Shepard Quest Mk VII, Age of Revy (ME/MCU)

@UberJJK Not seeing anything about Centurion production. Also wasn't mentioned that since we only have 500 people that it wouldn't be that big a deal to give them all elite model since ParSec was going to be the tip of the spear for the coming counter attack?
...wow. Thanks Red Bovine; I updated the number, price, and production requirements but completely forgot to actually change the item being ordered. That could have been bad.

Fixed:
-[X] Produce items for in house use (-173.364 Billion)
--[X] 5 x Quadriga Troop Transport (-144.114 Billion + 450,356.25 Production)
--[X] 4,500 Elite Centurions (-29.25 Billion + 67,500.00 Production)
 
Would it be possible to produce, without a research project, a variant of the Quadriga Troop Transport that trades personnel and/or drone space for more cargo space?

If so, we could produce less transports to free up more production.
Actually, the Quadrigo is hypermodular, so we should be able to reconfigure the payloads within reason, right? Especially if we're just swapping transport space around.

I played around a bit with the V3 ship design spreadsheet. Unfortunately, there's quite the size gap between secondary and tertiary payloads (former is 5x larger than the latter), so my initial plan to somehow double or triple up on the existing 700 m^3 tertiary cargo hold doesn't pan out. A 7000 m^3 primary cargo hold is overkill, and a 3500 m^3 secondary cargo hold is stretching it.

The QTT has payloads:
primary (10x): 1500 personnel
secondary (5x): 41700 drones
tertiary (1x): 700 m^3 cargo

I'm assuming most of those drones are for the ship's defenses (they used to be Sagittarius Missile Launcher in the V2 sheet), so it wouldn't be wise to skimp on them. Otherwise, with the existing spreadsheet, we could invite disaster with something like:
primary (10x): 1500 personnel
secondary (5x): 3500 m^3 cargo
tertiary (1x): 8340 drones

Would be nice if we could divide larger payload into smaller ones. Ideally, we'd be able to have something like:
primary (10x):
- secondary (5x): 750 personnel
- secondary (5x): 41700 drones
secondary (5x): 3500 m^3 cargo
tertiary (1x): whatever or omit if possible

Aside: I noticed there's no GARDIAN laser option on the spreadsheet - I suppose those are just implicit for military ships?
 
is there any reason we cant have a half cargo hold have barracks secondary?

or divide a secondary in to 3 tertiaries?

especially if its all going to be used for effectively cargo holds?
 
I'm assuming most of those drones are for the ship's defenses (they used to be Sagittarius Missile Launcher in the V2 sheet), so it wouldn't be wise to skimp on them.
Don't really have time to comment right now, it's quite late, but both the Sagittarius and Drones are actually meant to support infantry operations. One of the big drivers for the design of the QTT was:
Additional observations: I would suggest that all future PI land assets have a frigate-scale assault transport. The Dragon Lady with her Repulsors and Warp Barriers has been able to function as a valuable source of close in support and mobility, acting a "hovering fortress" if you will. In a more developed design, I would suggest adding the ability to project a "bubble" shield, allowing soldiers to hide behind warship grade barriers while deployed. Warp Barriers are a must on this design as otherwise missile fire would take out the ship. Additional weapons would not go amiss.
 
Since we had a week extension I've been delaying slightly to see if there was any extra comments. Since there haven't been I've officially updated Plan ParSec Leads The Way:
The leftover 400-odd production is enough for 20,000+ soldier sets for the SA, which seems like a better use for it than General Sales.
 
I'm a bit lost in regards to some of the discussions, what's this about arcologies? From what I remember of mass effect, there probably wouldn't be much demand for them since outside of a few particularly urbanized planets, it seems there is still plenty of empty land left to build on. What's the motivation for building them?
 
I'm a bit lost in regards to some of the discussions, what's this about arcologies? From what I remember of mass effect, there probably wouldn't be much demand for them since outside of a few particularly urbanized planets, it seems there is still plenty of empty land left to build on. What's the motivation for building them?
No idea, but they want to build some and it is something they can build so I let them build them.
 
