Shepard Quest Mk V, Base of Operations (ME/MCU)

2b) It *also* lowers the (rest) mass of the affected objects.

I wonder if the energy of mass is conserved. As Yog points out it's pretty obvious that kinetic energy is not conserved but I could see the energy of rest mass been conserved.

E = mc^2

If E is constant then decreasing m, which is what Mass Effect fields do, would result in the speed of light increasing by the (square) root of the mass division factor.

So reducing the ship to 1/4 it's mass would double the speed of light.
 
I wonder if the energy of mass is conserved. As Yog points out it's pretty obvious that kinetic energy is not conserved but I could see the energy of rest mass been conserved.

E = mc^2

If E is constant then decreasing m, which is what Mass Effect fields do, would result in the speed of light increasing by the (square) root of the mass division factor.

So reducing the ship to 1/4 it's mass would double the speed of light.
It's an interesting possiblity, yes. I think in this quest it's assumed that mass effect does violate conservation of energy and that you have a linear dependence of c from mass effect power (i.e. for M_in=M_Out/k you have c_in=k*c_out). It could be an interesting exercise to try and think of how such a dependence would play out, though.
 
Speaking of mass effect, lightspeed and energy and all that. Antieezo particles... I wonder what such things would do in terms of mass effect. And how they would interact with normal matter, and with normal charged particles.
 
Well, i'd imagine at least one interaction would lead to explosions.
But that's probably a given.
 
I wonder how far the MEverse has progressed in antimatter research. I do know they are capable of manufacturing and storing anti-protons on an industrial scale but not much more.
 
You got that right. I'm lost for half the this shit, being just a painter irl.

Hey if shep needs design choices for her office walls i'm soild. Ever thing else just enjoying the ride.
 
Shepard Quest.

The only quest where a degree in physics is required to participate in half the discussion.

You got that right. I'm lost for half the this shit, being just a painter irl.

Hey if shep needs design choices for her office walls i'm soild. Ever thing else just enjoying the ride.

Tell me about it. I'm a freaking history major who averages B-C grades in math and science classes (with the exception of biology and sometimes chemistry). And not the complicated stuff either, just general ed. Kind of sucks to actually be interested in the quest and completely incapable of meaningfully contributing, since 90% of the discussion is physics and number-crunching.
 
Oh it's hardly 90% physics and number-crunching. There's also accounting, statistics (I notice someone did a 95% confidence interval on our research die rolls; does that mean someone has a formula on calculating the variance of an xd10 die roll?), business administration, urban planning, politics.... I'm just waiting for Esbilon to give us a Liara interlude, so we can add xenoarchaeology to the list. :D
 
I could post a Python script for that if you guys want... though I would need some better parameters for what you guys want.

I also wonder if we could research accretion disks as a side project, they are the most efficient natural process of converting matter into energy ~40% of the mass gets converted.
 
Heres an old script I use for dice rolls

Code:
from random import randrange
side = 0
additive = 0
num = 0
out = 0
tot = 0
total = 0
c = 10
while(c>0):
    total = 0
    side = input("How Many sides? : ")
    num = input("How may dice? : ")
    additive = input("Are there any modifiers? : ")
    
    if(num < 1):
        print "Error : Number of dice too low"
     elif(side < 1):
         print "Error : Number of sides too low"
     else:
         while(num>0):
             out = randrange(1,side)
             tot = out+additive
             print tot
             total = total+tot
             num = num-1
         print total

It gives you a total at the end cuz it was originally made to calc total damage for chars with multiple hits per turn. easy enough to get rid of tho
 
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I think Yog made a program? Either way, AnyDice handles that easily enough.
I did, and I need to get back to it, as it doesn't handle overflow correctly (it uses the previous set of rules for it). I also need to add some features to it and, at some point, transfer it from brute force (real dice rolling) to using formulas to calculate probabilities analytically and write dice distribution optimization algorithm (which would find the optimal distribution of dice to give us the highest probabilities across the board).
 
I wonder if it would be possible to create teleporters using ME science... I shall begin mapping out an effective plan of action.
 
