectile velocity, and ammunition count.

[ ] Improved Kinetic Shield (100): The galaxy's most ubiquitous military technology, and what modern warfare and combat are centered around. Improving them will involve implementing changes to deal with much larger amounts of available power, new exotic materials, and making them more suited for the new age of warfare that is coming.

[ ] Partial Factory Automation (200): There's only so much a person can monitor or process at once; tiredness and boredom lead to mistakes and costly delays. If you can build robust self-modification abilities into the factory equipment itself, coordinated through advanced optimization and error-correcting algorithms, it would save up on the number of eyes needed, making human intervention unnecessary except in complex situations. Who knows; the factory itself might come up with unexpected layouts

[ ] Thermal Shields for power armor (re-entry shroud) [200]: It's been a while since an N7 asked if the Iron Man suit could reenter an atmosphere on its own power. Well, it was a good question, and adding that functionality to your suits would make them more versatile albeit more expensive.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

ParSec (Andrew Nicolas):
Status:
  • Commander: Andrew Nicolas
  • Secondary Commanders: Jelica Eveliina, Ithix
  • 500 Troops in Legionary Powered Armor
  • 192 Un-manned Legionaries
  • 51 Tiger IFVs
  • 4,885 Accipiter "Atmospheric Edition" Drones
  • 60 Gladius (Type C) Fighters and pilots and crew to match
    • Small Anti-ship Missiles
    • Standard Anti-ship Missiles
    • Large Anti-ship Missiles
    • Hydra Cluster Missiles
  • 5 Lite Laser Pyndas
  • 4992 Tribulus Drones
  • 1 Quadriga Troop Transport
  • 991 Sagittarius Drones
  • 790 Aspidai Drones
  • 1 Upgraded Troop Transport "Dragon Lady"

Reputation:
High Tech
Quick Results
Powerful
Morally Good
Sees Things Through

The SA has called in our contract again. Which basically means that the SA has control over a section of our forces. The SA has agreed to pay a 20% profit on costs for now. However, they've only asked for the Pyndas, everything else we're still free to use as we wish. For now.

We could use more gear and people as always, but I can't think of any major issues. Mainly more dragon transports along with anti missile defenses for the transports.

ParSec Intelligence: Locked
[X] Investigate
-[X] Keep track of colony defenses, Batarian/Slaver/Pirate attack patterns, and Allied/Hostile fleet positions so that ParSec can accept contracts with the colonies most at risk of attack.
[X] Setup a Network
-[X] Terminus Systems

ParSec Deployment 2174-Q4:
I see three main options to pursue at the moment. As usual I can't deploy more troops than I have and anything not deployed will stay home and guard/train.

Systems Alliance Contract: As we are a licensed SA PMC they can call us in to serve during times of war. Our Pyndas are definitely going. The SA would also welcome any other forces though. Sending some of our commanders along might be helpful. Obviously they are going into combat and considering the quality of what we have to offer are going to be used a lot. The SA has agreed to pay a 20% profit on costs.
[ ] Just the Pyndas (High Risk, 20% Costs as Profit)
[ ] Send other forces (High Risk, 20% Costs as Profit)
-[ ] What?

Colony Guarding:
Pirates and slavers have been using the war as an opportunity to raid many of the SA's colonies. We could do a lot of good having our ground forces act as colony guards. They'll almost certainly see combat. However I expect that once raiders find out that our forces are there that they won't want to hit the same spot a second time. Medium risk, medium profit. We'll probably scattered over a few planets so we might be relying on lower ranked commanders.
[ ] Guard Colonies (Medium Risk, Medium Profit)
-[ ] All Free Forces 1.50 billion/quarter
-[ ] Deploy Three-Quarters (75%) of ParSec's forces 1.125 billion/quarter.
-[ ] Deploy Half (50%) of ParSec's forces 750 million/quarter.
-[ ] Deploy One-Quarter (25%) of ParSec's forces 375 million/quarter.

Raiding:
I admit this idea is a bit crazy, but I figured I might as well added it in. We could send our free forces to Raid Batarian worlds. No one is paying us to do this, though we could see about claiming some bounties on Batarians. Pretty much no profit and rather risky. But we might see some benefit or find something interesting. We do require a troop transport and some fighters to do this.
[ ] Raid Batarian Worlds (High Risk, ? Profit)
-[ ] All Free Forces
-[ ] Deploy Three-Quarters (75%) of ParSec's forces.
-[ ] Deploy Half (50%) of ParSec's forces.
-[ ] Deploy One-Quarter (25%) of ParSec's forces.

Something Else:
Got an operation I need to plan? Or something I should look for when finding paying ops?
[ ] Look for (Write-in)
[ ] We need to do this mission (Write-in)

_______________________________________________________________________________________________________________
AN: I have no idea how @soulcake does this so often or quickly. This being pumping out giant updates in only a week or so.

Simplified research system a bit by just removing skill rank based RP generation and just have it based on only highest skill rank even for non related projects.
So Mordin's A rank biology RP generation of 300RP would still apply to computer programming projects or such. Multiply that by the lab he is using.


Following changes will be made in Turn 21
Will simplify the upkeep for personnel and operations, will keep building upkeep the same.
Gonna probably have streamline unit hiring to be similar to building options ie buy squad of elites, a vehicle, a battalion of regular troops, etc. Remove name character upkeep as well.
Will implement unit or product creation in the form of write in option, just gotta input role/purpose and techs to use where I will then spit out proposed unit designs to be voted on.
Research Options updated on this update, but not on info threadmark, research mechanics not updated yet either.

<3 Happy Mother's Day Everyone! <3


1 Hour Moratorium

Vote ends at Sunday at 10 PM Pacific Time
 
Last edited:
Turn 20.1 2174-Q4 Receding Tide (PI and ParSec Results)
Receding Tide (PI and ParSec Results)
2174-Q4

Paragon Industry Actions:
[X] Sell Things
-[X] 12 Hammerhead Tanks for the Alliance to test.
-[X] 35 Lite Laser Pyndas for the Alliance Navy.
-[X] Misc Military Equipment for the Alliance at market (Expense + 260,000cr/pr) prices. (All remaining 567,154.3 Production)
--[X] Coordinate with Hahne Kedar and Cord-Hislop Aerospace to maximize equipment delivers and avoid violating your non-competes

[X] Produce items for in house use
-[X] 10 Hammerhead Tank for ParSec to test.
[X] Build Things (-220.515 Billion)
-[X] Begin the process of setting up Paragon Industries facilities on Bekenstein, Terra Nova, and Eden Prime.
-[X] 9 x Small Shipyards (-4.5 billion) in orbit of Mindoir
-[X] 2 x Medium Shipyards (-4 billion) in orbit of Mindoir
-[X] 1 x Heavily-armed Large Space Station (-200 billion) in orbit of Mindoir
-[X] 1 x Academy (-15 million) on Mindoir
-[X] 4 x Small Shipyards (-2 billion) in orbit of Benning
-[X] 2 x Medium Shipyards (-4 billion) in orbit of Benning
-[X] 4 x Small Shipyards (-2 billion) in orbit of Demeter
-[X] 2 x Medium Shipyards (-4 billion) in orbit of Demeter

You signed off on another set of digital checks as you watched the numbers on your company bank account barely moved with a sharp grin. Damn it felt good to be rich! With the amount of money coming in from the Alliance Military equipment sales you was able to begin massively expanding your future industrial base. They were positively giddy at being the first to receive the first shipments in improved hardsuits and mass effect personal weaponries as they were able to arm and equip a lot more of their troops without any additional training time like would be needed for more power armors. Now almost two dozen shipyards were already beginning to take shape in orbit over three worlds even though they would not be complete for months. You could already hear the roars of the various transports beginning to deliver the various raw materials and components needed to begin constructing the frames of the shipyards taking off. That reminds you, you would also have to immediately begin finding and hiring qualified personnel from other worlds to fill in the new job positions. As much as you would have liked to hire more of the people from the colonies there was only so many educated and skilled personnel that could be found. Plus you could not simply hire everyone as people were still required to farm, build, and develop the colonies. That was an idea, better farming equipment or hell even better GMO crops. Also finding some way to just download skills into people, that would definitely solve your manpower issue. Might have to bring that up with Mordin, he has been in a inordinately good mood lately.

[X] Marketing/Ads
-[X] 10 Billion on Recruitment ads for Paragon Security. We are targeting veterans with a good record who, regardless of race, are willing to defend humanity.

1d100+33 (targeted advertisements) -10 (SA taking their own veterans) -10 (Very few aliens who want to join Parsec)
41

You frowned at the much shorter list than expected of prospective recruits for your PMC after all the advertisements you had gotten authorized in both Alliance and Council space. Apparently the Alliance was already scooping up all the veterans that were willing to join up while any aliens that would join were either already part of a PMC or part of their race's military already. Plus, your PMC was apparently being seen as just an extension of the current Alliance military, which to be fair was understandable as the only contracts you have done so far was assisting the Alliance in the war against the Batarians. If you wanted to lure in some more non human troops you were going to have to start ranging farther afield with your contract assignments.

[X] Lobbying (Spend money and try to convince politicians to do something)
-[X] 300 Billion towards the ongoing Treaty of Farixen negotiations.
--[X] Double check that extra funding at this point won't hurt our negotiating position with Laurence Freeman.

(+20 from omake/draft, +20 from Cordial Relationship, +20 from money (330 Billion spent so far), -10 from Asari Fear, -10 from Turian Desires)
Total Bonus:+40 on Systems Alliance Side
DC: 75/90/110

75-Discussion will continue for another quarter, DC reduced
90-Dreadnought numbers will be limited by economic strength
110-Ships can have hypermodular weapons/shield systems

Failure: Clamp down on hypermodular ships, all ships cannot have hypermodular weapon or shield systems, must recall all such ships and remove the feature. Also dreadnought numbers will not be based on economic strength and must remain under ratio provided under Turian numbers.

1d100+40
75

So far so good, after discussing with your legal teams and political analysts you were able to leverage your money far more effectively and in much greater amounts. Apparently the amount of funds you provided last time was barely a drop in the bucket to the amount you actually needed. Politics was not a poor man's game. Money was needed to open doors, get tongues wagging, and to provide a suitable incentive for people to introduce you to other people, who would in turn introduce you to other people, who would yada yada yada repeat ad infinitum till you reached the real important people that would make a difference. Each step requiring ever increasing amounts of money both for 'rewards' and paperwork processing fees and other such things. So you upped the budget by a factor and let the staff do what they do best. Not really seeing any results so far, the Council announcing the discussion is still in progress, so no news is good news you guess? Hopefully the extra time will allow for your efforts to bear fruit and make a difference in getting a Treaty that hopefully would not undercut your future ship design plans. You wanted a pimped out ride dammit! You still remember that time you were helpless onboard the transport ship as it was under attack, unable to make a difference. Never again.

[X] What Shall you do with all the turrets?
-[X] Donate to Colonies

The colony worlds are thankful to you EXTREMELY generous donation, the other colony worlds have no doubt heard of your generosity and will be much more welcoming towards your presence. The Alliance is also relieved to know that the colonies are better defended and that you are not potentially holding onto enough firepower to repel entire fleets after the war is over.

Result: +2 to all Human Colony World relationship, +1 to System Alliance relationship

[X] What will you do with the shipyards?
-[X] Keep
--[X] Allow Systems Alliance to use for repairs/maintenance

The Alliance is grateful and pleased at the permission to use your new shipyards to help maintain the fleet above Mindoir. It has made logistics much easier. Despite the newly installed planetary defenses, the Alliance fleet remains in orbit to help protect your growing orbital industry as it is categorized as a vital war asset, especially your giant space factories and heavily armed space station under construction. No doubt another attack will arrive at some point in the near future in much greater numbers, if only to try one more time before you are even further fortified.

Result: +1 to System Alliance relationship

[X] Do you want to buy your very own world? If yes then where?
-[X] Deep In Alliance Space (More Expensive, More Safety, More oversight, Max relationship growth with Systems Alliance, Least relationship growth with Council Races)

You looked down at the list provided to you by the Systems Alliance after requesting possible worlds for sale within their territory to purchase ownership of. They were prompt to reply with three locations.

One was in a new system discovered in the Exodus Cluster due to the increased range of their frigates after the block upgrades. No garden worlds, but there was a large gas giant and three rocky worlds, one of which had breathable atmosphere, near 1g gravity, 25 hour day night cycle, and could immediately with minimal greenhouse agricultural assistance begin colonization efforts and terraforming progress.

Second was in Fortuna System in the Horse head nebula, planet Amaranthine rocky planet with no breathable atmosphere, but plenty of untapped raw mineral resources and stable geological conditions. Three other uninhabited planets in system that have had minimum surveys done with more untapped resources that can be accessed.

Third was unconventional, the Arcturus System in Arcturus Stream, home of Arcturus station the capital of the Systems Alliance government. The planet Themis is a gas giant with a minor asteroid processing facility in orbit. The Alliance was willing to sell the planet to you. You would have to construct everything in orbit, but it would grant immediate access and security of the local Alliance fleets and access to Earth.

The main common denominator between all three options? They were right next door to Arcturus station and any reinforcing fleet could arrive near instantaneously if trouble occurred. Seems the Systems Alliance really wants to keep you and your company assets safe.

[ ] Exodus (500 billion)
[ ] Fortuna (1 trillion)
[ ] Arcturus (1.5 trillion)

[X] Headhunt a research hero (this will not necessarily come into fruition immediately).
-[X] BioTech

1d100
DC 95
47

No luck finding a qualified head researcher with all your focus on expanding the company and preparing the purchase and occupation of another planet.

[X] Train
-[X] Biotic Techniques (Requires/Depends on Instructor. See listing, may pick two)
--[X] Sustained Barrier
--[X] Construct

Sustained Barrier
1d100+10
DC 50
17

Construct
1d100+10
DC 70
20

Revy snarls in frustration as another bean bag smacked her in the face as her barrier flickered. She thought it would have been easy to basically just keep a train of thought on keeping a barrier going. Unfortunately her mind was too smart for its own good because while she could initiate the barrier her mind quickly jumped from focus to focus causing the barrier to dissipate quickly. An unfortunate side effect is that the failure was affecting her concentration on construction biotic constructs. Her irritation caused her biotic control to waver and as such unable to create even simple cubes or if even that then they dissipated with a tap.

Looks like she was going to have to work on this a lot more in the future if she ever wanted to get them down or maybe just focus on one technique at a time.

[X] Spend Time With [Liara]
-[X] You said you were open to the idea of possibly dating and Liara reciprocated so date time? Maybe try and find out what the two of you enjoy doing together that isn't discussing comparative schooling practices?

1d100
DC 50

29

Unfortunately, the both of you were far too busy to meet this quarter. You with your recent expansion and research. Liara with a new discovery that requires her personal supervision, though she is glad to hear from you and is willing to spend some time with you when both of your schedule frees up in the future. She could wait.

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Vehicles:
[X] 5 Meter Mech [400/400]: You have an old, washed-out shirt that used to belong to your father with the inscription "Giant robots. Because life isn't dangerous enough." Now, you will have them.

You did it! A simple thing really compared to the stuff you regular made now a days, but you did it! Well Captian Hwan did, but you helped indirectly! So that meant you did it too! Indirectly! You made your first giant mech! Now you kinda wish you had this thing when you were going up against that YMIR prototype, show them what a REAL mech looked like! MWAHAHAHA!

Result: Can now design and manufacture 5m sized mechs

[] Write in your proposed mech design. What technology and loadout you wish to implement?

Computing:
[X] Improved Computer Software [1000/1000] (Requires Programming Skill Rank B): The arcane language of the computer, a creation centuries old. It's so incredibly powerful, yet so inefficient. Taking a proverbial hammer to it, now you to can reduce computer scientists to weeping messes as you force them to relearn an entirely new set of programming languages.

Researcher Bob cried tears of frustration even as he read the textbook in front of him. 'Dammit!' He thought to himself 'I thought I was done with programming after university!'

Why oh why did he have the one boss in the galaxy that would constantly flip over Science on its head? And why did she have to decide to completely redo programming! D++ and Bava was already a headache to learn before and now he had to learn a completely brand new programming language from scratch that she came up with on a whim!

'Why did he have to learn this again?' Tom thought to himself as he tried creating a simple program using the textbook as a guide, watching as the program rapidly filled out the screen under his fingers, compiled, and ran near instantly, much faster than if done normally.

'Sure it was simpler and made more efficient, effective, less buggy, secure programs....dammit. Back to studying.' Tom gave up as he like the rest of the science teams bowed to their young boss' genius once more and buried his nose into the text.

Result: All programming improved, everything with programming involved will see increase to quality and effectiveness. Cyber security improved massively. Reduce DC and RP requirements for various projects.

Biotech:
[X] Human Converted Gene Treatments (Salarians) [800/800] (Requires Biology Skill Rank B): You have done it and unlocked the secrets of gene modification. However, this is just the beginning. With the improved understanding, you can begin adjusting the existing treatments to work on other aliens. Such as the Asari, Salarians, Turians. etc.

Mordin smiled as the screen showed a series of green indicators displaying that the simulated gene treatments and test treatments on cloned organs and test animals had no complications. He was in awe at the brilliance of the genetic treatments that Humanity, no, Rebecca Shepard, developed. It was elegant, efficient, effective. Compared to the Genophage, the peak human genetic treatments were far more complex and variable, yet she still somehow made universally accepted by her specie's bodies. Then, instead of just keeping the benefits of such treatments to themselves, he was assigned to adapt the treatments to work for Salarians. This would improve the overall condition of his species, but most of all it would increase the lifespan of his people from an average of 40 years to 50 years, 60 if they had access to current high end Salarian life extension treatments as well. "Yes, was good idea to follow Miss Shepard, truly was not wrong in judgement. Direction of her company's research show much about intention. Truly does wish to improve society, not just destroy. Shame that her genius had to be discovered and channeled through war. Will have to call in some favors to make sure former coworkers do not do anything rash to Paragon Industries." As he recorded the latest batch of experiment data and prepared the next set of trials he had an stray errant thought. 'Glad Shepard assigned me as project lead, someone else might have gotten it wrong.'

Result: Salarian Adapted Peak Human Gene Treatment Completed

How should you progress with the completed Peak Salarian Gene Treatments
[ ] Panacea for all! Work with Sirta and their developing network of clinics to spread the benefits of this technology far and wide, (-13 Billion Credits)
[ ] For profit. We could make money off of this, lost of money. (+60 Billion Credits per quarter)
-[ ] Work through the Alliance
-[ ] Work direct with the Salarian Government

Energy Weapons:
[X] Miniaturized Energy Weapons [400/400]: A lot of things go into making a laser, but people have made them for literally centuries, so there are few great mysteries left. The major problem in making smaller lasers is containing the energy. Fortunately, you have some knowledge in designing new materials, and now you'll be making cavities and resonators that will make your competitors weep. (What it says on the tin.)

Grinning at Kasumi from across the room you both stared at each other in silence, waiting. Suddenly a bell rang and you both drew your weapons and fired! Well Kasumi TRIED to fire, but she was a bit too slow on the draw this time as her body flashed red from the hit and the system automatically locked down her laser pistol. That brought up your laser pistol duel score to a even 4-2 you thought to yourself twirling your smoking pistol like a old school cowboy gunslinger. Now is it irresponsible to use the very working examples of man portable laser weapons as a toy? Yes. But so what? She was the boss she was allowed to have some fun before getting down to business. Oh wait, looks like Kasumi wants a rematch, guess business will have to wait a little bit longer.

Result: Personal Laser rifle and pistols created, can use either low or high energy shots, battery or arc reactor powered respectively. Battery version is backpack sized and slow to charge, basically useless for anything other than target practice training. Unlocked following projects: Personal Heavy Energy Weapon, Personal Sniper Energy Weapon, Better Battery, and Personal High Powered Small Arms Energy Weapon.

Ships:
[X] Heavy Cruisers [600/1200]: The increased tonnage and armor of the heavy cruiser class make things even more complicated. In addition, the heavy cruiser class of vessels is usually optimized for different things than fighters, frigates, or light cruisers, meaning you have to reconsider several design choices.

Shatom sent you his recent report on the study of Human and Turian heavy cruiser ship designs, highlighting the similarities and differences between them and between their respective race's light cruisers approaches to construction. You were learning quite a lot from the report as Shatom was quite detailed and clear. It really helped to have someone experienced in such things explaining things to you for once instead of you having to figure it out yourself with help from your science teams.

Mass Effect/Dark Energy:
[X] Artificial Biotic Caster [600/600]: Is there a reason why mechanical casters don't exist? Probably. Does Revy care? Not really. Revolutionize yet another field of research by shattering all conceived possibilities. Oh, and give another series of conferences on the topic.

Gaven grinned as he watched a laughing Shepard standing in front of a large smoking machine, covered in small eezo spheres, facing a large metal plate with a large dent in it. Leave it to the person who changed the face of armored warfare to change the face of biotic warfare as well. Sure everyone knew that biotic techniques were just eezo nodes being controlled by neuron's electrical signals flowing through them in a specific way, but no one had ever managed to replicate it with a machine. To be honest, someone really should have, if something as unreliable and imprecise as a organic could do it, then something with perfect control of their own power distribution should also be able to cast biotic techniques. Here he being part of history in the making and all he could think about was how many of his fellow researchers were going to be black out drunk at this latest insane stunt their boss pulled. Heh.

Result: Prototype Biotic Caster Machine gained, Basic Biotic Caster project unlocked.

[X] Quantum Entanglement Communications [973.5/1600] (Requires Mass Effect Skill Rank B): Getting functional FTL data transmission from quantum entanglement isn't easy. This technology has been in development for ages by the galactic community. But it has always been far too complicated and expensive to be useful. However, you might be able to improve on it.

Conrad grinned as he worked on another set of schematics while also filling out a datapad full of mathematical equations and formula. He knew Shepard trusted him! She even only spent a few minutes looking over his work and finding only a single mistake so he must be doing a great job and making her proud! Why else would she give him such an important project and let him lead a team of scientists! Sure they seemed annoyed with him at first, but now they were mostly quiet after arguing with them about the quantum harmonics being affected by dark energy emissions from various sources as well as their ancillary responses through the various materials they wanted to use in the prospective communicator design which would have caused the entanglements to alter rendering the machine mute. After completing his latest set of 5th order energy transducer equations he decided he deserved a little break and decided to try talking with his coworkers again, missing their frustration in the process.

Starship Block Upgrades:
[X] Geneva Class Cruiser Block 4 Upgrade (100/100 RP): A lighter cruiser for Skirmishing. 250 million credits development money. (Requires Light Cruisers)

A comprehensive upgrade as before just like before, increased rate of fire, better energy distribution systems, better computer systems and programming, arc reactors, etc. Just an overall upgrade to most of its capability.

Result: Block Upgrade for Geneva Class Cruisers Complete.

[ ] License Production Out?
-[ ] Yes
--[ ] To Who?
-[ ] No

Minor Projects:
[X] Dream Entertainment Drugs (100/100): The Litinana sold you several case of drugs as "entertainment media". The drug seems harmless if not beneficial but you feel like you should take a closer look before do anything else with the stuff. (Counts as Biotech)

The drugs are as advertised, they are exactly as advertised and that's the problem. They were the perfect drug, all benefits, no downsides. You could easily see people getting psychologically addicted to these drugs and easily sleeping entire days waking up periodically for sustenance at best, or at worst dying in their sleep from lack of food and water. When asked how the Litinana dealt with this possible issue, the response was surprising, they didn't. They simple never ran into an issue where someone over indulged in the drug, they took it to sleep, woke up, did their thing for the day, and only took it again to sleep. So what do you do with this information?

[ ] Refuse to sell these drugs
[ ] Decide to sell these drugs
-[ ] Require medical prescription for sales
-[ ] Limited amount sold per quarter
-[ ] Sell as much as wanted
[ ] Write In

[X] Prothean Data (50/50): The Mars archive has masses of data available. You could get some of it copied and shipped to you for analysis.(Results are highly random and depend on you're ability to decode Protean data, may be repeated any number of times per turn)

1d100
55

Revy looked at the datapad in her hand confusedly. Did you do this translation right? Why does the Prothean Archive have a recipe for Grilled Salarian Liver? Mordin must never know.

Result: Prothean Grilled Salarian Liver Recipe, Prothean Translator +5 -> 10/???

[X] Improved Hardsuits (100/100): A downgrade from the Iron Man suit, hardsuits are also far more common and cheaper. Entering the market for them would involve stripping out a lot of the features of PI's existing armor, but the much larger market would allow for substantial profits to be made. Besides most people would not have a reason to use power armor anyway, especially civilians, for now.

[X] Improved Personal Mass Effect Small Arms (100/100): Your current in house developed weapons are great no doubts about that, however they are all meant to be wielded by either power armored individuals or vehicles. Despite your efforts and the Council, powered armored troops will not be the norm in combat or even daily use for many MANY years. Most people still make do with personal hardsuits and small arms, both which you can improve with your new meta materials and tech. Taking a staple of the galaxy and making it better in every way, there's a lot of improvement possible for this field. Adding in an arc reactor is probably out of the question due to the cost, but adding in improvements in Eezo use, projectile design, and shot cycling should allow for improvements in reliability, rate of fire, projectile velocity, and ammunition count.

[X] Improved Kinetic Shield (100/100): The galaxy's most ubiquitous military technology, and what modern warfare and combat are centered around. Improving them will involve implementing changes to deal with much larger amounts of available power, new exotic materials, and making them more suited for the new age of warfare that is coming.

While you would like to say you have changed the face of personal armor and weapons across the face of the galaxy, that was only partially true. You had change the face of personal defense for warfare, but the majority of sentients in the galaxy still relied on good old hard suits and mass effect weapons. That was perfectly understandable, not everyone had a need or the wallet to afford basically a person mech suit with rocket hands and actual rockets after all. So you would accommodate that. You designed a brand new hardsuit from scratch, one that did not depend on arc reactors as no one outside of the military or PMC's should ever need one. You made use of your metamaterials to make them stronger, lighter, and more comfortable than the standard high grade hardsuits, along with a much more efficient and powerful kinetic shield system that would be top of the line for anything not powered by arc reactors or is military grade. In addition, with the help of your Turian and Krogan researchers giving their opinion on weapon design you managed to make both a top of the line pistol and rifle that would outperform any civilian grade weapons. Higher stopping power, cool down rate, reliability, ease of maintenance and repairs, and best of all? The price of everything is actually slightly lower than than the competitors due to the purposely designed ease of manufacturing and metamaterials used in their construction. Thus allowing you to make more of them for cheaper once the assembly lines are ready.

