Shepard Quest Mk VI, Technological Revolution


Thank you!

I'm not sure how much I agree with this ruling, as it would imply that the maintenance costs for all our equipment is much, much, much lower than the industry standard, since we'd naturally use low-maintenance arc reactors (and for that matter any other super-low-maintenance tech, like hyper-modularity) everywhere in favor of higher-cost power delivery that everyone else uses.

Well hypermodularity just became a thing so non-factor right now. It's relevance and net effect are some thing I'm open to thoughts on on the building level. On one hand it makes maintenance and repairs easier, on the other it makes parts cost more. For factories I imagine that parts need to be replaced often and the issue is buying the new parts not the difficulty of replacing them esp as replacement would be made easier as replacements need to be done often. "People" Buildings I don't really see it as a major contributor. Other stuff? IDK. Like I said I'm not sure.

As for arc-reactors? Power is already cheap. Modern prices are ~5-20 cents per kWh in US land. Industrial cost tend toward 6.67 cents or says the US's EIA. Fusion should have vastly devalued that. Consider that your looking at a technological jump of possibly centuries. (Though considering the state of fusion tech development it may take a century or two to get the stuff working :p. We'll get it working in ten years just like we said fifty years ago!) Going by your power sales the Cost per kWh is 0.000038 Credits. I'm assuming that your selling at near market value. A modern factory that makes batteries (and thus use lots of power) was estimated at 100MW and was 929,000m^2. 100MW at those prices is pretty small. Hell even at modern prices its only ~1.5 million a quarter.

You can debate if you will the use percentage of the power plant arc-reactor and thus the credits per kWh price. Frankly I'm not 100% sure about that myself.

The thing is, we seem to have standardized all our buildings and equipment on 20% of the build cost per year in maintenance, which is kind of high but reasonable if you assume wages are much higher than the lowest-common-denominator prices we've been seeing lately.

I didn't pick the number! On the other hand I've been considering switching to 20% per year for high use/wear buildings (factories, labs) and 10% for lower use.

That can't possibly square with the idea that most industries pay a lot more than we do on maintenance; either we're paying too much for our own maintenance, or our tech products have to have higher maintenance costs.

Actually you pay more then most industries on maintenance on a per building basis as far as I can tell you run generalist factories and have magic labs. Maintenance on other stuff IDK.

If you think about it for a second, even if our Arc Reactors don't cost that much to maintain, we'd have to charge a similar amount for a maintenance contract just to keep the corporate buyers happy. Middle and upper managers can't trust and don't place value on things that they get for free: they need a maintenance contract so they'll have a clear chain of command (and a 24/7 support line to call, with different tiers of response) in case there's a problem that needs an immediate response. PI invented the Arc Reactor, and PI built the Arc Reactor; a large corporation is going to require PI be the one to maintain the Arc Reactor, and require PI to take responsibility for and fix any problems that arise, because having anyone else take the maintenance contract will just mean that there's three different entities responsible for that Arc Reactor, and anyone with any experience in management knows that if three people are responsible for something, then nobody is.

This is a reasonable point. Though I would point out that PI certified maintenance personnel would work too. Basically as long as PI will still respect the warranty/care/maintenance deal. I'm not sure about the need to charge a similar amount. Similar to what fusion core costs?* As long a PI offers a guarantee that the management can trust that PI will honor they'll be happy. The trust bit is the big deal, I'm not really sure how that balances out. You have the military basically standing behind you giving a massive thumbs up and all. I can see not trusting a it's good forever guarantee, but It needs work every five years and regular spot inspections to refresh the warranty? that seems trustworthy esp if the military is going for it. But what do I know.

*And isn't that a mess. How much would that be? Similar based on what size? initial cost? And then even in space future I can't imagine to may groups own their own powerplants. Not worth the effort. They probably buy power from a large company that does. The Arc Reactor makes owning a powerplant for each company far more reasonable and thus likely. What are they going to compare these costs to?

