Shepard Quest Mk V, Base of Operations (ME/MCU)

I all was thought the mass accelerator increased the mass of the projectile while firing to impart more energy then when the bullet leave the mass effect field it speeds up
 
That would work under Amberion's assumption however, the ME Wiki states that

http://masseffect.wikia.com said:
A slug lightened by a mass effect field can be accelerated to greater speeds

And on top of that, it is harder to reach greater speeds when using a heavier projectile should the conservation of energy apply here then doesn't matter what the mass of the slug is the energy you are getting out of the weapon is the same.
 
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That would work under Amberion's assumption however, the ME Wiki states that



And on top of that, it is harder to reach greater speeds when using a heavier projectile should the conservation of energy apply here then doesn't matter what the mass of the slug is the energy you are getting out of the weapon is the same.

Yep, basically they use eezo to 'cheat' out of using a ton of energy to propel kilograms of iron/tungsten at high enough speeds for them to be dangerous in space combat, as objects that leave a mass effect field get their original mass 'given back' to them.

The torpedoes work in the opposite fashion - their mass is increased in order to avoid being deflected, but this causes their acceleration to be slow, which forces them to be fired at point blank range....

But technically....if your torpedo weighed at least 20 KG in total and could reach 1.3% of lightspeed before hitting anything, you wouldn't need any funky mass increasing stuff going on...

Maybe we should just get Revy to convince the Alliance to swap out their gas-propelled missile launchers for electromagnetic ones?

Coilgun based missile launchers would generate recoil, but they should give missiles a much bigger kick...
 
I however support the concept of the FTL missile where the missile has an on-board Mass Lightening field and uses assisted acceleration to go to the target at FTL speeds and drops out of FTL Speeds in front of the enemy ship. You get a shit ton of - deadly - Cherenkov radiation and a high speed relativistic impact. Notably the missile also needs to have some guidance system to work but hey.
 
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Technicaly for something to be considered 'relativistic' that object has to be travelling at least 14% of the speed of light....

Considering that it takes an 800 meter gun to propel a mass lightened 20KG slug to 1.3%, I don't think an FTL missile is going to work due to trying to shove in a eezo core big enough to generate one, while also having a proton/anti-proton drive for the acceleration...

We aren't even sure if the insane acceleration calcs for the 15LY a day limit for ship FTL is actually 'instant' or something that peaks out after a certain point due to graduly increasing mass effect fields.

I mean, there has to be reason why they don't tend to use their FTL drive to actually escape battles that aren't going their way if they are too close to the enemy...
 
I however support the concept of the FTL missile where the missile has an on-board Mass Lightening field and uses assisted acceleration to go to the target at FTL speeds and drops out of FTL Speeds in front of the enemy ship. You get a shit ton of - deadly - Cherenkov radiation and a high speed relativistic impact. Notably the missile also needs to have some guidance system to work but hey.


A am pretty sure, that weaponized FTL is banned.
 
I'm not going to argue about the (inconsitent) physics, But I will argue against feasibility.
First, There would most likely be a problem with shaping the field such that it fits the hull perfectly. Unless it can actively scan and shift to match the ship as materials bend and compress, it would have gaps in numerous places.

Second, ignoring the above, each ship would have to be extensively examined as they program the shields, as there will likely be minute differences between the ships, that this style of shielding would make deadly.

Third, the eezo required would probably be higher.

fourth, If you go for a rounded hull to make shaping the field easier, you start to have heat dissipation problems. (unless we get the heat destroyer. :p)

Thats about it.
 
A am pretty sure, that weaponized FTL is banned.
That, and turns out the FTL drives won't work, hardwired safety features prevent it, with the only drive that was USED in such a manner required a obsolete FTL plotter that bypassed most of the features, and even then, was used on a solitary target incapable of moving.
 
I'm not going to argue about the (inconsitent) physics, But I will argue against feasibility.
First, There would most likely be a problem with shaping the field such that it fits the hull perfectly. Unless it can actively scan and shift to match the ship as materials bend and compress, it would have gaps in numerous places.