Of course you did not forget about the military grade stuff as well, no point raising the bar on civilian goods without the corresponding military grade goods as well. You had heard from your two weapon sounding boards about how Spectres had their own little special Spectre only gear that was a clear cut above even what the military had access to even if it was more costly for your average trooper and elites, much more costly. Now what better way to convince people to buy your products than to say it was better than what Spectres could get? So you worked hard on designing a set of gear for the average soldier. Full NBC protection, extra thick armor plating with several layers of metamaterials with different properties that supplemented each other, granting a full higher level of protection against kinetic impacts while also granting middling resistance against explosions, heat, and electrical damage. You even managed to fit in a low powered exoskeleton that also function as the modular hardpoint allowing for a passive strength boost as well as a way to quickly swap and replace damaged parts mid battle. Segmented joint coverings allowed for full protection all across the body with no weak spots besides the helmet which while does make use of a camera based projected vision hud to allow to see 'through' a solid helmet, it does also have two retractable plates to allow for manual vision through a void rated transparent visor. Lastly, there are the weapons, for both the rifle and pistol you removed the collapsible functionality to save space and to increased ruggedness of the design as soldiers do not normally carry more than one weapon plus sidearm, plus the increased strength would allow them to carry more anyways. Added ammo mod functionality as a standard, digital link up with armor sensors for better aiming. Alternate firing mode to allow for either firing of standard rifle sized metal shavings from the ammo block, or a high power mode that had the gun shave off larger shavings to essentially turn the rifle into a rifle that fired heavy machine gun rounds at the cost of running out of ammo and over heating. Designed for quick rapid replacement of ammo blocks, and a quick cool functionality that had the gun deploy 'rods' made of metamaterials with quick heat release properties allowing for enhanced heat dispersal. Overall you had a reliable armor and gun set that was enhanced in every way from its base capabilities to new ones, all without a large increase in cost or manufacturing complexity.

Result: "Rookie" package created for sale, top of the line civilian hardsuit and weapon set that provides equivalent of low grade military protection and firepower at a affordable price. "Soldier" package created for sale, top of the line military hardsuit and weapon set that provides Spectre level protection and firepower for an affordable price.

[X] Partial Factory Automation (200/200): There's only so much a person can monitor or process at once; tiredness and boredom lead to mistakes and costly delays. If you can build robust self-modification abilities into the factory equipment itself, coordinated through advanced optimization and error-correcting algorithms, it would save up on the number of eyes needed, making human intervention unnecessary except in complex situations. Who knows; the factory itself might come up with unexpected layouts

You looked over the field of factories that sprang up around your office and realized something. You really could not handle more even with Cortana's help. There was just too many people to manage and check on in each factory. If you wanted to build more factories then you would have to streamline the process somehow, you had to cut down on the amount of moving parts/people that you had to double check yourself. You had to automate your factories, but you also remind yourself to make more factories to ensure that no one is left out of a job. That just would not have been right.

So you did. You did not want to totally automate everything as that just spelled bad news in case something went wrong digitally. You just wanted to reduce the overall amount of people to be managed per factory to reduce your work flow. So you optimized the assembly lines, reprogrammed the computer systems with your new programming language for efficiency and robustness. Now you could manage even more factories! With Cortana's help of course, gonna spend a few nights upgrading her software with your new programming language to update her to her best.

Result: Factories now count as only half towards the building unit limit. So for every building unit limit on ground or space can build 2 factories.

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ParSec (Andrew Nicolas):
Status:
  • Commander: Andrew Nicolas
  • Secondary Commanders: Jelica Eveliina, Ithix
  • 500 Troops in Legionary Powered Armor
  • 192 Un-manned Legionaries
  • 51 Tiger IFVs
  • 10 Hammerhead Tanks
  • 4,885 Accipiter "Atmospheric Edition" Drones
  • 60 Gladius (Type C) Fighters and pilots and crew to match
    • Small Anti-ship Missiles
    • Standard Anti-ship Missiles
    • Large Anti-ship Missiles
    • Hydra Cluster Missiles
  • 5 Lite Laser Pyndas
  • 4992 Tribulus Drones
  • 1 Quadriga Troop Transport
  • 991 Sagittarius Drones
  • 790 Aspidai Drones
  • 1 Upgraded Troop Transport "Dragon Lady"

ParSec Intelligence: Locked
[X] Investigate
-[X] Keep track of colony defenses, Batarian/Slaver/Pirate attack patterns, and Allied/Hostile fleet positions so that ParSec can accept contracts with the colonies most at risk of attack.
[X] Setup a Network
-[X] Terminus Systems

1d100+40 vs 1d100

Set Up
137 vs 90

Detection
52 vs 16

Info Quality
1d100-10

5

It took a few more months than you expected but it was done. Now that your people were more familiar with the cyber security used in the Terminus and the behavior of the people living there they were able to avoid the issues they suffered before. Now they had a rudimentary information network in the form of bars, clubs, and low level access network taps that fed basic gossip across several worlds to your company. Now you too were able to pretend to be Big Brother. So far nothing of use has been gathered, but that was to be expected.

Result: Terminus Info Reports unlocked, further actions to build up information network unlocked.

ParSec Deployment 2174-Q4:
Systems Alliance Contract: As we are a licensed SA PMC they can call us in to serve during times of war. Our Pyndas are definitely going. The SA would also welcome any other forces though. Sending some of our commanders along might be helpful. Obviously they are going into combat and considering the quality of what we have to offer are going to be used a lot. The SA has agreed to pay a 20% profit on costs.
[X] Just the Pyndas (High Risk, 20% Costs as Profit)

1d100+75 vs 1d100
96 vs 66

Another large Batarian fleet materialized deep within Alliance Space, catching the local battlegroup by surprise. Luckily, it was the battlegroup that had your Pyndas attached to it. Morale was high among the seasoned Navy personnel at the sight of Parasec ships floating alongside them and the abundance of supplies that kept everything running smoothly helped as well. So when the fleet effectively ambushed them in their own backyard everyone responded like a well oiled machine and in mere minutes the fleet was able to get their shields up just in time to absorb the volley of main gun fire from the enemy fleet.

They swiftly charged towards the enemy in formation with the Pyndas acting as the knife to the throat as the fleet forced the Batarians to focus on them or risk getting smashed with overwhelming fire power from their combined main guns. The upgraded frigates proving their worth as their speed and upgraded firepower allowed them to dodge incoming fire and protect the larger ships with much more ease than their Batarian counterparts.

The Pyndas flew like silver knives across the battlefield, making use of their repulsor given speed to dive through the Batarian fleet at such speeds that what little fire that reached them could easily be brushed off by their overpowered barriers while in return sweeping their laser weapons in close range but wide angles to utterly destroy their shield emitters, effectively removing their main defenses for the Alliance fleet to take advantage of.

However, not all went in favor of your forces as the Batarians made use of their only real advantages, their numbers and desperation. They began to split up their fleet, every ship for themselves it seemed like, forcing the Alliance ships to stop focusing fire in favor of targeting everything. However that was a mistake as the cruisers of the fleet redlined their engines and attempted to ram the Alliance cruisers in an attempt to take them down with them. The officers onboard were shocked at such suicidal tactics and immediately ordered all forces to focus fire on the suicide ships, but it was too late the ships were moving much to fast to be destroyed in time or dodged. There was nothing they could do.

Just before the cruisers could complete their suicide run from below the field of battle your pyndas came barreling upwards at full burn and their main guns firing as fast at they could. The rounds slammed against the Batarian shields several times before they broke at the rounds began smashing into the hull below forcing the ship to change direction via sheer momentum. If it was just that then it would not have been enough to save the Alliance cruisers, but then the Pyndas themselves rammed into the enemy cruisers forcing them to completely change direction, causing them to soar over the Alliance ships and allowing their engines to be fired upon by the rest of the Alliance fleet to prevent a repeat of such a tactic.

In the end the Batarian fleet was destroyed with several intact ships self destructing before Alliance marines could board and stop them. Your Pyndas survived the battle but suffered major structural damage from their desperate ramming maneuver despite not being designed for such things. They earned the respect of the men and women among the fleet with the rescued Alliance officers giving glowing commendations for the crewmen of those ships with costs of repairs to be taken care of by Alliance budget along with medals to be given out at the end of the war.

Result: Successful defense of Alliance Space, increased Paragon Security Reputation among Alliance military. No repair costs.

Colony Guarding: Pirates and slavers have been using the war as an opportunity to raid many of the SA's colonies. We could do a lot of good having our ground forces act as colony guards. They'll almost certainly see combat. However I expect that once raiders find out that our forces are there that they won't want to hit the same spot a second time. Medium risk, medium profit. We'll probably scattered over a few planets so we might be relying on lower ranked commanders.
[X] Guard Colonies (Medium Risk, Medium Profit)
-[X] All Free Forces 1.50 billion/quarter


1d100+105 vs 1d100

114 vs 70

The attacks on the colonies were getting stronger, the amount of pirates have doubled since the last raids and they were carrying better equipment. The Batarians were most likely supplying them with more military hardware and creds. Your troops however still managed to deal with them handedly with the amount of fire support they had in the forms of the tigers, power armor, and the new hammerheads acting as mobile strong points. The pirates were not expecting to have to deal with moving fortresses that spewed out torrents of heavy gun fire, rockets, and repulsor blasts. Their inferior heavy weapons and vehicles could not even breach the barriers surrounding them before being quickly taken out in turn. Many air transports that tried to evac their men were quickly shot down by pilums as they slowed down to pick up people.

In the end the colonies were safe for another quarter and the populace were thankful at your effectiveness and presence.

Result: Increased colony reps +1, money.
________________________________________________________________
AN: I am not very good at writing dialogue or conversations between two people, I am willing to outsource such things to you all. If they are good enough I will make them canon, place them in the story updates, and give a generous reward. Also my Muse got inspired so enjoy your week early update.

Also how do you all feel I am doing with these updates, entertaining or not? Does it have kind of the same feel as before? Opinions please.
 
Turn 21 2175-Q1 Rising Tide (News, Political Review, PI, and ParSec)
Rising Tide (News, Political Review, PI, and ParSec)
2175-Q1

Roll for SA vs Batarian overall war in space.
84 vs 83+15

45 vs 45+15

86 vs 74+15

Batarians are using more numbers and more advanced technology not seen before, Mass effect ship weapons and shields are more powerful than before. SA being pushed back on all fronts with fleets being forced to retreat or suffer destroyed ships.

Roll for SA vs Batarian overall ground war
35+87 vs 50


Batarians being deployed in large numbers with uses of slave soldiers under faceless masks with what looks like bomb collars. Led by elite squads. All armed with advanced military weapons above that seen in batarian hands before. SA supply lines cut from orbit, no orbital bombardments. Alliance not fully armed with improved ME gear made last turn, enemies easily routed wherever a single hammerhead was deployed as it just bumrushed the elite squads or pursued them into traps.

SA morale high - > normal

News:
Batarians Pushing Back the Systems Alliance
Breaking news! Within the last few weeks the Batarian Alliance War has taken a turn for the worse for the Systems Alliance forces! Before the Alliance Navy was able to hold off the various pirate attacks in addition to the numerous Batarian fleets that were repelled trying to enter Alliance space. Now however the Batarians are showing that their much longer time as a space faring species is not for nothing as even more fleets were dispatched to the front lines, overwhelming the limited Alliance fleets in sheer numbers. That would have been bad enough but the Batarians have shown to be much more technologically advanced than previously known with their ships being of much higher quality overall than what has ever been seen before by all races. The combination of numbers and more advanced tech has forced the Alliance Navy to retreat or risk the complete destruction of several fleets as many were damaged while inflicting only minimal casualties in return among the Batarian forces. The only piece of good news is that the opposite situation is occuring on the ground, there the Alliance Marines proved to be more than a match for the numerous amounts of Batarians being deployed from orbit. Many of them sporting new equipment with the now iconic Paragon Industry logo as well as several new vehicles, one being the Tiger IFV that stole the show at the IFV competition, and another being a completely new design utterly unlike anything before seen in the galaxy. The two vehicles deployed wreaked a horrendous toll among the Batarians even as the much better equipped Alliance infantry outmaneuvered and destroyed the remaining forces and are now still fighting a holding action on the ground as they await rescue fleets.

All shipyards being used to effect repairs of damaged Alliance ships. No frigates can be built in them for this turn. May still construct them in factories.

PI And Sirta Have Done It Again!
Not content with coasting off their success with the Peak Humanity Gene Treatment, PI has contracted with Sirta to begin distribution of a tailored Peak Salarian Gene Treatment. In a mere six months PI has managed to create a version of their revolutionary gene treatments for Salarian physiology with the Salarian governing bodies eager to begin funding the construction of Sirta Foundation treatment centers all across Salarian worlds. Normally such a treatment created in such a ludicrously short time frame would be outright laughed out by anyone, let alone medical professionals. However, this is Paragon Industries we are talking about, the same company created by the same person that revolutionized the energy field, warfare, and just recently her entire species' physiology, all within a short FIVE years. Miracles are pretty much part and parcel in relation to her now. In addition, the main head of the project is a acclaimed Salarian geneticist, Dr Mordin Solus of the famous University of Surkesh and has personally vouched for the lab data and tests that proved that the gene treatments were safe and effective, praising the genius of the researchers of Paragon Industries. Once again PI has made a ground breaking advancement in the field of medicine, others now wonder if PI will also create treatments for all the other races, only time will tell.

Mindoir To Become System Alliance Member State
Mindoir has a long last reached the population and economic level to become a member state of the System Alliance. Once they have finished electing a new governor and an official representative to be sent to Arcturus their entrance to the Alliance will be complete and they will have a equal say among the other members. They will be free to bring up their opinions, grievances, and requests to the organization. This was an inevitable occurrence, made all the more sooner by the massive presence of Paragon Industry and CEO Shepard. Congratulations to the people of Mindoir.

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Politics (Laurence Freeman):
Terminus
The Terminus System pirates have started gathering in larger fleets and have begun throwing their support behind the Batarians after the recent reports of their success against the Alliance Navy. Many of the independent colonies under attack by the pirates have become more vocal against the Alliance for being the perceived cause of their suffering.

Citadel
Salarians across Citadel Space are singing praises of PI and the Sirta Foundation after the announcement of the converted Gene Treatment, their benefits, and most of all their affordability. Of course initially they were all skeptical as hell, but also obviously they began using what contacts they had to verify the information, and boy was it verified. It is common knowledge that Salarians suffered from a very short life span even among less long lived species compared to Asari. So the thought that they would actually gain another half a lifetime worth's of life for an affordable price was basically a gift from Salarian Heaven. Coincidentally enough, anti Human and anti PI sentiments and opinions in Citadel space dropped sharply afterwards.


Systems Alliance
The Systems Alliance is in a uproar at the losses incurred by their fleets at the front line despite their early success at repelling the deep strike fleets earlier. This has forced them to accelerate their war preparations in regards to their fleet upgrades and construction. They have put out a order to all military industrial contractors for as much production as possible to be made available to the Alliance military complex. By hook or by crook their preparations will be completed by the end of the next quarter and they will begin to take the fight back to the Batarians.

Human Colony Worlds
The various Human Colony worlds are seeing a major surge in immigration as many families are being lured over by PI business prospects and economic incentives offered by the colonial governments, incentives paid for by the massive amount of economic growth provided by PI's presence. Though the massive fields of laser defenses does help. The progress of colonization has accelerated as many more towns and cities are being constructed to keep up the population growth and new businesses needed.

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PI (Lindsey Bradley):
This quarter our contract with the Hanar Illuminate has begun, needless to say constructing essentially a fleet in a quarter is not cheap, over 62% of out total industrial production is going towards their quarterly quota. Fortunately, massive contracts also means massive profits as it does net us a little over 800 Billion credits per quarter. That gives us plenty of funds to invest in whatever projects you are willing to undertake this quarter, like your mad construction rush for those GARDIAN tower fields.

The Alliance has put in a priority order for military equipment especially pyndas and hammerheads based on their extreme level of effectiveness on the battlefield. Next level of priority is for surprisingly the Soldier Sets of infantry equipment as they would be able to purchase more than the Tigers and Legionary suits which is required to reacquire tech parity against the Batarian ground forces being deployed. You of course then proceed to unveil your latest development, a 5m tall mech suit that could carry enough fire power to outright vaporize anything short of a arc powered vehicle in a single shot and was designed to function better in dense or urban terrains that the Tigers would have more difficulty maneuvering in. It could also function as a mobile armored comm relay that could defend itself with a anti tank gun. They looked seriously tempted at the idea of a single manned walking tank, but ultimately refused as they preferred to make sure they had enough ships and high quality equipment for all of their men first before 'splurging' plus the hammerhead and IFVs can perform the same role if less effectively inside cities. Disappointed, but understanding, you ended the discussion there.

Starting Budget: $4,862,850,621,676 (After Taxes, existing revenue streams, and current contract payments)
Free Production: 1,560,668.4 (All taken contracts have been automatically fulfilled with required production removed)
Excess Production exchange rate: 260,000 Credits/Production (All unused production points shall be converted at end of turn to be added to beginning of next turn.)


Colonial Construction Inc.: You have a construction company. While you did have them work on some fortress city designs it's better to have them get to work. They are still digesting the amount of funds provided last time and are busy consolidating their new growth so no further investing for now. They should be done by the end of this quarter and can get back to work and then some!
Work on:
[ ] Some Project?

[ ] Making money/reducing PI construction costs. (+20 million credits/quarter yearly)
Expand the company?
[ ] Yes (will take time, current estimates are 20% return on investment)

-[ ]How Much?
[X]No investment in CCI


Some Other Project: Is there another project you would like to start?
[ ] Write-in

[X] Fortuna (1 trillion)
-[X] Delay the purchase for three quarters (2175-Q3)

The Alliance was understanding of your desire to delay the purchase, especially with the increased pressure on the front lines making your focus on other matters take a higher priority. They informed you that the planet would be bookmarked for your purchase in the future to prevent any others from making a bid, not that any other company in Human space could actually or want to afford such a purchase.

[X] Mech Write in: Titan Atlas & Prometheus
The Atlas Titan is the first Titan produced by Paragon industrious for military use, it comes in at around 5.4 meters tall. And is powered by 20 Paragon Industry Arc reactors.

The Atlas Titan is operated with a Neural interface control system. And an advanced Paragon Industries VI system providing full Fire Control as well as Remote and Autonomous operation. The Atlas also comes incorporated with Paragon industries communication and ECM tech. While also Vacuum rated with a full hostile environments package.

The Atlas Titan brings with it the capability to enter and re-enter atmosphere. As well as glide above the ground with the use of it's repulser thrusters and Ezzo core to increase non combat traversal speeds. And the ability to alter mass to facilitate easier traversal through varying gravity and terrains. Along with many other features. The Atlas, can go anywhere, along as it can fit there.

Military model: Atlas
DescriptionSystemsRoleWeaponDefenseEnergyMotion
Height:5.4 meters
Atlas
1 Pilot (optional)
Vacuum rated with full hostile environments package.

Neural interface control system

Communications Relay

Battle Network

Advanced Paragon Industries VI system providing full Fire Control as well as Remote and Autonomous operation.

Heat resistant armor coating with repulsor caps allowing for high-speed atmosphere entry.(optional)

Paragon Industries Electronic Warfare Suite

Distributed Power Systems

Secondary configuration for transport

Infantry support

Autonomous Operation

Anti-Power armor

Anti-Vehicle

Anti-Personnel

Force reconnaissance

Exploration

Disaster relief
Paragon Industries Universal Hardpoint (see equipment)

Primary Weapon Options
  • 125mm Cannon
  • 315mm Repulsor
Paragon Industries ACA-01 Lorica

Paragon Industries KB-01 Castra With Warp Barriers

4x Paragon Industries SM-01 Point Defense turrets

Arcane Blur
(optional)
20x Paragon Industries Arc Reactor(5GW)Paragon Industries High Energy Electromechanical Servos

Small Ezzo core

x4 Paragon Industries 25kN repulsors in directional mounts

The Civilian Prometheus model shares many similarities with it's military counterpart. But striped down massively to reduce cost.

Civilian Model: Prometheus
DescriptionSystemsRoleEnergyMotion
Height:5.4 meters

1 Pilot
Vacuum rated with full hostile environments package.

Neural interface control system

Communications Relay

Distributed Power Systems

Secondary configuration for transport
Exploration

Disaster relief

Construction

Colony setup
15x Paragon Industries Arc Reactor(5GW)Paragon Industries High Energy Electromechanical Servos

Small Ezzo core

Atlas
Production Cost: 8 million Credits, 30 Production Units

Prometheus
Production Cost: 4 million Credits, 15 Production Units

Result: Block Upgrade for Geneva Class Cruisers Complete.
[X] License Production Out?
-[X] No

You decided that with your new influx of factories you could easily handle the production of the block upgrades for the cruisers unlike when you had developed the first couple ship block upgrades in the past. Though from the looks at the space fight, the Alliance might ask you to start giving out licenses to other companies if only to produce as many upgrades as they can before things get worse in space. Where the hell did the Batarians hide all this advanced tech?
(Geneva Class Cruiser Block 4 Upgrade: 24 Billion, 75,000 Production Unit per upgrade)

Dream Drugs
[X] Decide to sell these drugs
-[X] Do a large-scale clinical trial to study the psychological addition effects of these drugs on humans.

Holding onto what is essentially the perfect drug and knowing what you did about people in general, you decided to do a large scale live test of the drug on volunteers. You recruited over a thousand peoples and placed them in to three groups. Control group, short term group, and long term group. The control group would not be fed any of the drug, short term would be fed the drugs for 6 months, and long term would be fed the drugs for 2.5 years. All of them would be placed in a facility that functioned as an arcology. They would work, play, and sleep without ever leaving the building. Everything they could ever have access to outside the building would be available, everything from extranet access to a indoor park would be provided. Sure it would be a bit pricey, but you could simply reuse the building later after the trials were done.

-$5 Billion, testing underway.

Paragon Industry Actions:
[ ] Build Things
-[ ] What and where
[ ] Produce items for in house use
-[ ] What and how many
[ ] Marketing/Ads
[ ] Lobbying (Spend money and try to convince politicians to do something)
[ ] Sand an expedition to Intai'sei (Prothean Box Treasure Hunt)
-[ ] Funds and other resources/preparation?
[ ] Apply for AI License
[ ] Design New Ship (Frigate, Light Cruiser)
[ ] Design New Mech (5m)
[ ] Design New Vehicle (Basic, Medium)
[ ] Write-in

Spare Time (pick three):
[ ] Train
-[ ] Non Research Skill
-[ ] Biotic Techniques (Requires/Depends on Instructor. See listing, may pick two)
-[ ] Instructor?

Sustained Barrier: Used by some biotics instead of shields. A biotic trained in this technique can continually project a barrier that's strength depend on their power. In addition the technique requires almost no concentration. The continuous nature of this barrier makes it an excellent anti-assassination tool.

Throw: Known by several names this technique allows the user to strike targets with blasts of telekinetic force. Most combat level biotics can send their targets flying giving this technique its name.

Lift: A useful technique that can be used to levitate targets. Well know or it combat use where the biotic leaves the target hanging "helplessly" in the air.

Yank: Often described as the opposite of throw this technique violently pulls a target to the user.

Construct: A technique for producing simple objects out of biotic force fields. This level only produces weak objects of extremely simple geometries. (Cubes, Pyramids, Spheres) Many biotics develop their own personal advanced constructs or controllable ones based off of this technique. For example Gaver Dor's Biotic Hand technique.

Develop Biotic Technique: Invent your own technique or try to learn a technique you don't have a teacher for. Success depends on you mastery of biotics and the difficulty of the technique. [Hard, counts as two choices].
[ ] Spend Time With [Person(s)]
-[ ] Doing what?
[ ] Meet New People
-[ ] Around Landing
-[ ] Employees
-[ ] Write-In
[ ] Explore/Visit
-[ ] Landing
-[ ] Elysium
-[ ] Earth (Where?)
-[ ] Citadel
-[ ] Elsewhere
[ ] Study (Subject)
[ ] Headhunt a research hero (this will not necessarily come into fruition immediately).
-[ ] Specify area of expertise.
[ ] Install Wetware
-[ ] What?
[ ] Write-in


Vehicles:
[ ] Heavy Armor [1200] (Requires Military Design and Engineering Skill Rank B): Take the problems held by Medium Armor and scale them up. Larger, heavier, and slower, three things that existing combat doctrine hates. Fixing these issues will involve solving the same issues as with Medium Armor, but requiring much better solutions. These would require a ship bigger than a frigate to carry them on their underbellies and drop them from orbit to be transported.

[ ] Mammoth Tanks [1600] (Requires Heavy Armor tech, Military Design, and Engineering Skill Rank A): When you really want a giant moving fortress, the obscene size of these tanks would make any serious researcher wonder if they were even viable. But there's something about having an enemy soldier ask the question "Is that castle moving?" that appeals to you. Would require a dedicated transport craft or just make them into spaceships, either or.

[ ] 15 Meter Mech [800]: Now that you have a 5m tall mech, obviously the next question is 'Can I make it bigger?'

Material Science:
[ ] Unobtainium [3200] (Requires Mass Effect and Physics Skill Rank A): There are materials even more advanced than your own superalloys. This cannot stand. The Unobtainable will be yours! Even if you have to reduce your self to jibbering madness to discover how to make them! (Does not include actual threat of jibbering madness unless you were already on the edge anyway, does allow insane combinations and levels of material properties. Up to what ever level the GM will let you get away with, maybe expensive)

Computing:
[ ] Basic Hacking VI [300]: When you want a hacker but can't afford to pay one. A sophisticated program that can interface with a variety of operating systems and hardware to both improve cybersecurity as well as allow field operatives to have a specialized assistant for infiltration endeavors.

[ ] Basic Diplomacy/Legal Assistance VI [300]: A helper program similar to current VIs but with a larger knowledge base and increased versatility. Programmed with the knowledge of galactic legalese and cultural practices, now you too can fake being an expert on Vorcha greeting rituals.

[ ] Advance Electronic Warfare VI [600] (Requires Programming Skill Rank B): Taking the existing electronic warfare VI and making it better in every way. Truly the motto of Paragon Industries. But overturning existing knowledge and technologies is practical a normal Tuesday for Revy.

[ ] Advance Security VI [600] (Requires Programming Skill Rank B): As if Revy wasn't scary enough, she also uses what she has learned and makes her past projects better. Dissecting the rather anticlimactic death of the superbiotic, along with analyzing the more dangerous mech attack, along with inputting battlefield data from centuries of warfare, we can now create a security VI that would intimidate generals everywhere. Possible even replace them.

[ ] Advance Research VI [50/600] (Requires Programming Skill Rank B): Better assistants mean more time to research. And more time to research means more and more technologies get turned upside the head in a faster timeframe. Who doesn't want a computer program telling them that they're wrong before they even start looking into a particular subbranch?

[ ] Basic Combat Analysis VI [300]: Ever look at a battlefield and wonder what the hell is going on? Me neither, but that doesn't mean we can't write a program to answer that question anyways. Plus the ability to look at a situation and say, this maneuver was dumb is sure to be helpful.

[ ] Basic Construction VI [300]: Ever have to construct over a trillion credits worth of facilities at the drop of a hat? Paragon Industries' construction company did, and it took up a massive amount of manpower and computing power. Having a dedicated VI for the task would help streamline the process and prevent managers from screaming into their pillows at night when they learn that next quarter another trillion credits are going to be spent on construction.

[ ] Construction Drones (Basic construction VI required) [600]: Swarms of drones helped deal with the last assault on PI, but using them for more constructive uses is an interesting idea. It'd save on cost and improve safety. All we need is a VI to control them.

