Shepard Quest Mk VII, Age of Revy (ME/MCU)

Guys, RN we are at war with the batarian hegemony. That means people aren't going to be happy to move off world, right? Let's smash their faces in first.
 
about food if we do todays standard 1 farmer with best equipment can safely make 155 people food per year so say 30% of eden prime (rounded to the million just to make it easy) 1 million farmers lets say out there total pop if they pushed to the max they can support with a period of 6 months (2 turns) warning 155 million people at a push. however that is the best case so we to stay safe say 100 million then with new surplus of people we can ramp up production within 6 more months. so conclusion 4 turns to boost a planet pop by 100 million on higher end colony's on lower end i say only get 10 to 20 million and 6 turns (2 more plan above safety net basicly) as we need build larger infrastructure

that above is my view on the matter anyone feel free to poke holes at it. it does not take in locals thought in the surge of basicly criminals (in the view of the colonist) and the very bad view if we force even 1 persion to do this so expect a drop on PR for this stunt i would say
 
yes, but results may vary as you would basically be sending out advertisements to people to join your essentially company owned worlds as you would need to purchase world right's yourself and pay for all the new construction.
If want to do it for Alliance, then need to speak with them first.

Oh hell yes. This is basically going and creating a new nation state then. Exactly what I wanted!
 
I went through the list of human worlds on the wiki and here is the population data for all those that list it:
  1. Earth: 11,490.2 million
  2. Anhur: 208.5 million*
  3. Asteria: 188 million**
  4. Joab: 21.6 million
  5. Elysium: 8.3 million
  6. Trident: 6.8 million
  7. Bekenstein: 5.4 million
  8. Terra Nova: 4.4 million
  9. Luna: 4.1 million
  10. Eden Prime: 3.7 million
  11. Mars: 3.4 million
  12. Benning: 2.3 million
  13. Arvuna: 0.9 million
  14. Horizon: 0.7 million
  15. Uranus: 0.4 million
  16. Sanctum: 0.3 million
  17. Intai'sei: 0.2 million
  18. Saturn: 0.1 million
  19. Tyr: <0.1 million (47,000)
  20. Therum: <0.1 million (34,000)
  21. Proteus: <0.1 million (12,470)
  22. Gei Hinnom: <0.1 million (11,503)
  23. Pluto: <0.1 milion (9,300)
  24. Jupiter <0.1 million (9,100)
  25. Naxell: <0.1 million (6,700)
  26. Cyrene: <0.1 million (5,000)
  27. Zion: <0.1 million (1,061)
  28. Israfil: <0.1 million (1,006)
  29. Venus: <0.1 million (800)
  30. Mercury: <0.1 million (340)
  31. Feroes: <0.1 million (300)
  32. Euntanta: <0.1 million (230)
  33. Chasca: <0.1 million (150)
  34. Sinmara: <0.1 million (135)
  35. Neptune: <0.1 million (70)
  36. Gilead: <0.1 million (25)
*Anhur is a Human/Batarian colony and given the numbers for all the other colonies I figure well over 95% of the population must be Batarian.
**Asteria is actually listed as an Asari colony it just also has human colonists so I figure again the vast majority of these people are actually Asari.

If you take the populations of all the non-Earth or Anhur/Asteria colonies and add them up you get ~62.6 million. As I said there should easily be at least a billion people wanting to move from Earth. No way the colonies can support that many people as is.


Also another factor preventing mass colonization is food supplies. No matter how fast you build, food only grows so fast, and would be foolish to depend on food imports for a new colony for long term. The more people you have the larger the food supply has to be, and the shorter they can ration their food supply that came from import if they suddenly stopped coming for any reason. Much easier to deliver enough food for 100000 people for 3 months in bulk compared to 10x the number of people.
I don't think that would really be an issue. Food can be planted in advance of the arriving colonists and honestly bulk food really isn't much of an issue. A 20' container holds 16 pallets of MREs, each pallet contains 48 cases, and each case contains 12 MREs for a total of 9,216 MREs per container. To feed a million people for one year requires 1,095 million MREs or 118,815 containers. Now that might sound like a lot but a standard New Panamax container ship can transport 14,000 TEU so you would only need 8.5 of those. I imagine for bulk transport like this there are absolutely bigger ships.

