Shepard Quest Mk VI, Technological Revolution

2) QEC we saw were good enough to transmit a holographic image with sound in both directions in real time from node to node. That's a lot of data

Sound is <256 kb/s depending on quality. Video maybe a lot, but you can pull a cool trick where you generate a 3d avatar and send that and then just do motion tracing and send the motion data. Sending the avatar is a initialization cos and cuts down the streaming a lot. I'm guessing heavily here but I think ~3Mb/s might be enough for that. (That Megabits not megabytes. Byte=8 bits).

But yeah this is still a big question mark.

...although I'm not quite so sure that Reapers can do QECs remotely

Technically its from a chain of this is like this from this etc. Rachni use a "organic QEC analog", Leviathan brain jacking is compared to Rachni telepathy, Reaper Indoctrination is derived from Leviathan brain jacking. Of course its only a QEC analog... so it may work very differently. I meant remotely and in they may not need to touch you/inject something to entangle the particles. Maybe part of the brain hacking tech can also create entanglement like events? It's debatable and so far from real science...

Personally what I'm getting is that the "Quantum" component of the system does is allow the FTL transmission of data and long range linking and the actual data is carried via some other (detectible, according to Arrival DLC) method. It's the only thing I can think of that some how ties all of the gibberish Bioware has said on the subject and even them I'm just...:rolleyes:.
 
The motion capture data is apparently accurate enough to provide lip synch. I think you'd need a little more than 3 mbits per second for that.

That said, there's a few possibilities when it comes to condensing data traffic down to the minimum required. One of which is actually useful speech to text transcription software that can also read emotional cues (hello elcor), that provides input for a text to speech device that can use that meta data to reconstruct a person's voice sufficiently well.
 
I remember somebody earlier mentioning possibly converting this game to a more Dynasty-like format, and I for one approve of this idea. I love this story/game, but it's hard to feel like I can contribute when it feels like a degree in Quantum Everything/Very Hard Maths is needed for even the basics of participation.

Anyways, just my two cents. Also an advocate of:

- Mark 2 Powered Armor (finally!)
- possible investments into Industrial Nanotech (ie use of nanotech in industrial/construction capacities). This could possibly pa off quite nicely if the dice rolls are good.
- making Captain America-style genetic augmentation more available to the masses, or at least making it a standard augmentation for all military branches/forces. Lots of synergistic benefits to both mind and body being better.
- Aiming ultimately for SPARTANS by way of enhancements (stacking genetic, biochemical, cybernetic, and nanotech enhancements all in one body basically). With Mark 2 suits backing that, that would be fucking terrifying.
 
Technically its from a chain of this is like this from this etc. Rachni use a "organic QEC analog", Leviathan brain jacking is compared to Rachni telepathy, Reaper Indoctrination is derived from Leviathan brain jacking. Of course its only a QEC analog... so it may work very differently. I meant remotely and in they may not need to touch you/inject something to entangle the particles. Maybe part of the brain hacking tech can also create entanglement like events? It's debatable and so far from real science...

Personally what I'm getting is that the "Quantum" component of the system does is allow the FTL transmission of data and long range linking and the actual data is carried via some other (detectible, according to Arrival DLC) method. It's the only thing I can think of that some how ties all of the gibberish Bioware has said on the subject and even them I'm just...:rolleyes:.
I have always assumed that they could do a simulated entanglement. Essentially, they pull mass effect bullshit space magic to alter particles so that they behave as if they had been "naturally" entangled. When they hit the right state the two particles behave as if they had been entangled together and then separated. This method would also allow them to entangle a mass of particles for much greater bandwidth. Probably to the point that they could essentially entangle an actual high speed data port or something.
 
I remember somebody earlier mentioning possibly converting this game to a more Dynasty-like format, and I for one approve of this idea. I love this story/game, but it's hard to feel like I can contribute when it feels like a degree in Quantum Everything/Very Hard Maths is needed for even the basics of participation.