Maybe we can sell them to the Volus. They can't live on most planets so I imagine they would be interested in tech that lets them make the most of what they do have.
 
Is it possible for us to produce charged particle weapons like the protheans? Also ship mounted black hole guns based on the Blackstorm?

Edit: also what would the civilian applications for those kinds of things be?
 
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Don't really have time to comment right now, it's quite late, but both the Sagittarius and Drones are actually meant to support infantry operations. One of the big drivers for the design of the QTT was:
Ah my bad, I mixed up the Sagittarius with the Accipiter anti-ship drone.

So! With a much larger contingent of Tigers/Hammerheads, there's less need for a blanket of drones from the transport itself. Hammerheads have drones themselves, and we can stack drone refills in the cargo bay rather than a dedicated drone bay if needed.

Stat-ing out a QTT variant with payloads:
Primary (10x): Bulk People Transport (unchanged)
Secondary (5x): Cargo Hold (from Drone Bay)
Tertiary (1x): Drone Bay (from Cargo Hold)

The cost of this variant is reduced from 28,822,800,000 cr and 90,071.25 pr to 16,462,800,000 cr and 51,446.25 pr (drones are far costlier than cargo space), which is cheaper than the LLP at 18,212,800,000 cr and 56,915.00 pr.

To carry all ground vehicles, and given we already have:
QTT (original variant) - 1500 personnel, 41700 drones, 700 m^3 cargo (holds ~10 Tigers/Hammerheads)
Dragon Lady - yet-unknown transport capability, but given how it's so much cheaper than the QTT, probably is little (if any) capacity to transport vehicles

We just need to produce for our 61 Tigers/Hammerheads (plus potentially more):
QTT (cargo variant) - 1500 personnel, 8340 drones, 3500 m^3 cargo (holds up to ~50 Tigers/Hammerheads)
QTT (original variant) - 1500 personnel, 41700 drones, 700 m^3 cargo hold (holds ~10 Tigers/Hammerheads)
while still having room for 4500 personnel + whatever the Dragon Lady can transport.

Instead of the 5 QTTs that are UberJJK's current production plan, we save 55,727,640,000 credits and 308,838.75 pr.

Given production is our bottleneck, that's enough for 5 more LLPs and 24,263.75 pr leftoever, which could be used to build more Hammerheads (up to 60 more!) or Tigers (IFV) and Atlases (mech). Although at that point, we'd want to build another QTT. Or that remaining production could be reserved for SA to buy whatever ground stuff they want, as was previously planned.

Maybe we can sell them to the Volus. They can't live on most planets so I imagine they would be interested in tech that lets them make the most of what they do have.
I figure the largest demand would come from colonies that are already building arcologies, or prospective colonies on less habitable worlds, assuming our arcologies are cost efficient enough to break even with upfront cost in a reasonable amount of time.

Is it possible for us to produce charged particle weapons like the protheans? Also ship mounted black hole guns based on the Blackstorm?

Edit: also what would the civilian applications for those kinds of things be?
We do have a particle weapon tech tree under Repulsor Cannon, but it's not high priority given the current effectiveness of our laser tech.

Ship-mounted Blackstorms are probably also possible, although unless the power output from arc reactors can supercharge them, I have some doubts on their efficacy against the enemy we'd want to use them against, Reapers, whose mastery of mass effect will always surpass ours.

Repulsors already have civilian applications, but their military importance means SA is keeping a tight hold on them.
 
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Assuming @tri2 is fine with a late stage addition of a new starship design (or I suppose a variant on an existing design is more accurate) I don't see anything wrong with switching the build order to something more like that. Although it does mean having less QTTs to forward deploy to assist our troops but improved Tiger/Hammerhead coverage hopefully makes up for that.
 
