"What you're doing is critical. We have projections that a Red-5 hostile may be attempting to exfiltrate or aid DIDO. I'm sending you the data we have on FIERY ANGEL. Suffice to say, they're a master memeticist, expert in the life sciences and biological shapeshifter with extensive cognitive augmentation and superhuman emotional intelligence. They're a Reality Terrorist with possible Virtual Adept connections, but who also uses Progenitor enlightened science. We've lost track of them in Los Angeles where they were either exfiltrated by rogue enhanciles or - more worryingly - subverted the enhanciles themselves."
I think people are forgetting this paragraph. That is to say, Ms. Clock not only has perfectly described Serafina's path so far, she's also
perfectly guessed Serafina's plan. How did she manage this? Well, she has Time and Mind and Entropy. She can literally read the mission report she wrote, in the future, about what Serafina did, and then respond to it perfectly. Paradigmically she can't do this, but she can get the effect.
This means that she is paying attention, and that if Serafina goes in with actors who
are not particularly independent like brainchipped vampires or the X-series, we are going to be entirely dependent on her bluffing her own subordinates, which doesn't seem to make sense. On a metagaming perspective, you
know that one of her assets, at least, is a Special Agent, who is: 1. Capable of being in multiple places at once, 2. A superhuman trickster-spirit, 3. Capable of running some incredibly corkscrewy plans with contingency beyond contingency beyond contingency.
Any plan to fight the Agency does not start from "assume things don't go wrong." Any plan to fight the Agency starts with "assume things go wrong in the most immense, rapid way possible and try to fight yourself out from there." Soldiers who can be taken out of the game rapidly via Sleeper methods like the LUCARD hemophages are dangerous to you. Soldiers with no initiative are dangerous because they mean more focus on the leaders, and if you don't think there's headhunters, you're kidding yourself. Most notably, Yinzheng
herself, if she should take to the field personally, is definitely capable of killing a Vanessa from ambush, and thus she can shut down your elite assets.
I think there's only two valid choices. The first one is to go with independent-minded, high-power combat assets that you can secure from enemy infiltration, and prepare to rip your way out of the jaws of the trap via sheer brute force. The second one is to take [X] Nothing [X] Nothing [X] Nothing and try to hope that your actions are so likely to fail that Ms. Clock
can't actually consciously spare the time to set up more of a trap for you.
If you're voting for things because you want a clean alibi, you might as well vote for [X] Nothing and be done with it.