Shepard Quest Mk VI, Technological Revolution

If you can pay 20K to learn a degree course over the course of an afternoon, why would you pay tuition fees for three or four years? Especially given that P&P is likely a better understanding than a degree could give you.
We need a plan before releasing P&P. How much do we charge? Who do we sell it too? What will happen because of this? Just as the starter.
As I said, education industry will change, that's for sure. From "mass producing skilled labour" to "producing skillsets fit for mass production". And, even assuming we develop technology to accumulate skills from multiple users, where anyone can "plug in" adding their expertise to the overall skillset, improving it (and I hope we can develop it), I doubt that, at least in the first several years, there will be no point left in teachers / professors to create those skill databases. Also, at least for a generation or two (or, given immortality tech, for a hundred years or so), there will be a large subset of humanity not wanting to use this technology, I am willing to bet.

As to the other questions. Well, I'd much rather push for the skill downloads being free of charge, or at least very affordable, while skill uploading is heavily compensated, with perhaps skill uploading being also a requirement of having access to P&P downloads. At least skills like math, engineering, agriculture, law, philosophy and such I'd make free of charge, with maybe something charged for basket weaving.

To whom to sale? Well, for the first several years I'd try to limit the sells to humans, which would score us massive points with the Alliance; we can easily justify this with "tech developed for human brains". I'd donate P&P sets to prisons and schools. I'd prohibit sales of weapon handling, hand-to-hand fighting and other related skills to people convicted for violent crimes, while limiting sales of economic skills and such to those convicted for fraud and similar crimes. Sales of weapon handling skills should be regulated and the buyers registered in some database.

What will happen? A global transformation of the markets, with heavy potential for "clan" culture arising (because if you can get skills without training, then it's far easier to higher your relatives / friends). Being nice to others will open a lot of doors, as, again, barring truly talented people, skill level will become largely irrelevant for the hiring purposes. Skills aren't talents, though, so that should mitigate a lot of problem. We'll probably see an explosion of arts of various kinds and other fields where technical skills don't decide the ultimate success.
 
Part of the reason humanity is expecting a war between them and a major power is because their introduction to the galactic community was a barely averted war of subjugation with another major power that they would have lost. It's something the hawks, isolationists and terracentrics have been exploiting for years, and why Terra Firma is such a strong party.

The Citadel created their own self fulfilling prophecy here.

Of course, if we manage to make dreadnought class ships more or less obsolescent as a result of advances in technology and offer much cheaper alternatives we will also see changes in doctrine. And if Paragon Industries makes a point of preferring colonial ventures we should be able to force humanity's political forces to support colonial programs more thoroughly, including by stationing frigate flotillas at every colony world and cruisers at every colony with a major PI facility...
 
Yay, it's back!

[X] More research is required. (100 Point Research Project: Dream Entertainment Drugs)
--[X] Focus on long-term, including multi-generational effects they might have, and their possible interaction with other substances
[X] Sure, you're proof enough that people can be that good.
--[X] If he is that good, however... See into honing that brilliance. Hire tutors for him, perhaps? Bringing out the brilliance is what we do.
--[X] It pays to be wary. Run a more thorough background check. If you can't find anything on him, try searching for people using similar tactics. Logs of online championships for various games, for example. Such brilliance tends to show itself somehow. You built a perpetual motion engine for a school fair. He might have broken records and took names in war game tournaments, or written anonymous, but recognisable essays on military attics, or got responsible for a suddenly super competent street gang.
--[X] Also ask Williams opinion/see if he can run a separate background check or see if he and the SA can find anything on this guy and change your choice if he thinks it's bad one.

As about refitting the quest: categories and voting for actions are the most important part. I think I'm fine with any implementation.
 
At least skills like math, engineering, agriculture, law, philosophy and such I'd make free of charge, with maybe something charged for basket weaving.

Assuming P&P skills are working here like they work in every other piece of SF that contains them they're nothing more than essentially implanted muscle memory, so can only be used for physical skills. Moreover they don't actually *give* you the skill. They just let you use it, the second you remove the module you lose all the capability they gave you.
 
