Shepard Quest Mk VI, Technological Revolution

You are both right, but, even if we forgot about the fact that is completely illegal, creating an unshackled AI sounds like a very risky idea that could completely screw us if it goes wrong.
 
You are both right, but, even if we forgot about the fact that is completely illegal, creating an unshackled AI sounds like a very risky idea that could completely screw us if it goes wrong.

Surprisingly enough, ME1 and ME2 both posit that the major factor for crap synthetic/organic relations is the fact that the organics have outlawed the very existence of AIs. Every AI that you meet that isn't already bound to the Reapers is trying to kill you because they've been pressed into a corner, or are otherwise entirely willing to either leave the Citadel sphere of influence in peace and/or offer assistance to you.
 
You are both right, but, even if we forgot about the fact that is completely illegal, creating an unshackled AI sounds like a very risky idea that could completely screw us if it goes wrong.

*points out ede and the geth*

Not all AI's are crazy and wish to kill us.

I say we shelve the AI research for much later. We have a hell of a lot on our research plate as it is.

Whose plane are we doing again not sure if I voted....
 
urprisingly enough, ME1 and ME2 both posit that the major factor for crap synthetic/organic relations is the fact that the organics have outlawed the very existence of AIs. Every AI that you meet that isn't already bound to the Reapers is trying to kill you because they've been pressed into a corner, or are otherwise entirely willing to either leave the Citadel sphere of influence in peace and/or offer assistance to you.

*points out ede and the geth*

Not all AI's are crazy and wish to kill us.

I say we shelve the AI research for much later. We have a hell of a lot on our research plate as it is.

Whose plane are we doing again not sure if I voted....

I think we should shelve it as well. Also, I realize that it could be perfectly friendly, but, if it turns out not to be, we are screwed so I would rather not risk it.
 
I think we should shelve it as well. Also, I realize that it could be perfectly friendly, but, if it turns out not to be, we are screwed so I would rather not risk it.

Considering Shepard put down an AI on the moon ( proto ede) I don't think we would be screwed if it was hostile exspeacily if we take precautions .

It's a valid tech path that needs to be researched, just not right now .
 
Considering Shepard put down an AI on the moon ( proto ede) I don't think we would be screwed if it was hostile exspeacily if we take precautions .

It's a valid tech path that needs to be researched, just not right now .
I agree, but to do an unshackled AI as the first one we make seems like a bad idea. I think we need to do a lot more testing and setup lots of precautions before we even consider making a unshackled AI.
 
I agree, but to do an unshackled AI as the first one we make seems like a bad idea. I think we need to do a lot more testing and setup lots of precautions before we even consider making a unshackled AI.

Agreed . Our first attempt should probably be located on a fraday cage (compleat signal isolation ) on a planet with no access to comm relays
 
So I've been thinking about how to commercially exploit our hyper modular tech. How about going the PC route and semi-crowd sourcing the design aspect? We build a VI to sell for Omni-tools. A design VI that takes "default" building blocks and sticks them together to fulfill any and all requests put to it all built out of pure omni-gel so long as it doesn't require metal components or eezo. Everything from the home entertainment center to a 3d printer for larger construction to toothbrushes could be built. But the biggest thing is that we are pulling a Linux with it. It's completely free for private citizens but we have a surcharge license for companies or individuals who want to sell their creations. The design VI itself handles most things from the design down to the programming with a prepackaged library of modules that can be updated by third parties. It's also all scalable so instead of just designing larger components you can just daisy-chain smaller ones. The fact of the matter though is that even if it is good, the software isn't intelligent. The designs it comes up with are only somewhat middling but can be tweaked by users in however much detail as they desire though, which is where those designers fill in.

What do you guys think?
 
Quick question concernin AI's
Does Cortana (our personal assistent) count as an AI or a really advanced self learning VI
 
Really advanced VI with limited self-learning capabilities. Or at least she should have only have those limited capabilities and no self-awarness, but some of her comments seem to hint more.

Honestly she's pretty close to our Jarvis at this point it would not surprise me if she went full AI after an upgrade session
 
Hyper-Modularity is in my mind the 'lego blocks' tech. Though some pieces only have attachment points in certain areas and also only link with certain other pieces. Normally an item attaches to another and its done. Hypermodularity allows for pluging and unpluging (though at reduced strength at times) as well as making most 'pieces' compatible with one another. You do however still need to make the legos and put them together.
Wouldn't our existing military products benefit from this, particularly the modular weapon hard-point tech? If I remember correctly, its currently quite slow to switch the weapons for Legionary, while being somewhat easier and faster for Tiger. I can't find the source for the exact length, but I think it was measured in minutes. With Hyper-Modularity, I would assume it being shortened to seconds.
 
All this hypermodularity talk is making me think of robots ala power rangers or voltes v. The ones that can link together into a more gigantic bot. Could we do that with ships? Like instead of a fleet, you just have this gigantic ship that just happens to be made from smaller ships.
 
Some good points. *hmm*
May I know if you have a point against asking the asari comando for biotic training?

Couple reasons.

