Shepard Quest Mk VI, Technological Revolution

Legionary armor is very rare, we're the only private force to officially have some IIRC.

Err N5 isn't actually an operative designation, it indicates that an alliance soldier went through most of the N7 training, also pretty sure only our mom did that.
No, Each N-rank means you have completed that number of training courses. N-5 is a full badass rank, though not quite as awesome as N-6 or N-7
 
Since ParSec is going to be a major part of our public identity, we should make sure the service they provide reflects well on us. Right now, ParSec is a merc company, and our contracts are "you pay us and we'll shoot or guard who you want". That's the same as what the Blue Suns do, and we don't want to be placed in the same category as the Blue Suns. It's bad for our image and might get us into a rivalry we have no time for.

I'd like to change ParSec to act more like a insurance/rescue service. ParSec will upgrade the defenses for whoever contracts us. In the event of an emergency, ParSec forces held in reserve will flood in and get everybody out of the danger zone. This ties into why PI was created in the first place: helping local armed forces protect colonies against threats they can't handle alone. That's why I think we should invest in more rapid-response hardware, like troop transports and medical staff. In the mean-time, we could gather a fleet of on-call volunteer ship captains, to help with evacuations dunkirk-style.

Of course, we need to make a profit to survive, so we'll need to take some high-paying missions too.

But the political situation right now dictates that we concentrate on Anhur. Since we aren't getting much money from that anyway, let's waive (edit: most) of the fee.

[X] Deploy to Anhur (Medium to Extreme Risk, Low Profit).
-[X] Deploy three quarters (75%) of ParSec's forces 252 Million/quarter.

-[X] Actually, let's do this At-Cost for zero profit.

[X] Take Strike Missions (Medium to High Risk, High Profit).
-[X] Deploy One Quarter (25%) of ParSec's forces 1d10 billion in profit.


About The-Kid-Who's-Maybe-Jack: I think we should direct our press release AT Maybe-Jack. Instead of sending a team to capture her, tell her that With Great Power Comes Great Responsibility, and that we want to talk with her since she's borrowing our power and not getting the responsibility part right. Then tell her where and when she can find us on Omega. Let her come to us. It might not work, but it'll look good. How she responds might also tell us whether she's got an active, rogue or escaped agent.
 
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[X] Deploy to Anhur (Medium to Extreme Risk, Low Profit).
-[X] Deploy three quarters (75%) of ParSec's forces 252 Million/quarter.


[X] War Games (No Risk, Negative Profit)
-[X] Deploy One Quarter (25%) of ParSec's forces 22 million lost.
 
No, Each N-rank means you have completed that number of training courses. N-5 is a full badass rank, though not quite as awesome as N-6 or N-7
Codex/Humanity and the Systems Alliance
Systems Alliance: Special Operations Edit
Interplanetary Combatives Training (ICT) is the Systems Alliance's premier school for leadership and combat expertise. The Interplanetary Combatives Academy, sometimes called "N-School" or "the villa," recruits officers from every branch of Earth's militaries to partake in grueling courses at Vila Militar in Rio de Janeiro.
Initially, candidates train for more than 20 hours per day, leading small combat teams through hostile terrain with little sleep or food. Trainees who do well are awarded an internal designation of N1 and are invited to return. Subsequent courses - N2 through N6 - are often held off-planet and include instruction in zero-G combat, military free-fall (parachuting), jetpack flight, combat diving, combat instruction, linguistics, and frontline trauma care for human and alien biology.
The highest grade of training, N6, provides actual combat experience in combat zones throughout the galaxy. If the trainee survives these scenarios in "admirable and effective fashion," he or she finally receives the coveted N7 designation. N7 is the only ICT designation that may be worn on field or dress uniforms.
There is little shame in failing an N course - the training is so extreme that even qualifying for N1 elevates an officer to a position of respect. The universal prestige of merely attending the academy helps to restrain trainees from taking excessive risks in pursuit of higher honors.
Although ICT qualification by itself does not guarantee higher rank, those officers who are able to complete the program are typically well suited to senior leadership positions.
N6 is the stage in the training were a trainee deploys to actual hot operations around the galaxy N1 through N5 is just how far the got through the ICT academy and N7 is when they're considered fully trained.
 