Actually I don't think that it is with the science in the game. If you figure out how the Mass relays avoid all the interstellar crap in between each other it might be possible, however rapid transport pads that use a overpowered version of the biotic charge attack could be effective for orbital insertion, short range manoeuvring (Saren at the end of ME 1), and transport within a building or ship. We may be able to finally create an effective replacement for the citadel elevators!!!!
 
Actually I don't think that it is with the science in the game. If you figure out how the Mass relays avoid all the interstellar crap in between each other it might be possible, however rapid transport pads that use a overpowered version of the biotic charge attack could be effective for orbital insertion, short range manoeuvring (Saren at the end of ME 1), and transport within a building or ship. We may be able to finally create an effective replacement for the citadel elevators!!!!
You mean stairs? People with walkers could go up those faster.
 
Okay, now that we're getting back into the game, I'd like to re-introduce my AI-first research proposal. For reference, my proposal is in the tech sheet with everyone else's, and my reasoning is quoted below.

My original argument is that we should make the push for researching AI--blue box and possibly pure software--before we play around with releasing other tech into the wild, like the Cabira and Eternal Youth. Our track record with the Arc Reactor patent and distribution alone should get us enough leeway from the Council to at least do the research, although we'll probably have to come back if we want to actually start birthing our own independent race of AI. The boost to our research rolls alone should be worth the effort of upping the priority of AI, but my main argument is that these other technologies we are pursuing are very possibly more controversial than artificial intelligence, and if anything at all goes wrong in their deployment then it'll make our push for AI research even more politically unlikely.

Besides, I want my snarky AI companion Cortana/Jarvis, darnit!

We want AI as early as possible for the following reasons:

1) Bonus to research rolls. Research VIs gave us bonuses to research, and Advanced Neural Interfaces and Optical Computing are supposed to as well. It stands to reason that true research AIs would give us an even bigger bonus.
2) Doing AI research right is kind of a holy grail in Mass Effect. The conflict with the Geth and the existence of the Reapers are both the disastrous consequences of AI research and development done horribly, horribly wrong. On the other hand, AI research done right can help diffuse both those looming conflicts, even head them off entirely: I'd love to hear Jarvis telling off Sovereign for being a genocidal asshole.
3) I want my AI Cortana, damn it!

Eternal Youth, on the other hand, is the kind of bombshell that we do not need this early in our career. Rather than being a source of political capital, it's very possible, I'd argue even likely though that seems to be the minority view here, that this tech in particular, along with Extremis and true immortality tech, is going to be more disruptive and destabilizing than it is to be a source of political capital. We definitely need to do it, and to release it as widely as possible, as that's the only moral thing to do, but we should really be sure we have truly solid defenses, both politically and militarily, when we do.

I'm updating the tech guide sheet with my counter-proposal now.

We can always up the number of units we sell of the Mk I Arc Reactor in Q3-4, once we have the spare manufacturing capacity. In fact I'd call that a good bargaining chip, though obviously we wouldn't paint it in quite those terms.

We're already providing unstoppably advanced military hardware exclusively to the Alliance. Eternal Youth isn't going to change that calculus. And are you seriously proposing we hold back Eternal Youth tech from the rest of the galaxy? The Salarians need that tech more than we do.

As for Advanced Xenobiology, okay I agree. My proposal thus amended delays some of the critical parts of the Cabira (1 quarter for most of the core tech, 2 quarters for the TIR shield) in favor of early access to Advanced Xenobiology and AI research. Under this proposal we finish AI Licensing Preparation research in 2174-Q1 and can start negotiations with the Council and Alliance to permit us do limited, internal-only AI research, stuff that we won't release as product in the short or even medium term (we're not making a servant race like the Geth were intended to be), gaining Advanced Xeno in Q2 for use as a bargaining chip if it's even needed.

We'll have all of Q1 and Q2 to negotiate with the Council and Alliance before it impacts our research schedule, so we should know which way the wind is blowing by then. If we get our limited research license, we can have Blue Box AI by the end of Q3, and Pure Software AI by the end of 2174, which should massively boost our research rolls. If they're not going for it, we can seamlessly transition to developing the Cabira without loss of research capital (we're spending the rest of Q2 and much of Q3 on Flawless Blackboxing in either case).

