Shepard Quest Mk VI, Technological Revolution

QECs are going to be expensive; definitely not the sort of thing you'll see integrated into a server blade in order to make multi-planet distributed compute cores. We also don't know what the data throughput is going to be; we know we can get a holographic image through one, but what about terabytes/petabytes/etc of scientific data? No; if we want off-Midnoir Optical Computing benefits, then we should build Optical Computers off of Midnoir.
QECs are must have for the next gen of ships. And the bandwidth probably depends on the level of development. It's a very, very useful tech that renders at least some stuff obsolete, potentially even mass relays (if we make fast assemblers to make star trek style transporters).

QECs are very useful for safe information storage too (off-site servers in inaccessible vaults) and might help with time research (how will QEC with a near light-speed ship work, for example?), etc, etc. Really, QECs are thing to have.

Plus, they help with subverting Reaper-tech. Comm buoys mimic mass relays, and piggyback on them. We need communication networks that Reapers can't track or shut down easily. And that takes time to roll out.
Krogan are already immortal.
Pretty sure that's fanon. A plausible fanon, but fanon nonetheless. Krogans might not be virile for their whole lives, and old ones might suffer from ills of old age.
 
If we hire any of these people we may want to impress upon them that what Paragon Industries researches and develops can be considered System's Alliance state secrets. In fact, most likely there's a number of government NDAs and such documents that they'd need to sign just to get interviewed, given the prominence of PI and its technologies has taken in the galaxy.

Because of this, if they get caught spying (and they probably will, because our security is quite competent and the sites secure) their best chances are 'disappearing into a deep dank hole after extensive interrogations' (asari and quarian) or 'interrogated/tortured and shot' (krogan). And that's if the SA doesn't raise a tremendous fuss over the matter either in private (bad) or in public (worse). Because PI has extremely good PR as a result of their strong opposition to slavery and piracy and even more so from the extensive charitable work they've been doing with Sirta in developing and distributing high quality medical treatments for what's basically a pittance.


If the asari passes along information the Asari Republics are going to lose a lot of face if they don't convince the SA to sweep it all under the table because of their generally good reputation and eagerness to maintain the moral high ground. If the quarian passes along the information the Flotilla they would probably go from pariahs to persona non grata in SA space. The krogan actually has it easiest; they are known mercenaries with a fragmented at best central government. Chances of it backfiring over the entire species are low.

Pretty sure that's fanon. A plausible fanon, but fanon nonetheless. Krogans might not be virile for their whole lives, and old ones might suffer from ills of old age.


Wrex is IIRC more than 1 000 years old. He's reportedly still fertile if we go by what he says if you betray him in ME3. There has also been no reports of any krogan dieing of old age. It's something of a genetic oddity but krogan might well not only be functionally immortal in the sense that old age won't kill them no matter how many years they live, but they probably also won't ever lose their fertility.

Because quite frankly, genetically speaking there's a lot of advantages to be had in trading long term fertility and survival in favour of reaching child bearing age, yet given the breeding dynamics of krogan that trade off clearly hasn't happened.
 
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Pretty sure that's fanon. A plausible fanon, but fanon nonetheless. Krogans might not be virile for their whole lives, and old ones might suffer from ills of old age.

Wrex is at least 2000 years old, because he was around for the Genophage. That's close enough to immortal for the Genophage to not take the Krogan below replacement rate absent cultural factors that would push it down below replacement rate even with immortality. Old age is not the big killer of Krogan, combat is.


Edit: And Wrex was still virile.
 
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==Well, if it ain't broke . . .==

"Okay Revy. You can do this." Rebecca 'revy' Shepard said to herself as she sat in her personal workshop in front of the work bench in a comfy chair. On the work bench in front of her, she had her notes for her previous black boxing efforts in front of her, a small palm sized arc reactor, a TV loaded with the entirety of Stargate SG-1. Her parents had gone out of town for their honeymoon and for some reason, 60% of the Paragon Industries staff had called in with the flu so in her hands at the current moment was about a two weeks worth of free time, a shot glass, and a bottle of something that her father had told her was Vodka.

The last time she had gotten drunk, she had created the micro-missile, at least, that's what her mother had told her. Still, this wasn't something to take lightly.

"C'mon. What could go wrong?" She asked herself, trying to psych herself up.

"You can do this." She told herself as she poured the clear liquid from the bottle into the shot glass. She poured with shaking hands. Some of the liquid spilled out and got onto the work bench but it didn't get on anything important, so she ignored it.

She started to lift the glass to her face slowly. Anyone looking would have noticed her trepidation and fear at what she was going to do.

"All of this is for science. You'll be a legend Revy. You'll be a legend."

"On three." She told herself.

"One . . ." He hands were trembling.

"Two . . ."

"Three!" She tossed back the entire glass.