Assuming P&P skills are working here like they work in every other piece of SF that contains them they're nothing more than essentially implanted muscle memory, so can only be used for physical skills. Moreover they don't actually *give* you the skill. They just let you use it, the second you remove the module you lose all the capability they gave you.
I was thinking Matrix style skill downloads, actually. There, chopper piloting was a downloadable skill.

@Hoyr could you clarify what P&P skills are and to which fields they can be applied to?
 
As I said, education industry will change, that's for sure. From "mass producing skilled labour" to "producing skillsets fit for mass production". And, even assuming we develop technology to accumulate skills from multiple users, where anyone can "plug in" adding their expertise to the overall skillset, improving it (and I hope we can develop it), I doubt that, at least in the first several years, there will be no point left in teachers / professors to create those skill databases. Also, at least for a generation or two (or, given immortality tech, for a hundred years or so), there will be a large subset of humanity not wanting to use this technology, I am willing to bet.
Could you suggest some skill sets that would be in demand but do not currently exist? Because we need enough to fund every human university until a truly post scarcity economy.
[QUOTE"]As to the other questions. Well, I'd much rather push for the skill downloads being free of charge, or at least very affordable, while skill uploading is heavily compensated, with perhaps skill uploading being also a requirement of having access to P&P downloads. At least skills like math, engineering, agriculture, law, philosophy and such I'd make free of charge, with maybe something charged for basket weaving.[/QUOTE] Well that certainly seems like a sustainable business model. Free to use, but we'll pay you to add to it.
If anything I think you've got it the wrong way round, the less significant skills should be low cost to encourage people to use the system. Even if you disagree with my points about higher education collapsing, what would it do to the job market if for every burger flipping job there are 15 people with doctorates in engineering and medicine applying?
To whom to sale? Well, for the first several years I'd try to limit the sells to humans, which would score us massive points with the Alliance; we can easily justify this with "tech developed for human brains". I'd donate P&P sets to prisons and schools. I'd prohibit sales of weapon handling, hand-to-hand fighting and other related skills to people convicted for violent crimes, while limiting sales of economic skills and such to those convicted for fraud and similar crimes. Sales of weapon handling skills should be regulated and the buyers registered in some database.
Humans is pretty damn vague.

What will happen? A global transformation of the markets, with heavy potential for "clan" culture arising (because if you can get skills without training, then it's far easier to higher your relatives / friends). Being nice to others will open a lot of doors, as, again, barring truly talented people, skill level will become largely irrelevant for the hiring purposes. Skills aren't talents, though, so that should mitigate a lot of problem. We'll probably see an explosion of arts of various kinds and other fields where technical skills don't decide the ultimate success.
Whether or not talents are different from skills . . . thats a matter of debate, I subscribe to the theory that after sufficent practice, luck or natural talent are meaningless.
Besides what about the total devaluation of human skills? As I mentioned above, when everyone has every qualification the people who get jobs are those willing to work for minimum wage. It's going to lead to a future where nearly all the wealth is held by the few who own businesses, as again until we hit post-scarcity.

TL: DR I think you're being hopelessly naive about this.
 
To late! One knows at least. Sovereign/Nazara.

Actually the Reaper Kinda like Revy in a weird eldritch abominationy way.



I subscribe to the theory that the Rachni Wars were Sovereign/Nazara's first try at getting things going again. So galaxy is past due by nearly 2000 years. This Cycle was kinda pathetic.
That makes me wonder how boned the Reapers would have been if the culling did take place at the normal time and then the humans got nearly a full cycle to advance.
 
This is where the Alliance's mindset is important. To them pirates and slavers are a concern yes but not a major one.

We are only talking about hundreds, low thousands at most, of people being killed/enslaved.

Certainly not something to ignore but it's not a real priority.

Instead it's quite clear that the Alliance is fully expecting a full on war to break out between them and a major power. In thirty years they build seven Dreadnoughts and who knows how many Carriers (IE: Knock-off Dreadnoughts).

The Dreadnoughts alone would have cost them 301.5 trillion credits. For that price they could have build six and a half thousand 100 Frigates. Hell even if they went with 250m Frigates that would still be enough to permanently station eight around every single human world.