Anyways, just my two cents. Also an advocate of:

- Mark 2 Powered Armor (finally!)
- possible investments into Industrial Nanotech (ie use of nanotech in industrial/construction capacities). This could possibly pa off quite nicely if the dice rolls are good.
- making Captain America-style genetic augmentation more available to the masses, or at least making it a standard augmentation for all military branches/forces. Lots of synergistic benefits to both mind and body being better.
- Aiming ultimately for SPARTANS by way of enhancements (stacking genetic, biochemical, cybernetic, and nanotech enhancements all in one body basically). With Mark 2 suits backing that, that would be fucking terrifying.

Sadly, we cannot actually do SPARTANS.

According to Council law, cybernetic parts cannot surpass the upper teir for natural physical ability.

Ones that add abilities that are not natural is also forbidden.

The Greybox is pushing it on a technicallity and the inquest Peak Human genemod is just barely legal, due to simply allowing everyone that takes it reach the same level as human outliners.

Nanomachines are in a weird grey area, they get used as medicine, but are treated as WMDs as well, so...it is unlikely that we can use them for asteriod mining, as its possible for a ship to land, end up with nanomachines on its hull and then land on a garden planet, infecting it with mining machines.
 
Nanomachines are in a weird grey area, they get used as medicine, but are treated as WMDs as well, so...it is unlikely that we can use them for asteriod mining, as its possible for a ship to land, end up with nanomachines on its hull and then land on a garden planet, infecting it with mining machines.
Well, to be fair, radiation therapy is also used as a medicine. It's the question of applicability after all.
According to Council law, cybernetic parts cannot surpass the upper teir for natural physical ability.
I... don't remember it. Could you provide a quote?
I remember somebody earlier mentioning possibly converting this game to a more Dynasty-like format, and I for one approve of this idea. I love this story/game, but it's hard to feel like I can contribute when it feels like a degree in Quantum Everything/Very Hard Maths is needed for even the basics of participation.
Sorry about that.
Anyways, just my two cents. Also an advocate of:

- Mark 2 Powered Armor (finally!)
- possible investments into Industrial Nanotech (ie use of nanotech in industrial/construction capacities). This could possibly pa off quite nicely if the dice rolls are good.
- making Captain America-style genetic augmentation more available to the masses, or at least making it a standard augmentation for all military branches/forces. Lots of synergistic benefits to both mind and body being better.
- Aiming ultimately for SPARTANS by way of enhancements (stacking genetic, biochemical, cybernetic, and nanotech enhancements all in one body basically). With Mark 2 suits backing that, that would be fucking terrifying.
Peak Human treatment is intended to be disseminated to the whole humanity as soon as possible. It's the point and we are working towards this.
Mark 2 is a sore issue. While yes, it would be cool to have it, we have to prioritize. And other game changers have more applications.
 
Yeah, it's sad about the MKII.

No number of infantry is going to kill a reaper, unless they all have cains. And even then it would take a very large quantity, with the reaper helpfully standing still.


And I can't recall any laws about cyberkinetic implants. Only genetic ones.
 
SGM-S-1/RIM-S-1 Redstone (weapon plan)

Weapon type: Interstellar Missile

Length: 52 meters

Propulsion: 3 frigate repulsors

Defense: Paragon Industries demi-frigate shield
Paragon Industries frigate armor plate

FTL?: Yes

Targeting system: Semi-active radar homing via tightbeam.
If contact with ship is lost, ballistic cruise until scenario matches mission profile
Active Radar Homing in terminal phase

Powerplant: 20 GW arc reactor
Fighter Mass effect core

Usual Payload:
1 250 MT thermonuclear warhead
10 Mark I Multiple Independently Retargetable Vehicles (MIRVs are shielded)
30 Type 1 355 KT bomblets
40 Type 1 20 KT mini-bomblets

Other Systems: Advanced heat sink
Paragon Industries Battle Network hardware
Comprehensive and Advanced VI system
Cryogenic fluid cooling system.

Note: VI is capable of activating and safely performing a jump through a mass relay.
VI is capable of plotting and executing a short range FTL jumps.
Mark I MIRVs carry 140 MT warheads each and have kinetic barriers and armor
 
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Yeah, it's sad about the MKII.