When the frantic security team managed to crowbar open the workshop door, they were greeted by the sight of the entire workshop in ruins, an unidentifiable tangle of metal, a strange cocktail of various alcoholic beverages on the floor, and one Revy Shepard curled up in the center of the room, not moving.

"REVY!" Conrad shouted as he barged through the security teams.

"Somebody get a medical team here!" someone yelled out as Conrad reached Revy.

Her breathing was shallow, her skin pale, but she was quite definitely alive. Conrad managed to get the youngest Shepard on her back and then found out what she had been curled up around.

Clutched to her chest was an orange crystalline structure lit up by an internal glow. It seemed to radiate unimaginable power. Conrad was enough of a nerd to understand what it was though.

"Revy." He breathed. "What? What have you done?"
 
Wrex is at least 2000 years old, because he was around for the Genophage. That's close enough to immortal for the Genophage to not take the Krogan below replacement rate absent cultural factors that would push it down below replacement rate even with immortality. Old age is not the big killer of Krogan, combat is.
It's in the spin. With readily available eternal youth, there is no excuse for krogans. That's the point.
If the asari passes along information the Asari Republics are going to lose a lot of face if they don't convince the SA to sweep it all under the table because of their generally good reputation and eagerness to maintain the moral high ground. If the quarian passes along the information the Flotilla they would probably go from pariahs to persona non grata in SA space. The krogan actually has it easiest; they are known mercenaries with a fragmented at best central government. Chances of it backfiring over the entire species are low.
/QUOTE]
The problem here is that we'll essentially be forcing asari into celibacy - they clearly pass something mental during melding, even if it's incomplete.
 
AI prep is also a politically costly move, and one that compromises security - in order to get licensed, we'll have to allow licensing commitee (read STG and asari intelligence) to inspect our facilities, which isn't something to do without lots of prep or before perfect blackboxing is complete. There's also an issue that AI-handling labs wouldn't be able to benefit from blackboxing without compromising it.
We don't know any of that; this is why my vote this quarter is to have our people research it. And besides, the research option is just the technological side; we're not actually going to start actual AI research for at least several quarters, so the political stuff doesn't apply.

QECs are must have for the next gen of ships. And the bandwidth probably depends on the level of development. It's a very, very useful tech that renders at least some stuff obsolete, potentially even mass relays (if we make fast assemblers to make star trek style transporters).

QECs are very useful for safe information storage too (off-site servers in inaccessible vaults) and might help with time research (how will QEC with a near light-speed ship work, for example?), etc, etc. Really, QECs are thing to have.

Plus, they help with subverting Reaper-tech. Comm buoys mimic mass relays, and piggyback on them. We need communication networks that Reapers can't track or shut down easily. And that takes time to roll out.
Yes, we need QECs before TIR, but we don't necessarily need QECs before Perfect Blackboxing. And yes, there's a lot of potential knock-on effects there; I'm not arguing that we shouldn't get it, just that we should probably get Perfect Blackboxing and AI License Prep for the security, and Hyper-modularity, gigajoule lasers and Mk. 2 Arc Reactors for our super mining colony/mobile GARDIAN bunker tech first.
 
What kinda main gun are we looking for?
All of them.

Honestly though, research this quarter shouldn't be hard.

We all want optical computing for the research bonus.

The Prothean Plot-hook is a cheap 100 points.

And we've come all this way, trying to get flawless blackboxing so we won't have to patent anything... And we need it before we get the really nice toys. Don't want batarians with TIR, after all.
 
If we hire any of these people we may want to impress upon them that what Paragon Industries researches and develops can be considered System's Alliance state secrets. In fact, most likely there's a number of government NDAs and such documents that they'd need to sign just to get interviewed, given the prominence of PI and its technologies has taken in the galaxy.

Because of this, if they get caught spying (and they probably will, because our security is quite competent and the sites secure) their best chances are 'disappearing into a deep dank hole after extensive interrogations' (asari and quarian) or 'interrogated/tortured and shot' (krogan). And that's if the SA doesn't raise a tremendous fuss over the matter either in private (bad) or in public (worse). Because PI has extremely good PR as a result of their strong opposition to slavery and piracy and even more so from the extensive charitable work they've been doing with Sirta in developing and distributing high quality medical treatments for what's basically a pittance.


If the asari passes along information the Asari Republics are going to lose a lot of face if they don't convince the SA to sweep it all under the table because of their generally good reputation and eagerness to maintain the moral high ground. If the quarian passes along the information the Flotilla they would probably go from pariahs to persona non grata in SA space. The krogan actually has it easiest; they are known mercenaries with a fragmented at best central government. Chances of it backfiring over the entire species are low.

Technically unless we are contracted or have patented something or have it seized or something similar by the SA, stealing from projects that are non of the above would have them facing corporate espionage only. Technically. Practically without our intervention or that of high powered people with influence they are most likely to end up in a Cerberus or N7 Black Site.

