Well, yes. "The lighter the mass, the higher the speed of light". And isn't that lucky? Consider if it was the other way?
Well, yes. "The lighter the mass, the higher the speed of light". And isn't that lucky? Consider if it was the other way?
It's an interesting possiblity, yes. I think in this quest it's assumed that mass effect does violate conservation of energy and that you have a linear dependence of c from mass effect power (i.e. for M_in=M_Out/k you have c_in=k*c_out). It could be an interesting exercise to try and think of how such a dependence would play out, though.I wonder if the energy of mass is conserved. As Yog points out it's pretty obvious that kinetic energy is not conserved but I could see the energy of rest mass been conserved.
E = mc^2
If E is constant then decreasing m, which is what Mass Effect fields do, would result in the speed of light increasing by the (square) root of the mass division factor.
So reducing the ship to 1/4 it's mass would double the speed of light.
Shepard Quest.
The only quest where a degree in physics is required to participate in half the discussion.
Shepard Quest.
The only quest where a degree in physics is required to participate in half the discussion.
You got that right. I'm lost for half the this shit, being just a painter irl.
Hey if shep needs design choices for her office walls i'm soild. Ever thing else just enjoying the ride.
You could make a kickass logo for paragon industries? It would probably count as an omake (maybe, hopefully).You got that right. I'm lost for half the this shit, being just a painter irl.
Hey if shep needs design choices for her office walls i'm soild. Ever thing else just enjoying the ride.
from random import randrange
side = 0
additive = 0
num = 0
out = 0
tot = 0
total = 0
c = 10
while(c>0):
total = 0
side = input("How Many sides? : ")
num = input("How may dice? : ")
additive = input("Are there any modifiers? : ")
if(num < 1):
print "Error : Number of dice too low"
elif(side < 1):
print "Error : Number of sides too low"
else:
while(num>0):
out = randrange(1,side)
tot = out+additive
print tot
total = total+tot
num = num-1
print total
I did, and I need to get back to it, as it doesn't handle overflow correctly (it uses the previous set of rules for it). I also need to add some features to it and, at some point, transfer it from brute force (real dice rolling) to using formulas to calculate probabilities analytically and write dice distribution optimization algorithm (which would find the optimal distribution of dice to give us the highest probabilities across the board).I think Yog made a program? Either way, AnyDice handles that easily enough.
You mean stairs? People with walkers could go up those faster.Actually I don't think that it is with the science in the game. If you figure out how the Mass relays avoid all the interstellar crap in between each other it might be possible, however rapid transport pads that use a overpowered version of the biotic charge attack could be effective for orbital insertion, short range manoeuvring (Saren at the end of ME 1), and transport within a building or ship. We may be able to finally create an effective replacement for the citadel elevators!!!!
My original argument is that we should make the push for researching AI--blue box and possibly pure software--before we play around with releasing other tech into the wild, like the Cabira and Eternal Youth. Our track record with the Arc Reactor patent and distribution alone should get us enough leeway from the Council to at least do the research, although we'll probably have to come back if we want to actually start birthing our own independent race of AI. The boost to our research rolls alone should be worth the effort of upping the priority of AI, but my main argument is that these other technologies we are pursuing are very possibly more controversial than artificial intelligence, and if anything at all goes wrong in their deployment then it'll make our push for AI research even more politically unlikely.
Besides, I want my snarky AI companion Cortana/Jarvis, darnit!
We want AI as early as possible for the following reasons:
1) Bonus to research rolls. Research VIs gave us bonuses to research, and Advanced Neural Interfaces and Optical Computing are supposed to as well. It stands to reason that true research AIs would give us an even bigger bonus.
2) Doing AI research right is kind of a holy grail in Mass Effect. The conflict with the Geth and the existence of the Reapers are both the disastrous consequences of AI research and development done horribly, horribly wrong. On the other hand, AI research done right can help diffuse both those looming conflicts, even head them off entirely: I'd love to hear Jarvis telling off Sovereign for being a genocidal asshole.
3) I want my AI Cortana, damn it!
Eternal Youth, on the other hand, is the kind of bombshell that we do not need this early in our career. Rather than being a source of political capital, it's very possible, I'd argue even likely though that seems to be the minority view here, that this tech in particular, along with Extremis and true immortality tech, is going to be more disruptive and destabilizing than it is to be a source of political capital. We definitely need to do it, and to release it as widely as possible, as that's the only moral thing to do, but we should really be sure we have truly solid defenses, both politically and militarily, when we do.
I'm updating the tech guide sheet with my counter-proposal now.
We can always up the number of units we sell of the Mk I Arc Reactor in Q3-4, once we have the spare manufacturing capacity. In fact I'd call that a good bargaining chip, though obviously we wouldn't paint it in quite those terms.
We're already providing unstoppably advanced military hardware exclusively to the Alliance. Eternal Youth isn't going to change that calculus. And are you seriously proposing we hold back Eternal Youth tech from the rest of the galaxy? The Salarians need that tech more than we do.
As for Advanced Xenobiology, okay I agree. My proposal thus amended delays some of the critical parts of the Cabira (1 quarter for most of the core tech, 2 quarters for the TIR shield) in favor of early access to Advanced Xenobiology and AI research. Under this proposal we finish AI Licensing Preparation research in 2174-Q1 and can start negotiations with the Council and Alliance to permit us do limited, internal-only AI research, stuff that we won't release as product in the short or even medium term (we're not making a servant race like the Geth were intended to be), gaining Advanced Xeno in Q2 for use as a bargaining chip if it's even needed.
We'll have all of Q1 and Q2 to negotiate with the Council and Alliance before it impacts our research schedule, so we should know which way the wind is blowing by then. If we get our limited research license, we can have Blue Box AI by the end of Q3, and Pure Software AI by the end of 2174, which should massively boost our research rolls. If they're not going for it, we can seamlessly transition to developing the Cabira without loss of research capital (we're spending the rest of Q2 and much of Q3 on Flawless Blackboxing in either case).
With or without AIs, we'd be looking at having everything to build a non-stealth version of the Cabira in 2175 Q2, one quarter later than UberJJK proposed, with the addition of TIR, Terajoule lasers, the third generation Arc reactor needed to power those lasers, and the Mark III suit all coming up in Q3, with the massive bombshell of Eternal Youth coming in Q4.
Indeed. QECs are rather critical and take time to actually implement on the wide scale. As to AIs... I would rather first secure our political capital with Eternal Youth (Nobel Peace and Medicine prizes, quite possibly sainthood, lots of governmental medals and such), and then delve into deeply controversial and politically dangerous field.Only one real issue with that - far too much sensitive technology is created before QECs are up. It isn't paranoia when they're really out to get you!
Eternal Youth is to forestall any Alliance complaints about researching Advanced Xenobiology and giving things like Peak Human to the aliens.The thing about Eternal Youth as a negotiating tactic is that most of you are proposing we target Eternal Youth at the Alliance market only to start, and that's not going to help us deal with Council resistance; in fact it'll make it worse. I'm not as worried about Alliance resistance to AI research, as no one on the Alliance is likely to have the same resistance to AIs as the Turians and Asari, since the humans have yet to have any conflicts against the Geth.
Even as Salarian government freaks the fuck out, I daresay a fair few of the common Salarians are going to consider Shepard the fucking Omnissiah.I think you have before. In any case you have now. It extends Eternal Youth, Extremis and all other biotech to all species. Both uses of the word all are subject to change if crazy stuff appears.Advanced Xenobiology brings Peak Human to other species. We have, as of yet, received no word that it brings Eternal Youth to them.