Shepard Quest Mk VI, Technological Revolution

So, Hoyt, what are you feelings on unshackled AI? :)

I assume that's directed to me Hoyr, don't know who this Hoyt guy is. :p

Anyway why not make one and find out? More seriously... Depends on how you do it, why you made it, and a bit of luck. Once an AI is unshackled, the key issue becomes what it wants and how well it can get it. Both are factors the maker can effect. Do it randomly with no plan and you may as well be juggling antimatter; in fact, the antimatter maybe safer.

You could wind up with anything from EDI to Starchild. Or worse. Or maybe even better?
 
Hey guys, do you think it would be possible to develop something like and Aim assist or an "aimbot" for the legionary or for exosuits that we make?
 
I propose that for Paragon Industries expansion to Earth we set our firm's headquarters, research complex and manufacturing in a settlement that we'll design from the ground up, using hypermodular design principles and constructed in a way that will, eventually, culminate in it becoming a city-ship. Basically, our own corporate town/city (but not a city state, probably).
So what exactly is the difference between this and just attaching a trio of Factory III complexes (and attendant Barracks) to a Virgo? Scale? Are you proposing that we build a cluster of 100+ high-rise buildings on top of a permanently-floating platform, complete with municipal-scale transportation and other city services (water, power, trash pickup, etc), something that will probably require a few other techs, like Superalloys and Extra-large space stations? What would we even use the space for, given that @Hoyr has given us a per-city limit of 3 factory IIIs?

Maybe you're planning on leasing the massive space out to other people/corporations? In that case you're basically setting PI up as a de-facto government, except you just said you aren't interested in creating an extra-national mega-corporate city-state. That would imply that whatever nation-state PI chose to locate that (possibly flying) city in would have legal jurisdiction over it, and could then create a city charter and assign a council to which the city will be beholden. Somebody has to be in charge of the city, after all, and if PI isn't going to be in charge it would have to be someone else, someone who probably won't be able to afford the upkeep on the infrastructure in the early days since it'll take time to fully lease out the area in a city built for 1,000,000+ people.

What you're effectively proposing is that we build a (possibly flying) city, possibly for hundreds of billions of credits, and give it away to a country of our choosing. In addition to this being a terrible use of our money, this has the problem of being a massive political football. After all, there are still likely to be somewhere in the same ballpark of ~196 countries on Earth in the 2170s as exists today, and we don't have enough money to give multi-hundred-billion-credit flying cities to all of them. The resulting competition will result in a massive amount of publicity for us, but also a lot of controversy.

There may be an advantage in letting the various countries of Earth compete over who can give us the biggest incentive to locate our Earthside HQ in their country/municipality, but there's no way it's ever going to be worth the cost of building an entire city, and in fact given that we are primarily a weapons manufacturer it'd be all too easy for the publicity to turn negative. That's why I was planning on an alternative strategy of putting "small" 3.5 billion credit manufacturing complexes in every large city on Earth simultaneously, and then expanding to every medium-sized and small city on Earth when we have time/resources*.

Frankly we don't need to--and we probably don't want to--build our city-ship on Earth at all. We can build Atlantis on another planet, or maybe in orbit around Sol or even another star, when we get around to starting our own colonies. I doubt we'll have a problem finding likely colonists by then, not if our other initiatives bear fruit.

*- Ref. There are currently 457 cities with 1,000,000+ population, 1,063 cities with 500,000+ population, and 2,896 cities with 150,000+ population. Given that, I'd estimate that in the 2170s we could easily find enough cities to build 3,500 factory complexes on Earth, with admin buildings in each of the roughly 200 countries, without straining the population.
 
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You know, rather than creating an unshackled AI, why don't we create something like how Dragon in Worm supposed to be?

As an AI were newly born, though they can immediately talk and such thanks to programming, they still a baby so to speak.

As they grow, thus learning morality and common sense, the shackle and binding comes off little by little until they completely unshackled.
 
Hmmm, actually, why not build that eventual city ship on Illium? The equator is largely uninhabited and unowned as far as we know and if we plan for the thing to be a city ship eventually then the whole thing is going to need to be normally climate controlled.
 
As to location of the city - I would prefer international waters, really.
Well, then you are setting it up as a sovereign city/nation-state, since no existing nation will have jurisdiction. That might be interesting, but I really don't think we have the time to set up a government, not to mention it'll make most/all of the SA nervous about our ultimate intentions, especially when we roll out the privately-owned fleet of super-frigates.
 
Point. Still, research and manufacturing settlements are a thing. And if we are planning to make those, i.e. a big, and effective reserch, development and manufacturing settlement, which will become a town / city eventually, I want to design it from the ground up and as a cohesive structure. Because it should greatly increase the efficiency.
 