But it would be easier to make it official and have it as a collaboration for SA, Asari Republics and Quarian Flotilla, when it is done, as reward to the researchers. And a Fund named after our Krogan for helping out Krogans that do not go merc and such.
Wrex is IIRC more than 1 000 years old. He's reportedly still fertile if we go by what he says if you betray him in ME3. There has also been no reports of any krogan dieing of old age. It's something of a genetic oddity but krogan might well not only be functionally immortal in the sense that old age won't kill them no matter how many years they live, but they probably also won't ever lose their fertility.

Because quite frankly, genetically speaking there's a lot of advantages to be had in trading long term fertility and survival in favour of reaching child bearing age, yet given the breeding dynamics of krogan that trade off clearly hasn't happened.

We have to have krogan scientist working for us for some time (and being a public figure) before we roll out eternal youth krogan version. Think about it. With eternal youth widely available the only factors that bring the population of star-faring civilization down are accidents (negligible on the large scale) and manmade ones (war and general conflict, basically). Basically? Eternal youth renders krogan "we are a dying race because of the genophage" thing completely obsolete. They won't be dying out unless they will be trying to die out. We need a krogan figure with us to push this message.

The Problem with Krogans is cultural not biological, for being a dying race. Wrex shows it.And they have been dying for a millennia and some.
Also the fact that they are having stillbirths after stillbirths is basically killing half of their populations psyche and mental health, so yeah.
Youth and Bioresearch are best spend for killing of diseases and giving longevity to others like Slarians, Quarians, Turians, etc, and then Asari and Krogan. Hell instead of immortality and eternal youth Krogan would prefer a modification to they reproductive system so instead of a thousand they birth only one Krogan and do not have to face the Genophage with the stillbirths.
 
What kinda main gun are we looking for?
For now? We'll steal that 200m MAC and build out anti-starship missiles.

Medium term? By the time the Cabira is complete (T-minus ~2.5 years) we'll be killing things with gigawatt-range gamma ray lasers, though once TIR tech proliferates those will be useless (and thus Reaper lasers are rendered obsolete!).

Long term? I'm liking repulsor-based "Go-away beams", though these ammo-moded ship weapons are looking good as well.
 
The Problem with Krogans is cultural not biological, for being a dying race. Wrex shows it.And they have been dying for a millennia and some.
Also the fact that they are having stillbirths after stillbirths is basically killing half of their populations psyche and mental health, so yeah.
Youth and Bioresearch are best spend for killing of diseases and giving longevity to others like Slarians, Quarians, Turians, etc, and then Asari and Krogan. Hell instead of immortality and eternal youth Krogan would prefer a modification to they reproductive system so instead of a thousand they birth only one Krogan and do not have to face the Genophage with the stillbirths.
I am still not buying the whole depression thing. It makes no sense. Why do Krogans have such huge birthrate? Because before the advance the industrial civilization (or, m I re likely, their uplift by salarians) only one in a thousand Krogans survived till adulthood, i.e about the same amount as survives their birth due to Genophage.

It makes no sense for Genophage to produce negative psychological effect that wasn't already there through the whole Krogan history, from before they were sapient.
 
So @Hoyr how in depth is the VR? Could it realistically simulate situation like combat because I can see the military wanting that since I'd allow them to preform training much easier.

Well it's below the Dreaming Butterfly Threshold*, or at least such a situation is banned. But yeah you could run fairly good combat sims with it.

*For those of you that don't do philosophy this is a reference to an eastern philosopher that dreamed he was a butterfly and then woke up and asked himself, "Was I truly a man dreaming I was a butterfly, or am I a butterfly dreaming that an am a man?".

Best as I can tell we have 1 legal team, one "research" team, one "investigative" team, and one "political analyst" team. We... um don't seem to have an Admin/HR team on the balance sheet, though? @UberJJK, your thoughts?And yeah, I'm thinking AI research is a good thing for our political analyst team to look at, starting a construction company is a good place for our Admin/HR people, expansion opprotunities is a good job for our investigative team, arming the orbital shipyard is a good place for the legal team, proactive recruitment is basically what our PMC Admin/legal teams are going to be doing anyway, and the power company issue I might just drop this quarter.

Hmm... well as for the Admin/HR teams I kind of just assumed that each admin building came with one and that one teams was enough to deal with any local issues and one project. I think that works.

As for the setup yeah, sounds fine.

The Finances doc doesn't list our new ANI boost: +5 to all human 10d10s:

:oops: I'll fix that.

Can we not get all three Scientist? I mean Krogan Scientist is awesome, but seriously, plasma shields, or ME shields that hold various stuff in them, like say reflective or refractive materials and such would make super awesome shield tech.

Nope sorry pick one. In game the others will go on too do other things and stuff. Out of game this is more me allowing you an option instead of rolling some dice or something. Pick your poison and all that. Er... gift I mean gift. *Hides English-German dictionary* :D. :p (yes the last bit was a joke :rolleyes:)

That aside I have no idea on how to compile some of these responses into a reasonable vote size.

