Shepard Quest Mk VI, Technological Revolution

We should also consider the tech that makes our human specific techs applicable to all aliens. Pretty damn good PR, a massive market and it would improve our reputation as an R&D firm rather than a Military tech firm.
 
Immortality is neat, but until the cuttlefish from hell are neutralized it's not really all that useful.

...actually, I take that back. We're a company, we can turn it into money. Money is useful, it lets us build guns to kill pirates and extinction level events. Full speed ahead on the pinnacle of medical research!

Immortality basically lets Paragon Industries appropriate every human pension fund in the galaxy. Or only 70%, if we are generous.

We basically become richer than some stellar nations.

As in, we can build our own private fleet of Dreadnoughts with that kind of money.

Or we let the Alliance keep alot of that money and let it cycle through the economy to boost growth so we can build even more Dreads for the Reapers.


Speaking of giant amounts of money:

@Hoyr

Any point to creating a branch of PI that acts as a bank or are we still too small to compete with the big ones? I figure our advanced VI would make it much easier to turn a profit. Or use it as a developement bank to promote colonial growth.

Nevermind that with time, we could also invest into media companies for propaganda (which will be valuable once the Reaper are coming).
 
I wouldn't mind if we did something about Conrad's Invisible Man Project soon. We've already put money into it, if not research time, and eventually someone else will crack it if we don't bother.
 
I wouldn't mind if we did something about Conrad's Invisible Man Project soon. We've already put money into it, if not research time, and eventually someone else will crack it if we don't bother.
It's coming too. In fact, we have enough flex in our schedule with Mordin and the Litinana research deal in our pocket that we have room for one "non-core" tech in the next research cycle up to 500 RPs, meaning either the Mk II suit, Invisible Man, Miniaturized Energy Weapons, etc. This will leave us with enough RPs to finish Flawless BB next quarter, and enough leftover points to get both QEC and Advanced Xeno the following quarter (or we can let Advanced Xeno drag into 2175-Q1 and get a different 800-point tech for 2174-Q4, but I suppose debate over that can wait until next quarter's research allocation).

Speaking of which, now that Anydice is back online I've updated the tech planning document with the new RPs from Mordin and the Litinana deal. As always, the projections assume that the research heroes will not be working in their specializations, so Gaver Dor is assumed to always have 5d10, for example. I haven't really messed with the "All techs" tab, since Hoyr is changing the tech tree.
 
I'm really tempted to research arc reactor 2,3 and then get eezo generation just to see EVERYONE flip out that we now basically control two massive factors that influence, everything really.
 
I want more military tech being developed as well. Specifically space military tech, because Reapers.
Well, yeah. Our big overarching project for the next year and a half is to build the Cabira, a GRASER-frigate that can sneak up on and kill basically every ship up to and including dreadnoughts with impunity. After that we'll be able to research a few extra techs so the same ship can fire pseudo black holes at relativistic velocities instead.
 
So, I've been thinking... On the subject of ships and in general. Systems Alliance is saying that it costs a lot to maintain the ships, and that buying new ones is way to costly. This is indicative of another thing: general size of the economy. Which made me think: how do we affect the economy in general? Let's see.

We made and are selling Arc reactors en-masse. On one hand, this should have made energy if not free, then much cheaper and more affordable. Heavy industries, material processing, energy-intensive industries obviously win from this, which likely leads to an expansion in the market, as the cost of processed materials (that are not eezo) plummets. On the other, we probably destroyed (or are in the process of destroying) several industries: basically everything to do with energy production. So, fusion industry and research, helium-3 mining and transportation. This should be freeing a lot of freighters, which might either be scrapped (leading to the sudden influx of eezo on the market) or re-purposed, leading to the drop in transportation costs. This is also likely to make a number of highly educated people jobless.

So, what I am driving at is that we are revolutionizing enough stuff to make the time it takes to train people in specific professions the main bottleneck of economic expansion. Thus, I think we should start working on plug-and-play skills (800 RP) relatively soon, as that is likely to lead to an economic boom.
It's coming too. In fact, we have enough flex in our schedule with Mordin and the Litinana research deal in our pocket that we have room for one "non-core" tech in the next research cycle up to 500 RPs, meaning either the Mk II suit, Invisible Man, Miniaturized Energy Weapons, etc. This will leave us with enough RPs to finish Flawless BB next quarter, and enough leftover points to get both QEC and Advanced Xeno the following quarter (or we can let Advanced Xeno drag into 2175-Q1 and get a different 800-point tech for 2174-Q4, but I suppose debate over that can wait until next quarter's research allocation).
Plug and play skills should probably be fairly high priority, now that I gave it some thought. In the strategic economic sense we are producing enough space magic to make the inertia introduced by people simply not having ability to retrain for new economic realities the main limiting factor of economic growth. Thus, it should be a priority if we are to benefit the galaxy as a whole, and make our new products sell as soon as we produce them.

