Shepard Quest Mk VI, Technological Revolution

Neutal interface controlled mechs with thumbs.

So, another thing we need to research then, for the militarization of the Milky Way Galaxy, in order to improve social standing and their resistance of giant space metal cuttlefish.

....Admittedly, that was a sentence I never thought I would type.

The galaxy is so unfair to creatures that don't have multiple posable tendrils/fingers/whathaveyou isn't it?
 
A thing to investigate: vorcha and their history. To me, they seem like a clear cut case of engineered species. Consider:

1) Their total lifespan is 10 (20? Wiki says 20, but I remember 10) years. Vorcha we see in games are likely 6, 8 years old at most (15 if we go with 20 years lifespan). At least some of them weren't born in space, but were kidnapped from their pre - spaceflight, possibly post - apocalyptic home world at some point in their life. Yet, they can function in modern society, operate advanced equipment, are fully mature. Vorcha are quite smart, or at least are very capable learners

2) They don't evolve. This alone proves they are an engineered species. Social pressure alone, if nothing else, would have seen vorcha with biggest packs of unspecified cells produce the most offspring in each generation. In millions of years? Yeah, "their DNA remained the same" is BS. They face serious competition, fighting among themselves. They should be changing. That they don't likely shows that there are mechanisms inbuilt preventing that change.

3) The whole adaptivity thing they have. Let me quote "the lungs of a vorcha placed in a barely-breathable atmosphere will adapt to better use the gases there". Planets, in general, only have a single atmosphere. There's literally no reason for a natural evolution to produce mechanisms that adapt organisms to different gas mixtures as needed. Vorcha can adapt to different gravity levels even. I mean, these are clear indicators that they were engineered to adapt to different planets. You just don't find such variety of environments on a single world.

So, yeah, in my mind vorcha are clearly an engineered species, or someone in a post - apocalyptic situation, where the knowledge of their civilization was lost. So, I think we could try to investigate vorcha history (what's Liara's doing right now, anyway?), and maybe, as an experiment, hire a vorcha to work for us, possibly as a scientist (there have to be some).
Are you sure they weren't a "designed" species?
 
The Elcor are a quadruped race with no posable thumbs that prefer 2x times gravity compared to Earth with a tendancy for second guessing.

The fact that it is difficult to build actual warships for them is what led them to building landing vessels to deploy ground troops in canon.

Technically, the Nerve Machine interface should avoid the whole 'building an custom UI' business, but ship repairs?
Oh, the Drell would pilot them, but the Elcor would buy them.
 
Hmm... Modular Body Armor. Sell something that can fit both a Hannar, an Elcor, and a Volus without needing different sizes.
 
Hmm... Modular Body Armor. Sell something that can fit both a Hannar, an Elcor, and a Volus without needing different sizes.

Problem with that is that the Volus require a high pressure environment that contains high level of ammonia.

There is that planet that the SA is trying to fleece the Volus over with though...

EDIT: Out of those three, the Hanar are pretty much chump change, reliant on an automated defense grid and a couple of small fleets.

Volus have one of the largest economy, due to being one of the oldest client races and been selling crap and ships to the Turians for thousands of years.

The Elcor and SA are said to be equal in terms of economic might, which means that the Elcor could match the SA in terms of military.

The Elcor are scary...
 
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Also, there's the slight problem of the Kaiju probably having bloodstreams with far greater pressures than anything the volus were ever capable of surviving.
 
Discussed, Not Built
Asteroid Spin Mining
This should be upgraded to "Researched, not built" now that we have GW lasers, since that's really the only tech we need unless @Hoyr says otherwise. One of my big strategies was to get the Appia/Virgo modular space station products out to mining companies this quarter, and if noone bit on the idea to buy one up as a demo project. Next quarter we start building large, industrial-scale mining lasers for asteroid spin mining, and start building infrastructure for "the highly mobile 10%", get people used to living in a way that allows their home to be as mobile as their data.
 