For comparison the HMHS Britannic (a WWI hospital ship) was of a similar size to a New Panamax container ship and carried just 3,309 people. Even the largest cruise ships in the world today max out at 6,680 people. Still even if we're optimistic and say we can cram 10,000 people into our transports that still means one hundred trips (or fewer with more ships). That is ten times as many trips as is needed to deliver the food for all those people.
 
@tri2 Some tech ideas:

Biotic Throne Focus, basic - Research into biotics have shown that while it is possible to create fully mechanical biotic casters said research also shows that the power and ability of any biotic caster is dependent on both how closely it resembles organic lifeforms and intelligence. It is entirely in the realm of possibilities to create basic humanoid AI drones to create biotics on mass they will never approach the full potential of a truly sapient being unless you are willing to go full AI. Of course the easiest way to bypass this issue is to just have either a human or alien biotic use their power through such a form. This pretty much means that you are able to give biotics more 'muscle' to work with when it comes to biotics use.

More defense focused Arcology designs - Arcologies, the pinnacle of architecture and the symbol for having the support of governments or at the least the richest and biggest corporations. Able to fit in millions of people in giant structure for super efficient living and self sufficiency. Of course one issue with large population centers is that should their people end up in a serious war you have to worry about them becoming targets. Since the discovery of nuclear bombs this has been a serious problem for governments, more so upon reaching space faring levels where you have ships able to just bombard a planet with the equivalent of high powered nukes with every single shot if things go far enough. You have decided that such a thing is absolutely unacceptable and using all the technology at your disposal you are going to make your own designs for a bit more piece of mind for the citizens. The latest arc reactors powering entire sectors independently of each other, honeycomb like structure designs guaranteeing that taking out areas is unlikely to cripple the arcology as a whole, the ability for the whole thing and independent structures to be sealed completely and to top it all off the outer and inner walls being made of the strongest materials possible. This structure is not only meant to house millions of people comfortably but is designed to be able to have enough resources to supply millions more or even house twice it's own population if needed. These Arcologies are pretty much able to survive the rest of the planet being made uninhabitable if needed.

Atlas Gravity Moon or AGM The Goldilocks Zone, the distance between the a planet and it's sun where the conditions are just right for most biological life to even be able to survive. Despite their being billions of planets very few are capable of being able to harbor life because the number of planets within this zone is extremely rare and thus why habitable planets are so rare. The Goldilocks zone is the greatest limit to the number of habitable worlds out there. So let's figure out how to break that limit shall we? The idea of the AGM is both simple while the execution being one of the greatest challenges in science possible, moving an entire planet withing a solar system. Without the Mass Effect and Eezo this would be a lot harder than it would be otherwise but with them it becomes a lot more viable but still extremely difficult. You calculate that the gravity system alone would take up 75-90 percent of the structure housing it with said structure being bigger than even the biggest known Dreadnought class ship. But should you make this possible you may end up creating what can arguably called the ultimate terraforming tool, able to make hypothetically millions of planets habitable. Of course such a creation would be insanely expensive and the process of moving a planet would still take anywhere from one to half a dozen years.

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I admit I'm not good with names so am open to suggestions.
 
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More defense focused Arcology designs
Honestly the best defense for an Arcology is probably to go Tokyo-3 and make the whole thing retractable. Underground facilities are incredibly resistant to nuclear blasts and kinetic strikes.

Although... @tri2 - do Arcologies count as buildings? Because 100 billion for a What Attack? Grade Building Shield to protect an entire Arcology could be cool and possibly even worthwhile.