If PI says that the reactor needs to be inspected every... say year for mechanical issues (here's the check list*, we can have a PI inspector come by if you wish) and that the core needs to be exchanged every five years or when the core quality meter reads lest then 10% or whatever (Here's the procedure**, PI technicians are available to preform core replacements). And PI also says to maintain warranty PI certified technicians need to preform work and warranty is good for 5 year past last core replacement. Then the maintenance contract is more or less the cost of paying for the inspectors/technicians+palladium cores. Which should not really run all that much really (I think). Suggestions on how to handle this are welcome.

*:p Is it glowing blue? Is it making funny noises? Flashing? Is there physical damage? (If the answers are not Yes, No, No, No, contact PI)

**:p In a well ventilated room: Place arc-reactor upright or on side (do not attempt when arc-reactor is upside down!) Activate core release; remove core with tongs or appropriately sized grabbing device (Do not touch core directly! The core maybe hot and is composed of a decayed heavy metal.). Place old core in container meant for transporting heavy metals (most seal able containers will do). Place new core into socket using tongs or appropriately sized grabbing device . Core will automatically retract into socket after contact is made. Press Restart button after core retracts. Arc-reactor core replaced! Dispose of old core as directed by local law for heavy metals. Contact local waste disposal for details.

Arc-reactors are already BS enough as it is here have a object you can fit in you hand that provides enough power to vaporize it self several times over every second here we'll prove it! From the majority outside perspective arc-reactors are space magic. If PI says that it work in way X as far as everyone is concerned it works in way X. Anyone claiming otherwise better have some good hard data.

(Edit): Oh, and it just occurred to me: we know, OoC, that the long-term maintenance costs will be relatively low, but in-universe the tech is only ~3 years old, and nobody really knows what the long-term costs will be. What that means is that no reputable company is going to be trying to low-bid a PI Arc Reactor maintenance contract for many years, similar to how even after five years you still need to pay super-car rates for insurance on a Tesla Model S, despite the fact that it's priced as a mid-range luxury car, because for most companies the tech is so new.

I was thinking more like mechanics not insurance.
 
What will you do about the L2s?
[X] You'll pay, it's tax deductible and thus the government is paying anyway.


EAE would like 50 150GW arc-reactors. Then maybe 3-4 per year after that.
[X] Offer them 50x 150GW Arc Reactors in 2174-Q1 and 1x 150GW Arc Reactor per quarter afterwards for as long as they are interested, with 1 quarter's notice before cancellation, at 3,750,000.


Were is your mansion home anyway?
[X] At the farm
-[X] After our brush with death at the hands of a space-AK, hire 1 security team to keep the area around the house safe; make sure they have access to the somewhat excessive amounts of ordinance we have lying around in the garage to tinker with, including our "fun-Vee" Tiger (and eventually a spare Gladius B which of course we will be taking to and from the PI building).
 
Well hypermodularity just became a thing so non-factor right now. It's relevance and net effect are some thing I'm open to thoughts on on the building level. On one hand it makes maintenance and repairs easier, on the other it makes parts cost more. For factories I imagine that parts need to be replaced often and the issue is buying the new parts not the difficulty of replacing them esp as replacement would be made easier as replacements need to be done often. "People" Buildings I don't really see it as a major contributor. Other stuff? IDK. Like I said I'm not sure.
Well, from what I've seen in industry (and in the lab) the main cost for maintenance isn't parts but labor. On the manufacturing side parts and labor are roughly 50/50 in terms of costs because you're building the entire product from the ground up, but on the maintenance side most of the effort is spent on diagnostics, followed by ordering and waiting for a part, followed by digging through the bowels of whatever machine broke down to replace one $10-100 part with another, which can take two hours or two days, depending.

Commercial entities prevent the entire facility from experiencing downtime not by making the machine easy to repair--though usually they are, no weird adhesives or strange locking screws in a GC/MS!--but by having redundant machines all over the place, and swapping one in when another went down.

