Update CLXIII: Graceful Degradation
JB CLXIII: Graceful Degradation
Elsa squeezes her ICE weapons tight in reflex as she looks at the maelstrom just outside of the Spy's Demise. She doesn't want to be in a collapsing Web area. If it goes down, she... well, it won't be good. She might just die. She might 'luckily' survive as a brain-damaged wreck. There's a bit of her which wants to flee right back through the shapeshifter wormhole.
"We already had a plan for the case that they tried to collapse the place on us," one of the local Hermetics says, a thin layer of arrogance covering the fact that he seems just as scared as she feels.
"Yeah," one of the Adepts agrees, the butterfly patterns that make up her dress flapping nervously. "This place was originally built by us - the Adepts, that is - back when we were still a Convention. It was one of the original hardened places that Turing put in place. Metaphorically, it's anchored in the bedrock of the Web. That's probably why the thing out there couldn't collapse it easily. And the root's even more hardened and stable."
Elsa feels the information from one of the Iterators on her data link flow into her mind. They're telling the truth. The Demise is part of the Old Web. There's a little bit of her which still feels pride in such a VA accomplishment - and after all, as an Adept who's now an Engineer, she sort of is an heir to the old Convention. "So we reset it?" she asks. "Issue - software standards. These old things will be known."
"Yeah," the Hermetic agrees. "We need to have full root access and we need to lock everyone else out. We can start to stabilize things up here - and that'll buy us more time to get everyone out - but it's going to be delicate and if we want to be solid, we need to do it all at once." The world de-rezzes for a moment. "We had suspicions they were trying to metaphorically undermine us anyway. Looks like it's true."
She grins. [If there are hostiles trying to sabotage the root layer], she sends to the battlenet, [they'll have data on their commander. We can complete two goals here at once.]
[Sounds workable], she gets from one of the non-Kessler ones.
[Yes,] Kessler agrees. "Rose," he says out loud. "You handle the local allocation of assets. The ones who can stabilize it should stay here and you'll need to keep the perimeter up, but we're going to need a killteam to wipe out the enemies in the underlayer and get your people root access to allow the downgrade to go smoothly."
One of the other Iterators snaps their mechanical death claws, and what looks remarkably like a cliched entrance to a fantasy dungeon rises up from the ground with a rumbling. "Gotta go down for root access," they say, in the tone of someone who thinks they're funny.
Kessler smirks. "I hope they're dumb enough to take on dragon form," he says. "Probably ain't. Doesn't really fit their aesthetics."
"Given this code will have been developed in the 40s and 50s," one of the Adepts says, "... no, no dragons." He pauses. "Although," he adds reluctantly, "given they said Turing wrote this himself..."
"... Well then." Kessler frowns. "Okay, people? No one eat any apples offered to you by crones. And don't join in any musical numbers."
"I would never think of breaking into song," Elsa says sanctimoniously, checking her ICE and finding it all green.
Elsa squeezes her ICE weapons tight in reflex as she looks at the maelstrom just outside of the Spy's Demise. She doesn't want to be in a collapsing Web area. If it goes down, she... well, it won't be good. She might just die. She might 'luckily' survive as a brain-damaged wreck. There's a bit of her which wants to flee right back through the shapeshifter wormhole.
"We already had a plan for the case that they tried to collapse the place on us," one of the local Hermetics says, a thin layer of arrogance covering the fact that he seems just as scared as she feels.
"Yeah," one of the Adepts agrees, the butterfly patterns that make up her dress flapping nervously. "This place was originally built by us - the Adepts, that is - back when we were still a Convention. It was one of the original hardened places that Turing put in place. Metaphorically, it's anchored in the bedrock of the Web. That's probably why the thing out there couldn't collapse it easily. And the root's even more hardened and stable."
Elsa feels the information from one of the Iterators on her data link flow into her mind. They're telling the truth. The Demise is part of the Old Web. There's a little bit of her which still feels pride in such a VA accomplishment - and after all, as an Adept who's now an Engineer, she sort of is an heir to the old Convention. "So we reset it?" she asks. "Issue - software standards. These old things will be known."
"Yeah," the Hermetic agrees. "We need to have full root access and we need to lock everyone else out. We can start to stabilize things up here - and that'll buy us more time to get everyone out - but it's going to be delicate and if we want to be solid, we need to do it all at once." The world de-rezzes for a moment. "We had suspicions they were trying to metaphorically undermine us anyway. Looks like it's true."