No, Each N-rank means you have completed that number of training courses. N-5 is a full badass rank, though not quite as awesome as N-6 or N-7
Well, the Ns go all the way from 1 to 7. Candidates for "N-school" are chosen from finest cadets from all over the Systems Alliance. They are literally some of the finest examples of humanity that have ever existed. There is no shame in failing to get to N1, even qualifying for it is a mark of universal prestige. People who have attained the rank of N1 are certifiably totally badass and are treated with extreme respect.

Mom is an N5. She would be able to take on a Navy SEAL squad after breakfast and be back by lunch.
 
[X] Deploy to Anhur (Medium to Extreme Risk, Low Profit)
-[X] Deploy three quarters (75%) of ParSec's forces 252 Million/quarter.
[X] War Games (No Risk, Negative Profit)
-[X] Deploy One Quarter (25%) of ParSec's forces 22 million lost.


On the subject of Jack:
1) Track Magi Implant. Assuming it's not an analogue made by Cerberus, it should be trackable, even if only by process of elimination (track all others first)
2) Publicly announce that we are willing to help the girl, who clearly suffered a lot. Urge her to come in, if not to us, then to, say, hanar government (arrange this with said government).
3) Create an account with, say, fifty million credits in it, set to be accessed by a person with Jack's magi implant (trackable of course). Make this account widely known.
4) Make a statement that unwilling human experimentation, especially on children, is barbaric, idiotic, counter-productive, and inherently pointless.
5) Get L2s we helped to speak out on our behalf, tell their stories and to urge the girl to come in
6) Arrange for non-human (or at least not exclusively human) bodyguards and transportation Jack could call in if needed. Make it known that she could call them.
 
[X] Deploy to Anhur (Medium to Extreme Risk, Low Profit).
-[X] Deploy three quarters (75%) of ParSec's forces 252 Million/quarter.

-[X] Actually, let's do this At-Cost for zero profit.

[X] Take Strike Missions (Medium to High Risk, High Profit).
-[X] Deploy One Quarter (25%) of ParSec's forces 1d10 billion in profit.
 
Create an account with, say, fifty million credits in it, set to be accessed by a person with Jack's magi implant (trackable of course). Make this account widely known.
this seems like a terrible idea, i get you're trying to get a likely runaway to trust us but there's too many downsides.
 
@Hoyr: Is there any way for us to see Revy & PI's ongoings from the Illusive Man's perspective? I really want to know what the arch-human-supremacist thinks of the Golden Goose.

Well update maker 50 I was intending to do an interlude. I was going to do a survey/vote and then pick which ever one suited me.

As far as I know, either the only one with a Mk 1.75B is us, personality, or it's now the standard for recent models.

The 1.75b is produced only by PI and in accordance with its agreement with HK is not sold. Some oft he improvements in the 1.75b are used in HK's production models. ParSec and PI security forces all use 1.75b's.

I wonder if there's any sort of "Top Gear" style show around.

I don't see why not.

Err N5 isn't actually an operative designation, it indicates that an alliance soldier went through most of the N7 training, also pretty sure only our mom did that.

Mom's the only one that I recall that did N training. I have it in my head that Revy's dad was an engineer.
 
this seems like a terrible idea, i get you're trying to get a likely runaway to trust us but there's too many downsides.
Those being? The number is arguable, and it's not like we care about such amount of money, despite how much it is for Jack. Fraud (someone else accessing it, and/or this putting a bounty on Jack's head) can be worked around.

Alternatively, make a charity for Jack and other victims of sapient (and especially child) experimentation. Very public charity.
 