Dreadnoughts are really only good for fighting wars and major wars at that. Which makes spending so much on them a clear declaration that humanity is gearing up for a war. It's part of the reason Humans are viewed as a warlike species by the Citadel Races and why the Council was planning on pointing them at the Batarians.

So yeah colony defense isn't a major factor in Alliance policy so from their perspective they are better off spending that money building more ships, which can also be used for colony defense, to prepare for the next time they are attacked.

Very good point. I didn't think of that.

Amusingly, if we actually went with our super frigatte that can compete with Dreadnoughts, the best thing the Alliance could do would be to sell all their Dreads and Carriers immediately and buy thousands of our frigattes for that money.
 
Very good point. I didn't think of that.

Amusingly, if we actually went with our super frigatte that can compete with Dreadnoughts, the best thing the Alliance could do would be to sell all their Dreads and Carriers immediately and buy thousands of our frigattes for that money.
Then we hit a construction bottleneck. We'd have to license out the design until we get out space factory 3's running.
 
Could you suggest some skill sets that would be in demand but do not currently exist? Because we need enough to fund every human university until a truly post scarcity economy.
Not really? I mean, universities do scientific research. They'll just shift more to that front. Also, not "currently don't exist". As I said, it would all depend on how skill uploading would work. But the point is, until "perfect peak skill sets" are created, ie skill sets polished to perfection, where no improvement is possible, education will be required to improve available skill sets.
Well that certainly seems like a sustainable business model. Free to use, but we'll pay you to add to it.
That's what government financing is for. Educated population is a productive population. Free education is a thing, even in modern world. It should absolutely be a thing when it's easier and cheaper in the future. This is not intended to be sold solely by our firm, at least not for long. This is, just like peak human and later immortality, meant to be pushed through the government, to reach as wide population as possible.
If anything I think you've got it the wrong way round, the less significant skills should be low cost to encourage people to use the system.
Let's just say that I fundamentally disagree.
Even if you disagree with my points about higher education collapsing, what would it do to the job market if for every burger flipping job there are 15 people with doctorates in engineering and medicine applying?
It would boost the economy, by a lot. Because it would mean that more people will compete for high-requirement jobs too, meaning better people will get them, and there will be more such jobs opening up. So, yes, I fully think it'll be a very big boost to the economy.
Humans is pretty damn vague.
What do you mean? I want everyone to have access to this. As much as possible.
Whether or not talents are different from skills . . . thats a matter of debate, I subscribe to the theory that after sufficent practice, luck or natural talent are meaningless.
That's just objectively not true. You could practice all you want, but people don't work the same way. In arts, at least, and in professions requiring creative thinking you pretty much have to have talent.
Besides what about the total devaluation of human skills? As I mentioned above, when everyone has every qualification the people who get jobs are those willing to work for minimum wage.
I disagree here. The people who get the job will be the ones who produce the best results.
It's going to lead to a future where nearly all the wealth is held by the few who own businesses, as again until we hit post-scarcity.
Again, I completely disagree.You are forgetting several things. In such a setup, the personal mobility would also greatly increase. As would the workers' ability to defend themselves legally and/or start their own businesses.
 
Besides what about the total devaluation of human skills? As I mentioned above, when everyone has every qualification the people who get jobs are those willing to work for minimum wage. It's going to lead to a future where nearly all the wealth is held by the few who own businesses, as again until we hit post-scarcity.

TL: DR I think you're being hopelessly naive about this.

There's kind of an issue whereby no matter the specifics of how P&P skills work, it doesn't take more than a minute to work out what dystopian horrors it would inevitably lead to. I personally think Shadowrun handled it pretty darned well. (I absolutely admit to bias here, I have played a frack-lot of Shadowun) P&P skills existed, but only for physical skills, they'd never be as good as you could reach with actual study and practice, and in any case you needed to actually have your nervous system and musculature wired with a skillwire system to use them in the first place. (Or a move by wire system, but they were far more horrifying). Stuff for non-physical skills existed, but knowsofts were basically just expert systems, like a smart user manual.

It really doesn't work out all that well. Any tech has social implications and complications, and P&P more than many.
 
