Shepard Quest Mk VI, Technological Revolution

Suggested Actions: PI's Technologies are beneficial in many ways despite short term disruption. This discourages the use of assassination to counter further technological development.
Really glad we decided to share PI tech with the rest of the galaxy. If we went TerraFirma!humanity we'd be watching out for Spectres and STG hit squad 24/7.
 
Hey, you know, the Accipiters are great and all, but they're a bit big don't you think? I mean, we have access to mk2 arc reactors which are smaller yet more powerful.

Sure, they're great as is, but they're almost a foot across they're too easy to shoot. Think we can make something smaller?
 
Anhur Clean Up:
[X] Stay (Low Risk, Low Profit)
-[X] One-third of forces stay (~25% of total ground forces) 224 Million

Systems Alliance Contract:
[X] Just the Pyndas (High Risk, 20% Costs as Profit)

Colony Guarding:
[X] Guard Colonies (Medium Risk, Medium Profit)
-[X] Deploy Three-Quarters (75%) of ParSec's forces 1.125 billion/quarter.
 
OOC we know the Batarians have access to a 'master relay' which will allow them to access any relay.

The 'unknown' relay they're using to attack the SA is a cover story. If the council knew about the advantage they really have, they would have no choice but to attack the Batarians for fear of what just happened to the SA happening to them next.
I am suprised by how credulous the council is being.

i dont mind too much though, the precedent will be useful once we start messing with relays.
 
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Incidentally that 21 year figure while somewhat unrealistic would return a profit in the usable lifetime. Property is generally treated as having a lifetime of 40 years. Over that period of time you'd get 185% your initial investment.

The problem is, though, that no one will realistically expect the LLP to last 40 years. Given our rate of advancement, we know they'll be out of date by then and given how absolutely space-magic-bullshit tech we put out every year, the Alliance should expect that too. Hackett basically asked for a basic block upgrade to fringes and we gave him a paradigm shattering super-weapon for a fraction of the price of standard tech. Even with hyper-modularity making it easy to upgrade, those are additional costs to consider in every upgrade. Whenever we research the next level of Unobtainium, we will have to throw out the hull and all of the components so it will require a replacement.

Heck, are you certain that we're even going to be able to interest the Alliance in constant upgrades? They likely won't care to be always on the cutting edge but instead by 'best of the best' ships every fifteen or twenty years. It's not worth their time to constantly keep the fleet in space-dock to keep them top of the line.

Plus, they're also being used as war materials the odds of an LLP being blow up should be considered as well. We're not getting all of our LLP's back, that's just war. Those material losses (including death benefits for the families of our soldiers), have to be made up in the rental price as well. There should almost be an 'insurance premium' (not actually, but in effect) since ParSec will suffer losses and those are things that cost money.

You raise another good point on why they'd accept siphoning off some LLP production towards ParSec. Although it does bare noting that ParSec is very openly and heavily connected to the Alliance so it doesn't entirely fit the Corsairs program since one of the big things there was that they were deniable.

It's a spectrum. After this war, no one will believe that the Alliance doesn't have its fingers in ParSec. Not only are their premier weapons manufacturer supplying everything, but all of ParSec's personnel are ex-Alliance. We even want to massively expand ParSec after the war so it looks like the Alliance would be shifting over extra military power. Given they can outright conscript us to fight for peanuts, the line between the Alliance military and ParSec as a paramilitary organization gets very blurry. People will simply assume that whatever interests ParSec also interests the Alliance. We'd would be assumed a known proxy (especially with our in-thread agreement to put empower the Alliance as much as possible). ParSec's involvement would be considered less of an investment than actual military personnel, but more of a statement of interest than actual Corsairs or random mercenaries.

If the Citadel Council, for example has responses between 'diplomatic sanctions', 'Specter', and 'war'; then we'd sit comfortably between Specter and war.

Where's the clause that states 'ParSec has to hire any and all applicants'?

As long as we indicate that we're willing to help them through that legal fiction, they can easily direct people towards us as long as they're careful with the people they reactive for service (or those they order to retire and then work for us). The only question is how much do we want this to cost us as a business? We have no shareholders, but there's an opportunity cost associated with not charging the Alliance out the nose. Money grows exponentially for us so a small hit now translates to a big loss later.