Those being? The number is arguable, and it's not like we care about such amount of money, despite how much it is for Jack. Fraud (someone else accessing it, and/or this putting a bounty on Jack's head) can be worked around.

Alternatively, make a charity for Jack and other victims of sapient (and especially child) experimentation. Very public charity.

These are the kind of unfeeling money-centric solutions only adults would like. Jack's a kid, so we should approach her the kid-friendly way, by showing her how great our job and our team is, and telling her we want her to join us, because we want to share the fun.

It's risky, but maybe we could send Kasumi to talk to her?
 
Those being? The number is arguable, and it's not like we care about such amount of money, despite how much it is for Jack. Fraud (someone else accessing it, and/or this putting a bounty on Jack's head) can be worked around.
funding a potentially dangerous person, the backlash from the perception of us funding a dangerous person.
 
[X] Deploy to Anhur (Medium to Extreme Risk, Low Profit)
-[X] Deploy three quarters (75%) of ParSec's forces 252 Million/quarter.
[X] War Games (No Risk, Negative Profit)
-[X] Deploy One Quarter (25%) of ParSec's forces 22 million lost.

Right, No Anhur. 1 transport ship with fighter cover does not give us working support systems in warzone. One enemy frigate stops things on spot.
That transport can kite anything in the galaxy, thanks to our Repulsor retrofits. Moreover, our fighters are easily capable of destroying several frigates, probably even a heavy cruiser-backed wolfpack, thanks to our tech (especially the anti-ship missiles+improved warhead tech-backed missiles we have loaded them with). What they won't be able to take is a full-on Batarian invasion fleet; that's what the SA's 2nd fleet is for.

3) Create an account with, say, fifty million credits in it, set to be accessed by a person with Jack's magi implant (trackable of course). Make this account widely known.
Only problem with that:
I could easily see mercs and others trying to kill her for her implant to get the cash thus making her situation worse
Maybe instead we just make a free first class ticket to Mindoir available to a person with Jack's specific implant? We're not offering her a bribe; we're offering her sanctuary, even a home, eventually a job as a biotics teacher or, if she wants, she never has to use biotics again and study botany or something. The point is that we want to help her, not use her or pay her off.
 
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These are the kind of unfeeling money-centric solutions only adults would like. Jack's a kid, so we should approach her the kid-friendly way, by showing her how great our job and our team is, and telling her we want her to join us, because we want to share the fun.
Assuming she is a runaway and she's been at it a while she'll want to be safe but also she'll get very nervous when she doesn't have control of the situation.
 
-[X] Actually, let's do this At-Cost for zero profit.

-[X] Actually, let's do this At-Cost for zero profit.

ParSec is a PMC, that is an eufemism for mercenary. Doing shit for free is exactly the opposite of what it is supposed to do, and worst of all, sets a terrible precedent.

Some might even say it's just an excuse to have a private army. Which it actually is, but no one can actually say it to our face or make a fuss, because we have legitimacy. That's why it's called a PMC and not a merc group like, say, Blue Suns.

We have the single most powerful PMC in the galaxy, and like all our products, it comes at a price. Anhur is perfect for showing that.

Let me quote Revy, all the way back to the power armor contest:
"Expensive? Yes. I just happen to think it is worth it."

That's pretty much PI's "Winter Is Coming".

We already run a charity, and it is neither PI nor ParSec.
 
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Assuming she is a runaway and she's been at it a while she'll want to be safe but also she'll get very nervous when she doesn't have control of the situation.

That's true, but we can't let make her own decisions either, that'd probably end up with her killing more people and us with bad publicity. We need to: 1. Assess the situation (is she working for someone?), 2. Try to make contact and 3. Convince her she'd be better off coming with us.

It's a good bet she won't change what she's doing until somebody goes and talks to her, no matter how much money or safety she's offered. Corporate/Charity offers of money and safety are not trustworthy.

ParSec is a PMC, that is an eufemism for mercenary. Doing shit for free is exactly the opposite of what it is supposed to do, and worst of all, sets a terrible precedent.