Not really? I mean, universities do scientific research. They'll just shift more to that front. Also, not "currently don't exist". As I said, it would all depend on how skill uploading would work. But the point is, until "perfect peak skill sets" are created, ie skill sets polished to perfection, where no improvement is possible, education will be required to improve available skill sets.

That's what government financing is for. Educated population is a productive population. Free education is a thing, even in modern world. It should absolutely be a thing when it's easier and cheaper in the future. This is not intended to be sold solely by our firm, at least not for long. This is, just like peak human and later immortality, meant to be pushed through the government, to reach as wide population as possible.

Let's just say that I fundamentally disagree.

It would boost the economy, by a lot. Because it would mean that more people will compete for high-requirement jobs too, meaning better people will get them, and there will be more such jobs opening up. So, yes, I fully think it'll be a very big boost to the economy.

What do you mean? I want everyone to have access to this. As much as possible.

That's just objectively not true. You could practice all you want, but people don't work the same way. In arts, at least, and in professions requiring creative thinking you pretty much have to have talent.

I disagree here. The people who get the job will be the ones who produce the best results.

Again, I completely disagree.You are forgetting several things. In such a setup, the personal mobility would also greatly increase. As would the workers' ability to defend themselves legally and/or start their own businesses.
I think quite a bit on this depends on where the QM wants this quest to be on the Cynical v. Idealic Scale. You're kinda high on the Idealism side, while your opponents are more Cynical.
 
So...the ones with the access to the best skill sets?
Which, if we can do it, would be anyone willing to contribute their own advancements of said skills to the databases.

Also, experience will likely play a big role, especially with the immortality tech coming out. I mean, assuming the same skill, whom would you choose? Someone who has a hundred years of experience, or someone who just got the skills? On the other hand, an argument can be made, if P&P skills are good enough, that there's no difference. In which case people best at social networking, and people who are easiest to work with, and people most willing to work (not in the sense of "work for less pay" but "work with more determination") will eventually dominate the market.
I think quite a bit on this depends on where the QM wants this quest to be on the Cynical v. Idealic Scale. You're kinda high on the Idealism side, while your opponents are more Cynical.
True. Very true. On the subject, I fully see how many short and mid term problems this might cause, as the markets and society adjusts. But it also creates an incredible boost. If nothing else, it should allow people to far more freely switch jobs, eventually finding ones they like most.
 
Not really? I mean, universities do scientific research. They'll just shift more to that front. Also, not "currently don't exist". As I said, it would all depend on how skill uploading would work. But the point is, until "perfect peak skill sets" are created, ie skill sets polished to perfection, where no improvement is possible, education will be required to improve available skill sets.
I dropped the ball on this one. I wrote that comment on the assumption that the majorities of a university's funding came from tuitions. I looked up values from Leeds and Oxford, its actually around 16 -20 %. A significant loss of income, but hardly crippling.
Without a breakdown by what each grant was given towards I can't do more than speculate but I think this would hurt the humanities more than the sciences.
Again, I completely disagree.You are forgetting several things. In such a setup, the personal mobility would also greatly increase. As would the workers' ability to defend themselves legally and/or start their own businesses.
Your own post argues against you.
What will happen? A global transformation of the markets, with heavy potential for "clan" culture arising (because if you can get skills without training, then it's far easier to higher your relatives / friends). Being nice to others will open a lot of doors, as, again, barring truly talented people, skill level will become largely irrelevant for the hiring purposes.


That's just objectively not true. You could practice all you want, but people don't work the same way. In arts, at least, and in professions requiring creative thinking you pretty much have to have talent.
As I said a matter of debate. Lets not get into this as frankly the only person whose opinion matters is Hoyr's.

I disagree here. The people who get the job will be the ones who produce the best results.

So...the ones with the access to the best skill sets?
Thanks for the support. Given that I don't believe talent is important in high level competitions the only differences here are personality traits.


Which, if we can do it, would be anyone willing to contribute their own advancements of said skills to the databases.
Frankly I think P&P is likely to become a retirement fund for a lot of people.
 
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Which, if we can do it, would be anyone willing to contribute their own advancements of said skills to the databases.
So you don't think the business model of "pay the best large sums for their skills and then charge a lot for them" is gonna come into being?

