Have those three... not lots to say for each right no though I do have a few more things for Lindsey.
Laurence Freeman is politics guy. I'm only said things about the Terminus in general, the Citadel and Anhur so far... I can add one or two other things, or did you want me to do a full review of everyone (not going to do that regularly).
Andrew Nicolas* is ParSec guy, he doesn't have much to say as the troops are just sitting there right now, but then again I'm no sure how many troops he has. I'm putting the potential ParSec missions and Andrews thoughts on them in their own section
*So no one commented, but Andrew is the canon proper name of Ender Wiggan, Ender is just a nick name.
Full reviews are probably only needed in the case of major changes, like a Batarian abolitionist movement performing a successful coup, since we generally have a pretty good idea of the major players.
So right now we have the following as official advisers
Politics - Laurence
Military - Andrew
Finance - Lindsey
So the question, to my fellow players, is what other areas does Revy need advising in?
Also so where is the small army the player ordered in calm hiding in the sheets? I think my figures are wrong, at least the cash ones.
....I think I
may have
perhaps um
kinda....forgot to update that sheet. It was created between the last major update and Calm so I think I just forgot to take it into account for updating... my bad.
I've updated it now though!
Near as I can tell Andrew got all the numbers right for his inventory so good on him (IE: you
@Hoyr ).
Oops I mean this:
W=(39062.5 * (L)^3) * 5000^((T-15)/10) * ((P/0.14)*0.1+0.9)
Mostly I didn't want the 0.28 core to double power cost this should only add 10%. Mostly because its more a factor of secondary core systems not main core power.
I'll give that a whirl latter tonight to see how it works out.
At 15ly/0.14 on a 100m it should spit out 39,062,500,000 or 39 and change gigawatts. At 1000m 39,062,500,000,000 or 39 TW.
I'm not sure if those number a relatively sane but they should be really high if not the highest power draw.
See while I
want to like those numbers they are crazy high when you consider that the ship needs to radiate a good chunk of that as heat. You also have to consider what that would make core discharge like. 39GW over 50 hours (180,000 seconds) gives 7PJ of energy or 1.67
megatons. That sort of energy discharging won't result in:
All ungrounded crew members are fried to a crisp, all electronic system are burned out, and metal bulkheads may be melted and fused together.
it will result in the ship being
obliterated. By my calculations a mere 62
terajoules is enough to instantly
sublimate 5,000 metric tons of carbon. 112 times as much energy discharging at once...
Hmm... on the document the 28PSL cores don't see to cost more that a 14PSL would. Why? Typo? They should cost more *((P/0.14)*k+(1-k)) will scale the core at 0.28 PSL by k. Value of k is up for some debate 0.2<k<1 I figure.
Mostly because I missed that PI's 28PSL cores would cost more. I'll see about editing that in at some point.
UberJJK seems to have made bigerships cheaper via some effect
Hey
@UberJJK can you tell me what you'd put for a "normal" 1000m Dreadnought, I want to see how much money Yog has to play with to make core costs non-linear.
Honestly that is more an issue of my system not being flexible enough, for now anyway, to really handle the radical design shifts from Heavy Cruiser to Dreadnought. Because while, in my mind anyway, most ships follow the doctrine of having a few big guns that they need to get pointed in the enemy's direction Dreadnoughts seem to go more for having
dozens of small guns designed to taking on smaller ships and one or two main guns designed for taking on other Dreadnoughts.
Which makes sense since the guns of a Heavy Cruiser are likely to rip straight through the shields of a Frigate and do serious damage to a Cruiser. At the Dreadnought level that is just total overkill. So instead while those ships are designed for either fighting ships of around their size (Frigates and Cruisers) or coming in and crushing smaller ships (Heavy Cruiser) the Dreadnought is
very rarely going to fight another of it's class. Instead it's role seems to be more taking on
fleets of ships.
78 ~100m guns, assuming even relatively small amounts of independent aiming ability, are going to
obliterate any ship foolish enough to get close. That would be what makes Dreadnoughts the kings of space; they can just flat out
lock down regions of space where anything outside of another Dreadnought, or something maneuverable enough to dodge like Fighters and specialized Frigates, can't even approach.
As is my spreadsheet doesn't really have the ability to handle a ship having
156 secondary guns. Although I do have some ideas for how to resolve that challenge now. Will probably be incorporated into V2.
Incidentally though a Dreadnought with 1 spinal gun and 2 wing guns 60% of it's length actually comes pretty close to the cost of a regular Dreadnought at 41.5 trillion credits compared to your figure of 46.3 trillion credits.
Still think the money/production is screwed up as the Dragon Lady the fighters and the missiles from the last update aren't on the production page, but screw it, Update done, I can edit any corrections in later and it doesn't matter for this update.
Yeah those numbers are definitely incorrect. I've actually found a
number of errors that I've gone through and tried to fix. Here are the (hopefully) corrected ones:
Guaranteed Budget: 136.651 Billion Credits
Free Production: 1,501,131
Production exchange rate: 260,000 Credits/Production
Max Budget: 448.886 Billion Credits
Also
@UberJJK if you could make it so the simplified finance sheet has the current upkeep cost for ParSec ad the total material value of it's gear that'd be grand would help me value the profit a for ParSec ops a lot better.
Done.
Total Upkeep: 213,970,000cr
Total Material Value: 27,810,420,000cr
Just to be absolutely clear the "Total Material Value" covers:
- Legionaries
- IFVs
- Accipiters
- Galdii
- Missiles
- Starships
So things like it's massive vehicle garage or Mindoir base aren't included.
Also we should talk upkeep on the gear as you have a lot of expensive vehicles now.
Huh. I was just mentioned that above, with regards to the Dragon Lady anyway, so nice timing. Since I already just sat down and set up a total material value for all of ParSec's gear a simple answer would be to take that figure and slap a maintenance rate onto it which I can then mark down in the P&L as "ParSec Materials Management".
We could use some ships if PI can spare the production cycles to make a few.
We can definitely spare the production cycles. At a rough guess we can afford 5 Pyndas, maybe more, which should easily be enough to at least buy time for the rapid strike forces the Alliance has deployed, which are almost certainly closer then 2 days away since that is for the
entire fleet, to arrive.
Frankly my bet is that they could hold the system against anything that could feasibly called "pirates".
[X] Deploy to Anhur (Medium to Extreme Risk, Low Profit)
-[X] Deploy three quarters (75%) of ParSec's forces 252 Million/quarter.
We really want to help out, it's great PR and may delay the inevitable war, and 75% of our forces should be more then enough.
[X] War Games (No Risk, Negative Profit)
-[X] Deploy One Quarter (25%) of ParSec's forces 22 million lost.
Gets our soldiers experience dealing with fighting soldiers with equal gear, although they probably already have that from the sims, and most importantly builds a good relationship with the guys responsible
for protecting Mindoir/Revy.