No number of infantry is going to kill a reaper, unless they all have cains. And even then it would take a very large quantity, with the reaper helpfully standing still.


And I can't recall any laws about cyberkinetic implants. Only genetic ones.
Well, to be fair, MKII won't be an infantry suit, it'll be a combination of a space / air fighter and an infantry power armor. That's also a game changer, and we want that. But, well, priorities.
 
Operation: Card Game

In a burst of dark energy, a long, sleek craft materializes inside of the massive debris field beyond the Omega-4 Relay. Its pilot curses, and the craft lights up all along its axis as maneuvering Repulsors flare, dodging around the massive cloud of dangerous shrapnel.

Revy lets out a low whistle. "You sure you got this Joker?" she asks.

Joker smirks, his hands dancing across physical controls while no doubt many others are being activated by his neural implant. "'It's okay; I'm a leaf on the wind,'" he quotes.

"'What does that mean!?'" half a dozen people reply half-jokingly.

To Joker's left, Mordin reports, "Scouting array deployed, Doctor. Scanning Collector base."

At another console, Tali'Zorah vas Jane calls out, "Defensive and E-war drone net deployed, Admiral; already intercepting Collector fighters. Keelah, what a mess!"

Revy's hands unconsciously tighten on her armrests, as her mind deals with dozens of tasks at once. The central tactical display blossoms into an enormous array of multicolored dots, as thousands of semi-independent drones engage enemy Collector ships with a variety of energy weapons and particle beams. Then the lights flicker, and the display is replaced with the image of an enormous machine. Revy grimaces as she recognizes the design as similar to the one that attacked the Citadel a couple of years back, and, even more ominously, from the footage she and Liara had collected about the machines that destroyed the Protheans.

An enormous mechanical voice echoes through the control room. "SHEPARD, SUBMIT NOW," it booms, "I AM THE HARB-"

"Oh, shut up," Revy mutters, as she finishes activating her suite of anti-infiltration countermeasures. The machine seems to look surprised for a moment before the image shatters, and is replaced once again by the tactical map.

"Structural analyzed," Mordin calls out in a clipped voice. "Weakpoints found; marked."

"Fire," Revy orders, a fierce grin spreading across her lips.

Two dozen long missiles, each the size of an Alliance frigate, detach from the larger hull, maneuvering away for a half second before blinking away at FTL speeds. A fraction of a second later, each missile appears to stop and turn. Collector ships try to turn to intercept, but it's already too late; by the time the light has reached their sensors the missiles have jumped to FTL again, this time within a few hundred meters of the Collector base itself, giving the base's GARDIAN system no time to intercept.

A massive particle beam bursts from the leading cone of each missile, saturating and disrupting the base's heavy barriers, allowing the missiles to punch through. A tenth of a second before impact, each missile splits into 19 smaller missiles, each aimed at strategic points on the Collector base's massive hull. Each detonates in a massive discharge of fluctuating dark energy, engulfing the entire structure in Cruiser-scale biotic explosions.

Back on the command center, Mordin's gaze flickers over a blizzard of tactical readouts. "Target destroyed," he reports, then interrupts himself, "No! New target, emerging from debris! Ship type matches 'Reaper' specifications!"

"Okay, we had a feeling we'd see one of these space cuttlefish," Revy says, then pauses for effect. "Deploy the device!" she orders. Everyone in the command center, friends and colleagues all, snickers at the overly dramatic, mad scientist-style delivery.

In a flash of explosive bolts, the entire 800-meter hull fragments to reveal hundreds of missiles, each the same size as the missiles that destroyed the Collector base, along with a tirad of glowing tubes. The tubes form the leading edge of the attack, each discharging thousands of terawatts of ravening particle-beam death into the Reaper's barriers, preventing the Reaper from escaping to FTL speeds.