As for arc-reactors? Power is already cheap. Modern prices are ~5-20 cents per kWh in US land. Industrial cost tend toward 6.67 cents or says the US's EIA. Fusion should have vastly devalued that. Consider that your looking at a technological jump of possibly centuries. (Though considering the state of fusion tech development it may take a century or two to get the stuff working :p. We'll get it working in ten years just like we said fifty years ago!) Going by your power sales the Cost per kWh is 0.000038 Credits. I'm assuming that your selling at near market value. A modern factory that makes batteries (and thus use lots of power) was estimated at 100MW and was 929,000m^2. 100MW at those prices is pretty small. Hell even at modern prices its only ~1.5 million a quarter.
Heh, that is a good point, though that cost may be low by a few orders of magnitude. I mean, for one thing we're probably keeping most of the power plant in reserve for the GARDIAN towers, and there probably isn't much heavy industry on Mindoir other than PI so I can't imagine that the plant is anywhere near even 5-10% of peak generation. Regardless, you're right that power probably isn't a significant fraction of our costs, even for our labs and factories where you'd expect higher energy use, as compared to admin or barracks buildings.

Actually you pay more then most industries on maintenance on a per building basis as far as I can tell you run generalist factories and have magic labs. Maintenance on other stuff IDK.
Well, even for single-product factories maintenance cost is still 20% of build cost. Heck, it's still 20% for the new shield generator buildings, despite the fact that those are idle 99%+ of the time. I'd actually say 10% of build cost per year makes sense for everything other than generalist factories, magic labs, and I guess the admin building since the extra cost there is for the admin teams that are working in the building.

I was going to write a big post about what hyper-modularity and advanced materials would do for our upkeep, possibly at the cost of increased build cost or maybe taking up production space at our factories, when I realized that upkeep costs are basically meaningless to us. The output of one Factory III's worth of production that we essentially hand over to Lindsey, rather than doing anything more productive with it, earns us 8 billion credits per quarter. That's enough to pay for the upkeep of everything we're going to own even after all four space factories start up. We have no reason to care about upkeep costs over the timeframe we care about, until some time in the future when we want to build our own self-propagating von Neumann swarms, at which point we will have more money than the Asari, and maybe more money than the Reapers.

This is a reasonable point. Though I would point out that PI certified maintenance personnel would work too. Basically as long as PI will still respect the warranty/care/maintenance deal. I'm not sure about the need to charge a similar amount. Similar to what fusion core costs?* As long a PI offers a guarantee that the management can trust that PI will honor they'll be happy. The trust bit is the big deal, I'm not really sure how that balances out. You have the military basically standing behind you giving a massive thumbs up and all. I can see not trusting a it's good forever guarantee, but It needs work every five years and regular spot inspections to refresh the warranty? that seems trustworthy esp if the military is going for it. But what do I know.
Heheh, guess we need to start up a PI Certified Systems Engineer certification program then? :D

The Arc Reactor makes owning a powerplant for each company far more reasonable and thus likely. What are they going to compare these costs to?
Rooftop solar installations? Most non-utility commercial companies will likely grid-tie their Arc Reactors so they can save money on their monthly power bill but depend on the utility for 99.99% uptime. As such they won't be so concerned about bulletproof, platinum-level service contracts on their Reactors; if one's down for awhile then they can just go back to pulling power off the grid like everyone else.

Sort of brings up another interesting point. Given that most large companies will probably be adding an Arc Reactor into their grid-tie systems I can see a lot of local and planetary governments needing to scramble to update their environment-friendly solar laws to deal with so many large companies suddenly becoming net producers.
 
I mean, for one thing we're probably keeping most of the power plant in reserve for the GARDIAN towers,

That was taken into account payment for the power plant is 12.5 million per quarter. 7.5 million of that is from the GARDIAN system. Or so claims magic spreadsheet.

Well, even for single-product factories maintenance cost is still 20% of build cost. Heck, it's still 20% for the new shield generator buildings, despite the fact that those are idle 99%+ of the time. I'd actually say 10% of build cost per year makes sense for everything other than generalist factories, magic labs, and I guess the admin building since the extra cost there is for the admin teams that are working in the building.

