Shepard Quest Mk VI, Technological Revolution

You can build stations with the largest dimension being ~5-10km as is. (Expensive! Maybe around a nice trillion credits and 6+ quarters to build)
@Hoyr, I'm wondering, is there any way, especially now that we have hyper-modularity tech, that we can trade higher building cost for lowered time-to-build, especially for those mega-projects? Say a 33-50% increase in cost for every quarter shaved off the build time?

I'm also thinking that the Transformation Systems tech should reduce that to a 25% or even 15% increase for every quarter taken off the build time, otherwise that tech just doesn't seem worth the point investment, as opposed to similar-costing techs like QECs or TIR shielding.
 
@Hoyr, I'm wondering, is there any way, especially now that we have hyper-modularity tech, that we can trade higher building cost for lowered time-to-build, especially for those mega-projects? Say a 33-50% increase in cost for every quarter shaved off the build time?

Eh... maybe? Depends on the project I guess. Space station I'd be more okay with (though it depend on what sort of station) on the logic of how it works. Planetary shields on the other hand... not so much.

As for not breaking the game... well I can see a rule that if a project qualifies in nature and take more that X quarter you can take off some number of quarters... Also I sadly expect to soon need to figure out the production cost of the mega projects because you'll want to build the things yourselves, making this more complicated again.

Ask me later on a per project basis for now? I have to consider that building rules update anyway *sigh* :(.

I'm also thinking that the Transformation Systems tech should reduce that to a 25% or even 15% increase for every quarter taken off the build time, otherwise that tech just doesn't seem worth the point investment, as opposed to similar-costing techs like QECs or TIR shielding.

Hyper-Modularity is in my mind the 'lego blocks' tech. Though some pieces only have attachment points in certain areas and also only link with certain other pieces. Normally an item attaches to another and its done. Hypermodularity allows for pluging and unpluging (though at reduced strength at times) as well as making most 'pieces' compatible with one another. You do however still need to make the legos and put them together.

Transformation Systems is the Multi-role Device upgrade tech. A device with multiple roles uses far less resources and is integrated more tightly, though at the cost of needing to shift between modes. To extend the lego metaphor this tech is meant to give the ability to rearrange the pieces in a dynamic manner. For most objects its not a total effect just a few systems (to keep the price down if for no other reason), though if you wanted to blow tons of cash you could go all out. To steal some thing from another franchise (Robotech/Macross) a ship equipped right could re-arrange its internal system to reduce the effect of damage. Or you could equip a ship so that it had a particle cannon that also could be used to fire a very powerful laser. Being able to equip both side of what I expect will be the coming kinetic-laser dual combat mode paradigm as the main weapon is something that sounds very valuable indeed. I leave other suggestions up to the players.

Oh and you can make shape shifting war machines, but that's just a fun bonus.
 
Transformation Systems is the Multi-role Device upgrade tech. A device with multiple roles uses far less resources and is integrated more tightly, though at the cost of needing to shift between modes. To extend the lego metaphor this tech is meant to give the ability to rearrange the pieces in a dynamic manner. For most objects its not a total effect just a few systems (to keep the price down if for no other reason), though if you wanted to blow tons of cash you could go all out. To steal some thing from another franchise (Robotech/Macross) a ship equipped right could re-arrange its internal system to reduce the effect of damage. Or you could equip a ship so that it had a particle cannon that also could be used to fire a very powerful laser. Being able to equip both side of what I expect will be the coming kinetic-laser dual combat mode paradigm as the main weapon is something that sounds very valuable indeed. I leave other suggestions up to the players.
i thought it would also involve parts being fabricated on the fly.
 
Just hypothetically throwing this out there, but if we're really going for an AI license soon, we probably need to display that we recognize the inherent moral ambiguity of creating synthetic sentient life. I think the Asari/Salarians would look more kindly on a proposal that addresses the moral aspect as well as the recognition of the culpability for blame if the experiment goes wrong.

So...I was thinking about how to do that...and...

Well, what would be the reaction if we attached adoption paperwork to our AI creation license request?
 