The missiles arrive a second later, a massive salvo coming from all directions to prevent escape, though mostly concentrated along the line of fire of the overloading reactor-pumped particle beams. The Reaper tries to fight back with a storm of point defenses, but even its impressive defensive systems can't compete with the massive storm of death it is confronted with, enough power to turn a shielded planet to glass. The resulting series of detonations destroy what little remains of the particle canons, and slags all of the exposed drones and Collector ships; the only object to survive are a small collection of probes that Mordin had presciently hidden behind a nearby derelict.

On the Terminus side of the Omega-4 Relay, the crew of the Paragon Industries dreadnought Jane confirm the kill through their remaining quantum comm-backed drones, breathe a sigh of relief, then prepare a set of drone salvage ships to send through the relay.


PI-ISGM-02B Code Name: Parca

Unit Price:
A lot, probably in the multi-trillion credit range

Role: Planetary annihilation, roasting space cuttlefish

Weaponry:
  • Primary Weapons -
    • 512x Paragon Industries PI-SGM-04C FTL-capable dark energy missiles
    • 3x PI-DPB-03 single-use 750-terawatt particle beam canons
  • Secondary Weapons - 24x Paragon Industries PI-SGM-04C FTL-capable dark energy missiles
Defensive Systems:
  • Paragon Industries SACA-12 Ship-grade Lorica-12
  • Paragon Industries SKB-11 Ship-grade Castra-11
  • Complete GARDIAN system, including defensive lasers, particle beams, and interceptor missiles.
  • Defensive drone suite, including anti-fighter, anti-missile, and anti-capital ship drones, all equipped with QE Comm suites.
  • Electronic warfare drone suite, including both ECM and ECCM drones, all equipped with QE Comm suites.
Power Systems:
  • 9x Paragon Industries Arc Reactors (160 TW), for main power. Set to overload to power particle beam cannons
  • 536x Paragon Industries Arc Reactors (600 GW), for missile power.
Motive Systems:
  • Rear-mounted Repulsors for main drive; radial mounted Repulsors for maneuvering.
  • Missile eezo cores are linked together into massive multi-core FTL-capable drives
Complement:
  • 0 on-board personnel
  • Control provided via QE Comms to remote command center
Additional Systems
  • Quantum Entanglement Communications system
  • Neural interface-compatible QE Comm-based control system
  • Advanced Paragon Industries VI system providing full Fire Control as well as Remote and Autonomous operation - not recommended for fully autonomous deployment.
 
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Hmm... Ender's AI psuedo-daughter from the Ender's Games series on the Ender branch? Or is that some other reference?

Any way +50, total 150...
Yup! I figure PI-dreadnoughts and larger craft should be named after the scariest, most powerful things I can think of: post-Singularity AIs. Other names include Petey and Celestia.
 
What is the smallest nuke we could build?

How powerful is it?

How powerful can we get a suitcase nuke?
 
Well, to be fair, MKII won't be an infantry suit, it'll be a combination of a space / air fighter and an infantry power armor. That's also a game changer, and we want that. But, well, priorities.
I'm not sure that makes much sense, barring some sort of Hulkbuster-like variant. Space combat is on a completely different scale compared to infantry; there the whole objective to deal with kilometer-long nuke guns and the ships that are built around them. Infantry-sized power armors just don't have the tools to be competitive on that scale.
 
What is the smallest nuke we could build?

How powerful is it?

How powerful can we get a suitcase nuke?
I am relatively sure that we could go beyond nukes. Antimatter (and pure EM radiation) containment are things in Mass Effect (well, the latter one requires TIR, so it's not a thing yet). Add light aplification through blueshift and, in principle, you can go quite high indeed.
I'm not sure that makes much sense, barring some sort of Hulkbuster-like variant. Space combat is on a completely different scale compared to infantry; there the whole objective to deal with kilometer-long nuke guns and the ships that are built around them. Infantry-sized power armors just don't have the tools to be competitive on that scale.
I wouldn't be so sure about it. MkII will probably encorporate long range sensors, and long range weaponry is just a matter of miniaturizing lasers. Dedicated fighters would, of course, be more efficient, I think, but MkII should be able to compete with previous generations of small crafts.