Hmm.... Yeah, I suppose I asked for it so I'll deal with whatever.

Didn't someone already support Nikola Tesla with his/her vote? I would go for that too.

Nikola Tesla is the original mad scientist :). Feel free to pick anyone though.

Don't look at me! It was like that on the original before I got my hands on it. The Admin/HR team is folded in under the Admin Building Operating Expenses. I vaguely remember asking about it and the reason was because it wasn't worth tracking. We don't have 'teams' of Admin people. We have enough admin people to deal with whatever admin issues we run into. At least that was Esbilon's stance waaaaaaay back when.

Eh generally speaking I'm going to suggest that you get an admin building per planet if not one per site depending on site size/nature. Other then that one admin building=one group of admin/HR/etc people working for you.

For Rectangular barrier it works. I am now inclined to believe that ME fields don't have smooth boundaries, which makes sense if they are less fields and more concentration of some exotic particles / dark energy, in which case their boundaries might be subatomic in thickness. If this is the case, then rectangular shaped barriers work, and barrier thickness doesn't matter, as everything occurs directly on the barrier's surface.

See for me Mass Effect is a sort of additional fundamental factor of the universe. It IDK "tenses" the fabric of space time or however you want to explain the mechanics of it working. Its not even really a force as you can't describe it in terms of kg m / s^2. The moderator "particle" for this effect is "dark energy". Sort of how photons are the carrier for the EM force. But hell like I know what I'm talking about. There's a reason I had the SMES handing out wizard hats. I imagined our discussions as being sort of like early mass effect researchers, and we've tossed our hands up in the air a few times saying "space magic!".

That reminds me, @Hoyr is there any problem with incorporating our PMC in both Citadel and SA space? I imagine this isn't usually done, as it's expensive, but politically it could be useful for potential clients to contract with one or the other (SA millitary, for example, would likely go with ParSec Alliance, but an Asari might want to use ParSec Galactic instead).

Other then the issue of being a company in two nations not really.

QECs are going to be expensive; definitely not the sort of thing you'll see integrated into a server blade in order to make multi-planet distributed compute cores. We also don't know what the data throughput is going to be; we know we can get a holographic image through one, but what about terabytes/petabytes/etc of scientific data? No; if we want off-Midnoir Optical Computing benefits, then we should build Optical Computers off of Midnoir.

If the 3D hologram was using a poor algorithm your looking at hundreds of gigabytes per second. If its using a good algorithm and method... maybe only a few hundred megabytes. I'm inclined to go with a few Gigabytes per second for a car sized machine. If you want real large amounts of data then you'd want to use comm buoys.
 
Well it's below the Dreaming Butterfly Threshold*, or at least such a situation is banned. But yeah you could run fairly good combat sims with it.

*For those of you that don't do philosophy this is a reference to an eastern philosopher that dreamed he was a butterfly and then woke up and asked himself, "Was I truly a man dreaming I was a butterfly, or am I a butterfly dreaming that an am a man?".



Hmm... well as for the Admin/HR teams I kind of just assumed that each admin building came with one and that one teams was enough to deal with any local issues and one project. I think that works.

As for the setup yeah, sounds fine.



:oops: I'll fix that.



Nope sorry pick one. In game the others will go on too do other things and stuff. Out of game this is more me allowing you an option instead of rolling some dice or something. Pick your poison and all that. Er... gift I mean gift. *Hides English-German dictionary* :D. :p (yes the last bit was a joke :rolleyes:)



Hmm.... Yeah, I suppose I asked for it so I'll deal with whatever.



Nikola Tesla is the original mad scientist :). Feel free to pick anyone though.



Eh generally speaking I'm going to suggest that you get an admin building per planet if not one per site depending on site size/nature. Other then that one admin building=one group of admin/HR/etc people working for you.



See for me Mass Effect is a sort of additional fundamental factor of the universe. It IDK "tenses" the fabric of space time or however you want to explain the mechanics of it working. Its not even really a force as you can't describe it in terms of kg m / s^2. The moderator "particle" for this effect is "dark energy". Sort of how photons are the carrier for the EM force. But hell like I know what I'm talking about. There's a reason I had the SMES handing out wizard hats. I imagined our discussions as being sort of like early mass effect researchers, and we've tossed our hands up in the air a few times saying "space magic!".



Other then the issue of being a company in two nations not really.



If the 3D hologram was using a poor algorithm your looking at hundreds of gigabytes per second. If its using a good algorithm and method... maybe only a few hundred megabytes. I'm inclined to go with a few Gigabytes per second for a car sized machine. If you want real large amounts of data then you'd want to use comm buoys.
Yeah, yeah, space magic, I know. I even say it in the paper. Still, that's not an answer I can work with.

If I use only known mechanisms and forces, I can make discoveries. Such as that, based on KB having to work, the boundary of ME field is not smooth, but step-like, which is interesting, actually.