She grins. [If there are hostiles trying to sabotage the root layer], she sends to the battlenet, [they'll have data on their commander. We can complete two goals here at once.]
[Sounds workable], she gets from one of the non-Kessler ones.
[Yes,] Kessler agrees. "Rose," he says out loud. "You handle the local allocation of assets. The ones who can stabilize it should stay here and you'll need to keep the perimeter up, but we're going to need a killteam to wipe out the enemies in the underlayer and get your people root access to allow the downgrade to go smoothly."
One of the other Iterators snaps their mechanical death claws, and what looks remarkably like a cliched entrance to a fantasy dungeon rises up from the ground with a rumbling. "Gotta go down for root access," they say, in the tone of someone who thinks they're funny.
Kessler smirks. "I hope they're dumb enough to take on dragon form," he says. "Probably ain't. Doesn't really fit their aesthetics."
"Given this code will have been developed in the 40s and 50s," one of the Adepts says, "... no, no dragons." He pauses. "Although," he adds reluctantly, "given they said Turing wrote this himself..."
"... Well then." Kessler frowns. "Okay, people? No one eat any apples offered to you by crones. And don't join in any musical numbers."
"I would never think of breaking into song," Elsa says sanctimoniously, checking her ICE and finding it all green.
***
"I wish we were worrying about musical numbers and poisoned apples." Riggs says. "This is ridiculous." He looks down at his US Army uniform and around at the city. He looks like he did before Autochthonia and before radical enhancement, human. Unaugmented. Weak. "So this is the core of Turing's proof of concept. Reality 2.0. Not exactly inspiring. Looks pretty much like the 40s did. The sooner we get in and out the sooner we can leave this place to the dustbins of history where it belongs." It turned out that they were basically all the Spy's Demise could spare. The people there-the ones who had gotten out were sensibly going and stretching or taking very long showers-and the rest were necessary to hold the walls against the maelstrom created by the Anathema. So again, the members of IBM had to fight their way through a potentially hostile, alien landscape alone with minimal support, with time against them. Even in here, the Iterators can see the hurricane-like storms in the distance, reminders that they're not here for a history lesson. There's five people here-Kessler, Elsa, Riggs, another IBM cyber-commando, and one last volunteer from the Demise. An old Virtual Adept, his avatar a dignified man in his 50s, familiar with the code structure. The rest are outside, trying to buy them time.
"Speak for yourself." Elsa says, holding a cigarette in her hands. She looks at her reflection in the glass, sees herself in Soviet-era military uniform, tailored just for her. "I kind of like this look. No wonder it defaults to the whole noir chic look when you come in to the main bar. Good taste." The streets are full of simulated people-representatives of routines which run the actual Demise, overlaid above the kernel. It resembles a picture out of a history book, or a Wikipedia page, just in full-color. "But I thought it would be a little more... exciting than this."
"Turing stuck with what was familiar." the Adept says. "He'd have run his tests on Reality 2.0 here. This is the proof of concept code, designed to be resilient, fault-tolerant, and intended more for durability and error-correction than speed. A different design than modern web protocols-less mutable, more anthropomorphic because we didn't want to push the limits."
"So... where's the hostiles?" Kessler says, grabbing the Thompson SMG that his attack programs seem to have coalesced into, examining his bandolier of 'pineapple' grenades. He looks like some sort of propagandist's dream of a soldier, square jaw, steely eyes, and proud chin. His icon has changed the least out of all of them. "We're apparently in the 40s, and the GUI is interpreting our equipment as WWII issue-so where are our vacuum tube equipped killer robots?"
"Hostiles are..." one of the IBM cyber-commandos pulls a map out of a pocket and unfolds a representation of the source code of the Spy's Demise. She marks down several areas with a convenient red pen. "Hostiles are intruding from here. From what I'm seeing, the Demise was originally supposed to be a loading area-something to show off how amazing the Adepts were, that they could have built a new, superior reality, self-contained in its own computational substrate." She sounds annoyed by that idea. "So this region is hardened against accidental or deliberate damage-probably why the MUSCOVITES haven't made much headway in breaking down the foundations. We just need to find the attackers and eliminate them. Which shouldn't be hard because-"
Air raid sirens go off in the false London. The programs point to the sky, where dark delta wings with Luftwaffe markings scream across. Kessler adjusts his ocular zoom, recognizes the planes as WWII-era Union jets. Primitive today-maybe equivalent to a modern Sleeper fighter with their radar stealth and magnetic cannon and guided missiles, bombs slung inside internal bays, they dive upon the Spitfires rising to engage them. He can't see the launching craft, but another adjustment to his optics, searching for stealthed objects shows the dark outline of an antigravity-equipped flying fortress. Kessler shares the picture with his team, passing the Polaroid around the group of soldiers and Elsa.
