Shepard Quest Mk VI, Technological Revolution

So, are the colonies in the mass effect game reflective of the SA colonies here? Like, I know there were legit colonization efforts that set up legitimate government's on the planet's that they settled, but it seemed that with the rabid colonization, the option was open to basically anyone who could afford a couple of Hab units.
 
Hm, so we basically bought an inferior version of the holographic cloaking that Rosenkov debuted last year at the IFV conference? Hm. Oh well, they can't all be winners.

AB: Continuous passive near perfect defense against active EM sensors. Continuous passive partial defense against some passive EM sensors. High quality anti-laser material (second only to carbon). Poor physical armoring. Can be used as composite. (In short it's space-future's version of radar absorbing materials)

Holographic Cloaking (Rosenkov): Temporary EM sensor (passive and active) immunity. Disrupted by high photon flux (eg lasers) and/or extreme wavelengths (eg lots of gamma rays).

Invisible Man: A pack of stealth and cloaking options including: adaptive camouflage, holographic cloaking (yours is better), sound dampening, emissions reduction, AB, and other stuff I'm probably not thinking of right now, which I am summing up as "stealth" and "cloaking". Aka "hard to see" and "impossible" to see. Most cloaking options include a stealth under-layer as they rarely can be cloaked all the time

No, they all need Revy's personal attention to be done so early. Each of these projects should take months; it's only because Revy is the Engineer Supreme that she can even attempt to get one done in hours instead.

Pretty much the idea here is two fold.
1) Everyone is going to do their jobs to the best of their ability. If players want to comment/vote on details they can (and hey sometime I foget minor details or major ones) but you can assume that while I'm not the sharpest cookie in the Cracker Jack box I'll do my best to have NPCs act at their relative levels of competence.

2) Revy is a prodigy engineer in addition to her usual prodigy scientist roll. Right now it's doing stuff time so what's she going to use her magic engineering fairy dust incredible skills on.

So, are the colonies in the mass effect game reflective of the SA colonies here? Like, I know there were legit colonization efforts that set up legitimate government's on the planet's that they settled, but it seemed that with the rabid colonization, the option was open to basically anyone who could afford a couple of Hab units.

No, some parts are like that, but Landing is an actual proper city.


Anyway I have like >60 votes in total so I'm going to call things soonish I think.
 
[x] Continue Peak Human Treatment (Full Captain America Upgrade, Part 2/5 Done), maybe chosen twice
-[x] Ghost in the machine! You can have lots of fun with admin access to all the nice holographic screens and projectors. You may even be able to catch Kasumi!

[x] Continue Peak Human Treatment (Full Captain America Upgrade, Part 3/5 Done) (x2)
-[x] Study Diplomacy/Etiquette/Negotiation
[x] "...'Courting' wasn't the idea there. I'm not really the type for such things anyways. If you want to catch a movie, or whatever people like us would do, that might be fun though.
[x] Sure
[x] Some of the city shielding working would be better than none. (-200 million credits)
 
@Hoyr, some background setting questions:
-How is Revy regarded by Mindoirians?
-Does Revy interact with the public (we haven't seen much public outings by her in a while)?
-Is Mindoir trying to get a seat on the SA Parliament?
-How does Revy living on Mindoir affect politics?
 
So @Hoyr I guess I should get prior approval for my vote, since it's a bit unorthodox. I'm thinking that, since we have hundreds of billions of spare credits and tens of thousands of spare production, we can spend some of it over the next 48 hours, like so:
-[X] In the first 12 hours, build 1,000 Sagittarius drones, 1,000 Aspidai drones, and 10 Standard Anti-ship missiles (1,395 million, 6,000 production). Distribute 600 of those drones to the various fast-reaction forces (3 each per squad).
...because we have 9 Factory IIIs and 3 Space Factory Is on Mindoir, which totals 13,000 Production in 24 hours, and we kind of under-spent our Production and cash this go-around.

-[X] In the second 12 hours, build 20 Tigers, 10 Standard Anti-ship missiles, 100 Hydras, 192 Legionaries, and 1,000 Piliums (1,314.4 million, 4566 Production)
...because we still have spare Production, and all kinds of crap to spend it on.

-[X] In the next 24 hours (ish), build 15 Gladius Type Cs (3,875.85 million, 13,935 Production)
...same reasoning applies.
Is that alright?

(Side note: Mark II! Hah! Screw the Mark II; we have factories! :D)
 
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"As all of you know, I have lots of money. I have 20 million invested in this this battle. If you win this battle, it will be split among you.

For any civilian that dies, I will retract a thousand credits. For any of you that dies, I will retract one hundred thousand credits.

Just a bit of extra motivation."
 
[X] "...but that's not how I was thinking of things. You're a friend. That I do business of a sort with sometimes."

More Xenos = More Problems.
This isn't Warhammer

More Anything=More Problems.

And she is already working with us, so their would still be the same number of aliens, we would just be a bit closer to one.
 
I know it is. I was just wondering if there were any colonies like that.

There are.

@Hoyr, some background setting questions:
-How is Revy regarded by Mindoirians?
-Does Revy interact with the public (we haven't seen much public outings by her in a while)?
-Is Mindoir trying to get a seat on the SA Parliament?
-How does Revy living on Mindoir affect politics?

1) She's well respected, but she's mostly thought of as a crazy, rich, mad scientist.
2) She doesn't really, see the thing is Revy does full time research and business management, those two personal actions represent the vast majority of Revy's free time.
3) NextQuarter.jpg
4) Locally? She pretty much gets the vast majority of things she wants, though so far it's all been pretty reasonable. In the larger SA it means that Mindior has far more political importance than it normally would.

