Shepard Quest Mk VI, Technological Revolution

Oh, just a 'minor' question here... not sure if it's been answered before but...

How sure are we that Cortana's not begun to self-evolve or similar activities? Not to what we'd call an AI level, but getting there?

Because I just read this quest so far... and I've got some questions about that...
 
How sure are we that Cortana's not begun to self-evolve or similar activities? Not to what we'd call an AI level, but getting there?
Absolutely sure she isn't. It was mentioned that when Revy programmed her, she intentionally gave herself a challenge by giving Cortana more of a personality. She's still a VI after all, and thus a program, even if she seems intelligent.
 
So, what are the odds that this won't be the Batarians, but the Geth Heretics?

The Batarians need an excuse to declare war (although the Salarians method may muddy the legal requirements a bit) and so far, there is little that the Batarians can directly use that doesn't sound like whining to everyone.

Nevermind that the fleet buildup would have been noticed, or said fleet passing through relays to reach Mindoir.
 
So, what are the odds that this won't be the Batarians, but the Geth Heretics?

The Batarians need an excuse to declare war (although the Salarians method may muddy the legal requirements a bit) and so far, there is little that the Batarians can directly use that doesn't sound like whining to everyone.

Nevermind that the fleet buildup would have been noticed, or said fleet passing through relays to reach Mindoir.
Well it is possible that the Batarians are using what is essentially a massive coalition of pirate factions to attack Mindoir with the express purpose of killing/capturing us, stealing as much research data as possible and wrecking our company.
 
Next turn estimate (not including bonus from omakes)
General: 2,073.5 RP
ME/Dark Energy: 22.5 RP
Biotech: 70 RP
Ships: 10 RP
Improving/Developing Setting Tech: 37

Turn after that:
General: 2,073.5 RP
ME/Dark Energy: 22.5 RP
Biotech: 70 RP
Ships: 10 RP
Improving/Developing Setting Tech: 37

Next:
General: 2,171.75 RP
ME/Dark Energy: 22.5 RP
Biotech: 70 RP
Ships: 10 RP
Improving/Developing Setting Tech: 69.75 RP

After that get kinda blurry but maybe:
General: 2,213 RP
ME/Dark Energy: 22.5 RP
Biotech: 70 RP
Ships: 10 RP
Improving/Developing Setting Tech: 69.75 RP
Ok, great, thanks. So... let's see. Barring omake updates accelerating certain plans, I could see something like this for the next three turns:
QEC - 22.5+1456.75. Finishing up QEC so we can start distributing it as soon as possible. Especially important in light of the latest update and how the situation would have differed if we had it running. This is the strategic war tech and, as such a priority.
This leaves us with 616.75 general points. Depending on how events play out (if we face full out war, if this is something that looks like Reapers, etc), the point allocation can be switched around. But, in general, something like this:
Mark 2 - 500. Military tech, combines a fighter and an armor in one package, in a situation of non-Reaper war should be game-changing, especially with invisible man and all other goodies installed.
Mind shields - 70+116.75. This is a tech that's basically meant to appease STG, really, and win us political favor with them. This allows Mordin to report progress to his superiors. The omake points I'll put here first, so ideally we can roll out Mk2 with it integrated (and start distributing implant version if it's a part of that tech).
Omni-tool upgrades - 37. Putting it a bit on backburner here, yes, but it's not a super-high priority tech.
Light Cruisers - 10. Slowly accumulating the points.
This turn upgrades SA's military capability something fierce, both in strategic sense (QEC) and on the ground / in the air (mark 2). This should be enough to ensure victory in case of war with Batarians.