"-because they're actively attacking this place." Elsa finishes the thought. "Fortunately they're also being forced to conform to this place's... interesting ideas of acceptability." She wouldn't want to fight actual Autopolitan war machines, even simulated ones, as long as she's being forced to conform to near-human specifications. Elsa guesses that the Autopolitans are so limited. "So they're limited by this environment as well."
"Right." Kessler says. "Board the huge flying Nazi aircraft carrier. Kill every Nazi we can. Blow up the carrier. Mission accomplished. Piece of cake."
The old VA looks at him with a shocked expression. "You're not kidding, are you? You're not kidding. Have you fought Nazis before?"
"He's not kidding." Elsa answers for Kessler.
"I feel like I've already done this before." Kessler says. "Some sort of jamais vu."
"Speak for yourself." Elsa says, holding a cigarette in her hands. She looks at her reflection in the glass, sees herself in Soviet-era military uniform, tailored just for her. "I kind of like this look. No wonder it defaults to the whole noir chic look when you come in to the main bar. Good taste." The streets are full of simulated people-representatives of routines which run the actual Demise, overlaid above the kernel. It resembles a picture out of a history book, or a Wikipedia page, just in full-color. "But I thought it would be a little more... exciting than this."
"Turing stuck with what was familiar." the Adept says. "He'd have run his tests on Reality 2.0 here. This is the proof of concept code, designed to be resilient, fault-tolerant, and intended more for durability and error-correction than speed. A different design than modern web protocols-less mutable, more anthropomorphic because we didn't want to push the limits."
"So... where's the hostiles?" Kessler says, grabbing the Thompson SMG that his attack programs seem to have coalesced into, examining his bandolier of 'pineapple' grenades. He looks like some sort of propagandist's dream of a soldier, square jaw, steely eyes, and proud chin. His icon has changed the least out of all of them. "We're apparently in the 40s, and the GUI is interpreting our equipment as WWII issue-so where are our vacuum tube equipped killer robots?"
"Hostiles are..." one of the IBM cyber-commandos pulls a map out of a pocket and unfolds a representation of the source code of the Spy's Demise. She marks down several areas with a convenient red pen. "Hostiles are intruding from here. From what I'm seeing, the Demise was originally supposed to be a loading area-something to show off how amazing the Adepts were, that they could have built a new, superior reality, self-contained in its own computational substrate." She sounds annoyed by that idea. "So this region is hardened against accidental or deliberate damage-probably why the MUSCOVITES haven't made much headway in breaking down the foundations. We just need to find the attackers and eliminate them. Which shouldn't be hard because-"
Air raid sirens go off in the false London. The programs point to the sky, where dark delta wings with Luftwaffe markings scream across. Kessler adjusts his ocular zoom, recognizes the planes as WWII-era Union jets. Primitive today-maybe equivalent to a modern Sleeper fighter with their radar stealth and magnetic cannon and guided missiles, bombs slung inside internal bays, they dive upon the Spitfires rising to engage them. He can't see the launching craft, but another adjustment to his optics, searching for stealthed objects shows the dark outline of an antigravity-equipped flying fortress. Kessler shares the picture with his team, passing the Polaroid around the group of soldiers and Elsa.
"-because they're actively attacking this place." Elsa finishes the thought. "Fortunately they're also being forced to conform to this place's... interesting ideas of acceptability." She wouldn't want to fight actual Autopolitan war machines, even simulated ones, as long as she's being forced to conform to near-human specifications. Elsa guesses that the Autopolitans are so limited. "So they're limited by this environment as well."
"Right." Kessler says. "Board the huge flying Nazi aircraft carrier. Kill every Nazi we can. Blow up the carrier. Mission accomplished. Piece of cake."
The old VA looks at him with a shocked expression. "You're not kidding, are you? You're not kidding. Have you fought Nazis before?"
"He's not kidding." Elsa answers for Kessler.