Point. Still, research and manufacturing settlements are a thing. And if we are planning to make those, i.e. a big, and effective reserch, development and manufacturing settlement, which will become a town / city eventually, I want to design it from the ground up and as a cohesive structure. Because it should greatly increase the efficiency.
It would, if we were allowed to do that, but @Hoyr has already disallowed us from just building as many labs/factories in one place as we want, simply to avoid saturating the tech tree and unleashing the Culture on the Reapers in less than five years, so we can't build settlements with PI-exclusive infrastructure any bigger than the sort of settlements we've already built on Landing and Illyria.
 
So. Are we capable of killing a reaper right now?
Not in personal combat, no. Shipwise... We are in better position than canon. We basically spent lots and lots on research boosters, and are going to be using those to produce revolutionary tech (that would allow us to defend agains Reapers) very quickly now.
 
It would, if we were allowed to do that, but @Hoyr has already disallowed us from just building as many labs/factories in one place as we want, simply to avoid saturating the tech tree and unleashing the Culture on the Reapers in less than five years, so we can't build settlements with PI-exclusive infrastructure any bigger than the sort of settlements we've already built on Landing and Illyria.

I will point out that I consider the City ship idea to be more of a space station that anything else, just one that moves. Meaning while I'm still applying the research infrastructure development limits (for obvious reasons), you could stick a few space factory style factories in there. Based on the described size... maybe a few rank IIs? I'm not really opposed to massive space arks. They explode nicely.

The Factory per city limit...makes some sense in some ways but it's super abstract (Flat universal limit). Technically it should be a local factory production rate, a local space limit and a resource delivery limit... and maybe something else to stop it from going super exponential.

In other news: start trying to run a government on top of running a company and researching and some personal actions or research dice have to go away (or you could make it so others do most of the running of the company).

Uggg... so tempted to do a massive system re-structuring... so much less mess... maybe. Converting stuff though...

So. Are we capable of killing a reaper right now?

A wing of Gladi and your anti ship torpedoes (they have a name yet?), could kill a Sovereign class Reaper with less than horrible odds. Currently you don't have the material produced. The SA has the forces to kill one, though they have had that for a while, they just have more of it now.


On another topic: Votes, I'm not calling it or anything be people have apparently said what they want to say for the most part so... if you going to vote do so please, we have some plans with mostly minor differences, or you could make you own custom vote.
 
Uggg... so tempted to do a massive system re-structuring... so much less mess... maybe. Converting stuff though...

Shepard Quest: RTS with Hoyr as your host! Now with real time resource management. ;)

Seriously, Hoyr, with the amount of stuff going on maybe you should just abstract it so you don't get so bogged down?
 
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I think I want any Casaba howitzer type weapons we make to be called Thanatos. The Anti-ship torpedo currently is the first Thanatos so let's start from A.

Awakened Thanatos or A-Thanatos.

Also, what is the upper limit of what a Legionary can wield? Instead of having it just use standard infantry weapons, why not build more powerful weapons? I'm thinking we can potentially arm them with a 20mm flechette rifle as either an assault or battle rifle, and more powerful pistol.
 
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I will point out that I consider the City ship idea to be more of a space station that anything else, just one that moves. Meaning while I'm still applying the research infrastructure development limits (for obvious reasons), you could stick a few space factory style factories in there. Based on the described size... maybe a few rank IIs? I'm not really opposed to massive space arks. They explode nicely.

Hora Hora~
 
I'm curious is there another Citadel relay on the other side where the majority of the Reapers are? I've always thought they had some type of facilities out there, at least for maintenance when one of them is damaged.
 
Also, what is the upper limit of what a Legionary can wield? Instead of having it just use standard infantry weapons, why not build more powerful weapons? I'm thinking we can potentially arm them with a 20mm flechette rifle as either an assault or battle rifle, and more powerful pistol.

That what the Hasta is for mostly. It's an auto cannonish weapon, but comes in three sizes A ~1m rifle, a ~60cm version, and a 30cm version. For the most part putting weapons in the mounts is fine and then you maybe add a heavy weapon in the hands.

As for upper limit never real made a serious effort to define that save "tends to use infantry heavy weapons as most infantry use standard weapons."

Shepard Quest: RTS with Hoyr as your host! Now with real time resource management. ;)

I'd host that. Some one else has to program it though. OOOhhhh.... AI assisted GMing... so want.

Seriously, Hoyr, with the amount of stuff going on maybe you should just abstract it so you don't get so bogged down?

I've been doing that more and more. Thing is if I do a major revamp... well for one I'd like for most of the players especially the big contributors to be okay with it. And some of the changes I'd want to do are... big. Research system for one, production is two. I may toss around some ideas as the current turn draws to a close. Sadly I don't think I can fix the biggest issue: your god damn profit margins! (Unless the players'd be okay with that)

I'm curious is there another Citadel relay on the other side where the majority of the Reapers are?

Since relays require pairs to work one would assume so.
 
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