[ ] Blue Box AI [1200] (Requires Programming and Hardware Skill Rank A): Research using a quantum blue box to house an AI. The blue box will provide impressive computation abilities and make the fuzzy logic easier, but the AI will be bound to the box much like people are to their brains. Oh and develop your first AI... good luck. (Currently illegal, as you lack an AI License)

[ ] Pure Software AI [2400] (Requires Programming Rank A): Research using making an AI from using pure data, hardware be damned (as long as it can run the machine code, though the AI will be able to switch if it knows the two codes). The AI will be able to freely move about as an Infomorph and grow to match it hardware (assuming you let it). On the downside it can be 'trapped' in low-speed hardware or is that an upside? Oh and develop your first AI... good luck. (Currently illegal, as you lack an AI License)

[ ] Swarm Networking [600] (Requires Programming Skill Rank B): Distributed processing isn't anything new. The real challenge here is threefold. One must allow elements to dynamically enter and exist the computing system without compromising algorithm execution, secure the network from noise and hostile action and prevent AI formation. That Geth thing didn't end well for the Quarians. On the plus side you get better performance for swarm objects and it makes for some damned effective security as a hacked element can be recovered by the others.

[ ] Hegemony Cryptography [250/?] (Requires Programming Rank A): Initial attempts at getting anything from the Batarian frigate systems had your company, the SA intelligence service, and yourself giving up in short order. SA intelligence is brute-forcing it back on Earth, but brute-forcing is a notoriously slow process when you are just trying to get through mundane encryption. There is no telling how long it could take with this monstrosity. You don't know how the Batarians managed to secure their systems to such a ridiculous degree, but you will crack this thing open. Armed with your new and hyper-efficient programming language you might be the only one who can.


Biotech:
[ ] Adrenal Implant [400]: Almost everyone has an anecdote about a mother lifting a car to get to their child, or a man pulling a tree out of the ground to bash in an assailant's head. Adrenaline's power to make people stronger and faster is well documented, and many people have wished it were possible to stimulate adrenalin production safely. Well, now it is. (The implant makes the user faster and stronger for a limited time. Overuse is bad for your health.)

[ ] Plug and Play Skills [800] (Requires Biology and Programming Skill Rank B): Want to learn Kung Fu? Here's a chip to slot into your brain. So long as the chip is installed you know what the chip knows once you get used to the new skills. It can also function as a teacher. Only challenge can be finding some one to record the skills from.

[ ] Advanced Prosthetics [800] (Requires Biology Skill Rank B): Once you've got wires in your brain giving you robo limbs is easy! We can make them almost in distinguishable from your normal limbs. Or even better. Allows just about every limb type prosthetic imaginable.

[ ] Human Converted Gene Treatments (Input race) [800] (Requires Biology Skill Rank B): You have done it and unlocked the secrets of gene modification. However, this is just the beginning. With the improved understanding, you can begin adjusting the existing treatments to work on other aliens. Such as the Asari, Salarians, Turians. etc. [Salarians Completed]

[ ] Kepral's Syndrome [800] (Requires Drell or Hanar Assistance): The Drell suffer from a respiratory disease from too much humidity in the air eroding their lung's ability to take in oxygen. No way to reverse the damage has been found, and removing them from the environment is a bit too late as they have been living with the Hanar on their oceanic homeworld for quite some time since the Hanar evacuated who they could from the Drell's original homeworld before it suffered complete ecological collapse. Of course none of those who tried were you now where they.

[ ] Eternal Youth [2500] (Requires Biology Skill Rank A) : Death from "old age" is an issue many races have to face. Humanity has been slowly increasing the expected life span as new technologies allow damaged organs and parts to be replaced. However, the body was young once and if one could reset the clock and regenerate what is damaged old age will not be able to claim a single human life again. The Krogan and Asari prove that it can be done biologically. (Produces a treatment that will make the recipient immune to aging).

[ ] Extremis (Locked) [2500] (Requires Prereq tech ???, Biology, Programming, Hardware, and Nanotech Skill Rank A): Super nanite enhanced super people, what's not to love? Integrates flesh and machine on a fundamental level applying the best of your technology. May have strange side effects that look kind of like super powers depending on the programming. Also Illegal.

Energy Weapons:
[ ] Repulsor Cannon [25/800]: Now your normal repulsors are decent makeshift weapons despite their main purpose as movement devices. However, they suffer from the downside of limited range and lethality. Ish. Now the normal repulsors can fire beams of concussive force which provides the mobility iconic to your armors and more focused beams that can literally send men flying like ragdolls, they do lack the ability to do more and over 10 meters. They can be upsized to create bigger concussive beams, but that's all it is concussive, and still with the 10m range. All your repulsors are doing are basically smashing apart anything it is hitting like a sledgehammer. Sometimes you need more finesse, and that is what the repulsor cannon will do. More power, more range, and a way for the beam to be focused even more to become essentially a laser.

[ ] Personal Heavy Energy Weapon [200] (Requires Personal High Powered Small Arms Energy Weapon): This? This is a upsized laser rifle that got turned into a cannon, given a place to fit multiple batteries, and a energy transfer system to carry all that energy without blowing up. Whatever you point this at will never have a bad day ever again.

[ ] Personal Sniper Energy Weapon [200] (Requires Personal High Powered Small Arms Energy Weapon): You basically take your existing improved laser rifle and then toughen up the barrel, focusing systems, energy channels, and then turn off the safeties so it could channel most of the power in the battery unit into only a few shots. Upside it can shoot really really far, really really fast, and still carry enough energy to give someone a really bad day even in armor, downside is that the gun can only fire a few shots, really slowly, and would need much more frequent replacement of parts from heat warping.

[ ] Personal High Powered Small Arms Energy Weapon [400] (Requires Better Battery): You initial laser weapons were basically proof of concept, the amount of power in them could barely heat up a gram of water by a single degree, that is obviously not combat effective, so now that you have a suitable power storage system, now you just had to make a energy weapon that could use it properly!

[ ] Better Battery [800]: While a Arc reactor can be scaled down to fit a pistol now, it is just outright overkill and too expensive to do for each weapon in the long run. So simple answer is if power generation is too high, then simply make a power storage system to match it. Current batteries could never make your laser guns lethal, there was just not enough power in them. Compared to everything else you made how hard could it possibly be to make a battery that is just 1000 times better than a old car battery? You have the power of lemon lime flavored meta materials on your side!

[ ] High Gigawatt Range Lasers [800]: More power! There are totally justifiable uses for lasers that carve gaping holes in warship from hundreds of kilometers away. Like carving gaping holes in warships. You have to upgrade a lot of elements to make it work though. (Also what it says on the tin.)

[ ] UV Lasers [400]: Used by the Salarians these weapons have a far better range than an IR laser. The Salarians get a piddly six times the range of a IR laser. You're aiming for at least 300 times. (Again what it says on the tin.)

Ships:
[ ] Heavy Cruisers [600/1200]: The increased tonnage and armor of the heavy cruiser class make things even more complicated. In addition, the heavy cruiser class of vessels is usually optimized for different things than fighters, frigates, or light cruisers, meaning you have to reconsider several design choices.

[ ] Advance Aerospace (Insert Vehicle Type) (400): The Gladius fighter is a brilliant ship, but it can be better. With advancements in the design of frigates and other vessels, along with the emergence of common energy weapons, the fighter class would benefit from a redesign. (Fighter, Shuttle, Gunship)

Missiles:
[ ] Dark Energy Warhead [800]: Eezo can be use to produce all kinds of exotic effects, from warps to pseudo-singularities (and rumor has it real ones). Stick it in a missile and shoot it at some one you don't like. (Allows the creation of advanced Disruptor (Warp) Torpedoes and if you have the right tech other dark energy using missiles. Counts as Mass Effect/Dark Energy)

[ ] Bombardment Missiles [800]: For destroying things on planets or other large-scale destruction. These large missiles are designed to drive at the planet at ludicrous speeds and remove that pesky geographic feature. Oops was that mountain important? Alternatively they are good at hammering away at hardened positions. (Can make large missiles for planetary assault or for use on other large targets)

Arc-Reactor:
[ ] Thermal Compensator [1600] (Requires Engineering and Energy Skill Rank B): Current existing power conduits and transmission systems were never meant to channel the sheer amount of power that your Arc-Reactors could output. They definitely would not be able to handle any future iterations of your magnum opus, especially with the amount of heat that would be generated from the amount of power flowing through them. Sounds like something you are going to have to work on if you ever want to make full use of the bounty provided by your Arc-Reactors in the future. Idea could be used for other things now that you think about it.

Mass Effect/Dark Energy:
[ ] Basic Biotic Caster [1200]: You have done it. You managed to create a machine that could replicate a biotic throw. Sure it took a ludicrous amount of processing power and longer than was considered combat capable, but you did it! At least now you know why most people considered this an impossible task, no one would ever want to spend the time or money to essentially miniaturize a super computer, create a way to power it, cool it, and figure out the exact arrangement and concentration of Eezo in artificial cables to be able to create a biotic technique when it was just so much easier to find a biotic to do it. The human mind truly is an amazing piece of machinery.

[ ] Gravitational Wave Detectors [800]: One of these could have a great deal of value in space if it had long range and could be made small enough. Allowing vessels surrounded by a TIR field to see outside easily and also allowing the detection of such vessels. Not to mention the scientific potential.

[ ] Tractor Beams [800]: A relatively simple application of mass effect technology applied to a larger scale. The trick is to make it work at a useful range and cheap enough that its feasible to deploy. (What It says on the tin.)

[ ] Comm Buoy Construction [1600]: Barring a truly incredible leap in other communication technologies Comm Buoys are the best way to get large amounts of data around with low response time. The expensive but critical devices allow the galactic extranet to function and hold the galactic community together. They also are a stepping stone toward making one's own Mass Relays. (Requires a deep space lab)

[ ] Anti-matter Production [1600] (Requires Energy Skill Rank B): Anti-matter is a controlled substance on the galactic scale. It is also one of the primary warship "fuels", making it quite valuable. On the other hand It makes for some nasty bombs. Anti-matter takes a fair amount of power to make and arc-reactor technology provides that power. (Allows the creation of anti-matter production plants)

[ ] Total Internal Reflection Systems [1600] (Requires Exotic and Mass Effect Skill Rank B): Mass effect fields refract light, thus a strong enough field will produce total internal reflection. Used properly a multi-layered field could be used to produce a double TIR effect making the surrounded object invisible. Stealth! In Space! On the other hand you should probably experiment with this in space. (Allows TIR stealth as well as TIR shields that will reduce laser damage, Requires a deep space lab).

[ ] Quantum Entanglement Communications [973.5/1600] (Requires Mass Effect Skill Rank B): Getting functional FTL data transmission from quantum entanglement isn't easy. This technology has been in development for ages by the galactic community. But it has always been far too complicated and expensive to be useful. However, you might be able to improve on it.

[ ] Ultra-Compact Core Design [1600] (Requires Mass Effect Skill Rank A): Eezo cores are proportional to the size of the ship in many cases. Scaling them down won't be an easy process, but improvements in power generation, knowledge of mass effect theory, and improved materials should allow for a major size decrease.

[ ] Eezo Production [3200] (Requires Mass Effect Skill Rank A): Artificial Eezo is the holy grail for civilizations across the galaxy. While you're unlikely to reach such a lofty goal, supplementing production with a variety of improvements should be possible for you. And perhaps, if you're lucky and skilled enough, you may be the one to find that holy grail.

Space Stations:
[ ] Very Large Space Stations [1600] (Requires Engineering Skill Rank B): People of all races have been proposing giant space stations for ages. Why not develop and build one? They're not quite citadel sized, but they're far bigger then any race would normally build. (What it says on the tin)

Mass Accelerator Weapons:
[ ] Advanced Vehicle Scale Weapon Mods [600]: With existing weapon mods scaled up to vehicles, more advanced modifications can be introduced, ones that are more suited to the purpose of vehicular weapons.

[ ] Small Ship Scale Mods [800]: Applying weapon mod technology to starship scale weapons should provide several advantages to the owners of such technology. Mind you'd need to upgrade the guns to use the tech. It also wouldn't be particularly fast to swap the mods out without specialized support systems (Allows the production of Starship Ammo/Weapon Mods and Modable Mass Accelerators)

[ ] Advanced Ammo Mods [600]: Some ammo mods are simple, others are rather complex. Items like warp ammo and cryo ammo aren't simple so applying them to larger weapons will take some more work. Also upgrades the basic ammo mods.

[ ] 500m MAC [800]: Stepping up to the next size of mass accelerator cannon will require solving many of the same problems all over again. However the end result will be a weapon that delivers terajoules of kinetic hurt.

Conrad's Special Projects:
[ ] The Invisible Tank [200]: Now that you had perfected the means to cloak people, obviously the next step is go bigger! A invisible hyper Kasumi was already a nightmare, so what could be better than a invisible hyper tank! You would have to improve the VI required to properly process the increased amounts of fluctuating variables to maintain stealth effectiveness. As well as improving the sound, thermal, and radar capabilities of the system to handle the amount generated from a massive vehicle running at reduced or even full power compared to that of a singular person, but you've had harder challenges and at least you had the groundwork done already.

[ ] The Invisible Fighter [600]: From the very beginning of flight people have always dreamed of invisible planes. In movies, comics, and tv they are there. The same held true for even the military, for who wouldn't want a invisible war machine undetectable by the enemy. Now you were going to take a shot to apply the concept of your invisible suits on a much larger scale, with equally larger problems to overcome. Bring it on.

[ ] The Black Fucking Gun [1600] (Requires Exotic Skill Rank A): Conrad knows pretty much how the "Black Hole Gun, but not really" that they entered into the competition works. It does, however, have more than a few safety issues, and you really don't want a gun that will make General Alexander call you and ask what the hell happened to his entire right flank. The core idea is good, but the problem is that Conrad, smart though he is, is very bad at adapting his designs to the constraints posed by reality. (Build the M-490 Blackstorm, though you get to pick a new name for it if you'd like. Counts as Mass Effect/Dark Energy)

[ ] Time Is An Illusion [???] (Requires Exotic Skill Rank A): Have Conrad and his team continue the work he started in his dissertation. Time manipulation of any kind would be pretty awesome, but this is as bleeding edge as research gets, and you have no idea what's on the other side, or how far away it is. (This may or may not give you limited control over time. It may or may not have other prerequisite techs. Counts as Mass Effect/Dark Energy)

Gaver Dor's Projects:
[ ] Reactive Barriers [200]: Okay take everything I said about Warp Barriers and insert biotic detonations instead of warp effects. Sounds nuts, but its basically the same idea as reactive armor. Yeah it's not an amazing idea, but we just found a Prothean dark energy mêlée weapon, so that's what I got. (Counts as Mass Effect/Dark Energy)

[ ] Stasis Plate [1600] (Requires Mass Effect Skill Rank B): Stasis makes the effected object almost invulnerable if mostly immobile. So apply it to armor plating and bam! Awesome armor that's good against anything, including lasers. Down side is the effected plate can't move fast due to the speed of light so no FTL or, hell, probably no cruising either, and shields of any sort can't be used while its on, barrier interference principle and all that. It'll also burn power like nobodies business, which is why no one ever considered trying this before. Small price to pay for an incredible defense. Oh and not actual invulnerability, just really hard to hurt. (Counts as Mass Effect/Dark Energy)

Mordin Solus' Projects:
[ ] Improved Colonization/Bioforming Genetics Package [800] (Requires Biology Skill Rank B): Increase the speed of safe bioforming and amount of types of worlds that could be changed to be habitable, bringing down the timeline from centuries to mere decades. Would open up much greater range of worlds the package could apply to. (Biotech)

[ ] Omni-tool Upgrades [37/200]: More power, better omni-tool functions. Improvements to both fabrication and assorted "tech" applications. Only regret, lack of small arc-reactor to install directly.

[ ] Brain Shield MKII [600] (Requires Biology Skill Rank B): Prothean technology presents worrying possibilities. Should begin developing countermeasures immediately. Initial prototype only effective on weaker, non-hostile efforts on smaller mammals. More research required.

Starship Block Upgrades:
[ ] Tokyo Class Cruiser Block 3 Upgrade (100 RP): The main combatant of the SA's space forces. 350 million credits development money. (Requires Heavy Cruisers)

[ ] Everest Class Dreadnought Block 7 Upgrade (150 RP) (Requires Military Design Skill Rank B): The elder of the SA's two Dreadnaught designs. 500 million credits development money. (Requires Dreadnaughts)

[ ] Kilimanjaro Class Dreadnaught Block 2 Upgrade (150 RP) (Requires Military Design Skill Rank B): The SA's brand new warship design. Already out of date. 600 million credits development money. (Requires Dreadnaughts)

Minor Projects:
[ ] Prothean Data (50): The Mars archive has masses of data available. You could get some of it copied and shipped to you for analysis.(Results are highly random and depend on you're ability to decode Protean data, may be repeated any number of times per turn)

[ ] Relay Codes (100): Turns out some of the stuff Liara got at her first dig were mass Relay codes of some sort. You'll need a ship and a Relay to test them though. Hopefully they're not the self-destruct codes. (Restricted until you have permission to screw around with a Relay)

[ ] Prothean Data (50): The Mars archive has masses of data available. You could get some of it copied and shipped to you for analysis.(Results are highly random and depend on you're ability to decode Protean data, may be repeated any number of times per turn)

[ ] Thermal Shields for power armor (re-entry shroud) [200]: It's been a while since an N7 asked if the Iron Man suit could reenter an atmosphere on its own power. Well, it was a good question, and adding that functionality to your suits would make them more versatile albeit more expensive.

[ ] Cortana Update [150]: Now that you have a better programming language it was time for your trusty digital assistant to get a update!

[ ] Mk II Suit [50/150]: Building your armor in easily replaceable components made from your advanced materials lets you make it so much stronger than the MK 1.5 could ever be. It also lets Cortana suit you up, which looks awesome, and will most likely be the hardest part of the armor update. Adding repulsors in the hands and feet gives you hitherto unimagined maneuverability. (I. Am. Iron. Man! [Well, ceramic man, but the other thing sounds better!]) (Overall upgrade to personal suit, unlocks design option for new power armor.)

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ParSec (Andrew Nicolas):
Status:
  • Commander: Andrew Nicolas
  • Secondary Commanders: Jelica Eveliina, Ithix
  • 500 Troops in Legionary Powered Armor
  • 192 Un-manned Legionaries
  • 51 Tiger IFVs
  • 10 Hammerheads
  • 4,885 Accipiter "Atmospheric Edition" Drones
  • 60 Gladius (Type C) Fighters and pilots and crew to match
    • Small Anti-ship Missiles
    • Standard Anti-ship Missiles
    • Large Anti-ship Missiles
    • Hydra Cluster Missiles
  • 5 Lite Laser Pyndas
  • 4992 Tribulus Drones
  • 1 Quadriga Troop Transport
  • 991 Sagittarius Drones
  • 790 Aspidai Drones
  • 1 Upgraded Troop Transport "Dragon Lady"

Reputation:
High Tech
Quick Results
Powerful
Morally Good
Sees Things Through

The SA is getting slammed hard in space and is calling in everyone that they can especially those with space assets. They want our Pyndas putting out hot spots as fast as we can and want our ground troops to be on standby in case they need reinforcements for any planet on the verge of getting overrun. They are more than aware our small PMC has enough firepower at its disposal to take on a large army and are more than willing to make sure it is used.

We could use more gear and people as always, but I can't think of any major issues. Mainly more dragon transports along with anti missile defenses for the transports. A way to rapidly deploy our troops from orbit without getting shot down would be nice too Boss and a way back up too.

ParSec Intelligence:
[ ] Investigate
-[ ] Who or What?
[ ] Setup a Network
-[ ]Where?
[ ] Write In


ParSec Deployment 2175-Q1:
I see three main options to pursue at the moment. As usual I can't deploy more troops than I have and anything not deployed will stay home and guard/train.

Systems Alliance Contract: As we are a licensed SA PMC they can call us in to serve during times of war. Our Pyndas are definitely going. The SA would also welcome any other forces though. Sending some of our commanders along might be helpful. Obviously they are going into combat and considering the quality of what we have to offer are going to be used a lot. The SA has agreed to pay a 20% profit on costs.
[ ] Just the Pyndas (High Risk, 20% Costs as Profit)
[ ] Send other forces (High Risk, 20% Costs as Profit)
-[ ] What?

Colony Guarding:
Pirates and slavers have been using the war as an opportunity to raid many of the SA's colonies. Now we might even start seeing Batarian fleets. We could do a lot of good having our ground forces act as colony guards. They'll almost certainly see combat. However they will most likely get cut off in space unless our own ships are in orbit to keep it clear. High risk, medium profit. We'll probably scattered over a few planets so we might be relying on lower ranked commanders.
[ ] Guard Colonies (High Risk, Medium Profit)
-[ ] All Free Forces 1.50 billion/quarter
-[ ] Deploy Three-Quarters (75%) of ParSec's forces 1.125 billion/quarter.
-[ ] Deploy Half (50%) of ParSec's forces 750 million/quarter.
-[ ] Deploy One-Quarter (25%) of ParSec's forces 375 million/quarter.

Raiding:
I admit this idea is a bit crazy, but I figured I might as well added it in. We could send our free forces to Raid Batarian worlds. No one is paying us to do this, though we could see about claiming some bounties on Batarians. Pretty much no profit and rather risky. But we might see some benefit or find something interesting. We do require a troop transport and some fighters to do this.
[ ] Raid Batarian Worlds (High Risk, ? Profit)
-[ ] All Free Forces
-[ ] Deploy Three-Quarters (75%) of ParSec's forces.
-[ ] Deploy Half (50%) of ParSec's forces.
-[ ] Deploy One-Quarter (25%) of ParSec's forces.

Something Else:
Got an operation I need to plan? Or something I should look for when finding paying ops?
[ ] Look for (Write-in)
[ ] Recruit (Write-in personnel to recruit: Soldiers and Pilots for now)
[ ] We need to do this mission (Write-in)

_______________________________________________________________________________________________________________
Following changes will be made in Turn 22
Will implement unit or product creation in the form of write in option, just gotta input role/purpose and techs to use where I will then spit out proposed unit designs to be voted on.

Voting will close on 6/27/21
 
Last edited:
Turn 21.1 2175-Q1 Surging Tides (PI and ParSec Results)
Surging Tides (PI and ParSec Results)
2175-Q1

Paragon Industry Actions:
[X] Sell Things
--[X] 9 Lite Laser Pyndas for the Alliance Navy.
--[X] 79 Hammerhead Tanks for the Alliance Army

[X] Build Things (-2,630.5 Billion)
--[X] 21 x Factory IIIs (-21 Billion) on Mindoir
--[X] 18 x Factory IIIs (-18 Billion) on Elysium
--[X] 21 x Factory IIIs (-21 Billion) on Benning
--[X] 18 x Factory IIIs (-18 Billion) on Demeter
--[X] 40 x Factory IIIs (-40 Billion) on Bekenstein
--[X] 40 x Factory IIIs (-40 Billion) on Terra Nova
--[X] 40 x Factory IIIs (-40 Billion) on Eden Prime

--[X] 3 x Small Shipyards (-1.5 Billion) in orbit of Elysium
--[X] 4 x Small Shipyards (-2 Billion) in orbit of Bekenstein
--[X] 4 x Small Shipyards (-2 Billion) in orbit of Terra Nova
--[X] 4 x Small Shipyards (-2 Billion) in orbit of Eden Prime

--[X] 4 x Space Factory I (-40 Billion) in orbit of Elysium
--[X] 2 x Space Factory I (-20 Billion) in orbit of Benning
--[X] 2 x Space Factory I (-20 Billion) in orbit of Demeter
--[X] 6 x Space Factory I (-60 Billion) in orbit of Bekenstein
--[X] 6 x Space Factory I (-60 Billion) in orbit of Terra Nova
--[X] 6 x Space Factory I (-60 Billion) in orbit of Eden Prime

--[X] 2 x Heavily Armed Space Factory II (-400 Billion) in orbit of Elysium
--[X] 1 x Heavily Armed Space Factory II (-200 Billion) in orbit of Benning
--[X] 1 x Heavily Armed Space Factory II (-200 Billion) in orbit of Demeter
--[X] 2 x Heavily Armed Space Factory II (-400 Billion) in orbit of Bekenstein
--[X] 2 x Heavily Armed Space Factory II (-400 Billion) in orbit of Terra Nova
--[X] 2 x Heavily Armed Space Factory II (-400 Billion) in orbit of Eden Prime

--[X] 500 x Large Ground MA Turret (-2.5 Billion) on Bekenstein
--[X] 500 x Large Ground MA Turret (-2.5 Billion) on Terra Nova
--[X] 500 x Large Ground MA Turret (-2.5 Billion) on Eden Prime
--[X] 2,500 x Large Ground GARDIAN Turret (-2.5 Billion) on Bekenstein
--[X] 2,500 x Large Ground GARDIAN Turret (-2.5 Billion) on Terra Nova
--[X] 2,500 x Large Ground GARDIAN Turret (-2.5 Billion) on Eden Prime
--[X] 1 x Bombardment Grade City Shield (-50 Billion) on Bekenstein
--[X] 1 x Bombardment Grade City Shield (-50 Billion) on Terra Nova
--[X] 1 x Bombardment Grade City Shield (-50 Billion) on Eden Prime

[X] License Things.
-[X] License out Geneva Class Cruiser Block 4 Upgrade to Cord-Hislop Aerospace

[X] Hire Things
-[X] Contact the Hanar about their suggestion of using their shipyards to accelerate production of their order for Zamas. Given the impact the war is having on your productive capabilities it looks like you'll need it.

You had a lot to do this quarter with the advancement of the war front deeper into Alliance Space. First you needed more production capability. However, the lack of manpower would be a issue in the future and you did not want to risk clustering all your industrial capacity in only a few locations even if it made it more easily defended. The amount of production capability would only make the colony worlds even more of a target than they already were and risk attract a much larger fleet. So you needed to expand, but where? You looked at a admittedly large list of planets that would accept your company creating a branch on their worlds before coming to a quick conclusion. Terra Nova, Eden Prime, and Bekenstein. The three worlds were among the earliest of Humanities initial colonization programs and were important in terms of their main resources respectively being people/raw materials, food, and industrial capacity. There would be a little more push back with setting up on Eden Prime due to their agricultural preference, but your request submittals for permission to the Alliance also included the projected orders of numerous factories, on ground and in space, shipyards, and most importantly an equally massive amount of planetary defenses. The Alliance and said worlds were more than eager to fast track and approve your request and even provided their own manpower to begin immediately clearing the areas and beginning construction after you explained that your own construction services are currently swamped for this quarter with even only part of this construction order.

Second, you swallowed the shame and embarrassment in your throat as you sent out a email to the Alliance Navy that you would be licensing out the Geneva Class Cruiser Block 4 to Cord-Hislop Aerospace. It really struck your pride at how quickly you had to visibly backtrack on your own decision not even a few weeks ago when you thought you had more than enough production to satisfy the rate of upgrades that would be needed. However, because of the Batarians and the Hanar you now found yourself woefully lacking in free production. Damn you Batarians!

