Ship Size (m)
|
100
|
|
"Normal" Top FTL
|
15
|
|
Ship Part
|
100.00%
|
$46,296,296,296.30
|
Frame
|
0.40%
|
$185,185,185.19
|
Hull
|
0.40%
|
$185,185,185.19
|
Thrusters
|
5.25%
|
$2,430,555,555.56
|
Mass Effect Core
|
53.00%
|
$24,537,037,037.04
|
Power Core
|
15.00%
|
$6,944,444,444.44
|
Sensors
|
3.00%
|
$1,388,888,888.89
|
Armor
|
6.25%
|
$2,893,518,518.52
|
Shields
|
7.28%
|
$3,370,370,370.37
|
Weapons
|
7.37%
|
$3,410,185,185.19
|
Spinal
|
5.10%
|
$2,361,111,111.11
|
Secondary
|
0.52%
|
$238,888,888.89
|
GARDIAN
|
1.75%
|
$810,185,185.19
|
Crew
|
0.05%
|
$23,148,148.15
|
Misc
|
2.00%
|
$925,925,925.93
|
|
|
|
Arc Reactor
|
|
$2,934,823.44
|
Repulsors OP
|
|
$800,000,000,000.00
|
Repulsors Saner
|
|
$800,000,000.00
|
|
|
|
"Normal" War Ship
|
|
$46,294,444,444.44
|
Carrier
|
|
$42,247,685,185.19
|
Bare Bones Civilian
|
|
$9,304,027.78
|
PI Upgrade Warship
|
|
$41,132,564,453.07
|
PI Low Budget Warship
|
|
$13,520,924,383.79
|
|
The following were determined using math:
Mass Effect Core
Spinal and Secondary Weapons
Arc-Reactor and Repulsors (Order of magnitude variation maybe reasonable)
Other are guesstimates or just random numbers that sound good enough.
PI Upgrade Warship is just replacing the reactor and thrusters.
PI Low Budget Warship is replacing the reactor and thrusters, using a 7.5Ly/day core (15Ly/day effective due to repulsor) and using cheap alloy substitutions.
Straight off the bat I just don't think the hull and frame should cost anywhere near that much. Together they represent 370m credits which is pretty insane considering an
entire civilian ship of the same size costs 9.2m in comparison. Yes the military grade ship is going to be using stronger alloys but that doesn't really justify a 40x increase, more if you look at just the hull&frame cost of the civilian ship, in cost.
With the Pynda I figured a military grade ship without all the expensive military equipment would cost 150% more putting it at 15m and throwing in another 5m for the hyper-modularity equipment.
I was also under the impression that weapons made up a far larger proportion of the cost because of:
As for a armed space factory (aka ship yard).
Lets see rip out the MA guns for ~50%, down size the core... IDK less 40% base price... Less armor and power needs... A little rounding... Lets say 7.5 billion total for an armed small space factory with a single layer of warship armor plates, warship barriers, a full guardian array and such. It'd basically be a ~300m carrier that can't go fast and has next to no fighters. Using you current tech it could probably delay an actual warship for some time or tangle with 4-5 Terminus raiders.
It would make sense for them to be the most expensive part after the FTL Drive. Because out of everything on the ship they are the two things that require massive amounts of Eezo. The FTL Drive for propelling the ship to FTL and the MACs for lightening the projectiles to the point where they can hit ludicrous speed over a rather short distance.
I also can't help but wonder where you got the Repulsor figures from? Because they are nothing in line with what we've previously being working with. From prior information we know that equal sized Repulsors cost the same as an Arc Reactor.
To get 800m Repulsors would require them to be 1.6 kilometers in diameter 6.4 trillion newtons of force () consuming 179.2 petawatts of electricity.
I've being using 1m Repulsors, 2.5MN and 70GW*, which cost 500,000cr. Although since you mentioned something about multiple repulsors interfering I should probably change the 3x 1m Repulsors to 1x 1.8m Repulsors instead.
On reflection I think that price should scale with (d2/d1)^2 rather then d2/d1 that way quadrupling the output quadruples the cost rather then doubling it. It fits better with the way Arc Reactors scale. In that case a 800m Repuslor would still be over kill at 12.6m in diameter, 400MN of force, and 11.2TW of power. For comparison's sake in
this post I estimated that a 10m (250MN) would be 4x faster then a normal anti-matter drive. So a more accurate figure would be 500m.
This does however tell me I need to re-do the numbers of the Pynda since I've being using 1m instead of 10m Repulsors for some reason, probably due to a typo months back.