I knew I included that caveat somewhere.

The Alliance isn't going to cook the golden goose. They'd exploit us exactly as much as we let them because they know alienating Rebecca Shepard would end badly. If she could obliterate the standing paradigm of space warfare by the time she's twenty, imagine what she could've been able to do by the time she was 30 if the Alliance hadn't pissed her off. Revy simply refusing to get her mad science on would immediately cost the Alliance's economy trillions of credits, it just isn't worth it.
 
Incidentally that 21 year figure while somewhat unrealistic would return a profit in the usable lifetime. Property is generally treated as having a lifetime of 40 years. Over that period of time you'd get 185% your initial investment.

That's only 3% per year. Averages for the stock market are 7-16%

Edit: I'm not sure what point I'm trying to make anymore.
 
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Anhur Clean Up:
[X] Stay (Low Risk, Low Profit)
-[X] One-third of forces stay (~25% of total ground forces) 224 Million

Systems Alliance Contract:
[X] Just the Pyndas (High Risk, 20% Costs as Profit)


Colony Guarding:
[X] Guard Colonies (Medium Risk, Medium Profit)
-[X] Deploy Three-Quarters (75%) of ParSec's forces 1.125 billion/quarter.

[X] Raid Batarian Worlds (High Risk, ? Profit)
I do not know if we should do this now
But once we get multicore ships we can really start sending wolf packs of our own or maybe encourage the SA to send Wolf packs to cut off the batarian trade network with the Terminus systems.
And if that is cut off they will die
 
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That's only 3% per year. Averages for the stock market are 7-16%

historical avarage on the stockmarket is that the investment pays for itself (stockprice+dividends) after 16 years or so.
However over the last few decades there is trend for that period to lengthen a bit due to the law of diminishing returns.
 
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I just realized we really need to decode those logs soon because they will have dramatic impact on the war.

Man, so many projects... ugh.
 
@deniability: I didn't talk about deniability, I talked about preparing a campaign to spin it like you did. For example, with live footage, comments etc.
@mercenaries: What can we offer that money cannot buy? (and that doesn't put us on the SA shit list) How about technology, connections (education for relatives), ...
@STG: Yes, and that means we should think how to spin it to Citadel assuming they know what we did. I'd like not to be on the 'remove when deniable' list as being to dangerous. And therefore also to think about what to do.
This Batarian war is an opportunity - we should decide what we most want and try to calculate the impact, from freed slaves to protected colonies to public image.

What do we want from this war? Well, I think we've already secured ourselves as the go-to arms merchant in the industry for top-of-the-line stuff and as a human patriot. Our good PR from sharing the genetic engineering stuff is helpful within the SA, and will skyrocket when we make similar advances available to the rest of the galaxy (though I'm open to arguments in favor of delaying or denying such advances to the Batarians). We can build up the SA military for the war, and having a good number of blooded commanders can't but help to keep us in good stead when the Reapers come around, but I don't know that we want to bloat the SA's military with ships that are going to be outdated soon.

Territorial gains...maybe if we can get some of the border planets to rise up in revolt before applying for SA citizenship (though that comes with the xenophobia problem, I think) and the fact that land grabs aren't going to help us out a whole lot given how much Lebensraum we already have to expand into. I suspect we might be able to get the Batarian Hegemony to pay for the war, crippling it as a nation but that only encourages more piracy and slavers, enflames already prevelant resentment against the two-eyes, and while we won't see much conventional military threat from them for a decade at the least, that also cripples them when the Reapers come around in force.

Remind me why a biowarfare program that erases two eyes from newborn Batarians is a bad thing again? I recall something similar happening to the Klingons' forehead ridges a while back...

As I understand it, what we want is an experienced, cohesive force using modern or near-modern technology that retains mobility and communications in spite of Reaper control of the Relay network that can engage Reapers at or near parity and is mobile enough that nova bombs aren't considered effective by the opposition. To that end, I'm thinking forcing the Hegemony to sign treaties that include provisions for inspectors to make sure the Hegemony isn't maintaining slaves, observers on Hegemony vessels, confiscation of any illegal tech (maybe we get our hands on that? We're the good guys, after all) and encouraging the repatriated slaves (as well as non-human slaves wanting to immigrate) to move to the colonies to help flesh out their demographics and hopefully transition the blanket xenophobia into Batarianphobia. This is probably coupled with a charm offensive towards the Terminus Systems (specifically the ones that aren't slavers and pirates or are at least smart enough to know when to push things into the closet and keep them there during these 'most trying times') and leveraging the Citadel races' blatant neutrality in the face of Batarian aggression for concessions with regards to arms treaties, trade deals, anything we can use to get a hand up on the galactic stage.