Turn after the next one:
Mind shields - 70+143.25. Finishes up mind shields (which we can then leak to STG), improving security and getting paranoia out of the way.
I would have liked to start researching TIR here, to keep on track to Cabira, but we don't have a deep space lab, and I don't think we can get it by that point (please, correct me if I'm wrong). Thus, I go to the next important tech that is least likely to massive disturb the galactic scene (since I am trying to progress from least disruptive to most disruptive tech on that track):
Gravitational Wave Detectors - 22.5+777.5. Plus, I am interested in what kind of scientific results we might find. With (a lot of) luck we could detect Krypton before it explodes and save a whole race from extinction (if only we could finish up designing those). It could also make finding eezo (either ore or derelicts) easier. Maybe find Ilos relay?
Advanced xenobiology - 800. At this point we are likely to be in talks with both Drell and Quarians (and quite possibly some other races) about bioforming. Making peak [species], and [advanced genemodding] available to them, not to mention out other medical tech should greatly boost our sales pitches and improve relationships. We might be able to use it to get AI licence. If we do, some of the points afterwards are going to be dedicated to AI research afterwards.
Omni-tool upgrades - 37+89. Finished up the project for low cost
Advanced prosthetics - 263.75. Start of the cybernetics research track as discussed previously.
Light cruisers - 10. Still slowly accumulating points.

This turn doesn't have (a lot of) military stuff in it (with maybe omni-tool upgrades counting towards military tech), and gives us lots and lots of tech to sell, ensuring boost in profits, as well as major political benefits from aliens. If there's war going on by that time, it would be good to have those. Grav wave detectors (non-miniaturized ones) could be sold to researchers.

In case of emergencies, or escalating war, we could swap Grav Wave detectors with multi-core eezo and trounce batarians completely by bypassig relays.

Hopefully, after this turn we can either build or buy a deep space lab (or get alliance to get us one). I'll be working under the assumption of us having access to one for next turn:
TIR - 22.5+1577.5. Get it done, get it done quickly, get it done before STG has time to react, start integrating it.
Advanced prosthetics - 70+466.75. Finished "first tier" of cybernetics route, should help quarians (since they already rely on cybernetics to boost their immune system), drell, possibly krogans (the proposed fetility-controlled wombs). Depending on specifics might allow cross-species procreation asari-style (artificial melding + using your partner's DNA / brain patterns to randomize the genetic pattern of the offspring). I wonder what the asari's reaction would be if we stole their schtick.
Light cruisers - 10. Continuing the slow build up. Depending on if we have AI licence by that point, and if "improving setting tech" applies to blue box ais at least, we either put 69.75 points into it, or into cruisers.

The turn after that one, I have some vague ides, but not knowing how many omakes we'll make and what the situation will be, it's kinda hard to make specific plans. One idea I have is to split the points between Eternal Youth, Full-body prosthetics and multi-core eezo drive. Multi-core eezo drive would buy us the council seat, quite likely, and then we could use Eternal Youth and Full body prosthetics (to be finished next turn simmultaneously) to lift some of the bans of genetic engineering / allow the advanced version of eternal youth to be applied, and for cybernetics to go relatively wild.
 
@Yog, I'm thinking another turn for lasers would be useful. Mimi energy weapons, UV lasers, and high GW lasers would collectively let our Pyndas outrange NACs, rather than risking getting hit like they do now, and give our Tigers, Legionarues and drones an unmatched advantage in offense, and for only 1200 RPs.
 
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I'm still not sold on cybernetics over Eternal Youth, but it can wait until we get there.


That aside, wouldn't TIR allow us truly absurd lensing effects, effectively making material constraints irrelevant for lasers?

This also makes singularity shields more interesting. Have the lasers inside the ship and have gravity lenses redirect the laser out to the turrets to prevent the important machinery from being exposed to fire.
 
Ok, great, thanks. So... let's see. Barring omake updates accelerating certain plans, I could see something like this for the next three turns:

On one hand I think that putting mark 2 on the market will make us many enemies and even more problems: other citadel races will see us pulling a new overwhelming power armor before they got at least some for their armies as a dirty move in this weapon race, SA will be seen as even worse warmongers. CHA will be furious unless we license to them again (which I think we should do). Remember - judging by Miranda they are a part of financial wing of Cerberus. But on the other hand it gives us a better security blanket in situation like we are in now. Plus it's pretty much overdue if we look at prices. But I also think that brain shielding might be higher priority cause indoctrination and reasons. Plus we can use Hannar to shield from political backlash - "look, extinguishers are coming!". So I would push mind shields one quarter forward at the cost of mark 2.
 
The problem isn't presence, the problem is time and attention. Of which Revy has a limited amount and she's already busy enough running the business and research labs on Mindoir.
We just need to cyborg our way into a multithreaded thought process. We may not be able to clone our mind but we could probably find a way to modify it.
 