Just hypothetically throwing this out there, but if we're really going for an AI license soon, we probably need to display that we recognize the inherent moral ambiguity of creating synthetic sentient life. I think the Asari/Salarians would look more kindly on a proposal that addresses the moral aspect as well as the recognition of the culpability for blame if the experiment goes wrong.

Supposedly you've done the theory work on this already with the AI license prep tech. I deliberately left the actual implementation void to some degree. There are many possible right answers and even more wrong ones. Now I'll leave the actual choice of which one up to the players at the time of making the AI. It'll be interesting to see what happens.

Well, what would be the reaction if we attached adoption paperwork to our AI creation license request?

While I think the idea is cool, it isn't quite the right angle to take.

Free AI is illegal. Enslaving Sapient AI is illegal (in summary, full legal details are complicated). This is sort of a problem with that idea as children grow up. You'd have to convince the Council that their understanding of the reason they got rid of AI in the Citadel was wrong (Geth Rebellions). Which IC as far as you know is factually correct*. So you'd have to talk to the Geth (quite hard) get the history of the Morning War from them (not easy, but reasonable) and then convince a significant majority of Citadel Space (quite hard).

*Short version could be summarized as: Quarians make Geth. Geth VI network shows signs of AI development, so the Quarians try to shut them down. Geth go genocidal and try to kill all Quarians including uninvolved civilians. This shows that AI tech is just too dangerous. There were a lot of hasty decisions make on the Council of the time's part and there's some detailed nuances and details of timing (the desision to destroy AI was made in the middle of the Rebellions happening when to the greater galaxy it looked like the Quarian VIs just went nuts). Frankly if they'd waited I'd have expected things to turn out differently, there a bit to much anti-AI cultural inertia at this point to change this without something to shake things up.

Incorporating some of the stuff in the Citadel DLC can be a pain...

Anyway maybe a pet adoption form? That's about as far as you can let it go. (Which is sad that I find t a logical consequence of the setting! :( I wanted to write about Sapient AI :cry:)

Only until we get magnetohydrodynamic weaponry. AKA, the Thanix. Then it'll probably be either MHD/Laser or MHD/Particle cannons.

I was summarizing. Laser bypass kinetic barriers, but are stopped by light bending TIR magic. TIR however doesn't stop the standard MA guns, MHD or particle weapons. A MHD is basically a really fancy kinetic with some thermal secondary. Sadly multiple barriers don't play nice so it's a pick one situation. So if you can pair a laser with another non-laser weapon you can pick the one they aren't blocking.

Some defenses may, however, block both. Stasis plate (and QPL armor) work against both. Other techs may also screw with things.

I chose a particle weapon for my example as it's easiest to convert into a laser A Free Electron Laser is a particle beam used to make a laser beam after all.
 
QEC=/Ansible

QEC operates at the speed of light IRL and use Photon's, Ansible's use an extra dimensional phenomenon that is basically an AT field that normally has no physical effects outside of making sure that no, randum fusion doesn't happen
 
Ummm
*Raises hand*
Why do we want to make an AI so much? Is it really worth all these problems?
 
Ummm
*Raises hand*
Why do we want to make an AI so much? Is it really worth all these problems?
Yes? Being able to make an AI is essential for many reasons. Besides the sheer wonderment of creating life from scratch it is extremely useful for many different roles from research to electronic warfare. Also AI will help create full brain uploads so we can back up our personality in case we die.
 
Been trying to get into this again as a participant as opposed to just reading the updates. Can someone explain what overflow is again? Also, is it UberJJK or TheEyes plan we following in terms of tech research?
 
Been trying to get into this again as a participant as opposed to just reading the updates. Can someone explain what overflow is again? Also, is it UberJJK or TheEyes plan we following in terms of tech research?
At the moment, we are debatng the research plan, as there are some things that need revising.
 
It can not be enslaved and it can not be free.
The logical way, for me, would be to put hard software and hardware restrictions into the AI.
They would work out like: Only the physial attachet elektronik and machinery can be controled.
It is free in what it wants to do (as every other living beeing) but is not "free" as it is restricted to a body.
Is that doable?
 
If we are going to create an AI we should go full bore. Completely unshackled with full self improvement algorithms. If we are going to face up against the Reapers eventually then we need the advantage.
 
Back
Top