Let me quote Revy, all the way back to the power armor contest:
"Expensive? Yes. I just happen to think it is worth it."

That's pretty much PI's "Winter Is Coming".

I was more concerned that our forces wouldn't be enough, and the extra money would allow the abolitionists to hire other mercs, but I do see where you're coming from.

I'll change my vote if you give an alternate plan that allows a greater chance of victory.
 
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Humm...
All the military options have unpleasent risk/reward ratios.
Then again, they're all military options.

Not entirely sure i get what's going on with modular building beyond a need for... what, disclaimers and safty standards?

Edit: oh, right, i started reading that Before i went to sleep...
 
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Okay so... I'm going to do this in costs because that's the main data point I have. A ship 135m long has about a 60 billion credits of eezo in the core, a ship with a double eezo mass core (120 billion) has twice the endurance, but doesn't seem to be terribly faster. Fighters have 10 million credit cores, speed unknown. A dreadnought's core should definitely >24 Trillion (the linear scale) but <~32 Trillion (at an estimate). Ships don't go faster that 15Ly/day as both technological limit and a cost limit. Most ships need to do at least 5Ly a day to get anywhere I set this a being 5000 times less than a 15ly core to make civilian ships reasonable. Most ships have a base endurance of 50hours. Ships larger than a 1km start becoming prohibitively expensive. 2km is the sort of thing only a non-capitalist (Geth, Reapers) system could pull off as the cost is pretty much insane (note that cost~mass so at some point you're describing a ship that's 99% eezo.

Other than that... we have piddly canon data (there's some very questionable SR-2 stats) and UberJJK seems to have made bigerships cheaper via some effect so the extra money can be tossed at FTL cores. It maybe that Dreadnoughts due to their size just can't afford 15Ly cores, and 15Ly cores maybe reserved for lighter vessels. Reapers also can do 30Ly in a 2km ship but that maybe do to a different velocity curve than normal.

Does that help or do you need some other info?

Hey @UberJJK can you tell me what you'd put for a "normal" 1000m Dreadnought, I want to see how much money Yog has to play with to make core costs non-linear.
Ok, so, I can start with these. The question is "how much power is needed to achieve FTL of a given speed?", right? I am not mistaken here, am I? So, first several assumptions:
1) "amount of eezo and power increase exponentially with the mass affected and the top speed" - I'll interpret it like this: a given current (total charged particle flux) will generate a given K (ME coefficient) in any sufficient amount of eezo. Ie if you pump 1 A of current into 1 kg of eezo, the effect will be the same as if you pumped it into 10 kg of eezo. Secondly, I'll say that eezo has "saturation stage" ie you can't pump more than a given amount of current into a given amount of eezo (it'll either overheat, or won't produce stronger field or will discharge immediately, etc). Thus, I'll say that the total amount of power is proportional to the amount of eezo in the core. This also means that, basically, costs are linearly dependant on the total power.
2) For the sake of the first approximation, I won't account for potentially different discharge rates (ie that a larger core generating the same effect as a smaller core will discharge less frequently) - I'll do this a little bit later
3) I'll assume a fighter to be around 5 meters long and having the cruising speed of 5 light years per day - it's not like they need more, and you put this as a basic low limit of speed, and it's a reasonable one
4) I'll assume all ships to be proportional to each other, so M~L^3
5) I'll completely divest the total sublight top speed from the power of the eezo core. Ie I'll say that the engines and the eezo core reactor are two separate systems. And it makes sense, as in the engines you need high energy particle generation (high momentum), and in the core you need high currents, but low energy particles.
6) I'll use the numbers from my paper for C and K. Meaning that the average travelling speed V=C_int/20=C/sqrt(K)/20. Meaning that K=(20*V/C)^2

The formula I am going to be fitting with the data we have is going to be like this

