Eh.Aaaah-hah-ha. Let's put VI's in our brain with the ability to manipulate the control of our body!
All of my no, and some I'm pre-emptively skimming off others.
Waaay too easy to exploit with Geth Rogues/Reapers. We should start adding a Pro/Con section to the tech list, as well as what stage to them roll-out, ie 'Husks++', 'Post-Revelation' etc.
And 800 for Multi-core eezo drive and 1600 for the Ultra-compact FTL drive that makes the suit spaceworthy. At the same time, everything else in space is going to be the size of a WWII battleship, and capable of easily shooting down even a Mk II suit.
Don't get me wrong, they're highly useful, even critical as time begins to march onward and weapons tech begins to advance, but right now? The Mk. 1.75b is still dominant on land, and in space the Mk. II is basically skeet.
I've no doubt they have; I'm just fairly certain that they will fail. Remember that we haven't been resting on our laurels here in terms of ground combat. Our Legionary suits today are vastly superior to the one that Revy used to one-shot a YMIR mech (!!) during the power armor competition. We have better anti-armor missiles, and micro-missiles to counter human wave and hostage-taking tactics; we have better barriers; we have Repulsors for flight; we have IFVs with super-crazy weapons capabilities. Most importantly, we have advanced VI-driven weapons drones that let us force-multiply our troops exponentially.You are making the assumption that the Batarians haven't been improving their tech in preparation for the war with the Alliance.
As I mentioned in a previous post, the Cabira (and thus the Core Cabira techs) need to get done quickly, because I am fairly certain that PI is going to be the main focus of the Skylian Blitz in 2176 and I'd prefer that our headquarters not be nuked from orbit. That basically requires almost exclusive investment in Cabira techs for the immediate future. Compared to that goal, the Mk. II pales in importance. We'll get there, to be sure; just not right now.Also didn't Hoyd say that the MK II was vastly superior to the MK 1.75B? If so I rather we put at least 500 RP into just the MK II armor so that when the war starts a good portion of the army are equiped with the armor in case the Batarians upped their tech in anticapation of combat against the old MK models, it's not the Cabira is gonna done this turn anyway.
That is a terrible idea. Not only do you have the problem that a trip from one planet, through the Relay network, to another planet could potentially take days, but at every point in the process you're exposing the soldiers to ships and weapons on a vastly larger scale than they're equipped to handle. Again, you're turning soldiers into skeet.Also I meant for the suits to have FTL not fight in space but so that they be used to transport whole squads/Legions without the need for ships drastically reducing the need for ships in troop transport.
That is a terrible idea. Not only do you have the problem that a trip from one planet, through the Relay network, to another planet could potentially take days, but at every point in the process you're exposing the soldiers to ships and weapons on a vastly larger scale than they're equipped to handle. Again, you're turning soldiers into skeet.
Hmm, less useful than I hoped, at least initially. We'll need micro-QECs and cloud servers for these things to become truly game changing. Still worth the effort. No knowledge downloads? This means no engineering, no science, etc. Shame. Unless this can be handled by implants with databases of relevant info.A P&P skill is a chip that contains a VI neural network containing some skill set(s) that you plug int a ANI. It's basically a emulated sub-sapient/sentient mass of brain tissue in a sense. The chip, brain and ANI take a while to negotiate the connections so that the user can access the skill. Generally this takes a few days to a week during which the user should be practicing the skill both tho accelerate the connection, but also just to get used to having it.
From there the use has access to the skill (though adapting to having it can take more effort), the user can either learn the skill from the chip or build on top of the chip's skill. The latter has the issue that the expanded skill set isn't worth much if the chip is removed.
In gamist terms PnP skills let the user act as though they had up to a 4* in the skill depending on quality, once it's calibrated. Which skills? Pretty much any non-knowledge skill (That's usually covered by having access to the raw information). Creative skills experience a -1 penalty. The difference between performing a piece of music and writing one if you will, creative skills tend to draw to much on a person's holistic experience to make good work for the P&P skills to perform optimally.
- Unaware (That's a thing you can learn to do?)
0 Untrained
1 Beginner
2 Novice
3 Professional
4 Veteran (~4 Year Degree)
5 Expert
6 Elite
7 Legandary (Hawking (Astrophysics) and Tesla (Electrical Engineering) as well as Revy (Physics and Engineering) live out here)
As noted you can treat the skill chip as a trainer, or you can train additional points. Just note that if for example you have a firearms 4 chip and train firearms 5 removing the chip disables the 5th rank until you train ranks 1-4 or re-install the chip.
How many skills at once? The lesser of your natural logic or intuition scores. Revy can have 6. Most people can have 3 or 4.
P&P skill are made by recording some one with the required skill set better recorder better skill set.
At least that was the general idea.