Assuming @tri2 is fine with a late stage addition of a new starship design (or I suppose a variant on an existing design is more accurate) I don't see anything wrong with switching the build order to something more like that. Although it does mean having less QTTs to forward deploy to assist our troops but improved Tiger/Hammerhead coverage hopefully makes up for that.
as long as the ship class is one you have researched already, then yes it is fine
 
Assuming @tri2 is fine with a late stage addition of a new starship design (or I suppose a variant on an existing design is more accurate) I don't see anything wrong with switching the build order to something more like that. Although it does mean having less QTTs to forward deploy to assist our troops but improved Tiger/Hammerhead coverage hopefully makes up for that.
Haven't we have been repeatedly told that we really need more transport vehicles to assist and move our troops?
 
as long as the ship class is one you have researched already, then yes it is fine
Since the QTT is hypermodular, I figure swapping around two transport-ish payloads should be little issue.

Haven't we have been repeatedly told that we really need more transport vehicles to assist and move our troops?
Just building two more QTTs (of either variant) would more than double our transport capacity (triple it if Dragon Lady is ignored), and it's probably more cost effective to build more Hammerheads and other vehicles than another QTT for actual combat assistance.

As it stands, we only need 1 cargo variant QTT and 1 more original variant QTT to transport all our troops and vehicles. If we build more vehicles, we could instead build 2 cargo variant QTTs. If we recruit more personnel, then it probably warrants an additional QTT (either original variant or cargo variant, depending on how many additional vehicles we produce).
 
On the arcology thing feels like we should get improved arcologies done before making any. Especially since it's only 800 points.
 
With the approval for a Cargo variant QTT I was thinking about how to adjust the build order when I realized something. The Tiger IFV holds up to 8 people. This is somewhat problematic because 1,500 troops fit on a QTT but even the Cargo Variant can only hold 50 IFVs while 188 are required to fully transport them. Given that we are already using our troop transports for direction insertion (negating the primary use of IFVs) and that the Centurion Elite is probably superior to the (comparatively) ancient Tiger I'm wondering if there is even a point in keeping around our Tigers?

They are still great for the poor SA infantry stuck in old HK Legionaries or worse regular armor but ParSec troops are mechanized infantry all on their own. Looking at modern US Army Combined Arms Battalions I figure roughly speaking there are 20 Mechanized Infantry per Tank for an infantry heavy unit and 5 Mechanized Infantry per Tank for an armor heavy unit. Given how powerful our respective units are I figure the 20:1 ratio seems about right. So for every 1,500 troops we should have 75 Hammerheads. The Cargo Variant only holds 50 which drops the ratio down to 30:1 but that is probably fine considering that even that version is augmenting our troops with 8,340 Drones or ~5.5 drones per troop.


With all that in mind I am thinking of adjusting our order to:
-[] Produce items for in house use (-157.689 Billion)
--[] 5 x Quadriga Troop Transport [Cargo Variant] (-82.314 Billion + 257,231.25 Production)
--[] 9,000 x Elite Centurions (-58.5 Billion + 135,000.00 Production)
--[] 250 x Hammerheads (-16.875 Billion + 100,000.00 Production)

That gets us back up to the original target of 9k troops, has them supported by 250 Hammerheads (36:1 due to the 1 older QTT), and still leaves 26,063.59 Production free which we can use to sell the Alliance Army 130,317 Soldier Sets since they clearly want them.

Even how effective the handful of Hammerheads we've already produced (total 101) and how much of an upgrade Elite Centurions are I suspect we'll be making a big smash next quarter.
 
The Hanar might be good buyers for the arcologies. It could be a good way to boost the standard of living of the drel l if they have better environment controls then the domes they use now.
 
A total 260 Hammerheads is a fkn scary force. In fact, it might be overkill.

Hmm, maybe some of those should be sold to the SA military. I'm assuming we're sending all of ParSec on the attack next quarter, and I'd still want a couple Hammerheads available to help defend the colonies from raiders and flank attacks while we're gone.