As a side note, I think I have an idea how to pay for the war after the shooting stops. Eezo production manufacturies in well-guarded systems (Sol, for instance), sold to the SA at-cost for resale on the open market. We'd make more as a conventional business venture, granted, but this way we have a moneymaker in the hands of an entity that needs to pay off debts, earns us massive good-citizenship points (not that we're short on those, but a few more never hurt), pushes more eezo out on the open market (lowering costs for ship construction across the board, furthering our goals for galactic armament in face of the Reaper threat), employs more people in the Sol system and other developed systems (oh, hi there Midnoir!) and lowers the cost of any crash building program we need to do in the future.

If you're worried about assassination attempts, that sounds like incentive to work on the Lazarus Project (only 5600 points to go!) and better implants (off the cuff I'm thinking high end toxin filters, physical repair nanites, blood oxigenization pumps and a miniaturized mass effect field that provides kinetic barriers roughly on par with a tank). Furthermore, we're already seen as being more valuable alive on account of we keep sharing most of our toys and the ones we don't aren't entirely out of the STG's grasp anyway.

Mercenaries...I think we're looking at hiring aliens here. Most humans are going to be tied up in the official war effort, and within the other Citadel races there's going to be elements that are inclined to help for one reason or another. If the Turian Heirarchy is willing to 'lose' some naval personnel and maybe a Terminus Special or three, and a few Asari Maidens are looking for some action, for instance, we've got a pool of manpower that is disciplined, trained and works well for small scale action. Add in another ship (cargo ship? repurposed cruise liner?) to offload war materiel to freed slaves and take what slaves can be lifted to freedom (make an appeal to the galactic community to make their planets and spacelift capabilities available for 'humanitarian missions', sort of like the Evacuation of Dunkirk in 1940, is going to be obviously nonmilitary in nature, gives aliens good press ("They may not die to fight our wars, but they'll risk their necks to save our people") and would be an obvious channel for goodwill between the Systems Alliance and the Citadel and possibly even some Terminus powers.

...I think I talked myself into supporting this action now. What can we throw at this to make it work? I'm thinking using ParSec funds to buy some old ships off the Heirarchy and hire on some 'contractors' while we work our humanitarian persona slash media personality to send out an appeal for any cargo ship, passenger liner or ore hauler charitable people want to contribute, possibly having Rebecca Shepherd charter passenger cruisers from other races from her own pocket to follow the effort around and rescue slaves. We can get more 'idle rich' to turn their hands to such efforts by talking to them in person if we think that'd be helpful (probably better to focus on SCIENCE though), the Batarians have hostile forces in their back yard, work shortages, slave revolts, maybe materials shortages depending on what we snag, their logistics go into a snarl, there's a feelgood mission to get the major races of the galaxy to get behind, xenophobic extremists are somewhat curtailed and we hopefully get a boost in population in the outer colonies.

What would the cost of some defense satellites be for your average colony? Nothing outrageous, just a moderately-powerful laser/sensor with stationkeeping that makes harrassing a colony that much more problematic? I'm thinking with a repulsor the stationkeeping shouldn't be too much of a bother, an arc reactor handles the power and the laser, and the sensors...are already pretty decent?
 
Guys, raiding Batarian Hegemony raids sounds nice, but do you think the Hegemony won't be stationing their own garrisons? Of course they will, and with only troop transports and fighters to perform the raiding we won't be able to make any impact on Hegemony forces whatsoever, especially not with only battalion worth of troops.

Unless, of course, you people intend to drop down, drop some quick lead on Hegemony facilities and run. Facilities that will have been hardened against such attacks.

We don't have the force disposition to manage any worthwhile impact. The Alliance does, and even better the Alliance will be able to coordinate such efforts across the entire galaxy to best effect on the war entirely, especially if ParSec makes a point of doing colony security jobs while the Alliance gets its shit in order and wrecks the space side of any enemy raiding parties. The war situation is not unlike WW2, where a disorganised Europe is caught with their pants down while the aggressors fail to make a decisive blow on the defender's war making capacity.