More realistically I'm guessing they are probably campus sized since the whole point of an Arcology is a city sprawling upwards instead of sideways. 50 billion for Hardened Grade Campus/Arcology Shields wouldn't be unfeasible a project for PI to begin deploying.
 
Retractability is stupid. It was an easy to animate cool looking scene. If you want a hardened arcology you build deep down and make a really well furnished bunker, with parks and shit on the surface.
 
Arcologies are a great idea. Would help against pirate attacks as well as any future Reaper attacks too. Plus a full arcology that is self sustaining means it would a lot easier to move population from Earth. I fully vote to research this next turn.
 
Some thoughts for tech:

  • Break down the Eezo creation tech (Inferior/Equivilent/Superior economic manufacturing, I'm thinking)
  • Another round of terraforming tech, potentially also broken down into things like 'soil remediation'/'atmosphere detox'/etc
  • Alternate FTL systems (probably a mystery box)
  • Sociological modelling advancements?
  • Transformation systems tech, allowing people to treat our already quite modular stuff like legos; is it a buggy or a pair of motorcycles? Is it a helicopter or a dumptruck? Is it a tanker ship or a thousand unicycles?
  • Better scientific instrumentation (similar bonus to research as Research VI? Mostly thinking of field scientists watching stellar collapses going 'wow, sure glad we got these new gravity scanners' or the like. Probably donate a bunch to universities too)
  • Agricultural advances (probably steal from Endless Space a bit, "we can use 3D printers to 'print' meals now"), make crop genetics hot-swappable ("We want this to have the nutritional value of a tomato, but be able to grow in someone's basement like a potato. Get marketing on a name for this.")
  • Improved explosives. Meant as a cheap tech we can use to make grenades and det packs have more kaboom.
  • Low profile spy toys. Not sure what the spooks might want, but they're probably looking at the military going 'sure would be nice if Shepard made something for us'.
  • Improved construction tools for colony/base building. Construction drones, perhaps?

We need a tech that allows for shielding against lasers. Any ideas?

In space I think that's the TIR. Well, it's stealth primary, but it also handily makes lasers less of a one-hit kill.

@tri2 In the last thread Paragon Security had 'reputation for X', are we doing away with that now?
 
Retractability is stupid. It was an easy to animate cool looking scene. If you want a hardened arcology you build deep down and make a really well furnished bunker, with parks and shit on the surface.
One of the main draws of living in an Arcology is that it is meant to feel like an actual city that one lives in comfortably. Don't think most would appreciate living in a bunker.
Honestly the best defense for an Arcology is probably to go Tokyo-3 and make the whole thing retractable. Underground facilities are incredibly resistant to nuclear blasts and kinetic strikes.

Although... @tri2 - do Arcologies count as buildings? Because 100 billion for a What Attack? Grade Building Shield to protect an entire Arcology could be cool and possibly even worthwhile.

More realistically I'm guessing they are probably campus sized since the whole point of an Arcology is a city sprawling upwards instead of sideways. 50 billion for Hardened Grade Campus/Arcology Shields wouldn't be unfeasible a project for PI to begin deploying.
IIRC wasn't Tokyo-3 destroyed in the movie? Anyway maybe a retractable Arcology would work as one of the more basic designs. The design I put up was meant for fully developed worlds like Earth or one of the Core worlds of other races. It's pretty much meant to be expensive since it's pretty much a fortress city that is hard to take down from all fronts including the outer walls being made of super materials and the most important places being made of the stuff that you would find on Mass Relays. The idea was to have a heavily defended fortress city that would also be able to support the rest of the worlds cities/inhabitants should said world come under attack. That includes being able to fit in somewhere like twice it's suggested population for living comfortably though if that happens things become 'clamped' for the cities inhabitants.

Anyway am thinking of reworking the descriptions for the tech ideas I put up. Anyone have any suggestions or criticisms for the tech I came up with?
 
We need a tech that allows for shielding against lasers. Any ideas?