I disagree. First of all, such things already exist in setting (remember that president (or some other high-level official, I forget) who was brain dead and then revived and integrated with a VI?). Secondly, universal translators are already close to that level of intrusion. Third, we have perfect black boxing, which should protect from hackingAaaah-hah-ha. Let's put VI's in our brain with the ability to manipulate the control of our body!
All of my no, and some I'm pre-emptively skimming off others.
Waaay too easy to exploit with Geth Rogues/Reapers. We should start adding a Pro/Con section to the tech list, as well as what stage to them roll-out, ie 'Husks++', 'Post-Revelation' etc.
And they have a Reaper to plunder for tech. Reaper which might have started to cooperate with said plundering.I've no doubt they have; I'm just fairly certain that they will fail. Remember that we haven't been resting on our laurels here in terms of ground combat. Our Legionary suits today are vastly superior to the one that Revy used to one-shot a YMIR mech (!!) during the power armor competition. We have better anti-armor missiles, and micro-missiles to counter human wave and hostage-taking tactics; we have better barriers; we have Repulsors for flight; we have IFVs with super-crazy weapons capabilities. Most importantly, we have advanced VI-driven weapons drones that let us force-multiply our troops exponentially.
Remember, it's magical space slavery which can out-compete other economic models enough for humans (and it seems USA-expy, culturally) to have to adopt it too.Remember, all this is being brought to bear against a species who has, given 2,000 years of access to mass effect tech, by 2185 still uses slavery to do most of its grunt work because they can't seem to get their VIs to do the work instead, and can't keep up with canon humanity in terms of tech despite the two millenium head start. No; basically the only way for the Batarians to even try to match us on the ground at this point is to throw themselves into the Leviathan, at which point they basically become Husks (I strongly suspect that the super-soldier that came after PI in that one event was from such a combination). Other than that, the moment we start landing Legionaries and Tigers on the Batarian homeworld our victory is assured; we just need to get to that point.
Pretty much. It's a sorta artificial limit so we don't develop into a Culture by the time of Reaper arrival. IC it's justified by how there's only so much Revy to boost research results of all our labs.So I was just looking at the planning post and was wondering why our research is growing so slowly? do we have a hard limit on the number of labs we can have per planet? and is there a way to remove the reduced efficiency of off planet researchers?
Well, what we really need is a quick 1-3 trillion cash infusion right now, so we can get started on the space factories to build our dreadnought killer fleet a few quarters early. It's unfortunate that there isn't enough mutual trust and knowledge between Revy and whoever is secretly funding the hundreds of trillions worth of Alliance dreadnoughts; if we could siphon off 1-2% of that cashflow for a quarter we'd be able to get Cabiras out that much sooner, and make the whole dreadnought investment thing yesterday's news.
I thought the Reapers only went after Space capable civilizations.
How much explosive could we potentially pack into a "planet bomb" of that size?
If the Reapers really are watching Revy, what should we, as OOC questers, try to respond with?
No knowledge downloads? This means no engineering, no science, etc. Shame. Unless this can be handled by implants with databases of relevant info.
So I was just looking at the planning post and was wondering why our research is growing so slowly? do we have a hard limit on the number of labs we can have per planet? and is there a way to remove the reduced efficiency of off planet researchers?
What does that do to research dice. I notice that we've got 4 research heroes, Revy, Conrad, Gaver and Mordin.How many skills at once? The lesser of your natural logic or intuition scores. Revy can have 6. Most people can have 3 or 4.
You could roll a d100 and just give us that percentile of what the bell diagram looks like.I'm thinking of just having people generate their averages... I'd let them generate their specialist points automatically though.
I tried to suggest this. Its what sparked this massive argument.I feel you vastly over estimate how much you need those. It's pretty much a vanity/OMGWTFBBQ project, I made it expensive for a reason.
Very true. We could build a better tech later, building upon it (ie matrix-style skill downloads that stay with you and don't need a chip. ).It can for the most part plus maybe a helper VI, or you know an extranet connection. Databases + a creative skill (at a penalty but meh) can stand in for a lot.
That doesn't say what you think it says. The corporations who re-legalized slavery weren't doing it because the economic model is superior; they did it because they wanted to not have to pay their own workers anything. Even magical space slavery isn't better for the economy; it's just better for a few ultra-rich people who, in the case of Anhur, managed to buy enough of the government to get a law changed. Slavery, like repealing banking regulations, is a great deal for a rich few who want to print money to line their own pockets, but it sucks for the economy as a whole.Remember, it's magical space slavery which can out-compete other economic models enough for humans (and it seems USA-expy, culturally) to have to adopt it too.
We just did that, and very successfully too. I'm not sure if @Hoyr is going to let us do another one, though; it's very much a potential game-breaker if we can just get 3 trillion credits worth of loan, although I don't think anyone doubts our ability to repay.Loans are a thing, you know.