The Alliance won't yield and will be mobilising its economy to wage war on an enemy that has already mobilised its. And the Alliance's prospective war economy is a good deal sturdier than the Batarian Hegemony's, especially with quiet support from Citadel member species strengthening the Alliance's economy with things like loans, safe harbour for civilian and military ships and use of necessary facilities.
 
Research mind is running slightly rampent in how to get better fighters than nearly every other faction.
If we go with that Q.L. idea i had a while ago and develop special RC fighters. If i'm correct with the reason fighters can't go FTL in the ME universe we could get past that by not having a pilot to die from the massive heat burst. And we could allso use them as massively long range sensor boosters since they could set up around the carrier and stick with it in FTL for times.
And for the same reasons we could use them from a central command and scatter them across our terretory. Or even if we figure out a way to have multiple Q.L's to a single controller at one time we could have a rapid action force that we can launch at an instant to buy time for main forces and wow my mind is running with this line of research eh?
Another thing that could be done is they drop out of FTL at near point blank to targets, drop there payload and zip off again before the guardians get a lock. If this is done on mass the damage could be devastating.
 
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You need to refine it to use it. You could substitute the eezo in on ships you make but ironically that would math out the same as selling it on the commodities market.
Sorry I wasn't clear. Here I wasn't thinking about the cash savings but was wondering what it would do to change the production. Processing the Eezo one ship at a time would allow us to spread the production cost over a much longer period.
 
Anhur Clean Up:
[X] Stay (Low Risk, Low Profit)
-[X] One-third of forces stay (~25% of total ground forces) 224 Million

Systems Alliance Contract:
[X] Just the Pyndas (High Risk, 20% Costs as Profit)

Colony Guarding:
[X] Guard Colonies (Medium Risk, Medium Profit)
-[X] Deploy Three-Quarters (75%) of ParSec's forces 1.125 billion/quarter.
 
So I assume that a mech like yours would be perfect in urban warfare?
Especially in the cities of mass effect were tanks can not go? And when you need something heavier than power armor?
Somewhat. Wouldn't be able to go indoors, except in industrial buildings, but it would be able to navigate urban terrain and use cover like infantry.


God no, an urban combat environment is horrible for mecha. You might as well just serve them up to heavy weapon and high explosive armed infantry for dinner with a side of butter while your at it. The infantry will be able to outmaneuver the mecha with utter ease and unlike with a tank, target all the vulnerable joint areas that could mission kill a mecha stone dead.
Did you actually read the design idea? The mechs in question are basically power armour, only somewhat bigger. Outmaneuver them? Sure, infantry will be more maneuverable - just like a featherweight boxer is more maneuverable than a heavyweight. Target the joint? Yeah, that's a weakness - one which power armour shares, only worse, since a joint which has to bend around a squishy human limb is less durable than one which is metal all the way through.


The only problem is that it's around half next quarter's unused production so we might run into issues with getting it done and producing all the stuff for the military build up ParSec and the Alliance is about to go through.
Nobody said we have to do it all at once...


Actually there's another option; making the control interfaces stretch to the mech's elbows and knees. In mech design you're going to see basically three levels of mech; Power Armour, basically human sized and worn, Battlemovers (to borrow from Bubblegum Crisis) which have a tiny cockpit in the torso and an inbetween construction that places the operators feet and hands at the mech's knees and elbows and has the limbs operated through control sticks and limb placement.
Hmm. Interesting idea. Not sure how practical it would be, though. The big advantage of power armour is ease-of-use - you don't drive it, you wear it. Once you scale up, you either have to switch to a motion-capture system, which requires the pilot to have enough free space to move his body around, or you have to go to conventional joystick-and-buttons controls. What you've described is the worst of both worlds: you aren't controlling the armour 'naturally', but having your arms and legs stuck out like that is a really awkward position from which to use hand-controls.
Of course, since we have mind-machine interfaces, we could make it work - but I don't see the point; a torso-segment big enough to hold an unmoving human in a sitting position isn't that much larger, and it lets us keep the entire squishy human in a single, joint-free armoured compartment. It also frees us entirely from the constraints of human body sizes, which means we don't end up with spindly things with double-length limbs attached to a normal-sized torso.