This should be upgraded to "Researched, not built" now that we have GW lasers, since that's really the only tech we need unless @Hoyr says otherwise. One of my big strategies was to get the Appia/Virgo modular space station products out to mining companies this quarter, and if noone bit on the idea to buy one up as a demo project. Next quarter we start building large, industrial-scale mining lasers for asteroid spin mining, and start building infrastructure for "the highly mobile 10%", get people used to living in a way that allows their home to be as mobile as their data.
Thanks, changed. Anything else I've missed? I see mention of Xenobiology below the Project Via post. How are we doing on the Salarian life-extension front?
 
I maintain that spin mining is unlikely to work, or is likely to be far more complicated than anticipated. With free energy and lasers, we are likely to have far more luck with more conventional methods of material processing.
 
I maintain that spin mining is unlikely to work, or is likely to be far more complicated than anticipated. With free energy and lasers, we are likely to have far more luck with more conventional methods of material processing.
Agreed here; Spin processing is great when you can't easily get to and from the asteroids, but have free lasers. (fuel Ain't cheap!)

When it doesn't cost anything to move back and forth to process an entire asteroid, it becomes cost effective to do so instead of just cherry picking the best stuff off of spin mining.
 
As I said before, at some point we may be able to actually apply force, or, to be more precise, economic and political pressure to the council. We hold the keys to technological singularity, and, by the time our superships roll out, there won't be much council will be able to do against us. They won't go to war against humans if we start developing AI in accordance to human safety regulations, but in defiance of council law. They won't even be really able to apply economic sanctions, as those would hurt them more than us. They, essentially, will have little option but to agree.
Strong-arm the Citadel Council? That sounds like a good way to have our Arc Reactor patent taken away from us, at least, and a flood of Spectres coming after us at worst. Sure, we'll be awesome, but the Council has blind crazy on their side. :)

Thanks, changed. Anything else I've missed? I see mention of Xenobiology below the Project Via post. How are we doing on the Salarian life-extension front?
My plan so far has advanced xeno for 2174-Q4 deployment, hopefully followed by aggressive courting of the Salarian Councilor for an AI license. I think you're suggesting Eternal Youth, which is yet more techs that we have to put on the tree.

Long term tech planners keep in mind: the Shepard Quest equivalent Skylian Blitz is coming. In canon it happened in early 2176, which seems like a reasonable minimum of time to set up something insanely complicated like a simultaneous multi-system "raid" by pirate "fleets" to me. We need to have some sort of super-frigate design up, and at least partly deployed, by then, and now we have to do so with a small raft of extra interim techs for our GRASER-frigates. It's going to take some work to get everything together, and we might need to further delay some of the less immediately-important techs to do it, like Eternal Youth and the Mk II suit.

I maintain that spin mining is unlikely to work, or is likely to be far more complicated than anticipated. With free energy and lasers, we are likely to have far more luck with more conventional methods of material processing.
Agreed here; Spin processing is great when you can't easily get to and from the asteroids, but have free lasers. (fuel Ain't cheap!)

When it doesn't cost anything to move back and forth to process an entire asteroid, it becomes cost effective to do so instead of just cherry picking the best stuff off of spin mining.
I would normally agree, except two of the most dense elements, and thus the ones that you can skim off first with a spin-mining project, are going to be eezo and palladium, the former of which is the limiting factor in building FTL drives and the later of which we're going to need in huge amounts to make Arc Reactors out of.
 
Strong-arm the Citadel Council? That sounds like a good way to have our Arc Reactor patent taken away from us, at least, and a flood of Spectres coming after us at worst. Sure, we'll be awesome, but the Council has blind crazy on their side. :)
Let's just say that I completely disagree here.