With the approval for a Cargo variant QTT I was thinking about how to adjust the build order when I realized something. The Tiger IFV holds up to 8 people. This is somewhat problematic because 1,500 troops fit on a QTT but even the Cargo Variant can only hold 50 IFVs while 188 are required to fully transport them. Given that we are already using our troop transports for direction insertion (negating the primary use of IFVs) and that the Centurion Elite is probably superior to the (comparatively) ancient Tiger I'm wondering if there is even a point in keeping around our Tigers?
Good point. With transportation volume being the bottleneck rather than price, and Hammerheads and Tigers taking the same amount of space, Tigers would need to be redesigned with some new purpose to be useful (perhaps super rapid transport?).

Could we sell our 51 Tigers to the SA army?

That gets us back up to the original target of 9k troops, has them supported by 250 Hammerheads (36:1 due to the 1 older QTT), and still leaves 26,063.59 Production free which we can use to sell the Alliance Army 130,317 Soldier Sets since they clearly want them.
In the plan, are you going to just reserve production for the SA to purchase whatever ground equipment they want, like you previously planned?

Also hope that Plug & Play Skills solves our ParSec hiring bottleneck so we can actually reach 9000 infantry.
 
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In the plan, are you going to just reserve production for the SA to purchase whatever ground equipment they want, like you previously planned?

Also hope that Plug & Play Skills solves our ParSec hiring bottleneck so we can actually reach 9000 infantry.
Should point out that skills aren't the only major requirement for the people we hire. Loyalty is perhaps the most important factor for us for obvious reasons and finding loyal people is likely time consuming as well.

Edit: I'm saying that while it would be a lot easier to hire people for PI imagine that for certain positions it would still take time. Just less so.
 
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Should point out that skills aren't the only major requirement for the people we hire. Loyalty is perhaps the most important factor for us for obvious reasons and finding loyal people is likely time consuming as well.

Edit: I'm saying that while it would be a lot easier to hire people for PI imagine that for certain positions it would still take time. Just less so.
True. I'm just hoping for a significant bonus in our next ParSec recruiting roll. We haven't been having much luck there recently.
 
A total 260 Hammerheads is a fkn scary force. In fact, it might be overkill.
Well something to keep in mind is that so far we've been fighting on Alliance worlds where the Batarians are limited in the amount of troops they can land. Something the Hammerheads proved quite useful for further limiting in fact.

ParSec is about to lead the charge on taking Batarian worlds. Worlds the Batarians have likely held for centuries with all the defensive installations and military reserves that implies. We're going to be battering down City Shields, blasting mothballed tanks, and facing massive slave armies. This is before we consider that they may have started converting slaves into Cannibals (Batarians) and the various other Husk variants.


Hmm, maybe some of those should be sold to the SA military. I'm assuming we're sending all of ParSec on the attack next quarter, and I'd still want a couple Hammerheads available to help defend the colonies from raiders and flank attacks while we're gone.
Well the Alliance already does have 91 Hammerheads and given the updates most of them are already deployed defending our outer colonies. Picking them up to transport to the front lines probably isn't worth the hassle or PR damage. Especially not when they'd know ParSec is coming with more then double that number.



I've offically updated the plan with the proposed Changes:
-[X] Produce items for in house use (-157.689 Billion)
--[X] 5 x Quadriga Troop Transport [Cargo Variant] (-82.314 Billion + 257,231.25 Production)
--[X] 9,000 x Elite Centurions (-58.5 Billion + 135,000.00 Production)
--[X] 250 x Hammerheads (-16.875 Billion + 100,000.00 Production)

-[X] Sell Things
--[X] 36 Lite Laser Pyndas for the Alliance Navy.
--[X] Offer the remaining 26,063.59 Production for the Alliance Army to spend as they wish.
For reference 26,063.59 Production could (for example) be used for ~130k Soldier Suits, 21k HK Legionaries, 965 Tiger IFVs, 65 Hammerheads, or any mixture of these or more. As previously mentioned this is just fluffing what is happening to the Production being dropped on General Sales. Yes it does mean we are selling these goods at a discount but its war and the Alliance should know this is our leftover Production being offered at leftover rates.
 
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