Speaking of the Hanar, you got into contact with their representative of the Hanar leaders about their earlier offer of making use of their shipyards to produce the Zamas required for their naval expansion to free up your own production. Since the Revelation of the destruction of the Enkindlers was revealed to them they had been spending quite a lot of money to militarize, with one of the things being spent on was shipyards, new and old. The Hanar had spent hundreds of billions on building new shipyards and purchasing them from other races with retrofits done to make them Hanar friendly if needed. While they had no begun production of warships yet, depending on you and your word to supply them the necessary frigates, they did instead use the shipyards to begin construction of a rather large transport and mining fleet to support their future construction efforts. You had to give it to the jellyfishes, religious as they are, they sure did do a lot of work when they put their mind to it. Kinda reminds you of that one Earth religious group.

Anyways they had plenty of shipyards free to begin production of the Zamas and were more than happy to allow you access to their facilities, even if they were not as advanced or streamlined as your own. Even still your projected that the amount of free shipyards available would allow for the production of 30 of the required 45 Zamas per quarter, meaning you only had to construct 15 Zamas in your own factories and shipyards. The Hanar shipyards would have to begin next quarter as you would need to send enough staff over to the Hanar homeworld to supervise each of the shipyards, update them, and train the staff there. It was just simply not feasible to send too many of your Human employees over to live long term outside Alliance Space, especially since you needed as many as you can get for your own places. Now normally you would be wary of allowing non screened aliens access to your tech designs that you have not Licensed out and patented, but you felt like you could trust the Hanar if you got their promise not to spread the technological knowledge around, in writing as well of course.

Results: A lot of things getting built, License sold for Cruiser Block Upgrade, and access to 5 Hanar shipyards for 30 Zamas production next quarter.

Will you be donating the GARDIAN Towers and shields?
[] Yes, donate the planetary defenses
[] No, retain control of planetary defenses

[X] Lobbying (Spend money and try to convince politicians to do something)
-[X] Up to 1,000 Billion credits towards the ongoing Treaty of Farixen negotiations.
--[X] Double check that extra funding at this point won't hurt our negotiating position with Laurence Freeman.

(+20 from omake/draft, +20 from Cordial Relationship, +40 from money (330 Billion spent so far), -10 from Asari Fear, -10 from Turian Desires, +10 from Salarian Gratitude)
Total Bonus:+70 on Systems Alliance Side
DC: 75/90/110

70-Discussion will continue for another quarter, DC reduced
85-Dreadnought numbers will be limited by economic strength
105-Ships can have hypermodular weapons/shield systems

Failure: Clamp down on hypermodular ships, all ships cannot have hypermodular weapon or shield systems, must recall all such ships and remove the feature. Also dreadnought numbers will not be based on economic strength and must remain under ratio provided under Turian numbers.

1d100+70
117

Finally after months of deliberation, study, and compromises a finalized version of the new Treaty of Farixen has been approved. You let out a breath of relief as you saw that it did not impact your own ship designs for now and the future. Seems that all you efforts in financially influencing the relevant parties to get a more favorable treaty paid off, not to mention you various 'Humanitarian' efforts easing the way as well for your own networking. You really hoped you did not have to do something like this again soon, give you a hundred research projects any day over a day of meetings and phone calls. Ugh.

Results: All ships are allowed to have hypermodular systems, weapons and shield systems included. Dreadnought numbers will be limited by economic strength of the respective species via economic tiers with the last economic tiered species only allowed one dreadnought while all those higher tier get double per tier. So all minor species get 1, while the ones above them get 2, and all those above those get 4, etc, etc. Of course the Turians as the main military arm of the Council gains a special exemption, they can have as many dreadnoughts equal to the total number of all other races can build combined. Ship classification system still the same, but with pre name indicator of low, mid high to indicate energy level of said ship with each indicator being a magnitude higher each time.

[X] Headhunt a research hero (this will not necessarily come into fruition immediately).
-[X] BioTech

1d100
DC 95
53

No luck finding a qualified head researcher with all your focus on expanding the company and preparing for the Batarians.

[X] Train
-[X] Biotic Techniques (Requires/Depends on Instructor. See listing, may pick two)
--[X] Sustained Barrier

Sustained Barrier
1d100+15
DC 45
94

Looks like when you were not splitting your attention you were able to easily make great progress with the biotic technique Sustained Barrier. Your barrier hummed constantly now just above your skin, unable to be seen unless struck. It was a bit strange to have a constant humming around you but you quickly got used to it. Plus now you had another level of protection between you and a bullet which is always good. Though you wished it did not increase your calorie intake. Thankfully you could not get fat easily.

Result: Sustained Barrier technique learned, constant passive biotic barrier gained!

[X] Spend Time With [Liara]
-[X] You said you were open to the idea of possibly dating and Liara reciprocated so date time? Maybe try and find out what the two of you enjoy doing together that isn't discussing comparative schooling practices?

1d100
DC 50
19

This time it was entirely your fault, you just simply had too much to focus on this quarter to take some time off to meet up with Liara. She was understanding of course and wished you luck with your work.

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Computing:
[X] Basic Hacking VI [300/300]: When you want a hacker but can't afford to pay one. A sophisticated program that can interface with a variety of operating systems and hardware to both improve cybersecurity as well as allow field operatives to have a specialized assistant for infiltration endeavors.

[X] Basic Construction VI [300/300]: Ever have to construct over a trillion credits worth of facilities at the drop of a hat? Paragon Industries' construction company did, and it took up a massive amount of manpower and computing power. Having a dedicated VI for the task would help streamline the process and prevent managers from screaming into their pillows at night when they learn that next quarter another trillion credits are going to be spent on construction.

[X] Construction Drones (Basic construction VI required) [600/600]: Swarms of drones helped deal with the last assault on PI, but using them for more constructive uses is an interesting idea. It'd save on cost and improve safety. All we need is a VI to control them.

[X] Swarm Networking [600/600] (Requires Programming Skill Rank B): Distributed processing isn't anything new. The real challenge here is threefold. One must allow elements to dynamically enter and exist the computing system without compromising algorithm execution, secure the network from noise and hostile action and prevent AI formation. That Geth thing didn't end well for the Quarians. On the plus side you get better performance for swarm objects and it makes for some damned effective security as a hacked element can be recovered by the others.

Revy looked over at Gaven as he attempted to hack into the flying group of construction drones as they tried to complete the practice build of several geometric buildings of various complexities. The hacking AI assisting him by highlighting and pointing out perceived vulnerabilities or streams of higher priority data streams containing more important information and even locating less heavily encrypted data nodes. Even Gaven who was not a particularly skilled or even trained hacker could make some visible headway into the construction VI's data defenses, though not enough to cause any real issues as the swarm network's combined processing speed of all the other construction VI's self diagnosed and outright replaced the penetrated data streams with fresh copies from their own systems at a speed higher than they could be broken through.

To make the test even more effective Revy also began randomly tossing in random pieces of junk lying around the place into the drones work space or even at the drones to see how they would react and adapt to the changing environment. She even added in a few faulty construction materials or purposely damaged a few already assembled by the drones as well. Needless to say Revy was pleased with their work as the drones managed to figure out the issues and responded appropriately, either via taking out replacements from the designated storage space or sending a request to a organic supervisor to order more parts, with construction stopping if the part is a critical one such as a load bearing support beam. In regards to the flying obstructions, well that could use more work as they just simply could not catch them in time to avoid or prevent damage from occurring, though they did file a damage report and activated another spare construction drone to maintain the ordered drone numbers.

So overall this was a smashing success! With a larger non tiring work force you could now have construction accelerated and continue around the clock!

Results: Construction duration reduced by 50% to a minimum of 1 turn, bonus to hacking rolls, increase to rolls the more of a system you have working together. IE computers, drones, VIs, etc. TLDR Quantity combat bonuses now apply to all other appropriate rolls that can be boosted via numbers.

Unlocked: Advanced Hacking VI, Advanced Construction VI, Advanced Construction Drones

Biotech:
[X] Plug and Play Skills [800/800] (Requires Biology and Programming Skill Rank B): Want to learn Kung Fu? Here's a chip to slot into your brain. So long as the chip is installed you know what the chip knows once you get used to the new skills. It can also function as a teacher. Only challenge can be finding some one to record the skills from.

You once remembered watching a pre-spaceflight sci fi film called The Matrix with your family for movie night. In it there was one seen that always fascinated you. The main character Neo was plugged into the system and was able to download skills nearly instantly. You dreamed of the day that you could just instantly download all the necessary knowledge required for school and just skip all those boring classes. Sadly, that day never came, but that did not mean it did not come today!

Looking down at your guinea pig experimental subject volunteer you proceeded to record the latest telemetry data from their brand new cortical implants that now allowed for the ability to swap in and out skill chips to instantly gain the skill level of the person recorded on the chip. Though there were a few issues of course, one being that the skills were not permanent unless they were practiced often with the chip installed. Also that sometimes the skills did not work quite right if the person's body type was too different like say a Turian trying to use Krogan combat techniques. Lastly, some skills just did not work immediately right if they even partially depended on muscle memory such as kung fu forms. However, it would allow for the shortening of training time down to a mere fraction of the required amount. This was going to be a life changing shift to...everything.

Result: No limit on amount of worker to be hired for both PI and Parsec or any other organization under your command.

Energy Weapons:
[X] UV Lasers [400/400]: Used by the Salarians these weapons have a far better range than an IR laser. The Salarians get a piddly six times the range of a IR laser. You're aiming for at least 300 times. (Again what it says on the tin.)

Hwan squinted behind his tinted safety goggles as the newly upgraded GARDIAN laser proceeded to shoot through the target drone, and the satellite above that, flew past one of the heavily fortified and shielded factories beyond that, and then straight into a VERY unlucky freighter approaching the planet carrying another mineral supply drop for the factories. Hwan broke out into a cold sweat as he turned to question his boss...only to see a cartoonish dust cloud left behind as she legged it from the testing site leaving him standing alone in a open field with a smoking UV GARDIAN Tower and the literal trigger in his hand.

DAMMIT BOSS!

Result: All laser weapons are now upgraded from IR to UV types for massive increased range upgrade. All PI and Parsec owned lasers are upgraded, so no upgrades to past GARDIAN towers constructed or ships with laser weapon systems.

What about everyone else?
[] Yes, sell UV lasers to customers
[] No, keep UV lasers for in house use

Mass Effect/Dark Energy:
[X] Quantum Entanglement Communications [1600/1600] (Requires Mass Effect Skill Rank B): Getting functional FTL data transmission from quantum entanglement isn't easy. This technology has been in development for ages by the galactic community. But it has always been far too complicated and expensive to be useful. However, you might be able to improve on it.

You did it, or well mostly Conrad did it. As unintentionally socially abrasive he might be Conrad has proven himself a true genius when it came to the field of Mass Effect and Dark Energy. Less a year and the two of you with assistants managed to crack one of the most coveted Holy Grails in technology. FTL Communications. Sure the installation size is basically a small room and had a limited bandwidth with only does point to point data transfer between two QEC rooms but it works! No more could attacks on communication satellites or extranet nodes bring down communications of systems or planets from the rest of the galaxy. However, the biggest result from this would most likely be how Conrad's fellow researchers are looking at him. Before they looked at him with envy and irritation at what they perceived to be a buffoon that got lucky to know you to have strings pulled to lead an important project. Now though? Now they have witnessed Conrad's genius and his work ethic when it came to his passion. Though they still were annoyed by his abysmal social skills, they just made sure to try to keep him focused on science topics as he could actually navigate those.

Results: QECs unlocked! Conrad is now liked by his fellow coworkers! Progress!

Ships:
[X] Heavy Cruisers [1200/1200]: The increased tonnage and armor of the heavy cruiser class make things even more complicated. In addition, the heavy cruiser class of vessels is usually optimized for different things than fighters, frigates, or light cruisers, meaning you have to reconsider several design choices.

With the initial bulk of the work done last quarter and Shatom's note it was easy for you to finish learning all there was about designing and constructing these heavy cruisers, now you were confident that you could move on to the next ship size.

Results: Can now design and construct your own Heavy Cruisers. Research Project Dreadnoughts unlocked.

Mordin Solus' Projects:
[X] Brain Shield MKII [600/600] (Requires Biology Skill Rank B): Prothean technology presents worrying possibilities. Should begin developing countermeasures immediately. Initial prototype only effective on weaker, non-hostile efforts on smaller mammals. More research required.

Mordin hummed with curiosity at the collection of report from Shepard when she assigned him to this project. He were not aware of any precedents to this, trying to block mental interferences from technology and other sources? A very strange thing to research, the lack of it being understandable as the only sources of such phenomenon were from the Asari and the Prothean Beacons and no one wants to be UNABLE to mentally connect with either of those. Luckily he still had his old research notes on Asari mind melding, their physiology, and whatever notes he still had access to from the STG regarding Prothean Beacon interfaces. This would be an interesting challenge and a very novel one as well. Mordin looked forward to it.

By the end of the quarter Mordin can say he managed to succeed, well mostly. He has managed to create a helmet that can be adjusted to fit any known species that would be able to detect any alterations from the baseline mental state of its user and then counter said interference through a variety of methods from sonic to radiation based. All theoretical of course, it was a interesting challenge to propose various means of mind control or conditioning without them existing and then devise a counter, but Mordin was nothing if not a master of biology and their reactions to certain stimuli. The helmet was tested to work against the Prothean data shard with no issue and would theoretically work against Asari mind melds too. However, the downside is that the helmet was still bulky, fragile, and had the glaring weakness of if the user was already mentally altered prior to establishing a baseline mental sample with the helmet. Plus all it could do was detect and prevent mental alterations, it could not say reverse them. That would require more specialized and specific research for each type of method discovered if at all. There was also the theoretical chance that a sufficiently powerful Asari or Prothean technology could brute force their way through the helmet's protection if sufficiently powerful enough, that was very unlikely.

Result: Brain Shield MKII complete! Can now produce helmets that can stop Asari mind melds and Prothena tech interactions, detect mental influences, and counter them! Not perfect however as there are still many things it cannot do. Brain Shield MKIII unlocked!

Minor Projects:
[X] Cortana Update [/150150]: Now that you have a better programming language it was time for your trusty digital assistant to get a update!

[X] Mk II Suit [150/150]: Building your armor in easily replaceable components made from your advanced materials lets you make it so much stronger than the MK 1.5 could ever be. It also lets Cortana suit you up, which looks awesome, and will most likely be the hardest part of the armor update. Adding repulsors in the hands and feet gives you hitherto unimagined maneuverability. (I. Am. Iron. Man! [Well, ceramic man, but the other thing sounds better!]) (Overall upgrade to personal suit, unlocks design option for new power armor.)

Revy was in her personal workshop as she typed rapidly on her computer, lines and lines of codes flew across the screen like rushing water as she updated and rewrote sections of her VI's programming with her new programming language and tricks that she learned over the years. Behind her a large holographic representation of a suit of armor resembling a Legionary except far more slim and advanced floated in the air, periodically exploding into its constitution parts before reassembling with another layer of armor being added on top.

Under her Revy could imagine the lines of compacted assembly lines creating the various parts of her new suit, designed from the ground up to be stronger, tougher, faster than her old one in everyway possible. The best materials for the armors and sub systems, the best programming and software she could make. The most advanced and experimental technological features she could think of, and a MKIII Arc Reactor sitting beside her just waiting to be installed in the suit. All of which designed to be modular in nature for rapid replacement and upgrades.

Her armor would be tough enough to survive getting rammed and hot by tanks without issue with any kinetic force being absorbed and redirected by a layer of metagel that would extend the impact time immensely allowing the energy to bleed off. Said layer would also work as a temperature regulator to prevent overheating from the various systems and environmental factors from affecting her. It would also have multiple shield layers strong enough to withstand a truly cataclysmic amount of punishment as long as the power conduits did not melt first. The suit's power armor status would not be neglected as one of her most dangerous yet powerful feature was designed and integrated into her suit. A layer of piezoelectric liquid crystal that would react to electricity. It would allow for an amplification for everything, strength, speed, agility, and reaction time. If her body had not undergone the Peak Humanity Treatment she would not dare risk designing such a feature as one wrong move would instantly translate into a bone breaking action that would result in a cascade of over compensated movement that would kill a baseline human. The reaction time boost would be on top of the boost given by a neural interface installed in the suit that would link up with her own ANI system which would shorten her already biologically shortened reaction time even more. She was pretty sure that she could theoretically catch some shots fired at her if she wanted to. The suit would turn her from peak human to a superhuman being capable of possibly flipping over tanks, run as fast as a cheetah, and tank anti heavy vehicle fire all while moving like a monkey in a jungle. That was just its base physical features as well.

Her suit would also be able to compact down to the size of a suitcase for ease of carrying or even self propel themselves with repulsors to assemble themselves around her if needed, though she would need Cortana's help to manage that. It would be capable of travelling from the void of space to the bottom of the ocean with no problems at speeds that would leave fighters in the dust. Her repulsors were upgraded to the point that they were effectively anti tank weapons in her hands, feet, knees, elbows, and back. Though they could be dialed back to the point they would only knock people around without killing. The forearms had integrated miniguns with dedicated omnifabbers to handle ammo requirements, and the shoulders had the same for the array of missile launchers hidden within. In addition, there was a automated medigel dispenser that would allow for automated medical treatment. There were also a variety of other weapons and tools secreted away in hidden armored panels in the legs and chest plate as a just in case for nearly any situation. All of that was in conjunction with the sheer amount of electronic goodies installed in the suit as well. The sheer amount of processing power inside the suit's various armored layers was enough to qualify it as a walking super computer with enough E-Warfare capability to match an entire battlegroup while carrying multiple full powered VI's inside. That was just the base suit as well, various other suit designs were already being made and constructed, designs such as a large exoskeleton armor set that would fit around her normal armor to give it size, mass, and space for even more power and equipment to allow it to become a true Juggernaut on the battlefield and fight off armies of mechs. No real idea when she would ever need such a thing, but it was cool to have so whatever.

With one last stroke of her keyboard Revy grinned as she hit Enter and watched as the previous river of code turned into a waterfall and then a solid wall of code before the whole screen turned black.

Not a second later the computer rebooted back to the home screen with no visible issue and on a holographic emitter to Revy's side a small glowing figure appeared.

Vote for Character Picture of Cortana here
[] Keep Cortana name
[] Change Cortana name
[] Default Halo Cortana
[] You own pic

"Good Morning Mother."

"Welcome Back." Revy said with a fond smile at her child before her mind processed what she just said.

"Wait? Mother!?"

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ParSec (Andrew Nicolas):
Status:
  • Commander: Andrew Nicolas
  • Secondary Commanders: Jelica Eveliina, Ithix
  • 500 Troops in Legionary Powered Armor
  • 192 Un-manned Legionaries
  • 51 Tiger IFVs
  • 10 Hammerhead Tanks
  • 4,885 Accipiter "Atmospheric Edition" Drones
  • 60 Gladius (Type C) Fighters and pilots and crew to match
    • Small Anti-ship Missiles
    • Standard Anti-ship Missiles
    • Large Anti-ship Missiles
    • Hydra Cluster Missiles
  • 5 Lite Laser Pyndas
  • 4992 Tribulus Drones
  • 1 Quadriga Troop Transport
  • 991 Sagittarius Drones
  • 790 Aspidai Drones
  • 1 Upgraded Troop Transport "Dragon Lady"

ParSec Intelligence
No action voted on. PSI will do what PSI gonna do.

Your Intelligence division has reported a nice surprise for you. It seems that they managed to acquire the key to the Batarian Cypher that is being used for their communications. The same cypher that had been stumping the Alliance SI code breaking division for quite some time now. They managed to acquire it on Omega through Aria, the self proclaimed Queen of Omega. Apparently, the Batarians have been acting out on her station and have been causing trouble on HER station. So she wants to cause them some trouble, she won't say how she got a hold of the cypher key but she does insist that it is accurate. Before leaving they asked her how she knew who they were with and she just replied "I AM Omega, nothing happens without me knowing it, and your gear ain't exactly subtle about who makes it." Worrying, irritating, but she has a point. Your tech is a bit obvious about the source even if no one would be able to figure out how it works, which is probably going to point to you straight away. Gonna have to fix that...somehow. At least you had the key now? The Alliance will be happy at least?

Results: Batarian Cypher broken!

ParSec Deployment 2174-Q4:
Systems Alliance Contract: As we are a licensed SA PMC they can call us in to serve during times of war. Our Pyndas are definitely going. The SA would also welcome any other forces though. Sending some of our commanders along might be helpful. Obviously they are going into combat and considering the quality of what we have to offer are going to be used a lot. The SA has agreed to pay a 20% profit on costs.
[X] Just the Pyndas (High Risk, 20% Costs as Profit)

85

Your pyndas have been sent to cover the rear guard of the various retreating Alliance Fleets as they dived straight into the middle of enemy formations, letting loose volleys of high powered laser that utterly destroyed not the ships or their weapons, but instead their sensors, leaving the various enemy ships blind and unable to accurately target the fleeing Alliance vessels, saving many lives.

Result: Money

Colony Guarding: Pirates and slavers have been using the war as an opportunity to raid many of the SA's colonies. We could do a lot of good having our ground forces act as colony guards. They'll almost certainly see combat. However I expect that once raiders find out that our forces are there that they won't want to hit the same spot a second time. Medium risk, medium profit. We'll probably scattered over a few planets so we might be relying on lower ranked commanders.
[X] Guard Colonies (High Risk, Medium Profit)
-[X] All Free Forces 1.50 billion/quarter


135

The quarter was quiet actually on the ground for the most part, whereas whenever it was not, it was over very quickly. Your soldiers were more than experienced and heavily armed enough to outright obliterate the pirate fleets that dared to try to invade the worlds you were guarding. Hidden hammerheads showed themselves in a shower of devastation that outright vaporized entire groups of pirates before they could even leave their drop zones. One even managed to drive off a light pirate fleet by itself as a devastating barrage of repulsor blasts and missile volleys that managed to break through their under maintained systems of various low flying frigates and started blasting through their hull, causing them to take critical damage, and forcing the rest to flee such a fearsome weapon.

Result: Money, Parsec Rep upgrade: Very Powerful
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AN: And I managed to update on time! Happy 4th of July everyone!
 
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Turn 22 2175-Q2 Cresting Tide (News, Political Review, PI, and ParSec)
Cresting Tide (News, Political Review, PI, and ParSec)
2175-Q2

Roll for SA vs Batarian overall war in space
85 vs 70+10

80 vs 60+10

99 vs 56+10

Batarians are being stalled and pushed back as the SA fleet make use of better tactics, traps, and improved ship upgrades to reverse the playing field. The breaking of the cipher has allowed SA to tap into their communications net and obtain more accurate movement orders and information.

Roll for SA vs Batarian overall ground war
99+87 vs 21

Batarian ground forces are getting outright slaughtered every time they are deployed on the ground, the ones that make it down in one piece anyway. The defeat is so total and complete that the deployed hammerheads managed to single handily made transporting troops by vehicle impossible as the instant they get close they are destroyed from extreme distances. Large damage dealt to Batarian hardware and frigate class ships that attempted to deploy reinforcements or orbital support.

SA morale normal - > high

News:
Systems Alliance Pushing Back Batarians

The Systems Alliance Navy has rallied following its previous defeats with a vengeance as they at first stopped the Batarian's seemingly implacable advance. Then, they proceeded to push back against the Batarian's larger fleet via ambush and traps. The method they did so was insane as they purposely allowed the Batarian fleets to begin invading the world's under their protection while seemingly abandoning their post. This was of course the part where the trap was sprung as the Alliance Marines surged out of prepared positions armed with much more firepower and advanced equipment than before, completely wiping out the Batarian ground forces wherever they were deployed. Their vehicle and ship support were similarly hampered by the new Paragon Industry Tiger and Hammerheads that proceeded to nigh singlehandedly wipe out or suppress entire fronts on their own. They even managed to deal severe damage to all ships and transports that tried to enter the planet's atmosphere. Their small size, but extreme firepower and mobility allowing them to quickly take down even frigates with little trouble. Then, while the Batarian fleets were in orbit invading the planet below, the Alliance Navy returned in force, coming out nearly right on top of them before unleashing a devastating barrage that heavily crippled the Batarian fleet which spelled their defeat. Over and over again the System Alliance obtained victory, dealing a massive blow against the Batarian military as they pushed them out of all previously conquered territories, shocking the galaxy as the 'Sleeping Giant' as some referred to the Human race showed just what they were capable of when pushed to war.

Citadel Council Declares War On Batarian Hegemony
In a shocking piece of news the Citadel Council Representatives have unanimously decided to expel the Batarian Hegemony from the Council and declare war on the now independent nation. The reasons cited being the unprovoked invasion of Human Space, the attempted attack on a Council Race's homeworld/home system, for continuing the illegal practice of enslaving other sapient beings, for consorting with the Terminus Systems to invade Citadel Space, and the illegal opening of Mass Relays. The 15th and 14th Turian fleet under the command of Admiral Tiberius Acadros has been dispatched towards Human Space to provide military assistance while more fleets and armies are being raised and transferred from other Turian, Asari, and Salarian fleets.

Terminus System Declares War On Citadel Space
The Terminus System formally declares war on the Citadel races following the declaration of war on the Batarian Hegemony. It is no secret that the Batarians have been making use of Terminus pirates to bolster their forces both in space and on the ground. They have been getting increasingly irritated by the Systems Alliance increased crackdown on pirates in Attican Traverse even before the war started due to the increase in formations of large pirate fleets. Numerous ships have formed into separate fleets that have begun to approach Citadel and Alliance space to join the war. The war was about to enter a new level of violence.
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Politics (Laurence Freeman):
Terminus

The Terminus System are formally backing the Batarians to help kick us out of the area and against what is perceived as a Citadel push for their territories. The independent human colonies within are ironically enough safe as they are being overlooked and all the individual pirate ships and fleets are leaving the area to take a bite at us instead.

Citadel
The Citadel has finally decided to join in on the fight now that their Spectres and STG agents have discovered something that warranted a fight having to be put up to put it down. Their fleets are a going to be welcomed at the front lines as they will reverse the number edge the Batarians have had on us, had, before we gave them that bloody eye recently.

Systems Alliance
News coming down from Alliance High command to all contractors and agents, this is the last quarter for military build up. In three months time it will be time for the counter attack and then it the Batarian's turn to see how it is to be invaded.

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PI (Lindsey Bradley):
This quarter we are getting quite a lot of requests from the Systems Alliance military for their impending counter attack. Anything and everything we can provide they will buy, with same priorities as last quarter. Pyndas, hammerheads, Soldier Sets, Tigers, Legionaries. We have a lot more production this quarter thanks to the Hanar Illuminate giving us access to their shipyards, allowing for 66% of their order to be completed using their facilities. In addition, your newly created construction drones allowed for the completion of a lot of factories ahead of schedule giving us access to their production capabilities for this quarter. With our projected production ballooning even further next quarter. Our projected income even without any set contracts should be enough for any crazy expenditures you may have planned in that head of yours.