Anhur Clean Up:
[X] Stay (Low Risk, Low Profit)
-[X] One-third of forces stay (~25% of total ground forces) 224 Million

Systems Alliance Contract:
[X] Just the Pyndas (High Risk, 20% Costs as Profit)


Colony Guarding:
[X] Guard Colonies (Medium Risk, Medium Profit)
-[X] Deploy Three-Quarters (75%) of ParSec's forces 1.125 billion/quarter.
 
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I just had a sneaking suspicion.

The turians kind of want to assist 'under the table', without actually going to war. If the Salarians wants things to go wrong for the Batarians, but are also looking for deniability, what might have happened if we dropped troops on some town to release the slaves? With most of the STG itching for anything that might look like plausible deniability?

After action report:

Officer: "So, let me get this straight. You had two hundred boots on the ground for half an hour. And when you left, every single military garrison, government building and government official on the planet was either dead or exploding?"
Sergeant: "Yes sir!"
Officer: *checks papers* "That is... around 1500 seperate assassinations and at least 800 bombings. Spread all over the planet. While you you were doing the official mission."
Sergeant: "Yes sir!"
Officer: *sigh* "At ease, soldier." *mumbles* "I'm not paid enough for this shit..."
 
Anhur Clean Up:
[X] Stay (Low Risk, Low Profit)
-[X] One-third of forces stay (~25% of total ground forces) 224 Million

Systems Alliance Contract:
[X] Just the Pyndas (High Risk, 20% Costs as Profit)

Colony Guarding:
[X] Guard Colonies (Medium Risk, Medium Profit)
-[X] Deploy Three-Quarters (75%) of ParSec's forces 1.125 billion/quarter.

***


What I think are priority items next turn:

- Definitely cracking those Batarian computer systems for SA/Parsec intel
- Finally complete the Mark 2 suit, waiting around has been milked as far as that can go (developing the auxiliary systems/modules to enhance the 2's performance, that is)
- Design a new super-ship class, destroyer and cruiser models?
- Expand our infrastructure again, as big a leap as we can afford to squeeze out
- Produce as many Pydnas as possible for SA

EDIT:
- Develop anti-Indoctrination measures, ASAP

Anything else?
 
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If i take an idea from an X-Com x thing crossover they have replaced M.E.C.s with 100% robotic units controled by people missing limbs and such using a psychic interface and they made the link more solid by making the mind think there original body no longer existed.

We have the tech for the link and probably the 'no body' thing but i'm not sure if there are that meany condicions that we can't cure.

Or we could just make M.E.C.s
 
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Guys, raiding Batarian Hegemony raids sounds nice, but do you think the Hegemony won't be stationing their own garrisons? Of course they will, and with only troop transports and fighters to perform the raiding we won't be able to make any impact on Hegemony forces whatsoever, especially not with only battalion worth of troops.

1. These troops can't be everywhere or else they'd be spread too thin. Even if it's just a podunk ship attacking undefended mining colonies, that's a gnat that is buzzing around where they don't want it.
2. The assumption that we will have void superiority means that either the defenders won't be able to move troops to where they're needed in time to handle lightning raids, or they're exiting the atmosphere where they can be swatted down like flies.
3. I was operating under the assumption that there would be more than just troop transports deployed here.
4. Fomenting a slave revolt on key planets means that rather than having to ship in a battalion of soldiers, we can ship in four battalions of war material and some advisors. While slaves aren't going to have the training and discipline expected of soldiers, there's a lot more of them and they're the kind of problem that a slaveowning society can't really ignore. There's going to be more to it than just dropping off some guns and saying "good luck guys" if we want it to be successful, but just doing that is going to be a nontrivial threat to that planet's public security.
5. All the Council Races have powered armor. I doubt the Batarians are going to be able to field powered armored troops wherever we go. Even if we just have one or two armors, that's going to trounce any normal group formations and with PI tech we won't need to worry much about their mechanized force either. If all we did was get some Asari commandos to kick the teeth in of the local commanders or perform some act of sabotage, that's a distraction.

Unless, of course, you people intend to drop down, drop some quick lead on Hegemony facilities and run. Facilities that will have been hardened against such attacks.