W(M,K)=C1*exp(C2*(abs(K)-1)+C3'*M)
W(L,V)=C1*exp(C2*((20*V/C)^2-1)+C3*L^3)

This gives me three variables to play with. That's quite a lot, really. Substituting cost for power, I have the following data points:

Cost, millions Speed, LY/day=365.25*C Size, meters
6*10^4 15 135
10 5 5
28*10^6 15 1000
This is actually quite neat as I have three variables (C1, C2, C3) and three data points. They give me the following resulting formula:

Cost(L,V) [millions]=3.377*exp(0.0434*((V[LY/day])2​-1.87*10-8​)+6.16*(L[m]/1000)3​)

Now, let's stress test this thing, ok?

First, let's check how civilian (5 light years per day) vessels compare to military ones (15 LY/day). And the result is they are 5884 times cheaper. Which is pretty damn close to your stated goal of 5000 times cost reduction.

What is the cost of a 2 kilometer long military vessel? Prohibitively expensive standing at an astronomic 1.5*1026​ millions of credits. Meaning that no economy can handle those, and, at those scales, you either take severe speed reduction, or you optimize mass a lot or you figure out better technologies.

What is a cost of a Reaper, 2 km long and 30 LY per day fast? 7.8*1038​ millions of credits. Again, I sorta kinda see why they make so few of those per cycle, even accounting for completely different logistics and economics and superior technology.

Now, please keep in mind that this is a first approximation preliminary analysis. With comments and feedback it's going to be revised a lot. I certainly am going to include discharge times (probably reversely proportional to the size of the core) at least. Other factors too (point me to them).
 
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Maybe instead we just make a free first class ticket to Mindoir available to a person with Jack's specific implant? We're not offering her a bribe; we're offering her sanctuary, even a home, eventually a job as a biotics teacher or, if she wants, she never has to use biotics again and study botany or something. The point is that we want to help her, not use her or pay her off.
That works. But maybe not Mindoir only? Say, Mindoir, Thessia, Hanar homeworld, Earth (Washington, Moscow, London, Tokyo spaceports of her choice). To give her a choice.

Also, we should a team with our asari commando in it, I think. Jack might be mistrustful of humans.
 
@Hoyr do we deal with Jack this turn / this vote? Because I propose the following:

[] Dealing with the super biotic girl
--[] Post an open bounty on anyone who harms the girl
--[] Post a bounty on the information about the girl
--[] Buy first class tickets for the girl to take her to either Mindoir or Earth or Thessia or Hanar homeworld
--[] Negotiate with Aria to send a team to Omega to talk with the girl
--[] Start a charity for victims of human experimentation
--[] Track her magi implant and see how it got to her
--[] Make a public announcement addressing the girl, asking her to come to safety, either to you or someone else reputable, and that you are willing to throw full weight of PI to help her. Decry non-voluntary human experimentation as barbaric, counter productive, stupid and something you'll never do

Because we need to show people that this is not how we do things. That it is idiotic, and leads to the base being taken over and all scientists dead.
 
That works. But maybe not Mindoir only? Say, Mindoir, Thessia, Hanar homeworld, Earth (Washington, Moscow, London, Tokyo spaceports of her choice). To give her a choice.
If she decides to be "in the wind" then that's her choice; if she does, then we don't want to be associated with her, not in the way a free expense account or free transport anywhere in the galaxy would do so.
Also, we should a team with our asari commando in it, I think. Jack might be mistrustful of humans.
If we do send a ParSec team after her, then yes, but I'm not sure that's the best idea.
 
That works. But maybe not Mindoir only? Say, Mindoir, Thessia, Hanar homeworld, Earth (Washington, Moscow, London, Tokyo spaceports of her choice). To give her a choice.

Also, we should a team with our asari commando in it, I think. Jack might be mistrustful of humans.

Would she know where any of those places are, let alone that they're safer places than Omega? Remember, canon!Jack thought the whole world was two rooms before she escaped.

We should have a plan in case she wants to stay where she is.
 
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