Shepard Quest Mk VI, Technological Revolution

I don't see how this is relevant. We've already discussed the effects of P&P to death, what I was suggesting was that we delay researching it to get IC information about its impacts.
Then we'll have to do it quickly. Because as I see it, we have to develop P&P Skills at least some time before advanced xenobiology, to give humans time to benefit from it, while other races don't. Otherwise, well, humans don't really have much to offer to the galaxy.
 
Then we'll have to do it quickly. Because as I see it, we have to develop P&P Skills at least some time before advanced xenobiology, to give humans time to benefit from it, while other races don't. Otherwise, well, humans don't really have much to offer to the galaxy.
As I see it we're competing against the Reapers not Citadel Races. Considering that we don't really have anyone directly competing against us being seen as a team player can only help us. And yes there are some people competing with us in the forms of the new Arc reactor powered armours, but they're kinda not on our level.
 
Then we'll have to do it quickly. Because as I see it, we have to develop P&P Skills at least some time before advanced xenobiology, to give humans time to benefit from it, while other races don't. Otherwise, well, humans don't really have much to offer to the galaxy.
Humanity has the same things to offer that had them bucking for a Council seat in canon by the 2180s: "luxury goods" (eg. porn), and the innovative, risk-taking perspective that most species seem to lack, the sort of perspective that created medi-gel and Carriers. The Council's decision to set us up against the Batarians is, thanks to our help, going to be a huge additional boon for the Systems Alliance: as it is humanity is being set up to be the gatekeepers between the Council and the Terminus, and thanks to PI's tech and now ParSec we have a very good shot at being major power players on both sides of the divide. Add to this the fact that PI essentially owns two sectors of the economy basically outright (energy and military tech), and will be bucking for a dominant position in two others by the end of the year (mining and communications) and I don't think we really have to worry about humans not having much to offer the rest of the galaxy.

Frankly, though, even if we didn't have anything new to offer, who cares if we don't? Human colonization efforts have claimed over a hundred worlds at this point, with potentially thousands more in our future sphere of influence, given our claims in the Traverse. The only thing really keeping humanity from taking the galaxy by storm is the fact that humans can't reproduce as fast as the krogan.
 
I reread both the omakes and the Troy Rising series so my brain says this:

"Mrs. Shepard your one o'clock is here."
"Already? Wait. Uh… which one is this?" A confused Revy looked up from her calculations on the new gen two Arc reactors Ionization cycles per second plasma channels inefficient. Focus! Appointment. "Who am I meeting with?"
"A Mr. Vernon, Tyler. He's the CEO of LFD Inc." Came the patient reply.
"Oh the Space Miner Dude. The one who said he could space mine cheaply that's right." The bright eyed understanding hitting her (no she did not have to query her implants for the information. No Siree.)
"Yes. The Space Miner Dude, as you l so eloquently put it." And Revy could hear the exasperated sigh at the sobriquet.
This earned her a much required "Yes, as this Torch-Bearer so puts." Along with a well-deserved tongue stuck out at the nearest camera.
The ensuing silence said much about the occupant's respective maturity.
"Hey I am RICH I get to be Eccentric." Pouted Revy, with her arms crossed and lip out.
"Yes, Ma'am" Reminding Revy to once again make sure that AI license would go through… eventually.
Ugh! Soooo much science to do. So little time. So many laws. Ugh!


"So yeah that's the plan." Finished the five foot five presenter, Mr. Tyler, Vernon. The Audience consisting of Revy and several senior scientist, and management (including the Elysium head of facility, Stan..no Stain… oh right Stannis)taking several moments to… absorb the information presented, causing many to stare almost blankly at the image before them.
Until the most opened minded (read imaginative) of the lot could finally respond. "Let me get this straight. You want me, or my company, to work out the math on a star system wide death ray using Mirrors? And then to top it off you want the math to turn a Nickel Iron 'asteroid' into a multi-kilometer space station, as a Final Focusing Array. In other words you want a Deathstar. Not just any Deathstar, a Deathstar with no exhaust ports. The only weakness it has from your initial math is the relay sized eezo core it would require it to move. And all of this is a byproduct of what you really want to do. Which is to prove every race that's tried it wrong and mine asteroids? Cheaply."
By the end of her summarization the rest of the audience was truly and justifiably concerned. Because-
"It's not a Deathstar,"
"Well then. It is so amazing to meet someone who thinks so simply about a problem and comes up with a solution. Or at least, a possible solution. Just one question, how did you think of this?" the seemingly sane CEO asked.
"Simple, better tech is all well and good but simple, robust tech worked during WWI, WWII, and for the Russians. Humanity doesn't always have to build small, or safe. You've proven that. You broke the mold. So I thought differently. I couldn't produce the energy, so what does? I couldn't safely access the material, so how do I bring it to me? This isn't the ground, this is Space. So I finally asked what I could do with that. And honestly, I'm short. I may have a napoleon complex."
What truly worried her min-employees was the size of Revy's smile. Nearly splitting her face in two, it told the galaxy that its logic was about to be turned on its head yet again. Especially when back lit by her newest project.
"You I and Vernon are going to have so much Fun! Not just cause you solving problem number six on my bucket list. This project has so many possible applications. The mirrors will need the capabilities to micro maneuver, withstand, distribute, and redirect heat. The application of this SAPL in space manufacturing, high grade mass produced steel and eventually other materials. Ohh Vernon sooooooooooo much fun!"