Yeah but its 20% vs 5% for the same production rate is what I was focusing on. You basically pay a x2 or x4 premium for the generalist thing, most companies (with saner profit margins) thing that's an extre expense they don't need. As for the shield they are on most of the time the projectors aren't but the sensor grid is on and the projectors are primed to do their job at a moments notice. You could in theory have the system go into sleep mode and payless, but then what good is it against things you don't see coming?

The reason its 20% is because the original plan was 10% I derped on quarter vs year and then realized that every thing was on 20% and said meh, screw it 20% until I think about it more.

when I realized that upkeep costs are basically meaningless to us.

For the most part I totally agree. The main upkeep I see being relevant is for military equipment (in the long run). I'd rather get that bit settled as you can eat up lot of money real fast on that sort of thing.


On a completely unrelated side note what would people like to see news articles (or may be an interlude or two when we reach update 50) on? I have ideas but I figure its worth seeing if there are any interesting suggestion. The main things I try to do for the news are events in the larger galaxy and stuff that effects or is caused by PI.
 
Hm... How about stories on increased conflict with the Batarian Hegemony? Speculation on worth of PI should it go public with its stocks (IIRC its still family owned with Revy and her parents). Increased colony protection by Alliance forces as it takes less soldiers to defend a colony due to the PI powered armor.
 
I'd like to see what other people are doing with the newly almost unlimited power, to be honest. We're selling our nice shiny zero point energy taps in both the Earth Alliance Market and to the Citadel races, and while we're a genius, surely other smart people out there are taking one look at their new power budgets and going 'ooh, shiny'.

I mean, the other races aren't stupid, and they can see the writing on the wall. What are the Turians planning on doing to compete with the Legionary? We're selling them a lot of generators, what are they planning on doing with them? What are the Asari (Publicly doing) about the new paragram of infantry warfare? Giant Flying Power Armor is not exactly like the commando warfare they prefer after all.

Hell, we already saw that the Earth Alliance's last vehicle show was reshaped by the casual use one hit one kill anti-tank missiles we put out. What are the Batarians doing to counter it? I mean, presumably they're going to be it's most common target so they really should be thinking about countermeasures by now. On grounds of being sane enough to not want to die. Same for the Legionary suit, too.

And beyond the Batarians, what are the Mercs doing about their newly explodable vehicles? Or the Turians? Or the Asari?

Have any Quarian taken a Generator home with them yet? What is the migrant fleet getting up to with their new power budget? And so on.
 
The Batarians are at the ass end of the Terminus Systems of which they're the only real power but they're not well developed at all compared to the Citadel races. The likelihood of any of them coming up with something to match/counter the stuff we've got is ludicrous. Especially considering their whole culture revolves around slavery. When you enslave a great percentage of your population statistically speaking you're going to wind up with a decent amount of your innovators/inventors/etc who aren't coming up with new stuff because they're basically locked in at the bottom.
 
As a counter to that, from a meta perspective, I have a sneaking suspicion that the Batarians are going to be digging up the Leviathan of Dis sooner rather than later, and falling quite nicely under its spell.
 
The Batarians are at the ass end of the Terminus Systems of which they're the only real power but they're not well developed at all compared to the Citadel races.

They maybe minor compared to the Citadel, but they have on at least three occasions instigated hostilities with another Citadel factions back when they were a member (both the Salarians and Asari) and "won". Eh... the weakness of the Batarians has more to do with the continuous sanction that the Citadel was tossing at them.

The Batarians have a robust enough economy to engage in planetary terraforming and succeed. Worst case they buy tech off the Shadow Broker, steal it, or something along those lines.

In addition to that the :turian:not Batarian:turian: raid on Mindoir in canon was strong enough to repulse an Alliance Carrier (and presumably any support ships, considering lore there would have been at least four frigates as well). Despite the SSV Einstein showing up and landing troops the Batarians were able to hold them at bay while they implanted the colonists packed them up and shipped them off. While I imagine that the Alliance forces were no doubt hampered by the presence of the colonists I find this very telling. The Batarians appear to be able to at least match the Systems Alliance. Though one Revy gets done obviously that will no longer be true.