6. It costs money to construct facilities. It costs more money to harden those facilities. It costs yet more money to keep these facilities up-to-date. PI has been pushing the state of the art in weapons for some time now, while the Hegemony's economy hasn't been booming the same way. While I'm sure their critical facilities have been kept updated, their merely important ones have likely flagged behind. I doubt these facilities are immune to being attacked.
7. Furthermore, it's not just the central government that are viable targets; freeing the factory workers, miners, farmhands, domestic servants etc of Batarians and evacuating them is at least as useful as it removes workers from the Batarian war machine, freed slaves provide more PR grist for the mill (not particularly needed here, but every little bit helps), frees up more labor for us if they're repatriated (though honestly I expect they'll be a mild drain on us for the duration of the conflict, unless some of them want to turn around and enlist so they too can punch four eyes and get paid for it) and is a morale hit to the Batarians because in addition to anti-war propoganda flooding their portion of the exo-net (where anyone with eyes to see can find it) the civilians have lost their slaves, the beings on whom their economy is based. What are you going to do, make the overseer assemble components somewhere? Credit the loss of the slaves to the owners and shuffle around some spare stock so more can go to work in an demonstrably vulnerable factory? The common Batarian loses out in their quality of life, economically, have to deal with negativity flooding their recreation...

We don't have the force disposition to manage any worthwhile impact.

How are you measuring 'worthwhile impact'? Because as I'm seeing it this would be "free" forces here; combatants that weren't already engaged in the conflict in some way. Paragon Securities is forwarded to the SA military for the duration of hostilities (though so far they've only called up the naval elements). The lift capabilities are being called in basically ex nihlo (well, sort of; these cruise liners weren't going to charter themselves) and the Terminus Specials and crew from the Hierarchy would basically be a way to deniably allow Turians to help out in the conflict; they were hired by ParSec, so it's under the humans' umbrella.

Furthermore, having Terminus Specials wandering around in the Hegemony's back yard is going to be problematic for them because, historically, the pirates have been allies (if not friends) of the Hegemony. If you've got pirate ships attacking Batarian worlds they're going to have some decisions to make. Do they deny their auxiliaries access to their worlds (alienating the pirates, whose crews are in this for the plunder even if the commanders are true blue patriots)? Do they spread out their garrison fleets to try and hunt them down (making patrolling ships more vulnerable to surprise-Pydnas)?

And the Alliance's prospective war economy is a good deal sturdier than the Batarian Hegemony's,

Yes, and this is meant to further weaken the Hegemony's war economy by removing workers from their workforce and disrupting their production.

@Hoyr Based on information gathered from Anhur and specialists among the Abolitionists, what kind of support does a slave revolt need to survive and thrive without us putting boots on the ground for a few months? Is there a ready pool of advisors we could sneak in?


I just had a sneaking suspicion.

The turians kind of want to assist 'under the table', without actually going to war. If the Salarians wants things to go wrong for the Batarians, but are also looking for deniability, what might have happened if we dropped troops on some town to release the slaves? With most of the STG itching for anything that might look like plausible deniability?

That's...part of my suggestion, yes. One vulnerability of slave societies is that the helots are ever watchful for a chance to revolt. If we can organize and equip slaves so that they tie down Hegemony forces, or can serve as local guides for invasion forces, do pre-invasion sabotage campaigns...

What I think are priority items next turn:

- Definitely cracking those Batarian computer systems for SA/Parsec intel
- Finally complete the Mark 2 suit, waiting around has been milked as far as that can go (developing the auxiliary systems/modules to enhance the 2's performance, that is)
- Design a new super-ship class, destroyer and cruiser models?
- Expand our infrastructure again, as big a leap as we can afford to squeeze out
- Produce as many Pydnas as possible for SA

Anything else?

I'm not sure how important your second and third points are here. It'd be nice to have those research points done, but that kind of research is best done before a war, not after. Brain shield for sure, now that we're starting to see mind-altering uses of our tech (and with the Reapers having moved a bit more directly), and continue down the Biotech line. Otherwise? Not sure yet.
 