"- In recent news Paragon Industries has shut down all incoming and outgoing traffic in the Asgard system. A recent press release simply stated that PI was conducting a 'large scale space based experiments'. Experts have studied the fragmented recordings made planet side released on the extranet and believe it to be some type of space based laser weapon system-"


"Well. Shit!"
'Haahhahahah-"
"It wasn't supposed to go boom."
-hahahahahhaahha-
"Revy stop laughing."
"Oh Gods. Why? You just had to present this to Revy."
-hahahahahahahahahahahahaha-
-Experts are still baffled by PI's ongoing activities in the Asgard system as they continue further experiments on asteroid X-57. This time by using explosions and massive repulsors to move the asteroid into orbit around the only habitable planet. PI has only released statements about a the observable phenomena.-


-After almost three months of silence surrounding PI's X-57 asteroid, after the process now known as Orbital Smelting was seemingly invented, the asteroid had finally stopped moving and cooled. When PI used their new SAPL (solar array pumped laser) to drill a hole into the center of the project.-
-One expert has hypothesized that PI would then take a comet and crash it into the hole before sealing it back up and reheating it-
-over the past two weeks PI has had a massive amount of scrutiny placed after their Asgard system project has seemingly entered the final stage.


"We have with us today Revy Shepard and Mr. Tyler, Vernon here with us today to finally talk about the X-57 project. Mr. Tyler if you would?"
"I'm sorry but first my name is Vernon Alex Tyler. And this is Troy, named for the famous fortress…
…Is that a Deathstar."
*sigh*
-hahahahahaha-


Hero gained! Tyler Alexander Vernon…err… Vernon Alex Tyler!
Traits
BISS- Build it simple stupid, yes that probably means bigger.
TradeHard- Any business deal he will try to crew the other side over and make them feel like they screwed him over… at first.
Fiddly bits- He is a manager and a visionary not a scientist.
Tribal- understands that different areas have different mindsets.
Dana Parker- His Wife is crazy especially behind a ships wheel.
 
I thought of another plausible reason for limiting Reaper numbers:

The reaped species aren't the combat Reapers. The 'Reaped' are sitting in DarkSpace. They are supposed to preserve a species. Sending them into combat goes against that goal.

So they might be the Reapers logistics or civilian population, with the caveat that they are still enormously powerful warships so they can defend themselves.
 
You know what I think about P&P skills? What about if it gives you the basic skills but not the experience required to actually apply those skills. If you took a scan of Jeff's piloting, made a P&P skill thing, and stuck it in a bunch of backwoods farmers. Sure, they would know how to do all the things that an ace pilot does, but they wouldn't have the experience of an Ace pilot. Similarly, if you made a kung-fu skill program, you could give it to a regular Joe, he would know Kung-fu, but he wouldn't know how to "fight" with the kung fu until he actually did some sparring with his peers (preferably in a safe environment under the watchful gaze of an actual kung fu master).
 
You know what I think about P&P skills? What about if it gives you the basic skills but not the experience required to actually apply those skills. If you took a scan of Jeff's piloting, made a P&P skill thing, and stuck it in a bunch of backwoods farmers. Sure, they would know how to do all the things that an ace pilot does, but they wouldn't have the experience of an Ace pilot. Similarly, if you made a kung-fu skill program, you could give it to a regular Joe, he would know Kung-fu, but he wouldn't know how to "fight" with the kung fu until he actually did some sparring with his peers (preferably in a safe environment under the watchful gaze of an actual kung fu master).
Not quite; We get some geniuses in a subject to scan, like tesla, newton, revy.... and get a decently skilled person out of the deal, who can train up off of the P&P skill, though they lose it if they lose the chip.

