Eezo is used to produce an artificial gravity effect. Don't ask how, either there is some fancy way to do this or eezo can make a frigate have the same mass as the Earth... right.
I like to think it creates pseudo gravity along a vector that affects only a certain area, so garvity plates can pull with a 1G force but only above them and only at a certain distance, once past it you are not affected by it.
Guns get the same treatement only inside the barrel thus only the bullet is subjected to multiple Gs of acceleration while in the barrel. It will stop being affected once out but it still retains said acceleration it had even if it escaped the gravity effect that is not gravity.
So disruptor torpedoes have to be torpedoes and not warhead rounds because they need a Eezo core to create mass effect/ pseudo gravity fluctuations. If it would just generate normal gravity and then the reverse it would just not work, but if it can create a pseudo gravity effect on n vectors arbitrarily it can suddenly rip shields and armor apart like no ones business by aping a drill or wood chipper or circular power saw or a combo of all of the above made of gravity forces.
The pseudo gravity /mass effect does not obey our current laws of physics so i will not touch it more in depth because there is no point to it. Its a plot device, to make guns hit as hard as they need to hit for the plot, make ships go as fast and as comfortable as they need to and protect people as much as they need to from kinetic impact. Attaching hard numbers to them is a bad idea.
This allows the game creators and of course the GM to attribute whatever values they feel comfortable with and if needed revise them whenever they feel the need to, because some application or improvements or whatever changed. Think heatshink and termal clips only less retarded (why not have both?).
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