Also, yeah, invisible man should a priority too, if only so we can say we made something of Conrad's, and that no one developed it before us. We should give it to Conrad, he's a nice guy, and I want to give him this present.
 
I think we should get the mark2 suits if only for the fact that Revy's Biotic abilities would be useless when another assasination attempt happens unless she plans to fight wthout power armor. That and it would probably be a good idea to upgrade our security forces with the Mark2 suits. Not to mention with the war with the Batarians coming up the suits will be a massive multiplier and allow the SA biotics to use power armor.
 
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Only thing I would like to point out as between Invisible and MkII is that currently Invis costs 200 Research Less, being 400-100 because of the Arcane Blur buy.
 
Plug and play skills should probably be fairly high priority, now that I gave it some thought. In the strategic economic sense we are producing enough space magic to make the inertia introduced by people simply not having ability to retrain for new economic realities the main limiting factor of economic growth. Thus, it should be a priority if we are to benefit the galaxy as a whole, and make our new products sell as soon as we produce them.
That's a very good point, although making P&P Skills tech public, which is what you want if you want maximum economic benefit, is also going to make reading and writing raw "braintext" much easier, which in turn means we'll need to be investing in Mordin's brain shielding tech sooner than later. All told, rolling out P&P Skills to the masses is going to be a complicated endeavor, and I think we might want to keep it "closed source" for a couple of years first, until we can simultaneously release brain shielding tech, which incidentally should also guard against Indoctrination, almost as a side-effect.

Speaking of complex rollouts, we're getting close to the point where we have no choice but to research Advanced Xenobiology. That's basically the biggest "purely" humanitarian tech that isn't species-specific like the Drell cure. It's also, IMO, the last chance we'll have to really push for an AI license, before the Cabira comes out and reminds everyone we're a scarily-powerful weapons company; I don't think we'll ever have a chance at an AI license after that point. That means we're going to have to start looking into good arguments to persuade either the Asari councilor or the Salarian councilor to give us a license. I doubt it'll be possible to ever persuade the Asari councilor without 50 years of company history and a solid, multi-generational succession plan, so she's out, and that leaves the Salarian councilor. Any ideas on that front?

Also, yeah, invisible man should a priority too, if only so we can say we made something of Conrad's, and that no one developed it before us. We should give it to Conrad, he's a nice guy, and I want to give him this present.
Yeah, we can definitely fit that in; I'm not terribly interested in the Mk II anytime this year, and gigawatt lasers are the only laser tech I plan on deploying for some time (although @UberJJK I think we should hold off installing GW lasers even on GARDIAN systems until we get much closer to Cabira; I was only planning on using them for industrial-grade, high dispersion infrared mining lasers)
 
That's a very good point, although making P&P Skills tech public, which is what you want if you want maximum economic benefit, is also going to make reading and writing raw "braintext" much easier, which in turn means we'll need to be investing in Mordin's brain shielding tech sooner than later. All told, rolling out P&P Skills to the masses is going to be a complicated endeavor, and I think we might want to keep it "closed source" for a couple of years first, until we can simultaneously release brain shielding tech, which incidentally should also guard against Indoctrination, almost as a side-effect.

Speaking of complex rollouts, we're getting close to the point where we have no choice but to research Advanced Xenobiology. That's basically the biggest "purely" humanitarian tech that isn't species-specific like the Drell cure. It's also, IMO, the last chance we'll have to really push for an AI license, before the Cabira comes out and reminds everyone we're a scarily-powerful weapons company; I don't think we'll ever have a chance at an AI license after that point. That means we're going to have to start looking into good arguments to persuade either the Asari councilor or the Salarian councilor to give us a license. I doubt it'll be possible to ever persuade the Asari councilor without 50 years of company history and a solid, multi-generational succession plan, so she's out, and that leaves the Salarian councilor. Any ideas on that front?


Yeah, we can definitely fit that in; I'm not terribly interested in the Mk II anytime this year, and gigawatt lasers are the only laser tech I plan on deploying for some time (although @UberJJK I think we should hold off installing GW lasers even on GARDIAN systems until we get much closer to Cabira; I was only planning on using them for industrial-grade, high dispersion infrared mining lasers)
Well, for P&P, yes, a staged rollout (first, our branches offering the service, then our licensed partners, then make the tech public) should work. Security is definitely going to be an issue. Also, long-term effects. I wonder how such tech would affect infants, and if it could be adapted to them to maximise brain development and produce generations of peak humans, in mind and body, each of them a polymath speaking a hundred languages.