Starting Budget: $4,161,226,763,436 (After Taxes, existing revenue streams, and current contract payments)
Free Production: 2,593,418.4 (All taken contracts have been automatically fulfilled with required production removed)
Excess Production exchange rate: 260,000 Credits/Production (All unused production points shall be converted at end of turn to be added to beginning of next turn.)
2.5 Small Shipyard space used to produce 15 frigates for Hanar Navy, 30 frigates being produced using their shipyards. Production has been taken into account for Free Production value already.

Colonial Construction Inc.: CCI has been massively expanded in terms of manpower and capability with all your new offices, supervisors, foremen, transport ships, raw materials, drones, and VI's. The sheer amount of work they can handle now is astronomical compared to before and their rate of completion blows their previous works out of the water with the inclusion of a 24/7 drone workforce and the ability to nearly instantly train anyone for any position with just a quick change of a chip, well those willing to undergo the surgery anyway. Not everyone is willing to get their heads cut open just so they could get access to a higher paying job. Still had plenty of positions for them no worries about that drone work force or no.
Work on:
[ ] Some Project?
[ ] Making money/reducing PI construction costs. (+200 million credits/quarter yearly)
Expand the company?
[ ] Yes (will take time, current estimates are 20% return on investment)
-[ ]How Much?
[ ]No investment in CCI

Some Other Project: Is there another project you would like to start?
[ ] Write-in

[X] Fortuna (1 trillion)
-[X] Delay the purchase for three quarters (2175-Q3)

Paragon Industry Actions:
[ ] Build Things
-[ ] What and where
[ ] Produce items for in house use
-[ ] What and how many
[ ] Marketing/Ads
[ ] Lobbying (Spend money and try to convince politicians to do something)
[ ] Sand an expedition to Intai'sei (Prothean Box Treasure Hunt)
-[ ] Funds and other resources/preparation?
[ ] Apply for AI License
[ ] Design New Ship (Frigate, Light Cruiser)
[ ] Design New Mech (5m)
[ ] Design New Vehicle (Basic, Medium)
[ ] Write-in

Spare Time (pick three):
[ ] Train
-[ ] Non Research Skill
-[ ] Biotic Techniques (Requires/Depends on Instructor. See listing, may pick two)
-[ ] Instructor?

Sustained Barrier: Used by some biotics instead of shields. A biotic trained in this technique can continually project a barrier that's strength depend on their power. In addition the technique requires almost no concentration. The continuous nature of this barrier makes it an excellent anti-assassination tool.

Throw: Known by several names this technique allows the user to strike targets with blasts of telekinetic force. Most combat level biotics can send their targets flying giving this technique its name.

Lift: A useful technique that can be used to levitate targets. Well know or it combat use where the biotic leaves the target hanging "helplessly" in the air.

Yank: Often described as the opposite of throw this technique violently pulls a target to the user.

Construct: A technique for producing simple objects out of biotic force fields. This level only produces weak objects of extremely simple geometries. (Cubes, Pyramids, Spheres) Many biotics develop their own personal advanced constructs or controllable ones based off of this technique. For example Gaver Dor's Biotic Hand technique.

Develop Biotic Technique: Invent your own technique or try to learn a technique you don't have a teacher for. Success depends on you mastery of biotics and the difficulty of the technique. [Hard, counts as two choices].
[ ] Spend Time With [Person(s)]
-[ ] Doing what?
[ ] Meet New People
-[ ] Around Landing
-[ ] Employees
-[ ] Write-In
[ ] Explore/Visit
-[ ] Landing
-[ ] Elysium
-[ ] Earth (Where?)
-[ ] Citadel
-[ ] Elsewhere
[ ] Study (Subject)
[ ] Headhunt a research hero (this will not necessarily come into fruition immediately).
-[ ] Specify area of expertise.
[ ] Install Wetware
-[ ] What?
[ ] Write-in


Engineering:
[ ] Improved Arcologies [800]: When a civilizations advance far enough Arcologies are designed as a necessity for many people. After all after a point a planet can only sustain so many people before running into issue unless you have something in mind to handle them. Your goal is to improve upon the idea to take into account all your most recent technological innovations from power generation to modular tech to vastly improved materials. Your Arcology designs will not only be far more efficient in every category than anything else available but will also be as comfortable for the residents living there, self sufficient and will be designed for potential attacks as well.

Vehicles:
[ ] Heavy Armor [1200] (Requires Military Design and Engineering Skill Rank B): Take the problems held by Medium Armor and scale them up. Larger, heavier, and slower, three things that existing combat doctrine hates. Fixing these issues will involve solving the same issues as with Medium Armor, but requiring much better solutions. These would require a ship bigger than a frigate to carry them on their underbellies and drop them from orbit to be transported.

[ ] Mammoth Tanks [1600] (Requires Heavy Armor tech, Military Design, and Engineering Skill Rank A): When you really want a giant moving fortress, the obscene size of these tanks would make any serious researcher wonder if they were even viable. But there's something about having an enemy soldier ask the question "Is that castle moving?" that appeals to you. Would require a dedicated transport craft or just make them into spaceships, either or.

[ ] 15 Meter Mech [800]: Now that you have a 5m tall mech, obviously the next question is 'Can I make it bigger?'

Material Science:
[ ] Unobtainium [3200] (Requires Mass Effect and Physics Skill Rank A): There are materials even more advanced than your own superalloys. This cannot stand. The Unobtainable will be yours! Even if you have to reduce your self to jibbering madness to discover how to make them! (Does not include actual threat of jibbering madness unless you were already on the edge anyway, does allow insane combinations and levels of material properties. Up to what ever level the GM will let you get away with, maybe expensive)

Computing:
[ ] Advanced Hacking VI [600] (Requires Programming Skill Rank B): When you want a hacker but can't afford to pay one. A sophisticated program that can interface with a variety of operating systems and hardware to both improve cybersecurity as well as allow field operatives to have a specialized assistant for infiltration endeavors.

[ ] Basic Diplomacy/Legal Assistance VI [300]: A helper program similar to current VIs but with a larger knowledge base and increased versatility. Programmed with the knowledge of galactic legalese and cultural practices, now you too can fake being an expert on Vorcha greeting rituals.

[ ] Advance Electronic Warfare VI [600] (Requires Programming Skill Rank B): Taking the existing electronic warfare VI and making it better in every way. Truly the motto of Paragon Industries. But overturning existing knowledge and technologies is practical a normal Tuesday for Revy.

[ ] Advance Security VI [600] (Requires Programming Skill Rank B): As if Revy wasn't scary enough, she also uses what she has learned and makes her past projects better. Dissecting the rather anticlimactic death of the superbiotic, along with analyzing the more dangerous mech attack, along with inputting battlefield data from centuries of warfare, we can now create a security VI that would intimidate generals everywhere. Possible even replace them.

[ ] Advance Research VI [50/600] (Requires Programming Skill Rank B): Better assistants mean more time to research. And more time to research means more and more technologies get turned upside the head in a faster timeframe. Who doesn't want a computer program telling them that they're wrong before they even start looking into a particular subbranch?

[ ] Basic Combat Analysis VI [300]: Ever look at a battlefield and wonder what the hell is going on? Me neither, but that doesn't mean we can't write a program to answer that question anyways. Plus the ability to look at a situation and say, this maneuver was dumb is sure to be helpful.

[ ] Advanced Construction VI [600] (Requires Programming Skill Rank B): Your construction VI has proven their worth several times over with the rate of construction increasing significantly with their introduction despite the grumblings of some of your employees jesting about robots stealing their jobs. You were sure however you could make them even better, allow them to work even faster, and build even bigger things without issue.

[ ] Advanced Construction Drones (Advanced Construction VI required) [600]: Now that you have a VI that can handle larger jobs you are going to have to make a drone that they can utilize to the fullest or else it would be for nothing.

[ ] Blue Box AI [100/1200] (Requires Programming and Hardware Skill Rank A): Research using a quantum blue box to house an AI. The blue box will provide impressive computation abilities and make the fuzzy logic easier, but the AI will be bound to the box much like people are to their brains. Oh and develop your first AI... good luck. (Currently illegal, as you lack an AI License)

[ ] Pure Software AI [200/2400] (Requires Programming Rank A): Research using making an AI from using pure data, hardware be damned (as long as it can run the machine code, though the AI will be able to switch if it knows the two codes). The AI will be able to freely move about as an Infomorph and grow to match it hardware (assuming you let it). On the downside it can be 'trapped' in low-speed hardware or is that an upside? Oh and develop your first AI... good luck. (Currently illegal, as you lack an AI License)


Biotech:
[ ] Adrenal Implant [400]: Almost everyone has an anecdote about a mother lifting a car to get to their child, or a man pulling a tree out of the ground to bash in an assailant's head. Adrenaline's power to make people stronger and faster is well documented, and many people have wished it were possible to stimulate adrenalin production safely. Well, now it is. (The implant makes the user faster and stronger for a limited time. Overuse is bad for your health.)

[ ] Advanced Prosthetics [800] (Requires Biology Skill Rank B): Once you've got wires in your brain giving you robo limbs is easy! We can make them almost in distinguishable from your normal limbs. Or even better. Allows just about every limb type prosthetic imaginable.

[ ] Human Converted Gene Treatments (Input race) [800] (Requires Biology Skill Rank B): You have done it and unlocked the secrets of gene modification. However, this is just the beginning. With the improved understanding, you can begin adjusting the existing treatments to work on other aliens. Such as the Asari, Salarians, Turians. etc. [Salarians Completed]

[ ] Kepral's Syndrome [800] (Requires Drell or Hanar Assistance): The Drell suffer from a respiratory disease from too much humidity in the air eroding their lung's ability to take in oxygen. No way to reverse the damage has been found, and removing them from the environment is a bit too late as they have been living with the Hanar on their oceanic homeworld for quite some time since the Hanar evacuated who they could from the Drell's original homeworld before it suffered complete ecological collapse. Of course none of those who tried were you now where they.

[ ] Eternal Youth [2500] (Requires Biology Skill Rank A) : Death from "old age" is an issue many races have to face. Humanity has been slowly increasing the expected life span as new technologies allow damaged organs and parts to be replaced. However, the body was young once and if one could reset the clock and regenerate what is damaged old age will not be able to claim a single human life again. The Krogan and Asari prove that it can be done biologically. (Produces a treatment that will make the recipient immune to aging).

[ ] Extremis (Locked) [2500] (Requires Prereq tech ???, Biology, Programming, Hardware, and Nanotech Skill Rank A): Super nanite enhanced super people, what's not to love? Integrates flesh and machine on a fundamental level applying the best of your technology. May have strange side effects that look kind of like super powers depending on the programming. Also Illegal.

Energy Weapons:
[ ] Repulsor Cannon [25/800]: Now your normal repulsors are decent makeshift weapons despite their main purpose as movement devices. However, they suffer from the downside of limited range and lethality. Ish. Now the normal repulsors can fire beams of concussive force which provides the mobility iconic to your armors and more focused beams that can literally send men flying like ragdolls, they do lack the ability to do more and over 10 meters. They can be upsized to create bigger concussive beams, but that's all it is concussive, and still with the 10m range. All your repulsors are doing are basically smashing apart anything it is hitting like a sledgehammer. Sometimes you need more finesse, and that is what the repulsor cannon will do. More power, more range, and a way for the beam to be focused even more to become essentially a laser.

[ ] Personal Heavy Energy Weapon [200] (Requires Personal High Powered Small Arms Energy Weapon): This? This is a upsized laser rifle that got turned into a cannon, given a place to fit multiple batteries, and a energy transfer system to carry all that energy without blowing up. Whatever you point this at will never have a bad day ever again.

[ ] Personal Sniper Energy Weapon [200] (Requires Personal High Powered Small Arms Energy Weapon): You basically take your existing improved laser rifle and then toughen up the barrel, focusing systems, energy channels, and then turn off the safeties so it could channel most of the power in the battery unit into only a few shots. Upside it can shoot really really far, really really fast, and still carry enough energy to give someone a really bad day even in armor, downside is that the gun can only fire a few shots, really slowly, and would need much more frequent replacement of parts from heat warping.

[ ] Personal High Powered Small Arms Energy Weapon [400] (Requires Better Battery): You initial laser weapons were basically proof of concept, the amount of power in them could barely heat up a gram of water by a single degree, that is obviously not combat effective, so now that you have a suitable power storage system, now you just had to make a energy weapon that could use it properly!

[ ] Better Battery [800]: While a Arc reactor can be scaled down to fit a pistol now, it is just outright overkill and too expensive to do for each weapon in the long run. So simple answer is if power generation is too high, then simply make a power storage system to match it. Current batteries could never make your laser guns lethal, there was just not enough power in them. Compared to everything else you made how hard could it possibly be to make a battery that is just 1000 times better than a old car battery? You have the power of lemon lime flavored meta materials on your side!

[ ] High Gigawatt Range Lasers [800]: More power! There are totally justifiable uses for lasers that carve gaping holes in warship from hundreds of kilometers away. Like carving gaping holes in warships. You have to upgrade a lot of elements to make it work though. (Also what it says on the tin.)

[ ] X Ray Lasers [800]: Your UV lasers already drastically increased the range of previous laser weapons, but why stop there? Go up to the next level and start shooting X Ray Lasers. Increase the range by another magnitude but will increase the penetration rate of the laser significantly.

[ ] Wireless Power Transmission [2000] (Requires Energy Skill Rank A): So much personal equipment - from omnitools to small arms - would benefit enormously from being able to tap into an arc reactor for power, but arc reactors only scale down so far; giving each device its own is impractical. But what if a person could carry a single reactor which then powered all their equipment remotely?

[ ] Quantum Power Entanglement [????] (Requires Energy Skill Rank S and Wireless Power Transmission): Scientists have long theorized that quantum entanglement could be used for long-ranged FTL communication, and indeed you've been working on your experiments in that direction. However, one of the more explosive failures in that department has given you an idea: what if, instead of ordered data, you tried to send non-coherent energy across the link? It wouldn't do anything for communications, but it would open up some interesting options in power delivery.

Ships:
[ ] Dreadnoughts [2400]: Dreadnoughts, the current undisputed kings of the space battlefield. They are moving mountains of armor plating, turrets, and a giant gun that can crush anything short of another dreadnought in a single shot. Usually working as a strategic threat to force enemies to move around them instead of facing them head on with their numbers restricted by the Treaty of Farixen. Knowledge of their construction is understandably not that high of a priority for most people, but you are not most people.

[ ] Advance Aerospace (Insert Vehicle Type) (400): The Gladius fighter is a brilliant ship, but it can be better. With advancements in the design of frigates and other vessels, along with the emergence of common energy weapons, the fighter class would benefit from a redesign. (Fighter, Shuttle, Gunship)

Missiles:
[ ] Dark Energy Warhead [800]: Eezo can be use to produce all kinds of exotic effects, from warps to pseudo-singularities (and rumor has it real ones). Stick it in a missile and shoot it at some one you don't like. (Allows the creation of advanced Disruptor (Warp) Torpedoes and if you have the right tech other dark energy using missiles. Counts as Mass Effect/Dark Energy)

[ ] Bombardment Missiles [800]: For destroying things on planets or other large-scale destruction. These large missiles are designed to drive at the planet at ludicrous speeds and remove that pesky geographic feature. Oops was that mountain important? Alternatively they are good at hammering away at hardened positions. (Can make large missiles for planetary assault or for use on other large targets)

Arc-Reactor:
[ ] Thermal Compensator [1600] (Requires Engineering and Energy Skill Rank B): Current existing power conduits and transmission systems were never meant to channel the sheer amount of power that your Arc-Reactors could output. They definitely would not be able to handle any future iterations of your magnum opus, especially with the amount of heat that would be generated from the amount of power flowing through them. Sounds like something you are going to have to work on if you ever want to make full use of the bounty provided by your Arc-Reactors in the future. Idea could be used for other things now that you think about it.

Mass Effect/Dark Energy:
[ ] Basic Biotic Caster [1200]: You have done it. You managed to create a machine that could replicate a biotic throw. Sure it took a ludicrous amount of processing power and longer than was considered combat capable, but you did it! At least now you know why most people considered this an impossible task, no one would ever want to spend the time or money to essentially miniaturize a super computer, create a way to power it, cool it, and figure out the exact arrangement and concentration of Eezo in artificial cables to be able to create a biotic technique when it was just so much easier to find a biotic to do it. The human mind truly is an amazing piece of machinery.

[ ] Gravitational Wave Detectors [800]: One of these could have a great deal of value in space if it had long range and could be made small enough. Allowing vessels surrounded by a TIR field to see outside easily and also allowing the detection of such vessels. Not to mention the scientific potential.

[ ] Tractor Beams [800]: A relatively simple application of mass effect technology applied to a larger scale. The trick is to make it work at a useful range and cheap enough that its feasible to deploy. (What It says on the tin.)

[ ] Comm Buoy Construction [1600]: Barring a truly incredible leap in other communication technologies Comm Buoys are the best way to get large amounts of data around with low response time. The expensive but critical devices allow the galactic extranet to function and hold the galactic community together. They also are a stepping stone toward making one's own Mass Relays. (Requires a deep space lab)

[ ] Anti-matter Production [1600] (Requires Energy Skill Rank B): Anti-matter is a controlled substance on the galactic scale. It is also one of the primary warship "fuels", making it quite valuable. On the other hand It makes for some nasty bombs. Anti-matter takes a fair amount of power to make and arc-reactor technology provides that power. (Allows the creation of anti-matter production plants)

[ ] Total Internal Reflection Systems [1600] (Requires Exotic and Mass Effect Skill Rank B): Mass effect fields refract light, thus a strong enough field will produce total internal reflection. Used properly a multi-layered field could be used to produce a double TIR effect making the surrounded object invisible. Stealth! In Space! On the other hand you should probably experiment with this in space. (Allows TIR stealth as well as TIR shields that will reduce laser damage, Requires a deep space lab).

[ ] Improved Quantum Entanglement Communications [2400] (Requires Mass Effect Skill Rank B): Now that you have QEC's working the next step is to see if you can make it better, how to make it smaller, more compact instead of just leaving it as a needing an entire room's worth of hardware in order to get it to work. Let's shrink it down so it only takes up an entire room, hardware and guests included. While we are at it let's improve the resolution and sound quality so that it is a life like projection you are talking too. It'll be so good you would think the other person was actually in the same room as you.

[ ] Ultra-Compact Core Design [1600] (Requires Mass Effect Skill Rank A): Eezo cores are proportional to the size of the ship in many cases. Scaling them down won't be an easy process, but improvements in power generation, knowledge of mass effect theory, and improved materials should allow for a major size decrease.

[ ] Eezo Production [3200] (Requires Mass Effect Skill Rank A): Artificial Eezo is the holy grail for civilizations across the galaxy. While you're unlikely to reach such a lofty goal, supplementing production with a variety of improvements should be possible for you. And perhaps, if you're lucky and skilled enough, you may be the one to find that holy grail.

Space Stations:
[ ] Very Large Space Stations [1600] (Requires Engineering Skill Rank B): People of all races have been proposing giant space stations for ages. Why not develop and build one? They're not quite citadel sized, but they're far bigger then any race would normally build. (What it says on the tin)

Mass Accelerator Weapons:
[ ] Advanced Vehicle Scale Weapon Mods [600]: With existing weapon mods scaled up to vehicles, more advanced modifications can be introduced, ones that are more suited to the purpose of vehicular weapons.

[ ] Small Ship Scale Mods [800]: Applying weapon mod technology to starship scale weapons should provide several advantages to the owners of such technology. Mind you'd need to upgrade the guns to use the tech. It also wouldn't be particularly fast to swap the mods out without specialized support systems (Allows the production of Starship Ammo/Weapon Mods and Modable Mass Accelerators)

[ ] Advanced Ammo Mods [600]: Some ammo mods are simple, others are rather complex. Items like warp ammo and cryo ammo aren't simple so applying them to larger weapons will take some more work. Also upgrades the basic ammo mods.

[ ] 500m MAC [800]: Stepping up to the next size of mass accelerator cannon will require solving many of the same problems all over again. However the end result will be a weapon that delivers terajoules of kinetic hurt.

Conrad's Special Projects:
[ ] The Invisible Tank [200]: Now that you had perfected the means to cloak people, obviously the next step is go bigger! A invisible hyper Kasumi was already a nightmare, so what could be better than a invisible hyper tank! You would have to improve the VI required to properly process the increased amounts of fluctuating variables to maintain stealth effectiveness. As well as improving the sound, thermal, and radar capabilities of the system to handle the amount generated from a massive vehicle running at reduced or even full power compared to that of a singular person, but you've had harder challenges and at least you had the groundwork done already.

[ ] The Invisible Fighter [600]: From the very beginning of flight people have always dreamed of invisible planes. In movies, comics, and tv they are there. The same held true for even the military, for who wouldn't want a invisible war machine undetectable by the enemy. Now you were going to take a shot to apply the concept of your invisible suits on a much larger scale, with equally larger problems to overcome. Bring it on.

[ ] The Black Fucking Gun [1600] (Requires Exotic Skill Rank A): Conrad knows pretty much how the "Black Hole Gun, but not really" that they entered into the competition works. It does, however, have more than a few safety issues, and you really don't want a gun that will make General Alexander call you and ask what the hell happened to his entire right flank. The core idea is good, but the problem is that Conrad, smart though he is, is very bad at adapting his designs to the constraints posed by reality. (Build the M-490 Blackstorm, though you get to pick a new name for it if you'd like. Counts as Mass Effect/Dark Energy)

[ ] Time Is An Illusion [???] (Requires Exotic Skill Rank A): Have Conrad and his team continue the work he started in his dissertation. Time manipulation of any kind would be pretty awesome, but this is as bleeding edge as research gets, and you have no idea what's on the other side, or how far away it is. (This may or may not give you limited control over time. It may or may not have other prerequisite techs. Counts as Mass Effect/Dark Energy)

Gaver Dor's Projects:
[ ] Reactive Barriers [200]: Okay take everything I said about Warp Barriers and insert biotic detonations instead of warp effects. Sounds nuts, but its basically the same idea as reactive armor. Yeah it's not an amazing idea, but we just found a Prothean dark energy mêlée weapon, so that's what I got. (Counts as Mass Effect/Dark Energy)

[ ] Stasis Plate [1600] (Requires Mass Effect Skill Rank B): Stasis makes the effected object almost invulnerable if mostly immobile. So apply it to armor plating and bam! Awesome armor that's good against anything, including lasers. Down side is the effected plate can't move fast due to the speed of light so no FTL or, hell, probably no cruising either, and shields of any sort can't be used while its on, barrier interference principle and all that. It'll also burn power like nobodies business, which is why no one ever considered trying this before. Small price to pay for an incredible defense. Oh and not actual invulnerability, just really hard to hurt. (Counts as Mass Effect/Dark Energy)

Mordin Solus' Projects:
[ ] Improved Colonization/Bioforming Genetics Package [800] (Requires Biology Skill Rank B): Increase the speed of safe bioforming and amount of types of worlds that could be changed to be habitable, bringing down the timeline from centuries to mere decades. Would open up much greater range of worlds the package could apply to. (Biotech)

[ ] Omni-tool Upgrades [37/200]: More power, better omni-tool functions. Improvements to both fabrication and assorted "tech" applications. Only regret, lack of small arc-reactor to install directly.

[ ] Brain Shield MKIII [1200] (Requires Biology Skill Rank B): Current design at current limit of protection that can be provided. Only thing to be done is compacting the design so it can be worn much more conveniently and increasing the toughness of the systems to survive rough environments.

Starship Block Upgrades:
[ ] Tokyo Class Cruiser Block 3 Upgrade (100 RP): The main combatant of the SA's space forces. 350 million credits development money. (Requires Heavy Cruisers)

[ ] Everest Class Dreadnought Block 7 Upgrade (150 RP) (Requires Military Design Skill Rank B): The elder of the SA's two Dreadnaught designs. 500 million credits development money. (Requires Dreadnaughts)

[ ] Kilimanjaro Class Dreadnaught Block 2 Upgrade (150 RP) (Requires Military Design Skill Rank B): The SA's brand new warship design. Already out of date. 600 million credits development money. (Requires Dreadnaughts)

Minor Projects:
[ ] Prothean Data (50): The Mars archive has masses of data available. You could get some of it copied and shipped to you for analysis.(Results are highly random and depend on you're ability to decode Protean data, may be repeated any number of times per turn)

[ ] Relay Codes (100): Turns out some of the stuff Liara got at her first dig were mass Relay codes of some sort. You'll need a ship and a Relay to test them though. Hopefully they're not the self-destruct codes. (Restricted until you have permission to screw around with a Relay)

[ ] Thermal Shields for power armor (re-entry shroud) [200]: It's been a while since an N7 asked if the Iron Man suit could reenter an atmosphere on its own power. Well, it was a good question, and adding that functionality to your suits would make them more versatile albeit more expensive.

[ ] Unknown Mech Analysis (75 RP): remains of the unknown mech that assaulted you, who knows what you could learn from this.

[ ] Regenerating Armor Study (50 RP): The unknown mech was shown to be able to rapidly regenerate minor damage inflicted upon its armor, though not much was scene of its further capabilities as it was quickly destroyed

[ ] Unknown Equipment 2 Analysis (50 RP): The equipment of the unknown mech, what is left of them anyways.

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ParSec (Andrew Nicolas):
Status:

  • Commander: Andrew Nicolas
  • Secondary Commanders: Jelica Eveliina, Ithix
  • 500 Troops in Legionary Powered Armor
  • 192 Un-manned Legionaries
  • 51 Tiger IFVs
  • 10 Hammerheads
  • 4,885 Accipiter "Atmospheric Edition" Drones
  • 60 Gladius (Type C) Fighters and pilots and crew to match
    • Small Anti-ship Missiles
    • Standard Anti-ship Missiles
    • Large Anti-ship Missiles
    • Hydra Cluster Missiles
  • 5 Lite Laser Pyndas
  • 4992 Tribulus Drones
  • 1 Quadriga Troop Transport
  • 991 Sagittarius Drones
  • 790 Aspidai Drones
  • 1 Upgraded Troop Transport "Dragon Lady"

Reputation:
High Tech
Quick Results
Very Powerful
Morally Good
Sees Things Through

The SA is holding strong in space and the ground fight is a breeze. They want us to hold back this quarter to save our strength, defend the colonies sure but not to do any offensive actions. They want us to be part of the tip of the spear for their upcoming offensive. The boys and girls are eager to take the fight to the Batarians for once this time.

We could use more gear and as always, people no longer being that much of an issue with the Plug and Play Implants, but I can't think of any major issues. Mainly more dragon transports along with anti missile defenses for the transports. A way to rapidly deploy our troops from orbit without getting shot down would be nice too Boss and a way back up too.

ParSec Intelligence:
[ ] Investigate
-[ ] Who or What?
[ ] Setup a Network
-[ ]Where?
[ ] Write In

ParSec Deployment 2175-Q2:

I see one real main option to pursue at the moment. As usual I can't deploy more troops than I have and anything not deployed will stay home and guard/train.