I'm not sure how important your second and third points are here. It'd be nice to have those research points done, but that kind of research is best done before a war, not after. Brain shield for sure, now that we're starting to see mind-altering uses of our tech (and with the Reapers having moved a bit more directly), and continue down the Biotech line. Otherwise? Not sure yet.
Well, we're so close to the Mark 2, the second its done we can put it into mass production. Until that happens, we crank up our raw production capacity as much as possible, which will benefit production of...well, everything.


Speaking of which, would it make sense to have specialized automated factories? One that produces equipment (weapons/ammo, PA, vehicles, spare parts/fuel, etc) for ground forces, one for spaceship parts? Would having specialized automated factories be worth it?
 
Yeah, no kidding, given the response of two thirds of the Council, and half of the other third, to the Hegemony, a slaver nation openly sponsoring terrorism and piracy who have millions of each race enslaved on their planets, declaring war on us was, "Ha ha; good luck fighting our war for us stupid humans!" Hell, I'm almost ready to declare for Terra Firma at this point.

...What? I didin't get that at all from reading that. It seemed to me that a lot of people didn't want to get involved in a war that they weren't directly involved in.
 
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...I'm curious; are they serious that a message containing a declaration of war arrived at the same time as the fleet or at they saying the large fleet of Batarian warships showing up was the declaration? Because my first thought was: "Uh...duh! Of course a large fleet of hostile warships showing up in your capital unannounced is a declaration of war."

The Batarians sent an actual declaration of war. It was very nice and full of propaganda. It arrived at approximately the same time as the fleet. There was technically even 5 minutes between the declaration and the first shots fired.

Holy shit! I had no idea they were that significant. I always got the feeling in the game that while xenophobia was common groups like Terra Firm were more fringe.

With all the focus they get and their ability to run a kickback scheme... gonna have to say Terra Firma's got some power. That said there's varying levels of sanity. You're actually responsible (in a round about way) for one of the saner members being in control, which has increased their standing. Though I did deliberately list them as a broader coalition. Further more the codex directly points out that xenophobia is strong enough in the SA populsation that they can't forge alliances with the Turians or Salarians even nine years from now. So it has to be enough that they could filibuster/veto/whatever.

In addition Earth is the vast majority of humanity. While the economy isn't going to hell in a hand basket, it could be a lot better and those big cities are still having big city problems.

...Now I'm concerned about Nova Bombs.

Nope we're good. On both a meta level and the fact that the Batarian aren't willing to pull out the nasty stuff yet. I'll want you if it starts being an issue on a meta level.

I'll run the numbers in a bit to try and track down the discrepancy.

Oh and at one point I just said -32 Drones
I broke that down as
-9 Sagittarius
-7 Aspidai
-8 Accipiter "Atmospheric Edition"
-8 Tribulus

In the latest update and am editing the older post.

The irony is that this whole "super-encrypted navigation system" cover-up is arguably worse than the crime. Canonically the drive systems and navigation are tied together with sensors by "Prothean" technology to prevent anyone from turning ships into FTL bombs, but the Batarians apparently can mess with that setup. This implies they have the ability to make FTL planet-killers, and that they have deployed them against humanity.

Here we go again :). Beware the following may contain ranting, I'm sorry in advance. I've tried to minimize it.

Okay look here:
The Conventions do not forbid the use of WMD on hostile worlds or in sealed space-station environments. Many militaries continue to develop and maintain stockpiles.

Lots of governments keep stocks of planet killers. The Batarians are one of them (by GM fiat if nothing else). The Planet Killer WMDs are the last thing the Batarians are going to decommission, seeing as they are their best deterrent. You can even use them on dead/hostiles world all you want and it's okay! The Batarians having horrible weapons is not news. The Batarians choosing not to use them even in a desperate war is news. Good news.

The mass effect galaxy has been living under something kinda like MAD since it founding. You know why people hate the Krogan? They broke it. They started tossing around those weapons. Part of the point of the conventions was to go no we wont do that. Hell even the Rachni kinda kept to the rules for some reason (OoC: Reapers). The whole fleets and ships and armies thing? That's all limited warfare, a ritualized form of beating the crap out of each other when words don't work. And you know what? The Batarians haven't used any of the nasty stuff. They didn't even fire them at Arcturus station, a legal target for such weapons.

The Batarians aren't avoiding unlimited warfare because the can't use it, but because they choose not to, because actually doing it would get the rest of the galaxy to dog pile on. The Batarians may have been stretching the forms of the ritual, but they are still in bounds. The flip side is also worth considering: if the Batarians get piled on will they use those weapons?