The point is, MkIIs are definitely more than an infantry armor.
 
I wouldn't be so sure about it. MkII will probably encorporate long range sensors, and long range weaponry is just a matter of miniaturizing lasers. Dedicated fighters would, of course, be more efficient, I think, but MkII should be able to compete with previous generations of small crafts.

The point is, MkIIs are definitely more than an infantry armor.
I think that MkII might be able to enter space combat with the right gear and upgrades, but I wouldn't say it would be anywhere near optimal except for a few very specific circumstances like breaching and boarding a ship. MkII will likely be what it was in the MCU Iron Man: an insanely advanced extreme high-mobility heavy infantry armor, that can also moonlight as a quite effective in-atmosphere fighter, even if it isn't its main role.

However, I'm curious about how Mark III will be different when compared Mark II, in addition of having a better armoring of course.
 
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I think that MkII might be able to enter space combat with the right gear and upgrades, but I wouldn't say it would be anywhere near optimal except for a few very specific circumstances like breaching and boarding a ship. MkII will likely be what it was in the MCU Iron Man: an insanely advanced extreme high-mobility heavy infantry armor, that can also moonlight as a quite effective in-atmosphere fighter, even if it isn't its main role.
That, and a shuttle / personal rescue pod.
However, I'm curious about how Mark III will be different when compared Mark II, in addition of having a better armoring of course.
Well, it depends on where we take them. If we produce ultra-compact FTL drives, then, well, it would work as a covert insertion system.
 
Hmm... Ender's AI psuedo-daughter from the Ender's Games series on the Ender branch? Or is that some other reference?

Any way +50, total 150...
Hoyr, I think we know how QEC's work now, they are ANSIBLES! (what? organic QEC's just kinda make you go "was that designed?", at least Organic Ansibles actually make SENSE)
 
Hoyr, I think we know how QEC's work now, they are ANSIBLES! (what? organic QEC's just kinda make you go "was that designed?", at least Organic Ansibles actually make SENSE)

If I recall the psuedo-science that explained ansibles (in the Ender's game setting) sounded more or less like a QEC two linked particles are separated and the continue to transmit information. The method of linking is just different. Paired generation vs separating a larger particle.

Organic QECs are reasonable enough*, just means that their is an appropriate paired particle making organ(elle), you can do it with light and a crystal. Quantum dots (used in the creation of entangled electrons) can be made with viruses, and were looking to making purely organic ones. Quantum biology is a thing that's being looked into. Quantum entanglement may be part of photosynthesis for example and quantum tunneling may be involved in smelling things. It's still being researched, but after some one figured out bio-lasers... eh, it doesn't surprise me anymore. Do recall that the Rachi used to be the Prothean's attack dogs, they may have been modified.

*A reasonable as a QEC is in the first place anyway. :rolleyes: For the most part its space magic and it has the few properties that we can pick out from the source.
 
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If I recall the psuedo-science that explained ansibles (in the Ender's game setting) sounded more or less like a QEC two linked particles are separated and the continue to transmit information. The method of linking is just different. Paired generation vs separating a larger particle.

Organic QECs are reasonable enough*, just means that their is an appropriate paired particle making organ(elle), you can do it with light and a crystal. Quantum dot (used in the creation of entangled electrons) can be made with viruses, and were looking to making purely organic ones. Quantum biology is a thing that's being looked into. Quantum entanglement may be part of photosynthesis for example and quantum tunneling may be involved in smelling things. It still being researched, but after some one figured out bio-lasers... eh, it doesn't surprise me anymore. Do recall that the Rachi used to be the Prothean's attack dogs, they may have been modified.

*A reasonable as a QEC is in the first place anyway. :rolleyes: For the most part its space magic and it has the few properties that we can pick out from the source.

Crystals are also being looked into to store light pulses, which can be used to store data which in turn can read by Quantum Computers.

Also there is the possibility of wirelessly transferring electricity/power via one of the quantum effects as well.

Seriously, some of the stuff they come out with does make me feel like we live in a sci fi universe at times.
 