First up is that we are hiring her to be a commander for a company of ParSec troops, if she has the spare time to train Revy on top of all the responsibility then she isn't doing her job right. When she is on Mindoir (rather then deployed in the field) she is responsible for training her company, managing their logistics, and all manner of paperwork. It is very much a full time job. Furthermore she is married and to a human of all races so odds are she is going to want to spend as much time with her partner as possible. That leaves basically no time with which to train Revy. Biotic training really needs a dedicated teacher.

Secondly she is an Asari. This might seem like a good thing since Asari are regarded as the best Biotics out there however I figure they are likely the worst Biotic teachers out there, at least for non-Asari. It's really important to remember that Asari are naturally Biotic and have unique control over their nervous system. This makes learning Biotics easy for Asari and them poor teachers for non-Asari. I know from experience that it is incredibly difficult for someone who is highly talented in a field to teach someone with lesser talent because you make all kinda of logical leaps that normal people simply can't follow. Honestly while it would almost certainly bring back bad memories for some people we are better off getting a Turian Biotic trainer.

So, couple of questions:
1) Why not ask Alliance what they actually want to see in their ships?
2) Why not start the Atlantis project or at least some sort of construction project? We need to expand to Earth at some point, and it would mollify Terra Firma, which is good, given how we are going to be employing aliens more now.
3) You make good points about Litinana, but, consider that they aren't "normal" - I'm not sure if their bioweapons are actually products of technological development, for example. With advanced algorithms we can ask for much more.

1) Because I didn't think of it? Edited in.
2) Because it makes more sense to leave any construction projects until the company vote time where all our other construction projects go?
2.1) Also unless I've missed something isn't the Atlantis project suppose to be ludicrously expensive?​
3) Given how secretive the Litinana are I doubt they'll give us anything significant like that straight away no matter how much we offer. If we want to know more about them then prolonged diplomatic contact is almost certainly going to be more successful. It gives both sides a chance to evaluate each other and, assuming positive evaluations, offer progressively more valuable trades.

Been trying to get into this again as a participant as opposed to just reading the updates. Can someone explain what overflow is again? Also, is it UberJJK or TheEyes plan we following in terms of tech research?

Mostly @TheEyes plan since mine hasn't been updated since the last major change to the research system. I've been meaning to get around to doing so for a while now...
 
3) Given how secretive the Litinana are I doubt they'll give us anything significant like that straight away no matter how much we offer. If we want to know more about them then prolonged diplomatic contact is almost certainly going to be more successful. It gives both sides a chance to evaluate each other and, assuming positive evaluations, offer progressively more valuable trades.
Wouldn't a temporary Litinanan Research Hero possibly give us a better picture from a personal level? I know that you commented on them having IIA making it possible for them to potentially develop more sophistacted methods for their bioweapon delivery, but from all that we have seen they are pretty isolated and passive race, both in civil interactions and warfare. They do not strike me as a race that would go on an offensive without provocation, so trading IIA with them immediately should not be a problem, from my point of view at least. Do it, and I scrap my plan and vote for yours.
 
Wouldn't our existing military products benefit from this, particularly the modular weapon hard-point tech? If I remember correctly, its currently quite slow to switch the weapons for Legionary, while being somewhat easier and faster for Tiger. I can't find the source for the exact length, but I think it was measured in minutes. With Hyper-Modularity, I would assume it being shortened to seconds.
It would still need to be physically swaped.
Transformation Systems might do it on the fly...
 
It would still need to be physically swaped.
Transformation Systems might do it on the fly...
Well, the Transformation Systems does what it says it does: it allows objects (like weapons) to transform to different shapes with different functions. But as this raises the costs of making various devices with multiple different forms, unless you are willings to let the quality to drop, I would say that that Hyper-Modularity will still have it place even after researching the tech following it.
 
Transforming Weapon mod.
Hmm. Might make switching things on the fly a little difficult to juggle when combined with something like a sniper rifle/assault rifle/shotgun -combo and different ammo mods. Luckily, ANI is a thing, so with some default and customized combinations for the different options it shouldn't be a too much of a hassle.
 
Wouldn't our existing military products benefit from this, particularly the modular weapon hard-point tech? If I remember correctly, its currently quite slow to switch the weapons for Legionary, while being somewhat easier and faster for Tiger. I can't find the source for the exact length, but I think it was measured in minutes. With Hyper-Modularity, I would assume it being shortened to seconds.

Yes.

All this hypermodularity talk is making me think of robots ala power rangers or voltes v. The ones that can link together into a more gigantic bot. Could we do that with ships? Like instead of a fleet, you just have this gigantic ship that just happens to be made from smaller ships.

Hyper modularity would allow you to stack the ships together. Transformation system would be needed for doing weird stuff like combining the main guns.

offer progressively more valuable trades

On the subject of trades it doesn't need to be a one to one transaction. Offering two items for one would either get a better return or have it last longer etc... Or vice versa one item for two would reduce the value of the two items to match the one. Basically its all relative values.
 
Bypass the problem of taking up dreadnought space in the farixen treaty with multiple frigates combining into a super dreadnought sized ship?
 
Back
Top