If we develop AIs, I want to make tachikomas.

We shall also call them tachikomas.

There is nothing you can say that would sway me from this.
 
What if we hook our mind up to a QEC network in order to maintain a presence on multiple planets?

As other noted, it an issue of time and stuff. Also it's limit I put in place for a reason, not going to change it easily.

How sure are we that Cortana's not begun to self-evolve or similar activities? Not to what we'd call an AI level, but getting there?

Because making sure VIs don't go AI is a core part of VI programming? There are watcher sub programs and stuff that watch for AI heuristics (apparently you can notice those) and then counteract the development.

Basically a lot of metodology so Geth 2.0 doesn't happen.

I would have liked to start researching TIR here, to keep on track to Cabira, but we don't have a deep space lab, and I don't think we can get it by that point (please, correct me if I'm wrong).

You can build a lab into a ship. I'd be willing to count that. Usual lab rules apply if you want it to generate RP

if "improving setting tech" applies to blue box ais at least,

It does.
 
Okay so this is what I have:

Vote Tally : Shepard Quest Mk VI, Technological Revolution | Page 418 | Sufficient Velocity
##### NetTally 1.2.0
Spare Time (pick two):
[X] Continue Peak Human Treatment (Full Captain America Upgrade, Part 2/5 Done), maybe chosen twice
-[X]
Ghost in the machine! You can have lots of fun with admin access to all the nice holographic screens and projectors. You may even be able to catch Kasumi!
No. of Votes: 34[/B]

[X] Continue Peak Human Treatment (Full Captain America Upgrade, Part 2/5 Done), maybe chosen twice
-[X] Study Diplomacy/Etiquette/Negotiation
No. of Votes: 20


What will your response be?
[X] "...'Courting' wasn't the idea there; I value you too much, both your friendship and your expertise, to want to pressure you like that. If you want to catch a movie, or whatever people like us would do, that might be fun though.
No. of Votes: 19

Will you go?
[X] Sure
No. of Votes: 55

Well that's a not good sign, if an enemy is coming you don't have long. What sort of preparations will you make?
[X] Some of the city shielding working would be better than none. (-200 million credits)
No. of Votes: 24


[X] Some of the city shielding working would be better than none. (-200 million credits)
-[X] Coordinate with the Alliance and City Government to make sure the Civilians know which sections of the city are covered by shields and can evacuate to those locations.
-[X] Call a Tactical Alert for security forces and ParSec (2 12-hour shifts on 24-hour rotation, A/B watches, allocate up to 100 million in overtime pay)
-[X] Coordinate with the City Government, distribute drones in squads of 12 Accipiters/6 Tribulus throughout the cities to act as a fast reaction force (50 squads--600 Accipiters and 300 Tribulus drones each--for S. Carthage and La Morte, 100 squads--1,200 Accipiters and 600 Tribulus drones--for Landing), have ParSec coordinate drones.
-[X] In the first 12 hours, build 1,000 Sagittarius drones, 1,000 Aspidai drones, and 10 Standard Anti-ship missiles (1,395 million, 6,000 production). Distribute 600 of those drones to the various fast-reaction forces (3 each per squad).
-[X] In the second 12 hours, build 20 Tigers, 10 Standard Anti-ship missiles, 100 Hydras, 192 Legionaries, and 1,000 Piliums (1,314.4 million, 4566 Production)
-[X] In hours 24-48 (ish), build 10 Gladius Type Cs (2,583.9 million, 9,290 Production)
-[X] Total spent over 48 hours: 5,293.3 million credits, 19,856 Production
No. of Votes: 18


[x] "...'Courting' wasn't the idea there, but I would like to try to a relationship."
No. of Votes: 13

[x] "...'Courting' wasn't the idea there. I'm not really the type for such things anyways. If you want to catch a movie, or whatever people like us would do, that might be fun though.
No. of Votes: 11

[X] You could probably get those 5 GW test lasers working as ground batteries. (-300 million credits)
No. of Votes: 10

[X] Continue Peak Human Treatment (Full Captain America Upgrade, Part 2/5 Done), maybe chosen twice
No. of Votes: 9