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His was different, with his tech, it would have been required to transmit it via an electromagnetic field and would have effected everything between the atmosphere and the receiver.

With the quantum effect in question, that would not happen at all as it borrows quantum based teleportation to do so.
 
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[X] Plan meianmaru
PI Corporate Colors
[X] Blue on White

The Mordin Solus plan:
[X] Hire him
--[X] Have him help us establish ties with Sur Kesh university. Look into establishing stipends for gifted students there, and maybe exchange programs?

Litinana deal: (Because negotiations are complicated fell free to discuss things with the GM)
Offer
[X] Advanced Research VI
[X] Improved Intelligence Algorithms
For
[X] A Specialist (Temporary Research Hero)
--[X] Specifically one specializing in cross-species biotech or xenobiology
[X] Developing something (RP/turn)


Tell the SA Navy of any of your Tech Plans?
[X] Sure
--[X] Communications, long range and impossible to intercept
--[X] Logistics, i.e. working on how long the ships can serve without entering port
--[X] Stealth
[X] Ask them what they want in terms of qualitative developments. What advantages would they desire most? What is the biggest game changer?


Jelica Eveliina: Company/+4, Biotic Specialist (+1 to Biotic units), Mobility Master (+2 to highly mobile units)
[X] Hire her

--[X] As a commando she has had biotic training. Ask her if she may train Revy.

Should we start employing aliens on a more general level?
[X] Yes
--[X] As a part of galactic community, the more we are integrated with others, the harder it is to get rid of us. One doesn't cut off one's hand, much less one's head, without some serious consequences. Start running this line, that by hiring more aliens we get more integrated with the wide galaxy and thus become more secure, through your PR people and spread it both for the inner and outer consumption
--[X] Absolutely bring in non-humans to the marketing, legal, and HR departments. We are already selling products in Citadel space, and will increase that exposure as manufacturing capabilities increase, so we need non-human expertise in those areas already. Expand the applicant pool for ParSec to include Citadel races as well, but have HR be extra careful with background checks here.
--[X] Research department need thorough individual screening and approval by Revy.


[X] Total Ownership CCI; take company private
--[X] Have them start planning the Hyper Modular Fortress City (Ship) Atlantis to be developed on Earth for our eventual expansion there.
----[X] Utilize Williams' experience in designing the defensible settlement; use the project to evaluate him - we need to get a handle on the man and what he's worth
----[X] Carefully arrange some leaks (PI is planning to expand to Earth, but wants to do it in style and is, thus, preparing) to Terra Firma


Do you wish to take any of these jobs? (You have 25 teams and a Tiger)
[X] Keep forces at home for training/other jobs
--[X] All teams. Get them familiar with working together, and working with our technology.

So, I decided to try making my own plan. Its mostly Yog's plan with a few changes. These include the Litinana deal, where I switched the cultural exchange for RP/per turn, which I could see hopefully leading to more natural interactions with them, in addition of netting us more research points. On Jelica Eveliina, I removed the part about her spouse, because if they want to join ParSec or our security detail, they can always apply themselves without us pushing the deal on them.

Aside from those couple of issues I had, the rest of the plan is identical with Yog's. For example, like him, I think that we should also hire aliens even for research side of things, even if we should remain quite paranoid on who we hire. As we are likely already hiring aliens for our bio-team,
Look into other aliens with specialties in biology - Mordin raised a good point; your advancements would really benefit other races too, if they could be spread to them (and bring you quite a lot of profit). Getting help from specialists of the races you might be developing medicines for would go a long way. Ask your staff to try and locate volus, vorcha, hanar specialists. Those are the more alien of races, after all. Those Litinana guys might be interested too.
Mordin was rather helpful in pointing you in the direction of several institutions and individuals that could help. You could probably put together a multi-racial team.
and have hired people like Gaven Dor as exceptional cases, I think we can keep our door open for other aliens too. As the number will likely be low due the increased scrutiny and requirements to pass, this will also likely mean an increase in quality. Hell, it might even lead us picking additional research heroes!
 
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