I tried my hand at making a format, although I'm mostly building off UberJJK's ideas here. My philosophy is to keep everything as close as possible to how the quest is already being run, while restructuring it to encourage vote participation. What we have now is a lot of quest participation, but people usually post suggestions instead of voting. I, personally, have no idea how to construct a vote. The reason for this is because there's too much to think about at once. Also, there are some parts of the quests I enjoy more than other parts. For example, I don't particularly care about ParSec, but currently I'd need to include them if I'm to write up a vote that others can agree with.
With that in mind, I've proposed the following format:
Update X.0: Quarter Start
Adding UberJJK's explanation here, since I agree with it.
@Hoyr
This update starts the quarter off with a series of reports assembled by our various advisers and investigation teams. It would start off with a couple general reports on any major news items that are relevant to our interests. On top of the publicly available news these items would have a more detailed section put together by our investigations teams, the quality and detail of which would depend upon our information gathering capabilities compared to the difficulty in obtaining the information.
After that would be where any noteworthy reports from our advisers would go. This could be anything from information their contacts passed onto them, commentary on the above news items, suggestions for actions later in the quarter, or whatever else the GM deems important. It would basically be the bit where our Advisers actually
advise us.
Vote here would primarily revolve around Revy's reactions and responses to the content within. These votes
generally wouldn't get an update responding to them but instead shape serve to shape Revy's character. There would also be votes offering to dig deeper into various news articles, the results of which would appear in the next quarter's "Quarter Start" update.
In summary, I would say that the big, strategy-changing decisions should be voted on in this post, as well as the news, offers for new contracts, opportunities, etc.
A suggestion I would add is to include a list of which characters (research heroes, security team, etc.) are available. I'm proposing this as a part of a
Character Action System. The idea is, if the players say: "Wait! We should check with such-and-such first to see if this is a good idea", then we can choose a person to interact with from this list of characters. That character is then potentially used up, so you can't ask them again.
Update X.0.X: Quarter Start Results
These are a series of result updates; the number of updates in the series would be however many are necessary to resolve everything. It's a series because sometimes I see choices result in more choices, like when choosing to reply to Mordin's email resulted in an option to hire him.
BIG NOTE: It's the Quarter Start Result series, but the resolving and secondary voting might turn up issues that belong in other update sections. It's fine whether these all issues are resolved immediately, resolved in their proper updates, or some are resolved immediately while some are deferred. Go with whatever seems natural. As a player, I wouldn't be confused either way.
Update X.1: Production/Construction
Production is fine, but I personally would like to be reminded what our current commitments with the Alliance Navy etc. are, so I know approximately how much of our production capability is tied up in contracts.
Update X.1.X: Production/Construction Results
Again, This is potentially series of result posts.
Update X.2: Research
Keeping the current research system as it is seems fine to me. I enjoy watching the micromanaging. And the hilarity when research juuuust fails to finish is always great.
If it turns out either Update X.1 or X.2 don't have much content, then they could be combined into one.
Update X.2.X: Research Results
Update X.3: Remaining Unused Actions.
Here, players propose what all the other non-production/research departments should be doing this turn. This includes hiring, marketing, security, ParSec squads, asking for favours, etc. However, this should only be in-company stuff, where we are giving the orders instead of reacting to outside news. If the council is requesting us to entertain a spectre, or if Liara wants to use our labs, then that should be in Update X.0. Here in Update X.3,
we ask the council to send a spectre, or ask Liara to send interesting information to her colleagues.
If X.0 is the update where we React, X.3 is the update where we Proact (if that's a word), and players are the ones who suggest options instead of the GM.
Even if the Character Action System I proposed is not used, I suggest some way to make it clear how many and what type of actions we are allowed.
Important: I'm more encouraged to vote if I'm given some framework for what I'm allowed to do. This is why the CK2 system works so well.
Update X.3: Remaining Unused Actions Results.
Update X.4: Personal Actions + Events
Self Explanatory. However, this could be subsumed into one of the other updates, like X.3.
Update X.4.X: Personal Actions + Events Results.