A scan of Joker might make a person with the skills of cortez, or maybe a bit lower, assuming they use the same skill.
 
@Hoyr can confirm, but I think the idea was that advanced materials (and by extension superalloys) required too much of a fundamental redesign to be incorporated into the Mark 1.X. Everything else is in there, just not the materials techs.

The Legionary has reached the end of it's ability to be adapted. The current one does use advanced materials but in a fairly lazy way, mostly just replacing the armor. Ultimately to drive it any further you need the next level.

So no superalloys, no invisible man, no point to using gen II ARs, etc.

I reread both the omakes and the Troy Rising series so my brain says this:

Points added, and pool reset on the main page.

What does P&P mean? I've heard it discussed but I don't understand what the acronym is short for...

It's short for Plug and Play Skills, named after Plug and Play computer technology where you can plug a device in and the system would figure itself out (like USB devices!).

Mind with the skills there is a short adaption period, but as long as they get used you brain and the system figure themselves out.
 
The Legionary has reached the end of it's ability to be adapted. The current one does use advanced materials but in a fairly lazy way, mostly just replacing the armor. Ultimately to drive it any further you need the next level.

So no superalloys, no invisible man, no point to using gen II ARs, etc.
Hmm, ok. We could do without putting points into either xenobiology or P&P skils next turn and get it over with, so our armors can benefit from a quantum leap in abilities.
 
i think i would rather wait on both of those and get light cruisers and the mk2 researched. the armor so we can actually monetize our advances and just flat out take over the market, and the cruisers so we can ensure that the SA is as strong as possible before the war starts. once we get the cruisers, we can hold off on any more ship size research for quite a while. and if we plan to get it in the next turn or two, i think it would be best to get it now.
 
The Legionary has reached the end of it's ability to be adapted. The current one does use advanced materials but in a fairly lazy way, mostly just replacing the armor. Ultimately to drive it any further you need the next level.

So no superalloys, no invisible man, no point to using gen II ARs, etc.
Speaking of which, is the Mk. II "thin" enough for biotics to use their abilities through the skin? From what I remember the current Legionary suit's armor is too thick; the armor itself acts like a physical barrier and prevents offensive abilities from leaving the confines of the suit.
Hmm, ok. We could do without putting points into either xenobiology or P&P skils next turn and get it over with, so our armors can benefit from a quantum leap in abilities.
I still think xenobiology is higher priority than either P&P skills or the mk II, as it's much more likely to get us access to blue box AIs (if you can't tell yet, I really want access to AI tech, as it should either give us straight RP bonuses or give us access to AI research heroes, plus the many knock-on benefits).

At the same time, I have concerns about our ability to maneuver around the political pitfalls associated with P&P skills, at least until Project Landfall drops and we gain more influence on Earthside politics as an international business mogul and job creator, with a physical presence in every nation on Earth. And let's not forget that the original Mk. 1.5 Legionary is, as of this quarter, barely three years old, with many of the upgrades (Advanced Materials, Repulsors, Fire Control VIs, Improved Warheads, Warp Barriers--assuming @Hoyr let us put those in) added within the last year when the Tiger debuted; nobody even has those outside of ParSec yet!
i think i would rather wait on both of those and get light cruisers and the mk2 researched. the armor so we can actually monetize our advances and just flat out take over the market, and the cruisers so we can ensure that the SA is as strong as possible before the war starts. once we get the cruisers, we can hold off on any more ship size research for quite a while. and if we plan to get it in the next turn or two, i think it would be best to get it now.
Heh, we're definitely not selling the Mk. II. Our original contract with H&K specified they'd get exclusive rights to the Legionary for five years, and we're just now finishing up year three. It would be extremely dickish of us to put out a new, better suit halfway through our contract. No, the Mk. II, if we develop it early, should be ParSec and Revy only until 2176-Q2, when that contract lapses and we can put out something better.
 