My plan so far has advanced xeno for 2174-Q4 deployment, hopefully followed by aggressive courting of the Salarian Councilor for an AI license. I think you're suggesting Eternal Youth, which is yet more techs that we have to put on the tree.
I am suggesting a promise of eternal youth. "Grant us AI license, and we'll keep working on, and will sell you the secret of eternal youth".
I would normally agree, except two of the most dense elements, and thus the ones that you can skim off first with a spin-mining project, are going to be eezo and palladium, the former of which is the limiting factor in building FTL drives and the later of which we're going to need in huge amounts to make Arc Reactors out of.
There are tons of issues. Like density is not proportional to heat capacity, heat conductivity, melting heat, or melting temperature. The first things to spin off (and will need to be collected later) will be the elements that are easiest to melt. Eezo is also strange, and, well, its density is likely strange too.

Basically, simply designing a drone swarm to fly to an asteroid then slowly cut it apart to produce ready blocks of processed materials should be more economical. We have free energy. That's something we should be taking advantage of.
 
Titanium (pure no that was alloyed...) is twenty times (x20) the value of steel (about) right now. I'm figuring that the material used is aiming for as light and strong as possible; so a fancy titanium alloy or such is used. While civilian is cheep as possible Considering the relative cost of the parts getting the lightest frame and hull goes a long ways to getting the most out of the FTL drive and as we've noted that's worth it.

Titanium is actually a pretty bad example. The stuff is complex (hence expensive) to purify and difficult (even more expensive) to work. I imagine that the cost factor is a lot lower in ME due to improvements to the refining process and manufacturing techniques.

I was mathing out the civilian multipliers... it kinda at x0.0575 the military one for the hull/frame right now... :( I can really take to much more out...

Edit: It could probably stand to go down... Hmm to how much? The multiplier is x20 or more depending on the stuff used...

I think the problem is that you are trying to spread the cost of the Frigate out too evenly. I mean think about it for a second; the frame and hull for a 100m military frigate in the chart below comes to 370m credits. That just seems way too high for what is essentially metal printed into a shape.

Charts below
         
Ship Size (m) 100      
"Normal" Top FTL 15   Multiplier Civilian
Ship Part 100.00% $46,296,296,296.30   $9,257,222.22
Frame 0.40% $185,185,185.19 0.00575 $1,064,814.81
Hull 0.40% $185,185,185.19 0.00575 $1,064,814.81
Thrusters 5.25% $2,430,555,555.56 0.0002 $486,111.11
Mass Effect Core 53.00% $24,537,037,037.04   $4,907,407.41
Power Core 15.00% $6,944,444,444.44 0.0002 $1,388,888.89
Sensors 3.00% $1,388,888,888.89 0.00002 $27,777.78
Armor 6.25% $2,893,518,518.52   $0.00
Shields 7.28% $3,370,370,370.37 0.00002 $67,407.41
Weapons 7.37% $3,410,185,185.19   $0.00
Spinal 5.10% $2,361,111,111.11   $0.00
Secondary 0.52% $238,888,888.89   $0.00
GARDIAN 1.75% $810,185,185.19   $0.00
Crew 0.05% $23,148,148.15 0.01 $231,481.48
Misc 2.00% $925,925,925.93 0.00002 $18,518.52
         
Arc Reactor   $2,934,823.44    
Repulsors OP   $40,000,000,000.00    
Repulsors Saner   $40,000,000.00    
         
"Normal" War Ship   $46,294,444,444.44    
Carrier   $42,247,685,185.19    
Civilian   $9,257,222.22    
PI Upgrade Warship   $40,372,564,453.07    
PI Low Budget Warship   $12,760,924,383.79    
PI Low Budget Carrier   $6,795,368,828.23    

Here is what I think are more realistic numbers:
     