It's speculation, anyway. Oh, and expect finishing touches and going over the paper on 30th and 31st.
 
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Nope sorry pick one. In game the others will go on too do other things and stuff. Out of game this is more me allowing you an option instead of rolling some dice or something. Pick your poison and all that. Er... gift I mean gift. *Hides English-German dictionary* :D. :p (yes the last bit was a joke :rolleyes:)

In Game I refuse to let them go of and do other stuff, we shall headhunt and bribe the shit out of them. Out of game you can give us the same bonus to shield tech as one for all three since there are some overlap and such, or have them be counted as a research hero + research team but have us pay way more than usual.

Also think of all the plot hooks and stuff you can tack on with all three of them. the nar Raya might be on good terms with Tali's dad, the Admiral or not at all. The Asari in our employ, a whole avenue to get us the chance to explore the Asari without knowing OOC stuff like we do for Liara. She may be a spy, or a influence vector for a matriarch, or a firebrand, or whatever. And the Krogan, well... We have seen thus fare a grand total of two Krogan Scientists. And one was Okeer, and the other one a Urdnot just as obsessed as Okeer but about Guns.

I want the characters. The mechanical bonus and stuff is up to you, but there should not be anything forcing us to not be able to get them all three. Also the interactions between them would be awesome. And I am thinking about a omake on recruiting them, and their first meeting.

Edit. And if I have to pick my poison there is nothing stopping me from drinking all three toxins before your horrified eyes. It is then up to you as a GM to sell out the consequences. Every Choice should have upsides and downsides, and if we want all upsides and all downsides, I think, from your writing thus far that you are more than able to combine them into something greater than the sum of their parts.

Plus we are the Spirit of Tony Stark in memetic Shepard. We don't take no for an answer and we get everything we want. Period. So we shall order our long legged secretary who we got solely for the stereotype to get the three of them to Paragon HQ with a job and a office post haste.

It is also in the completitionist spirit of the leave no man behind Shepard
 
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On the subject of convergent technology: somewhere between Liara's artifact, advanced xenobiology, advanced prosthetics, and neural interfaces, I expect us to replicate asari melding mechanically, if not prothean space magic postcognition (because goddamn, that was just blatant magic). Which might work as a stop - gap cure for ardat-yakshi.
 
It's in the spin. With readily available eternal youth, there is no excuse for krogans. That's the point.

Except krogans already have eternal youth. That's the entire point.

The problem here is that we'll essentially be forcing asari into celibacy - they clearly pass something mental during melding, even if it's incomplete.

Sure, but given the way Shiala acts when she transmits the Prothean Cipher it's possible to manipulate what information gets transmitted. Besides, 'I told it to someone I shared my bed with' is a known risk in espionage.

I am still not buying the whole depression thing. It makes no sense. Why do Krogans have such huge birthrate? Because before the advance the industrial civilization (or, m I re likely, their uplift by salarians) only one in a thousand Krogans survived till adulthood, i.e about the same amount as survives their birth due to Genophage.

It makes no sense for Genophage to produce negative psychological effect that wasn't already there through the whole Krogan history, from before they were sapient.

Ah, but there is a reason for it, it's just cultural. There's a lot in krogan mentality that's based on the idea of having a good fight(ing chance). However, the genophage made it impossible for most of their children to have so much as a chance, and the response of the galaxy after the Krogan Rebellions following the collapse of the krogan population was to basically ignore them as inconsequential because the krogan could be wiped out at leisure if they get too uppity.

I'll note that 'getting ignored as a toothless threat' is the greatest insult you can offer a krogan.
 
I am still not buying the whole depression thing. It makes no sense. Why do Krogans have such huge birthrate? Because before the advance the industrial civilization (or, m I re likely, their uplift by salarians) only one in a thousand Krogans survived till adulthood, i.e about the same amount as survives their birth due to Genophage.

It makes no sense for Genophage to produce negative psychological effect that wasn't already there through the whole Krogan history, from before they were sapient.
Well, this is the explanation in a nutshell:
  • normal dying of children = "They were weak/unlucky, nothing new here".
  • Genophage = "Enemy attack from an enemy that has already won, the war is over but they keep shooting, both strong and weak are killed, then the surviving weak children die while growing up, some strong children die because weak children aren't plugging the holes of easy prey for the fauna, leaving minuscule amounts of survivors behind. almost all females are on our death world. All of those children have to go double amounts of dangers that may cause dying and unlike before, most of them die while leaving behind wretched husks to remind them that 'Yeash, you lost the war and now your species will pay for it. FOREVAH'! You will never be allowed to fight back. Your existence is ignored unless you make violent noise, and that violent noise will speed up the destruction of your species."
Did that explanation answer your questions? :p
 
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Update to my plan which is still not complete, though all I'm missing now is an answer to the "favorite scientist" question.