And given our current cash inflow and projected cash inflow, borrowing 1-3 trillion is doable as our credit rating is solid, and we make enough profit to repay that loan within a few years, even if every new tech we developed flopped.
Emphasis mine.Well to open laser maximum combat range occurs at around one light second max, almost definitely less. Purely due to targeting and hit issues.
Okay so making some basic assumptions:
18 GW power at lens laser (about what you can shove into a 100m frigate based on my lazy calculations, I'll probably round to 20GW)
10m Lens (Yeah that's big but I'll fit)
400nm Wavelength (Violet laser)
0.1s pulse duration
Target effect at 18,000 km on graphite carbon, 0.9864 m wide hole 10.6 cm deep (Max depth is 3.2meters at best aspect ratio).
With 100nm wavelength (Ultraviolet subsection C)? Same effect at 72,000 km
With 20nm (Extreme UV)? 300,000km (one light second) 0.722m wide hole, 15.3cm deep.
With miniaturization I'm probably going to let it go up to x10 that power too (Same hole 1.53 meters deep at 300,000km, maximum aspect ratio hole? 6.9 meters deep)
You really don't need gamma ray lasers.
They give us comms that cannot be tracked.So what do the QEC's give us other than info-sec? as far as i know they need to be made in pairs so a drone swarm is a really inefficient use of this technology. if all they give us is info-sec, i think they are a lower on the priority pole than some of the better lasers, shields, and MK2 arc-reactors and suits, and sensors. I would like to develop and put up some orbital laser sats (with the permission of the alliance of course) in order to protect our primary base. Then we can worry about info-sec beyond super-blackboxing.
Also, they give us comms that can't be blocked. Which is also very, very important.They give us comms that cannot be tracked.
They give us comms that cannot be hacked.
They give us FTL comms. That means, if we put them on our sensor drones, we get FTL sensors. It's the next best thing to time travel. With GRASER ships and FTL sensors, we can hit a ship and destroy it at the speed of light, from light-minutes away where the target could never have a hope of retaliating.
QECs are pretty much the most awesome tech left on our list, after arc reactors and repulsors. If the Reapers didn't have such a massive headstart in terms of materiel, those three techs alone would mean our victory.
They give us comms that cannot be tracked.
They give us comms that cannot be hacked.
They give us FTL comms. That means, if we put them on our sensor drones, we get FTL sensors. It's the next best thing to time travel.
QECs are pretty much the most awesome tech left on your list, after arc reactors and repulsors. If the Reapers didn't have such a massive headstart in terms of materiel, those three techs alone would mean our victory.
Also, they give us comms that can't be blocked. Which is also very, very important.
Yes but only between two connections.They give us comms that cannot be tracked.
They give us comms that cannot be hacked.
They give us FTL comms. That means, if we put them on our sensor drones, we get FTL sensors. It's the next best thing to time travel. With GRASER ships and FTL sensors, we can hit a ship and destroy it at the speed of light, from light-minutes away where the target could never have a hope of retaliating.
QECs are pretty much the most awesome tech left on our list, after arc reactors and repulsors. If the Reapers didn't have such a massive headstart in terms of materiel, those three techs alone would mean our victory.
Infosec is rather huge when it comes to repelling invasions. Remember that the first thing that happens in an invasion is that the comm buoys are hacked/destroyed, preventing anyone from making a distress call. Now, granted that the response to such tactics should always be "When the comms go down, send a fleet," but then the red team tactics just evolve to destroying comm buoys in several decoy systems before going after the target.I understand that they are awesome in there security potential, i'm just questioning their use in the immediate future assuming an assault (ala the Skyllian Blitz). Do we know how expensive they will be or how large the are? because we will likely need invisible man or maybe even the TIR before the drones become useful/not a bucket of wasted money. It just seems to me that we have some things with a higher priority than the QEC.
You put the other side in a military base (or, in ParSec's case, in their HQ). Having all those endpoints interface with each other, with central command, or even with the civilian commnet is relatively trivial.Yes but only between two connections.
I assume Hoyr is going to solve it but it sometimes confuses me that we put QEC in every space ship without saying what its entangled too. Are we also giving away a QEC phone linked to every purchase? Is the Alliance going to need to by some kind of 'mothership'module?
Hmm, less useful than I hoped, at least initially. We'll need micro-QECs and cloud servers for these things to become truly game changing. Still worth the effort. No knowledge downloads? This means no engineering, no science, etc. Shame. Unless this can be handled by implants with databases of relevant info.
Very true. We could build a better tech later, building upon it (ie matrix-style skill downloads that stay with you and don't need a chip. ).
As I said,You put the other side in a military base (or, in ParSec's case, in their HQ). Having all those endpoints interface with each other, with central command, or even with the civilian commnet is relatively trivial.
I was just pointing out how its interesting that no one seems to be speculating the best way to optimise it.