Second, ignoring the above, each ship would have to be extensively examined as they program the shields, as there will likely be minute differences between the ships, that this style of shielding would make deadly.

Third, the eezo required would probably be higher.

fourth, If you go for a rounded hull to make shaping the field easier, you start to have heat dissipation problems. (unless we get the heat destroyer. :p)

Thats about it.

or if you have a thick enough hull, just put a small layer of your hull within the ME field
 
or if you have a thick enough hull, just put a small layer of your hull within the ME field
But then you run into the problem of the slugs just hitting you with your own hull.

Unless you mean have the ME field extend into the hull? Wouldn't that make that section of armor practically worthless, as it's mass is now 0 as well?
 
But then you run into the problem of the slugs just hitting you with your own hull.

Unless you mean have the ME field extend into the hull? Wouldn't that make that section of armor practically worthless, as it's mass is now 0 as well?

From what I could find out, no lowering the mass of an object does not actually effect it's structural integrity.
 
That, and turns out the FTL drives won't work, hardwired safety features prevent it, with the only drive that was USED in such a manner required a obsolete FTL plotter that bypassed most of the features, and even then, was used on a solitary target incapable of moving.

You do build the drive core so you can build the core without the restrictors. When it comes to targeting... going that fast it does not need to move in anything other than a straight line. Not sure about the legality tho it's not mentioned anywhere.
 
I imagine something like that would be cost-prohibitive, wouldn't it? Doesn't an FTL drive take up a significant fraction of a frigate's total size?
 
Then how in the world to mass accelerator cannons work. It is stated there that they lighten the mass of the projectile to allow it to reach high enough speeds to be used as weapons. This breaks the first law of thermodynamics but, hey it's "space magic".
That eezo breaks conservation of energy is well documented. If it didn't, it would have been fairly useless (it wouldn't allow for cheap spacelift for example).
*shrugs* the setting and its physics are inconsistent.
It's not so much inconsistent, as not explored. There aren't (many) internal contradictions I can think of, but implications aren't really explored (in canon; here, I hope I do a fair job at getting the most out of what we have).
 
ME fields seem to work by the fucked up principle that when you move in or out of one, your velocity does not change. This is a terrible principle, and the writers who thought of it should feel terrible.

That said, in such a case, if you could lower the mass of incoming projectiles without lowering your own, it would drastically reduce their kinetic energy (not their force, they don't have a force), which would make them much less harmful. Such a tech would branch off the Total Internal Reflection Shield, and pratically I guess you'd have this tech as an inner layer inside the TIRS.

Assuming you had such tech, and assuming it was near-perfect, the only real way to shoot such a ship would be to get a laser-delivery system inside the TIRS, which then explodes, sending a high powered laser-beam into the ship.

Or a radiation gun not based on photons. Good luck shielding your ships from high-intensity neutrino beams.
 
ME fields seem to work by the fucked up principle that when you move in or out of one, your velocity does not change. This is a terrible principle, and the writers who thought of it should feel terrible.

That said, in such a case, if you could lower the mass of incoming projectiles without lowering your own, it would drastically reduce their kinetic energy (not their force, they don't have a force), which would make them much less harmful. Such a tech would branch off the Total Internal Reflection Shield, and pratically I guess you'd have this tech as an inner layer inside the TIRS.

Assuming you had such tech, and assuming it was near-perfect, the only real way to shoot such a ship would be to get a laser-delivery system inside the TIRS, which then explodes, sending a high powered laser-beam into the ship.

Or a radiation gun not based on photons. Good luck shielding your ships from high-intensity neutrino beams.
Singularity shields. As in, shields for singularities. As to weapons... Pure gravitic weaponry? Possibly antimatter.
 
ME fields seem to work by the fucked up principle that when you move in or out of one, your velocity does not change. This is a terrible principle, and the writers who thought of it should feel terrible.