[O] Plan TheEyes v 0.4 alpha (Still in alpha because there is at least a little more to come)


Votes

Invest in security? 1 million per building per quarter (amount will be the same for any "high security" buildings)
[O] Yes
[ ] No
[O] Some other amount (More for better security!)
-[O] See drone defenses, below.

Who do you want to get your PMC license from?
[O] Systems Alliance (1.5 million in total fees)
[O] Citadel (1 million in fees)
[ ] The Terminus (Free because there is no license!)
[ ] Don't start a PMC

PMC Name?
[O] Paragon Security Services - ParSec

Who will you pursue? (Choose one)
[ ] Gala Da'van
[ ] Jenzel Fend nar Rayya
[O] Gaver Dor
[ ] No one

Will you try to acquire anything? (Choose one)
[ ] Starship parts (200 million credits, 100 points to next level of starship tech, Bradley now gets 265,000 per Production)
[O] Ship weapons components (400 million credits, 200 points to next level of MAC tech, Bradley now gets 260,000 per Production)
-This will buy 200m MAC outright, which is pretty good for us.
[ ] Nothing

Do you want to grab one of the sites?
[O] Underground base is go! (Security bonus, additional costs 20 million)
[ ] Big site (+1 factory slot)
[ ] Nah, stay in/near the capital
[ ] Actually let's not expand to Elysium.

What type of interview? (You can if you wish review any type of interview before publication.)
[O] Video
[ ] Audio
[ ] Text

Where will you do the interview?
[ ] Over the extranet
[O] At the Paragon Industries complex
-[O] Stage the room correctly: lots of bookshelves/computer intervaces, Revy in a labcoat. Maybe stage inside her workshop, though obviously not with any current research right out in the open.
[ ] At your home

What got you into science and engineering in the first place?
[O] "Mostly through my dad. My father and I have been tinkering with things for as long as I can remember; some of my earliest memories are fixing broken farm equipment or 'improving' some of our household appliances. At first I was happy just learning to build more and more complex things, but as I grew older I started wanting to know how the things we were building worked and why they worked one way and not another. So diving into science ws a natural outgrowth of that."

Where did the idea for the Legionary armor come from?
[O] "The Legionary armor was originally just a test bed for the Arc Reactor. When I had been building my first Arc Reactor, I needed something that could draw and use enough power to push it to the limits. Given just how much power it could produce the only thing I had was an old hardsuit my dad had bought for my thirteenth birthday to play around with.
-[O] "Even that however wasn't capable of drawing enough so I needed to modify it further. One thing lead to another and before I knew it the hardsuit was halfway to becoming fully fledged battle armor. At which point I just decided to actually make it into battle armor; I've never really been one to leave things half finished."

What can you tell us about the arc-reactor (and/or other PI technologies)?
[ ] Keep it vague.
[ ] Basic layman's explanation
[O] Basic technical details.
-[O] But only of stuff that we've already released to the public; don't add in any new info here. In other words: Arc Reactors and genemodding, one of which is patented and the other of which is basically open-sourced now.

What do you think the effects of the arc-reactor will be on society?
-[O] @UberJJK's Arc Reactor effects discussion:
I think it will be profound and far reaching. Ever since the first caveman used fire to keep his cave warm energy has been the backbone of society. As history has shown time and time again, from coal powering the industrial revolution to fusion power letting us finally colonize the stars after a century of spaceflight, changes in energy technology can radically alter civilization.

I see the Arc Reactor bringing great hope, as many things once deemed impractical become reality, and great sorrow, as many who's livelihoods depend upon the current energy system.

While I could talk for ages on the potential effects I want to focus on one in particular. Fusion fuel. Right now ships are tethered to Helium-3 refueling platforms. They can risk traveling too far from a refueling station without risking becoming stranded.

With the introduction of Arc Reactors however that problem fades away. Now the only fuel required is deuterium which is easily extracted from water ice comets and gas giants. That leaves the only limitation on travel distance as life support.

So I wouldn't be surprised to see a new wave of exploration and a shakeup of trade routes. Especially once repulsor equipped ships start making their way onto the market in a couple years time.

And on the military?
[O] @UberJJK's military logistics explanation:
Well there are the obvious massive increase in kinetic barrier strength but I think we should talk about the less obvious but far more important effect.

Military Logistics.

It's often said that amateurs talk tactics and professionals talk logistics. While it's almost certainly not this simple the basic premise is sound. There is a reason after all why one of the first acts in war is to take out enemy fuel depots and helium-3 mining installations.

This is no longer a problem for the Alliance, and any other military purchasing Arc Reactors.

This effect ripples through in numerous ways. For instance worlds with Helium-3 mines or Fuel Depots are no longer strategic locations requiring defense which frees up ships to either guard other locations or to go on the offense.

Another example is that it is now possible to build effectively self sufficient military facilities. Life support can be provided by either the native environment or hydroponics facilities. Replacement parts can be manufactured from the remains of broken parts. Power is supplied for decades with a small amount of palladium. Not only would this significantly cut down on the costs but it also makes these facilities almost impossible to locate unless you stumble across them.