With or without AIs, we'd be looking at having everything to build a non-stealth version of the Cabira in 2175 Q2, one quarter later than UberJJK proposed, with the addition of TIR, Terajoule lasers, the third generation Arc reactor needed to power those lasers, and the Mark III suit all coming up in Q3, with the massive bombshell of Eternal Youth coming in Q4.
 
Only one real issue with that - far too much sensitive technology is created before QECs are up. It isn't paranoia when they're really out to get you!


This is before political concerns come into play though.
 
Only one real issue with that - far too much sensitive technology is created before QECs are up. It isn't paranoia when they're really out to get you!
Indeed. QECs are rather critical and take time to actually implement on the wide scale. As to AIs... I would rather first secure our political capital with Eternal Youth (Nobel Peace and Medicine prizes, quite possibly sainthood, lots of governmental medals and such), and then delve into deeply controversial and politically dangerous field.
 
QECs are only relevant once we start flying missions in our new super-frigates; for reliable encryption between our labs and manufacturing facilities we can rely on bulk-transported one-time pads. Heck, since we're in the business of building and researching military hardware those bulk transports can probably have military escorts! QECs are useful because they hide the source and destination points, which we don't care about because our facility locations are static and easy to find, and because they reduce/eliminate supply lines to outrigger facilities and undercover outposts, which we also don't care about because we don't have those.

I'd argue that Eternal Youth is at least as likely to make us more controversial to the galactic community as it is to make everyone love us, but the bigger argument in favor of AI first is that we lose nothing by starting negotiations early. We start filing petitions in 2174-Q2, when we have nothing better to do as internally we are focusing on Flawless Blackboxing anyway, and continue to update our petitions as our other wonder products come out. If you think Eternal Youth will help our case, and we haven't already been approved by the end of 2174-Q2? Fine; we can slot that in for 2174-Q3, while we deploy Perfect Human/Alien to the galaxy as a way to boost our petition (and because it's a moral imperative that we get that out ASAP), and delay the Cabira for another quarter (debuts 2175-Q4 instead of Q3, with the stealth version appearing in 2176-Q1). We can then, if there is still resistance to our AI research petition, deploy Eternal Youth galaxy-wide in 2174-Q4, and start in on teching up to the Cabira in the meantime.

The thing about Eternal Youth as a negotiating tactic is that most of you are proposing we target Eternal Youth at the Alliance market only to start, and that's not going to help us deal with Council resistance; in fact it'll make it worse. I'm not as worried about Alliance resistance to AI research, as no one on the Alliance is likely to have the same resistance to AIs as the Turians and Asari, since the humans have yet to have any conflicts against the Geth. This is all beside the point that it's rather morally repugnant to limit Eternal Youth to human-only; if anything the Salarians need it more than we do, given their lifespans as of canon are roughly one quarter of humanity's.
 
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The thing about Eternal Youth as a negotiating tactic is that most of you are proposing we target Eternal Youth at the Alliance market only to start, and that's not going to help us deal with Council resistance; in fact it'll make it worse. I'm not as worried about Alliance resistance to AI research, as no one on the Alliance is likely to have the same resistance to AIs as the Turians and Asari, since the humans have yet to have any conflicts against the Geth.
Eternal Youth is to forestall any Alliance complaints about researching Advanced Xenobiology and giving things like Peak Human to the aliens.


That said, you're wrong - I thought the same thing, but Esbilon confirmed:
Advanced Xenobiology brings Peak Human to other species. We have, as of yet, received no word that it brings Eternal Youth to them.
I think you have before. In any case you have now. It extends Eternal Youth, Extremis and all other biotech to all species. Both uses of the word all are subject to change if crazy stuff appears.
Even as Salarian government freaks the fuck out, I daresay a fair few of the common Salarians are going to consider Shepard the fucking Omnissiah.

Even releasing it as human-only first doesn't matter, when we have already demonstrated the willingness to extend our biotech to alien races as with Peak Human.
 
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