As I mentioned earlier some kind of refraction shielding using Mass Effect fields. Possibly also some kind of reflective coating/gel to rapidly siphon off heat or reflect it back.

Also could use reflective chaff or some kind of reflective partiulcate smoke to disperse lasers?
 
As I mentioned earlier some kind of refraction shielding using Mass Effect fields. Possibly also some kind of reflective coating/gel to rapidly siphon off heat or reflect it back.

Also could use reflective chaff or some kind of reflective partiulcate smoke to disperse lasers?
IIRC we already do have the refraction research tree. It's just that we had no need to research that since no one else uses lasers to a significant degree. Which is also the reason that said tech doesn't exist or at least very developed in universe.
 
IIRC we already do have the refraction research tree. It's just that we had no need to research that since no one else uses lasers to a significant degree. Which is also the reason that said tech doesn't exist or at least very developed in universe.

Huh. Forgot about that. The other ideas can still work. Possibly some more techs for the anti-laser tree.

Anyways considering we're selling our stuff to SA and Hanar, there probably will be a time for us to defend against it. It's good sense for us to be able defend ourselves against our own stuff.
 
I don't think that would really be an issue. Food can be planted in advance of the arriving colonists and honestly bulk food really isn't much of an issue. A 20' container holds 16 pallets of MREs, each pallet contains 48 cases, and each case contains 12 MREs for a total of 9,216 MREs per container. To feed a million people for one year requires 1,095 million MREs or 118,815 containers. Now that might sound like a lot but a standard New Panamax container ship can transport 14,000 TEU so you would only need 8.5 of those. I imagine for bulk transport like this there are absolutely bigger ships.

For comparison the HMHS Britannic (a WWI hospital ship) was of a similar size to a New Panamax container ship and carried just 3,309 people. Even the largest cruise ships in the world today max out at 6,680 people. Still even if we're optimistic and say we can cram 10,000 people into our transports that still means one hundred trips (or fewer with more ships). That is ten times as many trips as is needed to deliver the food for all those people.
was more for those who think we could just do it immediately at the drop of a hat, plus there is also the reason why there 'relatively' few colonies, expenses, most colonies would not really give any substantial returns for years despite the expense of starting, maintaining, and protecting them.
 
Sociological modeling advancement sounds like it would take us into some really creepy 1984 territory. I'm all for improving the effectiveness of our ads but anything more then that will probably have the government very understandably asking us some very pointed questions.
 
"You're allowed to make your best effort, uneducated shot. Studying the subject in detail isn't allowed because it's creepy."

I mean, I get where you're coming from, but when reduced to the absolute core of what you're saying, it looks absurd.

"Peer not past the veil of personhood and at the wetware computer running behind it." :p
 
Refractive chaff trapped in the vehicles mass effect barriers. Laser goes in, just heats a bunch of disposable chaff, which gets churned up again and reused.
And we can program mass effect fields to arrange these chaff and even segments of the armor into large thin sheets so that heat gets lost quickly. Don't know how the math works on that, but if we have multiple vehicles working in conjunction they can cover each other so that the damaged vehicles can shed heat and repair lost armor without getting shot at while exposed.
 
There's that armor reentry shield tech and I think it's too specialized. There should be a general "reentry pod" that allows any cargo to be dropped. Building a heat shield for everything is simple grunt work, revy should have one major tech and hend everything else over to minions.
 
I feel that there's a hard upper limit on how much laser we can defend against though. Once we get into gigawatt lasers, can anything really withstand it?
 
I feel that there's a hard upper limit on how much laser we can defend against though. Once we get into gigawatt lasers, can anything really withstand it?
The suspended chaff doesn't need to withstand it, it just needs to diffuse the laser. It doesn't matter if it vaporizes if we can keep the plasma cloud between us and the laser for long enough to replenish it. Some kind of wacky laser reflector would be an endgame tech.

Maybe this ME field suspended material could be used as a collimator too?
 
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