[X] "...but that's not how I was thinking of things. You're a friend. That I do business of a sort with sometimes."
No. of Votes: 9

[x] Continue Peak Human Treatment (Full Captain America Upgrade, Part 3/5 Done) (x2)
-[X] Study Diplomacy/Etiquette/Negotiation
No. of Votes: 7

[X] Continue Peak Human Treatment (Full Captain America Upgrade, Part 2/5 Done), maybe chosen twice
-[X] Spend time "playing" MBS VI. Look at what others have made.
No. of Votes: 7

[X] "...'Courting' wasn't the idea there. If you want to catch a movie, or whatever people like us would do, that might be fun though.
No. of Votes: 4

[X] Rapid Peak human treatment (Requires both spare time slots and removes research dice for a quarter, full upgrade done in a quarter)
-[x] Practice meditation, biofeedback, etc. Good for the soul/psyche, and with all this tech/bio alteration...possibly useful? You've been doing a lot of changing, mentally and physically; who are you, really? Getting more in touch with your inner self sounds like a good thing right about now.
No. of Votes: 4

[X] Train/Study
-[X]
Pilot Powered Armor
No. of Votes: 3

[X] Continue Peak Human Treatment (Full Captain America Upgrade, Part 2/5 Done)
-[X] Study Diplomacy/Etiquette/Negotiation
No. of Votes: 3

[x] "...'Courting' wasn't the idea there, but if you want to try, we could give it a go. Usually we would want to catch a movie, or whatever people like us would or should do, that might be fun though, not buying you off with gifts but having enjoyable interactions.
No. of Votes: 2

[x] The Lagos' fighters haven't been upgraded yet, you could help install those kits.
No. of Votes: 2

[X] Explore/Visit
-[X] Elysium
--[X] Capital

---[X] visit Underground Lair
No. of Votes: 2

[X] 'Courting' wasn't the original idea, but I would like to try to a relationship."
No. of Votes: 2

[X] Some of the city shielding working would be better than none. (-200 million credits)
-[X]Coordinate with the Alliance and City Government to make sure the Civilians know which sections of the city are covered by shields and can evacuate to those locations.
No. of Votes: 2


[X] Jury rig Paragon Industries/ParSec's kinetic barriers (-100 million credits)
No. of Votes: 1

[X] Continue Peak Human Treatment (Full Captain America Upgrade, Part 2/5 Done), maybe chosen twice
-[X]Online gaming!
No. of Votes: 1


[X] Continue Peak Human Treatment (Full Captain America Upgrade, Part 2/5 Done), maybe chosen twice[X] "...but that's not how I was thinking of things. You're a friend. That I do business of a sort with sometimes."
No. of Votes: 1

-[x] Ghost in the machine! You can have lots of fun with admin access to all the nice holographic screens and projectors. You may even be able to catch Kasumi!
No. of Votes: 1

[X] Continue Peak Human Treatment (Full Captain America Upgrade, Part 3/5 Done), maybe chosen twice
-[X] Ghost in the machine! You can have lots of fun with admin access to all the nice holographic screens and projectors. You may even be able to catch Kasumi!
No. of Votes: 1

[x] "...'Courting' wasn't the idea there. But, if you want to catch a movie, or whatever people like us would do, that might be fun though.
No. of Votes: 1

[X] Train/Study
-[X] Dodge
No. of Votes: 1

[X] Continue Peak Human Treatment (Full Captain America Upgrade)
No. of Votes: 1

[x] "...'Courting' wasn't the idea there, but, uh... you want to go see a movie?"
No. of Votes: 1

[x] Potential romance vote.
No. of Votes: 1

[X] The Eyes
No. of Votes: 1

[X] Plan The Eyes
No. of Votes: 1

Total No. of Voters: 68
 
As other noted, it an issue of time and stuff. Also it's limit I put in place for a reason, not going to change it easily.
So even uploading our mind and becoming an AI wouldn't allow us to run multiple QEC networked facilities?
Because making sure VIs don't go AI is a core part of VI programming? There are watcher sub programs and stuff that watch for AI heuristics (apparently you can notice those) and then counteract the development.
How would a VI even become an AI? Is is self-modifying? If it can self-modify wouldn't it just be a shackled AI?
 
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