On the other hand I can believe that their R&D for developing new things might be impaired. Their reverse engineering department is probably good. They did manage to become space fairing with less information then the other races.

Especially considering their whole culture revolves around slavery.

I don't think this is exactly true at least not they way most people think of it. Their culture revolves around a caste system and and an associated religion. They mostly like have not only a slave caste, but a leadership caste, a warrior caste, a priest caste as well as a form of commoner caste. Reminds me of India and its caste system with pariahs swapped for slaves. Slavery is a core part of the system yes (and each rank may be required to serve the other above it making slavery a core part of the system) but nothing is known about ranking in the system. Considering the tendency of Batarians to associate monetary value with people (and it being a bad idea to question a higher ranking person's "value"), there may be a promotion scheme related to money/value. Or being promoted by someone with a higher rank. Or there could be no mobility at all; caste my be assigned at birth, or by a once a lifetime test.

The real question becomes how does one become a member of the scientist caste/sub-caste? If there is no mobility and it's set at birth, then their R&D will suffer, but under other schemes it may still work fine. I'd guess that people that show talent get trained as useful tools by their owners and those get to become low ranked scientists. Well as long as they are Batarian. People with two eyes aren't as smart as people with four after all. Higher scientist ranks come from other high ranked castes.

We have very little data on how the Batarian system works for Batarians. We know that they treat non-Batarins poorly and relegate them to a slave/laborer caste, but that is due to the cultural and religious belief that non-Batarians are inferior.

Huh... reminds me of the Aristo from the Saga of the Skolian Empire Series by Catherine Asaro now that I think about it.

The likelihood of any of them coming up with something to match/counter the stuff we've got is ludicrous.

On the other hand for some of the really advanced techs I can totally agree with this but that's true of most factions. The Batarians are a smaller faction and thus this is more true for them as they have less resources. They also seem to be industry focused not science. On top of that they have been inhibited by increasing sanctions for a century or more.

As a counter to that, from a meta perspective, I have a sneaking suspicion that the Batarians are going to be digging up the Leviathan of Dis sooner rather than later, and falling quite nicely under its spell.

Well canon claims they already have. The Batarians began work on the Leviathan of Dis in 2163.
 
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That was taken into account payment for the power plant is 12.5 million per quarter. 7.5 million of that is from the GARDIAN system. Or so claims magic spreadsheet.
Sure, but regardless there's no way we're at or even near the total production capacity of that reactor. We have a capacity of 150 gigawatts, or annual capacity of 1,314 terawatt-hours for that thing: for reference, that's 7 times the generating capacity of the 800,000 m3​ Three Gorges Dam, and 20 times the generating capacity of the largest nuclear plant ever built. At an average power consumption of 10,837 kWh per year for a typical American household, that means we can power 121,000,000 homes with that power station; I rather doubt we're powering anywhere near that many homes (or their equivalents) if we're only getting 20 million credits per year from non-GARDIAN power sales.

In fact, @UberJJK or anyone else who remembers: have we been setting power stations up at any of Mindoir's other cities? We should probably get that together, as well as upgrading the Landing station to the full 40 TW capacity to future-proof our installations.