Also, on a less cheerful note, the "clone armies" trick we see on several occasions in canon will be far more scary.

For Asari (or Salarian) councillor... We could invest something like 1 PR into immortality research (something to show that it's definitely a matter of when, it if, and that "when" can be definitely stated to be less than a decade away) and show it to them. There's also bribing them, and the position of force. And let's be honest, at the point we can make Cabiras... We could definitely play from the position of force. If not our own, than human one. Our contributions by that point should be enough to grant humanity a council seat. After all... What's council going to do? Stop trading with us? That only hurts them. Attack us? After Cabiras roll out, that would not be a good idea.

I think that we'll be able to apply pressure then. Within limits, of course, but still.

Don't humans have a license for AI research? There's one on Gagarin station, if I recall correctly. We might be able to buy the company that has one.
 
Huh, so this is the rise of the Megacorp from the otherside. I hope we don't have to kill off Firewing in this reality.

On a more serious note, I think we've done a bit to improve our chances with the Salarians, given that what they want is more openness with how we make our tech. They'd like something more than "food and raw material enters, high tech stuff leaves." Working with the university and Mirodin, should help on those fronts... Somewhat.
 
The real problem is that no one seems to believe how smart Revy is, so no matter what people will continue to call bullshit. Hopefully Mordin's inner perspective will calm down the Salarians, at the very least.
 
So are we going to sell SA a frigate design that will alow them to build frigates at <40% of its current cost and <20% of the current maintainance while making Block Upgrades completly unnessecary as every part of them can be easily changed
or
do we sell them uper-frigates that are just as expansive as current ones but punsh far above their weight class?

I am for selling them the cheap design now and later the uber-frigates for extra profit.
Would asking of 1-3% of the (estaminated for a combat role) price per frigate build using the plan be unreasonable as payment? Of course we could go with 10times the price of a current frigate as a one time for the shematics as well.
 
[X] More research is required. (100 Point Research Project: Dream Entertainment Drugs)
--[X] Focus on long-term, including multi-generational effects they might have, and their possible interaction with other substances
[X] Sure, you're proof enough that people can be that good.
--[X] If he is that good, however... See into honing that brilliance. Hire tutors for him, perhaps? Bringing out the brilliance is what we do.
--[X] It pays to be wary. Run a more thorough background check. If you can't find anything on him, try searching for people using similar tactics. Logs of online championships for various games, for example. Such brilliance tends to show itself somehow. You built a perpetual motion engine for a school fair. He might have broken records and took names in war game tournaments, or written anonymous, but recognisable essays on military attics, or got responsible for a suddenly super competent street gang.
--[X] Also ask Williams opinion/see if he can run a separate background check or see if he and the SA can find anything on this guy and change your choice if he thinks it's bad one.
 
Any point to creating a branch of PI that acts as a bank or are we still too small to compete with the big ones? I figure our advanced VI would make it much easier to turn a profit. Or use it as a developement bank to promote colonial growth.

Your almost definitely going to get more profit by investing in your own growth at this time.

Other investments are probably going to be better done in a targeted manner.

A colonial development program using you tech may be an idea. Needs ships.

Mordin's brain shielding tech

Be aware this is the introductory level. So it blocks Asari melding, external Neural Interfaces, "Common" Prothean tech (aka Prothean consumer grade). Indocternation, Ardat Yakshi and the rare Asari mind ripper* can still get through (its harder, but still happens).

*So I was looking at some ME 1 stuff and Benezia took the information on the Mu relay from the Rachni's mind so I guess Asari can do that... It just probably terrible for the Asari's mental health, painful and probably has a massive legal and social stigma. Also a possible sign of AYism.

Don't humans have a license for AI research? There's one on Gagarin station, if I recall correctly. We might be able to buy the company that has one.

IT think that's a SA government thing not a company thing. Also Licenses are non-transferable.

(although @UberJJK I think we should hold off installing GW lasers even on GARDIAN systems until we get much closer to Cabira; I was only planning on using them for industrial-grade, high dispersion infrared mining lasers)

...don't you need Miniaturization first before GW GARDIAN? I recall saying that... didn't I?

Also tech tree updated, the link on the front page should show the new one soon.

Edit: and done.
 
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