"I feel like I've already done this before." Kessler says. "Some sort of jamais vu."
You know what people didn't get to do in the second intermission? Kill Nazis. Do you know what the Digital Web is great for? Fixing the iffy problems with reality, such as not having good opportunities to kill Nazis. So, you're in the Deep Web, which is significantly more resistant to interference than the Spy's Demise. This lowers the relative capacity of both parties-which makes your Iterators somewhat sad but also makes the Autopolitans much more sad, because they can't push the hard-wired limits of this lower-tech, less-flexible space as much. You're here to punch out a bunch of Autopolitan programs (represented as Nazis) and find what they know, then blow up the Autopolitan attack. Good luck.
You have an old Virtual Adept member of DEMON whose spheres are Correspondence 4 (SIGINT), Entropy 4 (Cryptography), Forces 4 (Electronic Warfare), Mind 3, and Prime 3 as assistance.
Wonder Waffles:
So, talk to me about this ridiculously impractical Nazi flying aircraft carrier. Choose three features that this impractical flying Nazi aircraft carrier has, besides impractical Nazi jet fighters. Do note that the characters will probably not know about all the features until they actually get used.
[ ] It is covered in a veritable forest of flak cannons, making approaching by air suicidal.
[ ] A full battalion of Ubersoldats has been assigned to guard it.
[ ] Shocking everyone, the main reactor will not blow up catastrophically the moment you tape a brick of C4 on it and detonate it, and it has backups for flight.
[ ] The corridors and rooms of the ship are designed to prohibit boarding, with poison gas traps, automated machine-guns, and killer laser traps everywhere.
[ ] The admiral in charge of the ridiculously impractical Nazi flying aircraft carrier is a psychic, and the entire crew is made out of genetically engineered Ubermensch clones who are perfectly loyal, highly fit and competent, and totally unafraid of death, communicating with each other at the speed of thought. Or killing themselves with a thought. You'll have to capture the admiral to get actionable intelligence.
[ ] The Nazi nuclear weapons program has borne fruit. Inside the belly of the carrier is a massive atomic bomb, just in case the perfidious Albionians shoot it down. Which you'll probably want to disarm.
[ ] The flight deck is covered with a retractable housing, as if the flying aircraft carrier might be able to submerge itself.
Kill Six Billion Nazis:
You need to board this goddamn Nazi aircraft carrier. You will do so by:
[ ] Write-In. Come on, this is your time to suggest crazy plans to kill Nazis and save the day, and for them to actually work because this is the Digital Web and we've gone full Wolfenstein.
You have an old Virtual Adept member of DEMON whose spheres are Correspondence 4 (SIGINT), Entropy 4 (Cryptography), Forces 4 (Electronic Warfare), Mind 3, and Prime 3 as assistance.
Wonder Waffles:
So, talk to me about this ridiculously impractical Nazi flying aircraft carrier. Choose three features that this impractical flying Nazi aircraft carrier has, besides impractical Nazi jet fighters. Do note that the characters will probably not know about all the features until they actually get used.
[ ] It is covered in a veritable forest of flak cannons, making approaching by air suicidal.
[ ] A full battalion of Ubersoldats has been assigned to guard it.
[ ] Shocking everyone, the main reactor will not blow up catastrophically the moment you tape a brick of C4 on it and detonate it, and it has backups for flight.
[ ] The corridors and rooms of the ship are designed to prohibit boarding, with poison gas traps, automated machine-guns, and killer laser traps everywhere.
[ ] The admiral in charge of the ridiculously impractical Nazi flying aircraft carrier is a psychic, and the entire crew is made out of genetically engineered Ubermensch clones who are perfectly loyal, highly fit and competent, and totally unafraid of death, communicating with each other at the speed of thought. Or killing themselves with a thought. You'll have to capture the admiral to get actionable intelligence.
[ ] The Nazi nuclear weapons program has borne fruit. Inside the belly of the carrier is a massive atomic bomb, just in case the perfidious Albionians shoot it down. Which you'll probably want to disarm.
[ ] The flight deck is covered with a retractable housing, as if the flying aircraft carrier might be able to submerge itself.
Kill Six Billion Nazis:
You need to board this goddamn Nazi aircraft carrier. You will do so by:
[ ] Write-In. Come on, this is your time to suggest crazy plans to kill Nazis and save the day, and for them to actually work because this is the Digital Web and we've gone full Wolfenstein.
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