That said, in such a case, if you could lower the mass of incoming projectiles without lowering your own, it would drastically reduce their kinetic energy (not their force, they don't have a force), which would make them much less harmful. Such a tech would branch off the Total Internal Reflection Shield, and pratically I guess you'd have this tech as an inner layer inside the TIRS.

Assuming you had such tech, and assuming it was near-perfect, the only real way to shoot such a ship would be to get a laser-delivery system inside the TIRS, which then explodes, sending a high powered laser-beam into the ship.

Or a radiation gun not based on photons. Good luck shielding your ships from high-intensity neutrino beams.
I.E. the cherenkov radiation from my FTL missile (designed to drop out of FTL forcefully before impact resulting in relativistic impact and deadly radiation burst.)

my design for null barriers works as such:



The purple area is the mass reduction field, the gray area the armour, and the black thing the field emitter. the armour only really needs to be 0.5 - 1 cm thick for this to be feasible.
 
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Actually, part of the problem of using the FTL drive system as a weapon comes from the fact that more-or-less everyone's FTL drive comes from reverse engineering either parts from the Mass Relays or from alien ships that have reverse engineered FTL drives from the Mass Relays.

They aren't entirely sure which hardware parts are actually reverse engineered Reaper safe guards or purely self built ones, the software ones can be hacked though.
 
Actually, part of the problem of using the FTL drive system as a weapon comes from the fact that more-or-less everyone's FTL drive comes from reverse engineering either parts from the Mass Relays or from alien ships that have reverse engineered FTL drives from the Mass Relays.

They aren't entirely sure which hardware parts are actually reverse engineered Reaper safe guards or purely self built ones, the software ones can be hacked though.

The concept remains the same, you pump enough power into a mass reduction field and spread it around the ship. You them use your normal thrusters to move faster through space, now that your density has decreased so that you are less massive than a cloud of photons of the same volume you can accelerate beyond the speed of light. With arc reactor tech it shouldn't be hard to brute force it, then use the understanding gained from that to refine the knowledge and create effective non-derived FTL-Drives – hell using FTL drives reverse engineered from the reaper tech, however indirectly, to provide background knowledge and working examples would accelerate that process long enough to make it feasible.
 
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The concept remains the same, you pump enough power into a mass reduction field and spread it around the ship. You them use your normal thrusters to move faster through space, now that your density has decreased so that you are less massive than a cloud of photons of the same volume you can accelerate beyond the speed of light. With arc reactor tech it shouldn't be hard to brute force it, then use the understanding gained from that to refine the knowledge and create effective non-derived FTL-Drives – hell using FTL drives reverse engineered from the reaper tech, however indirectly, to provide background knowledge and working examples would accelerate that process long enough to make it feasible.
Photons have no "rest" mass, that is, no mass that is not a result of their own kinetic energy. That's the only reason they can move at the speed of light: special relativity tells us that it takes infinite energy to accelerate something with any mass at all to the speed of light. The only way FTL drives could work even with silly mass effect space-magic is if the mass effect could be supercharged to give a ship negative mass, at which point most physics starts to break down and you can get away with all kinds of crazy stuff.
 
Photons have no "rest" mass, that is, no mass that is not a result of their own kinetic energy. That's the only reason they can move at the speed of light: special relativity tells us that it takes infinite energy to accelerate something with any mass at all to the speed of light. The only way FTL drives could work even with silly mass effect space-magic is if the mass effect could be supercharged to give a ship negative mass, at which point most physics starts to break down and you can get away with all kinds of crazy stuff.
Goddamnit. For the thousandth time:
1) Negative mass isn't possible with mass effect. And it doesn't give you FTL. At all.

2) Mass Effect locally alters the speed of light. The stronger the ME is (the less the mass of the ship), the higher the speed of light is. That's how FTL works.
 
Goddamnit. For the thousandth time:
1) Negative mass isn't possible with mass effect. And it doesn't give you FTL. At all.

2) Mass Effect locally alters the speed of light. The stronger the ME is (the less the mass of the ship), the higher the speed of light is. That's how FTL works.
2b) It *also* lowers the (rest) mass of the affected objects.
 
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