What should we expect to see next from Paragon Industries?
[ ] Write-in
-[O] Show of something? (Write in)
--[O] Talk about Peak Human, now in clinical trials, and how it offers a way to apply the effects of genemods to currently living humans. Play up the humanitarian aspect, and the fact that, as far as we're concerned, biotech like this is charity work for us, to be used for the benefit of all mankind.

Who's you favorite historical scientist?
[ ] Write-in
-Still not sure about this one

What will you do?
[ ] Pay (500 million credits)
[ ] Keep investigating without the information
-[ ] How much will you spend?
[O] Stop investigating
-[O] This is starting to become a waste of our time and money. Thank the Shadow Broker agent for his/her time, but the information is just not worth what he or she is trying to charge.

What shall we do?
[O] Sell a few large arc-reactors to Eldfell-Ashland Energy
-[O] However many they want, though we're manufacturing-limited until 2174
-[ ] How many, in what power and at what price?
[O] Sell/Donate to The Post Scarcity Society
-[O] 100 of the basic model this year, then 100 per quarter hereafter
-[ ] Donate (How many of what power?)
-[ ] Don't Donate
[ ] Give the Turian Hierarchy a discount on their bulk order(s)
[O] Hold off on volume discounts to the Turian Hierarchy until 2174. They'll probably need until that long to integrate our Reactors into their ships anyway.
-[ ] How Much?


Company Actions:

[O] Start that Private Military Company. Allocate 200 million for extra-large barracks, admin building, and training facilities.
-[O] Hire legal, admin, and marketing teams for our PMC. Set new teams to work gauging market demand for our services.
-[O] Once we have spare fab cycles (in other words, next quarter, when we're looking to hire), pro-actively start manufacturing Legionary suits and Tiger vehicles w/ full loadouts, so we can have our security/PMC forces start working with them as soon as they are hired.

[O] Expand our partnership with Sirta to include enhancement services for Magi Biotic Amp, basic/advanced neural interface implants and Peak Human treatment, when available. Toss ~1 billion in here to jump-start building/retrofitting more hospitals/clinics on Earth and colonies.
-[O] For now, charge what the market will bear for Magi Biotic Amp, neural interface, and Peak Human treatments. Funnel all of our profits into subsidized genetic medicine for the poor/needy/disabled (Note: this includes relief for L2 biotics with severe health problems related to their implants).

[O] Patent the Repulsor in Alliance space. Same deal as with the Arc Reactor before, and with the same expectation, that we will eventually be going to the Citadel with it within a few years.

[O] Add drone defenses to all lab complexes and manufacturing plants
-[O] Build our own drones --call them Auxilia? Lancearii?
--[O] Allocate the remaining ~24 production for the quarter, plus 5 million credits per facility to making said drones.
-[O] Show off our new Deathbots to Kasumi
--[O] Apologize that there are no chainsaw katanas. :)

[O] Start our Lab complexes on Elysium (Lab I & Research I) (40 million)
-[O] Add on Elysium Admin building, per @Hoyr
-[O] Shut down Shifting Development's facilities on Watson and move the personnel here.
-[O] Build on-site Barracks and hire 10 security teams for the construction site, to be expanded to 20 upon completion of labs.
-[O] Set up quarterly bulk transport of one-time pads for secure comm encryption from headquarters to factories (allocate 2 million per factory per quarter for data disk manufacture, generation of random one-time pads, and secure shipping), and for bi-directional data transfer between lab complexes (allocate 4 million per lab complex per quarter)
--[O] Note that since quantum computing is already a thing in the ME universe, we can actually store qubits in some sort of persistent storage, ship them to our destination, and read them at the destination, effectively doing QKD by courier.

[O] Let's make twelve Factory IIIs (12 billion) and a small shipyard in geostationary orbit over our main lab complex in Midnoir (5 billion)
-[O] Build on Midnoir until we've hit our limit, then start on Elysium.
-[O] Build on-site Barracks and hire 5 security team per city, plus 10 teams for the orbital platform, to be expanded to 10 upon completion of factories / 20 for spaceport Start with hardsuits, and expand to Legionary suits as fab cycles become available
-[O] Shipyard will also serve as orbital defense platform, if allowed by Midnoir government

[O] Hire more investigative teams this quarter, to handle the following:
-[O] Get our people to start looking into the AI research issue. How did the five companies licensed to research AI secure the rights? Who do we need to lobby? Who is going to be most against us? Etc etc.
-[O] Have our people look into starting a construction company, or at least putting together a construction and maintenance division at PI. These days we're just building constantly, and since we're doing it constantly it's better, more efficient, and more secure to just hire/vet a permanent construction crew.
-[O] Have our people look into the legalities of arming our (under construction) orbital shipyard for use as a planetary defense platform.
-[O] Have our people look into other expansion opportunities; I want to be able to start building factories and labs as soon as we have the cash. Maybe Terra Nova next? Beckenstein would be a good place to plonk down Factory IIIs exclusively to make Arc Reactors for Citadel races.
-[O] Have our people look into proactive recruitment. We may be coming up against the limit of how many ex-Marines we can hire, so we may need to start an Academy of sorts to train new security personnel.