On a completely unrelated side note what would people like to see news articles (or may be an interlude or two when we reach update 50) on? I have ideas but I figure its worth seeing if there are any interesting suggestion. The main things I try to do for the news are events in the larger galaxy and stuff that effects or is caused by PI.
I probably don't need to mention this, but news stories are a perfect vehicle for foreshadowing and putting Chekhov's gun's on the mantle (and throwing out red herrings for us to obsess over and maybe write omakes on). Specifically I'm thinking about political shenanigans: we've upset a lot of apple carts, and I suspect that while a lot of people are going to love us, a lot of entrenched interests are going to be upset at us:
  1. The annual re-evaluation of the Arc Reactor patent is sure to be a political firestorm.
    • We'll have energy companies throughout Citadel space trying to drive Arc Reactor prices up, so their alternatives can stay relevant and profitable.
    • Energy-intensive businesses, like manufacturing, transportation, and most mining/refining, will want to drive Arc Reactor prices down to make their businesses more profitable.
    • The mining lobby will be having an disagreement, where the He-3 gas miners wanting to make Arc Reactors more expensive, but the other big mining groups will want to make Arc Reactors cheaper. Hint to players: might be a good time to buy a mining company on the cheap.
  2. Anti-war demonstrations might be a problem on Earth, and maybe some larger colony worlds that don't see themselves as being threatened by Batarian pirates and "pirates".
  3. We seem to be striking a balance between pro-xeno and pro-human, which should be enough to make the extremists on both sides unhappy. :)
 
In fact, @UberJJK or anyone else who remembers: have we been setting power stations up at any of Mindoir's other cities? We should probably get that together, as well as upgrading the Landing station to the full 40 TW capacity to future-proof our installations.
We aren't - it's why I mentioned we should also stick a power station at the other compounds back when Hour was suggesting we build a barracks at all of them.

I thought we were only making 3 million a quarter though.
Edit: Ah, guess I remembered those early values - we started making that much before it jumped to 5.
 
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We aren't - it's why I mentioned we should also stick a power station at the other compounds back when Hour was suggesting we build a barracks at all of them.

I thought we were only making 3 million a quarter though.
Edit: Ah, guess I remembered those early values - we started making that much before it jumped to 5.
Yup, it jumped by 40% just after the power armor competition. We probably should have been re-evaluating it every quarter since then: if Landing has been growing as much as implied, so should our power sales (and for that matter power demand). Oh well, something else to do when our new Factory IIIs come online and we're less strapped for production capacity... or actually we can put in 150-GW versions in 2173-Q4 and upgrade them in 2174 as capacity (and likely demand) increases.
 
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Sure, but regardless there's no way we're at or even near the total production capacity of that reactor. We have a capacity of 150 gigawatts, or annual capacity of 1,314 terawatt-hours for that thing: for reference, that's 7 times the generating capacity of the 800,000 m3 Three Gorges Dam, and 20 times the generating capacity of the largest nuclear plant ever built.

Hey I'm fully aware how insane the amount of power is. Arc-reactors be BS yo!

At an average power consumption of 10,837 kWh per year for a typical American household, that means we can power 121,000,000 homes with that power station;

Now all we have to do ins figure out how much a home/person uses in space future... Ugg...

I rather doubt we're powering anywhere near that many homes (or their equivalents) if we're only getting 20 million credits per year from non-GARDIAN power sales.

If you asked my to give an estimate I'd say that Landing is only paying for ~6-7GW of power, maybe up to 15GW (GARDIANS included). But the profit really depend on the going price of power (and how much you charge relative to that). While I know the general formula for solving that it includes many variables that I'd have no clue about. My estimate for Mindor population in total when the quest started is in the 3-5 million range. My thought is that its starting to push toward 10 million (Probably a town or two becoming a city soon too). 10 million being the semi-arbitrary colony->member state point.

have we been setting power stations up at any of Mindoir's other cities?

Pretty sure that's a no. I'm imaging that they have their own fusion based ones and/or a tie into Landing's grid. No to say you couldn't, but the you'd have to cut prices for an in I'd imagine.

I probably don't need to mention this, but news stories are a perfect vehicle for foreshadowing and putting Chekhov's gun's on the mantle (and throwing out red herrings for us to obsess over and maybe write omakes on).

Pretty much, but if some one goes hey a news bit on (something) would be neat and it fits with my plans...

The annual re-evaluation of the Arc Reactor patent is sure to be a political firestorm.

Yeah that's going to be a thing. You guys wanna say anything about it in advance? (Well that what the company or personal actions vote is for but it something to keep in mind)

Anti-war demonstrations might be a problem on Earth, and maybe some larger colony worlds that don't see themselves as being threatened by Batarian pirates and "pirates".