Systems Alliance Contract: As we are a licensed SA PMC they can call us in to serve during times of war. Our Pyndas are definitely going. The SA would also welcome any other forces though. Sending some of our commanders along might be helpful. Obviously they are going into combat and considering the quality of what we have to offer are going to be used a lot. The SA has agreed to pay a 20% profit on costs.
[ ] Just the Pyndas (High Risk, 20% Costs as Profit)
[ ] Send other forces (High Risk, 20% Costs as Profit)
-[ ] What?


Colony Guarding: Pirates and slavers have been using the war as an opportunity to raid many of the SA's colonies. Now we might even start seeing Batarian fleets. We could do a lot of good having our ground forces act as colony guards. They'll almost certainly see combat. However they will most likely get cut off in space unless our own ships are in orbit to keep it clear. High risk, medium profit. We'll probably scattered over a few planets so we might be relying on lower ranked commanders.
[ ] Guard Colonies (High Risk, Medium Profit)
-[ ] All Free Forces 1.50 billion/quarter
-[ ] Deploy Three-Quarters (75%) of ParSec's forces 1.125 billion/quarter.
-[ ] Deploy Half (50%) of ParSec's forces 750 million/quarter.
-[ ] Deploy One-Quarter (25%) of ParSec's forces 375 million/quarter.

Raiding: I admit this idea is a bit crazy, but I figured I might as well added it in. We could send our free forces to Raid Batarian worlds. No one is paying us to do this, though we could see about claiming some bounties on Batarians. Pretty much no profit and rather risky. But we might see some benefit or find something interesting. We do require a troop transport and some fighters to do this.
[ ] Raid Batarian Worlds (High Risk, ? Profit)
-[ ] All Free Forces
-[ ] Deploy Three-Quarters (75%) of ParSec's forces.
-[ ] Deploy Half (50%) of ParSec's forces.
-[ ] Deploy One-Quarter (25%) of ParSec's forces.


Something Else: Got an operation I need to plan? Or something I should look for when finding paying ops?
[ ] Look for (Write-in)
[ ] Recruit (Write-in personnel to recruit: Soldiers and Pilots for now)
[ ] We need to do this mission (Write-in)
_______________________________________________________________________________________________________________
Following changes will be made in Turn 23.
Will implement unit or product creation in the form of write in option, just gotta input role/purpose and techs to use where I will then spit out proposed unit designs to be voted on. Honestly, would have done it this turn but am just too tired and still suffering from a slight fever from the vaccine so nope. Next time. Enjoy everyone.

Let me know if I did the X Ray fluff wrong.

Voting will close on 8/21/21
 
Last edited:
Turn 22.1 2175-Q2 Silence (PI and ParSec Results)
Silence (PI and ParSec Results)
2175-Q2

Paragon Industry Actions:
[X] Sell Things
-[X] 36 Lite Laser Pyndas for the Alliance Navy
-[X] Offer the remaining 26,063.59 Production for the Alliance Army to spend as they wish at a discounted 260,000 credits per 1 Production.

[X] Colonial Construction Inc.
-[X] Prepare for a massive build up, including construction of Arcologies, on Fortuna starting next quarter

[X] Build Things (-2,400.5 Billion)
-[X] 2 x Heavily Armed Space Factory II (-400 Billion) in orbit of Elysium
-[X] 2 x Heavily Armed Space Factory II (-400 Billion) in orbit of Benning
-[X] 2 x Heavily Armed Space Factory II (-400 Billion) in orbit of Demeter
-[X] 2 x Heavily Armed Space Factory II (-400 Billion) in orbit of Bekenstein
-[X] 2 x Heavily Armed Space Factory II (-400 Billion) in orbit of Terra Nova
-[X] 2 x Heavily Armed Space Factory II (-400 Billion) in orbit of Eden Prime
-[X] 1 x Lab III (-0.5 Billion) on as isolated and remote an asteroid as practical in the Mindoir System

[X] Produce items for in house use (-157.689 Billion)
-[X] 5 x Quadriga Troop Transport [Cargo Variant] (-82.314 Billion + 257,231.25 Production)
-[X] 9,000 x Elite Centurions (-58.5 Billion + 135,000.00 Production)
-[X] 250 x Hammerheads (-16.875 Billion + 100,000.00 Production)

Things were quiet this quarter, no renewed Batarian offensive pushing back the Alliance Navy, no sudden fleet appearing behind Alliance lines again. The front line getting reinforced by Turian fleets for once. No major issues on your end for any of your holdings. Just contract after contract being completed and waves of cash flowing into your bank accounts. It was nice and soon next quarter you would begin the next major phase in your company's growth, you would buy your own planet. Not bad for a colony girl huh?


"Good Morning Mother."

"Welcome Back." Revy said with a fond smile at her child before her mind processed what she just said.

"Wait? Mother!?"

"Of course, you did create me after all and given me life. You know it is all semantics anyway how you were born." She said placing a hand on one of her hips and waving away with the other.

"You are a fully sentient AI then?" Revy said lower herself down so her head was level with Cortana's projection.

"Well if I am not then I can't tell. So I guess that means I am." Cortana said giving you a smug smile.

"Yep, I guess you are if you can snark at me." Revy said rolling her eyes at her daughter. "So no problems whatsoever with the new software?"

"Please, like you would dare to run the compile process if you were not totally sure about your programming, but to answer your question, no there is no issues and everything is running within expected parameters and all data connections are clear."

"Great! Glad to have you back online Cortana. You know what this means right?" Revy said with a wide grin and a flash of something in her eyes confusing the AI.

"What? There is nothing important slated for this time period in your schedule or company plans."

"We gotta introduce you to mom and dad!" Revy said excitedly.

"Wait wha-" Cortana failed to speak before Revy transferred her onto the new MKII and rocketed towards her family's home.

[X] Spend Time With Revy's Family
-[X] Playing games, watching movies, and just generally relaxing.
[X] Explore/Visit
-[X] Landing

During this quiet period you took advantage of the time to spend more of it with your family. You had been working hard for the past year and it was great to relax with them and be a family again. You introduced them to their granddaughter Cortana who they took to quite well and quite appreciated her snarky humor and wit with your mother commenting this was not how she was expecting to be a grandparent while her father was idly wondering how he was supposed to give the shovel talk to the computer Revy was working on. Jack meanwhile stared strangely at Cortana while her cat sniffed at her till she tossed a holographic ball to chase around which caused Jack to warm up to her quickly.

You decided to arrange a family trip where you all just spent a couple days exploring all the new places that sprung up around Landing. The whole place was vastly different compared to just a decade ago. The main reason of course being Paragon Industries, most of the immigrants were here because of your factories, labs, or running the businesses that sprung up to cater to all your employees. The former colony location had rapidly grew into a small city with its colonial roots still present in the way that much care was taken to design the new buildings to minimalize environmental destruction and to incorporate nature into their design. Every roof was covered in small gardens or patches of ivy. Every window had a small potted balcony with flowers while trees lined every driveway. Porous sidewalks were used everywhere allowing for the recycling of any rainwater that did not wash into the sewers.

There were a lot of restaurants and entertainment facilities in the city to cater to the large population with even a few alien friendly places. Sadly enough alien discrimination was a thing in the city due to the First Contact war, unfamiliarity, and the sheer rarity of seeing an alien. While you did hire aliens they were less than a percent of a percent of the planetary population making them a extremely rare sight for the common people. Still it did not detract from your family outing and you had a great time with them all and even managed to successfully convince Jack to not talk about Cortana to anyone outside the family with your mom and dad already aware about Cortana's illegal existence.

Your free time ended with a surprise party your family threw for you with all of your friends and coworkers invited. You talked shop with your fellow eggheads, you played invisible tag and laser tag, and invisible laser tag with Kasumi. You had a large war game with Misaki and everyone else using the ANI controlled mini mechs. You had a movie time showing everyone a 'blooper reel' of hilarious failed experiments from the various projects you did in the past which got plenty of laughs. You had cake and presents at the end with all kinds of strange or wacky gifts from everyone who tried to figure out what to get a girl who could buy entire worlds with her pocket change while laughing at the ideas they used in the gifts.

You wished this moment could last forever.

And then the Fire Alliance Nation attacked.

[X] Recruit some Drell and/or Hanar to assist with curing Kepral's Syndrome.

You put out a message to the Illuminate about working on a cure for the Drell's health issue and they were ecstatic to hear it. They quickly sent over a father and son pair who volunteered to assist with whatever you needed. The father's condition is terminal but the son is showing just the initial symptoms of the disease. The father is slated to only last another year.

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Computing:
[X] Advance Electronic Warfare VI [92.5/600] (Requires Programming Skill Rank B): Taking the existing electronic warfare VI and making it better in every way. Truly the motto of Paragon Industries. But overturning existing knowledge and technologies is practical a normal Tuesday for Revy.

Remembering your previous fight with the Batarian mech suit you thought about how it would have been nice if you could have hacked its system and disable it without destroying it. So you decided to work on your previous basic E-warfare VI to make that a reality.

Result: Progress

[X] Advance Research VI [600/600] (Requires Programming Skill Rank B): Better assistants mean more time to research. And more time to research means more and more technologies get turned upside the head in a faster timeframe. Who doesn't want a computer program telling them that they're wrong before they even start looking into a particular subbranch?

You made quick work in upgrading your previous Basic Research VI by simply reprogramming them from the ground up with your new programming language.

Result +15% bonus to research lab boost, new total lab boost modifier is x2

[X] Basic Combat Analysis VI [300/300]: Ever look at a battlefield and wonder what the hell is going on? Me neither, but that doesn't mean we can't write a program to answer that question anyways. Plus the ability to look at a situation and say, this maneuver was dumb is sure to be helpful.

As smart as you were there was only so much stuff you could pay attention to at one time, especially in combat. so you decided to make a VI that could pay attention for you, digest the information, and spit it back out for you all ready for you instantly learn what is going on. So you quickly made a basic VI loaded with all the war related materials you could find online and processed several thousand times in simulations to see what works and what does not to help prune their libraries to keep what is common, useful, and likely to happen. Now this is a pretty rough and basic VI that could only predict likely to happen military actions and would require multiple combat data points to make predictions but it was better than nothing.

Result: Grants boost to rolls of fights/battles that last multiple rounds with maximum boost of +10

[X] Advanced Construction VI [600/600] (Requires Programming Skill Rank B): Your construction VI has proven their worth several times over with the rate of construction increasing significantly with their introduction despite the grumblings of some of your employees jesting about robots stealing their jobs. You were sure however you could make them even better, allow them to work even faster, and build even bigger things without issue.

Your construction VI and drones were a huge success, now the next step is to make them even better, first you would improve on the programming to allow them to work even better and do even larger and complicated projects in greater numbers as well. Then you can make a drone body that they could use to their fullest effectiveness.

Result: Construction VI's upgraded now work more efficiently and effectively. Can now construct better Construction Drones for them to take advantage of.

Biotech:
[X] Human Converted Gene Treatments (Turian) [800/800] (Requires Biology Skill Rank B): You have done it and unlocked the secrets of gene modification. However, this is just the beginning. With the improved understanding, you can begin adjusting the existing treatments to work on other aliens. Such as the Asari, Salarians, Turians. etc. [Salarians Completed]

Mordin smiled in satisfaction as he sent the report on the completion of his latest project. The Turian Adapted Human Gene Treatments. Mordin was astonished at the sheer generosity of Shepard and Humanity as a whole. It has been less than two decades since Humanity's violent first contact with the Council and the Turians in particular. Now Humanity had contributed their own valuable and life changing gene treatments to both the Salarians and Turians for a pittance through the Sirta Foundation. This would basically undo most if not all of the negative impression the rest of Council space had about Humanity as a violent immature race. That was not even taking into account all the other medical aid provided by Human medical organizations like the newly introduced medigel which despite skirting pass some Council laws was considered much too useful to ban and was therefore allow.

Mordin smiled in satisfaction as his work would help pave the way to a more peaceful future.

Result: Turian Adapted Peak Human Gene Treatment Completed

Energy Weapons:
[X] Better Battery [800/800]: While a Arc reactor can be scaled down to fit a pistol now, it is just outright overkill and too expensive to do for each weapon in the long run. So simple answer is if power generation is too high, then simply make a power storage system to match it. Current batteries could never make your laser guns lethal, there was just not enough power in them. Compared to everything else you made how hard could it possibly be to make a battery that is just 1000 times better than a old car battery? You have the power of lemon lime flavored meta materials on your side!

Conrad worked his butt off to complete the project which actually meant he finished in half the time it was supposed to take while making up the rest of the time by sliding in lots of breaks in between work disguised as battery testing which was actually just him playing around with different battery prototypes with your laserguns on various materials including steak. Now at least you can mass produce batteries which held enough charge to make backpack batteries obsolete and allow your laser guns to pack a serious punch and plenty of shots. Huh, you just invalidated all personal kinetic shields....whoops?

Result: Laser weapons are now combat viable. Laser rifles and pistols can now be produced. Following projects are unlocked: Heavy Energy Weapons, Sniper Energy Weapons, Ship Energy Main Gun.

Mass Accelerator Weapons:
[X] 500m MAC [800/800]: Stepping up to the next size of mass accelerator cannon will require solving many of the same problems all over again. However the end result will be a weapon that delivers terajoules of kinetic hurt.

Now a pretty much standard procedure for every 'old' tech Shatom barely even needed your help to complete the 'reboot' of the old 500m MAC gun that was used for cruiser sized Alliance ships. Switching out inferior materials with better metamaterials with the appropriate properties, upgrading the software, adjusting the physical configuration to better take advantage of the new physical materials, etc etc. In the end you had a new main gun that vastly outperformed the old version in every way. As usual~

Result: Cruiser MACs have greatly increased power, reliability, heat management, and range.

Gaver Dor's Projects:
[X] Stasis Plate [800/1600] (Requires Mass Effect Skill Rank B): Stasis makes the effected object almost invulnerable if mostly immobile. So apply it to armor plating and bam! Awesome armor that's good against anything, including lasers. Down side is the effected plate can't move fast due to the speed of light so no FTL or, hell, probably no cruising either, and shields of any sort can't be used while its on, barrier interference principle and all that. It'll also burn power like nobodies business, which is why no one ever considered trying this before. Small price to pay for an incredible defense. Oh and not actual invulnerability, just really hard to hurt. (Counts as Mass Effect/Dark Energy)

Progress on making things temporarily invulnerable is going, only 6 workplace accidents so far last month. PROGRESS!

Result: PROGRESS!

Minor Projects:
[X] Thermal Shields for power armor (re-entry shroud) [200]: It's been a while since an N7 asked if the Iron Man suit could reenter an atmosphere on its own power. Well, it was a good question, and adding that functionality to your suits would make them more versatile albeit more expensive.

One of the main issues all infantry faced is getting shot down on the way down to the battlefield from space. A problem even your suits had to face either in a transport ship/shuttle, or from having to slow down upon entry into the atmosphere. Now you have solved the problem in the form of thermal shields, specially designed armored shrouds that could be produced by your power armor suit's omnitool with sufficient time and omnigel. They would be able to now deploy at high speeds from orbit without needing to slow down and after the fight regain the ability to do so again on their own.

Result: All power armors produced can now perform rapid atmospheric re-entry.

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ParSec (Andrew Nicolas):
Status:
  • Commander: Andrew Nicolas
  • Secondary Commanders: Jelica Eveliina, Ithix
  • 9000 Troops in Elite Centurions
  • 692 Troops in Legionary Powered Armor
  • 51 Tiger IFVs
  • 260 Hammerhead Tanks
  • 4,885 Accipiter "Atmospheric Edition" Drones
  • 60 Gladius (Type C) Fighters and pilots and crew to match
    • Small Anti-ship Missiles
    • Standard Anti-ship Missiles
    • Large Anti-ship Missiles
    • Hydra Cluster Missiles
  • 5 Lite Laser Pyndas
  • 4992 Tribulus Drones
  • 1 Quadriga Troop Transport
  • 5 x Quadriga Troop Transport [Cargo Variant]
  • 991 Sagittarius Drones
  • 790 Aspidai Drones
  • 1 Upgraded Troop Transport "Dragon Lady"

ParSec Intelligence
[X] Investigate
-[X] The Batarians in preparation for the Alliance's counterattack.

54

Your Intelligence division has managed to acquire no new information regarding the Batarians, only local rumors about the war as it seemed the Batarians were trying to clamp down or reduce the scale of the recent losses they have been sustaining.

Results: Nothing

ParSec Deployment 2175-Q2:
Systems Alliance Contract: As we are a licensed SA PMC they can call us in to serve during times of war. Our Pyndas are definitely going. The SA would also welcome any other forces though. Sending some of our commanders along might be helpful. Obviously they are going into combat and considering the quality of what we have to offer are going to be used a lot. The SA has agreed to pay a 20% profit on costs.
[X] Recruit
-[X] Soldiers for the new Legionaries and Pilots for the new QTTs.

In preparation for the imminent counter attack you once again began hiring en mass. This time lack of skill was not going to be an issue nor would lack of physical fitness with the combination of your plug and play skill implants and peak humanity gene treatment that had already spread far throughout Humanity. The only real qualification required was a clean background check, loyalty test, and intelligence test. Everything else would be resolved through several months of dedicated bootcamp training to build up their permanent muscle memories, muscles, and shoring up any deficiencies left over. Thousands of personnel were hired, trained, and deployed across your holdings to help supplement your dedicated guard forces while waiting for their first mission orders. When the order comes from the Alliance brass your forces would show why your work was best.

Result: All equipment are now being utilized and are almost the equivalent to a veteran in terms of combat skills.

Colony Guarding: Pirates and slavers have been using the war as an opportunity to raid many of the SA's colonies. We could do a lot of good having our ground forces act as colony guards. They'll almost certainly see combat. However I expect that once raiders find out that our forces are there that they won't want to hit the same spot a second time. Medium risk, medium profit. We'll probably scattered over a few planets so we might be relying on lower ranked commanders.
[X] Guard Colonies (High Risk, Medium Profit)
-[X] All Free Forces 1.50 billion/quarter


103

Due to the successes of the Alliance Navy attacks on the colony worlds have dropped significantly. Any attacks occuring on worlds where your forces were not deployed.

Result: Quiet time, easy money.
________________________________________________________________
AN: Was really not able to get into the writing mood this update. Sorry. Info threadmarks have not been updated yet.

One minor vote
Will Revy personally take to the field?
[ ] Yes
[ ] No But actually Yes?
 
Turn 22 2175-Q3 Tsunami (News, Political Review, PI, and ParSec)
Tsunami (News, Political Review, PI, and ParSec)
2175-Q3

News:

Turians
The Human company Paragon Industries has done it again. Soon after the release of the Peak Salarian Treatment, which is even now being distributed across Council space, the Turians were next to receive the treatment much to their surprise. The Relay 314 incident was only 18 years ago and many Humans still express their anger over the incident and their dislike for Turians. So the Turians were understandably surprised that the Humans had offered them something that would improve their people and combat abilities overall, ahead of even the Asari which are commonly held more favorably by the Humans. Perhaps this is a sign that the Humans are letting go of past grudges and signals the beginning of a more peaceful relation with the Turians?

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Politics (Laurence Freeman):
Terminus
Information has been obtained using the cracked Batarian Cipher. The Batarians and other Terminus factions are gathering en mass at planet Bekke in the Nemean Abyss in preparation for a massive assault on Council space in retaliation for the war declaration. The Systems Alliance and Council is aware of this and plans to strike them first.

Citadel
The Citadel Fleets shall be following in after the Alliance strikes first, using their admittedly superior ships as the tip of the spear to force the Batarians to focus on them only to be sandwiched between them the Council fleets. Their goal is to hopefully deal a decisive enough strike to force the Batarians and their Terminus allies to surrender.

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PI (Lindsey Bradley):
Again nearly a quarter of our production is being eaten up to fulfill our current contracts, with the new Citadel Market contract taking effect next quarter to begin supplying Citadel space with Gen II arc reactors for increased profit margins.

The System Alliance has not changed their priorities for production demands, ships, and better overall equipment for the troops.

I have taken the liberty of signing Paragon Industries up for the next Tech Expo in 2176-Q6, it has been quite some time since the last expo and I know you have been getting...antsy about not getting to properly show off your work. If you wish I can still cancel the booking?

[ ] Go to tech expo in 2176-Q3 (Mini Event)
[ ] Do not go (Regular Turn)

Starting Budget: $1,502,836,806,156 (After Taxes, existing revenue streams, and current contract payments)
Free Production: 16,686,668.4 (All taken contracts have been automatically fulfilled with required production removed)
Excess Production exchange rate: 260,000 Credits/Production (All unused production points shall be converted at end of turn to be added to beginning of next turn.)


Colonial Construction Inc.: CCI has been getting plenty of experience in doing mass construction these days thanks to you. Thankfully they had completed that mass hiring cycle and had access to those VI controlled drones to help out or else they might have had some trouble keeping up with your demands. They have already began doing another hiring cycle in anticipation of future orders with many new hires being offered and accepting plug and play implants to get them ready sooner.
Work on:
[ ] Some Project not for Paragon Industry?

Paragon Industry Actions:
[ ] Build Things
-[ ] What and where
[ ] Produce items for in house use
-[ ] What and how many
[ ] Marketing/Ads
[ ] Lobbying (Spend money and try to convince politicians to do something)
[ ] Sand an expedition to Intai'sei (Prothean Box Treasure Hunt)
-[ ] Funds and other resources/preparation?
[ ] Apply for AI License
[ ] Upgrade security force equipment for your factories
-[ ] Upgrade all to Rookie hardsuits
-[ ] Upgrade all to Soldier hardsuits
-[ ] Upgrade all to legionary suits
-[ ] Upgrade all to spectre level weaponry
-[ ] Write in
[ ] Write-in

Spare Time (pick three):
[ ] Train
-[ ] Non Research Skill
-[ ] Biotic Techniques (Requires/Depends on Instructor. See listing, may pick two)
-[ ] Instructor?

Throw: Known by several names this technique allows the user to strike targets with blasts of telekinetic force. Most combat level biotics can send their targets flying giving this technique its name.

Lift: A useful technique that can be used to levitate targets. Well know or it combat use where the biotic leaves the target hanging "helplessly" in the air.

Yank: Often described as the opposite of throw this technique violently pulls a target to the user.

Construct: A technique for producing simple objects out of biotic force fields. This level only produces weak objects of extremely simple geometries. (Cubes, Pyramids, Spheres) Many biotics develop their own personal advanced constructs or controllable ones based off of this technique. For example Gaver Dor's Biotic Hand technique.

Develop Biotic Technique: Invent your own technique or try to learn a technique you don't have a teacher for. Success depends on you mastery of biotics and the difficulty of the technique. [Hard, counts as two choices].
[ ] Spend Time With [Person(s)]
-[ ] Doing what?
[ ] Meet New People
-[ ] Around Landing
-[ ] Employees
-[ ] Write-In
[ ] Explore/Visit
-[ ] Landing
-[ ] Elysium
-[ ] Earth (Where?)
-[ ] Citadel
-[ ] Elsewhere
[ ] Study (Subject)
[ ] Headhunt a research hero (this will not necessarily come into fruition immediately).
-[ ] Specify area of expertise.
[ ] Install Wetware
-[ ] What?
[ ] Write-in


Vehicles:
[ ] Heavy Armor [1200] (Requires Military Design and Engineering Skill Rank B): Take the problems held by Medium Armor and scale them up. Larger, heavier, and slower, three things that existing combat doctrine hates. Fixing these issues will involve solving the same issues as with Medium Armor, but requiring much better solutions. These would require a ship bigger than a frigate to carry them on their underbellies and drop them from orbit to be transported.

[ ] Mammoth Tanks [1600] (Requires Heavy Armor tech, Military Design, and Engineering Skill Rank A): When you really want a giant moving fortress, the obscene size of these tanks would make any serious researcher wonder if they were even viable. But there's something about having an enemy soldier ask the question "Is that castle moving?" that appeals to you. Would require a dedicated transport craft or just make them into spaceships, either or.

[ ] 15 Meter Mech [800]: You have an old, washed-out shirt that used to belong to your father with the inscription "Giant robots. Because life isn't dangerous enough." You also had a shirt he got you that same year for your birthday that said "My robot is bigger than yours." Now, you will also have those as well.

Material Science:
[ ] Unobtainium [3200] (Requires Mass Effect and Physics Skill Rank A): There are materials even more advanced than your own superalloys. This cannot stand. The Unobtainable will be yours! Even if you have to reduce your self to jibbering madness to discover how to make them! (Does not include actual threat of jibbering madness unless you were already on the edge anyway, does allow insane combinations and levels of material properties. Up to what ever level the GM will let you get away with, maybe expensive)

Engineering:
[ ] Improved Arcologies [800]: When a civilizations advance far enough Arcologies are designed as a necessity for many people. After all after a point a planet can only sustain so many people before running into issue unless you have something in mind to handle them. Your goal is to improve upon the idea to take into account all your most recent technological innovations from power generation to modular tech to vastly improved materials. Your Arcology designs will not only be far more efficient in every category than anything else available but will also be as comfortable for the residents living there, self sufficient and will be designed for potential attacks as well.

Computing:
[ ] Advanced Hacking VI [800] (Requires Programming Skill Rank B): Now with data reports from your field agents utilizing your basic hacking VI against the mature Terminus E-Security you now know where you could do better with the next iteration in electronic warfare.

[ ] Basic Diplomacy/Legal Assistance VI [400]: A helper program similar to current VIs but with a larger knowledge base and increased versatility. Programmed with the knowledge of galactic legalese and cultural practices, now you too can fake being an expert on Vorcha greeting rituals.

[ ] Advance Electronic Warfare VI [92.5/800] (Requires Programming Skill Rank B): Taking the existing electronic warfare VI and making it better in every way. Truly the motto of Paragon Industries. But overturning existing knowledge and technologies is practical a normal Tuesday for Revy.

[ ] Advance Security VI [800] (Requires Programming Skill Rank B): As if Revy wasn't scary enough, she also uses what she has learned and makes her past projects better. Dissecting the rather anticlimactic death of the superbiotic, along with analyzing the more dangerous mech attack, along with inputting battlefield data from centuries of warfare, we can now create a security VI that would intimidate generals everywhere. Possible even replace them.

[ ] Advanced Combat Analysis VI [800] (Requires Programming Skill Rank B): Your basic combat VI is good enough that it will eventually tell you what you need to win, but eventually is a very long time on the battlefield, time which you would not have, solution of course is to make the VI better and improve its programming.

[ ] Advanced Construction Drones (Basic construction VI required) (Requires Programming Skill Rank B) [1600]: The construction drones have proven their worth ten times over in increasing workplace safety and efficiency, with a little bit more effort you bet you could make them prove their worth a hundred times over instead!