[O] Hire marketing teams for new products and services:
-[O] Develop and prepare to sell Arcane Blur stealth armor for fighters, Tiger IFVs, and upgrades to weapons/armor systems for current Alliance hardware.
-[O] Develop and prepare to sell Veles civilian-grade armor, developed in Slayer Anderson's omake. None is military-grade, so it can be sold to all Citadel races (pending legal approval). Include options for nonlethal weapons, Sagitta mounts, and wrist-mounted SMGs, especially for the larger variations.
--[O] Will probably need to hire additional marketing teams and design teams to compete effectively in the civilian market.
-[O] How did that game design come out? Can we hire a creative team to continue development on these lines, maybe spin off a subsidiary focused on code products (games, VIs, etc)?
--[O] Set up a division responsible for working with VIs. We already have code-monkeys - organize them, get more, and put them to work. Our improved algorithms are a major breakthrough, with dozens of applications even if we don't want to freely distribute our full-fledged Security systems and the like. This division will be responsible for creating VIs and operating systems for a variety of products: military, police, medical, industrial, and commercial. Other companies can build their products, and license a Paragon Industries VI/OS to run them. We can have standard line to replace some widely used ones for common products, we can create specific ones on request, etc.

Previous quarter buildings:
13 complete
8 factories under construction

New buildings:
1 PMC Admin/legal
1 PMC Barracks
1 Elysium Lab I
1 Elysium Lab I (theory)
1 Elysium Lab barracks
1 Elysium Lab Admin
12 Elysium factories
7 factory barracks
1 shipyard

Spending:
Total available: 19,456,630,100 and 24 production
Spending (in millions):
65 - Drone security on complete buildings
47 - "Extra" security on complete & incomplete buildings
2.5 - license fees
400 - Weapons tech
20 - Underground base
200 - PMC complex
1000 - Expanded partnership with Sirta
40 - Elysium Lab I / Research I
10 - Barracks Elysium
70 - factory Barracks
8 - bulk one-time pads for labs
12000 - Factory IIIs
5000 - Small Shipyard
2 - bulk one-time pads for factories

Total spent: 18,864,500,000 and 24 production

New hires:
45 new security teams
4 marketing teams
1 admin team
1 legal team
10 VI programmer teams


Research

Revy: 4x 10d10+5
Labs: 4x 10d10+10
Research Teams: 12x 10d10+20
Conrad: 1x 10d10+15
Basic Research: 8x +10 (Must be applied to a 10d10, one application per 10d10)

Options listed in overflow order priority:

[O] 200m MAC [200]: 0d10 + 200 (Ship weapons components): {100%}
[O] Optical Computing [49/800]: 10d10+5 {Revy} + 20d10+20 {Labs} + 80d10+160 {research teams} + 80 {Basic Research} {97.12%}
[O] Anti-starship Torpedoes [400]: 10d10+5 {Revy} + 20d10+20 {Labs} + 10d10+15 {Conrad} + 30d10+60 {research teams} {99.98%}
[O] Liara's Prothean Artifact [100]: 2*(10d10+5) {Revy} => {94.46%}
[O] Flawless black boxing/FRM [3200]: 10d10+10 {0%}


Personal Actions

[O] Biotics training/exercise with Rahna. Consider hiring a Turian/Asari/Salarian biotic tutor, but keep Rahna around to keep everyone honest. Maybe the two of them could work out better ways to train human biotics, taking into account species and cultural differences with humans.

[O] Brain surgery for fun and profit: install Advanced Neural Interface and CASIE Implant.
-[O] Peak Human too, if possible, but keep the changes modest here. You're looking for more endurance, speed, and clarity of thought, not to look like a female bodybuilder, or even to significantly change your body type.
-[O] To make the most of the CASIE implant, make a detailed study of debate, forensics (NOT forensic science), and interviewing techniques. You are quickly becoming a public figure; you need to learn how to deal with journalists and politicians.
-[O] Get Peak Human treatments for family, esp. for dad, and implants if they want them. Call it an early birthday present, let Dad make the mind-rending joke that it's more like an anniversary gift to each other.
-[O] Ask mom and others about military regs for soldier boosts. Can we take care of Brian's boosts (eg. slip Peak Human, maybe an ANI implant) in as a substitute to his regulation soldier boosts?
 
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Plus its one thing for kids to die due to accidents and such and it is another to have constant stillbirths. Way different. On the one hand you have the kid doing something stupid, or someone not paying attention to put the blame on, but having stillbirths kind of automatically means that the mother was not good enough. And having them all the times kind of reinforces that into never being good enough.
 
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