Furthermore, FTL plotters are not magic black box tech. They are manufactured and upgraded just like any other piece of high security tech. (Link it talks about "archaic design no longer in service") The basic design comes from the Protheans; the engineering and security is all modern. If the Batarians have a better security system on their stuff then it actually a sign they are doing a better job then everyone else.

Also why would the FTL plotter and safety interlock be the things that store the flight logs? Old flight logs aren't part of their job. Now one could use the flight logs to update the maps a plotter might you sure, but no reason to store that in the plotter/sensor interlock.

Look you like those, "this is like [some real-world country]" analogies right? When ever you do one remember to add, "if said country had a functioning nuclear ICMB stockpile." So this is like North Korea attacking South Korea, but North Korea has a functioning nuclear ICMB stockpile which they have chosen not to use right now and South Korea's populous has to much of an isolationist bent to have allies. At which point the analogy is so broken it's not worth continuing.

This isn't "Oh no they have horrible weapons they might be using", it's "We know you and the Batarians have these weapons. Isn't it nice you both still have livable planets?".

As for why the Citadel hasn't done anything about it... they have, economic warfare and espionage. The STG and Spectres are good, but they can't keep a government from keeping a planet killer stockpile. Even if they break it once it'll get rebuilt and if it keeps getting broken... not good. Especially if you missed some. Better to keep a good eye on it and slowly deal with it. Economic warfare will reduce the funding that goes to maintaining the stockpile and reduce the funding for the stockpile's security. (Alternatively the STG/Spectres can be ready to shut it down when someone goes to use it and then the military can act.)

War sucks... Unlimited warfare REALLY sucks, no wonder the Citadel is scared of it. Peace when possible, boarder skirmishes if not, space wars if thinks go really wrong, and unlimited war only as the last possible option.

Hopefully between my ranting I got some level of point across. Sorry about that but I keep seeing some of those points passed over, over and over again.

The cost of maintaining a Pynda is quite low, probably because PI super tech, so costs plus 20% is a pretty terrible offer. It's also one we kinda have no choice to accept since governments generally don't appreciate you telling them no.

20% was kind off of the top of my head after looking at other payouts I offered but I may have screwed it up. If there is a significant reason to change it I'm open to that. Like needing to average in the purchase price of a Pynda or something. Might lower the percentage to compensate though. The original idea is that the SA was basically paying out a fixed ROI so that calling in PMCs didn't fuck them over.

Feel free to contemplate.

Understandable. What sort of science do they prefer? Purely theoretical work, something 'pacifistic' like medicine, or something that makes everyone else in the galaxy really really nervous, like medicine?

Lots of stuff. Everything from physics to archeology. Genetics stuff tend to be avoided or deliberately have litl to no security.

So...what are our chances of getting some RP out of it at least? Middling?

You'd get something out of of it assuming everything worked out.

@Hoyr Based on information gathered from Anhur and specialists among the Abolitionists, what kind of support does a slave revolt need to survive and thrive without us putting boots on the ground for a few months? Is there a ready pool of advisors we could sneak in?

It depends a lot on the planet. It's worth observing that a lot of the Batarians buy into the system or consider the risk of rebelling to fair out weight the benefit. A revolt would probably need a source of a equipment, training, and some social direction other than "let's rebel".

Also Votes:
Currently winning:
[X] Stay (Low Risk, Low Profit)
-[X] One-third of forces stay (~25% of total ground forces) 224 Million
[X] Just the Pyndas (High Risk, 20% Costs as Profit)
[X] Guard Colonies (Medium Risk, Medium Profit)
-[X] Deploy Three-Quarters (75%) of ParSec's forces 1.125 billion/quarter.

Which seems like it has a pretty solid majority.
 
With all the focus they get and their ability to run a kickback scheme... gonna have to say Terra Firma's got some power. That said there's varying levels of sanity. You're actually responsible (in a round about way) for one of the saner members being in control, which has increased their standing.
For those that don't remember: We butterflied a Cerberus assassination plot with the release of the high power/low profile arc reactor powered personal shields. Claude Menneau bought one and was thus able to hold off the Cerberus sleeper agents that would have otherwise murdered him.
 
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