Total Cost 100.00% $46,296,296,296.30
Frame & Hull 0.05% $23,148,148.15
Thrusters 5.00% $2,314,814,814.82
Mass Effect Core 53.00% $24,537,037,037.04
Power Core 9.00% $4,166,666,666.67
Sensors 0.10% $46,296,296.30
Armor 5.00% $2,314,814,814.82
Shields 10.00% $4,629,629,629.63
Spinal Weapon 10.00% $4,629,629,629.63
Secondary Weapons 5.00% $2,314,814,814.82
GARDIAN 1.00% $462,962,962.96
Crew 0.05% $23,148,148.15
Misc 1.80% $833,333,333.33

We all agree that Eezo is incredibly expensive. So lets look at the components on a ship that use the most Eezo:

1) FTL Drive - Duh
2) Spinal Weapon - Needs lots of Eezo to create super-fast projectiles
3) Shields - Ship is covered in hundreds of Kinetic Barrier emitters all of which require Eezo
4) Power Core - Uses Eezo to both compress the fusion material and to contain it.
5) Secondary Weapons - Less Eezo then the spinal MAC but still a good deal required.

Therefore I figure that these 5 components should make up the vast majority of the ship's cost. After that I figure the armor and thrusters are going to be the highest value components. Armor because as we see with Silaris Armor there exists technology to make very strong but very expensive armor, also because the Arcane Blur adds a massive cost hike so I figure that regular armor has to be pretty high cost as well. Thrusters because anti-matter engines. They have to be 100% reliable because 1 mishap and BOOM! That sort of reliability does not come cheap.

All told that makes up 97% of the cost in my estimate. As for the rest well GARDIANs are a mere ~463M because there isn't really any Eezo involved but they still have to made using incredibly rugged equipment to deal with the massive heat stresses put on them, which drives up the price.

My view on Sensors is that they are going to be pretty cheap. Mass Effect sensors are basically today's technology just with faster computers and better image processing algorithms. So they are going to be really cheap compared to the rest of the ship.

Price scales with volume. Just like ARs. Power with thrust surface area I believe. (Yes that means some old values are wrong, I'll hand wave it). Or IDK could have it be volume too... that'd be easier.

Thoughts?

Thing is that price for ARs scale with power. Double the power means double the cost, a nice linear relationship. Because of the way power and volume scale it makes price also scale with volume.

Right now Repulsor output scales with surface area and cost hasn't really being applied much. It's probably just better to stick with the Arc Reactor model is scale price with output, and thus indirectly surface area, rather then trying to bring volume into it.

So basically:

Arc Reactor Cost = 50,000cr(Power/5GW)
Repulsor Cost = 50,000cr(Force/25,000N)

Well if that's true then 250,000/quarter. Make Ithix 220,000/quarter and pay our pilots more... like just up the number to... same as the soldiers unless that's crazy.

Update:
Finance Doc

-> Updated Pilot pay to 187,500cr/quarter starting 2174-Q1
-> Updated Fighter Squadron Commander Ithix salary to 220,000cr/quarter starting 2174-Q1
-> Added Platoon Commander Jelica Eveliina expense for 250,000cr/quarter starting 2174-Q1
 
Titanium is actually a pretty bad example. The stuff is complex (hence expensive) to purify and difficult (even more expensive) to work. I imagine that the cost factor is a lot lower in ME due to improvements to the refining process and manufacturing techniques.
However we can also assume that there have been similar improvements in the metals that civilian ships will be built with.
 
Don't forget that the Normandy cost the same as a heavy cruiser to just build, so it's likely that it's eezo core is closer to a cruiser class or higher in terms of size.
 
When the Normandies cost is quoted it also probably includes R&D costs. Although multiple characters do note the oversized engines of the Normandy.
 
They comment on the oversized eezo core not the engines I believe, apart from the tantalus drive, which is a seperate system, there is no mention of the Normandy's engines being special.
 
They comment on the oversized eezo core not the engines I believe, apart from the tantalus drive, which is a seperate system, there is no mention of the Normandy's engines being special.
Joker mentions that it might be too much ship for other pilots to handle and that the acceleration can surprise people. Or something along those lines.
 
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