OOOhhh... Good point. Right that some how slipped my mind.

We seem to be striking a balance between pro-xeno and pro-human, which should be enough to make the extremists on both sides unhappy. :)

Your a tad more on the pro-alien side from an absolute perspective. But yeah good job.

We probably should have been re-evaluating it every quarter since then: if Landing has been growing as much as implied, so should our power sales (and for that matter power demand).

Knowing how much the stuff is worth would be nice. *Mumble* Space future economy sim... ohh boy. Why did I sigh up for this?

Oh wait because the quest idea is awesome!
 
OOOhhh... Good point. Right that some how slipped my mind.

That will draw others out of the woodwork in support of fighting the 'pirates'. And groups like Cerberus are going to be doing anything and everything they can to discredit anti-military movements. Which can easily turn into a clusterfuck.

We really should look into gaining some influence in the Alliance.
 
Is that three more factories I see?! :p
I think we've got enough stuff on Mindoir for now; really we need to start expanding throughout Alliance space lest we tempt the Batarians or some other group to nova-bomb Mindoir's sun or something.

Now all we have to do ins figure out how much a home/person uses in space future... Ugg...
On one hand, you have the fact that energy use has increased at around 10 percent per person per decade for the last century, raising and lowering due to various political and technological factors, which would suggest a roughly fivefold increase in energy consumption by the 2170s. On the other hand, energy consumption seems to be flatlining in many of the biggest markets, thanks to big gains in energy efficiency technology in the last decade. Still, I think the fivefold increase over a modem first world household makes a decent enough approximation, given the move to a space faring civilization and the move to clean fusion power as primary production.

http://ourfiniteworld.com/2012/03/12/world-energy-consumption-since-1820-in-charts/

As for prices, well that might be easier. On average, people seem to spend roughly 3 percent of their annual income on energy. If per capita income is the roughly 27-30k that I think we've been assuming, then we're talking about 900 credits per year per person going to the power company, except for rural folks who will likely be buying solar panels instead.

http://www.eia.gov/todayinenergy/detail.cfm?id=10891
 
Something also to take into account is the seemingly long-term phenomenon of increasing energy efficiency, ie building stuff that does more with less power/energy. We're undergoing that process now, and this would continue, more or less, into the future.

Lots of civs going out into space would see VAST incentives into promoting energy-efficient hardware, means they can get by with less. Even with the Citadel races and their advanced tech this would still play a role in everybody's thinking.

...ultimately, I'd figure out how much a theoretical "smart home" for us 21st century earthlings would require energy-wise, then tack an extra 50% on top of that and call it a day for describing an average ME household's energy uses.
 
Something also to take into account is the seemingly long-term phenomenon of increasing energy efficiency, ie building stuff that does more with less power/energy. We're undergoing that process now, and this would continue, more or less, into the future.

Lots of civs going out into space would see VAST incentives into promoting energy-efficient hardware, means they can get by with less. Even with the Citadel races and their advanced tech this would still play a role in everybody's thinking.

...ultimately, I'd figure out how much a theoretical "smart home" for us 21st century earthlings would require energy-wise, then tack an extra 50% on top of that and call it a day for describing an average ME household's energy uses.
While I do agree that energy efficiency is going to be a dominant theme in tech for the next century, and a big boon for a space faring civilization, the existence of eezo, plus the Reapers and their relays will probably blunt that a little. Eezo makes in-system FTL travel possible, and escape from a planetary gravity well is much easier too. Relays make galactic travel as relatively simple as cargo shipping is today. Combine those, and I don't see super efficiency remaining dominant in the 22nd century.
 
Raises hand

Ah, I'm probably the only one thinking that it would be nice to have some power-armored adventures as opposed to this endless business crap... but it would be nice.
 
Raises hand

Ah, I'm probably the only one thinking that it would be nice to have some power-armored adventures as opposed to this endless business crap... but it would be nice.
No, actually you're not. When you've basically got enough money to buy planets; you should really focus on the research she's personally doing or her personal adventures.