Also, experience will likely play a big role, especially with the immortality tech coming out. I mean, assuming the same skill, whom would you choose? Someone who has a hundred years of experience, or someone who just got the skills? On the other hand, an argument can be made, if P&P skills are good enough, that there's no difference. In which case people best at social networking, and people who are easiest to work with, and people most willing to work (not in the sense of "work for less pay" but "work with more determination") will eventually dominate the market.
Sure, experience will definitely be a factor.

But the bottom line is the bottom line, and if things can be done well enough with just the skills, then...

It's nice to say the ideal a company wants is to produce the best product/service, that it isn't always the case. Sometimes - a lot of them time - it's about producing a product/service that's good enough which you can charge less for. Minimum wage workers with basic skill packages taken over better candidates is absolutely gonna be a thing.



I think we're all on the same page, we just have different opinions on how long and upsetting that "short/middle term" is gonna be.


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Thanks for the support. Given that I don't believe talent is important in high level competitions the only differences here are personality traits.
Sure. I mean, I don't really agree about talent not being a factor - but it's just one of many, and I can't see how there won't be fierce competition with respect to skill sets of various quality and exclusivity.

Ideally the government issued ones would be the best by a notable margin, but...
 
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I dropped the ball on this one. I wrote that comment on the assumption that the majorities of a university's funding came from tuitions. I looked up values from Leeds and Oxford, its actually around 16 -20 %. A significant loss of income, but hardly crippling.
Without a breakdown by what each grant was given towards I can't do more than speculate but I think this would hurt the humanities more than the sciences.
Can't speculate too much here (I'm only involved in hard sciences).
Your own post argues against you.
Let's just say that it can go many ways, and will likely go in many ways in many different places, but overall I expect a great deal of worker mobility increase.
Thanks for the support. Given that I don't believe talent is important in high level competitions the only differences here are personality traits.
...Ie talent? Because really, what is a talent but an innate affinity towards something, coupled with drive and personality traits allowing one to do something well?
Frankly I think P&P is likely to become a retirement fund for a lot of people.
Immortality, remember? Retirements are not going to be a thing until post-scarcity (which, to be fair, isn't that far away).
So you don't think the business model of "pay the best large sums for their skills and then charge a lot for them" is gonna come into being?
I would do everything possible for it not to become a thing. And we can do a lot there. Lobbying with governments (pretty much all education funds can be funneled in this tech, or at least most of them). Setting up Paragon Skill clinics for people to come get their skills at. Probably many other things too.

Also, I'd like to point out that I do think that skill donors should be compensated, if possible. At least initially, and/or until they buy into the system of skill sharing.
 
Also, I'd like to point out that I do think that skill donors should be compensated, if possible. At least initially, and/or until they buy into the system of skill sharing.
I'm glad, cause they're gonna need to be compensated quite a bit - or somebody is gonna offer to do so. Our best hope at cutting off some of this stuff is by making sure the "official" PI/SA line of skill sets is noticeably the best in terms of content and support, which is probably gonna mean some serious investment.
 
Glad to hear you two are on the same page. I still feel the Cabira is poorly optimised for the Alliance, they aren't looking for a hunter killer.
Also when I said the Cabira was a late game frigate I said that under the assumption we'll be producing Cabira MK whatevers until there aren't any more reapers. Not that it was the be all end all of ship design.
They're not looking for a hunter killer today, or at least they can't be seen as needing one today. The thing is, though, war with the Batarians is coming, and very soon. If you look at the political situation, it's obvious: the Alliance has received what amounts to a mandate to build settlements/colonies in an area that has for thousands of years been considered an area of Batarian influence. Moreover, the Batarians have basically declared war on the Alliance already, since anyone with even a modicum of sense can tell that this whole "pirate army" thing is just a fig leaf.