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At the same time, I have concerns about our ability to maneuver around the political pitfalls associated with P&P skills, at least until Project Landfall drops and we gain more influence on Earthside politics as an international business mogul and job creator, with a physical presence in every nation on Earth. And let's not forget that the original Mk. 1.5 Legionary is, as of this quarter, barely three years old, with many of the upgrades added within the last year when the Tiger debuted.
The thing is, by developing mk2, which is a great leap forward, we basically are likely to drive competition out of business or, to be more precise, to make them to switch to finding different solutions to existing problem (and there are way too many tos here too). Which is good. Alternative solutions are always good.
Heh, we're definitely not selling the Mk. II. Our original contract with H&K specified they'd get exclusive rights to the Legionary for five years, and we're just now finishing up year three. It would be extremely dickish of us to put out a new, better suit halfway through our contract. No, the Mk. II, if we develop it early, should be ParSec and Revy only until 2176-Q2, when that contract lapses and we can put out something better.
At the very least leasing it to N7s and some select spectres we approve of (and maybe some drell assassins to further our ties with hanar) should be something to consider.
 
Speaking of which, is the Mk. II "thin" enough for biotics to use their abilities through the skin? From what I remember the current Legionary suit's armor is too thick; the armor itself acts like a physical barrier and prevents offensive abilities from leaving the confines of the suit.

I'm planning on having the MK II be largely a design project not a single product. So,
Suit Case Suit (Would be even better with Mk III and transformation systems)
Biotic Optimization Armor (That is armor for biotics not biotic enhancement armor, that's probably Mik III)
Light Powered Armor (aka the normal Iron Man armor)
Medium Powered Armor (Pretty much a better Legionary)
Heavy Powered Armor (Iron Monger-ish)
Stealth Armor (Invisible Man)

Are all valid products (and possibly more) some of those can even be mixed and matched. As well as others I'm not thinking of right now.

What about the Mk III? I think the many parts suit from IM3 would be a Mk III item, seeing as it would probably need mini-arc-reactors. Mixing in techs over the 800 point line will probably require Mk III.

Anyway the short answer to you question is that Biotic Optimization is a design option on the Mk II designs that would come at the cost of being unable to include more armor or to much mass. So mainly for light powered armor.

Warp Barriers--assuming @Hoyr let us put those in

Part of me wants to say no, but I did say mod kits for it were a thing so yeah. It takes up the armor's mod slot to put it into ME1 terms.

Hmm... must remember to include mod slots on gear.
 
What about the Mk III? I think the many parts suit from IM3 would be a Mk III item, seeing as it would probably need mini-arc-reactors. Mixing in techs over the 800 point line will probably require Mk III.
As I see it, the mini arc-reactors, which we get with Gen II arc reactors, aren't the killer feature with the Mk III, or the IM3 armor. Sure, you have autonomous operation; sure you have Swarm Networking to get all the parts working together, but that's not important. From what I can tell, the IM3 armor was an early prototype of a suit with built-in Transformation Systems tech. Now, why do we want Transformation Systems on an armor? Simple:

Variable Weapon Systems. Oh yes. :D
 
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Btw, if we go with Landfall, we should see if we can't wring some kind of concession out of TF or use it to futher our own goals.

Like asking if we may now sell Repulsors to the Citadel or something else.

Or additional support for colonies.


And how much do city grade shields cost?
 
Btw, if we go with Landfall, we should see if we can't wring some kind of concession out of TF or use it to futher our own goals.

Like asking if we may now sell Repulsors to the Citadel or something else.

Or additional support for colonies.

Terra Firma won't go for either of these things. They're all Earth (and humanity) first and forever, so agreeing with that is tantamount to political suicide due to the loss of support.

It'd be better to go to a more moderate/expansionist/less isolationist party and asking Terra Firma to only provide pro forma opposition.
 
Terra Firma won't go for either of these things. They're all Earth (and humanity) first and forever, so agreeing with that is tantamount to political suicide due to the loss of support.

It'd be better to go to a more moderate/expansionist/less isolationist party and asking Terra Firma to only provide pro forma opposition.

Sure. Fine by me. Hold talks with some other party we can support and give them the credit for Landfall to remove some of TFs support.
 
If we ever get hit in the face with an Event that involve combat with advanced enough ordinance against us to endanger the Mark 1.75d and we still don't have the Mark 2, I will laugh my fucking ass off, fair warning.
 
We're currently going to try to get it soonish; Though would that be more or less useful than 5 meter mech?
 
And how much do city grade shields cost?
Last tab of the financial spreadsheet has some building costs.

City Shields start at 1 billion, with x10, x50, x100, x10,000 multipliers to upgrade them to Assault Grade, Bombardment Grade, Enduring Grade, and "What Attack?" Grade respectively.


If we ever get hit in the face with an Event that involve combat with advanced enough ordinance against us to endanger the Mark 1.75d and we still don't have the Mark 2, I will laugh my fucking ass off, fair warning.
I'll admit, we are basically begging Hoyr for that at this point, :p
 
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