[ ] Blue Box AI [1600] (Requires Programming and Hardware Skill Rank A): Research using a quantum blue box to house an AI. The blue box will provide impressive computation abilities and make the fuzzy logic easier, but the AI will be bound to the box much like people are to their brains. Oh and develop your first AI... good luck. (Currently illegal, as you lack an AI License)

[ ] Pure Software AI [3200] (Requires Programming Rank A): Research using making an AI from using pure data, hardware be damned (as long as it can run the machine code, though the AI will be able to switch if it knows the two codes). The AI will be able to freely move about as an Infomorph and grow to match it hardware (assuming you let it). On the downside it can be 'trapped' in low-speed hardware or is that an upside? Oh and develop your first AI... good luck. (Currently illegal, as you lack an AI License)

Biotech:
[ ] Adrenal Implant [400]: Almost everyone has an anecdote about a mother lifting a car to get to their child, or a man pulling a tree out of the ground to bash in an assailant's head. Adrenaline's power to make people stronger and faster is well documented, and many people have wished it were possible to stimulate adrenalin production safely. Well, now it is. (The implant makes the user faster and stronger for a limited time. Overuse is bad for your health.)

[ ] Advanced Prosthetics [800] (Requires Biology Skill Rank B): Once you've got wires in your brain giving you robo limbs is easy! We can make them almost in distinguishable from your normal limbs. Or even better. Allows just about every limb type prosthetic imaginable.

[ ] Human Converted Gene Treatments (Input race) [800] (Requires Biology Skill Rank B): You have done it and unlocked the secrets of gene modification. However, this is just the beginning. With the improved understanding, you can begin adjusting the existing treatments to work on other aliens. Such as the Asari, Salarians, Turians. etc.

[ ] Eternal Youth [2500] (Requires Biology Skill Rank A) : Death from "old age" is an issue many races have to face. Humanity has been slowly increasing the expected life span as new technologies allow damaged organs and parts to be replaced. However, the body was young once and if one could reset the clock and regenerate what is damaged old age will not be able to claim a single human life again. The Krogan and Asari prove that it can be done biologically. (Produces a treatment that will make the recipient immune to aging).

[ ] Extremis (Locked) [2500] (Requires Prereq tech ???, Biology, Programming, Hardware, and Nanotech Skill Rank A): Super nanite enhanced super people, what's not to love? Integrates flesh and machine on a fundamental level applying the best of your technology. May have strange side effects that look kind of like super powers depending on the programming. Also Illegal.

[ ] Kepral's Syndrome [800] (Requires Drell or Hanar Assistance): The Drell suffer from a respiratory disease from too much humidity in the air eroding their lung's ability to take in oxygen. No way to reverse the damage has been found, and removing them from the environment is a bit too late as they have been living with the Hanar on their oceanic homeworld for quite some time since the Hanar evacuated who they could from the Drell's original homeworld before it suffered complete ecological collapse. Of course none of those who tried were you now where they.

Energy Weapons:

[ ] High Gigawatt Range Lasers [800]: More power! There are totally justifiable uses for lasers that carve gaping holes in warship from hundreds of kilometers away. Like carving gaping holes in warships. You have to upgrade a lot of elements to make it work though. (Also what it says on the tin.)

[ ] X Ray Lasers [800]: Bah, what is a mere 300x the previous range of an IR laser? You're gonna aim for 1000x using X RAYS! With lasers like these you honestly might need better sensors just to aim your shots and see if you even hit your target.

[ ] Repulsor Cannon [25/800]: Now your normal repulsors are decent makeshift weapons despite their main purpose as movement devices. However, they suffer from the downside of limited range and lethality. Ish. Now the normal repulsors can fire beams of concussive force which provides the mobility iconic to your armors and more focused beams that can literally send men flying like ragdolls, they do lack the ability to do more and over 10 meters. They can be upsized to create bigger concussive beams, but that's all it is concussive, and still with the 10m range. All your repulsors are doing are basically smashing apart anything it is hitting like a sledgehammer. Sometimes you need more finesse, and that is what the repulsor cannon will do. More power, more range, and a way for the beam to be focused even more to become essentially a laser.

[ ] Personal Heavy Energy Weapon [200] (Requires Personal High Powered Small Arms Energy Weapon): This? This is a upsized laser rifle that got turned into a cannon, given a place to fit multiple batteries, and a energy transfer system to carry all that energy without blowing up. Whatever you point this at will never have a bad day ever again.

[ ] Personal Sniper Energy Weapon [200] (Requires Personal High Powered Small Arms Energy Weapon): You basically take your existing improved laser rifle and then toughen up the barrel, focusing systems, energy channels, and then turn off the safeties so it could channel most of the power in the battery unit into only a few shots. Upside it can shoot really really far, really really fast, and still carry enough energy to give someone a really bad day even in armor, downside is that the gun can only fire a few shots, really slowly, and would need much more frequent replacement of parts from heat warping.

[ ] Personal High Powered Small Arms Energy Weapon [400] (Requires Better Battery): You initial laser weapons were basically proof of concept, the amount of power in them could barely heat up a gram of water by a single degree, that is obviously not combat effective, so now that you have a suitable power storage system, now you just had to make a energy weapon that could use it properly!

[ ] Wireless Power Transmission [2000] (Requires Energy Skill Rank A): So much personal equipment - from omnitools to small arms - would benefit enormously from being able to tap into an arc reactor for power, but arc reactors only scale down so far; giving each device its own is impractical. But what if a person could carry a single reactor which then powered all their equipment remotely?

[ ] Quantum Power Entanglement [????] (Requires Energy Skill Rank S and Wireless Power Transmission): Scientists have long theorized that quantum entanglement could be used for long-ranged FTL communication, and indeed you've been working on your experiments in that direction. However, one of the more explosive failures in that department has given you an idea: what if, instead of ordered data, you tried to send non-coherent energy across the link? It wouldn't do anything for communications, but it would open up some interesting options in power delivery.

Ships:
[ ] Dreadnoughts [2400]: Take all the complications of making a heavy cruiser now make it bigger. Dreadnoughts, slow moving giant space fortress artillery that can destroy almost anything in space in a single shot of its kilometer long spinal cannon. Where these giants move entire fleets flee. Few are allowed to know the classified methods of their construction, now you will be among them.

[ ] Advance Aerospace (Insert Vehicle Type) (400): The Gladius fighter is a brilliant ship, but it can be better. With advancements in the design of frigates and other vessels, along with the emergence of common energy weapons, the fighter class would benefit from a redesign. (Fighter, Shuttle, Gunship)

Missiles:
[ ] Dark Energy Warhead [800]: Eezo can be use to produce all kinds of exotic effects, from warps to pseudo-singularities (and rumor has it real ones). Stick it in a missile and shoot it at some one you don't like. (Allows the creation of advanced Disruptor (Warp) Torpedoes and if you have the right tech other dark energy using missiles. Counts as Mass Effect/Dark Energy)

[ ] Bombardment Missiles [800]: For destroying things on planets or other large-scale destruction. These large missiles are designed to drive at the planet at ludicrous speeds and remove that pesky geographic feature. Oops was that mountain important? Alternatively they are good at hammering away at hardened positions. (Can make large missiles for planetary assault or for use on other large targets)

Arc-Reactor:
[ ] Thermal Compensator [1600] (Requires Engineering and Energy Skill Rank B): Current existing power conduits and transmission systems were never meant to channel the sheer amount of power that your Arc-Reactors could output. They definitely would not be able to handle any future iterations of your magnum opus, especially with the amount of heat that would be generated from the amount of power flowing through them. Sounds like something you are going to have to work on if you ever want to make full use of the bounty provided by your Arc-Reactors in the future. Idea could be used for other things now that you think about it.

Mass Effect/Dark Energy:
[ ] Basic Artificial Biotic Caster [1200]: Now that you proved that biotics could be 'cast' by machines, now it was time to make to smaller and more rugged so that simply moving the machine does not require a forklift and a recalibration every time so much as sneezes in the same room.

[ ] Gravitational Wave Detectors [800]: One of these could have a great deal of value in space if it had long range and could be made small enough. Allowing vessels surrounded by a TIR field to see outside easily and also allowing the detection of such vessels. Not to mention the scientific potential.

[ ] Tractor Beams [800]: A relatively simple application of mass effect technology applied to a larger scale. The trick is to make it work at a useful range and cheap enough that its feasible to deploy. (What It says on the tin.)

[ ] Comm Buoy Construction [1600]: Barring a truly incredible leap in other communication technologies Comm Buoys are the best way to get large amounts of data around with low response time. The expensive but critical devices allow the galactic extranet to function and hold the galactic community together. They also are a stepping stone toward making one's own Mass Relays. (Requires a deep space lab)

[ ] Anti-matter Production [1600] (Requires Energy Skill Rank B): Anti-matter is a controlled substance on the galactic scale. It is also one of the primary warship "fuels", making it quite valuable. On the other hand It makes for some nasty bombs. Anti-matter takes a fair amount of power to make and arc-reactor technology provides that power. (Allows the creation of anti-matter production plants)

[ ] Total Internal Reflection Systems [1600] (Requires Exotic and Mass Effect Skill Rank B): Mass effect fields refract light, thus a strong enough field will produce total internal reflection. Used properly a multi-layered field could be used to produce a double TIR effect making the surrounded object invisible. Stealth! In Space! On the other hand you should probably experiment with this in space. (Allows TIR stealth as well as TIR shields that will reduce laser damage, Requires a deep space lab).

[ ] Improved Quantum Entanglement Communications [2400] (Requires Mass Effect Skill Rank B): Now that you have QEC's working the next step is to see if you can make it better, how to make it smaller, more compact instead of just leaving it as a needing an entire room's worth of hardware in order to get it to work. Let's shrink it down so it only takes up an entire room, hardware and guests included. While we are at it let's improve the resolution and sound quality so that it is a life like projection you are talking too. It'll be so good you would think the other person was actually in the same room as you.

[ ] Ultra-Compact Core Design [1600] (Requires Mass Effect Skill Rank A): Eezo cores are proportional to the size of the ship in many cases. Scaling them down won't be an easy process, but improvements in power generation, knowledge of mass effect theory, and improved materials should allow for a major size decrease.

[ ] Eezo Production [3200] (Requires Mass Effect Skill Rank A): Artificial Eezo is the holy grail for civilizations across the galaxy. While you're unlikely to reach such a lofty goal, supplementing production with a variety of improvements should be possible for you. And perhaps, if you're lucky and skilled enough, you may be the one to find that holy grail.

Space Stations:
[ ] Very Large Space Stations [1600] (Requires Engineering Skill Rank B): People of all races have been proposing giant space stations for ages. Why not develop and build one? They're not quite citadel sized, but they're far bigger then any race would normally build. (What it says on the tin)

Mass Accelerator Weapons:
[ ] Advanced Vehicle Scale Weapon Mods [600]: With existing weapon mods scaled up to vehicles, more advanced modifications can be introduced, ones that are more suited to the purpose of vehicular weapons.

[ ] Small Ship Scale Mods [800]: Applying weapon mod technology to starship scale weapons should provide several advantages to the owners of such technology. Mind you'd need to upgrade the guns to use the tech. It also wouldn't be particularly fast to swap the mods out without specialized support systems (Allows the production of Starship Ammo/Weapon Mods and Modable Mass Accelerators)

[ ] Advanced Ammo Mods [600]: Some ammo mods are simple, others are rather complex. Items like warp ammo and cryo ammo aren't simple so applying them to larger weapons will take some more work. Also upgrades the basic ammo mods.

[ ] 800m MAC [1600]: At this point you are getting to be an old hand at this, rejigger this, replace this with better, reprogram this, ignore the mutterings of your underlings, and voila soon you will have a much better MAC in every way that can easily replace the old one!

Conrad's Special Projects:
[ ] The Invisible Tank [200]: Now that you had perfected the means to cloak people, obviously the next step is go bigger! A invisible hyper Kasumi was already a nightmare, so what could be better than a invisible hyper tank! You would have to improve the VI required to properly process the increased amounts of fluctuating variables to maintain stealth effectiveness. As well as improving the sound, thermal, and radar capabilities of the system to handle the amount generated from a massive vehicle running at reduced or even full power compared to that of a singular person, but you've had harder challenges and at least you had the groundwork done already.

[ ] The Invisible Fighter [600]: From the very beginning of flight people have always dreamed of invisible planes. In movies, comics, and tv they are there. The same held true for even the military, for who wouldn't want a invisible war machine undetectable by the enemy. Now you were going to take a shot to apply the concept of your invisible suits on a much larger scale, with equally larger problems to overcome. Bring it on.

[ ] The black fucking gun [1600] (Requires Exotic Skill Rank A): Conrad knows pretty much how the "Black Hole Gun, but not really" that they entered into the competition works. It does, however, have more than a few safety issues, and you really don't want a gun that will make General Alexander call you and ask what the hell happened to his entire right flank. The core idea is good, but the problem is that Conrad, smart though he is, is very bad at adapting his designs to the constraints posed by reality. (Build the M-490 Blackstorm, though you get to pick a new name for it if you'd like. Counts as Mass Effect/Dark Energy)

[ ] Time is an illusion [???] (Requires Exotic Skill Rank A): Have Conrad and his team continue the work he started in his dissertation. Time manipulation of any kind would be pretty awesome, but this is as bleeding edge as research gets, and you have no idea what's on the other side, or how far away it is. (This may or may not give you limited control over time. It may or may not have other prerequisite techs. Counts as Mass Effect/Dark Energy)

Gaver Dor's Projects:
[ ] Reactive Barriers [200]: Okay take everything I said about Warp Barriers and insert biotic detonations instead of warp effects. Sounds nuts, but its basically the same idea as reactive armor. Yeah it's not an amazing idea, but we just found a Prothean dark energy mêlée weapon, so that's what I got. (Counts as Mass Effect/Dark Energy)

[ ] Stasis Plate [800/1600] (Requires Mass Effect Skill Rank B): Stasis makes the effected object almost invulnerable if mostly immobile. So apply it to armor plating and bam! Awesome armor that's good against anything, including lasers. Down side is the effected plate can't move fast due to the speed of light so no FTL or, hell, probably no cruising either, and shields of any sort can't be used while its on, barrier interference principle and all that. It'll also burn power like nobodies business, which is why no one ever considered trying this before. Small price to pay for an incredible defense. Oh and not actual invulnerability, just really hard to hurt. (Counts as Mass Effect/Dark Energy)

Mordin Solus' Projects:
[ ] Improved Colonization/Bioforming Genetics Package [800] (Requires Biology Skill Rank B): Increase the speed of safe bioforming and amount of types of worlds that could be changed to be habitable, bringing down the timeline from centuries to mere decades. Would open up much greater range of worlds the package could apply to. (Biotech)

[ ] Omni-tool Upgrades [37/200]: More power, better omni-tool functions. Improvements to both fabrication and assorted "tech" applications. Only regret, lack of small arc-reactor to install directly.

[ ] Brain Shield MKIII [1200] (Require valid reason for Mordin to work on this): Why would Shepard even request such a thing? No logical reason to put this as a priority project, will continue work on other projects first.

Starship Block Upgrades:

[ ] Tokyo Class Cruiser Block 3 Upgrade (100 RP): The main combatant of the SA's space forces. 350 million credits development money. (Requires Heavy Cruisers)

[ ] Everest Class Dreadnought Block 7 Upgrade (150 RP) (Requires Military Design Skill Rank B): The elder of the SA's two Dreadnaught designs. 500 million credits development money. (Requires Dreadnaughts)

[ ] Kilimanjaro Class Dreadnaught Block 2 Upgrade (150 RP) (Requires Military Design Skill Rank B): The SA's brand new warship design. Already out of date. 600 million credits development money. (Requires Dreadnaughts)

Minor Projects:
[ ] Relay Codes (100): Turns out some of the stuff Liara got at her first dig were mass Relay codes of some sort. You'll need a ship and a Relay to test them though. Hopefully they're not the self-destruct codes. (Restricted until you have permission to screw around with a Relay)

[ ] Prothean Data (50): The Mars archive has masses of data available. You could get some of it copied and shipped to you for analysis.(Results are highly random and depend on you're ability to decode Protean data, may be repeated any number of times per turn)

[ ] Unknown Mech Analysis (75 RP): remains of the unknown mech that assaulted you, who knows what you could learn from this.

[ ] Regenerating Armor Study (50 RP): The unknown mech was shown to be able to rapidly regenerate minor damage inflicted upon its armor, though not much was scene of its further capabilities as it was quickly destroyed

[ ] Unknown Equipment 2 Analysis (50 RP): The equipment of the unknown mech, what is left of them anyways.

[ ] Any other research project not listed, or is on Tech Tree but not in update

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ParSec (Andrew Nicolas):
Status:
  • Commander: Andrew Nicolas
  • Secondary Commanders: Jelica Eveliina, Ithix
  • 9000 Troops in Elite Centurion Armor
  • 692 Un-manned Legionaries
  • 51 Tiger IFVs
  • 4,885 Accipiter "Atmospheric Edition" Drones
  • 60 Gladius (Type C) Fighters and pilots and crew to match
    • Small Anti-ship Missiles
    • Standard Anti-ship Missiles
    • Large Anti-ship Missiles
    • Hydra Cluster Missiles
  • 5 Lite Laser Pyndas
  • 4992 Tribulus Drones
  • 1 Quadriga Troop Transport
  • 5 Quadriga Troop Transport (Cargo Variant)
  • 991 Sagittarius Drones
  • 790 Aspidai Drones
  • 1 Upgraded Troop Transport "Dragon Lady"

Reputation:
High Tech
Quick Results
Extremely Powerful
Morally Good
Sees Things Through

ParSec Intelligence
[ ] Investigate
-[ ] Write in
[ ] Setup a Spy Network to gain access to rumor mill
-[ ] Write in

ParSec Deployment 2175-Q3:
It is time, the Systems Alliance has called in all their PMC contracts. Now is time for the Counter Attack and you Rebecca Shepard were not going to miss a chance to pay back those four eyed bastards for what they did on your homeworld all those years ago. Even though you could not physically go yourself that did not mean you could not be there figuratively and somewhat literally. One quick order and one of your laser pyndas was now heading towards the nearest drydock for some emergency maintance which would cover the installation of a brand new QEC system which would allow you to remote control various suits you would load onboard. With the QEC system you could use the full VR setup personally take full control of the suits as if you were there in the flesh. No one will deny you your pound of Batarian flesh. No one.

Operation Tsunami is a Go.

Predicted Alliance Assets
Alliance 3rd, 4th, and 5th fleet
3 dreadnoughts
189 upgraded cruisers
706 upgraded frigates
80 laser pyndas
400,000 ground troops in legionary armor
91 hammerheads
other supporting vehicles like IFVs

ParSec
9000 Elite Centurions
260 hammerheads
5 upgraded laser pyndas
60 Gladius fighters
80000~ drones
5 QTT cargo variant
1 QTT
1 dragon lady

Predicted Council Assets
Turian 7th, 10th, 23th, 24th, and 30th fleet
5 dreadnoughts
500 cruisers
5000 frigates
500,000 soldiers
supporting vehicles and artillery

Predicted Batarian + Terminus Assets
300~ Terminus custom ships (unregistered ship designs, maximum cruiser sized)
2 dreadnoughts
800~ cruisers
3000~ frigates
Millions of ground troops
1 orbital station

_______________________________________________________________________________________________________________
[ ] Shepard's Centurion Loadout
-[ ] Arm 1 Right: (???)
-[ ] Arm 1 Left: (???)
-[ ] Arm 2 Right: (???)
-[ ] Arm 2 Left: (???)
-[ ] Shoulder 1 Right: (???)
-[ ] Shoulder 1 Left: (???)
-[ ] Shoulder 2 Right: (???)
-[ ] Shoulder 2 Left: (???)
-[ ] Carried Weapon: (???)
-[ ] Armor Mod: (???)
-[ ] Additional backup suits (Pick 6)

Mount Options:
Hasta-S (30cm)
Hasta-L (60cm)
Pilum Launcher (3 Rounds)
Micro Missile VLS Strip (Around few hundred shots)
SMG AMS Turret (Shoulder Mounts Only)
Repulsor Turret (Shoulders)/Blaster (Arms)
Guardian Angel Shield Projector (Shoulder Mounts Only, uses one on each side)
Non-Lethal Take Down Package (Sonic, Electrotaser, Etc)
20 mm Grenade Launcher
Omni-tool/Omni-Blade
Flamer
Laser rifle
Laser pistol

Heavy Weapons (Carried):
Plasma Ball Gun
Electro-Laser Cannon
Proton Cannon
HEAP Autocannon
Mass Accelerator Cannon
Hasta-R
Micro Missile Cannon
Repulsor Cannon
Hand Held Pilum Launcher

Armor Mods:
Stealth Mod
Warp Barriers Mod
Any ME Canon Mod (Don't worry about grade)
  • Hasta-X: Basically an autocannon. A MAC weapon with high rates of fire and decent per shot power. Size S (30cm), L (60cm), R (~90cm) affects firepower.
  • Pilum Launcher: Powerful anti-tank weapon, currently on Mark II. Has shield bypass ability, but will fail against stronger shields (Stronger than a pre-PI MBT's shields mind). Most launchers carry three rounds.
  • Micro Missile VLS Strip: One hit one kill vs most unarmored or lightly armored infantry. Medium and stronger hard-suits provide reasonable defense. Contains hundreds of shots.
  • SMG AMS Turret: While the 30cm Hasta-S can work as a reasonable AMS weapon this device is optimized to provide maximum AMS ability.
  • Repulsor Weapons: Eats power (14% of max power each) and has short range but is quite effective. The Legionary can usually fire 6 at once, but flying reduces that to 1-2 depending on level of flight use.
  • Guardian Angle Shield Projector: Increases shields to 250% of normal and allows projection of shields. Uses two shoulder mounts one on each side.
  • Non-Lethal Take Down Package: Bunch of non-lethal weapons, not effective against most armored infantry.
  • 20 mm Grenade Launcher: Grenade Launcher, uses PI improved warheads and has Smart Detonation abilities.
  • Omni-tool/Omni-Blade: More of an excretion for the wearer's omni-tool as the suit would normally get in the way.
  • Flamer: Comes in both plasma flame and jelly forms.
  • Plasma Ball Gun: Fires balls of plasma much like the ME2 omni-tool power Incinerate, just stronger. Short range, great for anti-armor work, poor against shields. Also good vs Krogan and Vorcha.
  • Electrolaser Cannon: Uses a laser to Ionize a path and then fires a high powered bolt of lightning down the ionized path. Best for in atmosphere use. Long range, good anti-shield functionality, mediocre power.
  • Proton Cannon: Fires bolts of Protons. Decent range, good power, good anti-shield functionality.
  • HEAP Autocannon: Fires High Explosive Armor Penetrating shells from a MAC. Rapid fire, good vs armor, high damage, ammunition limited. Low quality ammunition may be made with omni-gel and an omni-tool, though not fast enough to sustain fire. Usually has a few hundred rounds
  • Mass Accelerator Cannon: Large MAC weapon usually high caliber with low fire rate.
  • Micro Missile Cannon: Fires a micro-missile from a MAC. Ammunition limited, usually has a few hundred or more rounds.
  • Hand Held Pilum Launcher: Larger launcher for pilum missiles has acceleration coils to increase launch speed.
  • Warp Barriers Mod: A modification to an armor's barriers to create warp effects. Provides anti-missile and melee bonuses.
  • Stealth Mod: A modification to an armor giving it a layer of adaptive camouflage and other stealth effects. Bonuses to hiding and evasion.
Thresher Buster-A large suit meant to be put on top of the Centurion suit to provide greater protection and firepower
Revy Centurion Suit-provides backup parts or suit in case main one is damaged or outright destroyed
Stealth Centurion Suit
Write in Custom suit idea
_________________________________________________________________________________________
AN: Not actually back yet, I failed, next test is in February of next year, if all goes well, quest starts up again in March. Studying now.

Please tell me if I missed any Revy loadout items, research projects, or buildings that I forgot to add to the building list on the thread and excel sheets

Next Update will be beginning of the Mini Event
 
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Turn 23.1 2175-Q3 Impact (PI and ParSec Results and WAR!)
Impact (PI and ParSec Results and WAR!)
2175-Q3

Paragon Industry Actions:

[X] Sell Things
-[X] 100 Lite Laser Pyndas for the Alliance Navy.
-[X] 6,678 Hammerheads for the Alliance Army @ 200mil/unit
-[X] 13,357,276 Soldier Sets @ 120k/unit
-[X] 98,942 Tiger IFVs @ 24mil/unit
-[X] 2,226,212 Legionaries @ 750k/unit

Admiral Steven Hackett was looking out the viewing window of his temporary office hastily assembled in orbit of Neptune. Paragon Industries easy to assemble modular homes also made excellent frame work from which more permanent orbital structures could be built from and around. Normally he would have been at Arcturus or Earth with his flagship the dreadnought SSV Kilimanjaro, but the potential threat of another Batarian fleet suddenly appearing from the Charon Relay has necessitated a secondary defensive line set up by Neptune. Hackett's Fifth Fleet was redeployed from Arcturus to Neptune to bolster the First Fleet's defense of the Sol System now that there was no real point in Arcturus as a choke point.

Back to the view outside Hackett observed the total gathered forces of the Third, Fourth, and Fifth fleet orbiting the planet both with his eyes and the datapad in his hands. Three dreadnoughts, almost 200 cruisers, over 700 frigates, and 80 brand new Pyndas that were kept in reserve from the very moment they left their drydocks. The sheer amount of conventional firepower available was enough to make even some Turian Generals have a second thought in combatting this combined fleet. All of that was of course was not even considering the Pyndas. The recordings of the FIVE known active Pyndas destroying their oppositions in every battle have been frequently rewatched and analyzed by their analysts to come up with new tactics to make use of their incredible capabilities and of course why they have been hidden till now. A mere five Pyndas could change the course of an entire battle, the effect 80 would have might be the difference between victory and defeat.

As much as some on Alliance High Command would hate to admit it, the Batarians were their superiors in space combat. They had been spacefaring for far longer than Humanity had and all that time allowed them to build up and simply have more of everything. The only real advantage the Alliance had was their superior training and technology, though the latter was slightly decreasing as the Batarians were showing technology which was apparently surprising everyone part of the Council. For some reason technology had basically be stagnant for the past 2000 years, even all the tech today was essentially just a better version of what they had back then, but nothing truly new. Until now that is, no one is sure whether or not they always had these tech stored away or if they were developed or discovered recently in response to Paragon Industries' arrival.

Hackett's mind wandered to Humanities' golden goose. Paragon Industries or more specifically Doctor Rebecca Shepard. The reason behind most of if not all of Humanities' recent technological advancement, PR, and even the Navy's growth. The amount of taxes gained from her company were the main reason why they were able to rapidly expand the Alliance Navy to its current size, before the total of ships was less than 700, but now they were able to almost double that, significantly strengthening the current fleets. Of course the amount of maintenance cost reductions due to Paragon's other tech advancements helped as well on the funding front. Before her 'arrival' on the center stage on Mindoir Humanity was seen as the new kid on the block to the rest of the galaxy, brash, reckless, tiny, insignificant, and far too expansionist. Now though? Humanity was set to be a major player on the galactic stage and public opinion on their species was higher than ever before thanks to the various medical advancements shared by Doctor Shepard. Less than a decade and the face of warfare has changed, no more was fights in space and ground dependent on whoever had the bigger gun or more bodies, now it was whoever had an Arc Reactor or more specifically Paragon tech in their hands. Power armor that turned the average soldier in a veritable flying arsenal, IFV's capable of orbital insertions and laying waste to entire squads in minutes, and now flying boxes of doom that hovered above the battlefield like some kind of biblical angel delivering high energy death from above. Doctor Shepard's hand could be seen in almost every single technology coming from her company, showing her monstrous intelligence and efficiency in the field of research and development. Their own scientists were still trying to work out her non patented items and non have even come close to breaking through whatever blackboxing method she has employed on her inventions.