So @Hoyr I guess I should get prior approval for my vote, since it's a bit unorthodox. I'm thinking that, since we have hundreds of billions of spare credits and tens of thousands of spare production, we can spend some of it over the next 48 hours, like so:

Uh yeah it's fine. You have like 6,200 free production per day galactically. So in a naive even distribution that's around 4744 free production per day locally. And you could probably re-balance things so you have more now so... yeah keep it under let's say ~10,000 per day? If you want to meet deadlines as planned.

Also no planning out beyond 2 days 'kay?
 
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Uh yeah it's fine. You have like 6,200 free production per day galactically. So in a naive even distribution that's around 4744 free production per day locally. And you could probably re-balance things so you have more now so... yeah keep it under let's say ~10,000 per day? If you want to meet deadlines as planned.

Also no planning out beyond 2 days 'kay?
Understood; here's what I got:

-[X] In the first 12 hours, build 1,000 Sagittarius drones, 1,000 Aspidai drones, and 10 Standard Anti-ship missiles (1,395 million, 6,000 production). Distribute 600 of those drones to the various fast-reaction forces (3 each per squad).
...because we have 9 Factory IIIs and 3 Space Factory Is on Mindoir, which totals 13,000 Production in 24 hours, and we kind of under-spent our Production and cash this go-around.

-[X] In the second 12 hours, build 20 Tigers, 10 Standard Anti-ship missiles, 100 Hydras, 192 Legionaries, and 1,000 Piliums (1,314.4 million, 4566 Production)
...because we still have spare Production, and all kinds of crap to spend it on.

-[X] In hours 24-48 (ish), build 10 Gladius Type Cs (2,583.9 million, 9,290 Production)
...same reasoning applies.

-[X] Total spent over 48 hours: 5,293.3 million credits, 19,856 Production
Bottom line: Total spent over 48 hours: 5,293.3 million credits, 19,856 Production

Here's what's crazy, and why I love factories more than the Mark II: 10,000 Production over 24 hours --> 416.7 Production/hour --> 6.94 Production/minute. We can literally build out one Accipiter drone every twenty seconds, while we're being invaded, while still meeting our current production goals. That's kind of awesome.
Just because it isn't warhammer doesn't mean I have to like them.
Yeah, exactly; why have this:

when instead you can have:

One of these is an alien intelligence that is as likely to kill you as look at you. The other's Liara.
 
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Here's what's crazy, and why I love factories more than the Mark II: 10,000 Production over 24 hours --> 416.7 Production/hour --> 6.94 Production/minute. We can literally build out one Accipiter drone every twenty seconds, while we're being invaded, while still meeting our current production goals. That's kind of awesome.
Hell yeah that's awesome. That's RTS construction speeds right there, and each Accipiter is probably worth 6-7 of the grunts that we're expecting to face.
 
Understood; here's what I got:


Bottom line: Total spent over 48 hours: 5,293.3 million credits, 19,856 Production

Here's what's crazy, and why I love factories more than the Mark II: 10,000 Production over 24 hours --> 416.7 Production/hour --> 6.94 Production/minute. We can literally build out one Accipiter drone every twenty seconds, while we're being invaded, while still meeting our current production goals. That's kind of awesome.
Yeah, exactly; why have this:

when instead you can have:

One of these is an alien intelligence that is as likely to kill you as look at you. The other's Liara.
i honestly don't know why I hate the ME aliens so much, but something about them rubbed me the wrong way. Especially the Quarians, I hate them to a degree that is unhealthy to view a fake race in a video game.
 
"As all of you know, I have lots of money. I have 20 million invested in this this battle. If you win this battle, it will be split among you.

For any civilian that dies, I will retract a thousand credits. For any of you that dies, I will retract one hundred thousand credits.

Just a bit of extra motivation."

wasn't going to talk because I don't really understand finances in the quest and know better then to expect people to change a waifu vote. but this is a terrible idea, I really could not dislike the idea more. but if it makes it in please change the credit values involved. You really shouldn't value the soldiers more then the civilians they are supposed to be protecting.

I would rather a simple no matter the outcome if a bar survives the first round of drinks are on me. if you have to bribe the people we have paid trained and equipped to protect us when a lot of them live on the planet well people seem to think we might as well waste the money anyway, but if you go with credits make both the same "a thousand" and phrase it so they are rewarded for saving lives rather then punished for failure.
 
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[X] TheEyes

I like it. I would have liked to see what people were doing with our construction "game" - because some of the crazy ideas could be interesting, and, if nothing else, I'd very much liked to see what sort of art they could make with it. But I can live without it, I guess.

Anyway, the situation is going to be interesting. And developing QEC after this would be very IC. I also kinda expect various intelligence agencies to already know of the attack.

@Theyes we should also do something about Jack and Kasumi, and Liara (if she's on the planet) and our family. Like evacuating them to the most secure point of the colony or some such.
 
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Also, Jack's still a kid at this point, and due to radically different events transpiring, Liara's post ME1 characterisation's probably been derailed too...
*thinks*
Kasumi's life should be radically different as well, even if she is still a sneaky little ninja. (Actually, between Kasumi, Jack, and... oh, bother, her name's escaped me. Angelic Layer girl we helped out. Anyway, those three are the makings of an utterly insane spec ops team if you think about it...)
...
Actually, in summary, ME2 can just be thrown out entirely. *nod*
 
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