Okay. Dexterity in a Mage: The Ascension game is not absurdly rare or useful. It is not 'Martial Artist: The Awakening' and there's a reason for that. Basically, all 1 more dot of dexterity gives you is a single extra die for a few rolls. It does not open up new vistas for screwing with reality. It does not open your perception to new realities, or tell you when someone is actually an Extra Dimensional Entity, or possessed by an EDE, or let you see that an undetectable demon is about to step out of nowhere and eat your face. People who have actually played Mage who think the 'sense' level of Spheres are useless clearly haven't played with a GM who actually uses their enemies' abilities rationally.Re: DSci voters
Jack of all trades, Master of none.
DSci 1 is not going to to much for Jamelia when she's amnesiac, and even when she regains her memories, a level 1 Sphere is still not a lot of anything. There's no need for Jamelia to spread herself out trying to get low levels of everything. Rose has better DSci, and we can get others with that Sphere at good levels if needed. DSci is not rare, whereas Legendary-level skills are. We can call up an assistant with DSci 1 or more at need. We cannot do likewise with Legendary Dexterity, which is more suited to Jamelia's role as a ninja-like stealth and stab fighter. Let's not miss this chance to acquire a truly rare and useful skill. DSci is nice and useful, but not hard to get and not worth passing up a much more hard-to-find option.
Re: DSci voters
Jack of all trades, Master of none.
DSci 1 is not going to to much for Jamelia when she's amnesiac, and even when she regains her memories, a level 1 Sphere is still not a lot of anything. There's no need for Jamelia to spread herself out trying to get low levels of everything. Rose has better DSci, and we can get others with that Sphere at good levels if needed. DSci is not rare, whereas Legendary-level skills are. We can call up an assistant with DSci 1 or more at need. We cannot do likewise with Legendary Dexterity, which is more suited to Jamelia's role as a ninja-like stealth and stab fighter. Let's not miss this chance to acquire a truly rare and useful skill. DSci is nice and useful, but not hard to get and not worth passing up a much more hard-to-find option.
Okay. Dexterity in a Mage: The Ascension game is not absurdly rare or useful. It is not 'Martial Artist: The Awakening' and there's a reason for that. Basically, all 1 more dot of dexterity gives you is a single extra die for a few rolls. It does not open up new vistas for screwing with reality.
It does come to mind that we have the ability to do something about the squishyness, if we really want to.Jamelia is broadly a generalist. And her actual field of speciality is her mouth, not violence - she can't keep up in high end combat without being loaded down with gear, unlike Kessler and Rose, and even then she's squishy.
It does come to mind that we have the ability to do something about the squishyness, if we really want to.
It does come to mind that we have the ability to do something about the squishyness, if we really want to.
...Okay, I understand the sentiments behind 'Baseline Humanity Fuck Yeah!'even if I disagree with it.3) not getting shot at
Actually, #3 is the best way ever to avoid problems of squishyness, and one Jamelia is superb at.
That reminds me. One of the bits of gear we got from the IBM, was a "Piezochem Nanoaug Injector".I will fight you with knives to preserve Jamelia's "mostly baseline technothriller spy" aesthetic.
(No, seriously, aesthetics are a really big deal in oMage. Aesthetics are a statement of how you think the world should work, among other things. The character, I feel, doesn't work as a cyborg beyond the "implanted radio in her ear" kind of level, and has issues with too much Progenitor enhancement too. I'm actually really fond of the narrative things that it says that the team leader, and the one who's probably most dangerous at the strategic level, is just an incredibly well-trained, able-to-push-herself-past-her-limits-somewhat-through-training woman, ordering combat cyborgs and genetically engineered killing machines around. There's a humanist element to the NWO paradigm which I'm really fond of, the bit which says "In the end, it all comes down to what people think, society is something larger than any one man, and ordinary humans can do pretty much anything if they're working together and put their minds to it", and I don't want to lose it.)
There's also this later post by MJ about it. Specifically:That reminds me. One of the bits of gear we got from the IBM, was a "Piezochem Nanoaug Injector".
Well, Jamelia won't be using it. So what are we going to do with those things? Can we really do something with them?
Because on the one hand I kinda do want to see them used by our team. Because it's precious and cool loot; if you get a key item from a dungeon or as a quest reward, you should make use of it at least once! But on the other hand, the sort of people that combat enhancements would make sense for are Rose*, Kessler*, and Jamelia. Rose and Kessler already have a "enhanced/more than human" thing going so piling nanomachines on top of that (if it even was possible because it might not be -- they're already really enhanced and the nanoaug have an issue with pre-existing drivers) would sorta interfere with their thing with what they already are... ... Much like it would interfere with Jamelia's aesthetic.
So the three combat people are out. Who's left? Henriette*?
Or are we probably going to just let it sit as loot or trade it away. Which is a viable option, if we can't use it, but kind of boring.
If we knew an interesting enough secondary character, one who would be okay with becoming a nanomachine-boosted "next generation of cyborg warfare", who would fit the aesthetic, it could be cool to hand it over to somebody like that. Sorta like the Raiden to our Solid Snake.
*The nanoaugmentation has this note: "Not compatible with earlier Iteration X/Progenitor augment drivers". Which means that... Well. Prrrobably a problem. Does it mean that it's not compatible with pre-1999 tech? Or that it is incompatible with "any ItX/Progenitor stuff you already have when you take these"? If it's the latter, that means it wouldn't do any good for Rose, Kessler, Henriette or even Serafina because they all have some level of enhancement even if Serafina's is .
You might want to discuss whether or not you'll use it, trade it off, and if you're going to use it, on whom? Are you finding an intern to turn into the next generation of cyborg supersoldier, getting Jamelia to use it (possible but may create issues with disguise/stealth), or trading it to Ivan for a suit of Soviet Power Armor with a gatling gun or something?
You'd basically have Dexterity 7 for Jamelia plus the Legendary boost of whatever, plus a +3 [2] Superstrength, a +2 hyperdense skeleton bonus to unarmed, retractable claws, and the BRACELET OF DOOMPUNCH she is currently wearing.Piezochem Nanoaug Injector x 1
You can either use this or try to see if Ivan has some volunteer to become the next generation of cyborg warfare (in exchange he could give you an Alanson or something). This looks like a basal reinforcement package, providing superhuman physical ability and limited dermal armor protection by reconfiguring someone's body tissues.
The injector is a small autoinjector with a yellow warning label saying "CAUTION: SELF-REPLICATING MACHINERY" on it. It mentions that the transformation normally takes 144 hours, but under the guidance of a trained cybertechnician or physician, can be hacked down to as little as 16 (with proper life support to prevent organ failure due to critical nutrient loss).
- Physical augmentations: +3 [2] Strength, +1 Dexterity, +3 Stamina, soak aggravated and lethal damage w/full Stamina
- Hyperdense skeletal reinforcement: +2 Stamina for damage soaking purposes, +2 unarmed damage
- Dermal Armoring: +4B/4L soak, 4 x -0 HLs
- Integrated weaponry: Biotox darts (Life 3), retractable claws (Life 3/Matter 3)
- Not compatible with earlier Iteration X/Progenitor augment drivers
- Minimum caloric intake during transformation: 12,000 kcal/day