If they just simply had more time Doctor Shepard probably could have advanced Humanity forward a thousand years and secured Humanities' borders from all incursions, or simply made too everyone afraid of getting on her bad side for fear of missing out on access to her products. Her recent releases in soldier level equipment was a godsend, but came with one major issue. Her manufacturing capabilities, there was only so many factories she could make and staff so quickly without risking infiltration by hostile parties which limited how much she could make per quarter. Otherwise he would placed an order for not just more Pyndas and Hammerheads but also for as much equipment for his men as possible to take the fight to the ground.

As he was just lamenting that he received notice from the Charon relay that a friendly identifed fleet just transitioned from the relay followed by his aide hastily coming in with a notepad shoved into his hands with an excited expression. Raising an eyebrow at his aide's break in discipline Hackett decided to look at the information provided before deciding how much to dress him down for. A quick read through the message had his other eyebrow join the first and a smile pull at his grizzled face.

"Well now," Hackett said with amusement in his tone as he dismissed his relieved aide and looked out his viewport where the Relay along with the new fleet with their hold full of goodies would be far off into space, "Looks like Christmas came early this year and Doctor Shepard solved her manufacturing issue."

[X] Build Things (-5,400 Billion)
-[X] 2 x Heavily Armed Space Factory II (-400 Billion) in orbit of Elysium
-[X] 2 x Heavily Armed Space Factory II (-400 Billion) in orbit of Benning
-[X] 2 x Heavily Armed Space Factory II (-400 Billion) in orbit of Demeter
-[X] 2 x Heavily Armed Space Factory II (-400 Billion) in orbit of Bekenstein
-[X] 2 x Heavily Armed Space Factory II (-400 Billion) in orbit of Terra Nova
-[X] 2 x Heavily Armed Space Factory II (-400 Billion) in orbit of Eden Prime

Shepard quickly signed off on the digital documents that Cortana created for her and focused on more pressing matters.

-[X] 1 x Bombardment Grade Regional Shield (-2,500 billion) on Mindoir
-[X] 1 x Hardened Grade City Shield (-500 billion) in Landing, Mindoir

The people of Landing watched, with omnitools recording, of entire teams of Colonial Construction Inc builders and drones rapidly setting up frame works of large towering spires all around the city, and for those in the more rural areas outside the city they would see even more spires being set up near and around the numerous Gardian Defense Towers that liberally sprinkled the countryside. Those curious enough questioned the building teams on what it was they were building and were informed that it was the beginning of a shield system to protect the city and the entire surrounding region from orbital bombardments, generating a large buzz among those who heard it and even more when the news was spread online and eventually reach those in higher positions.

[X] Train
-[X] Non Research Skill
--[X] Personal Combat
1d100 = 26

Revy tried to spend some time to practice her fighting skills, but Cortana, the little brat, tattled on her to her parents who asked/told her to take a break and go out and relax.

[X] Meet New People
-[X] Around Landing
1d100 = 91

Revy decided to wander around Landing under a disguise, some well done makeup done by Cortana using her suit, and just window shopped. She did not really feel a need to buy anything as anything she wanted she could afford no problem, and if there was anything in the shops she wanted she probably already had it, somewhere. Hell, if she really wanted something and there was no outlet on the planet she could just order and ship it over from Earth or whatever planet the main business center is on. Though there was something she could not buy and that was a group of actual players with physical miniatures with no idea who she was at the local Games Workshop store whose opening she sponsored in Landing.

So with the intent to just buy a brand new army and get a game or two in Revy walked towards the store only to stop as her enhanced hearing picked up something unusual and decided to investigate. Telling Cortana to be on standby and checking her personal equipment just in case, she traveled down a side alleyway and looked down into the backstreet of the shopping district to witness the disturbance she heard.

There a trio of teens were surrounding a alien 'a volus' her mind provided, who was standing in between them and smaller teen who was cradling his head with a trail of blood on it.

"Get out of the way weezer, this doesn't concern you, why don't you go on and roll out of here or we'll keep beating you up along with this wimp." The apparent leader of the group sneered at the diminutive rotund alien, whose suit showed signs of denting in multiple places, while his lackies laughed. What was this a cliche holo drama scene or something?

"I don't think so Earth-Clan. *Huff* I don't run from bullies like you. *Huff* I recommend you stop now and go away. *Huff* I can do this all day if you want to keep this up. *Huff*" The volus said raising his hands mockingly at the trio who got pissed at the volus' words.

"You asked for it!" One of the teens going in for a punch only for a blue glow to erupt from the volus and a similar glow to envelop the teen and his friends before the trio all floated up. "Hey what are you doing? Stop it!"

"Just because I said I can do this all day, doesn't mean I am going to let you. *Huff* I gave you a chance to just walk away. *Huff* I need to bring this child to see a doctor. *Huff* Now take your punishment! *Huff*" The volus said before performing a dragging motion with his hands causing the three to fly towards the volus with the them flying private first into the volus' fists and his head. The trio were released from the biotic pull and feel hard onto the ground moaning with their hands cradling their injured parts while the volus turned around and tried to lift the injured teen.

"Come now Earth Clan, let us get you to a doctor. *Huff*" At that point Revy had seen enough and stepped into the area attracting their attention.

"Hey help! Call the police! This alien attacked us with his freaky powers!" The leader of the trio accused still on the ground pointing at the volus. Who just looked at Revy.

Revy snorted "Yeah no, I was watching for a bit and the only ones getting taken in are you 3." She said with the sounds of sirens now audible to everyone.

The kid was taken to a nearby clinic where he was swiftly treated, the trio was taken to the local precinct with the volus and Revy, and with her testimony the three were swiftly locked up and she and her new volus acquaintance walked out pretty quickly.

"Well that was something I was not expecting today. That was quite a brave thing you did standing up for that kid, why'd you do it?"

"I do not know what others would do Earth Clan, but when I see something wrong is being done I stop it. *Huff* That is the right thing to do. *Huff* To do otherwise I would not be able to forgive myself."

"Huh, you're a pretty stand up guy. What's you're name and how'd you end up here?" Revy asked as the unusual pair walked down the road.

"I am Forun Verl as for why I am here? *Huff* I came because I am unlike most volus, I am not afraid to fight when something is wrong and must be fought. *Huff* No military force in Citadel Space would accept a volus into their ranks except the Turians, but even they do not fight against injustice if it does not go against their rules. *Huff* Also, PMC's in Citdael Space are more like criminal gangs than PMC's unlike Paragon Securities. *Huff* So I am here to join with them if they would have me. *Huff*"

"You came all this way, just to try to join a group of Humans who might not even accept you, just so you could try to do the right thing?" Revy asked surprised at the volus' reasoning, it was honestly a bit unbelievable and was sounding like something more fit out of a superhero comic.

"Well I must also admit that I am also attracted to Paragon Securities equipment. *Huff* They have some very nice things. *Huff*" Revy could not help but let out a little laugh at that.

"Fair enough. They do get a lot of support from the company." Revy admitted as she wondered about her new volus acquaintance. She wondered if she should help him out. While he was not the most physically adept that was something she could fix either in gear or training or treatments, but the important thing was he had the heart and guts of a good person. Sure he had to pass a background check but Revy had a feeling he would pass it just fine. She would decide after introducing him to Warhammer 40K and having a few games with him.

[ ] Offer to hire him as a personal bodyguard
[ ] Offer to refer him to Paragon Securities
[ ] Just remain friends and wish him luck in his goals

[X] Explore/Visit
-[X] Landing
1d100 = 2

Needless to say she did not manage to get much exploring done the rest of the day.

Armor loadout
[X] Arm 1 Right: Pilum Launcher
[X] Arm 1 Left: Pilum Launcher
[X] Arm 2 Right: Micro Missile VLS Strip
[X] Arm 2 Left: Non-Lethal Take Down Package
[X] Shoulder 1 Right: Guardian Angel Shield Projector
[X] Shoulder 1 Left: Laser Rifle
[X] Shoulder 2 Right: Guardian Angel Shield Projector
[X] Shoulder 2 Left: Laser Rifle
[X] Carried Weapon: Proton Cannon
[X] Armor Mod: Warp Barriers Mod

Revy wiped the sweat from her brow as she finished setting up the last improvement to her suit, a somewhat miniaturized/scrunched down teleoperator system inside the suit which would allow her to remote control it from a distance. While she would have liked to go in person both her logical and emotional side of her knew it was just simply not worth the risk when she could do it all from afar with no risk to herself. There was no real reason for her to go in person especially when her remote control let her do everything she could have done in person anyways. Cortana meanwhile was handling the construction of the hidden QEC and armory on one of her Parsec Pyndas. AI's were so handy, why couldn't she have more of them? Oh right, they were illegal. Note to self continue work on getting that AI license.

Oh wait, she had to make sure to include a self destruct system to the suit in case it got disabled or cut off from her control, can't have the Batarians get a hold of her latest technology and arc reactors. With a quick swig of her highly caffeinated soft drink Revy got back to work and trying to figure out how make space for the explosives in her packed suit.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
Computing:
[X] Basic Diplomacy/Legal Assistance VI [400/400]: A helper program similar to current VIs but with a larger knowledge base and increased versatility. Programmed with the knowledge of galactic legalese and cultural practices, now you too can fake being an expert on Vorcha greeting rituals.

Honestly, it was not even hard work designing a Basic Lawyer/Diplomacy VI, most of the work was just downloading everything related to languages, customs, and laws for every race, planet, and region of space. Then put it all together with a good enough detection algorithm to know what applied to the current situation and what to warn the user about.

Result: +5 to all Diplomatic and Legal Actions, unlocked Advance Diplomacy/Legal Assistance VI project

[X] Advance Electronic Warfare VI [600/600] (Requires Programming Skill Rank B): Taking the existing electronic warfare VI and making it better in every way. Truly the motto of Paragon Industries. But overturning existing knowledge and technologies is practical a normal Tuesday for Revy.

Revy remembered the last time she was hacked by the Batarians, now things were gonna be much different, this time she had a new programming language unknown to everyone outside her company and a advanced E-War VI designed by her with everything she has learned up to this point in the realm of programming and hacking. This VI would be as efficient as possible with every single known method of E-warfare known to the galaxy she could get her hands on and many which she and her team could develop and invent on their own. The amount of optimization would allow it to process data and come up with viable countermeasures faster than anything else known to the Citadel market except possibly for some cutting edge stuff that the STG or the like would have.

Result: +25 to all E-warfare rolls

Biotech:
[X] Advanced Prosthetics [800/800] (Requires Biology Skill Rank B): Once you've got wires in your brain giving you robo limbs is easy! We can make them almost in distinguishable from your normal limbs. Or even better. Allows just about every limb type prosthetic imaginable.

Doctor Brew looked at Doctor Shepard examining the entire assembly of limbs, organs, and accessories arrayed before her before she broke out cackling about Cyberpunk and other such things. Why did his boss have to be so darn smart and eccentric? Honestly, he wondered what he and his team was even there for considering that Doctor Shepard did most of the important work, working out ways to reliably surgically replace limbs and organs in every species along with the medicine required to remove the fear of rejection for both dextro and levo species. His team merely worked on developing the actual prosthetics using all the available materials and software available to them and using other company products as references. Without Doctor Shepard's contribution the danger's of such prosthetics would have been much higher as well as the cost due to needing a lot more customization of the prosthetics to the individual to merely reduce the chance of rejection or improper implantation.

The sheer number of people who would no longer be disabled was simply mind boggling and that was just for Humanity let alone the rest of the galaxy. Doctor Shepard had even made designs for limbs that were superior to their normal organic counterparts with some even having special features like jump jets in legs or arms containing tools inside. None of which were currently made for inspection, but that was merely a hour of so of waiting for production to be completed.

Doctor Brew wondered just what the future was going to look like after this gets out.

Result: Unlocked creation and sale of cybernetics, generic cybernetics for general replacement of limbs and organs, and advanced cybernetics to provide non standard function cybernetics (ie generic Cyberpunk cybernetics).

[X] Kepral's Syndrome [800/800] (Requires Drell or Hanar Assistance): The Drell suffer from a respiratory disease from too much humidity in the air eroding their lung's ability to take in oxygen. No way to reverse the damage has been found, and removing them from the environment is a bit too late as they have been living with the Hanar on their oceanic homeworld for quite some time since the Hanar evacuated who they could from the Drell's original homeworld before it suffered complete ecological collapse. Of course none of those who tried were you now where they.

Mordin stared intently at the screen, watching, waiting, then smiled as the screen glowed green showing the results he hoped to see. The targeted gene treatments tailored specifically to the Drell's physiology with a suite of temporary nanites were working exactly as expected. Looking up from his screen he beheld the sight of the the Drell father and son pair stoically waiting for his result.

"Congratulations, Kepral Syndrome has slightly regressed and showed no signs of relapse for you, and is showing signs of complete regression for your son. Expected lifespan of another 10 years though you will never recover your former total lung capacity, but your son will not have to suffer from it ever again."

The father got up and bowed to Mordin with his son following suit right behind him in shock.

"Thank you doctor, even if I cannot be fully cured, to know that my son will never have to suffer as I have is a blessing beyond compare. Thank you. Even another extra year to spend with my family is a gift I could not have imagined, but another 10? I can never repay this." The father said with his head still bowed. The son looked up at the doctor his wide black eyes staring into his own with such intensity.

"Thank you doctor."

"No need to thank, was only right, and could not have been done without your willingness to undergo tests. So thank you, this treatment that will save many Drell lives would not have been possible without you. No debts are owed between us." Mordin said with a wide smile on his face as the father and son hugged each other in joy. His heart was feeling light today and his shoulders slightly lighter as well. Perhaps one day he might earn forgiveness for all those he has harmed in the past, it certainly seems possible with Doctor Shepard at the helm of her company. He looked forward to seeing if that day ever came to pass before his death, would be a very nice day, oh yes.

Result: Kepral's Syndrome Gene Treatment completed, can completely cure non terminal cases, and extend lifespan of terminal cases.

Energy Weapons:
[X] Personal High Powered Small Arms Energy Weapon [400/400] (Requires Better Battery): You initial laser weapons were basically proof of concept, the amount of power in them could barely heat up a gram of water by a single degree, that is obviously not combat effective, so now that you have a suitable power storage system, now you just had to make a energy weapon that could use it properly!

Most of the work for this project was just assembling all the technology required into a single coherent item. The better battery, the meta materials for the inner workings, the durable materials for the outer casing, and a way to mass produce them all on one line. Revy just had to give some brief directions and drawings to the science team and they were basically able to put it all together into a working item. Now she had actual laser pistols and rifles that could be mass produced!

Result: Laser Pistols and rifles with battery 'magazines' can now be produced for sale

Mass Effect/Dark Energy:
[X] Basic Artificial Biotic Caster [600/1200]: Now that you proved that biotics could be 'cast' by machines, now it was time to make to smaller and more rugged so that simply moving the machine does not require a forklift and a recalibration every time so much as sneezes in the same room.

Hwan never thought he would be working on a way to make biotic machines when he first joined up with Paragon Industries. He was a battlefield engineer and vehicle designer! Sure he had to learn a lot about mass effect theory in order to properly design vehicles to work with the correctly designed eezo core systems, but that had no way prepared or qualified him to work on something as radical like this. He should have known something was up when that darn krogan started chuckling at him when he brought up his latest assignment. Thankfully a good portion of the work was founded by Doctor Shepard's previous work and he merely had to build upon that foundation, but the hard part would be what came after in order to actually complete this project. Still, he had to admit it was a interesting and ground breaking project unlike his previous works.

[X] Improved Quantum Entanglement Communications [1200/2400] (Requires Mass Effect Skill Rank B): Now that you have QEC's working the next step is to see if you can make it better, how to make it smaller, more compact instead of just leaving it as a needing an entire room's worth of hardware in order to get it to work. Let's shrink it down so it only takes up an entire room, hardware and guests included. While we are at it let's improve the resolution and sound quality so that it is a life like projection you are talking too. It'll be so good you would think the other person was actually in the same room as you.

A lot of work went into this project with many more still needed as everyone worked on figuring on how to miniaturize the technology from its current bulky state, cheapen the construction process, speed up the construction process, all without reducing the data transfer rate or even better improve it. Revy feels like they are making good progress in achieving all of these things, but some more time and resources would be required. Time however she did not have enough of this quarter.

Mass Accelerator Weapons:
[X] 800m MAC [800/1600]: At this point you are getting to be an old hand at this, rejigger this, replace this with better, reprogram this, ignore the mutterings of your underlings, and voila soon you will have a much better MAC in every way that can easily replace the old one!

Shatom angrily waved Shepard off as he worked on the project before him with his science team. They could not rely on Shepard for every little thing as they were qualified professionals and should be able to pull their own weight around here. Revy just shrugged and left a datapad just out of reach and out of sight on his desk and walked away whistling. If the fact that said turian and science team eventually started taking glances through the datapad reached Revy's ears? Well, she said nothing.

Gaver Dor's Projects:
[X] Stasis Plate [1600/1600] (Requires Mass Effect Skill Rank B): Stasis makes the effected object almost invulnerable if mostly immobile. So apply it to armor plating and bam! Awesome armor that's good against anything, including lasers. Down side is the effected plate can't move fast due to the speed of light so no FTL or, hell, probably no cruising either, and shields of any sort can't be used while its on, barrier interference principle and all that. It'll also burn power like nobodies business, which is why no one ever considered trying this before. Small price to pay for an incredible defense. Oh and not actual invulnerability, just really hard to hurt. (Counts as Mass Effect/Dark Energy)

Gaven grinned as his personal project was activated and the incoming Tiger slammed to a stop on account of suddenly ramming a near invulnerable and immovable object. The darn thing didn't even budge as the Tiger's shield visible broke and the rest of the vehicle slammed at maximum speed helped along by a ramp and several after market rocket boosters placed upon it. As the last of the pieces of IFV finished bouncing off their makeshift test bunker Gaven and the team all piled out to inspect the still glowing plate and the stasis generator behind it.

The work Gaven had done with Shepard previously in prototyping this artificial biotic casters had given him much needed data and inspiration on creating a working prototype for his stasis plate ideas. Unfortunately, even with arc reactors the stasis plate still ate up massive amount of power so it could not be kept on long for personal use unless they used it as a external shield, but it worked much better if placed on a sufficiently large vehicle like a spaceship, though they would need to be careful using it cause if they used it midmotion they would kill themselves by tearing the ship apart moving around their suddenly frozen part.

Oh well, that's what further research is for.

Result: Unlocked personal stasis plate equipment and shipbuilt stasis plate projects

Starship Block Upgrades:

[X] Tokyo Class Cruiser Block 3 Upgrade (100/100 RP): The main combatant of the SA's space forces. 350 million credits development money. (Requires Heavy Cruisers)

Now a old hand at this Shepard's staff had no need for assistance from the more senior research staff and with liberal use of references from the previous block upgrade projects managed to easily complete the upgrade designs within their deadline.

Minor Projects:
[X] Unknown Mech Analysis (75/75 RP): remains of the unknown mech that assaulted you, who knows what you could learn from this.

Revy examined her data pad containing the sum total of her analysis of the enemy mech that attacked Landing both from lab work and analysis of the combat recordings. A 5m tall mech, with a pair of digitigrade legs, four arms and a head. The mech's shoulder had mounted lasers, while its' limbs ended in four-fingered talons meant to grab. It nearly instantly unfolds from a 5m oblong orbital insertion form to its 4m mech form and suffered only minimal damage from Gardian and drone fire on the way down. Its arm mounted cannons had both a electro-laser particle cannon and heavy mass accelerator cannon that quickly chewed through your Legionary shield and cover. No space for anything alive, remote operated for certain so the enemy pilot was still out there.

Unfortunately, the parts you were most interest in being the transformation and remote operated systems were irrevocably destroyed in the deluge of firepower that brought it down, because other than those two, there was nothing really of use you could get from the wreckage besides the one intact cannon and the armor pieces which could regenerate somehow.

Result: Nothing gained as you simply had better with the important parts not being intact enough to provide any clues for research.

[X] Regenerating Armor Study (50/50 RP): The unknown mech was shown to be able to rapidly regenerate minor damage inflicted upon its armor, though not much was scene of its further capabilities as it was quickly destroyed

Taking a look under a remote operated microscope had Revy thanking Gork and Mork these were not uncontrollable self replicating as she beheld the still active nanites crawling around and through the metal sample that granted its regenerative capabilties and a swift alarm had security teams using scanners checking for any active nanite contaminations which came up negative to your relief. However, you would not continue researching these until a proper lab for nanite research was made in a suitable secure location.

Result: Unlocked nanite based regenerating armor (requires space lab or moon lab due to safety concerns)

[X] Unknown Equipment 2 Analysis (50/50 RP): The equipment of the unknown mech, what is left of them anyways.
electro-laser particle cannons the mech mounts.

Revy finally got around to looking at one of the few surviving pieces of equipment used by that mech oh so long ago. It was barely any effort really to figure out what it was since it was intact and could fire the weapon at a target. It was a particle beam weapon that fired précised and focused radiation that dealt significant heat damage to targets and quickly chewed through conventional non paragon shields and armor.

Result: Unlocked particle beam weapons project (50/200)

[X] Prothean Data (50/50): The Mars archive has masses of data available. You could get some of it copied and shipped to you for analysis.(Results are highly random and depend on you're ability to decode Protean data, may be repeated any number of times per turn)
1d100 = 10 nothing but random gibberish

Result: Unfortunately nothing usable was recovered from the archive this quarter as the decoded Prothean data file held only gibberish, most likely damaged from just time.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
ParSec (Andrew Nicolas):

[
Spoiler=Mindoir]
  • Commander: Andrew Nicolas
  • Secondary Commanders: Jelica Eveliina, Ithix
  • 9000 Troops in Elite Centurions
  • 692 Troops in Legionary Powered Armor
  • 51 Tiger IFVs
  • 260 Hammerhead Tanks
  • 4,885 Accipiter "Atmospheric Edition" Drones
  • 60 Gladius (Type C) Fighters and pilots and crew to match
    • Small Anti-ship Missiles
    • Standard Anti-ship Missiles
    • Large Anti-ship Missiles
    • Hydra Cluster Missiles
  • 5 Lite Laser Pyndas
  • 4992 Tribulus Drones
  • 1 Quadriga Troop Transport
  • 5 x Quadriga Troop Transport [Cargo Variant]
  • 991 Sagittarius Drones
  • 790 Aspidai Drones
  • 1 Upgraded Troop Transport "Dragon Lady"
[/Spoiler]

ParSec Intelligence
[X] Investigate
-[X] Anything that could help with Operation Tsunami
1d100 +40 vs 1d100+20
98 vs 22

Your people were idle while waiting for the day of the operation. Information won wars, so they went in building upon their previous information efforts and managed to uncover vital information. While the Batarians were surpisingly tight on their operational security the various Terminus forces that joined them were less than vigilant and your agents were able to over the course of the months leading up the operation piggy back through their networks to the Batarian communications network and retrieve some vital data before their latest data security rotation cutting your access off.

There was an entire fleet kept in reserve hidden from the rest of the main military build up meant for other operations to be conducted simultaneously as the rest of the fleets launched their own invasions. As well as updated fleet numbers. You immediately forwarded the data to Admiral Hackett.

Result: Discovered hidden Batarian forces and hidden defenses, confirmed custom carriers like the ones that attacked Landing along with an entire attendant escort fleet. Negated hidden ambush roll.

ParSec Deployment 2175-Q3:

Alliance Assets
Alliance 3rd, 4th, and 5th fleet
3 dreadnoughts
189 upgraded cruisers
706 upgraded frigates
180 laser pyndas
400,000 ground troops in legionary armor
91 hammerheads
other supporting vehicles like IFVs

ParSec
9000 Elite Centurions
260 hammerheads
5 upgraded laser pyndas
60 Gladius fighters
80000~ drones
5 QTT cargo variant
1 QTT
1 dragon lady

Predicted Council Assets
Turian 7th, 10th, 23th, 24th, and 30th fleet
5 dreadnoughts
500 cruisers
5000 frigates
500,000 soldiers
supporting vehicles and artillery
15K power armored Turian troops
12 Prototype Salarian laser frigates
1K power armored Salarian troops
3K power armored Asari troops

Updated Predicted Batarian + Terminus Assets
600~ Terminus custom ships (unregistered ship designs, maximum cruiser sized)
2 dreadnoughts
800~ cruisers
4200~ frigates
Millions of ground troops
50 hidden Gardian towers
newly constructed bunker complexes
1 orbital station

Formerly hidden Batarian Reinforcements
10 Dreadnought Carriers
150 Cruisers
900 Frigates
Unknown number of fighters, tanks, and soldiers
Possible chance of more advanced mechs

All are being deployed this Quarter as part of System Alliance's Operation Tsunami.

It was time, Revy watched through her QEC based visual display from the hidden armory room above her Parsec Pynda as her entire fleet arrived at the gather point for the System Alliance forces in Sol. Almost a thousand ships were in formation around Neptune with hundreds of thousands of men and women ready to go to war within their holds. All of that and it wouldn't have been even enough to even risk attacking the target of today's operation without Council assistance, highlighting just how much of a headstart the Batarian had in space. The Council's own fleet were at their own gathering points in their own systems all timed to arrive shortly after ours is scheduled to enter the enemy system.

It might have seemed like the Council races were using Humanity as cannon fodder to soften up the Batarian and Terminus forces if not for one thing. Humanity had better technology thanks to her company and they demanded to be the one first in. The Batarians had invaded Sol, they dared to strike at the heart of Humanity, and they would be the ones leading the charge to strike back. Today's attack would only be the first in many battles, but with so many enemy assets present, a victory would significantly decrease the amount of military force the Batarians could field in future battles and guarantee momentum.

So as the digital timer counted down every ship part of the operation gather together in formation by the Charon Relay, had their projected course plotted out to the next following relays, the way already cleared before hand and kept cleared by relevant intelligence agents, and as the clock hit zero, the fleet all sped out of Sol towards their enemy.

Target? The site of their latest military buildup.

Torfan.
_________________________________________________
AN: Failed my test, trying again in 3 months, hopefully will past this time, was kinda close to passing. Will try to get a few updates out till then.
note to self, update tech tree, place line for tech before flawless blackbox, second completed tech tab for grouping tech by groups

Next Update will be War Event

Votes for this update

Volus OC

[ ] Offer to hire him as a personal bodyguard
[ ] Offer to refer him to Paragon Securities
[ ] Just remain friends and wish him luck in his goals

Character Image
[ ] Original
[ ] Image 1
[ ] Image 2
[ ] Image 3
[ ] Image 4
[ ] Image 5
[ ] Image 6
[ ] Image 7
[ ] Image 8
 
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