Text is NOT a great format for space sim economics games. I have four or five of them in my steam library and the video and pictures help break up the wall of text nicely.
 
While I do agree that energy efficiency is going to be a dominant theme in tech for the next century, and a big boon for a space faring civilization, the existence of eezo, plus the Reapers and their relays will probably blunt that a little. Eezo makes in-system FTL travel possible, and escape from a planetary gravity well is much easier too. Relays make galactic travel as relatively simple as cargo shipping is today. Combine those, and I don't see super efficiency remaining dominant in the 22nd century.
Yeah, those were the modifying factors I was thinking of too. Yay cheap energy! That's why I specified adding an extra 50% to the energy expenditure of a 21st century "smart house" (if one could bs their way to figuring that out), figured the extra would cover possible future inefficiencies and more future tech gadgets.

...

Though, there is something else. The Omnitool has miniaturized and combined several previous tools into a common universal multi-tool. I imagine that's probably happened as well with house items/gadgets/devices too.
 
Something we should probably do is follow the words of old Benjamin. An once of prevention, you see. Sure, we could donate to charity to help the needy... Or we could help prevent the needy from forming.

We need to set up a fund for those whose jobs become obsolete due to our technology. Say, we provide some money to live on, and pay for another pass through technical school for helium mining technicians, and a lot of similar folk. Perhaps more college for people with a degree made completely obsolete, such as one only related to helium. People who used to operate powerplants that get replaced, and so on. Even if it costs 10k credits per person per quarter (probably about that), we could do a million for ten billion a quarter, and by the time were selling enough to put that many people out of work, it'll practically be chump change. Moreover, retraining somebody to something similar should only take one-two quarters, hopefully.

The PR from this? Awesome. Having a large number of people who would have been angry at us for destroying their job being happy with us? Good as well. Not putting a ton of people on the street, who could be productive members of society instead of drains? Amazing.

And given the numbers of people in these jobs, we probably could do it for every species. There might be several million that we directly put out of work like this, maybe a hundred million in total across citadel space. Maybe more.

If we wanted, we could instead make it a no interest loan that they only pay back a quarter of, if we are really that concerned about the money. Or we could make it tax deductible, and have no personal difference.

All these people are already shown to be able to support themselves, in a variety of positions. It'd be criminal to not spend a few credits and make sure that they can get another job.
Even at two hundred million, at a year each, it would cost 8 trillion credits. Which, while no longer quite chump change, wouldn't be noticed if it is tax deductible, over the time period this would occur in.

Let's say 6 trillion of that is in council space, and therefore not tax deductible. I'd still pay that. And that is the worst case, too.



Thoughts?

Hour, would this be tax deductible in alliance space?
 
I'd look forward to a newspaper interlude. Or a 'vacation' with her new PMC, stomping Batarian raiders into the ground. :)
No, actually you're not. When you've basically got enough money to buy planets; you should really focus on the research she's personally doing or her personal adventures.
I've said it before, but some of the most fun I've had in this quest is when Revy was in the power armour trials. I realise that working out hard economics for a soft SF world is curiously compelling, but a) it's neverending b) I want Revy to be the science hero again, before she's completely buried in business.
 
I'd look forward to a newspaper interlude. Or a 'vacation' with her new PMC, stomping Batarian raiders into the ground. :)
I've said it before, but some of the most fun I've had in this quest is when Revy was in the power armour trials. I realise that working out hard economics for a soft SF world is curiously compelling, but a) it's neverending b) I want Revy to be the science hero again, before she's completely buried in business.
Yeah, this quest updates so slowly because of the Space Sim/Economics stuff at this point that it's coming to the point where Revy might as well be a mindless drone in an office building and I haven't read a whole lot that's changing that opinion lately. I'd much prefer some adventuring and her personal research and make the big decisions for the company but let most of this stuff become abstract - we've got so much money we should be more like Tony than Obadiah Stane (aka, find trustworthy people to make the day to day decisions and invent and go adventuring; this quest is bogged down hard in economics and such at this point).
 
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