The obvious, stark truth, the one that the politicians are desperate to cover up, is that the moment humanity came on the scene and gave the Turians a bloody nose, yet proved to actually be very amenable to negotiation with the Asari (unlike, as a pure hypothetical, the Batarians, who have been restless and hostile for thousands of years, forcing other species into slavery, funding pirates, oppressing their own people and demanding that other governments do the same, etc), the Alliance was basically ordered to provoke the Batarians into a war, and everyone knows it. That's why the Alliance is investing heavily into dreadnought/carrier production rather than colony defense: it's only a matter of time until those dreadnoughts/carriers are going to be needed to run off the Batarians' own dreadnoughts. Hell, the Alliance is probably getting tens of trillions of foreign aid from the Council that is "secretly" being earmarked for human dreadnought production, to get the Alliance up to speed quickly.

So, what the Alliance thinks it wants is a smokescreen: a bunch of mass-produced, cheap frigates that they can parade around to show the galaxy (eg. the Batarians) that their military budget is really, truly, going to colony defense, honest. We totally buy your "pirates" story and we're not really secretly investing hundreds of trillions into dreadnoughts to counter your invasion plans. What the Alliance really wants, but doesn't know to ask for, is "colony defense" frigate that can be quickly and easily re-tooled to fight the coming war with the Batarians. That's the Pydna model: a bunch of cheap 100-meter frigates, outfitted with drones and anti-ship missiles for colony defense, that can all be retrofitted into dreadnought-killer Cabiras in 18 months when the Batarians invade.

As to the Reapers, I'm not entirely sure that the Reapers will even be vulnerable to GRASERs. All you really need is TIR shielding--not even TIR stealth!--to make laser weapons obsolete, and it's likely that the Reapers have tech more advanced than that. No; lasers, like anti-ship missiles, are an interim measure, to let PI and the Alliance dominate the galaxy for the next 5-10 years while we develop more effective weapon systems out of Repulsor particle beams and black hole guns.

I'd like to see it switched over to RP in a pool rather then dice. I don't know about @TheEyes but I generally spend an hour or two optimizing the dice layout to get 95%+ certainty of completion. Cutting it down to simply allocating RP would turn that into a one job.
Yeah, I'm starting to come around to that thinking myself. Maybe just pre-roll the RPs and let us assign them as desired?

Hm. Well if we assume that every planet has an average of 3 cities and the SA has a current total of 50 planets, going off the Human worlds list, for a total of 150 cities then we could put a GARDIAN tower and Arc Reactor to power it in every city for 15,225m credits. If we wanted to be more secure a trio of towers in each city would put us back 45,675m, a mere 9.7% of our total budget for this quarter.
There has to be more to it than that, or the Alliance would have done it already; as you've said, protecting 150 cities with GARDIAN towers is cheap, and kind of a no-brainer considering the politics. Maybe there are hundreds, even thousands, of "undocumented" colony towns scattered over each of the 50-100 human colony worlds? Maybe these towns don't properly register with the Alliance colonization board, and only have a few hundred, or thousand people each? That actually seems likely, given that the whole premise of being a colonist in the first place is to get away from an overcrowded planet and its "oppressive" government(s), and moving to an officially-sanctioned city with hundreds of thousands of other people is kind of the opposite of that.

How hard would it be to make the GARDIAN towers semi-mobile? If they can move around a bit, it makes them harder to target from orbit as they can constantly change their position.
In other words, you want to build Bolos. I think we'd need to invest in tank research for that, and we've got a little too much on our research plate already.

Amusingly, if we actually went with our super frigatte that can compete with Dreadnoughts, the best thing the Alliance could do would be to sell all their Dreads and Carriers immediately and buy thousands of our frigattes for that money.
Well, what we really need is a quick 1-3 trillion cash infusion right now, so we can get started on the space factories to build our dreadnought killer fleet a few quarters early. It's unfortunate that there isn't enough mutual trust and knowledge between Revy and whoever is secretly funding the hundreds of trillions worth of Alliance dreadnoughts; if we could siphon off 1-2% of that cashflow for a quarter we'd be able to get Cabiras out that much sooner, and make the whole dreadnought investment thing yesterday's news.
 
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I'm glad, cause they're gonna need to be compensated quite a bit - or somebody is gonna offer to do so. Our best hope at cutting off some of this stuff is by making sure the "official" PI/SA line of skill sets is noticeably the best in terms of content and support, which is probably gonna mean some serious investment.
Working with the governments should be a priority here. They also have a noted interest in having the best skill sets for their population. And an ability to disseminate them.

Really, where this will have the greatest impact is in child care and socialization. Because the next generation? People being born in five, hell, even one year? Will have a completely different experience growing up. Think about it. Born from mothers who have undergone peak human treatment and enjoying both the benefits of top-rate genemodding and peak human treatments from birth, having all the skills possible integrated into their upbringing from the start... Yeah, this is going to mess up social order by a lot. I mean, with this, children working full time at 14 or even less should be a new norm again. And that's likely the smallest change.
 
[X][Investigation] See who we can outsource production to for the following:
-[X] Waterloo Class Frigate Block 3 Upgrade
-[X] Huai-Hai Class Frigate Block 6 Upgrade
-[X] Anti-starship missiles - try to get non-exclusive licenses for production by several different munitions manufacturers, since the Alliance is going to want to get every missile in the fleet replaced/upgraded eventually.

Many companies are available that would be willing and able to license these products. The question devolves down to a more political one. You could license to the larger companies. They can get the tech deployed the fastest. Most of the profit would be funneled towards Earth. However, these companies tend to be associated with Terra Firma or the Isolationists.

On the other hand there are a lot of smaller companies in the colonies. Their political views tend to be more inline with your own. A lot of the profit would feed colonial development as well. ON the downside there would be less rapid deployment of the technology.
BTW @Hoyr, are we going to get options to vote on how to proceed here? I'm thinking that the block upgrades should be given to long-established companies on Earth/Sol system: those need to be done fast, and the colonies just don't have the resources and space docks to do the job quickly enough. The anti-ship missiles, however, should be preferentially assigned to the colonies: they're smaller, easier to build even in terrestrial factories, and they're going to be a more permanent source of continued income, as the Alliance is going to want to keep using these missiles to resupply its carriers.
 
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I think the problem with pre-rolling is cases like Gaven Dor, where he does better or worse depending on where he's assigned.
 
As I said, education industry will change, that's for sure. From "mass producing skilled labour" to "producing skillsets fit for mass production". And, even assuming we develop technology to accumulate skills from multiple users, where anyone can "plug in" adding their expertise to the overall skillset, improving it (and I hope we can develop it), I doubt that, at least in the first several years, there will be no point left in teachers / professors to create those skill databases. Also, at least for a generation or two (or, given immortality tech, for a hundred years or so), there will be a large subset of humanity not wanting to use this technology, I am willing to bet.

As to the other questions. Well, I'd much rather push for the skill downloads being free of charge, or at least very affordable, while skill uploading is heavily compensated, with perhaps skill uploading being also a requirement of having access to P&P downloads. At least skills like math, engineering, agriculture, law, philosophy and such I'd make free of charge, with maybe something charged for basket weaving.

To whom to sale? Well, for the first several years I'd try to limit the sells to humans, which would score us massive points with the Alliance; we can easily justify this with "tech developed for human brains". I'd donate P&P sets to prisons and schools. I'd prohibit sales of weapon handling, hand-to-hand fighting and other related skills to people convicted for violent crimes, while limiting sales of economic skills and such to those convicted for fraud and similar crimes. Sales of weapon handling skills should be regulated and the buyers registered in some database.

What will happen? A global transformation of the markets, with heavy potential for "clan" culture arising (because if you can get skills without training, then it's far easier to higher your relatives / friends). Being nice to others will open a lot of doors, as, again, barring truly talented people, skill level will become largely irrelevant for the hiring purposes. Skills aren't talents, though, so that should mitigate a lot of problem. We'll probably see an explosion of arts of various kinds and other fields where technical skills don't decide the ultimate success.
Affordable? Sure.

Free? Hell no. Basic, easily atainable skills, maybe, but the more advanced you get, the more it should cost. Same model as regular education. How are we going to pay people to upload there skills of we aren't going to charge anything? Bleed money? We are running a business, and businesses exist to make profit. Yes, you can just say "the government will take care of it" but if we are just turning it over to the goverment, they are going to control it anyways, so this discussion is moot.
 
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